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Scent of Sex SE
By Pfiffy
CPU and I worked out a port of SSX for SE. It is not fully tested, but fully working.
All comments about the SE compatibility are welcome, suggestions about additionla features and so on are better placed in the original thread here:
Thanks and Flowers go to reikiri and CPU.
If you like it and have some money to spent, burn it here:
https://www.patreon.com/loverslab
49381 downloads
Updated
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Armor and Clothes Patch for RS Children
By Arthacs
Just a simple patch to allow RS Children to wear armors and clothes.
-Inspired by the Skyrim versions that almost did the same. (I made this from scratch, but I had a look at his patch first)
-I have not tested this patch much, so please post a msg here if something is wrong or missing.
Requirements:
RS Children Overhaul (I have not tried the optional experimental version, it may or may not work.)
Recommended:
EFF Extesible Follower Overhaul
(Enable "Outfit" in MCM menu to be able to equip outfits for NPCs, you can also force recruit them in MCM menu if not having another way to recruit)
CREDITS:
Ranaline for RS Children Overhaul.
PlagueHush for the Skyrim version of basically the same patch.
4131 downloads
Submitted
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Be Trainer Vendor SSE (aka BTV)
By smashly
Be Trainer Vendor SSE (aka BTV)
A simple mod that allows almost any actor (even creatures if wanted) to offer Trainer & Vendor services.
BTV is a standalone mod and does NOT EDIT or touch any VANILLA game assets at all.
Originally I wrote this for oldrim a while ago.
While setting up SSE I discovered I still had it on one of my drives.
So thought I'd convert and offer it here on LL for a bit.
Requires:
SKSE64
SkyUI
Optional (Recommended):
Fuz Ro D'oh (for actors that don't have generic shared dialogue which BTV uses)
Install:
Extract the contents of BTV_SSE.7z to your data directory.
Enable BTV.esp in your load order and play.
After Install Tip:
Default when installed any Actor will offer Trainer Vendor services.
Simply configure via MCM to get things to your preference.
Point at controls in MCM and read what they are or do.
General Info:
There are multiple methods you can use to permit or deny actors to offer BTV services.
These range from basic MCM Presets or by manually adding actors via target and a configurable key press.
Manually added actors have per actor full control of exactly what they can offer you.
You can talk to any actor that offers BTV services and tell them not to offer services any more.
All manually added or ignored actors can be cleared at anytime via MCM options.
All manually added actors can offer remote training via options listed on there MCM page
All manually added actors you can also quick travel to them via MCM.
Vendor Info:
Vendor services can offer one or all types with any actor.
You can boost the amount of cash that the BTV vendors will have (via MCM).
You can specify if vendor stock and cash is reset every access (via MCM).
Trainer Info:
Trainer services still cost the standard amount of money
Unlike the vanilla trainers you can not pickpocket or take the paid money back.
Any single actor can offer one up to all types of training services.
You can configure who offers what type(s) of training for any actor offering BTV services.
You can specify how many Training Per Level is permitted (only affects BTV trainer dialogue).
Trainers can be set to offer services that match your level (configurable level crossover via MCM).
Trainers can can also set to be master 100 trainers ignoring your level (configure in MCM).
MCM Translations:
BTV has translation files for MCM, but all languages are presently in English only.
For those that want to translate MCM the translation files can be found in:
BTV.bsa\Interface\Translations
Permissions:
Use BTV or any part of it as you please.
No need to ask for permission or give credit.
Source is in the BSA.
For problems, errors or general questions feel free to post.
Enjoy
561 downloads
Submitted
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Bound Cock SE - A SoS/Gender Bender addon
By Holzfrau
BOUND COCK SE (2018.09.24)
This is both a Schlongs of Skyrim schlong addon and optionally some spells to temporarily (or permanently!) apply it to yourself or NPCs. The spells are all injected into the appropriate leveled lists and can be found in the same places comparable Conjuration spell books can be found.
There are two version of the mod:
An SOS Addon version that only adds the bound cock to SOS. A Gender Bender version that adds the bound cock to SOS and includes spells for applying it.
Requirements
Both versions: SOS Equipable Horse Cock (just the assets, don't need to activate the mod)
SOS Addon version: Schlongs of Skyrim SE Gender Bender version: Gender Bender SE
Bound Cock Spells (Gender Bender version only)
Each of the different Bound Cock spells is cast in the same way: if you have a valid target in your crosshair (close enough to interact with), the spell will be applied to your target. Otherwise, it will be applied to yourself. The recipient of the spell will receive a minor stagger effect, so there is even a small amount of combat utility. While the effect isn't considered hostile, it may cause unfriendly NPCs to attack!
Bound Cock, Lesser
This Novice level spell applies a bound cock to the target for 15 minutes real time (5 hours in-game time at default timescale). It is sold by court wizards and Phinis Gestor of the Mages College, but it can also commonly be found in loot chests. Bound Cock
This Adept level spell applies a bound cock to the target for 2 hours real time (40 hours in-game time at default timescale). It is sold by Phinis Gestor, Calcelmo in Markarth, Falion in Morthal, and Dravynea the Stoneweaver in Kynesgrove (unconfirmed, may need to marry her first?). Bound Cock, Master
This Master level spell applies a bound cock to the target permanently! It can also be used to remove a permanent bound cock. Like other Master spells, it will require either the Master Conjuration perk or good gear to even be able to afford the magicka cost. Unlike other Master spells, it casts at normal speed. It can be sold by Phinis Gestor, or found in high level warlock boss chests.
About the Schlong Addon
The SOS Equipable Horse Cock model was chosen for two reasons:
It attaches to the body directly without an ethereal pelvic base that would look odd. There is also no need for separate CBBE and UUNP versions. If you summon a penis from the Daedric planes, you shouldn't be getting something human! Thanks to Etheri for letting me use a modified version of the model for this mod!
Additional Info
Skyrim version
29303 downloads
- sse
- gender bender
- (and 9 more)
Updated
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Gender Bender SE
By Holzfrau
GENDER BENDER SE (2018.09.23)
Gender Bender is an integration between SexLab and Schlongs of Skyrim. It is a lightweight framework that automatically changes the SexLab gender of NPCs to match their schlong addon. It can also change a character's schlong/gender, and then revert those changes. ONLY FEMALE CHARACTERS AND NPCS ARE CURRENTLY SUPPORTED!
FEATURES
Tracks gender and schlong status (including size) for the player and NPCs. These can be edited in the MCM. NPC SexLab gender is set according to equipped schlong: Schlongifier and Pubic Hair schlong addons are considered female; any other schlong addon is male. If you have SexLab Aroused, actors can gain arousal when a change happens. Chance for a surprise schlong on sleeping - chances for gaining or losing a schlong can be set separately. For Modders - A developer's guide is included as a separate download.
REQUIREMENTS
SexLab Framework 1.63+ Schlongs of Skyrim SE At least 1 female schlong addon
ADDITIONAL INFO
Skyrim version
233143 downloads
Submitted
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Arrow-in-the-knee and other stuff you never missed in Skyrim
By Pfiffy
Now that I became a contributer it is time to contribute something....
It has been a long time since i have been working with 3DS Max, so I decided to start with something simple.
An arrow in the knee....
For all those poor guards who used to be an adventurer like me
And Ysgramor's soup spoon: It's a fork... You can use it as a dagger.
502 downloads
Updated
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Devious statues
By DzOnIxD
First of my work on this mod is minimal. All the credits go to Kimy (maker of DD assets), and Edhildil (maker of Sexy Skyrim statues), Bedgie (SSE conversion). None of the assets are mine, I have only combined assets from these two mods to make something that suits my taste.
This is my first ever submission on LL, but please be critical so I can improve. The world of Skyrim needs more "devious" overhauls of existing objects. I hope this is the start of a "pornification" movement for Skyrim.
For now I have only changed the Mara statue into a more devious look. I plan to change all the statues in this fashion. If you have any requests or suggestions leave them in the comments.
REQUIREMENTS:
DDa and DDx - https://www.loverslab.com/files/file/5878-devious-devices-se-beta/ by the DD team
SSS - https://www.nexusmods.com/skyrimspecialedition/mods/14400 by Edhildil original Author - Converted by Bedgie
7292 downloads
Updated
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Slavers Keep
Tired of always being the slave yourself in most of the adult slavery mods? Well no more, this mod finally allows YOU to be the master of your own Slavers Keep, enslaving and punishing who you want.
Wandering around just before Riverwood you will meet Setr, a lovely fellow who shares your dream of enslaving the NPCs around and doing naughty things with them. Unfortunately, Setr is not really a big fighter, and when you find him he is already dead. Fortunately for you though, he has left the key to the Slavers Keep he built, as well as a journal with hints on what to do there (seriously, just read it, it's not long and I don't want any PMs from people who haven't read the journal and don't know how to become the keeps master).
Reading the journal will put the Keep on your map, and Setr will also have the key in his inventory. In the Keep you will find two guards, one initial slave, some gear from the ZAZ mod and two spell books. One of the spells is called "Enslave" and allows you to add further slaves to the keep just by firing at them, teleporting them to the Keep (does not cause aggro by the people around). It will not work on essential characters (those that you can't kill for story reasons) and children (obviously), but everyone else is fair game. Which also means you can break optional quests if you're not careful. Maximum number of slaves is 10, but you can release slaves you no longer want (they will be removed from the game, not resume their previous live).
The other spell teleports all slaves outside of the Keep back into the Keep, for convenience/bugfix reasons.
Once you have your slaves, you can give them all sorts of commands to make them follow you, stand still, use any of the devices around, hold a pose or have sex with you or the guards. I don't recommend using the "I'm gonna rape you" command when playing in VR, because sex with the player doesn't really work there. You just float above the NPC while it does the animation without your character showing. I have added the guards for that purpose.
You can make the slaves wear bondage gear by ordering them to "Show me what you're carrying" and then putting it into their inventory.
Requirements:
- SexLab Light SE 0.1.1 or newer
- ZAZ Animation Packs for SE 1.0.0 or newer
- You will also need "ZAP 8" or "ZAP 8+" assets linked in the ZAZ Animation Packs for SE thread
Installation:
Use Package manager of your choice or unzip into Skyrim SE directory.
Bugs/Issues/Further development:
- Aggressive NPCs (e.g. Bandits) sometimes might still attack you or other slaves after being enslaved.
- NPCs keep their dialog topics additionally to the mods new command topics, I don't know how to remove those.
- Sometimes a command doesn't register and the slave just stands around or keeps doing what it did before. To fix this, just talk to the slave and give them new commands.
- The code is based on a similar unreleased mod for Oldrim called "Slave farm", and there are still textual references to the farm in the code I haven't cleaned up yet. For example when you capture a slave it says "A new slave has been sent to the slave farm". No functional problem, only wording doesn't fit.
- All dialog options assume a male player, so everyone calls you "master". I was too lazy to add alternative "mistress" lines, but I might do so in the future.
- I will probably extend the Keep in the future, adding more rooms with more of the devices in the ZAZ packs to be used.
If this mod has had no changes for at least six months, you can consider it abandoned and anyone who feels like it may pick it up, modify and re-release it to their hearts content.
26307 downloads
Updated
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XML Builder
By Reniastyc
Author: Reniastyc(天道玄虚)
Current Version: 1.02E
If you find something wrong, please tell me and then I can solve it.
2018-09-04--1.02E
--New Preset Rule: Add a attribute [auto] to leave out a void attribute.
--New Preset Rule: Add a attribute [condition] to leave out a attribute when the selected attribute is void.
--Update the preset file used the new feature.
--Add a New Preset to set win10 visual element manifest.
2018-08-23--1.02D
--Interactive optimization: Optimized the execution logic of some operations and adjusted some of the button functions.
--New page: Add a page about the basic usage of the program.
--Adjusting the terms: modified some terms and English translations to make it more relevant.
2018-08-16--1.02C
--Optimization for UI: If the basic path has been set, when you execute save dialog or open dialog, the initiate directry will be the same.
--New Preinstall rule: You can set the default file name for a preinstall file by using the attribute [file] in the file header. e.g. <xmlbuilder file="ModuleConfig">
--BugFix: It may not get the full xml file if you don not change the main tab into Origin Structure tab.
2018-08-15--1.02B
--Optimization for UI: Adjust the layout.
--New function: File association added.
--Optimization: Adjust the loading for multi-language preinstall files.
2018-08-14--1.02A
--New Preinstall rule: You can make a multi-language preinstall file.
2018-08-10--1.01D
--BugFix: The Basic Path function may go wrong sometimes.
2018-08-09--1.01C
--BugFix: when the flag is "file" or "path", xml files may not change.
--New Function: you can choose a Basic Path, the file path will be a relative path. e.g. When the Basic path = "D:\Test", the File Path "D:\Test\AFile.esp" will be "AFile.esp".
2018-08-06--1.01B
--New Preinstall rule: if the flag is "option", the tag should also contain the label of each option. e.g. <type flag="option:SelectAny|SelectOnlyOne" tag="Select Type|Select Any|Select Only One"/>
--BugFix: Attribute Index may go wrong at some time.
For Chinese, here: http://www.9damao.com/thread-133026-1-1.html
Features
Ubiquitous--You can deal with any type of xml files with a suitable preinstall file.
Multi-language--You can change UI language with translation file.
How to create a module config by this app?
UI (ver1.02D)
If I use this to read the fomod config file of Module "Know Your Enemy", I can get this:
Then I shall choose a PreInstall File:
And then, I get this: (The Tab turned into PreInstall Struct)
When I select any Item, I can change the details.
If I want to create a new module, I will click New in the Left Menu, and then Add Child.
If you want to Add A New FilePlugin, you should Choose A FileGroup, not a FilePlugin.
Notice: if you select a file or a path with the Button"...", remember change it into Relative path.
e.g. D:\Module\Fomod\ModConfig.xml --> Fomod\ModConfig.xml
How to write a translate file?
That is easy.
Translate Files are located in Data\Languages\
You can see Four Files named: Default, English, 简体中文, 繁體中文. Do not change the file named default.
Open the English.txt and you will see this.
$New New
$Open Open
$Save Save
$Exit Exit
$Attrib Attribute
$Value Value
$Lang Language
$PreIn PreInstall
$Item Item
$AddCI Add Child
$ClrCI Clr Child
$DelTI Del Item
$NewAt New Attrib
$OStru Origin Struct
$PStru Preinstall Struct
$PFile Preinstall File
the structure is : $Word[tab, #9]Word.
This is a tab, not serveral spaces.
Also you can translate the english word and then save the file as another name.
If you want to translate the application, just create a new translate file. You can send the file to me by e-mail.
elmagnifico@vip.qq.com
And you can also upload the translate file as you like. There is no need to tell me that you have translated my application.
If you have any problem with this, you can send me an e-mail, or post comments here.
I'm not sure whether you can send an e-mail to QQ mail, but I don't have other e-mail.
And you can post comments here.
How to create Preinstall File?
Thas more difficult. I'm sorry but I don't know how to describe in English.
If only you can read Chinese.
Add a English translation, but I may not explaim how they work clearly.
================================================================================
Preinstall file is also a xml file, and the first line or file header must be <xmlbuilder>.
To distinguish the aim object, the first child item must have the same name and attributes as the aim xml files do. For example, if we want to deal with mod config file, the header of it is:
<config xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="http://qconsulting.ca/fo3/ModConfig5.0.xsd">
Therefore, the preinstall file should be:
<xmlbuilder>
<config xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="http://qconsulting.ca/fo3/ModConfig5.0.xsd"/>
...
</xmlbuilder>
After the first one, all of the child items should have the name of <structure>, and each of them will represent a level of structure.
There are two available attributes: folder, unique.
[folder] the value of it should be the where the child items are. e.g. In the fomod config, first level of structure: folder="installSteps", and the second level of structure: folder="installStep\optionalFileGroups"
[unique] You can use this only when the item should be unique. When exists, the value should be "true".
The child items of [structure] verify the way to show attributes, or to create a folder.
If the child item has attributes, it's a statement for an attribute.
If the child item has no attribute, it's a statement for a folder.
There are serveral parameters: flag, tag, default, text.
[flag] verify the type of the attribute. The value can be:
option: [option:A|B|C] In this case, the tag should be [optionName|AName|BName|CName]
--e.g.<type flag="option:SelectAny|SelectOnlyOne" tag="Select Type|Select Any|Select Only One"/>
paragraph
text
file (point to an exact file)
path (point to a folder)
hide (the attribute will be hide. In this case, you should give it a default value)
name (the attribute will be the item's name)
[tag] verify the label showed with the value. If you want to translate a preinstall file, you should translate the value of tag.
[default] declare the default value of the attribute.
[text] is a special parameter. When the attribute points to the item's text, you should set it to "true" and let the name be "text".
<moduleName>
<text flag="name" tag="" text="true" default="New Module"/>
</moduleName>
================================================================================
Multi-language Preinstall File:
=====================================
For attributes named [tag] and [default], if the value starts with '$', then the app will search for the translation of current language. If there is no correct translation, the first one will be chosen.
Multi-language statement:
e.g. the statement for fomod config could be:
<config xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="http://qconsulting.ca/fo3/ModConfig5.0.xsd">
<language name="English">
<string name="$NewMod" value="New Module"/>
<string name="$NewStep" value="New InstallStep"/>
<string name="$NewGroup" value="New FileGroup"/>
<string name="$NewPlugin" value="New FilePlugin"/>
<string name="$Condition" value="Condition"/>
<string name="$GroupOption" value="Select Type|Select Any|Select Only One"/>
<string name="$Description" value="Description"/>
<string name="$PluginImage" value="Plugin Image"/>
<string name="$SourFile" value="Source File"/>
<string name="$SourPath" value="Source Path"/>
<string name="$DestPath" value="Destination"/>
<string name="$PluginOption" value="Plugin Type|Required|Recommended|Optional"/>
</language>
<language name="简体中文">
<string name="$NewMod" value="新模组"/>
<string name="$NewStep" value="新步骤"/>
<string name="$NewGroup" value="新组别"/>
<string name="$NewPlugin" value="新选项"/>
<string name="$Condition" value="条件"/>
<string name="$GroupOption" value="类型|任意选择|唯一选择"/>
<string name="$Description" value="描述"/>
<string name="$PluginImage" value="选项图片"/>
<string name="$SourFile" value="源文件"/>
<string name="$SourPath" value="源路径"/>
<string name="$DestPath" value="目标路径"/>
<string name="$PluginOption" value="选项类型|必需|推荐|可选"/>
</language>
<language name="繁體中文">
<string name="$NewMod" value="新模組"/>
<string name="$NewStep" value="新步驟"/>
<string name="$NewGroup" value="新組別"/>
<string name="$NewPlugin" value="新選項"/>
<string name="$Condition" value="條件"/>
<string name="$GroupOption" value="類型|任意選擇|唯壹選擇"/>
<string name="$Description" value="描述"/>
<string name="$PluginImage" value="選項圖片"/>
<string name="$SourFile" value="源文件"/>
<string name="$SourPath" value="源路徑"/>
<string name="$DestPath" value="目標路徑"/>
<string name="$PluginOption" value="選項類型|必需|推薦|可選"/>
</language>
</config>
=====================================
================================================================================
预设模板文件同样是一个xml文件,必须含有名称为【xmlbuilder】的文件头。
为识别预设模板作用的对象,第一个子项应与对象文件的文件头有着相同的名称和属性。例如fomod config文件的文件头:
<config xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="http://qconsulting.ca/fo3/ModConfig5.0.xsd">
因此,作用于fomod config文件的预设模板应:
<xmlbuilder>
<config xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="http://qconsulting.ca/fo3/ModConfig5.0.xsd"/>
...
</xmlbuilder>
第二个子项目之后,子项目名称均为【structure】,分别代表每一级项目的模板结构,可以包含两项属性:folder,unique。
【folder】的值应为下一级子项所在的目录,例如fomod config中,第一级的【folder】应等于:installSteps
而第二级则为:installStep\optionalFileGroups
【unique】仅在该项结构仅能唯一存在时声明,其值仅仅需要为true。
【structure】的子项目决定解读规则,对每一个子项解释如下:
若子项有属性,则该项为属性声明,即对应于原本属于父项目的属性。其名称与父项目属性名相同,属性决定解读方式。
若子项没有属性,则该项为项目目录结构,对应于父项目所包含的目录。
属性声明中,需要定义以下参数:
flag:决定属性的类别,包括:
【】选项:option:A|B|C(A、B、C为具体选项名)
——1.01B:当属性声明的flag标识为option时,tag应分别包含标签和选项标签,并以“|”分割,例如:<type flag="option:SelectAny|SelectOnlyOne" tag="Select Type|Select Any|Select Only One"/>
【】文段:paragraph
【】文本:text
【】文件:file
【】路径:path
【】隐藏:hide(不会被显示)
【】名字:name(拥有该标识的属性,其值为项目名,覆盖之前的指定,原则上不应多次指定)
tag:决定属性的显示标签,当希望翻译预设文件时,应翻译此项。
default:决定属性默认值,当新建属性时默认设定的值,隐藏属性应指定默认值。
text:当该项属性对应于项目文本时,应设定为true,同时该条属性声明的名称应为text。例如:
对于moduleName这一项,需要的值为项目文本,则声明应写作:
<moduleName>
<text flag="name" tag="" text="true" default="New Module"/>
</moduleName>
================================================================================
405 downloads
Updated
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Cradlecrush Rock Reborn SE (by ffabris)
By ButchDiavolo
Another port of a @ffabris mod. This time it is Cradlecrush Rock Reborn for you Orc lovers out there.
Description from the original mod page:
So, any differences?
Not a lot. The only major change is the frequency that the Orcs have... um... playtime with the Nord Pet. In the original this was 15 game-minutes. The poor guy was never able to sit again. So I change this to between 1 and 3 hours.
Also a few sandboxing changes.
Finally, do be aware that grass- and/or plant mods can increase the amount of grass present, which can start to grow in the guys houses. I have tried to keep the amount of grass to a minimum.
And that is it.
Required
This mod requires all the ones below - along with their requirements.
Unofficial Skyrim Special Edition Patch SexLab Framework SE 163 beta + Hotfix SexLab Aroused Redux SE
Recommended
Fuz Ro D-oh Silent Voice SE M2M Gay Animations, for the 4-way animation.
Updating
Due to the number of changes in the new version (1.1), it would probably be best to uninstall the previous version and do a clean install of the new version. Or revert to a save from before the mod was installed.
Clean install:
- Start the save and take everything you may have stored in Cradlecrush Rick back in to inventory or it will probably be lost!
- Make a new save (NO QUICKSAVE) And make the save away from Cradlecrush!
- uninstall the old version of Cradlecrush
- start the last save, click away the warning about the missing mod.
- wait in world for a few minutes so scripts can run their course
- download Fallrim Tools/ Re-Saver and install (needs Java)
- run Re-Saver on the last made save
- remove "Unattached instances", "Undefined elements". "Purify formlists" is optional. Do NOT use the last clean option! That can and probably will screw up some mods.
- save the cleaned save-file and close Re-Saver
- install the new version of Cradlecrush
- start game with the cleaned save-file and (hopefully) enjoy
Possible Conflicts
None that I know of.
NOTE: This mod is released under Creative Commons Attribution-NonCommercial-ShareAlike. In other words, feel free to make changes to the mod in any way you like, and upload the changed version. You do not need to ask permission. If you do so, you must credit me, and your version must be free. Further, you also need to credit any other mods used as resources, including those used in my original. Your own creation must in turn be released under these same conditions.
2964 downloads
- orc
- player home
- (and 1 more)
Updated
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Animal Mansion 0.6c SE
By VAAlucard
Contains Questionable Sexual content, download at your own risk and do not gripe to me or leave belittling comments about the purpose of this optimization. If it's not your sup of tea, don't bloody download it.
Optimization of the original Animal Mansion v0.6c.
Requires Original Mod, found on the Oldrim LL downloads. (and it's requisites in SE form)
Install simply by copying folders to "Data" in SSE folder and allow files to overwrite original mod.
All credit for resources goes soley to the original mod author.
Permission was given to utilized, optimize, and re-upload the mod by the original author via the original mod page.
P.s. the resources were extracted from the bsa and optimized using SEE Nif optimizer. Textures were also checked for an inconsistencies with no problems found.
P.p.s I would also like to credit Ashal and the rest of the dev team of the Sexlab Framework (keep up the good work) as well as the Dev Teams behind BAE, used to extract the BSA and the Dev Team behind SEE Nif Optimizer.
P.p.p.s I will not be updating this, so if anyone finds a better way to optimize go fo rit. This optimzation can be used by other modders as a jumping point to refine and add onto the original mod for use in SE. I can grant this by invoking the Fair Use Act in the fact that optimizing the files provides a significant enough change from the original mod. This all being said do NOT redistribute my optimization in it's entirety without asking first unless you are making a more significant change to it beyond the optimization I have done or by taking the actual mod over.
I would like to see this eventually become close to the redux made for oldrim or better.
11936 downloads
Submitted
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Poor Felicity (PC Racemenu Preset)
By Aurigauh
Poor Felicity. She wakes up to find herself in Skyrim. Not quite like everyone else around, she has no idea where she came from, only that she's alone now... and in a not-so-friendly world where everyone wants to take advantage of her!
I made this preset with a victim-role in mind for various loverslab mods. (NOTE: Just like all characters, you may want to tweak the mouth or add AA / Big AA for blowjob animations.) This preset was created after I downloaded the preset to Ysmae and decided I liked some of the features but wanted to make a more helpless looking, almost anime-victim looking character. I'd recommend the quiet voice for her, as the high pitch seems to fit her appearance. Credit for Ysmae goes to LuvTrvp on Nexusmods.
Requirements:
KS Hairdo's
The Eyes of Beauty
Racemenu
Installation: (Manual)
Insert jslot into filepath Data\SKSE\Plugins\CharGen\Presets
Recommended: (optional)
CBBE
CBP Physics and Sinful CBP Physics
Lazy Tools, as it's time consuming and tedious to adjust bodies and outfits in Bodyslide (Also I'm bad at it) for Devious Devices and the Red Leather Straightjacket doesn't automatically adjust in bodyslide.
Clothing is from Devious Devices and Deviously Cursed Loot. (Red Leather Straightjacket (Open), The Choker/Heavy Collar (same appearance), I also use the Cursed Leg Cuffs and the catsuit rubber socks because adjusting for heel height in animations drives me bonkers to do for all the animations.)
1411 downloads
Updated
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Bikini Ascend SE
By Daymarr
Bikini Ascend SE
A mod featuring Elven, Orc, and Thalmor styled bikini armors for Skyrim SE
- WHAT'S INCLUDED -
Elven
Elven Abs l
Elven Abs ll
Elven Abs lll
Elven Assault Feather
Elven Assault Visor
Elven Assault Visor ll
Elven Bikini Bottom l
Elven Bikini Bottom ll
Elven Bikini Bottom lll
Elven Bikini Top l
Elven Bikini Top ll
Elven Bikini Top lll
Elven Boots l
Elven Boots ll
Elven Breastplate
Elven Chest Reinforcement l
Elven Chest Reinforcement ll
Elven Faceguard close
Elven Faceguard open
Elven Gauntlets l
Elven Gauntlets ll
Elven Gorget l
Elven Gorget ll
Elven Head Gear
Elven leggings long
Elven Mask
Elven Pauldron l
Elven Pauldron ll
Elven Pauldron lll L
Elven Pauldron lll R
Elven Pauldron lV L
Elven Pauldron lV R
Elven Pauldron V L
Elven Pauldron V R
Elven Pauldron Vl L
Elven Pauldron Vl R
Elven Pauldron Vll L
Elven Pauldron Vll R
Elven Riot Helm closed
Elven Riot Helm open
Elven Spine Guard
Elven Tasset l
Elven Tasset l (Light)
Elven Tasset ll
Elven Tasset lll
Elven Tight l
Elven Tight ll
Elven Tight lll
Orcish
Orcish Abs l
Orcish Abs ll
Orcish Bikini Top l
Orcish Bikini Top ll
Orcish Boots l
Orcish Boots ll
Orcish Breast Plate l
Orcish Breast Plate ll
Orcish Chest Reinforcement l
Orcish Gauntlets l
Orcish Gorget l (Heavy)
Orcish Gorget l (Light)
Orcish Gorget ll
Orcish Head Gear
Orcish Pauldron l L
Orcish Pauldron l R
Orcish Pauldron ll L
Orcish Pauldron ll R
Orcish Pauldron lll L
Orcish Pauldron lll L
Orcish Scout Helmet
Orcish Sentry Helmet
Orcish Tasset l (Heavy)
Orcish Tasset l (Light)
Orcish Tasset ll (Heavy)
Orcish Tasset ll (Light)
Orcish Thigh l
Orcish Thigh ll
Orcish Thong Bottom l
Orcish Thong Bottom ll
Thalmor
Thalmor Bikini Bottom l
Thalmor Boots l
Thalmor Gloves l
Thalmor Hood l
Thalmor Hood ll
Thalmor Hood lll
Thalmor Neck Cover l
Thalmor Robe l
- REQUIREMENTS -
CBBE SE Body
HDT physics compatible skeleton (Groovtama's XPMSSE)
The latest Bodyslide (Optional)
CBP Physics or HDT SMP (For Boobs and Butt Jiggle)
- INSTALLATION -
1. Download and install this mod (automatically, using NMM or MO2, or if manually then extract the file into SkyrimSE's Data folder).
2. Obtain in-game via crafting or by using AdditemMenu SE
3. The default body is CBBE Curvy. If you wish to customize your shape then read on.
4. Download and install the Bodyslide and Outfit Studio utility.
5. Open the BodySlide utility. Search for "CBBE SE - Elven/Orc..."
6. Tweak the sliders to your liking, or use a preset that you have already created.
- Known Issues -
Strings bend weird on certain bikini top armors when applying sliders in bodyslide
- Credits -
Nisetanaka for the permission to share this with you guys!
Please don't bother Nisetanaka via his own page about this SSE port!
119121 downloads
Updated
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CBBE SE - PeroPeroArmorPack
By Daymarr
CBBE SE - PeroPeroArmorPack
An armor pack mod featuring 6 unique outfits for Skyrim SE!
- WHAT'S INCLUDED -
Aegyptus Hands
Aegyptus Head
Aegyptus Head B
Aegyptus Heels
Aegyptus Nipless
Aegyptus Outfit
Aegyptus Pants
---------
BlackWidow Armor
BlackWidow Armor SP
BlackWidow Boots
BlackWidow Boots SP
BlackWidow Gloves
BlackWidow Gloves SP
BlackWidow Boots
BlackWidow Boots SP
BlackWidow Head
BlackWidow Head SP
---------
Caged Vixen Ears
Caged Vixen Hands
Caged Vixen Heels
Caged Vixen Heels Alt
Caged Vixen Outfit
Caged Vixen Outfit Alt
--------
Dancer Girl Boots
Dancer Girl Outfit
Dancer Girl Outfit Blue
--------
PeroPero Armor
PeroPero Boots
PeroPero Bra
PeroPero Gauntlets
PeroPero Goggles
PeroPero Goggles B
PeroPero Helmet(Invisible)
--------
Wanderer Mage Armor
Wanderer Mage Hands
Wanderer Mage Helmet(Invisible)
Wanderer Mage HighHeels
- REQUIREMENTS -
CBBE SE Body
HDT physics compatible skeleton (Groovtama's XPMSSE)
The latest Bodyslide (Optional)
CBP Physics or HDT SMP (For Boobs and Butt Jiggle)
Lazy Tools or Racemenu Alpha for the Heels effect
- INSTALLATION -
1. Download and install this mod (automatically, using NMM or MO2, or Vortex, or if manually then extract the file into SkyrimSE's Data folder).
2. Obtain in-game via crafting at any blacksmith forge/tanning rack or by using AdditemMenu SE
3. The default body is CBBE Curvy. If you wish to customize your shape then read on.
4. Download and install the Bodyslide and Outfit Studio utility.
5. Open the BodySlide utility. Search for "CBBE SE - Goma's..."
6. Tweak the sliders to your liking, or use a preset that you have already created.
- Credits -
Gomaperopero for the permission to share this with you guys!
Please don't bother Gomaperopero via his own page about this SSE port!
81059 downloads
Updated
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Larmir Pose SE
By Daymarr
Larmir Pose SE
A pose mod featuring 81 unique poses for many type of screenarchery scenarios .
- Credits -
Larmir for giving me permission to share this with you guys!
@shinoboru for the screenshots!
Please don't bother Larmir via his own page about this SSE port!
9599 downloads
Submitted
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Haruharu Poser SE
By Daymarr
HaruHaru Poser SE
A pose mod featuring 18 unique poses for many type of screenarchery scenarios .
- Credits -
Haru05 for giving me permission to share this with you guys!
@shinoboru for the screenshots!
Please don't bother Haru05 via her own page about this SSE port!
6173 downloads
Updated
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Purple Poser SE
By Daymarr
Purple Poser SE
A pose mod featuring 486 unique poses for many type of screenarchery scenarios .
- Credits -
Purpleodamaki for giving me permission to share this with you guys!
@shinoboru for the screenshots!
Please don't bother Purpleodamaki via his own page about this SSE port!
8648 downloads
Updated
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Crential Poser SE
By Daymarr
Crential Poser SE
A pose mod featuring 81 unique poses for many type of screenarchery scenarios .
- Credits -
Crential for giving me permission to share this with you guys!
Original link here
@shinoboru & Ashurai for the screenshots!
Please don't bother Crential via his own page about this SSE port!
7929 downloads
Updated
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Exotic beauty Persephone - a racemenu preset
By Fixadent
Racemenu preset for an ashen-haired exotic-looking female Nord named Persephone.
When the download of this file is complete, enter the following directory (if you're using microsoft windows) my computer/local disk/program files x86/steam/steamapps/common/skyrim special edition/data/skse/plugins/chargen/presets
Copy and paste the .jslot file contained in this download into the presets folder. Keep in mind that the preset folder won't be there until you've already created and saved a preset in racemenu.
I made this preset in enhanced character edit, and tried porting it over to racemenu, but I didn't know how, so I installed both ECE and racemenu, and then saved this preset in racemenu.
There might be some compatibility issues.
348 downloads
Submitted
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Submitted
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Abduction SSE Lite
By LazyGirl
Clone any NPC and use them as uniquely named followers or workers. Set up "settlements" for assignment and travel instantly between them with the built in teleportation service.
TLDR: (not so lite) Lite version of Abduction SSE
DISCLAIMER: This is a very work-in-progress WIP project and as such comes with no guarantees or warranty regarding safety or function. Please make sure to read this description before deciding to use it and do not run it on that super important save you have no backups for or expect the mod to be uninstallable without problems either immediately or down the road.
QUICK START
Assign the hotkey in the AbductionLite -> Hotkey menu
Hit hotkey with a NPC, dead or alive, targeted
Presto, your very own clone!
MCM Menu
Cloning
Auto Rename - Asks for name on cloning
Home Setting - If and how home is set to new NPCs
Clone Defeated - If active a new clone will be immedietly availible for SexLab Defeat functionality in a knocked out state.
HotKey
Sets hotkey for cloning and menu access
Home
Home system enabled - Enables NPC assignment to home, sleep and work areas as well as max range (see below) teleport
Max Range from assigned areas - NPCs walking away more than this will be teleported back. 4096 = whole cell
Crafting
Crafting enabled - Enables NPCs creating resource materials when using related furniture
Progress update interval - How often progress is made
Updates to complete production - How many progress-steps to produce something
Example: Progress interval 10s * Cooking 6 ticks = NPC has to spend 6*10, 60 seconds to produce a food item
Debug
Custom dialogue enabled - Shows the Abduction specific dialogue options
Custom packages enabled - Enables the home, sleep and work packages for the home system as well as the teleport feature to make sure NPCs are in where they should
NPC settings applicator enabled - Activates the functions to apply NPC name, voice, combat style, max relationship, the home system factions and outfit on maintenance. If you have other mods changing any of the mentioned things disable this to only apply the name
Clone player - Test feature. Not intended for gameplay use. Result may have wrong voice or other issues. Appearance will always update to match the player.
TestNPCs - Test feature. Not intended for gameplay use. Clones the same NPCs the Bijin mod modifies. If you don't want all of them the cancel option will allow you to select just one
DEFAULT MENU (no NPC targeted)
Unbag/Summon all - First selection will release any unbagged NPCs. Second, or first if no bagged NPCs, will summon all clones to your position
Summon One - Select one clone from list to bring to your positoin
Location - Allows you to set the current location as a home and give it an uniqe name
TpHome - Teleports you back to a marked home location
TpBack - Teleports you back to where you were. Option gets hidden if you leave home area "manually"
Outfit
EditOutfit - When active records everything you equip, both armor and weapons. REMEMBER TO TURN THIS OFF WHEN DONE
ApplyOutfit - Toggles between NPC defaul outfit, a blank one or the custom created
NPC MENU (with cloned NPC targeted)
Bag/Unbag - As it says. Useful for clone transportation.
Tie Up - If selected a clone be immedietly availible for SexLab Defeat functionality in a tied up state.
Assign - Assigns areas for home, work or sleep
Vendorize - Turns NPC into a vendor. Same system as spouses can use. May take a while or a save/reload for dialogue to show
Edit
Rename - As it says
Copy equipment - Copy everything equipped to the NPC. If outfit mode is set to default or custom the items will be replaced so remember to turn that off
Reclone - Creates a new copy of the same NPC
Release - Removes a NPC from the mod. Home/work/sleep settings are deleted and the NPC set to sandbox in current location.
NOTES
Mods modifying or extending the spawn system may break cloning compatibility. Symptoms can be NPCs vanishing, changing race or CTDs. There is no alternative method to create an identical copy so this cannot be fixed, either stop using the mod in question or this one. The outfit setting, default or custom, is not applied to clones active as followers to prevent items you've given them being unequipped If you use the outfit option make sure all the registered NPCs can actually wear it to avoid problems The custom, or any, dialogue may not work for recently cloned non-humanoids. Save-reload will fix it. If the work, sleep and home areas are in different cells the NPCs will not walk between them but be teleported once out of sight instead. This is due limitations in the package system. Cloning a NPCs will copy their name, combat style, spells and traits making them fight pretty much as good/bad as the original Clones are levelled to the player The dialogue options are the default for that voicetype. Custom lines added by quests, aliases or other methods will not be copied. Clones managed by SexLab Defeat will have most of their custom functionality disabled for the duration SkyUILib is required to show the in game menus (previous description incorrectly listed UIExtensions) SexLab Defeat is required for the knockout-on-cloning and tie-up options. Remember to download all its requirements and delete the dummy "defeatconfig.pex" in this mod.5076 downloads
Updated
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Skyrim chainbeast SE
By phil01991
This is the SE conversion of chainbeast by MTB. download the updates last. Please see his page for more info @
Also attached is a WIP for wild chain beast. currently they spawn in the wild and take you to simple slavery. Turn it on in mcm.
White run also spawns at least one chain beast.
Planning:
having chain beast in every city.
Possibly chain beast in dungeons. kind of concerned this will break the game, so nothing yet. open to the concept and ideas.
implementing future chain beast into the wild. also it will need skyrim riding styles se in the future.
11150 downloads
Submitted
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BakaFactory Poser Pack SE
By Daymarr
BakaFactory's Poser Pack SE
A pose mod featuring 102 unique poses for many type of screenarchery scenarios .
- Credits -
@factoryclose for the permission to share this with you guys!
@shinoboru for the screenshots!
Please don't bother BakaFactory via his own page about this SSE port!
43350 downloads
Updated
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Deviously Helpless SE
By Roggvir
Deviously Helpless SE v1.17a
Converted to Skyrim SE by Roggvir
Removed deprecated DD's "HardcoreEffects" dependency from "WD_EventLegCuffs" and "WD_eventWornVibrate" scripts. Moved script sources to correct SSE folder "source/scripts". Recompiled all scripts. Resaved plugin using 64bit CK. Regenerated the SEQ file using xEdit 3.2.
Requirements:
SexLab Framework SE 1.63 - BETA 2 Sexlab Aroused Redux SSE v2.9 ZAZ Animation Packs for SE 1.0.0 (ZAZ 7.0SE-Rev1) Devious Devices SE BETA (Assets and Integration)
NOTE:
I am posting this conversion without consent from Srende, this mod's original creator.
I tried reaching him to ask for permisson, but his profile shows his last visit was on September 2, 2017 - almost a year ago.
Therefore i took the liberty of uploading it in good faith that it is not against the wishes of the original author.
I got a reply from Srende after all, and he agreed i can upload the conversion, and so did Slorm, maintaining the updated version 1.17a.
All credit goes to the original authors as always.
Links to the original Oldrim mods:
Original mod by Srende, version 1.15d
Updated version 1.17a, maintained by Slorm
198528 downloads
Updated
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Amputator Framework Español
By jajaman
Traducción de MOD Amputator Framework 0.7 al Español
Necesitas el MOD Original del autor, puedes descargarlo desde Aquí
Descripción de autor:
Este es un MOD Framework que intenta cubrir todo lo relacionado con la extirpación de partes del cuerpo. Puede ser usado sin otros MODs pero está diseñado para que otros MODs puedan usarlo fácilmente.
Utilicé el escalado de nodos para eliminar las partes del cuerpo escalándolas a cero, esto tiene varias ventajas.
Es compatible con todos los tipos de cuerpo y ropa, es fácil de manejar, y se puede hacer fácilmente para todas las partes del cuerpo escalables en ambos lados por separado.
La desventaja es que el extremo donde el nodo es escalado a cero se ve un poco raro en algunas partes del cuerpo. Esto se puede cubrir con slavetats, la prótesis incluida o ropa normal.
Actualmente se encuentra en estado beta y algunas características faltan o están siendo mejoradas, así que por favor siéntete libre de compartir problemas que hayas encontrado o hacer sugerencias.
Cómo funciona el sistema
Para los usuarios
Para los Modders
Actualmente Incluido
Se incluyen opciones para ralentizar a los actores, utilizar nuevas animaciones, desactivar los controles del reproductor y ajustar la altura del salto.
Puede utilizar el menú del editor para eliminar actores y ver qué actores están afectados.
Se incluyen 3 juegos de animación alternativos para 3 circunstancias diferentes.
Cuando el actor no tiene pantorrillas, se mueve a cuatro patas usando el juego de animación existente de DarkAngel1265.
Cuando el actor no tiene piernas ni antebrazos utiliza un nuevo set de animación hecho por Zaz. (no completamente terminado)
Cuando el actor no tiene miembros, utiliza el primer conjunto de animaciones como marcador de posición. Espero obtener un nuevo juego de animación de movimiento para esta circunstancia también, pero esto puede llevar algún tiempo.
También hay un par de prótesis incluidas, la mayoría de ellas usan texturas de Zaz Animation Pack y vienen en 2 variantes (MetalRedRust y MetalBlackRust).
Estoy planeando añadir más con el tiempo.
Requisitos
Zaz AnimationPack y todas sus dependencias.
Racemenu or NIOverride
(¡¡¡IMPORTANTE!!!)
Para utilizar todas las animaciones alternativas incluidas tienes que usar la nueva versión fnis v6.3 xxl. Fore incluyó las animaciones de npc_turn en esta versión, si usas otra versión el npc se levantará al girar. El mod funcionará sin él, pero se recomienda usarlo.
Créditos:
Bethesda Creador de Skyrim
Loverslab Por el espacio y el aporte a la comunidad Modder
Hæretic Autor del MOD Original
592 downloads
Updated