About This File
CMOT Dibbler
Quote
Step right up! Step right up! Brave hero, wandering sellsword, or individual of questionable decision-making ability! Have I got something for you today—straight from the frostbitten kennels of Oblivion’s more exclusive neighborhoods! Behold! The Deathhound Collar—Adventurer’s Edition! Refitted, repurposed, and only lightly cursed!
Now, I can see you’re a person of refinement and possibly poor judgment. You don’t want ordinary enchantments—no, you want something with a bit of… presence. With this, you won’t just walk into a dungeon—you’ll arrive.
Now, in the spirit of complete honesty—and I pride myself on honesty when it’s absolutely unavoidable—there is a very small chance the collar may attract the attention of a… ah… Dremoric associate.
Not possession in the traditional sense, mind you! More of a… collaborative arrangement. Shared occupancy. Like having a lodger! Or a collaborative workspace. Very modern! A lodger who whispers naughty things, occasionally makes you horny and scream, and expresses strong opinions about the nature of your soul.
With one piece of leather and the collar from a Deathhound you can create a very nice collar that is magically enchanted to make the wearer resistance to frost (33%) and move silently (Vampire muffle).
There's just a small chance (5%) that it may lock a Devious version of itself on you every time you put it on.
You have to have leather and the collar in inventory to see it at the forge.
Edited by jbezorg
What's New in Version 1.0.1
Released
Adds the global "DDHC_Chance" to change the % chance of the DD transformation. Useful values are 0.0 - 100.0.
The default is set at "5.0" for a 5% chance