O.M.N.O.M.S - Opportunistic Mimicry: Not so Obvious Mimics in SkyrimÂ
Dynamically replaces chests with Mimics from Bakas outstanding Traps NTR asset mod. Intended to be used together with companion mod: EET - Extra Evil Traps.
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IMPORTANT:Â Unfortunately versions 1.0.1 and 1.0.0 and 1.1.0 had issues with form-ids and ESL flag. If update from these versions, please read on:
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- If you run those versions, you should upgrade to prevent issues in the long run.
- Best solution: Revert the save to a point before you installed those versions, then install 1.2.0 (recommended)
- Option: To re-use your progress, you can follow the guide in "Changelog" (it works, but use your own risk)
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If you run 1.1.0 you have the same plugin but without an esl-flag, you should probably follow the same when upgrading. Sorry for all the hassle...Â
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Best Option (please do this)
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Revert to a save before you installed version 1.0.0/1.0.1 or get a clean save.
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Migrating Save from 1.0.0/1.0.1 (at your own risk)
1. Do not install the new version yet, keep the old version and open the game
2. Open the TNTR: Not-So-Obvious-Mimics MCM and go to "Debug"
3. Go to "Danger Zone" and click "Destroy all Mimics"
4. Wait a minute and save the game (do not wait on the second popup, there will be none)
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*Exit Game*
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5. Close the game, disable the entire mod (or disable GR_MimicPlacer.esp)
6. Open the game without the mod, wait a few minutes and save.
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*Exit Game*
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7. Install the new version.
8. Start the game
Features
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Mimics will randomly replace vanilla in-game containers.
- No more "I've never seen this chest before, its obviously fishy" moments, Mimics will catch you by surprise!
- Mimic placement is stored in your save and will not change when re-entering cell (no re-rolls)
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Outcomes for getting trapped
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Lose gold and armor in the chest (requires EET)
- The items will be moved into the mimics 'container'
- Alert nearby enemies and let them watch/comment your peril (requires EET)
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Bad End: Vore Traps can actually kill you character.
- Death Alternative: Good ol' Simple Slavery. Nearby NPCs "notice" you being trapped and take advantage of that.
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Lose gold and armor in the chest (requires EET)
- Adds scrolls to expel/destroy mimics and turn them back into a lootable container (requires SkyPatcher for distribution)
- ESL-flagged esp
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Loot retrieval mechanisms
- You can retrieve loot from the original container various means to complete quests etc. See spoiler:
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Spoiler
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Hitting the mimic. The mimic has a chance to expel loot when being hit, but be careful, it might fight back
- This requires patched mimic script (default-enabled in the install
- Mimic might assault you and start a struggle game
- Assault depends on your armor rating / stats
- Use the "Scroll" to expel mimics and turn them back into a regular lootable chest
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Find loot while being "eaten"
- Whenever the chest "eats" you, you have a chance to retrieve an item from the replaced chest
- Longer duration, means higher chance to loot things
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Hitting the mimic. The mimic has a chance to expel loot when being hit, but be careful, it might fight back
Requirements
Hard Requirements:
- Traps NTR v0.73 and v0.74 only - I did not test any other version.
- PO3s Papyrus Extender - Use v6.3.0 or newer - Some older versions (v5.4.1) may cause CDTs.
- Papyrus Utils AE/SE
- EET - Extra Evil Traps - Not really hard-requirement but highly recommended. If you don't run it, outcomes (like losing gold/gear) will be disabled.
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Soft Requirements:
- SS+ for Simple Slavery Death Alternative Outcome
- TNTR Optional Dependencies: Inflation Frameworks like FillHerUp, to make use of the vanilla TNTR outcomes like Cum Inflation (as an additional spice/punishment/effect)
- SkyPatcher - For distributing Scrolls to leveld lists and vendorsÂ
Upgrading
- It should be possible to upgrade from the preview alpha version (version 0.x). Let me know if it doesn't
- When upgrading from 1.0.1 or 1.1.0 please check out the red text at the top of the page
Important
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This will permanently change your in-game world, replace chests with mimics
- MCM `Debug`Â Menu contains an option to undo all mimic placements.
- Before uninstalling this mod, you should execute that to clean your game world.
- Still use at your own risk.
Compatibility
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Dang Its Mimics - Works, but running it is kind of redundand, as it targets the same chests. If you run it, mimic chance will be higher than in the config and you won't be able to retrieve loot from them, if the are created by DIM.
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Deviously Enchanted Chests - Works. DEC operates on containers and Baka Mimics are plain activators.
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O-SHIT - Needs Patch - Install the patch in the installer. Othrewise, hitting Mimics will destroy them and make their container loot unatainnable.Â
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Watch your Step - Some Issues - Places a lot of sling traps right next to eligible chests, if you trigger both at the same time, animations will bug out. If you avoid that, you are perfectly fine.
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Quickloot - Minor Issues - Quickloot will reveal whether an object is a container or a mimic, according to a forum there is a way to blacklist boss chests from Quickloot (I did not test it myself).Â
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Snazzy Ruins Chests - Needs Patch - Install the optional patch for Snazzy Ruins in the installer, this needs you to install FormListManipulator. Also you need to set chests-max-allowed-rescale to 0.30 or higher, otherwise the chests resized by snazzy chests will be skipped!
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TNTR Incompatibilities (*)
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FillHerUp (Baka)Â - Some Issues - If you are inflated the "deflation" animation will interrupt the Baka Trap Animation and cause no more consequences to be triggered. This already breaks vanilla TNTR, but I just included it here for completeness.
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Devious Devices - Some Issues - TNTR Mimics will unequip worn devious devices and co-objects.
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Comprehensive First Person Animation Overhaul "Size Matters / Improved Camera SE - Some Issues - Entering TNTR Traps in 1st person can cause the camera to be stuck in 1st person (Tip you can get out with 'TFC' command)
(*) Just documenting everything I know here, cause they it doesn't seem to be documented anywhere else.
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Testing
If you want to test if things work, you can use the WarehouseTraps cell:Â
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 cos WarehouseTraps
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This cell contains dozens of viable chests. With default spawn rate, multiple chests will most likely be turned into mimics a few seconds after entering the cell. Those chests will have a coupled loot container, that you can retrieve loot from (or lose loot to)
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You can also use the MCM to fetch one of 4 debug spells that can turn any viable chest into one of the 3 Mimics Types.
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Debugging
To get a list of all place/known Mimics, you can use the MCM "Dump Mimics". In your papyrus log there will be a list of "visited" chests, and a list of turned mimics, including cells.
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You can also enable an option to notify you on Mimic Placement.
Reporting Bugs
PLEASE...
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Before reporting any bugs with Mimic Behavior, assure that its not an issue with TNTR:
- Go to `coc BakaTrapZone` and assure that vanilla Baka Mimics work
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If BakaTrapzone Mimics already don't work
- Your default TNTR installation is most likely broken
- Try disabling OMNOMs and check if that fixes BakaTrapZone
- If it doesn't, do not report a bug
- Check he list of Known Issues below before reporting a bug
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If you report a bug...
- Attach your modlist
- Attach a full papyrus log (take the whole papyrus.0.log and attach it)
- Add the version of the mod you run
- Add if you use the patched or non-patched mimic script
Always:
- Describe the specific things you did to cause the bug
- Describe how often does this bug occurs (i.e. always or randomly)
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If you don't do these thigns I may simply choose to ignore your report.
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Known Issues
OMNMON
- The item retrieval quest may not end when you use weird mods that duplicate item slots. You can useCompleteQuest GR_MimicStolenQuest to terminate it.
- Upper limit of 128 boss chests per current cell. (Should never be an issue, unless you manually place 150 of them)
TNTR 0.73/0.74
=> THESE ARE NOT CAUSED BY THIS MOD <=
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"Vore" traps don't release or kill the player
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You can install the patched Mimic Script to fix it
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QTE text is permanently visible in the UI outside of qte-games
- Fix (maybe): after installting TNTR, save the game and reload it before you touch the MCM. After reload, do your settings.
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Chests are sometimes invisible-
Fix (maybe)Â Try the patched file. It appears to be some shader issue that occus when applying the "skinned" shader to the vanilla large-container mesh. - Fixed mesh for invisibility is now included in TNTRv 0.74, should no longer occur
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Credits
Bakafactory - Creator of the amazing TNTR Asset mod.Â
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Robert911 - Creator of the Acronym
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Permissions
All of my scripts, ideas, etc can be considered public domain. That means you can do whatever you want with it.
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However, that obviously does not include things created by other mod authors, that I depend on. All traps and animations you see in the screenshot are part of Bakas original mod, those are not packaged with this mod and all credit for those goes to him and you have to follow his permissions for those.
Testing
If you want to test whether it works:
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coc WarehouseTraps contains vanilla chests that may get replaced.- When you enter the room, chests will be turned into mimics based on current settings.
- Use the MCM to add debug spells. You can use the debug spells to replace additional chests with mimics, or turn them back into chests, to look whats inside.
- These containers will have coupled containers, so you can test the loot retrieval functions.
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coc BakaTrapZone Showcase of vanilla Baka Traps, the mimics DO NOT have a coupled container, so you won't be able to test the loot outcomes
Notes for Modders
How Mimic Placement Works
- I dynamically scan the environment for viable containers (OnCell load and in an interval)
- I store processed container prids in a list, so they aren't rolled/processed again.
- When a chest is replaced, I disable the container and place a "Mimic" at the same position
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Keywords/Formlist
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Aside from settings in the MCM you can do some advanced tweaking with these.
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- GR_ClothingIgnoreKeywords [FLST:FE000830] - Armor with these formkeys will be ignored when stealing gear. If you extend this list (with formlist manipulator) you can add whatever keyword you need (dd keywords, etc) *
- GR_DoNotSteal [KYWD:FE000831] -Â If you add this keyword to armors/items it will not be stolen by OMNOMS, (you can do this with SPID for example)
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Important: This does not affect the vanilla TNTR mechanism, which will still unequip your gear.
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- GR_LargeChestsFormlist [FLST:FE000803]Â - This is the list of alle the boss containers that are replaced by mimics. If you add more entries of things those will also be replaced.
Changelog
What's New in Version 1.3.0
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Generic Changes
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Fix the "Stolen Loot" Quest so it can be actually completed
- Important: If you run an old version and the quest is already running you have to manually complete it via console `CompleteQuest GR_MimicStolenQuest`
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Overhaul of loot retrieval system
- Legacy loot mechanism (looting from within the mimic) is now default-disabled
- Adds mimic combat system: each hit can either cause a loot ejection or a whip attack (Requires patched mimic script
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Add "Expel Mimic" scrolls to turn mimics back into chests as another method to access mimic content
- Requires SkyPatcher to distribute them to Vendors or LeveledList
- Reasonably expensive so you can't "spam" them
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Patched Mimic Script (Optional)
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I've decided to package a patched version of the BakaMimic script, to fixe some long-standing issues and also add a new loot retrieval method. This script will only work with v0.73 and v0.74 and likely break for newer versions, but its optional and can be disabled.
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Fix for of bad-end system (which was utterly broken)
- Fix: Vore mimics no longer stuck forever and actually eject the player (as intended)
- Optional patched Baka Mimic Chest that fixes various things in TNTR v0.7xÂ
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Attack/Battle "Minigame"
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- You can hit the mimic to eventually get back loot from it
- Attacking it will cause it to fight back, resulting in regular struggle/devour minigameÂ
- Chances may differ based on your armor/stats
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What's New in Version 1.2.0
Released March 29
1.1.0:
fix form-id errors
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1.2.0
actually esl flag the plugin (doh)
Ideas - Not (yet?) implemented
- Support Mimics from other Mods (MadMansMimics, Chainbeasts etc.)
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Equip Tentacle Parasite DD items
- Lose/Drop items (and move them into the container, so you can try to 'recover' them)
- Dissolving Gear/Gold
- Estrus Chaurus Impregnation
- Add cum overlays
- Aphrodisiac - Chests add effect that increases OSA horniness for some time
- Mimic Fatique/Mind Break - Escaping becomes progressively easier/harder
Edited by gerroth
Adde uninstallation instructions
What's New in Version 1.3.0
Released
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Generic Changes
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Fix the "Stolen Loot" Quest so it can be actually completed
- Important: If you run an old version and the quest is already running you have to manually complete it via console `CompleteQuest GR_MimicStolenQuest`
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Overhaul of loot retrieval system
- Legacy loot mechanism (looting from within the mimic) is now default-disabled
- Adds mimic combat system: each hit can either cause a loot ejection or a whip attack (Requires patched mimic script
-
Add "Expel Mimic" scrolls to turn mimics back into chests as another method to access mimic content
- Requires SkyPatcher to distribute them to Vendors or LeveledList
- Reasonably expensive so you can't "spam" them
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Patched Mimic Script (Optional)
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I've decided to package a patched version of the BakaMimic script, to fixe some long-standing issues and also add a new loot retrieval method. This script will only work with v0.73 and v0.74 and likely break for newer versions, but its optional and can be disabled.
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Fix for of bad-end system (which was utterly broken)
- Fix: Vore mimics no longer stuck forever and actually eject the player (as intended)
- Optional patched Baka Mimic Chest that fixes various things in TNTR v0.7xÂ
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Attack/Battle "Minigame"
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- You can hit the mimic to eventually get back loot from it
- Attacking it will cause it to fight back, resulting in regular struggle/devour minigameÂ
- Chances may differ based on your armor/stats
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Installation
Install archive with Mod Manager like any other mod.
Optional Patches (included in FOMOD installer)
These are strictly optional:
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OSHIT Patch : This simply removes the impact framework configuration, so you can't accidentally turn mimics into a bag of gold and make your loot unattainable. You can still end up killing them with Bakas default behavior, though.
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Shader Patch for Vanilla Chests: A patch for the default clutter/LargeChest.nif, to get rid of small shader differences, so you don't immediately notice whats a . This worked for my specific ENB configuration. Let me know if it worked for you.
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Patch for Mimic Text: Renames "Mimic Trap" to "Chest" and changes the activation text from "Open" to "Search" so it exactly matches vanilla chests.Â
Installing TNTR
This mod does not require specific TNTR setup, its just a suggestion to avoid common issues.Â
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Follow the regular NTR instructions:
- Install v0.73 or v0.74 specifically
- If you run Pandora, make sure to leave the "TNTR" option unticked (yes *not* ticked). I do not know why, but that seems to break animations.Â
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Make some challenging presets for the QTE-Game (unless you hate fun).
- Do NOT use the "Test QTE" function, it is buggyÂ
- Please read the FAQ about known issues
Configuration
You can now use MCM to configure this mod.
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The json still exist and can be used to store/load settings permanently between save games.
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Uninstallation
This mod requires some steps to uninstall, because it makes permanent changes to the in-game world.
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In short: The placed mimics are wired using dynamic references (with po3), so placed mimics will no longer work after you remove the esp. If you really want to uninstall the plugin its possible if you do the following steps:
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1. Start your game
2. Open OMNOMS mcm
3. Go to "Placement" -> Disable "Distribute Mimics"
4. Go to "Debug" -> "Danger Zone" -> Click "Destroy all placed Mimics"
5. Wait one minute
6. Save the game
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Now you can uninstall it.
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Roberto911 - Creator of the Acronym