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A Perilous Maze (SE/VR)
By Guest
Important notice!!! For personal reasons, I am leaving LL, probably for good. I will be deleting my LL account soon. Please back up, and feel free to re-share, on your accounts, any and all of my mods. All rights are granted, no credit required. These have been some great times here, and a great community, but it's time for me to move on. I wish you all the best of luck and happiness!
This mod adds a gigantic underground maze along with a quest and a few nasty surprises, with an enslavement outcome option.
Supports Simple Slavery ++.
Thanks to the many kind users, who have helped me iron out the kinks, and who have provided me with a lot of useful information on how to do stuff.
The latest iteration of the mod is the first version which I dare call complete, as it now has a fully formed quest structure (as simple as it might be). Version 1.0 introduces a quest giver and quest items which will trigger the quest for finding the mysterious labyrinth and the treasure (or just a honeypot?) inside. You might want to find these by chance, when you don't expect it, or, if you can't wait, read the spoiler below. In any case, the revealed map marker in now hidden, in 1.0, until you get close to the entrance.
If you successfully find your way through the maze, the mod will try and hand you off to Simple Slavery ++ (unless you resist).
WARNING: When captured, all your belongings will be taken from you, including quest items, and stored in a chest in the fort. I recommend making a backup save before entering the maze.
Description:
Rumor has it that there is a hidden maze in the vicinity of Riften, which harbors treasures beyond imagination. Intrigued by this rumor, looking for more clues, you are able to purchase a notebook from a mysterious woman who claims it is related to the treasure. Filled with dreams of fame and wealth, equipped with a rough map, you set out to find it. And find it you do, but soon you realize that that your in for more than you bargained for...
Hard Requirements:
ZAZ8
Sexlab Framework (for v1.0d and lower)
Devious Devices 5 (for v1.0d and lower)
and all their respective requirements.
I suspect some of these requirements aren't really needed (I added them at a time when I didn't really know what I was doing), but I'm afraid to remove them, because I used some of the furniture and restraints and I can't figure out how to determine what plugin the used assets stem from. Advice welcome.
Soft Requirements:
Simple Slavery plus plus
Immersive Jail Bars – for more realistic jail bars at the fort (and everywhere else in Skyrim, too)
Ambient Slaves – adds various affiliated Frostbite Clan outposts throughout Skyrim and Solstheim (purely cosmetic mod)
Since it is fairly easy, in the Creation Kit, to accidentally include masters which are not necessary (the column is narrow and many files have similar names), it has happened, and it can happen again, that I accidentally include masters which are not needed. If you notice that this is the case, i.e. if something is required which is not on the list above, nor is it a requirement thereof, this is most likely an accident, please let me know and I'll fix it.
For a more challenging experience, please make sure to deactivate all quests in your journal, as otherwise quest markers will point you to the exit.
Features:
- A quest giver or found quest items will point you to the general area where the hidden entrance to the maze is
- The entrance is well concealed, so don't give up too easily
- For gameplay reasons, fast travel is disabled in the cell with the entrance (outgoing, incoming is fine, once the map marker is revealed). The same goes for the exit.
- Unlike most other dungeons in Skyrim, this one is almost completely dark, so don't forget to bring torches or equip appropriate spells and/or potions
- You will also need a lot of lockpicks (if your lockpick level is low) or an open-master-lock spell (two expert and one master locks at the exit, other than that, movement throughout the maze is unimpeded – the whole thing is one big cell)
- Finding the exit should be fairly difficult, so far very few people have reported having found it. If you want to cheat, you can:
- Compass is still enabled for now, as I don't know how to block it. So is the local map, so you'll have a little help, although thanks to the two levels projecting over one another, the map isn't too useful.
- story pop-up windows
- Some hostile creatures in the maze
- An insidious mystery feature
- Thee friendly NPCs in the maze, one of whom is a quest giver with a nearly impossible quest
- A fortified slaver hold at the exit, with slavers who will try to enslave you when exiting the maze, sending you to Simple Slavery ++
Planned Features:
- Multiple starting quests along the lines of what's in the description
- Jump-scares
- Deadly traps
- More voiced actors, also talking to you through a magical PA system, while you are in the maze
- Integration with Ambient Slaves
- Elaborate backstory (will be part of other mods)
- More curious NPCs inside and outside the labyrinth
- Multiple quest/enslavement/slave training options after the labyrinth is successfully navigated through (will be part of another mod)
- Additional labyrinth levels (separate cells), after the main features are working, potentially an unlimited number (hopefully regular updates)
- More poor NPCs trapped in really perilous devices within the labyrinth and at the exit fort
- much more
Credits:
philo221 - for providing me with invaluable and absolutely essential support in learning the ins and outs of modding and scripting and troubleshooting the many issues I encounter
Mister X - for fixing one of my scripts and other useful advice
jbezorg - for a lot of very useful advice on scripting
alster325 - for finding and helping me remove numerous bugs and errors
The DD, ZAZ and SexLab teams - for providing all those fabulous resources
HexBolt8 and all his predecessors for developing Simple Slavery ++, providing very useful advice, and also inspiring me to do this in the first place
Dan Ruta - for creating xVASynth, which I am about to use a lot
All of the kind commenters - for encouraging me
Other:
- I'm always looking for voice actors, female ones in particular (I know, like that's ever going to happen...), or at least someone who could take that tedious synthing work off of my hands.
- I'm also looking for a collaborator, someone who would go over my work and find errors and mistakes and who'd teach me how to avoid those in the future. Someone who'd be able to answer very specific questions on how best to do this or that, ideally providing examples. This would greatly reduce the time I have to spend on the Internet and troubleshooting, which I could in turn use for more creative work on the mods.
- I'd love to be able to spend more time doing this, so if there are any generous followers who would like to support me to be able to do that, please let me know, and I'll set up a Patreon.
Version history:
7427 downloads
Updated
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ShowRaceMenu Power SE/VR
By Guest
Important notice!!! For personal reasons, I am leaving LL, probably for good. I will be deleting my LL account soon. Please back up, and feel free to re-share, on your accounts, any and all of my mods. All rights are granted, no credit required. These have been some great times here, and a great community, but it's time for me to move on. I wish you all the best of luck and happiness!
A trivial mod that adds the "Access Character Creation" lesser power, which, when activated, will bring up the character generation race menu. I made this mod mainly because it is very tedious and inconvenient to do this via the console in VR. This way, yo do not have to take your headset off, you do not have to bring the VR window on top of other windows (what occasionally can cause a CTD), and you do not have to type on the keyboard, while carefully balancing the headset on top of your head, or putting it down somewhere, and messing up the calibration settings.
Works in SE, too. Given, how simple it is, it will probably even work in LE, but I did not test this.
This has probably done before, but I couldn't find it anywhere, so it was easier to just make it myself.
725 downloads
Updated
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Immersive Jail Bars SE/VR/LE
By Guest
Important notice!!! For personal reasons, I am leaving LL, probably for good. I will be deleting my LL account soon. Please back up, and feel free to re-share, on your accounts, any and all of my mods. All rights are granted, no credit required. These have been some great times here, and a great community, but it's time for me to move on. I wish you all the best of luck and happiness!
Are you also bothered by the fact that most jails in Skyrim have the bars so far apart that for most people could squeeze through without breaking a sweat? Well, then this is a mod for you.
- You can either download just the model files and use them in your own mods (please note that you may have to change the texture paths in the nif files, or you can put the textures in textures/gargamel9 in your mod if you want to avoid this),
- Or you can install the replacer via your favorite mod manager. Please note that this will replace all the "impjail" walls, door frames, and tops with my altered double bar density models. The original models won't be available until the mod is removed again.
- The three modified Nord cage models are only included in the modders' resource pack
Modders, please feel free to use the files in your public mods, share and distribute them, so long as credit is provided
As always, great many thanks to philo221, for advice that was instrumental in making this work.
2787 downloads
Updated
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Public Whore SE/VR hotfix
By Guest
Important notice!!! For personal reasons, I am leaving LL, probably for good. I will be deleting my LL account soon. Please back up, and feel free to re-share, on your accounts, any and all of my mods. All rights are granted, no credit required. These have been some great times here, and a great community, but it's time for me to move on. I wish you all the best of luck and happiness!
As any of you who use PW and simultaneously do not have Devious Cursed Loot installed will have noticed, the fetters in PW come without a texture in SE and VR. This isn't actually a bug of PW, but rather that of ZAZ and DD, which both have paths pointing to textures in DCL in the corresponding NIFs. I've fixed the NIFs I have found (probably a few that aren't included in PW, too), and added the black rusty metal texture to most of them. The fixed models might not correspond with their description in CK or in-game, but at least they do have a texture now.
So this should rather be a patch for ZAZ and DD, but since people will most likely notice it in relation to PW (notably, Slaves of Tamriel also suffers from the same issue), I'm releasing it as a patch for PW. For good measure, I've added a bunch of conditions to carriage drivers, which will check whether the player isn't currently the public whore of any town, in which case the dialogue option to travel will not show up.
22.06.27 – Added a version of the hotfix which also feminizes all the male thanes form PW.
INSTALLATION:
Make sure the hotfix loads after ZAZ and DD, i.e. let it overwrite all of the ZAZ and DD files, or it won't work!
Kudoz to Visio Diaboli. PW is definitely one of the more interesting mods out there.
40206 downloads
- public whore
- public
- (and 9 more)
Updated
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A Perilous Inn SE
By Guest
Important notice!!! For personal reasons, I am leaving LL, probably for good. I will be deleting my LL account soon. Please back up, and feel free to re-share, on your accounts, any and all of my mods. All rights are granted, no credit required. These have been some great times here, and a great community, but it's time for me to move on. I wish you all the best of luck and happiness!
IMPORTANT NOTE: If you choose to install the experimental [UNFINISHED] version, please read the notes regarding that version further below.
A small enslavement mod that adds a remote inn, which is, in fact, an undercover Frostbite Clan operation for capturing and enslaving unsuspecting adventurers. Made out of convenience to provide a quick means for getting the player enslaved and forwarded to my future Ambient Slaves Framework slavery mods. For now, the mod will only enslave you via HexBolt8's Simple Slavery ++.
The inn can be easily found (for now), using its map marker (south-west of Whiterun).
PLEASE NOTE:
- You will be robbed of all of your possessions, including quest items, and at the moment, you can't really get your stuff back (you may be able to buy it back, but since this part of the mod is still under development, issues will likely arise; currently, the mod is intended to be used as a one-use, one-way ticket to SS++).
- This is a very early version, and due to a lack of time, the current features had been tested nowhere near enough. The mod is fairly script-heavy and many of its features are a first for me, so expect bugs (please report), and use at your own risk.
- You will only get enslaved, if you dismiss your follower(s), before you enter the inn.
- It is not intended for the player to best the captors, in case he or she decides to resist, but in case you somehow manage to defeat them, it might prove difficult/impossible to leave the inn (future updates should improve on this).
- Though Simple Slavery ++ is not a hard requirement, without it, if captured, you will never be able to leave your cell (other than by means of a console command)
Actual Spoilers:
Requirements:
ZAZ8 - hard
Simple Slavery ++ - semi-hard (without it, if enslaved, in this early version, you will stay imprisoned forever in the inn)
Credits:
philo221 - for some essential advice and continued support
HexBolt8 - for making Simple Slavery ++ without which the early version of this mod would be useless
Experimental Version
Since I've promised it in my blog, I'm posting the unfinished version of the mod in its current state so that people can at least test the new escort mechanic.
Please note that this version of the mod will lacks the link to SS++, or any other outcome, so if you let yourself be trapped, you will be stuck in the cell forever, and you will lose all your belongings.
To see the new mechanic in action, take the locked door route, i.e. upon entering the inn with no followers, try to exit it right away. This will trigger the scene with the mechanic. Right now this is the only scene using it.
You can also try the new route, by sitting down next to one of the patrons. This rout doesn't involve the new mechanic, but has some interesting features, too, and is in full working order.
Once the initial scenes are over, another abuse scene is supposed to start. This scene is in the mod, and was fully functional, but it broke recently, and I can't get it to start. If you can find out why it isn't starting, please let me know.
edit2: the scene does start, but then the first package hangs on a say procedure, for no apparent reason. Saving and loading seems to unstuck the scene.
If you somehow do get the scene working, please note that the disabling and reenabling of the player's control doesn't work here properly, and the script around this is a mess, as I was trying different approaches. For some reason, after playing an SL scene, restraints just won't reapply, disabling movement fails frequently. No clue why this is, so again, if anyone can figure this out, I'll be very grateful.
There are also 8 long random dialogues in the mod, between the individual occupants in the inn. These are supposed to run after the rape scene, but they don't. Only one line from one of them keeps getting uttered when the player is being transported to the cell, via the patron route, that's probably a condition issue, but I haven't figured out yet, how to make the random dialogue work, so that's another thing I would appreciate any input about.
4297 downloads
Updated
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Keerava Is Human
By Guest
Important notice!!! For personal reasons, I am leaving LL, probably for good. I will be deleting my LL account soon. Please back up, and feel free to re-share, on your accounts, any and all of my mods. All rights are granted, no credit required. These have been some great times here, and a great community, but it's time for me to move on. I wish you all the best of luck and happiness!
A very quickly put-together mod which turns Keerava, the innkeeper in The Bee and Barb in Riften, into a human. Her voice is unchanged, so I made her grey-haired and wrinkled for a better fit. Her Angorian way of speaking can be attributed to her living with her husband, who remains Angorian, so this is fairly immersive.
I did this for a more enjoyable playthrough with mods like Submissive Lola Resubmission, Radiant Prostitution or Prison Overhaul Patched, as I don't enjoy SL scenes with beast races.
The mod also includes a small patch for POP, which unlocks the door to Riften Jail, which, when left locked, could break arrest and other scenes in POP, when you have walks enabled.
One last thing I've changed is the position of Keerava's counter idle marker, as she had a tendency to levitate frequently in my VR setup, when at the counter. This change did alleviate the issue, but it did not resolve it completely. In my SE setup the issue does not occur, so it has probably something to do with some other mod.
133 downloads
- keerava
- npc replacer
- (and 8 more)
Updated
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FemRim SE/VR
By Guest
Important notice!!! For personal reasons, I am leaving LL, probably for good. I will be deleting my LL account soon. Please back up, and feel free to re-share, on your accounts, any and all of my mods. All rights are granted, no credit required. These have been some great times here, and a great community, but it's time for me to move on. I wish you all the best of luck and happiness!
This mod changes some 666 generic leveled-list base NPCs from male to female. This mostly applies to guards, soldiers, commanders, bandits, the Forsworn, and necromancers, the Vigilant of Stendarr, Vampires, the Demora, the Thalmor, warlocks, and thieves.
The mod also changes all of the above listed NPCs of the animal races to more human like races, like Bretons, elves, etc.
Having tried mods like SkyFem and various leveled list feminization mods, I've found that most of these don't work for some reason, or they do work (SkyFem), but cause considerable issues and are difficult to install.
I have noticed, though, that the "Female Imperial Guards and Soldiers" mod by soulofmandalore does, in fact, work, though this mod only replaces roughly half of the imperial soldiers and guards (and none of the commanders) with females. So I decided to take a look at what this mod does differently, and quickly found out that, rather than relying on altered leveled lists, it takes a more basic and robust approach of modifying the male base actors who populate those lists.
Since I've always wanted to try out a Skyrim experience where women are in charge, with the men nearly extinct, I've decided to create my own mod using this method and replace all the male NPCs I can (with a backstory idea in mind, to later integrate the mod with the lore of my Frostbite-Clan-line of mods). Now, since this means changing each and every one of the template NPCs, what takes about two minutes each (the relevant tabs are on opposite sides of the actor window and need to be navigated between, using arrow buttons, at least two times, multiple records need to be changed, and a visual check has to be performed, and possible malformations corrected in the morph tab – this, however, has the advantage that the resulting NPCs will be somewhat better-looking than those automatically generated by Skyfem).
Enjoy!
Requirements:
Female Briarhearts USSEP-patched version (for versions 0.4 and higher)
Fuz Ro D-Oh – a soft requirement, but quite essential if you want to be able to read what some of the feminized NPCs are saying
Dragonborn
Hearthfires
Dawnguard
Compatibility:
For version 0.4, support for the non-USSEP briarheart version may one day be added (feel free to do so yourself), unfortunately, apparently the USSEP version may cause CTDs for some users.
I'm not sure, if this is compatible with LE. It will probably require an SSE optimizer sweep. I will do that at some point, when the mod is in a more finished state.
4329 downloads
Updated
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Skyrim Relationship
By chang7710
It's hard for me to update the mod due to work. Feel free to modify my mod or create patches for it. You can even use the internal scripts, just make sure to properly credit the source of the mod you use.
Description
This is a mod where you can interact with NPCs based on your Speechcraft skill, raising RelationshipRank and potentially engaging in romance. When engaging in conversation, the player gains Speechcraft experience regardless of success or failure. As the Speechcraft level increases, the probability of successful conversations also increases. Separate from the game's own RelationshipRank, this mod features unique RelationshipPoints that can be increased through conversations. When this value reaches 100, the RelationshipRank increases by 1, and if it drops to 0, the RelationshipRank decreases by 1. NPCs can also initiate conversations with the player, and the probability of this happening increases with the player's RelationshipRank. All conversations have only success or failure outcomes, which are displayed in message boxes. This approach was chosen for universality because NPCs have different personalities and dialogue flows, and it's not feasible to write dialogue lines for each specific case.
Detail
1. Player initiate dialogue
There are many choices. Conversation, Compliment, Joke, Flirt, Insult, Gift, Drink, Confess, Hug, Reconcile, Infidelity permission.
Conversation: This is a basic option for speeachcraft novices. has a higher chance of success but takes one hour to complete and provides fewer positive points. However, the negative points obtained upon failure are also low. It's a stable choice for players with low Speechcraft skill.
Compliment, Joke: It has a higher risk of failure and more negative points, but it also offers more positive points and buffs. Compliment buff has fortifying barter. Joke buff has fortifying Speeachcraft skills.
Flirt: You can have sex with NPC with this option.
Insult: You can choose this option for an NPC you hate, such as Nazeem.
Gift: You can choose this option for an NPC you like.
Drink: If you want to have a drink with your friend NPC, choose this option. You can have a drink at your current location, or at an inn if one is nearby.
Confess: If you want to become a lover with an NPC, you can confess your feelings. However, you need to reach Relationship Rank 3 and have 100 Relationship Points. And the probability of success increases depending on the player's level.
Hug: There is a 2-hour cooldown for conversations. However, you can reset this cooldown by using Hug. To perform a Hug, you need a Relationship Rank of at least 1.
Reconcile: If you want to reconcile with an NPC with whom you have a bad relationship, choose this option. If the NPC does not want to reconcile, the success chance depends on the player's Speechcraft and Relationship Rank with the NPC. If successful, the chance of the NPC insulting you first also disappears.
Infidelity permission: This is an option for Casanova. If you want to have love with many NPCs, you need permission from your lover or spouse. If not, someone else may expose your infidelity to your lover or spouse, and if your lover or spouse directly witnesses your infidelity, they will break up with you.
2. NPC initiate dialogue
Through this mod, NPCs can also initiate conversations with you. When an NPC initiates a conversation, a message box appears based on probability. Depending on your response, your relationship with the NPC may increase, stay the same, or decrease. And for those who want same-sex NPCs to initiate Flirt, I've prepared the "Homo" keyword. Open SkyrimRelationships_KID.ini in the mod folder and add the "Homo" keyword to the desired NPCs, then same-sex NPCs will also initiate Flirt with the player. There are many approaching way of NPC. Hello, Flirt, Gift, Insult, Reconcile.
Hello: It takes one hour but is an easy way to raise Relationship Points.
Flirt: NPCs can also offer you sex.
Gift: NPCs can also give you gifts.
Insult: An NPC who dislikes you may insult you.
Reconcile: An NPC who dislikes you but wants reconciliation may request to reconcile with you.
3. etc feature
NPC Spying: If an NPC witnesses your infidelity, they may tattle to your lover or spouse, and if your lover or spouse directly witnesses it, you will break up. The spy feature of NPCs only detects sex acts initiated by this mod. It does not detect sex acts initiated by other mods.
Interaction with NPC's lover or spouse: If you have a love affair with an NPC in front of their lover or spouse, their RelationshipRank with you will decrease. For example, if you have sex with Olfina in front of Jon, Jon's relationship with you will be -2. This feature can't be turned off.
Crime detection affects NPC relationship: If you are caught committing a crime, this feature causes your relationship with the NPC who caught you to deteriorate.
Maintain Follower NPC Relationship Rank: This is a feature that maintains the Relationship Rank of the NPC who becomes your follower as it was originally. In the vanilla game system, when an NPC becomes a follower, the Relationship Rank automatically becomes 3. However, this mod prevents that unnatural change in Relationship Rank. It's an element for building more natural relationships. Something to note is that in the vanilla game system, NPCs need a minimum Relationship Rank of 1 to become followers. This means that some follower mods may not initiate follower status due to this mod, so a patch may be required accordingly.
Credit
anghelos92 of MCG mod (I got inspiration from anhelos92 of MCG mod, and some parts of the script are likely borrowed.)
Ashal: Sexlab mod creator. Thank you so much.
redneck2x,: Sexlab Aroused creator. Thank you so much.
fishburger67: Sexlab Aroused Redux creator. Thank you so much.
powerofthree-sasnikol: SPID, KID creator. Thank you so much.
Thank you Chat GPT.
With the help of gg7base, I was able to fix the reported script errors. Thank you so much, gg7base!
10632 downloads
- relationship
- relationshps
- (and 2 more)
Updated
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SexLab NoStrip K.I.D. Patch
By Demonwolf218
This should stop SexLab from removing apparel it is not supposed to.
Description:
This is a replacement for SexLab's limited strip feature, it uses K.I.D. to distribute NoStrip keywords to armor added by mods.
SexLab already has a "limited strip" feature that would allow you to strip specific bodyslots only. The problem is all outfits are different and use different slots. I've seen mod authors put panties in almost every slot imaginable. The solution is to add the "NoStrip" keyword to clothing that you do not want equipped and disable SexLab's limited strip feature. This uses a filter that looks for specific phrases like "piercing" and adds the keyword in mass.
There are two versions available for download based on your gameplay preference. Both versions can be easily edited, simply delete the lines you don't like.
Light Version: (Recommended)
This is for users who tend to have a lot of voluntary sex that would allow for stripping of most clothing.
This is the smaller less intrusive version that only targets things like: wigs, ears, piercings, tails, and pubic hair. Perfect for users who don't like seeing their cat-girl being stripped of her wig, cat ears, and little tail during sex! This focuses on targeting appearance changing apparel only.
Extended Version:
This is the "mostly rape edition" or for people who have a lot sex outside and wouldn't want to unequip all there armor for a quickie.
This version keeps on most clothing that would allow normal sex to still occur, while removing all clothing that could be possibly covering the chest, mouth, or groin. This has an extended list that looks for socks, belts, garters, gloves, pauldrons, necklace, and much much more. In order to be fully naked during sex you would have to manually remove your extra clothing before or during sex. This version will add NoStrip keywords to a lot of clothing!
Requirements:
Keyword Item Distributor
SexLab
Installation:
Only install one!
Disable SexLab's limited strip feature for best results.
Drop into your data folder or install with a mod manager.
Safe to install and uninstall at any time.
Future Plans:
I am unsure how this will effect different mods so I am looking for feedback!
I plan to change and extend the keyword searching based on user feedback. Please let me know if there are any problematic mods that are getting flagged improperly.
1741 downloads
Updated
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slavetats Witchcraft SlaveTats + RaceMenu Overlays | Anuketh Pack #5 - SE
By Anuketh
Long time no see! I've decided to release this pack that I had been storing for some time now. This one was based on CBBE bodies, but I have also included some tattoos for UNP I've added full support to UNP for the users who kindly requested it.
Another news is that I no longer support the LE version of the game: all textures have been optimized in BC7 and I'm not sure if it can be supported by Oldrim, but anyone is welcome to try and optimize it for themselves.
The RaceMenu overlays version has been already uploaded!
This pack includes the following:
56 Body Tattoos: 28 tattoos for UNP and 28 tattoos for CBBE. 4 Face Tattoos: 1 neck tattoo for Males (4 versions, under face category). 5 Hand Tattoos: All of them tested with CBBE bodies.
SlaveTats is a mod that allows the player to add tattoo layers to characters through SkyUI's MCM (Mod Configuration Menu).
You can choose between different options: select tattoos for the player character, select tattoos for NPCs, select the color of the tattoos, make the tattoos glow in the dark, choose between matte and glossy tattoos and much more.
This mod is NOT standalone. That means that it requires other resources in order to work:
SKSE for Special Edition. SkyUI. JContainers. RaceMenu. SlaveTats for SE.
Installation (extracted from SlaveTats page):
1. Make sure you have the requirements.
2. Download SlaveTats and extract it into the Skyrim Data folder.
3. Download this mod and extract it into the Skyrim Data folder.
3. Start Skyrim. You'll have a SlaveTats menu under the SkyUI's MCM.
4. On the Setup tab, select the character you want to apply a tattoo and then click Add/remove tattoos (so the mod will register my tattoo pack).
5. On the Body/Face/Hands/Foot tabs, select a Section and then a specific Pattern of your liking (you'll only need the Body tab for my mod).
6. Pick color, glow and gloss if you like, or leave them with their defaults colors.
7. Exit the MCM and your tattoos will appear in a moment.
SlaveTats - murfk
Tattoo assets - PNGWing
I hope you like this pack. Giving me your feedback is a great way to show me your support and is highly appreciated!
5838 downloads
Updated
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Futa Aroused Masturbation Idle OAR
By Demonwolf218
This adds masturbation idles to futa characters only when they are aroused 80+.
Preview 1: 80-90 Arousal
Preview 2: 91-96 Arousal
Preview 3: 97-100 Arousal
Notes:
This will not be getting DAR support! This effects only Females. OSL Aroused might work if you use the Sexlab version. It is highly recommended to be used with Aroused Sexy Idles - OAR !
Requirements:
The New Gentleman
Open Animation Replacer
Sexlab Aroused
Credits:
Obama6968 - Aroused Sexy Idles - OAR - I used as a base for the conditions
KadnUt - Masturbation Idle Animation for Futa and Male - They made all of this possible and designed the original mod
Billy - Billyy's SLAL Animations - Animation Author. We all love him.
46958 downloads
Updated
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Replacing Boards for Missives
By vjnmrf
Just replacing bulletin boards for Missives... No new tasks are added
Replacing all boards with high-definition porn versions. All boards are different. In big cities, boards from the Witcher, in the rest are ordinary.
Added boards to Riverwood, Ivarstead, Rorikstead, Kynesgrove, Karvarsten, Dragonbridge, Shor's Stone, Stone Hills, Skaal Village, Old Hroldan and Nightgate Inn
Solstheim add-on is included in the main mod
Quests for the delivery of potions and weapons will only appear where the quest giver lives. For example, in Riften yes, but not in Ivarstead and Shor's Stone.
For modders, board EDIDs are set to _M_MissiveBoard_Reach_Karthwasten to make it immediately clear where the board is.
Mod localized
Added integration with MCM Helper
Mod completely so the original is not required
So, the boards are installed in more or less suitable places, and it makes no sense to add more so that there are stupidly more of them. All found errors have been fixed. Therefore, by my authority I declare this version final.
Перевод Missives Perk Points v2
За выполнение заданий мода помимо стандартных наград начисляются баллы
Доставка и снабжение - 1
Поиск (вампир, вор, беглец, реликвия) - 2
Зачистка (разбойники, звери, дракон) - 3
За каждые 10 (можно изменить от 1 до 30 с помощью книги) дается очко навыков, так что даже *почтовые* задания теперь имеют смысл.
70427 downloads
Updated
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soulgem oven SGO4 Oviposition Effect Integration - 3BA CBBE
By sercher.max
English is not my native language! All text is translated using GoogleTranslator. I will be grateful for your understanding.
Introduction
I made this mod quite a while ago. Judging by short tests, it worked quite well technically. At least I haven't found any bugs in it yet.
It just so happened that the first normal maps I created were defective, which completely ruined the whole impression of this mod. Also, at that time I realized that I couldn't devote enough attention to studying Skyrim modding and this mod due to financial problems, so I gave up on finishing this mod. But the thought of unfinished work didn't give me peace. So, I finally sat down and figured out the normal maps. I won't say that the result is perfect, but it is much better than what was originally.
For this reason, I can finally allow myself to share this mod with you.
Initially, this was an attempt to use the "CBBE 3BA/BHUNP Oviposition resources" to visually display the soul stones on the heroine's stomach.
Unfortunately, I realized that this was not enough.
After experimenting with resources, I managed to create new morphs in the amount of 12 pieces: 1 for each soul stone ( SGO4 IF allows you to wear up to 12 stones). The result lacked only new normal maps, which the author of the above-mentioned resources helped me create. Thanks to him.
About
This is a small mod that does the following:
Adds 12 new morphs to the 3BA CBBE body . Adds 12 normal maps with overlays for different amounts of gems. Tracks the current progress of each gem in the heroine's stomach and, depending on their number, changes the normal maps and current morph values. The size of each morph depends on the size of the soul gem in the character's stomach.
Requirements
Body 3BA CBBE and all its requirements. SoulGem Oven 4: Integration fork and all its requirements.
Installation
Installs like any other mod, it is better to use some mod manager. Use BodySlide to build your body (in my case it's "CBBE 3BBB Body Amazing"): select the body in the Outfit/Body list, make sure you have 12 new "Oviposition X" sliders (probably at the very bottom of the list), click the "Batch Build..." -> "Build" buttons . If you want the new morphs to appear on your armor, you will also have to rebuild it (as far as I know, the situation is the same as with "CBBE 3BA/BHUNP Oviposition resources"). Launch the game, make sure SGO4 IF is running. By enabling the mod in MCM, you can enable debugging and monitor the initialization in the console. If the mod suddenly doesn't work, save, load a new save file, turn off the mod, enter the MCM again and turn it on again. In any case, give the mod some time to start working. Make sure to disable the normal map override in SGO4 IF settings. This mod will do it instead. It is highly recommended to set the maximum number of stones in the SGO4 IF settings to 12 pieces. Otherwise, this mod will not work correctly!
Configuration
In the MCM menu you can:
Enable debugging. Speed up or slow down the mod check ticks. Set the initial size of morphs to soul gem level 0. Set the maximum morph size to the maximum soul gem level. The NIOverride index is a test function. Please do not touch it!
Possible conflicts
This mod will conflict with any mod that overrides body normal maps via NiOverride . There will be conflicts with mods that override body slider configs and the body .nif file. Unfortunately, for obvious reasons, this mod is not compatible with "CBBE 3BA/BHUNP Oviposition resources" and any mods that use it.
Permits and credits
Since all the assets in this mod were recreated by me manually, except for the files that override the morph settings, I give everyone permission to reuse anything I made myself. In that case, I would be happy to be notified about it, and I would also like this mod to be credited.
As a basis for normal maps, resources from the following mod were taken: dw's Pregnant Normal Maps for CBBE 3BA.
If I understood correctly, in the "Permissions" section, the author of the mod indicated that he allows reusing the resources of this mod. Many thanks to him for his work.
Big thanks to DuckytheBOT for helping me with the normal maps. Thanks to his help and instructions I finished this. Also thanks to him for inspiring me to do this mod.
Big thanks to DarkBlade13 for supporting me in my endeavors!
Thanks to people like these and their help, modding newbies like me are able to achieve some success.
6137 downloads
- oviposition
- ovipositor
- (and 5 more)
Updated
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Sexlab Survival - Magic Curse Tattoo Replacer
By sercher.max
English is not my first language! All text was translated with the help of GoogleTranslator. I would be grateful for your understanding.
About
This is just a replacement for the magic curse tattoo from the Sexlab Survival mod.
I play mostly on the Nefaram modlist.
During one of the updates to this modlist, the authors added the "Licenses - Player Oppression" mod. I noticed that it uses a very interesting magic curse tattoo.
Since I am more familiar with the Licenses system from SL Survival, I wanted to transfer this tattoo there, with some changes: I combined several tattoos into one, recolored the tattoo pink and made it bolder.
I am posting this file because I really like the result and I want to share it with the community.
Requirements
Sexlab Survival SE 0.685 Beta and all its requirements.
Installation
Install like any other mod, it is better to use some mod manager and let it overwrite the SL Survival. Select the display mode of the magic curse tattoo on the Body in the SL Survival settings.
Credits and Permissions
As mentioned above, the resources were taken from the "Licenses - Player Oppression" mod. The author has given me permission to publish this content. I thank him and encourage you to do the same!)
At his request, I am inheriting the "Permissions" section from his mod to this mod:
Inherited Permissions:
Verbatim or near-verbatim uploads are strictly forbidden. This mod may not be resold or otherwise repurposed for direct monetary benefits. Source code for this mod is free to use in non-profit projects. Patches cannot contain unnecessary and/or unmodified assets. Projects derived or released as part of or under this mod must carry appropriate attribution and inherit this mod's terms of use. Aside from the bundled archive wholes, assets and individual files are released under the MIT License.
1212 downloads
Updated
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Yaana Set HDT-SMP | BHUNP-3BA
Yaana's Set (NPC) ported from FF14. There is a BHUNPv4 and 3BA version. Build in Bodyslide and enjoy. Top has HDT-SMP hoodie and lewd variant.
Build the set in Bodyslide ( [Rand] Yaana ... ) and use AddItemMenu or similar to get the Set ingame.
If problems arise please let me know.
Credits: Final Fantasy 14, Square Enix
211 downloads
Updated
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Schlongs for Dynamic Animal Variants - Patch
By millinom
This patch combines changes from Dynamic Animal Variants - SPID, Fluffworks, MoreNastyCritters, and Animated Beast Cocks.
It's relatively untested, so please let me know if you find any issues. Note that there will be a couple of problems that I'm already aware of, those being that goats no longer have an unaroused mesh (no balls), and skeevers will have two sets of balls when aroused which may lead to some funky clipping during animations.
Unfortunately, I'm not really sure what to do about these things without more experience or help from someone who knows how to mess with 3D stuff, as I think they'll require new assets to fix properly. This is due to a fundamental incompatibility between DAV and Creature Framework as I understand them.
Also, hopefully this doesn't end up causing any issues, but I changed every aroused mesh for vanilla creatures that DAV touches, as well as the slot they're equipped on (54). Seems to work fine from what I can tell.
Requirements and Load Order:
Fluffworks ; https://www.nexusmods.com/skyrimspecialedition/mods/56361?tab=files
Dynamic Animal Variants - SPID ; https://www.nexusmods.com/skyrimspecialedition/mods/72978?tab=files
-Install "Compatibility Patch - Fluffworks (Fluffy Animals)" from miscellaneous.
MoreNastyCritters ; https://www.loverslab.com/files/file/5464-more-nasty-critters-specialanniversary-edition/
Animated Beast Cocks ; https://www.loverslab.com/files/file/7556-animated-beasts-cocksabc-for-users-le-se/
More Nasty Critters / Animated Beast's Cocks Fluffworks Patch ; https://www.loverslab.com/topic/168677-all-things-bestiality/
THIS PATCH SHOULD NOT BE OVERWRITTEN BY ANYTHING
ALL CREDITS GO TO AUTHORS OF REQUIRED MODS. I DID NOTHING BUT MERGE CHANGES IN A WAY THAT ALLOWS THEM TO PLAY NICE.
2123 downloads
Updated
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Lunari Race 3BA BodySlide Files
As the title suggests, these are the 3BA BodySlide files for the Lunari Race . In order for the files to work, you need to choose the regular CBBE body to install in the FOMOD. This is because this is the body that I did the conversion on. I don't think the BodySlide files will work if you choose the 3BBB or the TBD option but I don't know for sure as I have not tested it yet. Just choose the regular CBBE and everything should work. Don't forget to build the body hands and feet before loading in game. This is for the nude body. The Lunari Race uses whatever CBBE BodySlide preset you have active for all Lunari Race clothing so files are not needed for that. I'll leave a link to the original mod on my page (its located on loverslab.com).
602 downloads
Submitted
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Hearthfire Menageries
This mod has been recreated inside of my Dark Additions mod (v1.2.4+). The new version in Dark Additions is completely compatible with the CC Fishing mod, and has been slightly expanded and better decorated. Leaving this version up for anyone who doesn't use Fishing and wants to run this alongside Dark Additions. (It's also compatible with this if you really want an enormous house.)
-Adds a place to keep slaves/prisoners/whoever the hell you want to the cellars of the three Hearthfire houses. The new additions add 8 small cells, 2 larger cells, a master bedroom, and a guest room (with 2 beds for followers or whoever). They each also have a bathhouse/pool area.
- I had to axe the Vampire Coffins because they were sitting in my doorways. Don't worry though, I more than made up for it. The very first room when you walk into the Menagerie is set up for 2 Vampires. Either you and a vampire follower or spouse, or vampire slaves, or whatever you want.
-If anyone's seen or used the refurnished version of PAHE's Lakeview Manor Cellar addon or my newest remake of it, Lakeview Manor Prison - this is similar to that, but a whole lot better and completely my own. I was working off of someone else's mod with those, and it had some problems that I could never seem to work out, which made me want to create a replacement for it.
- That said, it is extremely IMPORTANT that you do NOT use any of the PAHE Lakeview Manor Cellar versions, mine or otherwise, with this mod. They aren't compatible. When you open up the menagerie door in Lakeview Manor, you will see a few floor pieces and then the void. You have to use either this or that, not both. You've been warned.
- Also, you might want to drop this pretty far down on your load order depending on what you've got installed. I had a problem where the water in the bathhouse lacked any animation - apparently some other mod was causing it, because dropping this mod down toward the bottom of my load order fixed it. I shouldn't have to mention that any other mods that edit the same part of the hearthfire cellars are going to be incompatible with this, but nonetheless.
- Lastly, don't QuickClean this with xEdit, or the Vampire Coffins that were deleted to make room for the doors will return and you'll be sorry.
Edit: Incompatible with the Fishing CC mod.
If you like this mod, check out my other one:
Simple Slave Cellars
3337 downloads
- player home
- pahe
- (and 11 more)
Updated
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Lydia & Friends replacer
By RowdyD1313
Lydia & Friends
Vanilla followers replacer
Will use your bodies but their own textures. (Any CBBE, 3BA, TBD, Compatible)
Also added perks to each, Serana can now summon a gargoyle, and they can level very high now rather than 50.
Body weights have also been adjusted.
I will add more followers and tweaks in the future.
New Game Strongly Recommended.
Currently replaces;
Lydia - Favors Shields and swords, Weight 100
Iona - Two handed swords, Weight 90
Rayya - Dual wielder of swords, Weight 80
Jordis - 1h or 2h swords, Weight 100
Serana - Gargoyle summons, Weight 100
More to come.
For those interested, the body used in the screen shots is my "Milkshakes" preset.
You can find it here;
Trouble shooting
Anything that alters their look after this mod, even if it just changes their eye color will give you the dark face bug. As this is an esm, esps will try to load changes after this mod. This is common with all replacers.
Example: Improved eyes of skyrim has an option to change Serana's eyes. Simply leave these options blank.
You can also move this ESM (master file) to the bottom of other master files in the plugins to avoid conflicts.
Credit given to awesome modders:
s4rms - Binibini Skin
auburnsred - CN's Fantasy & Demonic Eyes SE
arta14 - for Arta glasses, thanks again!
Ousnius - BodySlide and Outfit Studio
Shiva182 - Maevan2's Eye Brows SE
DomainWolf - Skin Feature Overlays SE (Freckles)
Nazeen - Improved Eyes Skyrim
r1goodwin - Diamond skin
Lersy - Awesome nord preset which was a good jumping point to make these ladies. Thanks Again!
expired6978 - creating RaceMenu
Kalilies - KS Hairdos SSE
Kala's Eyes and Elf eyes - guidethisonekalaheria
HHaleyy - Fair Skin
Daymarr - Demoniac Skin
Bethesda
2122 downloads
Updated
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Spank Dynamic Rank Tattoo
By anon202269
Hello everyone, yes, it's me again. It's been a long time without seeing you all 🐈.
EXPLANATION OF WHAT IT DOES
This mod will make it so that when you start a conversation with any female NPC who has an affinity level with you, from acquaintance to lover, spank marks will appear for a duration of 200 seconds, creating a visual effect on the NPC. The higher the NPC's affinity with the player, the more intense the spank tattoo will appear. It will show up automatically and fade away on its own.
INSTALLATION ORDER
This mod is so simple that you just need to install it and make sure you have SPID installed. If you're using an outdated version of Skyrim, like me with version 640, use BEES.
this mod does not include the tattoo, nor does it modify it in any way; it only distributes it according to a situation in which there is some reaction with the npc, and if this npc is female and can talk to the player.
REQUIREMENTS
- Spanked pack for Slavetats 1.0.0 , Don't worry if it's in the LE section, they're just tattoos. "This is the correct tattoo mod, I had confused it with another creator. Sorry!" - Spell Perk Item Distributor (SPID) , This mod distributes the magical effect among the women in the game. - Backported Extended ESL Support "BEES" , Only if you're using an outdated version of Skyrim. I use 640. - RaceMenu and Skyrim, nothing else is required. It's really simple, to be honest. Nop, this mod doesn't require any version of SlaveTats; it's independent and highly optimized, especially for heavily modded games like mine, which has around 3,500 mods. This mod automatically applies and removes the tattoos as needed.
PHOTOS
FEMALE GIANTS PROJECT
SOON
What could I tell you guys? I’ve been away for many months, but the truth is that I’ve been learning a lot about Skyrim, from NIF models, followers, and Papyrus code for scripts. I just need to learn SKSE. I'm working on remodeling all the Ostim packages I uploaded and will be uploading many more that I already have the permissions for, but I want to make sure everything is correct, like tags, and that they don’t take up too much space, as well as new icons for them.
ANIMATIONS
REPLACED FEMALE FOR CREATURES
DYNAMIC CURSE TATTOOS
PORT CLOTHES FROM LE A SE 3BA
SKYRIM IN 3D PRINTING
I managed to learn how to create a patch for the Animated Eating Redux SE edition , so I will bring some conversions of food animations for some mods, including BWY.
For the guys in the Buxom Wench Yuriana Discord, you already know about all the projects I'm working on. I always share my progress there, so if you want to see what I'm up to, just look for that Discord and you’ll find me under the name John95.
Also, for those who love Ostim, I want to let you know that I've been supporting the compatibility of humanoid creatures firsthand, and it’s been successful. Now I’m working on giving these creatures a feminine appearance and creating animations for female giants. You can find more about this on my Nexus profile; just click the image, and it will take you there.
CODE AND HOW IT WORKS
ACKNOWLEDGMENTS
- I'd like to thank the creator of "Spanked pack for Slavetats" For your incredible work on the tattoos, I really appreciate it! This mod doesn't alter any of the tattoos, it just uses them as an asset. Thank you so much for your hard work!
- I'll start by thanking Murrayj for creating the mod "Dragon's Dogma 2 Blushing" This mod gave me the idea and the push I needed to create dynamic tattoos, as its script provided the guidelines to develop my own, more optimized script, which I'll also modify for other uses, like tattoos appearing after certain actions or during Ostim animations. Thank you so much for allowing me to use the script and improve it!
I greatly appreciate everyone for supporting me. Thanks to the donations, I was able to upgrade my PC, and now I have more memory to continue improving my projects, so I will have many more things for you. Thank you to those who supported me on Patreon and to those who supported me on Ko-fi! I truly appreciate it.2788 downloads
Updated
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RemoveLastRiddenHorse
By Tlam99
Brief
does what it says.
No more "spawn a horse or buy a horse" needed.
Tome for spell(shout) craftable smelter 1 iron ore.
TLTR
too long......
so short
after a day and ckecking tons of mods I found out, a follower always quick traveled with me.
Well, I used this follower as a horse weeks ago and forgot it.
112 downloads
Submitted
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Skyrim Lovense API
By Scrab
Lovense API
An API to easily control Lovense Toys via Papyrus calls.
*This version is identical to the Nexus upload
Usage Instructions
In order for other mods to control your Toys, you will first need to connect it to Skyrim. Interaction will then be handled by mods using this API. You don't need to do anything further.
If you do not own a Lovense Toy, you can buy one here: Lovense.com
1. Enable LAN Mode
Ensure you have the Lovense Remote App installed on your phone. Open it, and navigate:
Discover -> Game Mode -> Enable Lan Toggle the Lan Switch and you should find a "Local IP" and "Port" field. We will need these in a moment.
When connecting via the Usb Dongle:
Your IP will be 127.0.0.1 For Port, The default Port is 20010 The default SSL Port is 30010 You can also manually search for the port by typing those two lines into the terminal: tasklist | findstr Lovense This will give you an output of shape: Lovense_Remote.exe <process id> ... netstat -ano | findstr 0.0.0.0 | findstr <process id> Ensure to replace <process id> with the value you obtained in the previous command Ensure to enable Allow Control in your Lovense Remote App, under External Control in the App's Task Bar. If it does not work, ensure to check back into the App and confirm access permissions.
For either of those methods, LovenseAPI by default will prefer regular (non-SSL) Ports. If you want to connect via the SSL Port, ensure you go to Data/SKSE/Plugins/Lovense.ini and set bUseSSEL = 1.
2. Connecting the App
To connect to Lovense Remote, there are two options available:
Via the Interface (Not available for VR) Via the Console (Requires Custom Console)
2.1 Connecting via Interface
Open the Connection Menu via Hotkey, by default this will use the F10 key. This will open the interface:
In the Menu:
Enter the Local IP from Lovense Remote into the IP field. Enter the Port Number into Port field. Press the Connect button.
Afterwards, you'll see a list of all Toys that are now connected to your game.
2.2 Connecting via the Console
Alternatively, you can also establish a connection using the console. If you want to take this approach, ensure you have Custom Console installed. Type the following into your console line by line, replacing <*> with the respective requested information:
lovense sa <Local IP> lovense sp <Port> lovense c
After typing out all three lines, you should be getting a message along the lines of:
Connected to Lovense API. Connected Toys: [...]
3. Toy Categories
If you want to be extra-immersive and have access to the Interface, you can assign a category to each Toy that is currently connected by cycling through the list of categories using the arrow buttons next to each registered Toy. Categories are useful for letting mod authors know that you only want to active a specific Toy under certain.. stimulating conditions.
Let's consider a very plain example: Say we are using an adult animation framework utilizing this API and respecting the Category feature. Then, if you set the category of your Toy to Anal, the Toy will only be activated when the animation currently playing is somehow considered anally stimulating. Easy, right? And all the more immersive if you use more than 1 Toy at once.
Please note however that this feature opt-in for both you and the author. If either of you decides not to use this feature, then any category requests/preferences will not be respected.
Information for Mod Authors
Interaction with Lovense is done entirely through the script Lovense.psc. Documentation is part of the source, located above each function individually.
You usually want to start every call to the API by requesting the IDs of currently loaded toys, either by using GetToyIDs() or, if you want to utilize the category feature, GetToysByCategory(). Note that the latter will also return any toy not assigned a category. This may become important if you manage multiple categories at once.
Requirements
Address Library for SKSE Plugins (For SE Users) VR Address Library for SKSEVR (For VR Users) Custom Console (If you want Console Integration)
---------------------------------------------
Some links if you want to support me:
Patreon: Scrab Joséline | Patreon Ko-fi: Scrab | Ko-fi Discord: Citadel
---------------------------------------------
1137 downloads
Submitted
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alternate start The Naked Truth - A naughty alternate start mod
By Faragan
I wanted to give my Skyrim character a reason to walk around naked all the time. But unfortunately, I didn't find a mod that really satisfied me. So I wrote my own.
What does it do?
With this mod, your character gets cursed during a small quest and can't wear clothes that cover chest, genitals and butt at the end. Otherwise, the character suffers continuous damage.
What do I need?
The whole thing is made possible by [Advanced Nudity Detection] which enables the recognition of worn clothing and by [Alternate Perspective - Alternate Start] which, who would have guessed, allows you to start Skyrim directly with the quest. Both mods are therefore mandatory.
New with v1.2.0:
You also need KID and SkyUI. A new game. Updating from an old version is not supported! I know it sucks, but the internal workings changed too much.
What is supported?
All vanilla clothing or armor. To trigger the effect for modded armor / clothing, you have to add the appropriate keyword to the items with KID. There are also a bunch of premade KID files for a bunch of armors in one of the AND support threads, provided by the community. Please check the AND mod description to create your own KID files.
New with v1.2.0:
TNT will ignore items with the right keyword, a KID file for 3BA and Devious Devices is included. Don't give DD items AND keywords! It will trigger the damage effect from TNT.
The mod is created and tested with version 1.6.1170, but older Skyrim SE versions should also work. If your Skyrim version is below 1.6.1130 you will need BEES.
What will come?
(aka. planned features)
ESL - done Devious Devices Support - done MCM - done minor improvements Support for "Alternate Start - Live Another Life" let me know if you have a good idea
What else?
It should also be said that English is not my native language. Please forgive me for mistakes and cringy dialog. I will gladly accept suggestions for improvement.
This also applies to the mod itself. In itself it is finished, but there is potential to add more effects or to extend the quest. So if you have any good ideas, please let me know.
If someone has their own ideas with the mod here, then they are welcome to use everything freely. Provided it remains free for every user. In the downloads are all the files I needed during the creation (TheNakedTruthDev.zip).
Changelog
Icon by photo3idea_studio and edited by me
2171 downloads
Updated
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SeranaXXX a.k.a. 'Serana Vamp' Transsexual Follower - SE
By nehaberlan
It's a Transsexual Follower based on 'Seraphina Follower'.
She's in the 'Hall of the Dead' at Whiterun.
----------------------------------------------------------------------------------------
It's a some kind of several mods' combination. It's an experimental project.
I used Excelsior2000's 'Seraphina Follower', 'Kalena Rios Transsexual Follower' basically.
There are 6 outfits.
Outfits & Screenshots:
The Requirements:
SexLab SE - Sex Animation Framework v1.66
Sexlab Aroused Redux SSE
Schlongs of Skyrim SE
RaceMenu
RaceMenu High Heels (Height Fixes)
PS: Please, do not forget add the requirements of the required mods.
Incompatibility:
360 Pack for the Female Player V7.2
It's an option file for FNIS Sexy Move SE
BHUNP Vaginaless Body has "anus" meshes and textures. It causes stretch bug during running/walking backward, forward, to the right or left. It's a common problem of the original BHUNP mod. I don't know why.
The best thing to do is just uninstalling or deactivate it while using BHUNP/BHUNP Vaginaless Body.
If you know any other alternative for 360 pack, please let me know. I'll appreciate that.
If you use HDT-SMP (Skinned Mesh Physics), on outfits #4 & #5, you can get stretching bug because of 'Apathie' Boots.
For that reason, prefer to use CBPC - Physics with Collisions for SSE and VR, or another Physics mod that doesn't cause this bug.
By the way, In this 2024 update, "Showoff Boots" don't cause such problem.
Warning:
Some notes:
Thanks & Credits...
Editings that I've made:
Please, the modders forgive me because I did several modifications on their mods.
Please do not hesitate to ask me if you have any questions, opinions, or suggestions.
PS: Please, do not ask me "unrelated" questions. My knowledge about Skyrim/SexLab/NifSkope/GIMP/Creation Kit/BodySlide/Outfit Studio and other mods is really limited.
When you have a different kind of problems, please prefer making a Google Search, and/or ask to the "Technical Support".
If you ask me questions that I have no idea, I would just say: "I don't know. Sorry...".
If you make any modification, alter this project(s), then you get any problem(s) like CTD, I won't take any responsibility, don't ask for my help.
Have Fun...
& & & ...
Thanks,
Nehaberlan...
2016 downloads
- transsexual
- sos se
- (and 8 more)
Updated
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Cloud Set (Advent Children & Kingdom Hearts) HIMBO HDT-SMP
2 Cloud Sets ported from Dissidia. HIMBO version. Build in Bodyslide and enjoy. Skirt, wing and the wigs have HDT-SMP.
The Set consists in:
Cloud Set AC: Wig, Top, Shoulder, Hands, Skirt, Pants, Boots. Cloud Set KH: Wig, Top, Cape, Shoulder, Wing, Hands, Pants, Boots.
Build the set in Bodyslide ( [Rand] Cloud ... ) and use AddItemMenu or similar to get the Set ingame.
If problems arise please let me know.
Credits: Dissidia, Square Enix
434 downloads
Submitted