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  1. Squirrel Girl Set | BHUNP - 3BA

    Squirrel Girl Set ported from Marvel Rivals. There is a BHUNPv4 and 3BA version. Build in Bodyslide and enjoy. Some pieces have up to 3 color variants.
     
    Build the set in Bodyslide ( [Rand] Squirrel Girl ... ) and use AddItemMenu or similar to get the Set ingame.
    If problems arise please let me know.

    Property of NetEase & Marvel Comics
    I do not own anything.

    608 downloads

    Submitted

  2. Voice Pack for SexLab Enchantress Redux 1.0.3

    This is a voice pack for Sexlab Enchantress Redux v1.03.  There are only 18 lines of dialogue so far but multiplied by every voice type you get over 1.5k speaking lines.  This voice pack is primarily xVASynth but I took the liberty of doing FemaleElfHaughty in higher quality.
     
    FemaleElfHaughty Example

    923 downloads

    Submitted

  3. SpousesEnhanced Hack / Further Lovers Comfort Hack

    2 files
     
    1. hack further lovers comfort
     
    adds 4 spells
    make target swinger
    make tarket lover (nice for 5P anims, if SLEN installed)
    make target comfort follower
    divorce from your spouse (if married), so you can marry again. If you have spouses enhanced installed, you need to download the 2nd hack.
    Otherwise the new spouse will not be entered in spouses enhanced. (quest hack)
     
    be careful with follower spell, this might put the follower for a quest (like Ria in adventures) into the LC routine.

    3215 downloads

    Updated

  4. Devious Spreader Bar (3BA/BHUNP/UBE). alpha

    Mod Info
     
    Add new Devious device : Spreader Bar
    supports 3BA /BHUNP/ UBE
     
    Currently 3 new devices
    - Spreader Bar
    - Spreader Bar with Straitjacekt 
    - Spreader Bar with Straitjacekt (Toplesss)
     
     
     
     
    Mod Plan 
     
    1. basic spreader bar device implementation [testing]
    2. implement additional variations of the spreader bar (versions combined with different straitjacket designs)   [work in progress]
    - barefoot 
    - another heels, 
    - various straitjackets
     

    3. implement color and material variations -> 1.0 release  [planed]
    - leather & ebonite
    - black, white, red
     
    4. develop patches for various existing DD modules based on 1.0 [planed]
    - DCL 
    - DDE
    - and more.. (I hope)
     
     
    ------
     
    Trivia:
     
    Detailed development anecdotes. 
     
    This is a completely new working version of the mod I created. 
     
    The old mode was completely for personal use , Completely reworked for more compatibility
     
     
     
     
     

     

    1228 downloads

    Updated

  5. Angi's Sister

    Angi's Sister
     
    find her near Angi's hut.
    She is an excellent archer, dual wield's.
     
    Default body/skin, no default outfit.
     follower, trader (hunter items), teaches archery, up to lvl 90, esp-fe.
     
    Special:
    This follower has been made purely using Xedit, never opened in CK.
     
    File credits
    Credits to

    KS Hairdos SSE by Kalilies
    KouLeifoh - High Poly Head SE

    https://www.nexusmods.com/skyrimspecialedition/mods/164
    ElminsterAU and the xEdit team for this outtanding tool.
     

    707 downloads

    Updated

  6. BodySlide preset 3BA

    Narrow shoulders. Preset for short characters

    171 downloads

    Submitted

  7. SexLab More Creatures SE (2025-01-07)

    Adds more friendly domestic animals to the world of Skyrim.
     
    This places around 500 non-hostile creatures in cities, villages, farms, mills, etc, and also adds dogs to interiors like inns and Jarl halls. The primary intention is to provide more animals that will work with SexLab Aroused Creatures SE, while not introducing anything too immersion-breaking (like pet sabre cats and house-trolls). As a result, the vast majority (about 95%) of these are dogs and horses. In order to provide some variety within this restriction, the mod references the Judah dog model included in Hentai Creatures SE, so the mod will need to be installed for the model and textures (the ESP does not need to be enabled if not wanted).
     
    IMPORTANT: As of Jan 2025, Hentai Creatures has been replaced by Creature Summoner. All other versions of Hentai Creatures have been taken down. This new mod does not include the models and textures for Judah (the German Shepherd Dog) used by SLMC.
    If you do not have access to a copy of Hentai Creatures v1.5 or earlier, use SexLab More Creatures SE v1.02 - Non-Essential Respawning No GSD.7z to avoid invisible dogs. If you are able to install Hentai Creatures, use SexLab More Creatures SE v1.02 - Non-Essential Respawning.7z.  
    This mod does not have any built-in SexLab functionality, nor any adult content. It is listed as both because of the partial dependency and the intended use.
     
    All animals have markers they will return to when not occupied, which should keep them from blocking traffic for too long. Most SLMC spawns use levelled lists, so horse and dog breeds will be random for the most part. The major exception is guard dogs, which are all armoured huskies. The horses in and around cities will tend to be of the appropriate breed for the location, though there is a chance for them to be another breed. Their breed can change if the cell is reset. Animals in and around major cities that are attacked during the Civil War quests should be temporarily disabled until the events are complete.
     
    Generally the placement is consistent with location, so you won't find a saddled horse near some random bridge in the middle of nowhere, only in places that someone could conceivably leave a horse saddled. You'll find armoured husky "guard dogs" in jarl's residences and occasionally at guard posts and town entrances. There are also some tame wolves in and around Jorrvaskr and some summoned dogs in and around The Mages' College. Other than those there are no saber cats, bears, werewolves or anything else that would require an "excuse" outside the story for its presence. I've avoided placing animals in locations where I know stealth is required at some time.
     
    This is an early version and a complete do-over of the original Oldrim SLMC mod, so I'd be grateful if you could provide some bug reports. In particular, we are looking for animals spawning inside walls, animals being unexpectedly aggressive, free horses (they are all supposed to be owned) and any clashes with other mods. Ideally, I'd need to know the exact location and creature(s) involved. If you find an area that you think has too many or too few animals, that would also be helpful.
     
    In the current version (v1.01 and later) the creatures are non-essential, re-spawning and PC-level calculated. Killed creatures will re-spawn after 30 in-game days without the PC visiting their location.
     
    This mod has no scripting, no models or textures and should be very safe to install and uninstall at will. Load order should not really matter, but if you see any cell being overridden, please report it.
     
    This mod has been cleaned in SSEEdit.
     
    Customisation
    If you want to delete SLMC spawns from a given area, the NPCs can be removed from the esp using SSEEdit. To remove everything from a cell, just delete the cell from the esp. To remove individual creatures, such as all horses from city cells, locate and expand the cell and delete only the unwanted NPC entries from that cell. Do not delete the XMarkerHeading entries in the "persistent" branches. Tip: Alt-Right-Click on the +/- next to SexLab More Creatures.esp to expand or collapse all branches.
     
    Creatures can be safely disabled in-game using the console: open the console, click on the creature, ensure that the first two digits of the ID displayed at the top of the console match the load order position of SLMC, type disable and enter.
     
    Requirements
    Hentai Creatures SE (the ESP does not need to be active if you do not want the summonable creatures this mod provides). See IMPORTANT note at the top of the description.
     
    Recommended
    Simple No More Stupid Dog (the "stupid dog" dialogue will otherwise be continuous due to the number of dogs)
    Quiet Dog (use the Sit version to reduce the amount of barking from all the extra dogs)
    Wolf Howl Fix (so that the wolves around Jorrvaskr won't be completely mute)
     
    Install
    Use a mod manager of choice (MO2 is recommended)
     
    Update
    Make a clean save to ensure changes are properly applied. Uninstall the mod, load your game and make a new save, then install the updated version.
     
    Change Log
     
    Licence
    This mod is released under GPLv3.

    228548 downloads

    Updated

  8. CalixtoHomePlayerOwned

    Sets Calixto's home player owned.
     
    No masters except base
    Tome craftable smelter 2 silver ore
     
     
    1. Quest on the ice must be complete completed.
    2. cast spell when in Calixto's home
     
    and
     
    Susanna will move into this new home. (when alive)
    You can bring her back alive on your own or use the spell provided with Succubus Explosion addon.
    Later will give her a 3BA body plus the wounds. (see screen)

    158 downloads

    Submitted

  9. SexLab Parasites - Kyne's Blessing SE (January 2025)

    This is the official Special Edition version of SexLab Parasites - Kyne's Blessing.
    You can view the full details at the Legendary Edition page here. 
     
    Features:
      
    The player, and in some cases NPCs, can be infected with full sized parasites Parasites have a lifecycle and a way to cure or get rid of them  A larger quest and backstory leading up to the player character deciding the fate of the Queen of Chaurus  
    Help - Walkthrough:
    Parasites FAQ Lore behind the story About the Chaurus Queen effects Quest walkthrough SexLab Parasites manual (PDF)  
    Requirements:
     
    Skyrim Special Edition (Vanilla + 2 main DLCs - Dawnguard, Dragonborn) or Anniversary Edition (which includes the DLCs) The file was split in two parts because of file size limitations in LL. You need to download BOTH Parasites and ParasitesTextures. Parasites are set up as custom, organic Devious Devices - Devious Devices version 5.1 or more is required SexLab is required. There is no plan for OStim at the moment. Zaz animation pack V7.0 or later SexLab Aroused (original or Redux) Estrus Chaurus (only resources and scripts.. esp is not required)  
    Compatibility:
     
    The mod comes as loose files with my current make up of meshes for CBBE.
    You will want to refresh them with Bodyslides using these converted files:
     
    Parasites CBBE and 3BBB Bodyslides conversions Parasites BHUNP Bodyslides conversions  
    This mod is intended for female player characters, but some parasites will work on males too
     
    The first chapter of the main quest about the Queen of Chaurus can be played by male characters, but the later chapters are meant for female player characters
     
    NiOverride (included in Racemenu) is needed if you want proper inflation of breasts and belly during infections, but it is not required for the mod to operate.
    If you want to go that way, you will also need an advanced skeleton like XPMS+
     
    You will have to install Estrus Chaurus + if you want to see actual tentacle and slime/ooze attacks when you harvest certain items (chaurus egg mounds, creepy clusters). You can still be infected by their related parasite if you don't have EC+ but the full effect relies on EC+ being available.
     
    For Special Edition, the Flying option of the Queen of Chaurus armor relies on  Animated Wings Ultimate.
     
    This mod is designed to fit in with my other mods:
    SexLab Stories - The Brood Maiden story will be playing a role in the upcoming quest from Parasites. The Stories Devious side of the mod handles the lactation effect when the player wears a Tentacle Monster or Living Armor parasites SexLab Hormones - I added an option in Hormones' menu to better manage the max values of node scales when using NetImmerse Override. When you check that option, the max values of nodes (for mods I manage) are scaled back depending on which effect is currently active (pregnancy, hormones scaling, parasites, lactation). This should prevent abusive growth of belly and breasts especially. Sanguine Debauchery + - Enslavement to Falmers, Spiders or Chaurus provides a good way to experience Parasites since they make these creatures more likely to have sex with you. SD+ enslavement to Falmers and Chaurus will also play a part in the upcoming main quest of Parasites.  
    Acknowledgements:
     
    This mod includes assets from the following mods (with permission)
    Various assets from TERA armors and Modder's Resource Pack - The Witcher Extension Blackreach spores / barnacles / Chaurus Queen armor pieces - from Falmer Bikini 'hip' Facehugger - from Facehugger by Daemonic 'facial' Facehugger - tweaked by Kakabishan and Nosdregamon Tentacle Monster armor - from Tentacle parasite by DixiePig and The Matrix Prime Living armor by Aradia Chaurus worm model from Summon Animated Larvae Queen of Chaurus Armor assets from Queen of Blades (Kerrigan) Queen of Chaurus Full Body assets from Wicked Blade Armor Dwemer Explorer Armor - Male meshes from TERA armors and Female meshes from the Starcraft 2 Ghost Armor . and custom meshes provided by @MystOfDawn just for this mod Spriggan Mask by by MyFirstPony  

    452898 downloads

    Updated

  10. Vampiric Cum Addiction LE/SE

    VAMPIRIC CUM ADDICTION
     
    Changes your vampiric hunger for blood out for a relentless thirst for cum, and makes you beg for it!
     
    Removes the ability for the player to feed off blood, and replaces it with feeding off cum. When a Stage-4 Starved vampire, you'll be forced to beg any man you meet for his hot, sticky spunk, and give him anything he wants to get it! At lower levels, a dialogue option is available instead so you can at least ask.
     
    +++++++++++++++++++++++++++++++++++++++++++++++++++
     
    Vampirism has four stages of hunger. You increase one stage a day and your powers grow with each stage. Normally, you reduce this by feeding on blood. With this mod, only cum will satiate that hunger, from giving blowjobs.
     
    To facilitate this, as your thirst increases the following dialogues appear at any valid male so you can get your fix:
    -At stage 1 or 2, a dialogue option appears with every man, where you can ask him for cum. Since you're the one asking, he'll probably make you pay him!
    -At stage 3, you'll be forced to beg men for their cum, once an hour. Again, you'll have to pay for it- but even more than if you were Peckish or Hungry.
    -At Stage 4 (Starved), your hunger for cum overwhelms you. The only interaction you can have with men is to beg to suck their cock, and you can't refuse their demands- no matter how outlandish they are!
     
    The demands men can have when you're Starved are:
    As a cum-addicted vampire, your Vampire's Seduction spell is weaker, and no longer works to let you feed freely. No, you'll beg like the slut you are!
     
    The mod is also fully functional for a male player, if you like your cum-drinking vampires gay.
     
    The following options are available in the MCM:
     
     
    MOD INTEGRATION:
    -Bimbos of Skyrim: An optional Bimbo/Cum Vampire mode that will only enable this mod once you fall victim to BoS's Bimbo curse. Use a Bimbo Tonic to transform back into a normal blood-sucking vampire!
    Also, any begging will add bimbo corruption. Peckish/Hungry level begs add a tiny amount, and Starving/Ravenous level ones add a bit more. The exact values are customisable in the MCM.
    -Sexlab Sexual Fame Reloaded: Begging and paying to suck a dick will make you gain fame as a Slut. If you beg and pay to give a blowjob but your target just takes the money and denies you, you'll gain Airhead fame instead.
     
    COMPATIBILITY NOTES:
    -Any Other Vampire Overhauls: Load Vampric Cum Addiction before any other mods changing Vampirism! This mod changes the VampireFeed perk, which will likely break other vampire overhauls. Loading it before them so they overwrite it will allow these other mods' edits to VampireFeed to win. This means you'll be able to feed on blood again, so it's up to you not to. There is an MCM option to make this mod sate your hunger by forcefeeding Blood Potions instead of using a script, which might help compatibility with certain overhauls.
    -Dawnguard Radiant Quests: Certain base-game Dawnguard quests require you to bite an NPC. You may have to re-enable "Blood Feeding" in the MCM while you complete these quests.
    -Sexlab Cumpires: If Cumpires is detected, the cum satiation part of this mod will shut down and defer to Cumpire's (superior) logic! The begging dialogues will remain. Ensure this mod loads before Cumpires.
    -SL Separate Orgasms: If SLSO is installed, it's orgasm events are detected instead so that your hunger is only sated if your partner actually cums.
    -Cum Addiction Begging Addon: This mod is completely incompatible with my Cum Addiction Begging Addon! This mod is actually a fork of CABA, reusing all the same forms, scripts, and IDs. If you try to run them together, either one or both will break completely.
     
    Compatible with LE, SE, AE, doesn't matter. The mod is just some basic scripts and dialogue, so it will work with any Skyrim version.
     
     
    ACKNOWLEDGMENTS:
    - @forpyor for inspiring the original mod this was forked from.
    - @blahity for the concept!
    - Anyone and everyone who's ever tipped me at my Ko-Fi tip jar!

    4113 downloads

    Updated

  11. Skyrim Immersion Patch SE (January 2025)

    This is the Special Edition / Anniversary Edition version of the mod. The Legendary Edition version is available at this page.
     
    Have you ever wondered how the Greybeards keep themselves warm? or those bandits in that tower above Riverwood? How do they prepare food in those inns?
    And what about beggars...where do they sleep?
     
    Years ago, mods like 'Cutting Room Floor' or 'Unofficial Skyrim Patch' inspired me to get started with that dreaded CK editor and give back a little to the Skyrim community.
    This mod is not earth-shattering but it provides some useful immersive changes where it makes sense.
     
    The mod itself is kept as simple as possible, using only Vanilla resources so far.
     
    Optional esp files:
     
    Legendary addon - brings assets from the DLCs into Skyrim's mainland (heavy snow trees, dead and broken trees, hints of Morrowind where it makes sense). ESO add-on - adds landmarks from the Elder Scrolls Onlines back into Skyrim Seasonal weather - overrides the weather with seasonal weather patterns in addition to regional ones from the game. Use this console command to set the number of days in a year (you don't have anything to do if you are using Family Ties, the mod will adjust to the duration of a year from Family Ties automatically)  
    set _SIP_GV_DaysInYear to <number of days in a year>  
    FrostFall is not required although many changes in this Immersion Patch were added with Frostfall in mind. Compatibility is extended only through the addition of campfires and other heat sources.
     
    This mod covers the following kinds of changes:
    - Heat sources in places that make sense (such as where NPCs work all day long in cold weather)
    - User accessible bedrolls in some public places (beggars beds for example)
    - Extra NPCs where you would expect them (such as a Vigilant of Stendarr helping out with daedric curses in them Temple of Kynareth or guarding various Shrines of Stendarr)
    - Small details that were originally missed (for example, Reyda's clothes folded on the shore in Ivarstead)
    - Small updates to vendors and other loot lists (Firewood, torch, linen wraps added to Misc Merchant Items).
    - Cooking Spit added to inns without kitchens (can be disabled by talking to innkeepers)
     
    There will be more changes in the future as I come across them. Feel free to post suggestions in the discussion area. I will be happy to include them if they are doable with minimal resources.
     
    Look into the Readme section of the downloaded file (or here on Github) for a full list of the changes so far...
     
     
    Future plans
     
    Here are a few things I plan on adding at some point:
     
    - how do they transport wood? -> floating wood trunks down the rivers, carts outside of sawmills
    - where is the trash? -> add clutter in streams and sewers, puddles of dirty water
    - how do they keep clean? -> custom items to wash clothes and hang them to dry, people bathing, at least one bath house (like in Kingdom Com Deliverance)
    - how to they make food? -> a few smokers for dried meat and fish, a couple of places with pelts drying off to make leather
     
    Let me know in the discussion threads if you have ideas.
    This is not meant for a huge overhaul but instead fixing little things that make so sense in the original game.

    1955 downloads

    Updated

  12. Family Ties SE (January 2025)

    This is the Special Edition / Anniversary Edition version of the mod. The Legendary Edition version is available at this page.
     
    Introducing Family Ties - a series of small background mods that will make the player character the relative of a family from Vanilla Skyrim.
     
    The mods feature:
     
    - Relationships (mother/child, grandparent, aunt.. ) between the player and NPCs from the family.
    - A key and night-time access to the family home.
    - Family NPCs are renamed to Mother, Father, Grandpa etc… names of siblings are preserved.
    - I made small adjustments to houses to give the player a bedroll and a safe storage with starting clothing.
    - I also added map markers to your home town and family house.
    - There is no proper quest yet - just the basic minimum to access a family home so far.
     
    My goal here is to put together small mods (script free if possible) as templates for others to make their own and share them back. Eventually we could even envision small quests around family secrets.
     
    Families already implemented:
     
    - Imperial - start as the son or daughter of Adrianne Avenicci in Whiterun.
    - Imperial - start as the son or daughter of Carlotta Valentia in Whiterun.
    - Nord - start with Birna in Winterhold as a mother and Ranmir, your uncle.
    - Nord - start with Lemkil in Rorikstead as a father, with two sisters and a childhood friend (Erik)
    - Breton or Reguard - start in the Lylvieve family Dragon Bridge. Since the father is Reguard and the mother Breton, it can fit a Redguard start as well.
    - Altmer - start as a sibling of Taarie and Endarie in the Radiant Raiments store
    - Any race - start as a former orphan from the Riften orphanage
     
    - The Belethor start was provided through the forum and hasn't been tested yet [REMOVED FOR NOW - I need to test it first]
     
    I didn't make any racial check to keep things simple and script free. Up to you to role play the starts the way you want.
     
    Obviously, you should only activate one module at a time (unless you want to have multiple parents in different places).
     
    The mods will not make you start at your home though, so you are free to use Live Another Life or other start mods on top of these.
     
    I am releasing these Family Ties modules as plain Skyrim mods - not SexLab - as it may be of interest for anyone interested in role play.
     
    Q: What does the main FamilyTies.esp mod and script do?
     
    FamilyTies.esp is an optional file and scripts. This mod will grant you treats as you age. This is a complement and it is not required for the other family esps to work.
    The optional esp is loosely based on the Growing in Skyrim mod from Nexus. I tweaked it and changed it so much over time that it doesn't have much left from the original and should be treated as a new mod instead.
     
    What you can expect in this mod:
     
    - a script to handle aging. The minimum age is hard coded as 16. The default age is 18. A configurable 'birthday' parameter will count days until the next birthday and will grant you new perk points once you have a birthday. The scale of your character will also change from 0.96 to 1.0 between the ages of 16 and 20 (so it should exclude you from sex scenes if you are too young/short).
    - an MCM menu for easier configuration of anniversaries and aging
    - a custom race for 'teens' (age 16 to 20) in case you want a different body type. This is still experimental at this stage.
     
    Note: you don't have to use the experimental teen races to use ages lower than 20. You can use your normal race as well. The teen races are there only if you want to use a different body type.
     
    Q: Why multiple mods instead of a single file?
     
    Relationships between NPCs are hard coded as form IDs in the ESP file. I can't create new ones on the fly or turn them off.
     
    Also, to give access to an NPC house at night, I had to edit the cell to make it public and give the place a key to the house. Editing the public flag of a cell is also not doable dynamically and keeping track of all keys would be a mess in a combined mod.
     
    The only solution I could think of is to create these little modules individually.
     
    Q: Why are you working on yet another instead of finishing SD+, Parasites, Hormones, Alicia, etc
     
    I start a lot of new characters to test development of my other mods. It’s a tedious and boring task, and I need some diversity to keep things interesting. Mods like this one help a lot.
     
    That and … procrastination and distractions are more fun than working on the hard tasks ahead with these mods.

    8685 downloads

    Updated

  13. SexLab Mind Control SE (January 2025)

    This is the Special Edition / Anniversary Edition version of the mod. The Legendary Edition version is available at this page.
     
    Once upon a time, a disgruntled and misunderstood student from the College of Winterhold had a crush on one of the professors.
    She searched archives and ruins for a device that would give her what she wanted - total control over the object of her desires.
    The device she eventually found was inactive.
    Activating it turned out to be trickier than expected...
     
     
    Features
    Adds a mind control circlet somewhere in the game (see below for spoilers) Slip the circlet in the NPC inventory to control them The NPC is usually submissive (with a chance to be dominant) The NPC becomes a follower instantly, with an option for marriage New dialogue options will allow you to interact with your slave Removing the circlet from the NPC comes at a cost depending how long the NPC is your slave - the circlet has no effect if worn by the Player Wearing Ysra's necklace as the Player will give you a spell to scan for potential victims and a boost in Speechcraft - the necklace has no effect if worn by NPCs. The circlet will want to return back to you if the NPC bleeds out too much or dies. Your slave will become essential after wearing the circlet long enough.
    Getting started

    You will find the circlet on the shore, somewhere between Dawnstar and Winterhold
    The circlet is surrounded by fire. Look for a note in your assigned bedroom in the Hall of Attainment.
     
    Known Issues
     
    Forcing NPCs to be followers may come with side effects depending on the follower (essential NPCs, quest givers..). Save often in case you have to backtrack. If something goes wrong, you can try to reset the NPC:
     
    - Remove the circlet from their inventory to dismiss them
    - Open the console and click on the NPC
    - Type 'resurrect' in the console to reset them
     
    If that doesn't work, you may have to reload from an earlier save game (before you tried to dominate that NPC).
     
    Some NPCs will not have the full range of follower options. I did my best to make them follow you anyway but I can't promise it will work for every possible NPCs. Children and guards are especially problematic - stay away from them 
     
    There is no way to force the disposition of NPCs if they are essential. This means a coward NPC will flee combat after being enslaved (I added a Courage spell to the circlet but it doesn't seem to work yet).
     
    I haven't tested the mod in every possible configurations. Enhanced follower mods will need testing especially (AFT, EFF or UFO).
     
    Enslaving a new NPC will dismiss your current follower. This is by design, to allow management of multiple followers to kick in if you are using an enhanced follower mod (in theory... I haven't tested that aspect yet).
     
    The spell to scan for victims will highlight NPCs that are not essential / not children / not guards / not employed by Jarls and with a confidence high enough to help in combat. This is usually a good indication of a 'useful' follower but it is now always the case. This means it is possible some good NPCs will not be highlighted while useless NPCs will be highlighted.
     
    It is also possible that an NPC will not follow you because it is running an AI package with higher priority (such as being in the middle of a discussion with another NPC, or someone with a very limited or fixed route).
     
    Acknowledgements
     
    - Aetherial Crown Replacer - for the circlet model ( http://skyrim.nexusmods.com/mods/38778//? )
     

    5500 downloads

    Updated

  14. SexLab Alicia Painslut SE (January 2025)

    This is the Special Edition / Anniversary Edition version of the mod. The Legendary Edition version is available at this page.
     
    This mod is an extension of the unique voice acted character mod Alicia PainSlut by DDproductions83. 
    DDproductions83 was kind enough to let me run away with updates from his mod, so you do not need to download the original version if you want to use this sexlab version. All the files should be included.
     
    Description
    --------------------------------------------------------------------------------
    Back story - "Once in a generation, Sanguine selects a special pet and sees that she is raised for his personal enjoyment. For reasons unknown, her name is always Alicia. She is the whore often depicted under Sanguine's thumb."
     
    Alicia, a unique S&M and fully voiced companion available for your pleasure. Find her in a cellar under Hjerim (Player house in Windhelm)
     
    Credits
    --------------------------------------------------------------------------------
    - 'Old Book' for testing
    - 'NathanSteele' for some of the new books content
    - Insanity's food mod resource (for the pumpkin model)
    - Skin textures for Alicia by Ekirts Ykcul ( http://www.loverslab.com/files/file/835-skintextures/ )
    - Default 'ceremonial armor' from TERA armors UNP conversion
     
    Apologies to Baudelaire for merging and customizing three of his poems:
    The vampire - Self tormentor - To a red hair girl

    9287 downloads

    Updated

  15. SexLab Stories SE (January 2025)

    This is the Special Edition / Anniversary Edition version of the mod. The Legendary Edition version is available at this page.
     
    This mod is a collections of sexy stories and easter eggs that presented themselves as I am troubleshooting issues with other mods. (Yeah.. I know.. I have Skyrim modding ADHD).
     
    It includes...
     
    A Fetish system linked to Standing Stone signs
    - Arousal is increased depending on the perk in your sign. Now you have another reason to find the right standing stone for you.
    - No fetish - Default
    - The Apprentice Stone - Crafting / Hitting / Being a Dom - In progress
    - The Atronach Stone - Killing monsters - In progress
    - The Lady Stone - Wearing Jewelry - Done
    - The Lord Stone - Wearing Armor - Done
    - The Lover Stone - Being Nude / Sex - Done
    - The Mage Stone - Using magic - In progress
    - The Ritual Stone - Specific NPC / spouse - In progress
    - The Serpent Stone - Killing animals - In progress
    - The Shadow Stone - Killing humans - In progress
    - The Steed Stone - Bestiality - In progress
    - The Thief Stone - Stealing- In progress
    - The Tower Stone - Wearing leather / being hit / Being a sub - In progress
    - The Warrior Stone - Using weapons - Done
     
    Encounters
    - A victim to the Old Gods ('King in Yellow' easter egg)
    - Cannibalism victims in Eola's feast
    - Encounter with a warlock after an unfortunate ritual
    - Naked hunters in a hot spring
     
    Stories (see the map in downloads)
    - E.L.L.E the SexBot (in Stories) - talk to some vendors in Whiterun - In progress
    - The BroodMaiden - in the falmer cave of Chillwind Depths - Done for now
    - The Children - in Cradle Stone Tower - Done for now
    - The Twins - in Heartwood mill - In progress (barely started)
    - The Living Wonder - somewhere in Windhelm (find a flyer for a clue) - Done for now
    - The Red Wave - Solitude docks - In progress
     
    - Smaller stories and tweaks to NPCs relationships (Whiterun, Dragonsbridge)
     
    Devious Stories
    - Milk Farm - south of Riften - In progress
    - The Pet - in Rimerock Burrow cave - Done for now
     
     
    Acknowledgements
    :: E.L.L.E - Sexy Transparent Zipsuit by nakrulz, Dwemer Cyborg BBP by Edhildil, Animated Dwarven head gear by mahty
    :: Cow Harness and milk bottle - Milk Economy by Oli3d (and other sources) / Updates by Haarbald
    :: Antlers head gear - Character Mod resource Pack by nuska
    :: Living Wonder body ( ACBBE - Androgynous_CBBEv3_V3.2 by otmotm )
    :: Lactating breast texture by fair5210
    :: Sword for Giants (Frost Giants by exray catt)
    :: Freezer room throne (Ayleid Building Kit by ImperialSociety)
    :: Divine Cheese (Cutting the Cheese by treguld33)
    :: Knight of Order and Grummites (Vicn Creature Pack by Vicn)
    :: Daggerfall Sheogorath Outfit by Bobjohnson99
    :: Fine Long Iron (Golf Club of Vengeance by kotobus870)
    :: Old God model by Milhail on Nexus

    24890 downloads

    Updated

  16. SexLab Hormones SE (January 2025)

    This is the Special Edition / Anniversary Edition version of the mod. The Legendary Edition version is available at this page.
     
    What if your body could evolve and change according to your activity in Skyrim?
     
    SexLab Hormones is a relatively simple mod that tracks how frequently sex acts are happening to the Player and affects the shape of the player character accordingly (in the same way of Estrus Chaurus pregnancies or Pumping Iron with combat).
     
    The idea being a character having sex all the time would have hormone shaping his/her body accordingly (ok.. not biologically correct but this is SexLab we are talking about  ).
    Similarly, a lack of activity for a while returns the body to a less voluptuous stage.
     
    In short, the main idea of this mod is 'sex makes you sexier' (or amplifies your curves in sexual ways to make you more appealing and augment your teasing powers).
     
    Based on forum thread: http://www.loverslab.com/topic/21927-req-added-effects-plugin-for-arousal/
     
    Features:
     
    - Tracks sexual stats (number of orgasms total, number of daily orgasms, number of daily oral, anal, vaginal, and total number of acts/orgasms)
    - The number of sex acts in a day affects the rate of changes (increasing, stable, decreasing), as well as overall weight adjustments
    - Repeated orgasms affects the color of your skin, lips, eye-liner and cheeks (warmer with sexual activity, colder without). In theory, the changes should be race independent. They are relative to your default skin color and mask.
    - If supported by your shape/skeleton, breasts, butt and belly of female PC (belly a tiny bit, not enough to look pregnant) are adjusted as well to improve sensual curves.
    - SexLab arousal aware (early stages... not fully tested yet).
    - A masturbation spell with some unique animations (Thanks Zaz!)
    - Basic perks to health, stamina and magicka based on activity (less sex means more focus for magic, more sex means more health and stamina)
    - Dirty talk and cat calls as your body changes.
    - Chance of assault if sex in public.
    - Awareness of Estrus Chaurus and Beeing Female pregnancy states
    - Compatibility of Hormone's Succubus quest with PSQ Succubus and SexLab Deadly Drain
    - Side quests to become a succubus, a bimbo and change your gender in the process (with support for transgender if you want to).
     
    Details:
    Hormones can change your body shape in two ways.
     
    - using the default Weight value, which independent of any body mesh
    - and using scales on certain nodes of the skeleton, which is also independent of any body mesh
     
    What is important here is the choice of a skeleton, not a body type.
    I usually recommend XP32 Maximum Skeleton  but there are others out there.
     
    Stats are captured after each sexual action.
    Updates to the body happen once a day - at the midnight mark since detection is time based for each day.
     
    - If you have no sexual encounter in a day, body weight will start decreasing and skin color will turn colder (more blue in the skin)
    - If you have between 1 and 5 sexual encounters, you will be stable. You weight will not change and your skin color will gradually return to your initial skin color (captured when you started the mod)
    - If you have more than 5 sexual encounters in a day, body weight will increase and skin color will turn warmer (more red in the skin)
     
    Triggers:
     
    - Skin changes are triggered by orgasms (or lack there of)
    - Body weight changes are triggered by number of sexual acts
    - Body morphs changes are triggered by type of sexual acts (oral boosts breasts, anal boosts the butt area and vaginal boosts the belly area)
     
    In addition, sexual activity impacts health, stamina and magicka.
     
    - No sex gives you focus: magicka gets a boost, health and stamina are penalized
    - Moderate activity gives you balance: all three get a small boost
    - High sexual activity makes you sensual: magicka is penalized, health and stamina are increased
     
    Since the mod is still in testing stages, a number of things may happen:
     
    - Colors may not change a lot. I need to test the range of color changes to make sure it is noticeable and yet realistic and race independent.
    - Body morphs could spiral out of control depending on your base body shape. I put some safeguards in place but I had to eyeball them, so I could be off.
     
    Adding support for Immersive Hair Growth and Styling
     
    Immersive Hair Growth and Styling is automatically detected and replaces certain options from Hormones such as hair shaving, hair coloring or hair styling. I highly recommend it if you want to play with the Bimbo curse!
     
    Aknowledgements
     
    :: Succubus shape by Total13

    15092 downloads

    Updated

  17. SexLab Dialogues SE (January 2025)

    This is the Special Edition / Anniversary Edition version of the mod. The Legendary Edition version is available at this page.
     
    SL Dialogues is a companion resource for mods that need dialogues for relationships between the player and NPCs.
     
    These mods all need to define NPCs as a dom, a sub, or a romantic interest in some kind.
    Instead of recreating the same dialogue trees again and again, Dialogues mod just defines a shared dialogue tree with a few parameters about the kind of NPC we are dealing with. That way, each mod can focus on unique dialogues and quests instead of recreating the same basic actions.
     
    I am building up Dialogues in parallel with SD+ as a testing ground. My plan is to make Stories, Hormones, Mind Control and Alicia compatible as well, but Dialogue is available as a resource for any mod with minimal modifications.
     
    The idea is to be able to set a personality type for an NPC, along with their mood, trust and a few other parameters that other mods can make use of, and use these values to unlock the corresponding interactions with that NPC.
     
    It is an evolution of ideas I previously discussed in a thread about 'Sex Buddies' as well as a relationship dialogue tree originally contained in SexLab Stories (and removed a while ago).
     
    How does it work?
     
    SexLab Dialogues displays a new option when talking to NPCs ( [More dialogues] ).
    After talking to an NPC once, you will have another option to refresh the new dialogues ([Refresh dialogues]). That comes in handy as the relationship with the NPC evolves.
     
    Depending on values assigned to the NPC via storageUtil variables, it will display new dialogue trees: Romance, PC as Master, PC as Slave, Bestiality and Begging/Gifts.
     
    Current status
     
    For now, it implements mostly the first level of PC as Slave and Begging/Gifts. I will work on the Romance, PC as Master and Bestiality branches next month while I work on Stories and the Sisterhood of Dibella.
     
    It also includes a whole side quest to become a proper Blacksmith and Mage.

    38116 downloads

    Updated

  18. Sexlab Survival et Spank that ass texture realiste

    extract le fichier zip
    et copier et coller dans le mod original.
     
    Extract the data zip
    and copy and paste on the original mod
     
    Notice :
    peinture visage mettre l’alpha a 50% pour avoir l'effet le plus realiste
    face paint set alpha at 50% for have the most realistic effect
     
    et pour DOM pareille
    also for diary of mine
     
    seting -_-
     




    Spank that ass 65% alpha edited.zip

    1850 downloads

    Updated

  19. Gay Naughty Placeable Paintings and Notes Edition

    This is a replacer of paintings and notes for the excellent mod: QueenAcademe's Placeable Paintings and Notes at Skyrim Special Edition Nexus - Mods and Community
    Basically, install that cool mod and please read his install and manual for using, then overwrite with mine using a mod manager or your own manual way.

    Replaces everything with some of the late-night reefer filled musings of a horny gay Skyrim-er.... Enjoy! or Not!

    Please don't judge too harshly. Always value constructive criticism within reason...of course.

    415 downloads

    Submitted

  20. Irelia follower standalone ESL

    Fight for the First Lands !
                

                
    Mod Description

    Adding Irelia from LOL as a standalone follower to skyrim, you can get her by crafting a summoning scroll at the forge with 3000 gold, She got SMP Long hair or pony tail , No custom voice this time. 

     
    Theres two version to choose from you can pick which ever you want with Fomod installer. 
     
    Custom 3d eyes and teeth .

     
    Long hair and pony tail option. 

     
    She wears iron armor as default, you can get the armor mod in the image from here. 
     
    She uses your default female body for the sake of compatibility with armors, the mod also included a 3BA body slide preset that I made for the player to apply on the follower(a good way to give npc custom body shape if you use Obody), I make the preset as close to the body shape of Irelia.  
    Her body textures are made for 3BA body, but I also made an optional  BHUNP version in the formed installer, if you don't use a body replacer mod , the textures work with vanilla body too( with some miss matching)  
    Her Ai package is set to stay at where she is, so she will stay at where you dismiss her, is convenient if you don't use mods like "my home is your home".  


      


    


    


    


    


    


    And you can get the playable race from on my Patreon page

    


    



    Requirements:

    FHDTSMP(for the hair)
    Irelia bunny outfit ( Optional, is just a armor mod)

    Q&A
    why don't you just put her in the world as a recruitable follower? I did it this way instead of putting her in an inn somewhere is because moded npc has the tendency of not showing up sometimes, and to add a bit of a "effort" for the player to get a new follower.
     
    Can you make her a playable preset? I have a version with a playable race option on my Patreon page.
     
    I cant talk to the follower.
    Try save and load the save can solve the problem.
     
    The textures are missing. formod installer sometimes won't work if you are not using MO2, just use the optional files.

    860 downloads

    Updated

  21. Skimpy Outfit Replacer for Project AHO and Carved Brink CBBE HDT

    it's a loose version for Remodel AIO

    141 downloads

    Updated

  22. SexLab Fertility Mode Arousal

    What:
     
    A simple plugin to run a simple script that raises arousal during the Fertile period of Fertility Mode just prior to ovulation.
    The increase to arousal is quite significant over the course of a day.
    A roughly 120 point increase over 24 hours at the default exposure rate of 2.
    Alongside a high time-rate, this will demand sexual release at a time that could be risky for a wandering maiden.
    Or, maintain a state of arousal that might be dangerous traveling the lands of Skyrim, 
     
    Why:
     
    After finishing a playthrough as a werewolf with Creatures in Heat installed (arousal based on moon phase)
    I found that I didn't have a mod which dynamically raised arousal like CIH.
    With little difficulty I could pretty much avoid any consequences from high arousal in the mods I use.
    I could stay cold forever so long as my time-rate was managed. 
    This goes against my desire to have all those fun LL mods engage with gameplay, not just be a side distraction. 
     
    A second thought on my mind, even during the WW playthrough, was the disconnect of having a mod (FM3)
    that simulated the reproductive cycle, but didn't engage with arousal.
    I play with the Fertility Mode widget off so there's a bit of surprise to finding out, oops, you're fertile.
    Maybe pressing "Whatever you desire is fine" every time in SLEN wasn't a good idea.
     
    Generally, the body wants to make a baby and it will do whatever it can to make that happen when the time is right.
    Hence, raise arousal during the particularly vulnerable days of the cycle.
     
    How:
     
    With some, probably, really terrible code.
    I tried to keep it as simple as possible, but this is the very first time I've ever made code from "scratch".
    I tinker quite a bit within the framework of other author's code. I'd like to imagine I'm a smart. It seems to work for me.
    I can't guarantee it won't brick your cousin's Switch when you install it. 
     
    Specifically, the code attaches itself to the Fertile buff in Fertility Mode Fixes and Tweaks. It will start when you get the buff, end when it goes away. 
    You might need to have the Fertility Buff/Debuffs active in the Fertility Mode MCM for the buff to be active (and my mod will work) 
    This, as far as I am aware, is ONLY PRESENT in FM3 F&T. This will not work, afaik, with the basic Fertility Mode.
    I might find a way to do that if enough people don't use FM3FT. 
     
    In my opinion Fixes and Tweaks was the best thing to happen to Fertility Mode. It really changes the game with how well it runs.
    This alongside the extra features helps me overlook the fact that Futa's don't inseminate in this version.
    Though, I'm pretty sure subhuman0100 is aware and wants to fix that.
     
    Script source is bundled in the mod. Have a look. If you think it's garbage please let me know. Gently, I'm sensitive. 
     
    1.1.0 - 1.1.1 Added an MCM to the mod. Very simple. Turn the effect on or off, and adjust the amount of exposure per hour.
    Please remember that this is raw exposure being sent to SLA. It will be multiplied by your SLA set exposure rate. 
    3 exposure per hour is the original rate of the first release.
     
    Please let me know if there are any issues. I've never created an MCM before.
    I wanted to get some experience in as a test run before working on a bigger project.
    I've been inspired to create a much larger arousal mod to replace a couple other clunky files I've had in my load order.
    So hopefully that all will work out soon. 
    It sort of has! 
    SL Philia is available.
     
    Requires:
     
    SexLab Aroused Redux SSE
    (should work with the Babo/Baka Edit)
    Fertility Mode 3 SSE
    Fertility Mode 3 Fixes and Tweaks
    (read the mod page extensively if not already installed) 
     
    1.1.2 Is the normal version of FM
    1.1.3 Has the Fertile and First Semester Magic effects hidden in the magic menu
    A tweak for a more natural discovery of ovulation and pregnancy
    Choose one, then download the patch file in addition
     
     
     
     
     
     
     
     

    24207 downloads

    Updated

  23. Shortstack Uncensored - SE

    ShortStack_NG - 2.4
    New Version 2024-11-27. Requires new game.(probably)
    This mod requires, in my opinion, an intermediate level of modding experience, and familiarity with how files and mods are organized. If you have manipulated BodySlide files, or created your own mods and patches, then you will be able to get through this guide. For others, it might take a bit, but almost everything you need is here and on google.
    I have and can only test this on the GOG version of SkyrimAE and SE. It should work with everything that AddressLibrary supports.
    What is this?
    A while back, I found a mod by MorePrinniesDood (and others), which allowed for new races of the short variety including Goblins. I wanted to play Skyrim with a very Gobliny playthrough this mod is an effort towards that. Not only does the original (and this mod) include Goblins, but 4 other short races:
    Goblin
    Gnome
    Deep Gnomes
    Nixies
    Kobolds
    In addition to the new races (see below for more information on each) it includes new features to enhance and expand playthroughs using the short races. Briefly these are:
    Custom body type support
    Custom bodyslide meshes (armor swapping)
    Game mechanics to restrict armor until it is resized
    In the future there will be more features and flavor content to improve the short stack experience and make the gameplay more interested or different.
    This mod is still a beta, and might break your game. It requires a new game.
    This mod does require manipulation of files in mods and has a high degree of customization.
    How the Mod works
    Basics
    The esp included contains the races, keywords, and powers for the races. The SKSE plugin works by watching equip events on the player, and then at the time of equipping, switches the mesh of an armor for different one at a prefixed path. For example, if you equip an armor that refers to the mesh at meshes/armor/cool_hat.nif, this mod checks for an alternate mesh at meshes/shortstack/armor/cool_hat.nif. If the replacement exists, then we add a new ARMA (ArmorAddon) record to the armor that contains the rewritten path and the race the player is playing. This change happens at runtime, and is not persisted or saved, so it should not corrupt or break any save files.
    Refitted Armor
    When an armor is equipped, the skse plugin looks for the existence of a keyword called SSP_ModifiedArmor, which denotes that this armor has been created by the player to work for the short races and should not incur any penalties. If the armor does not have this keyword, then a corresponding penalty for “Ill Fitting Armor” is applied. These debuffs correspond to the armor parts of boots, gloves, and body armor. Clothing does not incur any additional penalties.
    How to Refit Armor
    To refit an armor, the player has a lesser power called “Access Sewing Kit”. This will open a limited crafting window that shows the currently equipped armor that can be refitted. To refit the armor you will need to have “Sewing Supplies” in your inventory. These can be crafted at a forge for the cost of 1 Iron Ingot, 1 Leather Strip, and 1 Linen. They are consumed in the process of refitting. The old armor is consumed by this process, and the player is given a new refitted armor as a replacement. This new armor will no longer incur penalties from wear, and is denoted by “Resized” in the name.
    See the Technical Details section below for information on how this works
    Installation
    Hard Dependencies
    Only tested on SkyrimAE (GoG) and SE 1.5.97 – will probably work with other SE/AE
    SKSE (https://skse.silverlock.org/)
    Address Library (https://www.nexusmods.com/skyrimspecialedition/mods/32444)
    RaceCompatibility (https://www.nexusmods.com/skyrimspecialedition/mods/2853)
    USMP (https://www.nexusmods.com/skyrimspecialedition/mods/49616)
    NL_MCM (https://www.nexusmods.com/skyrimspecialedition/mods/49127)
    Goam’s Elven Ears (https://www.nexusmods.com/skyrimspecialedition/mods/99528)
    A Mod organizer, I use MO2. If you are using something else, you will need to deal with it on your own. I will write instructions for MO2.
    Soft Dependencies
    Bodyslide (https://www.nexusmods.com/skyrimspecialedition/mods/201) – Required for ArmorReworker
    OBody Next Generation (https://www.nexusmods.com/skyrimspecialedition/mods/77016) – Please read the section below
    A bunch of BodySlide enabled clothes and armors, vanilla replacers, whatever.
    A patch for FertilityMode is included (baby goblins!), its rough and probably needs some improvement, but it does work.
    A patch for The New Gentleman is also included, for those that need schlongs.
     
    About OBody Next Generation
    So when I created the first version of this mod, OBody Next Generation (https://www.nexusmods.com/skyrimspecialedition/mods/77016) didn’t exist, and wasn’t a thing. At the time I was using ImmersiveArmorSwapper to accomplish the mesh swapping to get the right looking armor for short races. This was a cumbersome and annoying process, and included some not great dependencies for the player.
     
    OBody-NG allows for dynamic swapping of body presets for players and NPCs. This means you can have a preset for your shortstack and only apply it to yourself, which (if you built the bodyslides) will show correct armor of the correct size on your character, without having to create new meshes for short stacks in bodyslide.
    So you might ask the question: “If it already lets me have correct armor shapes on my shortstack, then why do I need this mod?”
    The answer is, unless you really want to get precise, you probably don’t need to do anything in this guide with ArmorReworker or Bodyslide. However, if you want to have the NPCs wear basic looking vanilla stuff, and your short races to have something more wild or different, then you will definitely want to proceed with the ArmorReworker steps below.
     
    In closing, it is completely compatible, and actually does a good portion of what this mod does, unless you want more immersion. I personally use it alongside this mod, and can recommend it.
     
    Personalization
    The mod comes with prebuilt body meshes. You should probably copy your preferred ones over those.
    The mod comes with BHUNP Meshes and Textures, if you want to use something else, you will need to replace some files with your own.
    These are found inside the mod at meshes\shortstack\actors\character\character assets
    The mod comes with a BodySlide preset, but you might want to use your own
    These are found inside the mod at CalienteTools\BodySlide\SliderPresets
    High Poly Heads are included, but you can switch these out for your own meshes
    These are found inside the mod at meshes\shortstack\KL\High Poly Head
    The mod uses XPMSE skeletons that have slight customizations to the node sizes, you can always replace these with your own.
    These are found inside the mod at meshes\shortstack
    The mod uses Demoniac skins for BHUNP, you can switch these to your liking
    These are found inside the mod at textures\shortstack
    Installation Process
    Install the fomod, please read each section, this is a tempermental process that needs care
    Optionally Personalize the installed meshes, presets, textures (see above).
    If you have decided to use ArmorReworker see that section below
    Start a new game
    Configuration
    The configuration file for the plugin is at skse/plugin/ShortStack-NG.toml. Here are the available options:
    ESPName This is the name of the mod’s esp file where the keywords are found
    RaceKeywordEditorId This is the keyword that is used to identify a short race
    ModifiedArmorKeywordEditorId This is the keyword that determines if an armor is refitted for shortraces (only used if EnableRefitPenalty is true)
    SewingSuppliesEditorId The editor id of the sewing supplies
    CraftingBenchKeywordEditorId The crafting keyword used in armor refitting
    CheatSewingSupplies Sewing supplies are automatically added (used for debug)
     
     
    Additionally, there are now new configs on a per-race basis. These config files must have the ssp_conf suffix.
    RaceEditorId EditorId of the Race
    NegativeArmorSpellEditorId EditorId of the Effect to apply when body armor doesn’t fit
    NegativeBootsSpellEditorId EditorId of the Effect to apply when boots do not fit
    NegativeGlovesSpellEditorId EditorId of the Effect to apply when gloves do not fit
    ApplyInequality Should the SLS_Inequality keyword be applied (if available)
    EnableSwap Should ARMA records be swapped to show different NIFs when this race wears something
    EnableRefit Should penalties be applied when wearing ill fitting attire, and should we make crafting recipes for them
    ModelPrefix This is the prefix to use when looking for nifs for this race
    ModelPrefixResized This is the prefix to use when looking for nifs of resized armor of this race.
     
    Armor Reworker
    See this post for more info:
     
    ArmorReworker has been rewritten from the ground up. Its primary function is to find all BodySlide files, and then make a copy of them with a new name, and a new output location, specified by the prefix. This prefix MUST be the same in the plugin’s ini file, and I honestly would recommend not changing it, since that is untested.
    This process can take a LONG time depending on the speed of your computer, the amount of bodyslide files you have, and other factors.
    If you need to run it again, be sure to watch out for files from previous runs, as they will get double prefixed.
    Once you start ArmorReworker
    If using MO2, then you will need to add an executable for the “ArmorReworker” application. This executable is found in the mod at ArmorReworker/armor_reworker.Desktop.exe
    Open armor reworker from MO2
    Click the icon next to “Search Path” and choose the directory where your bodyslide files are located. This can be your top level “mods” directory in MO2, or an individual directory.
    If you are using OBodyNG, I would stick to individual mods and overwrites as needed, ymmv.
    Next Click the icon next to “Output Path” and choose the directory where you want to write the output files. I highly suggest that this is a newly created empty mod directory, or an empty directory somewhere else.
    Select your prefix and slider group name accordingly. The default prefix of “shortstack” is pre-configured. The slider group is how BodySlide will show the group in its filters.
    Then click “Gather Files”. This can take a LONG time depending on how many mods and how deep the folder structure is, be patient.
    Once that is done click “Process Files”. This will populate the selection tabs below, be patient.
    You can now expand selections and enable the slider sets you want to make conversions of. The three buttons here are for “Selecting All”, “Selecting By Filter”, and “Reset All Selections”
    The first tab will show all possible NIFs that can be created from the found BodySlide files.
    The second tab will show only those NIFs that are referenced in multiple files, i.e. HighHeel boots versus normal
    The final tab is for reviewing before clicking “Write New Files”
    Move to the last tab and click the write files button, be patient.
    Open BodySlide and build the meshes!
     
    BodySlide Extra Info
    You will definitely want to have ArmorReworker create BodySlide files for your preferred body. This happens mostly automatically if you point ArmorReworker at your Data/ directory.
    How to have short race specific armor meshes
    The normal mesh for the armor is located in some directory like this meshes/neat_outfit/sweet_shirt.nif. With this mod, you can have an alternate mesh in meshes/shortstack/neat_outfit/sweet_shirt.nif. The mod will automatically switch to using the new nif instead of the old, when worn by a short player.
    A new feature is the resized prefix. Now you can have a different model when wearing the above sweet_shirt.nif, but a secondary prefix can also be used once that Sweet Shirt has been cropped to fit. See ModelPrefixResized in the config. This does require a second run of ArmorReworker to create outputs for this other prefix.
    This can be further customized by semi-automatically using different vanilla replacers and ensuring you only build them from the shortstack prefixed bodyslides.
    TODO: put more info here
    Potential Bugs
    The persistence of dynamically created armor (when using resize) requires saving a cache of that data. This is saved in a .bin file. Sometimes, this file needs to get rebuilt in the OnLoad hook of SKSE. The quick and dirty work around for this right now is to immediately kill your character after a Load to force a re-load. This should only happen when loading an old save when formIDs of armors have changed – This should ONLY happen if you are adding/removing mods during a playthrough.
    Adding races to this mod
    It probably works something like this (ymmv):
    Make this mod’s ESP a master of your new race
    Add the SSP_ShortRace keyword to your race
    Make a .ssp_conf file for your race
    Done?
    Credits and Sources
    MorePrinniesDood - For the original
    goampuja - For the ears https://www.nexusmods.com/skyrimspecialedition/mods/99528
    Authors of Demoniac Textures https://www.nexusmods.com/skyrimspecialedition/mods/19355
    factoryclose - For BHUNP https://www.nexusmods.com/skyrimspecialedition/mods/31126
    Ousnius and Caliente - For BodySlide https://www.nexusmods.com/skyrimspecialedition/mods/201
    CharmedByron - For CommonLibSSE https://github.com/CharmedBaryon/CommonLibSSE-NG
    PowerofThree - For papyrus extender and other stuff https://www.nexusmods.com/skyrimspecialedition/mods/22854
    gottyduke - For a better template to start plugins from: https://github.com/gottyduke/SKSEPlugins
    Thiago099 - For examples of making form persistence work (I was missing a few steps from my implementation): https://github.com/Thiago099/DPF-Dynamic-Persistent-Forms
    Everyone in the modding community for their efforts
     
     
     
    Known Bugs (for now)
    - Some armors from TAWOBA and TEWOBA are not showing correctly.
    - skse log is super spammy
    - small memory leak on long play

    3959 downloads

    Updated

  24. Collectible Waifu Cards (texture replace)

    Hello!
     
    For starters, English is not my native language, so forgive me if it's misspelled or just plain wrong. If you show me how to write better, answer me and I will make changes.
     
    This mod is my retexture of the beautiful mod "Collectible Waifu Cards" (By doragonmaid).
    In short, then the mod distributes cool collectible cards throughout Skyrim, which can then be viewed in a special place (read the description of the original mod).
     
    My mod is just redrawn cards. They are even more explicit, vulgar and evil. 
    ATTENTION! 
    The images include yiff in its many forms (genital presentation, gays, lesbians, group sex), as well as extreme sex in the "Darkness" cards, where there are zombies. All characters are over 18 years old, even if they look too young.
    There is no anime on the cards.
    In addition, I made two versions of the mod: boys and girls. Cards from these options can be mixed as desired. Do you want to see only boy dragons? Please. Look at Anubis the girl? That's possible too. Everything for your pleasure.
     
    Here is a list of 227 cards (names from the original mod in brackets):
     
     
    Requirements: "Collectible Waifu Cards" version 3.1.5
    Installation: in the archive, move the contents to the address: 
    (your Waifu Cards mod)\textures\ with replacement. You may need to confirm in Vortex (mods - deploy mods) if you are using it.
     
    All images are generated in Stabble Diffusion and there are no copyrights. But if you decide to distribute, be sure to write a link to the original mod, to the very first mod, and to my retexture. 
    Very big thanks to the author of the original mod doragonmaid and for allowing to make my own textures,
    and also thanks to the author of the very first mod InsanitySorrow's modder's resourse
     
    Files:
    CWC Female.7z - archive with girls textures
    CWC Male.7z - archive with boys textures
    ESP Eng,7z - .esp file with updated text in English 
    ESP Rus.7z - .esp file with updated text in Russian
     
     
     
    UPD
    Hello and Happy New Year!
    I suddenly realized that many users have problems with DDS files. Therefore, I added a new archive "Sorted.7z", in which all DDS files are divided into folders, characters and gender. Now changing textures to suitable ones is very easy!
     
    CWC Male.7z ESP Eng.7z ESP Rus.7z CWC Female.7z
    Sorted.7z

    1396 downloads

    Updated

  25. Subtle Cumshot animation for SOS / SAM / TNG -fixed-

    First of all, I am very sorry for leaving a errorenous file unattended for so long, and after I realized my mistake after I started playing with SL again, I low-key panicked and temporarily deleted the mod and it's support thread. I took my time to re-export the animation file correctly, hopefully getting rid of the infamous schlong-stub, and was kinda waiting for the right time to re-upload it in a fully working state. I'm not really active on this site, and with my self-consciousness having gotten worse over time, I've been distancing myself from this site even more. Working on adult mods has never really been my strongest side, but then I know I can't completely give up on what I've started, so I'm giving this mod another chance. So I'm hoping re-uploading this in a working state will at least give me some peace of mind.
     
    Anyway, this mod supposedly adds a new schlong animation during orgasm, editing the script from Cumshot (this script edit was courtesy of @OsmelMC ). Depending on your mod setup (like having CBPC), the animation may appear be not as much apparent. The animation is supposed to play out as the schlong beginning to bob while the balls pull tight up in the sack, in a pulsating motion. And something I've always known is that mods like SOS actually has room for custom animations with a filename like "SOSCustomXX" with a suffix ranging from 00 to 09.
     
    For those who only want to test out if the animation displays correctly, undress the actor, open up the console, click on them and enter "sae soscustom00". Then to stop the animation, enter "sae sosflaccid".
    Edit: I posted text files which can be extracted to your base game folder (Skyrim or Skyrim Special Edition), they will require some editing before you use them ingame, where the XX's is replaced with the index of Cumshot.esp, which can be looked up in Wrye Bash. Then ingame you open up the console, click on the NPC and enter "unequipall", followed by "bat cumon" (or "bat cumoff").
     
    Edit2: I'm looking to contact the author of Cumshot Update and have them potentially help make my mod compatible.
     
    If you have any questions, please contact me, I will try my best to respond asap, despite not being very active on this site.
     
    Preview:
     
    Requirements:
    -Any SOS- or SAM-based mod (also including SkyFurry), or TNG
    -Cumshot (My file needs to overwrite it)
     
    Be sure to check out my other mod Better Cumshot Decal Textures
     
    Installation:
    Download the archive based on which version of Skyrim you're playing, drag-and-drop it into the mod manager application you're using (like MO2 or Vortex)

    7648 downloads

    Updated

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