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LV Wildlife + MNC Patch + SLAL View File Ever thought that Skyrim is lacking in the creature and animal department? Do you care for new creature types? Is the amount of animations available never too high? If you've found yourself thinking these questions then my mod may be of use! This mod comes in 3 parts - a Safe-for-work base mod, a MNC patch and some spiffy new SLAL with new creature types. If you wish to play with these downloads, a new savegame is required. Upgrading procedures may require a new game too, depending on how creatures are adjusted. If you don't need or want the nsfw aspects, download the base mod "LVWildlifeV1". Things will be less tricky to upgrade if you only have the sfw base mod. New creatures with full MNC support - Quick list Aardwolf Striped and Brown Hyenas Snow Sheep (gender dimorphic too) Okapi Fallow Deer Gazelle Zebra New creatures with TBA or partial support Turkey Vulture and Eagle Brown Bat Lynx Hammerhead Shark Alligator Gar Saltwater Crocodile Ringtailed Lemur Giraffe Swans and Ducks Pygmy and regular Hippos Dynamic Animation Replacer is required in order to see the new bat and bird of prey animations. These are outside of SLAL and are in the base mod. These animations are very heavily work-in-progress. Extra base mod info: New fish to catch as custom ingredients, a handful of extra ingredients, pelts and meat dropped by some of the new creatures. Not compatible with CACO, or leveled list creature edits such as Demonic Creatures and Skyrim Immersive Creatures. Some SFX support for select animals. Detailed list on creature support, lot of reading: Patch info: Must override More Nasty Critters, depends on its files. Also relies on ABC but needs to overwrite if necessary. SLAL info: Animations for Giraffes and Waterfowl, more to come: MxM Waterfowl Duo MxF Waterfowl Duo M Humanoid on F Waterfowl MxF Giraffe Duo Plans and ideas: Note: This mod is not tested on AE. There is currently no backport for LE. If you have any questions, bugs to report, and so on let me know. This mod is far from full of content and is subject to updates. File credits: Robobirdie for New Creatures Skyrim Resources MihailMods for Giraffes Public Domain model ports from ZT2 mods - ZTABC Team, JimmyzHoopz, Aurora Designs, Zerosvalmont, Stewe90, Hendrix, Nessich, Ron, CrookedJaw, Tamara Henson, etc Animations by me Creature junk from More Nasty Critters, ABC, etc. Extra creature junk modeled by me Bat model and texture by me MMG for MNC Bakafactory for ABC Submitter BetLV Submitted 02/20/2022 Category Adult Mods Requires Dynamic Animation Replacer, Unofficial Skyrim Special Edition Patch, Horny Creatures of Skyrim, More Nasty Critters, Sexlab Animation Loader, Dawnguard, Hearthfires, Dragonborn, Animated Beast Cocks, all requirements of these Regular Edition Compatible No
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(and 28 more)
Tagged with:
- animal
- morenastycritters
- mnc
- bestality
- animal sex
- creatureanimation
- animation
- sexlab mnc
- wildlife
- non-lore
- exotic
- slal
- sse
- dar
- new creatures
- creature support
- npc
- leveled lists
- ingredients
- crafting recipes
- customrace
- custom creature
- giraffe
- animations
- custom animations
- sex animation
- creature on creature
- birds
- nsfw
- r18
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(LE/SE) Cum Alchemy Remastered View File Cum Alchemy Remastered adds new ingredients to various NPCs and creatures, all of which are vials of their delicious cum. Each vial of cum has varying alchemical effects respective to their species. For example, argonian cum has a waterbreathing effect while khajiit essence has a night eye effect. This alchemy mod is derived from the works of ffabris and RufusTVoltaire. This mod does not add new alchemical effects. It is simply an add-on to vanilla alchemy. Drink to your heart's content, my fellow cum enthusiasts! Requirements Skyrim SE or LE (mostly likely works with AE too) Official DLCs (Dawnguard, Dragonborn, and Hearthfire) Features Over 50 different ingredients to collect via looting, purchasing, or through sex (with the appropriate add-ons) Over 80 cum-themed potions, poisons, and food items to swallow and use Ability to masturbate and collect a vial of your own cum once every 6 hours via a spell A shop, Natural Harvest, with two gorgeous shopkeepers located near Ansilvund/Shor's Stone for all of your seminal needs Integration with needs mods, NSFW/SexLab mods, and alchemy overhauls (see compatibility section below) Optional Add-on SL Triggers (v12+; released on June 5, 2022 or later) - Allows collection of vials through sex This is an SE only mod and may not work for LE users of Cum Alchemy Remastered. The LE equivalent of this mod (SexLabUtil1) doesn't seem to offer similar functionalities as SL Triggers. Modified trigger commands by gdfll for NPC-NPC collection. Spell Perk Item Distributor (SPID) - Allows collection of vials by killing foes and distribution of some potions/drinks to NPCs Ingredients [57] (Italics = Uncommon, Bold = Rare, * = Only Available at Natural Harvest) Beverages [26] (Blue = No Recipe) Food [28] (Blue = No Recipe) Potions [16] (Green = Recipe) Poisons [13] (Green = Recipe) Merchants (They will stock up to 1 rare, 3 uncommon, and 5 common ingredients as well as up to 7 food, potion, and poison items) Falkreath - [Grave Concoctions] Fort Dawnguard - [Florentius Baenius] Khajiit Caravans - [Ri'saad (A), Ma'dran (B), and Ahkari (C)] Markarth - [Hag's Cure] Near Shor's Stone/ Ansilvund - [Natural Harvest] Raven Rock - [Milore Lenth] Riften - [Elgrim's Elixirs] Riverwood - [Riverwood trader] Solitude - [Angeline's Aromatics] Tel Mithryn - [Tel Mithryn Apothecary] Volkihar Keep - [Feran Sadri] Windhelm - [The White Phial] Winterhold - [Birna's Oddments] Whiterun - [Arcadia's Cauldron] Compatibility Apothecary - Compatible. Requires Apothecary - Food and Drink Addon. Tweaks consumables to be in line with Apothecary. Last Seed - Compatible out of the box. Milk Mod Economy - Compatible. Craft cum vials by purifying MME race milk (default, vampire, werewolf) and combining it with MME male semen. The conversion recipes are hidden until the book "Semenologist's Guide to Milk Purification" and the required items are in your inventory. It is only available for purchase in Natural Harvest. SunHelm - Compatible out of the box. SL Pheromones - Compatible out of the box. SL Survival - Compatible. Craft SL Survival cum potions using the corresponding vials and by having the book "Semenologist's Guide to Survival" in your inventory. The book is only available for purchase in Natural Harvest. Future Plans Notes This is my first time modding so please be gentle with me. 🥺but I can handle a little roughness. 😉 Assets were used without permission (but with credit as stated on the mod pages) so hopefully it doesn't become a problem. None of the artwork included in this mod are mine, but I tried to give credit where I can. Please let me know if there is someone I forgot to credit. If any of the artwork is yours and you want it removed, please contact me and I will do so ASAP. This mod will most likely remain script-free because I don't know anything about it and don't currently have the time to learn about it. This mod has scripts as of version 1.5! Updates, if any, may be sporadic since I'm busy doing life things. Version Numbering V x.x - Big updates V x.x.x - Small updates and fixes Known Issues Hentai Creatures - Hentai Werewolves give nothing. Sometimes reloading a save is necessary since summoned creatures will no longer give vials after a few encounters. Frequently Asked Questions I'm not getting any vials of cum after having sex. What do I do? Refer to the screenshot showing two possible setups for SL Triggers. Change "if actor race" to either "any" or "partner not player". Change gender to either "male" or "any". I always get Altmer/Ash Hopper cum after sex and it's so frustrating. What do I do? This issue should be fixed in versions 1.6.2+ with the introduction of mysterious vials. Changelog Credits _____________________________________________________________________________________________________________________________________________________________ NOTE: This mod is released under Creative Commons Attribution-NonCommercial-ShareAlike. In other words, feel free to make changes to the mod in any way you like, and upload the changed version. You do not need to ask permission. If you do so, you must credit me, and your version must be free. Further, you also need to credit any other mods used as resources, including those used in my original. Your own creation must in turn be released under these same conditions. Submitter RangerEdas Submitted 02/05/2022 Category Adult Mods Requires Official DLCs (Dawnguard, Dragonborn, and Hearthfire) Regular Edition Compatible Yes
- 221 replies
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Version 1.4.0
7,658 downloads
Ever thought that Skyrim is lacking in the creature and animal department? Do you care for new creature types? Is the amount of animations available never too high? If you've found yourself thinking these questions then my mod may be of use! This mod comes in 4 parts - a Safe-for-work base mod, a MNC patch and some spiffy new SLAL with new creature types, and some various esps. There's a patch for CACO, and you can also find a Sexlab More Creatures edition I modified to suit this mod. If you wish to play with these downloads, a new savegame is required. Upgrading procedures may require a new game too, depending on how creatures are adjusted. If you don't need or want the nsfw aspects, download the base mod "LVWildlifeV1.x", without the MNC in name. Things will be less tricky to upgrade if you only have the sfw base mod. New creatures with full MNC support - Quick list Aardwolf Striped, Spotted and Brown Hyenas Snow Sheep (gender dimorphic too) Okapi Fallow Deer Gazelle Zebra White Tailed Deer Painted Wild Dog African Lion Ringtailed Lemur Wolf overhaul - this has many wolf variants and the stronger 'alphas'. Other wolf replacers will not be compatible. New creatures with TBA or partial support Turkey Vulture and Eagle Brown Bat Lynx Hammerhead Shark Alligator Gar Saltwater Crocodile Giraffe Swans and Ducks Pygmy and regular Hippos White Rhinoceros No plans on support yet Great Blue Heron Dynamic Animation Replacer is required in order to see the new bat and bird of prey animations. These are outside of SLAL and are in the base mod. These animations are very heavily work-in-progress. Extra base mod info: New fish to catch as custom ingredients, a handful of extra ingredients, pelts and meat dropped by some of the new creatures. Leveled list edits to animals will not be compatible without some work. CACO patch is available. Some SFX support for select animals. Detailed list on creature support, lot of reading: Patch info: Must override More Nasty Critters, depends on its files. Also relies on ABC but needs to overwrite if necessary. This mod needs to overwrite Sexlab animation loader if you generate animations in SLAnims with this installed. SLAL info: Animations for new creature types - Giraffes and Waterfowl plus some extras on occasion: MxM Waterfowl Duo (anal) MxF Waterfowl Duo (vaginal) M Humanoid on F Waterfowl (vaginal) MxF Giraffe Duo (vaginal) M Giraffe on M Humanoid (oral) MxF Deer Duo (vaginal) Plans and ideas: Note: This mod is not tested on AE but these files alone seem to be in the clear for AE. There is currently no backport for LE. If you have any questions, bugs to report, and so on let me know. This mod is far from complete and comprehensive and is subject to updates. File credits: Robobirdie for New Creatures Skyrim Resources MihailMods for Giraffes Public Domain model ports from ZT2 mods - ZTABC Team, JimmyzHoopz, Aurora Designs, Zerosvalmont, Stewe90, Hendrix, Nessich, Ron, CrookedJaw, Tamara Henson, Zebrasorus, AccrusedSun, Lgcfm, etc Animations by me Creature junk from More Nasty Critters, ABC, etc. Extra creature junk modeled by me Bat model and texture by me MMG for MNC Bakafactory for ABC-
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- animal
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(and 28 more)
Tagged with:
- animal
- morenastycritters
- mnc
- bestality
- animal sex
- creatureanimation
- animation
- sexlab mnc
- wildlife
- non-lore
- exotic
- slal
- sse
- dar
- new creatures
- creature support
- npc
- leveled lists
- ingredients
- crafting recipes
- customrace
- custom creature
- giraffe
- animations
- custom animations
- sex animation
- creature on creature
- birds
- nsfw
- r18
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Lover's Essences - Essences and Ingredients
private_johny posted a blog entry in Lover's Essences Development Blog
In this post i share with some information about main mod mechanics - Essence Collecting. My main idea on race-specific properties/effects of essences. Essences collected from being (human, elf, beastfolk race, aimal, creature), contains its race effects. As example, for Nords - cold resist, for Argonian - water breathing, horse - increasing stamina. For playable/custom races we have possibility to collect gender-specific essence - sperm or squirt. So if you play male character, you get after sex your sperm and squirt of your female partner (as example). For animal races you get it's sperm - wolf, bear, horse, troll and other - because most creatures a males. Yes, we have some male-on-female-creature animations, but it uncommon variant. Playable race essences (human, elfs, beastfolk races) have some grades of quality Raw Essence - fresh collected essence, not so effective. Distilled Essence - you get it through distiallation process on alchemy table. Concetrated Essence - you get it after concetration with special sellable ingredient (catalyst) Racial Essence - high-level essence, required for some potions with race effects. Essence collecting process full-controlled by my mod, use Sexlab hook system, and no need other mods to work. Essence collecting requires bottles in inventory and special collector skill, which you get due to quest line. Skill level affects on count of received essences, their quality. For collecting purposes in shop basement i place some animals in cells. New creatures will be accessible by quest line. Also, i provide "Conjuring Book" for some unusual creatures - Seekers, Atronachs, Dremora, Ghost and other non-animal creatures. This also can be accessible as quest reward. The main difference between these essences and ordinary ingredients is the absence of a magical effect. Technicaly, it realized by consumables/ingestibles (ALCH-form) with blank effect. You can't use standard alchemy table for its combining, you can teach effect by consumming. Mixing will be carried out strictly according to specified recipes, the availability of which will depend on the skill level. Other ingredients Also i add some other ingredients, from other games (Oblivion, Morrowind, TES Online). They will work as regular, standard effects based on TES Wiki/Lore Books description. Some of its will be collectible/plantable, some sellable by vendors (i update leveled lists of vendors). For some of its i plan use Special Flora ingredients, or public models of some IRL herbs/plants. May be in future i add some harvesting functions - tree sap, blood, organs. Ingredients effect book I provide custom mechanic for teaching properties/effects of all vanilla ingredients - Book of Alchemist's Knowledges. This special book will be placed in main laboratory, and with it activator you can randomly teach new effects of vanilla ingredients - no more consuming. Access to this feature, of course will be granted due to quest line, and will be limited and time (once a day).-
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Shop "Lover's Essences" is a main location of mod. Exterior/Location Shop located near Half-Moon Mill and Evergreen Groove, slightly north of the road. It's have 2 buildings, on Whiterun-style, small pound. Main building - alchemy shop, second buulding - tavern/bakery for future release. Near shop growth some herbs, spawns moth. Also i plan add stable with horse (for quest line). Main building Main building is an ordinary/typical alchemy shop - shelves with ingredients, books, potions, a merchant behind the counter. Nothing unusual. Shop building divided for several areas/zones. Main shop area. As i say, shelves with books, ingredients, potions, standard alchemy table. Owner's living area. Small kittchen, storage, bedroom on second floor. Locked by key. On second floor - Player's room. You can own it after quest line completing. Locked. Small room with no appointment. Previously, I used it to test alchemy equipment, but now I have transferred the functionality to the main laboratory. May be i replace it with something else. Main functionality located at Basement floor. Door to this cell located on shop's first floor, in front of the store entrance. Basement floor This cell separated for 2 zones. First zone with public/everyone access. Its tavern/inn. It's have 4 guest rooms, long hall with tables, bookshelves, various decorations. Also i plan add kittchen zone, party room, bathroom and some special (kinky) rooms. Second - restricted access area. You will get key to enter it due quest line. This area needed for special mod functionality and contains this rooms. Alchemy Lab and Storage - with books, ingredients, special apparature Orangery Creature cells Small internal hall for future purposes. Decoration, assets, resources, arts, content Commonly i use mostly vanilla assets and some popular modders resources packs. Oaristys clutters Balcer's animated door for storages k13ran64 planters Blary's OpenBooks, BookSets, WallArt, IngredientsDrawers AwesomePotions for new ingredients and potions. But i create new textures for some books/wallarts, some new models of laboratory flasks/equipment, and other assets. In basement cell. public area i use some NSFW arts from differents authors, for location themization. It's semi-vanilla wallarts, fantasy, with different thematics(moslty straight, toying, orgy, cum collecting, bestiality) and fantasy characters (elfs, orcs, demons, draenei, demons/succubus). Now its about 30 different arts, that i use in location. I plan add some erotic statues in public halls and some special rooms, some adult furniture, some books with erotics content. For quest/story reasons i currently writing some books about alchemy and add some vanilla alchemy book from other games of TES universe.
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- alchemy
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Version 1.6.6
13,918 downloads
Cum Alchemy Remastered adds new ingredients to various NPCs and creatures, all of which are vials of their delicious cum. Each vial of cum has varying alchemical effects respective to their species. For example, argonian cum has a waterbreathing effect while khajiit essence has a night eye effect. This alchemy mod is derived from the works of ffabris and RufusTVoltaire. This mod does not add new alchemical effects. It is simply an add-on to vanilla alchemy. Drink to your heart's content, my fellow cum enthusiasts! Requirements Skyrim SE or LE (mostly likely works with AE too) Official DLCs (Dawnguard, Dragonborn, and Hearthfire) Skyrim Script Extender (SKSE) This mod does not contain a SKSE plugin (.dll file) so it should work if your SKSE and Skyrim installions are version matched. Features Over 50 different ingredients to collect via looting, purchasing, or through sex (with the appropriate add-ons) Over 80 cum-themed potions, poisons, and food items to swallow and use Ability to masturbate and collect a vial of your own cum once every 6 hours via a spell A shop, Natural Harvest, with two gorgeous shopkeepers located near Ansilvund/Shor's Stone for all of your seminal needs Integration with needs mods, NSFW/SexLab mods, and alchemy overhauls (see compatibility section below) Optional Add-on SL Triggers (v12+; released on June 5, 2022 or later) - Allows collection of vials through sex This is an SE only mod and may not work for LE users of Cum Alchemy Remastered. The LE equivalent of this mod (SexLabUtil1) doesn't seem to offer similar functionalities as SL Triggers. Modified trigger commands by gdfll for NPC-NPC collection. Spell Perk Item Distributor (SPID) - Allows collection of vials by killing foes and distribution of some potions/drinks to NPCs Ingredients [57] (Italics = Uncommon, Bold = Rare, * = Only Available at Natural Harvest) Beverages [26] (Blue = No Recipe) Food [28] (Blue = No Recipe) Potions [16] (Green = Recipe) Poisons [13] (Green = Recipe) Merchants (They will stock up to 1 rare, 3 uncommon, and 5 common ingredients as well as up to 7 food, potion, and poison items) Falkreath - [Grave Concoctions] Fort Dawnguard - [Florentius Baenius] Khajiit Caravans - [Ri'saad (A), Ma'dran (B), and Ahkari (C)] Markarth - [Hag's Cure] Near Shor's Stone/ Ansilvund - [Natural Harvest] Raven Rock - [Milore Lenth] Riften - [Elgrim's Elixirs] Riverwood - [Riverwood trader] Solitude - [Angeline's Aromatics] Tel Mithryn - [Tel Mithryn Apothecary] Volkihar Keep - [Feran Sadri] Windhelm - [The White Phial] Winterhold - [Birna's Oddments] Whiterun - [Arcadia's Cauldron] Compatibility Apothecary: An Alchemy Overhaul - Compatible. Requires Apothecary - Food and Drink Addon. Tweaks consumables to be in line with Apothecary. Complete Alchemy and Cooking Overhaul - Compatible. Tweaks consumables and associated recipes to be in line with CACO. Last Seed - Compatible out of the box. Milk Mod Economy - Compatible. Craft cum vials by purifying MME race milk (default, vampire, werewolf) and combining it with MME male semen. The conversion recipes are hidden until the book "Semenologist's Guide to Milk Purification" and the required items are in your inventory. It is only available for purchase in Natural Harvest. Race Compatibility - Compatible out of the box. Requiem: The Gameplay Overhaul - Compatible. Consumables are available for purchase from vendors. SL Pheromones - Compatible out of the box. SL Survival - Compatible. Craft SL Survival cum potions using the corresponding vials and by having the book "Semenologist's Guide to Survival" in your inventory. The book is only available for purchase in Natural Harvest. Soulgem Oven 4 - Compatible out of the box. Toggle automatic swapping between SGO4 semen and CA cum vials in the MCM. SGO4 semen will be automatically swapped to CA cum vials when loading Cum Alchemy Remastered for the first time and whenever you obtain these items. Items already in the player's inventory may not swap unless dropped and picked up again. SunHelm - Compatible out of the box. Future Plans Notes This is my first time modding so please be gentle with me. 🥺but I can handle a little roughness. 😉 Assets were used without permission (but with credit as stated on the mod pages) so hopefully it doesn't become a problem. None of the artwork included in this mod are mine, but I tried to give credit where I can. Please let me know if there is someone I forgot to credit. If any of the artwork is yours and you want it removed, please contact me and I will do so ASAP. This mod will most likely remain script-free because I don't know anything about it and don't currently have the time to learn about it. This mod has scripts as of version 1.5! Updates, if any, may be sporadic since I'm busy doing life things. Version Numbering V x.x - Big updates V x.x.x - Small updates and fixes Known Issues Hentai Creatures - Hentai Werewolves give nothing. Sometimes reloading a save is necessary since summoned creatures will no longer give vials after a few encounters. Frequently Asked Questions I'm not getting any vials of cum after having sex. What do I do? Refer to the screenshot showing two possible setups for SL Triggers. Change "if actor race" to either "any" or "partner not player". Change gender to either "male" or "any". I always get mysterious vials instead of dog/wolf vials and I don't like it. What do I do? Make sure that this mod is loaded after SL Triggers Install SPID and the accompanying SPID add-on, specifically "CumAlchemyMisc_DISTR.ini" Delete "CumAlchemyVials_DISTR.ini" if you don't want to loot vials from dead enemies Changelog Credits _____________________________________________________________________________________________________________________________________________________________ NOTE: This mod is released under Creative Commons Attribution-NonCommercial-ShareAlike. In other words, feel free to make changes to the mod in any way you like, and upload the changed version. You do not need to ask permission. If you do so, you must credit me, and your version must be free. Further, you also need to credit any other mods used as resources, including those used in my original. Your own creation must in turn be released under these same conditions.