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Devious Addons - TRX's Cock Cage
By Lushiii
Devious Addons - TRX's Cock Cage
This is a Devious Devices addon which adds devious variants of TRX's Cock Cages.
Information
These Cages are their own separate objects/items. These Cages can be spawned in via Spawning Mods like QUI, AddItemMenu, Simple Item Spawner, ect. These Cages are sold by Blacksmiths around Tamriel These Cages behave like Chastity Belts (Open) (Taking up Slot 52) These Cages has had their Devious difficulty increased for Kinkier Gameplay [Will be customizable once i figure out how to MCM]. Decreased Lockpick Chance Increased Chance of Key Break Increased Passive Arousal Increase
Requirements
TRX's Cock Cages - And all its requirements - Addon was built using the Patreon Version, but it will work for Non-Patreon version as well. Devious Devices SE - And all its requirements - DD NG is supported since addon utilizes revised scripts as well.
Ideas and To-Do
Create Hermaphrodite version (Allows PCs with both set of genitals to still participate in Vaginal & Anal play while restricting PC Penetrative Play) Extend to Leveled Lists and allow NPCs to have them in their inventory. Create Extreme versions with additional effects.
Compatibility / Issues
It might have issues with animation sorting since Sexlab has to search for an appropriate animation to play. It has no other that I know of or found during testing, please post in the support chat of this mod if any are found.
Legal
THIS ADDONS EXISTENCE IS TIED TO THE WILL OF THE AUTHORS (TRX_Trixter & The DD Team) AND WILL BE REMOVED IF TOLD TO DO SO.
Footnote: Literally the first official mod i have ever posted on this site, so please feel free to give advice and critique.
3058 downloads
- devious device
- cockcage
- (and 2 more)
Updated
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Sanguine Rose Pornbooks EN/RU
By vjnmrf
36 picture books for training the right hand.
Sold by various merchants.
Improve various skills.
The mod is localized.
36 книжек с картинками для тренировки правой руки.
Продаются у различных торговцев.
Повышают разные навыки.
Мод локализован.
The mod is outdated as all the books from it are now included in Buyable Porn Paintings
3895 downloads
Updated
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Prince of Persia 2008 Prince Armor
By wareware
3BA conversion of a LE POP2008 armor mod. I would link the author but his blog got hacked from what I can tell.
Had to mangle the Hand wraps a bit to make them fit the arms.
Create a crafting book in tanning racks to be able to craft the armor
336 downloads
- 3ba
- female-only
- (and 1 more)
Submitted
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UD - Whispers
By MellowDrama
hello again
This adds a voice to the "voice in your head" messages that play when you're struggling out of a device.
I added 70 normal lines and 47 BoS lines to the original 80 and they're all voiced by with Elevenlabs. I was originally gonna release this a long time ago but I was waiting for a PonziP (RIP) mod, since he left and I can't find an easy way to add all the other lines I figured I'd just put these in. Maybe I'll come back to the rest later but UD3 is gonna change the way this sentient device system works so who knows. There might be some issues with me using apostrophes. Tamriel hasn't unlocked writing yet so it you see any empty sqaures in any lines. Let me know which one. I think I got them all but can't be sure.
I do have some lines for MME too relating to the chastity bra, I just dont know which condition i should use for it. if you know, let me know.
The whisper is this vp. Molag ball is kzrp's vp https://www.loverslab.com/files/file/27945-unforgiving-devices-v21-voicepack/
Anyway have fun
Mellow.wav kzrp.wav3522 downloads
Updated
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Devious Followers Gaudy Ring Deal -> Cute Nose Ring Deal
By MellowDrama
Hello,
(I have been told the LE version works but I can't check it myself pls let me know if it works properly)
Replaces the normal (finger) Gaudy Ring from Devious Followers with the large nose ring from BAC.
It also frees up the ring slot so you can put on some pretty rings.
Installation via MO2
Install Devious Followers,
Install this mod,
Give yourself a pad on the shoulder.
Direct installation
Just throw it in your Data folder like any other mod.
Thanks to BillBellochec
2113 downloads
- df
- devious followers
- (and 1 more)
Updated
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COtR Cobie Smulders for fun
By daxoss
COtR Cobie Smulders for FUN
....................................................FACE.....................................................
Racemenu
RaceCompatibility for Skyrim Special Edition
COtR - HQ Characters creation addon
BnP - Female Skin
BnP - COtR faces
Eye Normal Map Fix SSE
Charmers of the Reach (CotR) - Racemenu Warpaints Tattoos Patch and Eye Fixes and Presets
Even More Brows - HPH - COtR (COtR version)
Koralina's Makeup for COtR
Koralina's Face Details for COtR
KS Hairdos
.............................................BODY(optionnal)..........................................
Caliente's Beautiful Bodies Enhancer -CBBE-
Female Hands Redone (use bodyslide to apply the sliders).
NecDaz Feet (use bodyslide to apply the sliders).
XP32 Maximum Skeleton Special Extended - XPMSSE
HDT-SMP (Skinned Mesh Physics) SE version not AE
CBPC - Physics with Collisions for SSE and VR
CBBE 3BA (3BBB)
My preset Bodyslide based 3BA "BomBassbody" (use bodyslide to apply the sliders).
All the entire description with video support in my Discord channel
Credit:
ALL THE COMMUNAUTY OF MODDING
All my celebrities presets here
458 downloads
Submitted
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Immersive Hair Growth and Styling Skyrim SE Voice packs
There are two downloads included.
1. "Immersive Hair Growth and Styling Voice 6x.7z" - is a regular Voice Pack with the voice files for NPC characters. No requirements beyond the "Immersive Hair Growth and Styling Skyrim"-mod. Comes as a BSA archive with dummy esp (esl flagged) to facilitate faster loading times. Copy Archive 001 and 002 into a folder and unpack Archive 001 using 7-zip. It contains the esp and bsa file. Then create new archive using that newly created folder and use like any other mod. Loverslab only let's me upload files to a certain size, hence the split archive.
2. "DBVO Bella -Immersive Hair Growth and Styling SSE (6.7.2)" - is a Voice Pack for the mod "Dragonborn Voice Over" which voices the player character.
I have not tested the voice packs extensively yet, but checked that they work. After my next play through of Emily1673's mod I will change the status to Beta.
Also, Emily1673 is actively updating her mod and I plan on updating these voice packs somewhat closely with her releases.
The Voice files are created using tools that create the files in huge batches. They are far from perfect and are provided "As Is." The files are only as good as the tools. used. Especially the text synthesizing with Elevenlabs has trouble with emotional expressions, especially for short sentences.
I cannot manually fix files, as there are a lot and it would be beyond my available free time.
What comes next:
Regular updates This has to wait until I can play the quest again. I currently play without this quest. The "Dibella Quest" features a Male-To-Female transition. So far I have only voiced the player character with the Voice Model "Bella", which has huge mod support (https://www.nexusmods.com/skyrimspecialedition/mods/89810) and (https://www.nexusmods.com/skyrimspecialedition/mods/91260). That Voice Model will not change, as I use it in my own mod list. I plan however on creating a male DBVO Voice Pack to cover starting as a male character. I have not figured out yet, which Voice Model I'm going to use. Now thinking about using Skyrim voicetype MaleEvenToned voice. It just gathered some support and quite a few mods are already done, including Skyrim and all DLCs.
Requirements for both:
by emily1673
Requirements for the DBVO Voice Pack by MrCoby220:
Dragonborn Voice Over
How To Install DBVO and DBVO Packs
Credits:
First - thanks to emily1673 for her amazing mod - Immersive Hair Growth and Styling. It is a core mod of my mod list and inspired me to create voice packs in the first place.
Dragonborn Voice Over mod - MrCoby220
Elevenlabs - for synthesizing the text for the DBVO Voice Pack
The Voice Pack was made using a guide (link) by DoubleCheesburger
The DBVO Voice Pack was made using a guide and tools by MrCoby220 on his Discord Server. The information can be found on his Dragonborn Voice Over mod page.
Tools used:
DBVO Voice Pack Maker - MrCoby220
SynthUtil - Executaball
Cathedral Assets Optimizer - Gka1
xVASynth - DanRuta
Unfuzer - Greentea101
17760 downloads
Updated
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Karryn - DBVO - Wartimes A Daughter's Tale
By xbloodxwestx
DBVO voice files for Wartimes dialogues using Karryn's voice
This mod was made to work with this other one
https://www.nexusmods.com/skyrimspecialedition/mods/131855
Required:
https://www.nexusmods.com/skyrimspecialedition/mods/84329
639 downloads
Updated
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Estrus SLSB for P+ (Estrus Chaurus compatible)
Reconfigures Estrus animations to work with Estrus Chaurus on Sexlab P+. You only want to use this if you have correctly installed both of those mods and want them to work together. Just install into your mod manager or Data folder and overwrite any other Estrus SLSB you have installed.
47264 downloads
Updated
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Diary of Mine & Paradise Halls for Paradise Valley Underground Bathhouse by Andragon
This mod is an add-on for the Underground Bathhouse by Andragon to allow DOM or PAHE slaves to take the guest positions in the Valley without screwing too much their behavior.
Download version 4 for DOM 6 and below and version 7 for DOM 7+.
This mod is SE only, if you are willing to backport it to LE, send me a link, I will update it.
Now with female voicepack. Not a lot of lines in this one but it's always nice to hear their voices.
Contents
DOM slaves have a special dialogue to join the bathhouse "About Paradise Valley's Bathhouse..."
Never ever use the default dialogue "About my bathhouse..." for slaves, unless it's the only one present. It is recommended not to use the UB dialogues outside of the Valley or the Bathhouse. Some slaves don't seem to find their way in. This add-on is actually for DOM+PAHE, or DOM7 standalone, it might work with PAHE alone or maybe not. You will need DOM version 3.1 or higher. The DOM7 plugin doesn't support PAH slaves. The dialogue tree is a copy of the usual UB dialogue, without the "please", its functionalities are identical. See UB mod description. Merchant, bard, dark area and shackles are not fully tested. Guests and guards should work. Report bugs in the support thread.
When telling a PAH/DOM slave to leave the UB, the slave will switch to follow player.
Slave interaction while in UB is restricted to dialogues and punishments.
Make sure you are in the Valley before talking to your slaves about the UB or they might not find their way there. All standard PAHE training still applies and you can scold them, whip them or sex them as usual. DOM moods will update. All behaviors of the slaves in UB are handled by the UB packages overwriting the ones from PAHE. As a consequence you should avoid using PAH/DOM orders: place slaves in furniture, tie them up, pose, wait, ... Most one time interactions are still possible as long as they don't imply changing the behavior of the slave: kiss, body inspection, strip, ... Putting your UB slaves in a bag should be of no consequences as long as you don't release them outside the Valley. If you want to regain full control of your slaves, make them leave the UB first.
Requirements
Requirements are UB, PAHE and PAHE dependencies.
DoM 3 or higher is highly recommended as slaves behavior will be better integrated. Install DoM dependencies too!
Version 4 is compatible with DoM 4 and PAHE standalone. Version 7 is compatible with DOM7 standalone only.
I didn't try UB Light, neither any of the recent patches. The standard version by SkubbleBubble is recommended but you are free to experiment.
Installation
There are 3 patches in the file:
ub_pahe.esp is the DoM/PAHE integration into UB ub_dom.esp is the DOM7 plugin. ub_zaz.esp is the SE version of the UB patch by @ttpt
Plugins should be loaded after all other UB patches.
For the voicepack, just copy the directory UndergroundBathhouse.esm into sound\Voice\
It is recommended to enter the UB alone through the secret valley entrance, discover the hidden valley by walking to the pool and exit the valley. Save, reload for UB dialogues to start properly and from now on always use the Hidden Valley shortcut if you have followers or slaves with you.
Please comment and report bugs on the support thread.
I will try to make better pictures...
Bugs
Slaves won't attach to Zaz furniture anymore! Install Zaz over UB or remove the directory 'zaz-ultimatedatapack' from UB directory. Can't turn on/off the fire in the kitchen. Use the UB esm file from the download list on this page. WARNING this for SE only!
Acknowledgements
Andragon obiously, SkubbleBubble for converting UB to SE, @ttpt for the Zaz patch and @CliftonJD for countless hours of his time helping on PAHE.
You are also welcome to support me on my patreon: https://www.patreon.com/posts/welcome-poll-69591050
7541 downloads
Updated
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Latex Catsuit Thieves Guild Armour Replacer
By belegost
Replaces vanilla Thieves Guild Armour set with a black latex catsuit from Devious Devices.
Replaces both versions of the player armour (basic and improved) and all generic thief armour. Does not make the armour devious.
Replaced assets:
Works only for female non-beast races. Argonians will still have latex suit, gloves and socks, but not the hood. Khajiit hoods will probably clip badly.
Males will use the regular vanilla Thieves Guild Armour.
This is a NOT a devious device, do not expect it to be lockable. The esp file just points to mesh files from Devious Devices. Everything else is identical to vanilla - stats, weight, price, enchantments, etc.
The light armour foot step sound effect from the boots has been removed. No sound effect will be played when walking in those latex socks (it didn't make sense to have any). This does not affect enemy detection though, it's just fluff.
Requirements:
Devious Devices 5.2 - you do not have to have the plugin active in your load order. This replacer only uses meshes and does not rely on DD as a master. You still need to have correct meshes and to have built them in Bodyslide. If you know how to do it, you can just extract the necessary files from DD mesh folder and use them without everything else. It'll work just fine, provided the correct folder structure is preserved AND the outfits are correctly built in Bodyslide.
Minor issues:
Generic thieves spawned by the game may still have the regular hood or be bald. This is because they use Torturer's Hood, which shares the mesh with Thieves Guild Hood, but has a different BaseID. I do not plan to fix that for now.
PERMISSIONS:
This file is a LoversLab exclusive.
It is not to be uploaded to any other mod hosting website or service, including but not limited to Nexus, Schaken-Mods, ModDB, AFK Mods, Steam Workshop, Arca.live, TES Alliance, any paywalled site regardless of the level of monetization, made part of a Nexus Collection, Wabbajack modlist or included in any currently existing or future service that mimics Collections or modlists without a written permission explicitly naming the person allowed to upload and the website/service to which the permission is granted.
534 downloads
Updated
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Dibella's Blessing - Hafjorg blackface fix
By belegost
Fixes a blackface on Hafjorg when using Dibella's Blessing NPC overhaul.
This is simple mesh file replacer. Install after Dibella's Blessing and let it overwrite.
Technical info:
The blackface bug on this specific character will be present regardless of your load and plugin order, even if DB is the only NPC overhaul you use and is loaded after everything else that might touch vanilla characters (e.g Immersive Weapons, Skooma Whore, etc.). I noticed this right away and it bugged me so much, I spent good half a day trying to pinpoint the issue. Turns out, there is a naming error in the mesh file itself, most likely a leftover from earlier stages of development, which the author must've overlooked. Which is entirely understandable with over 300 NPC's this overhaul changes.
The fix was to simply rename the 3 relevant Head Parts inside the file to have them consistent with the rest of the naming conventions used by this mod. That way a correct mesh could be loaded by the game and the blackface bug was eradicated. Details can be seen in the attached screenshot.
No other changes or edits to the meshes or plugin itself were made. The character itself is as Dibella's Blessing's author had imagined.
PERMISSIONS:
This file is a LoversLab exclusive.
It is not to be uploaded to any other mod hosting website or service, including but not limited to Nexus, Shaken-Mods, ModDB, AFK Mods, Steam Workshop, Arca.live, TES Alliance, any paywalled site regardless of the level of monetization, made part of a Nexus Collection, Wabbajack modlist or included in any currently existing or future service that mimics Collections or modlists without a written permission explicitly naming the person allowed to upload and the website/service to which the permission is granted.
157 downloads
Updated
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Sexlab Anim Stage Labels
Efforts to further develop this mod has stopped, and a New Revamp Version is available.
Tired of oral voices playing even when scene only features vaginal dicking? Sick of using your imagination to replace the scenes with voice appropriate anims? Sad that you dont have enough immersions in your sexlab animations?
well you are now in luck! SL Anim Stage labels (ASL) is now here to deal with all your sexlab woes!
its fairly common for animation creators to have stages of varying positions or intensity in the same animation. like blowjob or DP in the same animation. this mod aims to improve the immersion by giving options for mods to react in stage change by reading ASL.
its a pretty simple but extensive mod that adds tags to specifically identify the action in the animation stage.
its a modders resource that doesnt do anything on its own, and requires mods to create patches to read from ASL's function to identify the stage's actions.
List of labels :
Li (Lead In) : non penetrative stages
SV (Slow Vaginal) : Vaginal penetration in relatively slow or non aggressive stage. or female is in control such as cowgirl or femdom
SA (Slow Anal) : Anal penetration in relatively slow or non aggressive stages or female is in control such as cowgirl or femdom
FV (Fast/IntenseVaginal) : Vaginal penetration in relatively fast or aggressive stage. usually female is not in control
FA (Fast/intense Anal) : Anal penetration in relatively fast or aggressive stage. usually female is not in control
DP ( Double penetration) : vaginal and anal penetration at the same stage
TP ( Triple penetration) : Oral, vaginal and anal penetration at the same stage
SB ( Slow blowjob) Oral in Slow or non aggressive stages
FB ( Fast blowjob) Oral in fast or aggressive stages
SR (Spitroast) : Oral and vaginal or anal at the same stage
EN (End) : Stage that signals the end of the penetration. usually at the last stage of an animation
SL Tags for ASL has been setup for the human and creatures animations from these animators
anubs
ayasato
babo
billy
dogma
fluffy
funnybizness
K4
Leito
Lord
Milky
NCK30
Nibbles
Psyche
Mastermike
Znarok
GS SLAL
How to use? :
first of all you need SLATE installed. (also get the SLATE patch from https://www.loverslab.com/files/file/10316-osmelmc-mod-tweaks/)
1) open Slate in MCM and import SLATE_ActionLog - ASL Human.json
2) save the game and reload the game. you should see about 4k+ actions after reloading
3) click on "Reapply actions"
4) wait
5) Save your game
every time you reregister your animations you need to reapply the SLATE Actions.
Available Patches :
ASL Hentai Edition for IVDT 1.3.0
a spinoff patch for IVDT 1.3.0 that voices different animation stages by reading from ASL. intended to work with the voice packs that i setup. same experience from other modder's voice packs not guaranteed
Available at
ASL Patch with SLGP - SexLab Grass Patch SLSO 1.0.0
Features:
- same functions with SLGP which greatly speeds up starting sexlab animations
- Prevent Orgasm for female during the first ASL L! stage
- Prevent Orgasm if its ASL SB / FB Stages for female
- Doesnt prevent orgasm if no ASL for the animation is available
- prevents SLSO from refreshing expression if SL Survival triggered ahegao or open mouth , and keeps the ahegao going until the end
- in ASL LI Stages, only allow orgasm after 1st stage for
> Handjob, blowjob - Male
> Cunnilingus, Fingering, Fisting- Female
-a bit more enjoyment increase during intense ASL stages like FA, FV, SR ,. double the bonus enjoyment for female if its TP , DP stages. more enjoyment if its a huge PP race like giant, chaurus or horny race like Orc , for male and female..
2.5 times more bonus enjoyment specially for troll race because troll. no bonus enjoyment for female for fast blowjob stages
configurable json file available in the folder. edit with text file. read the help file in the same folder to understand the options,.
based on
ASL Patch for Hentai Pregnancy 2022-09-06 with Titty Squirt
replaced the existing squirt emitters with modified assets (milk squirting start from the nipple of D-E Cup breasts) from osim lactis https://www.nexusmods.com/skyrimspecialedition/mods/54017 (original mod not needed. see mod screenshots above) .
can only lactate if either estrus or hentai pregnancy conditions are fulfilled
a chance (configurable ) to titty squirt during SLSO orgasm if :
> Estrus chaurus / dwemer / spider
> Hentai pregnancy lactating (enable PC milking)
> no squirting if its ASL LI , SB , FB stage
> if its huge PP race, like troll, giant, chaurus etc,
> if its an ASL FA, FV , SR , TP, DP stage
Notes : Nipple Squirting is done with an armor , hence the it wont be displayed/ wont go away while on sexlab free camera. recommend to use Smooth Camera from Nexus, disable free camera
and offset the camera Z axis with a hotkey
configurable json file available in the folder. edit with text file. read the help file in the same folder to understand the options,.
ASL SLSO Sound Effects
Play the right sound effects in your Sexlab Stages with the right immersion!
this is a complete repurpose of the default SLSO voice module, it was intended to complement my IVDT hentai so its not compatible if you are using SLSO voice for anything else
Requirements :
>SLSO 2023-01-16.,
>Disable Sexlab Sound SFX (to avoid SFX overlap) , no other SLSO voice packs installed
>If you are using IVDT or IVDT hentai edition, keep "mute sexlab voices" unchecked as some reports it mutes the ASL SFX as well
Installation:
i) Install the mod like you will any other mod and overwrite SLSO
2) make sure "ASL Sound Effects: Show up on the right panel,
3) if 0 is selected for player, sexlab voice will play per normal. if 1 is selected for player, sexlab voice will not play for player (you might want to select 1 to avoid overlapping voices with other alternate voice mods like IVDT)
3) turn off Default Sexlab SFX which otherwise will play alongside with it.
4) This mod contains optional ASL SFX SLATE File that fine tunes the stage sound effects. install it the same way like you would ASL
this plays specific SFX on specific stages such as :
slow tagged doggystyle/missionary : slow ass clapping with light slushing sound
intense tagged doggystyle/missionary : semi fast ass clapping with medium slushing sound
tagged doggystyle/missionary double penetration : Fast ass clapping sound in later stages ( earlier stages are assumed to have slower clapping)
Lead in / Blowjob: light slushing
other soft penetration : medium slushing
other intense penetration : heavy slushing
in the mod folder structure you will find these used folders. you can replace the sound files in this folder if you want.
other folder are unused yet and is reserved for future additions if any
Normal\1 = slow meat clapping ( 1 clap every 0.6 sec) TAG = "SS"
Normal\2 = heavy slushing TAG = "FS"
Normal\3 = light slushing TAG = "SS"
Normal\4 = medium slushing TAG = "MS"
Normal\5 = Fast Meat Clapping ( 1 clap every 0.3 sec) TAG = "FC"
Normal\6 = semi Fast Meat Clapping ( 1 clap every 0.45 sec) TAG = "MC"
Normal\7 = Rapid slushing TAG = "RS"
Ass clapping sound will be skipped for creature races that cannot realistically clap PC's ass like insect races that has no meaty hind legs , giants or lurkers that are too big in size, small animals like rabbit and foxes. or penis being too long like horses that cannot ass clap because their hind legs cannot reach PC's ass
the mod will attempt to find the best sound effects with assumptions based on animation tags and ASL. Optional Fine tuning ASL SFX Tags files available
Future enhancements
i) Possibly more sound effects (based on different scenarios or creatures?) , if you have ideas or reference please do share.
ii) continuous improvements to fine tune sound effects through ASL SFX tags
ASL Patch for Cumshot 2.3
A simple patch for the Cumshot mod that uses ASL instead of the MCM animation config to decide if Penis in PC or not. if Penis is Penetrating PC, ejaculation effects will not show. Penis will only show ejaculate ourside penetration
Requirements :
And its Patch from https://www.loverslab.com/files/file/10316-osmelmc-mod-tweaks/ otherwise you cannot load ASL for creatures and it takes hours to load everything
For Modders:
for Modders:
Call Global Function animstagelabels.GetLabel(sslBaseAnimation anim , int stage)
calling the function animstagelabels.GetLabel by passing in the parameters will simply tell you the Stage Label
its a good idea to have fall back logic in place in case some animations do not have ASL applied, such as creatures or solo.
For SL Animation Creators,
ASL labels in SL Animation tags are structured with only 3 characters :
Stage Number + Stage Label
example :
3FV (Stage 3 , Fast Vaginal)
5SB (Stage 5 , Slow blowjob)
simply add these SL animation tags to your animations to identify its actions
Notes:
Apart from ASL Tags the mod will contain additional sexlab tags to identify the animation type like cowgirl doggystyle etc that was not added by original animator
Future Plans:
- some patches for some other mods
If you like what im doing, feel free to buy me a coffee ! https://www.buymeacoffee.com/shimizumodding
85094 downloads
Updated
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Stuck Khajiit caravan fix for SSE 1.5.97, USSEP 4.2.5b and VSMO
By belegost
Fixes Khajiit caravans not travelling between cities and being perpetually stuck in one location for users of specific game setup.
============================
This is a very niche fix to a niche problem, so most likely it will not apply to 99% of users.
Read carefully below to see if it's relevant to you.
No tl;dr, just fucking read all of it.
============================
============================
You need to have the following setup on your game:
Downgraded SSE 1.5.97 using Full Patcher, not Best of Both Worlds USSEP 4.2.5b - the last version that works on 1.5.97 and does not require CC content as a master. No link. File's been deleted from official sources. Use a search engine of your choice, ask around or look thorough Request&Search section of this forum. Vanilla Script Micro Optimisations 1.17
Background info:
Apparently there is a discrepancy in script files between USSEP 4.2.5b and VSMO, particularly in caravanleaderscript.psc and caravanleaderscript.pex files. I'm not going to claim I understood all that technical jargon I came across when looking for solution, however the bottom line is:
VSO overwrites those files with their own version and that causes the issue because it doesn't match with other scripts from USSEP. Later versions of USSEP allegedly fix this problem, but if you're like me and refuse to bow down to Fishing Edition, and use USSEP 4.2.5b and VSMO 1.17, you will likely encounter it. If you do not, stop reading and ignore this mod.
The fix is to extract said script files from USSEP BSA and install them as loose files, overwriting VSMO.
Which is exactly what this mod does.
============================
Installation:
Install with mod manager and have it load after USSEP and VSMO.
This download contains no plugin, just script files, you will need to set the rule manually in your mod manager to have it overwrite/deploy after both mods, ideally as early as possible, right after them.
It can be installed at any time, but the fix will not work on an already running save. You will need to have started a new game for it to apply.
By new, I mean quit-to-desktop-launch-Skyrim new. Due to how Skyrim engine works, scripts may linger if you do not do a full game restart, thus it may or may not cause the issue to persist.
PERMISSIONS:
This file is a LoversLab exclusive.
It is not to be uploaded to any other mod hosting website or service, including but not limited to Nexus, Shaken-Mods, ModDB, AFK Mods, Steam Workshop, Arca.live, TES Alliance, any paywalled site regardless of the level of monetization, made part of a Nexus Collection, Wabbajack modlist or included in any currently existing or future service that mimics Collections or modlists without a written permission explicitly naming the person allowed to upload and the website/service to which the permission is granted.
138 downloads
Updated
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Jessica
By RowdyD1313
Jessica
Forgive the unimaginative name
These followers are modeled after and requested from certain characters.
First up being Jessica Rabbit from "Who Framed Roger Rabbit?"
Followers will use their own textures but use the players body shape. Only CBBE, TBD, or 3BA bodies.
You can replace the textures with any CBBE, TBD, or 3BA textures.
Only Jessica at the moment. From time to time I'll add more of her friends to this mod as I get time.
Nether's follower framework Recommended
Jessica can be found at the Blue Palace in Solitude. Favors 1h weapons and wields spells in her left hand. Heavy or Light armor. Capable with a shield also.
For the preset you'll need;
Fair Skin (wet skin optional, will work with or without it)
Improved eyes
Scarlettday's Makeup (all of them)
Koralina's Makeup Tweaks + Even More Makeup tweaks (Non COTR versions)
KS hairs
Maeven2's brows
1666 downloads
Updated
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Maiden of Darkness Racemenu Presets
By RowdyD1313
Now you can play as your favorite Maidens from my Maidens of Darkness mod.
Maidens available are;
Belladonna
Bianca
Calia
Cassandra
Lily
I'll up load more as I continue to work on the new revamp for MoD mod.
If you'd like to use them as a base and alter them to make your own followers you may do so as long as you give me credit.
Pics! I'd love to see them. 🤩
Requirements
Racemenu
High Poly Head
Either Diamond, Fair, or Demoniac skins (They should work with all)
HG hairdos 1 & 2
KS hairs
Improved Eyes of Skyrim (Nexus)
Feral Eyes (Nexus)
Female Makeup suite by Domainwolf (Nexus)
All Lovely makeup files by Scarlettday21 (Nexus)
Koalina's freckles and moles, Makeup tweaks, and Even More Makeup (Nexus)
Maeven's 2 brows (Nexus)
Optional:
My bodies I use can be found here:
Trouble Shooting
If you load a preset and something is purple simply scroll to the makeup section and look at what texture has color. You'll have to go down through each by checking them by pressing "E" on each and moving the bottom color slider all the way to the left to find which texture your missing. Once you find the right one the purple will disappear.
Happy Gaming & Enjoy!!
2365 downloads
- presets
- maidens of darkness
- (and 3 more)
Updated
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COtR Jessica Biel for fun
By daxoss
COtR Jessica Biel for FUN
....................................................FACE.....................................................
Racemenu
RaceCompatibility for Skyrim Special Edition
COtR - HQ Characters creation addon
BnP - Female Skin
BnP - COtR faces
Eye Normal Map Fix SSE
The Eyes Of Beauty SSE
COtR x The Eyes of Beauty - Updated Patch (esl version)
Charmers of the Reach (CotR) - Racemenu Warpaints Tattoos Patch and Eye Fixes and Presets
Even More Brows - HPH - COtR (COtR version)
Koralina's Makeup for COtR
Koralina's Face Details for COtR
KS Hairdos
.............................................BODY(optionnal)..........................................
Caliente's Beautiful Bodies Enhancer -CBBE-
Female Hands Redone (use bodyslide to apply the sliders).
NecDaz Feet (use bodyslide to apply the sliders).
XP32 Maximum Skeleton Special Extended - XPMSSE
HDT-SMP (Skinned Mesh Physics) SE version not AE
CBPC - Physics with Collisions for SSE and VR
CBBE 3BA (3BBB)
My preset Bodyslide based 3BA "BomBassbody" (use bodyslide to apply the sliders).
Credit:
ALL THE COMMUNAUTY OF MODDING
All my celebrities presets here
501 downloads
Updated
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SummonBoethiahSacrify
By Tlam99
V1.0
As I had problems to find a valid follower (non essential flag) for this quest, I created an ugly, disposable one.
Spell Tome craftable 1x Silver Ingot (workbench, smithing or the other, don't remember)
Cast the spell if you accepted the quest, recruit as follower (recommend vanilla, not framework), kill im if on pillar.
I you want, place him lateron into a home, has defaultsandboxcurrentloc pack.
The spell and book will NOT be removed (for lateruse I left it in).
Don't ask me about the quest, this is just a little aid to have a disposable follower handy.
156 downloads
Submitted
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TeleportToSkuldafn
By Tlam99
Adds a spell, port to Skuldafn
Smelter 1x Iron ore.
Recommend, do NOT use before Alduins end.
Be aware, all beast respawned !
I made this, because I tweakened Sovengarde a bit, to have the residents some fun there.
The doors to Sovengarde will be locked by the quest, Alduin defeated.
I got a open lock spell (perk) to open them. Find something, like unlock spell.
134 downloads
Updated
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Carcette stays alive
By Tlam99
brings back Keeper Carcette
compatibility:
no overwrites (world, npc edits)
How to use:
If you finished the first Dawnguard quest (Vigilant Headquarter gets destroyed), you can craft a book (Sky Forge)
Read the book to get an idea where to search.
Read the book again near the person mentioned.
Tip
if Carcette shows up, follow her to get an idea where she is heading to.
To have her as follower, build up a relation ship, use SLEN, or have at least a good follower framework.
Some action in the person's home, have "Place Romance Markers" installed and place an inside marker in the house.
(Carcette becomes the lover of the person)
215 downloads
Updated
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COtR Kristin Kreuk for fun
By daxoss
COtR Kristin Kreuk for fun
Face and body preset of Kristin Kreuk.
REQUIREMENTS:
Last update of Skyrim special edition (1.5.97) not AE edition
Latest SKSE64 for Skyrim SE (version 2.0.20)
The presets can work on AE and LE version if you can find the same requirements.
.....................................................FACE.....................................................
Racemenu
RaceCompatibility for Skyrim Special Edition
COtR - HQ Characters creation addon
BnP - Female Skin
BnP - COtR faces
Eye Normal Map Fix SSE
The Eyes Of Beauty SSE
COtR x The Eyes of Beauty - Updated Patch (esl version)
Charmers of the Reach (CotR) - Racemenu Warpaints Tattoos Patch and Eye Fixes and Presets
Even More Brows - HPH - COtR (COtR version)
Koralina's Makeup for COtR
Koralina's Face Details for COtR
KS Hairdos
.....................................................BODY(optionnal).....................................................
Caliente's Beautiful Bodies Enhancer -CBBE-
Female Hands Redone (use bodyslide to apply the sliders).
NecDaz Feet (use bodyslide to apply the sliders).
XP32 Maximum Skeleton Special Extended - XPMSSE
FSMP - Faster HDT-SMP
CBPC - Physics with Collisions for SSE and VR
CBBE 3BA (3BBB)
My preset Bodyslide based 3BA "BomBassbody" (use bodyslide to apply the sliders).
All the entire description with video support in my Discord channel
Optionnal if you want to apply my presets into any unique NPC:
PROTEUS
243 downloads
Submitted
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Furniture Framework
By BrightRider
Version 3.0
Introduction:
This is the furniture framework that allows you to attach NPCs to (currently) ZAP furnitures in a way that physics is going to work. So you can beat your victims, shoot them with a bow, push them and their bodies are going to physically react. In addition you can use my Maximum Carnage Daggers mod to torture and kill your victims by activating gore effects.
Although this mod already has default configuration file you can add new furnitures and change behavior of existing ones via editing brff_mapping.json file. Because it's more complicated then in 1.0 I will document and explain it later. However default configuration should be sufficient enough to start.
Despite dozens of hours of work this version (although functional) is still unstable and not very performant. Therefor using it in your main save games is highly NOT RECOMMENDED. I'm working hard to make it more reliable but for now it should only be used to play and have fun.
Requirements and installation:
PapyrusUtil: https://www.nexusmods.com/skyrimspecialedition/mods/13048 PO3 Extender: https://www.nexusmods.com/skyrimspecialedition/mods/22854 JContainers: https://www.nexusmods.com/skyrimspecialedition/mods/16495 UIExtensions: https://www.nexusmods.com/skyrimspecialedition/mods/17561 ZAP (technically not required, can be used with other furnitures as well, but current config only contains ZAP furnitures, required for GlassCoffin.zip): Jaxonz Positioner (or anything else for positioning, you can even use console if you are crazy enough 😞https://www.nexusmods.com/skyrimspecialedition/mods/13090 Fixed body collision (https://www.nexusmods.com/skyrimspecialedition/mods/10849) strongly advised. Maximum Carnage (https://www.nexusmods.com/skyrimspecialedition/mods/43494) and Maximum Carnage Daggers (https://github.com/brightrider/maximum-carnage-daggers) for gore stuff.
GlassCoffin.zip is required if you want to use Glass Coffin furniture (which I really recommend, very interesting!).
It is required to add configuration below to the Skyrim.ini file, without it physics is not going to work!
[Animation] bEnableHavokHit=1 fHavokHitImpulseMult=150.0000 uiMaxNumActorHit=50 bAlwaysDriveRagdoll=1
Usage:
Use a spell to spawn a furniture (or spawn it another way, or use existing, doesn't matter really). Use crosshair + F1 (I will move it to the config file later) to mark a furniture. Use crosshair + F1 (I will move it to the config file later) again to assign an NPC to the furniture. Use crosshair (on NPC) + F1 (I will move it to the config file later) to release an NPC.
This version of a mod requires manual refreshing via either F3 (refreshes all NPCs nearby) or crosshair on NPC + F2 (refreshes specific NPC). This will probably be automated in the future but for now you need to refresh manually when NPC leaves furniture (for example after save load or area reload) or if something doesn't work or if you want to correct NPC position, in general every time something is not right.
To kill an NPC you need to have Executioner Ring equipped. Executioner Ring (Remove) version is going to kill and release an NPC, for example you can use a bow and an NPC will be killed and detached from the furniture (will fall to the ground).
Known issues:
Saving while in the same cell as furnitures with NPCs on it and then reloading causes serious issues. Currently workaround is: eaither save in cell with no active furnitures or if you have such a save already then load, do not call refresh, leave cell by going into another cell which is good to be far away so that the old cell will be completely unloaded from memory, then return to the cell with furnitures and refresh. Killing using a weapon including gore weapons can cause issues. Currently workaround is: kill using fist and then use a weapon.
Version 2.0
This version is abandoned.
Version 1.0
Advantages:
No alignment issues whatsoever (this is probably the most important thing, I think all ZAP users know what I'm talking about!). No possibility for an NPC to escape. After assignment only your decision can release him/her. Full compatibility with excellent Jaxonz Positioner mod (you can even freely move and position furniture with an NPC on it!). Convinient spell for spawning new furnitures.
Disadvantages:
Furnitures must be added to the JSON file (there is default JSON file with many furnitures added already). NPC assignment/releasing can be unresponsive, meaning possible delays and necessity of doing it multiple times. That's because Papyrus VM is giving low priority to the controller script. Furniture collision is disabled. This is mostly not a big deal (NPC collision is enough), but there are some furnitures where this can be a little bit of a problem. Applying X/Y rotation to the furniture is going to disturb the alignment. This is because the engine refuses rotating an actor around X/Y axis, so the actor cannot follow the furniture. No support for multiple animations, no enter/exit animations (these are a joke anyway in my opinion), no events fired (like OnActivate), only basic functionality in a nutshell (at least so far).
Requirements:
PapyrusUtil: https://www.nexusmods.com/skyrimspecialedition/mods/13048 PO3 Extender: https://www.nexusmods.com/skyrimspecialedition/mods/22854 JContainers: https://www.nexusmods.com/skyrimspecialedition/mods/16495 UIExtensions: https://www.nexusmods.com/skyrimspecialedition/mods/17561 ZAP (technically not required, can be used with other furnitures as well, but current config only contains ZAP furnitures, required for GlassCoffin.zip): Jaxonz Positioner (or anything else for positioning, you can even use console if you are crazy enough 😞https://www.nexusmods.com/skyrimspecialedition/mods/13090
Usage:
Use a spell to spawn a furniture (or spawn it another way, or use existing, doesn't matter really). Use crosshair + Alt + Q (I will move it to the config file later) to mark a furniture. Use crosshair + Alt + Q (I will move it to the config file later) again to assign an NPC to the furniture. Use crosshair (on NPC) + Alt + Q (I will move it to the config file later) to release an NPC.
Remember that because the Papyrus VM is giving my script low priority, these actions can be delayed. It should be safe to click multiple times and do stupid stuff, but always watch notifications. If you can see a notification, it means that the action was registered and will be executed soon, do not repeat it. If you clicked once and you cannot see a notification, it means that the click was not registered by the game and you should try again.
GlassCoffin.zip:
Required if you want to use Glass Coffin furniture (which I really recommend, very interesting!).
Adding new furnitures:
For this it is required to edit brff_mapping.json file in the Data directory of the mod:
{ "category_for_menu_configure_as_you_wish": { "CKEditorId": "animEvent", "CKEditorId": "animEvent", "CKEditorId": "animEvent" }, "category_for_menu_configure_as_you_wish": { "CKEditorId": "animEvent", "CKEditorId": "animEvent", "CKEditorId": "animEvent" } }
To find animEvent:
CK -> Load ZAP -> GAMEPLAY -> Animations -> 0_Master.hkx -> IDLE ANIM with ActivateRootChar inside it -> ZazFurniture. Here you need to find a record matching furniture you want to add, these are bond with a keyword in the Conditions section (see below). Anim Event name will be in the *_Loop child element.
Unfortunately I don't know how to do this differently. The advantage is that you can configure menu categories as you wish and only have furnitures you are using on the list. For now I'm not going to add more furnitures myself.
Usage for modders:
Add my plugin as a master using SSEEdit. Then you have BRFF_Controller script with straightforward Add() and Remove() methods. Do not use any other method (unless you know what you are doing of course ).
SKSE events are now sent on Add/Remove an NPC to/from the furniture:
Event OnAdd(Form victim, Form furn) Event OnRemove(Form victim, Form furn)
Permissions:
Any non-commercial usage is allowed.
6415 downloads
Updated
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Devious Devices - Ayleid Piercings Patch
By dieer
Ayleid Piercings - Devious Devices Patch
This is a small patch to add the Ayleid Piercings to Devious Devices.
Version Matching for the Original Mod: 1.6.3
Don't try and run an earlier version of the original mod.
If the latest version of the original mod doesn't match this number, there might be new items/invisible items in-game due to esp changes.
Requirements -must have
• Ayleid Piercings - CBBE 3BA - SoS - Hard requirement
• Devious Devices SE - And all its requirements
Ideas
I need suggestions on what to do with the enchanted versions of the piercings.
Compatibility / Issues
• It might have issues with Detailed NPCs - Ayleid Piercings for NPCs (SPID).
• It has no other that I know of, send me a message if any appears.
6025 downloads
Updated
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Practical Defeat: (Re)Animated 0.4.7 Voicepack
By krzp
This is a voicepack for the Acheron's add-on Practical Defeat.
The latest update was kindly provided by @RustyOldSword.
Installation:
Install with your mod manager.
For the manual installation connoisseurs', just copy the un-archived files into your data folder.
BSA & dummy esp version, the mod is SE/AE only.
Requires:
Practical Defeat Reanimated v.0.4.7
122496 downloads
Updated
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DLC01WESC03ScriptFix
By Tlam99
Every now and then I got a whileloop running in my save.
Bats!
This should stop the loop. Could not test reliably, as it happens only....now and then.
TLTR:
Bats! is a magic effect done via a quest. Very rare, maybe the only one ?
There are several issues what can cause the endless running whileloop.
1. MGEF will be removed on cell change from objects and reapplied, if the objects moves with you.
2. the quest will be stopped via OnUnload() event, quite unreliable.
3. the creator must have realised, there is a problem, because he added the OnCellDetach() event in addition.
The culprit, the whileloop runs as long as the Queststage is 0.
In the detach-, unload events, the quest will be stopped Stop().
The Stop() will set the stage of the quest to 0 at the best. Good food for the whileloop, which runs as long the stage of the quest is 0.
What I did, setstage10, wait 1.2s and stop on both events detach and unload.
Tested, it seems to remove even running loops.
623 downloads
Updated