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Showing results for tags 'non-consensual'.
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View File FlowerGirls SE - Subdue Allows the player to subdue vulnerable NPC's (ones that are sleeping, or unaware of your presence, or are knocked down/paralysed during combat). The NPC actor becomes restrained and when activated will give you a menu of options. Strip - Strips the NPC's outfit. Inventory - Opens the NPC's inventory. Release - Free's the NPC. They will register the whole being tied-up thing as a crime and see it as an assault. So they may run away and cower and alert guards, or turn hostile. Sex - (Requires the BDSM module for FlowerGirls SE) Feed - Shown if you are a vampire. Allows you to feed from the restrained victim. Follow/Stop follow - NPC will remain restrained but follow you until you activate them again where they will stop. Kill - Will kill any non-essential NPC. Adds a Lesser Power (Subdue Options). You can Enable/Disable Subdue at any time and restart the mod (which will gracefully clear all existing aliases). There are up to 10 active slots for restrained NPC's. If all are filled then number 11 will replace the first NPC (the existing NPC in that 'slot' will be freed). This mod is very similar to Abduction, in fact it is inspired by it. It does however operate quite differently under the surface. It does not have all the features of Abduction. So for additional functionality you might wish to use Abduction instead. I would not recommend running both side-by-side. NPC's are not cloned.. they are literally kept exactly as they are. Therefore please consider if your target is a quest related NPC before you decide to subdue them. Whilst the NPC is restrained, they will be immortal and followers etc should not even attempt to attack them. Once freed they will likely alert followers depending on their response (if they become hostile). This mod is very light and simple. It is intended for capturing the usual bandits/mages/witches/warlocks you find in dungeons across Skyrim and then using the follow function you can bring them back to your player home if you desire. Ask them to stop follow and then will remain in your home restrained. There are no known bugs or issues when used in this way. If you go restraining important unique NPC's then you do so at the risk of breaking main quest-lines and so forth. Installation: FlowerGirls SE - Subdue is a very small esp file, it has no dependencies outside of the FlowerGirls SE.esm and FlowerGirls SE - BDSM.esm files, so as long as it is below those in your load order you should be good to go. Note: When you first install this mod, subdue will be disabled by default. Simply go to your lesser powers and run the options spell with the Z key. You can then enable this here. FAQ: Will this be expanded on? This mod was created by me on request some months ago as an example, that someone else was going to release and work with. Unfortunately, I believe that individual is no longer active in the community, therefore I figured I would upload myself. I do not intend to expand on this or take this any further, as some might know, personally I do not use/enjoy or even like non-consensual stuff (I won't go into why). If someone wished to do so, then this has absolutely open permissions to do as you will with it. Why only 10 slots? The reason is simply one of performance. Each slot is an alias held on a quest, when the alias is filled it is changing the 'persistence' of the actor in effect. This simply means that actor is held in memory continuously, no matter if you are not in the same cell. Any running scripts on that actor from other mods etc are therefore also potentially loaded. Therefore, personally I won't use mods which have 100+ alias slots for anything. Subdue is very kind to performance as it stands, the scripts applied to the restrained actors are minimal and really only act on the action such as 'strip' 'release' and so on. In normal game-play.. they are not doing any polling or anything like that. Skyrim VR compatible? Yes, this is fully functional on SkyrimVR. Known Issues (Not bugs): Restrained NPC's whilst following you will lose their wrist bindings, despite still wearing cuffs. This is due to animations. There is no running or sprint animation for hands bound, so it uses the normal run/sprint animations when it needs to. The only known solution to this is for someone to create the required animations, then they should automatically be used instead. A captured NPC can prevent quests that require a dungeon to be absolutely cleared from completing/advancing. In the default game you generally don't have to kill all NPC's in a dungeon for it to hold up quests. However some mod added quests may essentially hold a 'bodycount' where they are waiting to advance based on whether all the npc's are dead. Just be aware of that when capturing NPC's from mod added dungeons, if a quest is not advancing, then using the kill option on the captured NPC should resolve that. Requirements: Requires FlowerGirls SE main mod. Requires FlowerGirls SE - BDSM Submitter Xiderpunk Submitted 01/30/2019 Category Adult Mods Requires FlowerGirls SE, FlowerGirls SE - BDSM Regular Edition Compatible No View File
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View File Mandatory Sales Demos A simple mod to to help you in reluctant playthroughs by forcing you to do Sales Demos. LORE: Boost Your Sales Performance with Mandatory Sales Demos! Struggling with sluggish sales and uninspired staff? It's time to revitalize your team's dedication! With our new Mandatory Sales Demos Program, your team won't just meet their targets, they'll exceed them. Say goodbye to half-hearted efforts and hello to a new era of enthusiastic selling and administrative excellence. Join us now and watch your sales soar! WHAT IT DOES: Once you've failed 10 total sales, the mod will try to start. You'll be called by your boss and given the news you will now have to do Mandatory Sales Demos. After that, the mod will change your game in two ways: As soon as you get to the office, you may be randomly (based on your sales performance) called to the HR to do a Mandatory Demo, and forced to chose between 3 to 4 options taken from the Notice Board. The Demo will start immediately. If a client asks for a Demo, you'll no longer be able to refuse. You have a small chance of escaping your fate by posting it to the Notice Board, which you should as well as use as a safe-guard against meaner Demos. Completing a Demo will reduce the chances of it triggering, while failing more sales will increase its chance. This mod is basically a wrapper around the original game's code, so it will try to use any kind of Demo that can be accessed by your sales job, including from other mods. WHY: To make reluctant runs more difficult and more interesting. It is very easy to avoid nastier side effects and de-buffs, so forcing you to use the pills to close the deals is another way of adding more events to the game play loop. DEPENDENCIES: None CONFLICTS: None that I am aware of, as it mostly wraps around the original game. RECOMMENDED: DatDude's Demo Experiments - Adds more demos to the game. [XCL] Mean Leads - Makes nastier demos more common when you start the game. FUTURE: Add more images, and maybe more scenes. Submitter onamawas Submitted 12/30/2023 Category X-Change Life
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Hiiii! I'm currently looking for any dead dove related mods I can use in the Sims 4. For example, if it deals with noncon/dubcon, abuse, self harm/suicide, incest, agegap, violence, mental and psychological abuse and all that good stuff. If you know any mods like these, please let me know!! Also any nsfw poses I can use in the pose player would also be greatly appreciated (dead dove or not) I know of the collection by H-Core, AOS, SimmerAddicted, and the Wicked unlocker. I use this all for my characters and story stuff. I think it's obvious but I'll still say that I do not support any of these acts by any means in real life
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- rape
- noncon
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- rape
- noncon
- nonconsent
- nonconsentual
- dubcon
- abuse
- sexual abuse
- sexual assault
- selfharm
- self-harm
- suicide
- suicidal
- cutting
- incest
- shota
- loli
- forced sex
- force
- forced
- poses
- pose
- posemod
- poses sex
- sexual violence
- sexual trauma
- gameplay
- mod
- mods
- kink
- molest
- molesting
- molestation
- physical abuse
- psychological abuse
- non-consent
- non-consensual
- non-consensual sex
- gang rape
- pain
- self
- harm
- depressed
- mental health
- mental
- drama
- selfharmandsuicide
- committingsuicide
- wrists
- cut
- storytelling
- animaton
- animations
- murder
- killer
- blood
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Version 1.3.0
5,706 downloads
A simple mod to to help you in reluctant playthroughs by forcing you to do Sales Demos. LORE: Boost Your Sales Performance with Mandatory Sales Demos! Struggling with sluggish sales and uninspired staff? It's time to revitalize your team's dedication! With our new Mandatory Sales Demos Program, your team won't just meet their targets, they'll exceed them. Say goodbye to half-hearted efforts and hello to a new era of enthusiastic selling and administrative excellence. Join us now and watch your sales soar! WHAT IT DOES: Once you've failed 10 total sales, the mod will try to start. You'll be called by your boss and given the news you will now have to do Mandatory Sales Demos. After that, the mod will change your game in two ways: As soon as you get to the office, you may be randomly (based on your sales performance) called to the HR to do a Mandatory Demo, and forced to chose between 3 to 4 options taken from the Notice Board. The Demo will start immediately. If a client asks for a Demo, you'll no longer be able to refuse. You have a small chance of escaping your fate by posting it to the Notice Board, which you should as well as use as a safe-guard against meaner Demos. Completing a Demo will reduce the chances of it triggering, while failing more sales will increase its chance. Additionally, your ongoing side-effect can affect your ability to deny demo requests. You won`t be able to deny a direct demo request if you have the People Pleaser side effect, and you won`t be able to deny a Ready-Maid pill demo if you have the Live-In Maid side-effect. These can be turned off via the Options menu. This mod is basically a wrapper around the original game's code, so it will try to use any kind of Demo that can be accessed by your sales job, including from other mods. WHY: To make reluctant runs more difficult and more interesting. It is very easy to avoid nastier side effects and de-buffs, so forcing you to use the pills to close the deals is another way of adding more events to the game play loop. DEPENDENCIES: None CONFLICTS: None that I am aware of, as it mostly wraps around the original game. RECOMMENDED: DatDude's Demo Experiments - Adds more demos to the game. [XCL] Mean Leads - Makes nastier demos more common when you start the game. FUTURE: Add more images, and maybe more scenes. -
The completed Second Chapter of my blog! Enjoy and if you like it please leave some feedback for the next chapters! ❤️ If you are just here to get a quick beat in, the sexual acts pages will be labeled with a RED NSFW tag. ❤️ (don't worry) The first chapter was really well received in my opinion, so I steamed the way ahead! I hope you enjoy! ---------------------------------------------------------------------------------------------------------------------------------- The page panels are rather big so I put them under spoilers. Pages have multiple conversation pages. Pages without conversations will NOT be under spoilers. 😁👇 Enjoy! ->Prologue Pages : ->The Day Starts : ---------------------------------------------------------------------------------------------------------------------------------- ---------------------------------------------------------------------------------------------------------------------------------- ---------------------------------------------------------------------------------------------------------------------------------- ---------------------------------------------------------------------------------------------------------------------------------- ---------------------------------------------------------------------------------------------------------------------------------- -> NSFW Warming Welcome : ---------------------------------------------------------------------------------------------------------------------------------- ---------------------------------------------------------------------------------------------------------------------------------- ---------------------------------------------------------------------------------------------------------------------------------- ---------------------------------------------------------------------------------------------------------------------------------- ---------------------------------------------------------------------------------------------------------------------------------- ---------------------------------------------------------------------------------------------------------------------------------- Thank you for reading! The idea of this project blog was to make the reader feel like they were reading through a manga or doujinshi instead of merely reading a slideshow. I hope I was able to introduce a unique experience for you! This chapter, I've decided to do more action panels and less conversations. The next chapter is going to also be mostly like this. Let me know what your thoughts are! 😁 If you enjoyed it please let me know and if you have any ideas or suggestions, PLEASE PLEASE PLEASE LET ME KNOW! ❤️❤️❤️ The Third chapter is currently under development! thank you for reading and have a wonderful day! ❤️
- 12 comments
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The completed First Chapter of my blog! Enjoy and if you like it please leave some feedback for the next chapters! ❤️ If you are just here to get a quick beat in, the sexual acts pages will be labeled with a RED NSFW tag. ❤️ (don't worry) ---------------------------------------------------------------------------------------------------------------------------------- The page panels are rather big so I put them under spoilers. Pages have multiple conversation pages. Pages without conversations will NOT be under spoilers. 😁👇 Enjoy! ->Prologue Pages : ->Before the departure : ---------------------------------------------------------------------------------------------------------------------------------- ->Arriving at Prior Farm : -> NSFW Conducting Business : ---------------------------------------------------------------------------------------------------------------------------------- ---------------------------------------------------------------------------------------------------------------------------------- -> After Conducting Business : Thank you for reading! The idea of this project blog was to make the reader feel like they were reading through a manga or doujinshi instead of merely reading a slideshow. I hope I was able to introduce a unique experience for you! If you enjoyed it please let me know and if you have any ideas or suggestions, PLEASE PLEASE PLEASE LET ME KNOW! ❤️❤️❤️ thank you for reading and have a wonderful day! ❤️
- 8 comments
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Mods Related, Request and Idea: Forced Marriage: Can Link To Other Mods Like Spouse Enchanted, Sex Life, Pet Project. Forced Sex Scene: After Done Some Main/Guild Quest. Forced Bondage Related to ZAZ or Devious Device: After Player Leveling Up, During Adventured, Punishment Event, Or Break The Rules/Regulation. Background: Mods That Possible: Suggestion:
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- non-consensual
- forced
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A new "Fantasy Tales" image, enjoy! ______________________________________________________________STORY_______________________________________________________________ "Magical creatures live all around the continent, many love to spread fear and death, others just minding their own businesses, but some poeple can't see the difference between creatures, they just want them gone, so a groups of knights and troops are send to kick these creatures from their land, the man and women in this line of duty are knowned as "Evicters", but keep in mind that's a very dangerous work, some creatures are docile and will easily leave, others are to be forced and others... Have to be exterminated, but the same can happen to the evicters, many die, a few live and even many go missing..." Normal version. X-ray version.
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1
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Version 1.0.0
48,450 downloads
FlowerGirls SE - Subdue Allows the player to subdue vulnerable NPC's (ones that are sleeping, or unaware of your presence, or are knocked down/paralysed during combat). The NPC actor becomes restrained and when activated will give you a menu of options. Strip - Strips the NPC's outfit. Inventory - Opens the NPC's inventory. Release - Free's the NPC. They will register the whole being tied-up thing as a crime and see it as an assault. So they may run away and cower and alert guards, or turn hostile. Sex - (Requires the BDSM module for FlowerGirls SE) Feed - Shown if you are a vampire. Allows you to feed from the restrained victim. Follow/Stop follow - NPC will remain restrained but follow you until you activate them again where they will stop. Kill - Will kill any non-essential NPC. Adds a Lesser Power (Subdue Options). You can Enable/Disable Subdue at any time and restart the mod (which will gracefully clear all existing aliases). There are up to 10 active slots for restrained NPC's. If all are filled then number 11 will replace the first NPC (the existing NPC in that 'slot' will be freed). This mod is very similar to Abduction, in fact it is inspired by it. It does however operate quite differently under the surface. It does not have all the features of Abduction. So for additional functionality you might wish to use Abduction instead. I would not recommend running both side-by-side. NPC's are not cloned.. they are literally kept exactly as they are. Therefore please consider if your target is a quest related NPC before you decide to subdue them. Whilst the NPC is restrained, they will be immortal and followers etc should not even attempt to attack them. Once freed they will likely alert followers depending on their response (if they become hostile). This mod is very light and simple. It is intended for capturing the usual bandits/mages/witches/warlocks you find in dungeons across Skyrim and then using the follow function you can bring them back to your player home if you desire. Ask them to stop follow and then will remain in your home restrained. There are no known bugs or issues when used in this way. If you go restraining important unique NPC's then you do so at the risk of breaking main quest-lines and so forth. Installation: FlowerGirls SE - Subdue is a very small esp file, it has no dependencies outside of the FlowerGirls SE.esm and FlowerGirls SE - BDSM.esm files, so as long as it is below those in your load order you should be good to go. Note: When you first install this mod, subdue will be disabled by default. Simply go to your lesser powers and run the options spell with the Z key. You can then enable this here. FAQ: Will this be expanded on? This mod was created by me on request some months ago as an example, that someone else was going to release and work with. Unfortunately, I believe that individual is no longer active in the community, therefore I figured I would upload myself. I do not intend to expand on this or take this any further, as some might know, personally I do not use/enjoy or even like non-consensual stuff (I won't go into why). If someone wished to do so, then this has absolutely open permissions to do as you will with it. Why only 10 slots? The reason is simply one of performance. Each slot is an alias held on a quest, when the alias is filled it is changing the 'persistence' of the actor in effect. This simply means that actor is held in memory continuously, no matter if you are not in the same cell. Any running scripts on that actor from other mods etc are therefore also potentially loaded. Therefore, personally I won't use mods which have 100+ alias slots for anything. Subdue is very kind to performance as it stands, the scripts applied to the restrained actors are minimal and really only act on the action such as 'strip' 'release' and so on. In normal game-play.. they are not doing any polling or anything like that. Skyrim VR compatible? Yes, this is fully functional on SkyrimVR. Known Issues (Not bugs): Restrained NPC's whilst following you will lose their wrist bindings, despite still wearing cuffs. This is due to animations. There is no running or sprint animation for hands bound, so it uses the normal run/sprint animations when it needs to. The only known solution to this is for someone to create the required animations, then they should automatically be used instead. A captured NPC can prevent quests that require a dungeon to be absolutely cleared from completing/advancing. In the default game you generally don't have to kill all NPC's in a dungeon for it to hold up quests. However some mod added quests may essentially hold a 'bodycount' where they are waiting to advance based on whether all the npc's are dead. Just be aware of that when capturing NPC's from mod added dungeons, if a quest is not advancing, then using the kill option on the captured NPC should resolve that. Requirements: Requires FlowerGirls SE main mod. Requires FlowerGirls SE - BDSM-
37
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- non-consensual
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