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  1. LazyBodyEdit

    Makes it possible to edit the bodyshape of NPCs without having to use bodyslide, unique body mods or esp overrides. As a bonus feature it can also automatically randomise the bodies of NPCs to give a little more variety in your game.
     
    TLDR: Expanded stand-alone version of the option in Lazy Tools
     
    How to use
    Just put the crosshair on an NPC and open the menu. If you open it without a target the mod will allow editing of the player body instead.
     
    Notes
     
     
    The extended breast and butt tweak options requires a skeleton with the CME nodes. It's included in XP32 version 4.20 as well as the variant included in Enhanced Character Edit. 
      A maximum of 128 NPCs can be managed.
      Disabled or dead NPCs are automatically unregistered from the system.
      Since nothing besides weight is stored in your save the changes aren't permanent. The mod will re-apply them however so they'll "stick" for as long as it's installed.
      The mod will apply the custom bodies on several triggers like game or cell load as well as changing location. Besides that you can also activate the bodyrefresh to do it on a timer, useful (required) if you're using the randomise option and want to make sure it's continuously run to catch any new NPCs entering the area. A value less than 10 means the refresh is disabled entirely.
      Randomised NPC data isn't stored in the mod. If you find someone with an appearance you like you have to use the Edit menu to register them in the system. Otherwise they'll have a new random look the next time the game loads them.
      NPCs with custom bodies/skeletons may not be editable fully or at all.
      Levelled/randomly spawned NPCs like bandits may ignore body weight changes.
      NPCs detected as managed in Lazy Inflation will not have their belly, breast and butt maintained or allow these to be edited for the duration of the inflation to prevent conflicting changes . Either wait until they're deflated or unregister them from Lazy Inflation to remove this block.

      Please note that this mod and its requirements are in testing so don't use it in that super important save you have no backups of!

    12554 downloads

    Updated

  2. CBP Physics CoB Bouncy Configs

    Church of Buxomology Presents
     
    CBP Physics COB Bouncy Config
     
    This is my own bouncy configuration for CBP Physics.  If you are looking for exaggerated bounciness, then this might be for you.  I think it works really good with my SSE Adiposian Race mod.  Great for models with large breasts and butt.  Makes belly jiggle/bounce if the model has the belly weights.  No collision though as that is the limitation of the CBP Physics.  See my Tumblr posts such as this to get an idea of the effect.  Enjoy.
     
    Requirements:
    CBP Physics and anything this depends on.
    Installation:
    Install my config file on top of/after the CBP Physics mod.
    Thanks and Credits:
    LordBBW for all the great ideas and support.

    4744 downloads

    Updated

  3. SexLab Attraction SE

    This is the SE conversion of SexLab Attraction with permission to modify, publish and further improve the mods of the original author.
     
    The first published version (1.0) is an unmodified conversion of the original, further modified/improved versions will most likely follow closely in time.
     
     
    SexLab Attraction is a framework plugin very similar to the Sexlab Aroused.
    Support / Bugs / Ideas - Thread: https://www.loverslab.com/topic/94778-sexlab-attraction-se/
     
     
    Features
     
    It assigns attractiveness value to the PC and NPCs between 0 and 100 with a normal distribution meaning for most NPCs it oscillates around 50, about 3 out of a 100 have base attractiveness >80, and about 3 out of a 1000 >90. It also assigns weight and height preference values to the NPCs. Women like buffier men (mean weight preference 75, height 1.05), while men like smaller women (mean weight preference 25, height 0.95). Those preference means for genders can be changed via MCM.
     
    It provides a function to get attraction value which:
    - assigns attractiveness and weight preference if they were not assigned before
    - dynamically calculate "real attraction" of the NPC towards PC based on many factors:
    Your attractiveness Your speech NPCs gender preference NPCs gender NPCs weight preference in relation to PCs weight NPCs height preference in relation to PCs height  
    It comes with MCM with:
    - ability to choose whether SexLab sexual orientation should be used or the sexual orientations should be randomized using probabilities set in MCM
    - ability to choose whether attraction can influence relationships with NPCs
    - ability to set attractiveness of PC
    - ability to set attractiveness, weight and height preference of NPCs
     
     
    How it works
     
    Pressing the 'n' key will result in a message about PCs attractiveness. Pressing it with an NPC in the crosshair will instead list NPCs attractiveness and attraction to the PC. The key can be changed in MCM
     
    Initial attraction and attractiveness levels influence relationship with NPCs. NPCs are friendlier to those they are attracted to (chance for a +1 to relationship with a max of 1). NPCs of the same sex as PC can be jealous if the PC is attractive (chance for a -1 to relationship with a min of -1). NPCs that find you especially repulsive don't like you. This feature can be turned off in MCM. NOTE: This feature needs some other plugin (like Sexlab Approach) to assign attraction stats to NPCs. Otherwise it only works on NPCs you manually select with 'n' key.
     
     
     
    Requirements
     
    SexLab Attraction is required for plugins like SexLab Approach (soon also to be published for SSE).
    The plugin requires SexLab and SexLab Aroused (alternatively SexLab Aroused Redux).
     
     
    Credits
     
    The original author and creator is ylenard: https://www.loverslab.com/profile/124931-ylenard/
    Non-SE and original plugin: https://www.loverslab.com/files/file/1013-sexlab-attraction/
     
     
     
    What's New in Version 28-2-2018
     
    Released February 28, 2018
    (Latest) 28-2-2018 - Full SSE conversion of the original Oldrim plugin, released as an unmodified version (before any modifications or improvements)  
    Released November 24, 2014
    20-10-2014 - Included the fix for sexuality bug, Includes option for PC preferences and racial preferences 12-9-2014 - I made sure relationships change only by +1, 0 or -1 (-2 was a possibility earlier by oversight). Also changed the way the N key works. 29-8-2014 - Fixed (hopefully:P ) fluctuating stats bug, made sure relationships are only changed once, changed the way wealth is calculated (on equip for player, stored in a faction for npcs) to lower the script load 28-8-2014 - Fixed display bugs in MCM, generally changed a few things in MCM, added a reset button which causes the mod to assign new stats to NPCs, fixed the journal reset bug, changed the way wealth is calculated to make it lighter. 27-8-2014 - Some big changes: Attraction takes wealth and power into account, It calculates lust - how much desire does one actor have for another (takes into account Arousal meaning SexLab Aroused is a requirement now), it works between any two actors now. It also has a function that calculates disparity between social standing of two actors (only takes wealth and power into account right now, but will be expanded upon). When you press the key you will only see how attractive your PC considers the targeted NPC, how PC desires to have sex with NPC and the disparity of their social standing (number > 1 means the NPC has higher position) 18-7-2014 - A few bugfixes, slightly changed the way attraction is calculated, instead of checking 'playable' flag now the mod is checking 'allow PC dialog' flag which should solve vampire / custom race compatibility problem. Also added Height preference 3-5-2014 v2 - repacked for use with NMM 3-5-2014 - Several changes: Added an option to change the function key in MCM Added options to change the amount of Straight / Gay / Bisexual people in MCM. Mod randomizes sexual orientations, but uses SexLab system (in order to work with other mods, such as Aroused for instance) A few minor changes to the way attraction is calculated added a relationship decrease if an NPC finds you repulsive (which is not too easy to achieve ) restricted inheritance to relationships >= 2. NEEDS TESTING 27-4-2014 - Added an option in MCM allowing users to disable the influence of attraction on relationships 26-4-2014 - First version - No changes from version 26-3-2014, so if you have it installed it's bit by bit the same.  

    70605 downloads

    Updated

  4. SexLab Animation Loader SSE

    Sexlab Animation Loader SSE
     
    SLAnimLoader registers custom animations with SexLab.  It reads information
    about the animations from Data\\SLAnims\\json\\
    This makes it possible to add new animations without needing to edit any mods
    or do any scripting.  This also makes it easy to change animation tags, actor
    positions, sounds, mouth positions, etc.
     
    Dependencies For Users
    --------------------
    If you just want to load an animation pack that someone else has already built, this is all you need:
    SexLab 1.63+
    JContainers SE
    FNIS SE
     
    Dependencies For Animators
    --------------------
    If you want to build your own animation packs, you will also need:
    Python 3.x
     
    Installation
    --------------------
    Just install this normally like you would install any other mod. This mod doesn't come with any animations though, so you will likely want to also install some animation packs as well.
     
    Installing animation packs:
     
    Install animation packs just like you would any other mod. (They need to be unpacked and put into your Skyrim data directory.)
     
    (SLAL packs made for Oldrim must be converted first in order to work in SSE)
     
    Usage
    --------------------
    After installing the mod, open the MCM menu, select the animations you want to register, then click "Register"
     
    Uninstallation
    --------------------
    Rebuild the SexLab animation registry after uninstalling this mod to remove any animations it added.
     
    Upgrade Procedure
    --------------------
    No clean save or special upgrade steps needed. You will generally want to rebuild the SexLab animation registry after upgrading animation packs, to make sure you pick up the new pack data.
     
    Creating animation packs
    --------------------
    Rydin has written up an excellent guide describing how to create animation packs.
     
    The mod itself contains a readme and an example animation pack source file.
    Normally you'll want to edit your animation pack source file, then run SLAnimGenerate.py to generate the FNIS lists and the JSON data read by this mod.
    You will need to run GenerateFNISforModders.exe if the FNIS lists change.
    An example animation pack can be found here.
    Additional documentation can be found in the README or in the example source file.
     
    - Credits -
    --------------------
    Orxx for the original Skyrim implementation and the permission to port it to SSE
     
    Please don't bother Orxx via his own page about this SSE port!

    1314157 downloads

    Updated

  5. Female Guards Bikini Alpha

    WARNING: This is an alpha version of my first released mod. Hence, do not use this mod on saves you care about!
     
    Please let me know what bugs you find. Feel free to add on to this mod and re-release, I'll upload bodyslide presets and an updated version soon. XPMS skeleton required

    Most guards are now standalone UUNP female bodies with bikini armor. Custom bodies and outfits for Markarth, Riften, Solitude, and Whiterun. 1/7 chance for some guards to be topless.

    What I need most right now is more .NPC files and/or heads to add more variety to the guards. Does anyone have some good heads for me to use? I also plan to add bikini thalmor and guards of every race, so those heads are welcome. Additionally, an alternate voice for female guards would be nice, if it exists.
     
    Requires:
    XMPSE

    Recommended:
    Guard dialogue overhaul (To make female nord voice less repetitive)

    Credits:
    BringtheNoise for UUNP
    Caliente and Ousnius for Bodyslide and Outfit Studio
    NiseTanaka for bikini armor
    HHaleyy for Fair Skin Complexion
    RAN46 for Type C headmesh variant

    Permissions:
    Do whatever you like with this mod if you upload the result to loverslab, credit the above for their assets

    3594 downloads

    Updated

  6. RdeEM's Skill System

    For Chinese Description: 单击此处

    Sorry, I am not good at English speaking.
    This module includes Simplified Chinese, Traditional Chinese, and English translations that are not translated well.
    If you are not satisfied with the race power and think it is weak and useless, but you wanna have a set of great powers which can be used in the begining, then you may need this mod.
    This mod add five different occupations, and each has two unique initiatives.
    Use the Power "Choose Skill" to Select a type of occupation. This Power cannot be used in Combat.

    This Mod only adds some Lesser Power to PC, and doesn't change any thing. I think it can be used with any other Mods
    Required SKSE64

    【Wizard】

    Magic Fortify: Pay 20% Magicka, and per magicka paid fortify 1% destruction for 20 seconds. CD: 25 seconds.

    Magicka Rebirth: Lost all magicka, and then recover all after 5 seconds. CD: 30 seconds.


    【Zealot】

    Power of Faith: Recover all Health, Magicka and Stamina instantly. Lost them all but get 1 point of health after 45 seconds. CD: 60 seconds.

    Crazy Faith: Pay 20% Magicka and 50% Stamina, per 2 magicka paid provide 1% destruction fortification and magic resistance, and per 5 stamina provide 1% One-Handed fortification and 10 point of armor for 10 seconds. CD: 15 seconds.


    【Bloodmage】

    Blood Transformation: Pay 5% Health, and per 1 health be converted to 2 point of magicka. CD: 5 seconds.

    Blood Magic: Pay 10% Health and Magicka, per 2 Health paid and percent Max Health lost fortify 1% destruction , and per 2 Magicka paid and each percent Max Magicka had fortify 1% restoration for 15 seconds. CD: 20 seconds.


    【Paladin】

    Iron Mind: Pay 50% Stamina, per 10 stamina paid provide 10 point of armor, 1% magic resistance, and 1% Block fortification for 15 seconds. CD: 20 seconds.

    Iron Assault: Pay 50% Stamina and 20% Magicka, per 10 stamina paid provide 1% speed and 1% One-Handed fortification, and 2 magicka paid provide 1% One-Handed fortification for 15 seconds. CD: 20 seconds.


    【Berserker】

    BloodSucking Rage: Pay 5% Health, per 10 Max Health provice 1% Two-Handed fortification for 15 seconds. CD: 20 seconds.

    Battle Crazy: Pay 10% magicka, each accounted for 2% Max Magicka, provide 0.5% Health and Stamina.


    If you wanna translate my Mod, welcome.
    如果愿意翻译我的模组,欢迎之至。

    If you have any advice, welcome to submit.
    如果有任何的建议,欢迎提出。
     
     
    From Reniastyc de El Magnifico
    天道玄虚谨上  

    74 downloads

    Updated

  7. Spouses Enhanced SE

    (SE Edition)
    Current Versions
    Regular: 1.7.3
    SE: 1.7.3 (1.7.4 alpha)
     
    This mod is a port of the original Spouses Enhanced by TheDudeGuy and the updated Spouses Enhanced 1.7.3 by WraithSlayer
     
    Coming Soon: 
    Spouse Override -- Allows for a bypass of the base game marriage system in the event that you are using something that overwrites this. Allows for any npc in the game to be considered "married" to the player. This will nullify the compatibility requirement of an untouched "RelationshipMarriageFIN" listed below
     
    Author's Notes: 
     
       Hey y'all and welcome to the SE port of the original Spouses Enhanced mod by TheDudeGuy and WraithSlayer! I'd recently discovered this mod and was sad to see that both of those who've worked on it in the past have retired from working on it, so I sent a message over to WraithSlayer and got permission to keep going on with it! I've got a bunch of fun things planned for both this and the Oldrim version that will be developed in parallel, so expect to see much more activity coming from this end! I fully intend to stick with the overall vision that TDG had with the original, so don't worry about any ~unusual changes~.
     
       Because SKSE, SkyUI, and SexLab are all in their respective alpha/beta states, this mod might have some unusual quirks as things get updated. If you notice any bugs whatsoever, please let me know here, on discord, or on telegram (@AshAkiri) and I'll be happy to take a look. Also, if you are interested in receiving more frequent alpha builds as I work on the respective se and oldrim versions, please let me know as well!
     
    Development Plans:
    MCM "debug" menu for a few options that will greatly assist further development Unvoiced dialogue overhaul - As immersive as the voiced options are, I find it a bit weird for my husband to say "you've done well" every time we finish our thing. As a result, I'm adding an option to switch over to unvoiced dialogue and will add a much larger variety in conversations between you and your spouse (and any additional partners you may have) Look into potential solutions to the multiple spouses issue And much more!  
    (Adapted from the earlier version)
    Description:

    Spouses Enhanced is an intimacy mod made for use with the SexLab Framework by Ashal. It is meant to enhance married life in Skyrim. Your sex life with your spouse revolves around you, your spouse, and your bedroom. This mod was built to give married life in Skyrim a sense of progress and growth over time (i.e. during normal play), and to give you an easy and straight-forward way to be intimate with your husband/wife and to try to, in general, take a mature view of sex with your spouse (your spouse is a person, not a sex doll, etc).
     
    This mod features no "extreme" content. The focus of this mod is the relationship between two consenting, married adults.
     
    Core features:
    You can approach your spouse.  
    Your spouse will approach YOU, if a period of time has passed without you two making love, when you enter the same cell as your spouse. If you and your spouse aren't home, he/she will meet you at home. Rejecting them or deciding to keep them waiting longer than 24 hours will result in them becoming angry with you for a period, during which they will refuse sex. Your spouse has needs too, darn it.  
    Your spouse has an Affection Level. It starts at 0 and ends at 4. It goes up by 1 every 7 days you've been intimate at least once that day. Your spouse will grow more adventurous as their needs are consistently met and time passes. You can "cheat" and short-circuit this by using the MCM and unlock all options immediately.  
    You can give your spouse articles of clothing (or armor) for them to wear as an outfit. If the mood strikes them, they may put on outfits you have given them when they proposition you. You will also be able to simply ask them to put on something nice, once their affection level is high enough.  
    Spouses Enhanced "knows" if Hearthfire is installed but doesn't require it. If Hearthfire is installed, you will have to plan your intimate encounters around your children's schedules. You won't be able to select "I want you. Here. Now." if your children are in the house and awake. If you send them off to play outside or if they're asleep, you can do whatever you like. You can click "Ignore Children" in the MCM if you don't like this feature.  
    Requirements:
    SKSE 64 2.0.6 SkyUI SE Either SexLab Framework SE 1.63 Beta or SexLab Light SE (and their respective requirements) Fuz Ro D'oh (for custom dialogue)  
    Compatibility:
     
    Spouses Enhanced is compatible with virtually any marriable NPC, including those added by mods, but it requires the vanilla marriage quest to be unaltered (except for the Hearthfire edits, which are supported). Therefore, mods add multiple marriages, or provide significant changes to the marriage mechanics, run a very high risk of causing issues with SE, depending on how they're implemented. These incompatibilities will likely remain in a save even after you remove the responsible mods, as the changes to the RelationshipMarriageFIN quest are permanent once it initializes, and can only be fixed by starting a brand new game.
     
    Mods that are known to cause issues with SE:
    Spouses Can Live Everywhere - damages the marriage quest permanently if you have Hearthfires installed. Further Lover's Comfort (and possibly the original Lover's Comfort as well). May be fixed by ensuring Lover's Comfort is loaded before SE.  
    Feature Details:
    Dialogue:
    Almost everything in Spouses Enhanced is accessed by talking to your spouse and selecting the new option, "My love...".
     
    From here, you can:
    Kiss them (anywhere) Cuddle (when asked to go to a bed) Let them know you want them (access sex acts) (Requires Affection Level depending on act) Access their Wardrobe (requires Affection Level 1) Ask them to put on something specific from their wardrobe (requires Affection Level 2)
    Affection:
    Your spouse's Affection Level determines several things, including their receptiveness to perform certain acts, what Entry Events they will perform, and grants you more options to specify their outfits.
    Affection Level 0: Able to kiss (anywhere) and cuddle (ask to go to bed). Access missionary (Straight), Anal (Gay), or missionary + lesbian (Lesbian) acts only. Affection Level 1: Unlock "adventurous" acts (standing, etc). Unlock oral. Unlock Outfit Wardrobe access. Unlock all Entry Events. Unlock Lover's Scent spell. Affection Level 2: Unlock anal (straight + lesbian couples). Unlock "body" actions (boobjob, footjob). Unlock ability to specify exact outfit. Affection Level 3: Unlock "rough" acts. Unlock roleplay scenarios. Unlock "Lover's Surrender" spell. Affection Level 4: Unlock Three-Way acts. Choose to include your housecarl, a nearby follower, or a single person you've spoken to about this. This person can be anyone in the game that is at least your Friend or greater, and is accessed by selecting "I need to ask you a question. It's personal." They may decline if they have a particular relationship with the spouse (sibling, child, grandparent, cousin, etc) or if that person is married already.
    Master Bed:
    Spouses Enhanced has a concept of a "Master Bed". This is the bed your spouse will go to when you ask to go to the bedroom. By default, this is automatically selected for you depending on where your spouse lives (even Hearthfire houses).
     

    Keep in mind that, while inside your house, you can approach your spouse at any time. You do not have to be near the bed.
     
    You can manually set a bed as the Master Bed by opening your Alteration Spells and casting the LOVER'S SANCTUARY spell at a nearby bed. You can also clear the manually selected bed by casting the spell anywhere.
     
    If Hearthfire is installed, it will attempt to use the best bed available.
     
    If you ask your spouse to go to the bedroom and then never show up for 24 hours, it will have the same effect on them as turning down an Entry Event (explained below). They will be mad at you for a short time.
     
    While out in the field with a spouse that is also a follower, you can use a nearby unowned bed to perform a smaller set of the ordinary actions available.
     
    Outfit Wardrobe:
    The Outfit Wardrobe is accessed only through your spouse's dialogue; it doesn't actually "exist" anywhere in the world. The Outfit Wardrobe has 10 drawers, which can each hold a unique outfit.
     
    When asked to put on an outfit, or when your spouse surprises you with wearing an outfit, your spouse will attempt to put on EVERY ITEM that you place in a given drawer. So, use common sense and restraint in terms of what you put in each drawer. Your spouse will also take EVERYTHING OFF before they equip an outfit, so if a drawer only has, say, a set of high heels in it, and they select that drawer, they will come out wearing high heels only.
     
    At Affection Level 1, you can open their outfit drawer. At Affection Level 2, you can ask them to put on a specific outfit.
     
    Spells:
    Adds the following spells:
     
    Affection Level 0: Lover's Sanctuary. Allows you to manually set a bed as the "master bed".
    Affection Level 1: Lover's Scent. Allows you to see your spouse through walls, if in range. Works like Detect Life spell. Helpful when trying to find your spouse in your large estates.
    Affection Level 3: Lover's Surrender. Cast to make your spouse immediately amorous (start a random Entry Event). Greater Power; can cast once per day. Since it's a power, use the SHOUT KEY to cast it.
     
    You can remove all added spells by using the Remove Spells MCM option. Uncheck Remove Spells to immediately get them back.
     
    Entry Events:
    Your spouse will approach YOU for attention every so often, configurable in the MCM. There are, in this version, 7 different possible events. Only two of them will occur at Affection Level 0, but the rest become possible at Affection Level 1 and up. The Entry Event is always randomly selected based on the Affection Level and whether or not you have children awake and in the house at the time.
     
    If you turn down your spouse when they approach you, they will be disappointed, but nothing negative will happen. If you do it a second time (in a row, without initiating an intimate encounter in the mean time), they will be angry for 24 hours and will turn down any of your advances during that time. There are no "long term" side-effects. There is also no long-term side-effect of simply not being home when they become "amorous" or being gone for long lengths of time.
     
     
    Other options and features:
    "Enable Wake-Up Animation" plays a short cuddling or sex animation once every 24 hours when you wake up in the same place as your spouse and master bed.
     
    "Female-On-Male Dialogue Options" is off by default, but can be turned back on. This prevents dialogue options such as "I want you inside me." from appearing when you are playing as a male character, and talking to a female spouse.
     
    FAQs:
    "I think the Affection system is too complicated! I just want to bang my spouse any way I want!"
    Open the MCM and click Affection Level Override. Then, set the slider to 4. Poof, you have access to everything.
     
    "I have this really hot fantasy that I'd like to see play out in the mod as an Entry Event or something similar."
    I can't make any promises as my main intent for picking up this mod was to fix its bugs and bring it up to speed with the latest versions of the SexLab framework. However, if I like an idea a lot I may dedicate time into adding it. It's not likely, though.
     
    "Is this mod clean / has it been cleaned with TES5Edit?"
    Yes. There are some cell edits that are necessary. They only exist as edits because the original author linked some bed references to properties in a script. Your house modification mods should play nice. DO NOT re-clean this mod! You will break it!
     
    "Does this mod support spouses that are also followers?"
    Yes.
     
    "Can you pack the bazillion scripts in a BSA?"
    Not really. It's an extra hassle for me every time I want to release an update, and it shouldn't be necessary at all if you're using a mod manager to handle mod uninstalling for you. And if you're not, well, you're just crazy. 
     
    "Does this mod change the way marriage works? / Does it add divorce / cheating / etc?"
    The default Marriage and Adoption systems from Skyrim and Hearthfire were completely untouched. No changes were made to the default way you get married, etc. I do not plan to make changes of this nature. The purpose of this mod is to complement the existing system, not overhaul it.
     
    "Will you add XYZ feature to the marriage system?"
    No modifications will be made to the marriage system in the base game.
     
    "Does this mod support multi-marriage mods?"
    No, and it will likely never will. Spouses Enhanced was built with a single spouse in mind, and at this point it would probably be easier for someone to make a new mod from scratch rather than try to adapt SE to work with multiple spouses.
     
    "Does this mod support Serana as a spouse / Marriable Serana?"
    Yes. See Requirements section for the additional mods you need.
     
    "I'm married to a custom follower. Will this mod work with it?"
    As of version 1.6.0, yes. However, if they use a custom voice-type (like many modded NPCs do), their dialogue in Spouses Enhanced will be unvoiced. The lack of voice can be fixed by creating an add-on for this mod that adds new dialogue for that specific voice-type, assuming there's enough voice acting recorded to use in SE's context. This is NOT something I will dedicate time to, so please, don't ask me to provide voice acting for your custom spouse. Check the following question if you want more information on how to do that yourself.
    Custom followers that inherit a voice-type present in the base game will have voice acting for Spouses Enhanced dialogue, and don't require external support.
     
    "I want to make an add-on for SE that adds voiced support for my custom spouse."
    You'll need to add new dialogue topics for all the dialogue present in _SE_MainScript, with a condition that matches your voice-type. You'll also need to ensure that the voice-type is added to the _SE_SpecialVoices form-list when your add-on is initialized, otherwise SE will revert to the unvoiced dialogue path. You can check the Serana add-on for an example of implementation.
     
     
     
     

    159725 downloads

    Updated

  8. Shocky's Poses Pack SE

    Shocky's Poses Pack SE
     
    A pose mod featuring 128 unique poses for many type of screenarchery scenarios .
     


     
    - Credits -
     
    Shocky for the permission to share this with you guys!
    Sunsakuka for the screenshots!
     
    Please don't bother Shocky via his own page about this SSE port!

    45049 downloads

    Updated

  9. Poser Hotkeys SE

    POSER HOTKEYS SE
     
    Poser Hotkeys adds a configurable hotkey MCM menu that lets you select, favorite, and play poses on the Player and NPCs.
     

    Bigger Gif
     
    Requirements
    SKSE64 2.0.6+
    PapyrusUtil SE 3.4+
    MFG Console Lite SE
    SkyUI SE 5.2+
    At least one Poser* and FNIS SE**
     
    Hotkeys
    You can adjust hotkeys on the Hotkeys page if you don’t like the defaults. If you want to save your hotkeys and settings for later, go to the Data page and click “Save Settings.”

    Please note that there is a hotkey that can enable and disable all other Poser Hotkeys hotkeys (NumPad -). This is useful if you want to use overlapping hotkeys for something like Jaxonz Positioner SE after you have selected a pose for an actor. This hotkey does not start or stop poses on any actors on its own.

    Hotkeys are automatically saved to disc as they are modified.

    Poses
    You can select poses from the Poses page, or use your hotkeys to select them. Pressing the Show Pose button (Home) without a target in your crosshair will cause the Player to start posing. If you target an NPC in the crosshair and press Show Pose, the NPC will pose instead.

    To clear a pose and return the Player or NPC to normal, press the Clear Pose button (End).

    You can cycle through posers (Page Up, Page Down), poser packs (Up Arrow, Down Arrow) and poses (Left Arrow, Right Arrow). This only happens if the target is already posing. 

    Favorites
    If you find a pose that you particularly like, you can add it to your favorites by pressing the Add to Favorites button (Insert). If you want to unfavorite the pose, press the Remove from Favorites button (Delete).

    If you want to categorize your favorites, you can create and delete your own named Packs on the Poses page. To change which Favorites Pack you are adding or removing poses to, simply select "Favorites" and then your desired pack on the Poses page. You may then select any other Poser or Pack and cycle poses as normal. When you press the Add to Favorites button or Remove from Favorites button, the displayed pose will be added to or removed from the Favorites Pack you selected earlier.

    Favorites are automatically saved to disc as they are added and removed.

    Faces
    You can create, copy, capture and select faces from the Faces page, or use your hotkeys to select them.
    Once a Face is selected, holding the Modifier Key (Left Shift) and pressing the Show Pose button (Home) without a target in your crosshair will cause the player to make a face. If you target an NPC in the crosshair and press Show Face, the NPC will make a face instead.

    To clear a face and return the player or NPC to normal, hold the Modifier Key (Left Shift) and press the Clear Pose button (End).

    You can cycle through faces by holding the Modifier Key (Left Shift) and pressing Show Next Pose (Right Arrow) or Show Previous Pose (Left Arrow)

    PoserDataGen
    (Required to get SSE pose mods working in this mod)
     
    About
    PoserDataGen is an tool that provides a way for users to create data for installed posers.

    Installation
    PoserDataGen is a executable that can be run from anywhere. Simply unzip it and double click the .exe to start it up. If you use Mod Organizer 2, I suggest that you launch PoserDataGen through its interface. This is a very good video explaining how to add it to Mod Organizer.

    Uninstallation
     Simply delete the .exe and .config file to remove it from your system.

    Data Generation
    PoserDataGen will try to automatically find your Skyrim SE directory the first time it's opened. Any detected posers you have installed will show up in the "Posers" section in the center of the application. If the "Posers" section is empty, it means the tool could not find your Skyrim SE directory, or it could not find any installed posers. If your Skyrim SE directory was not found, or if you want to point to a different Skyrim SE location, you can change your Skyrim SE directory using the “Change Skyrim Directory” button. Once a valid directory is chosen it is saved in the .config file for later use.

    Once posers are listed in the "Posers" section, you can check and uncheck them to include or exclude them for data generation. Clicking "Generate Poser Data" will generate data files for the checked posers, overwriting any existing, older files in the output location. If you don’t have one already,
    an empty Favorites data file will also be created for you. The Favorites data file will not be automatically overwritten by this tool if already present.

    To the right of the "Posers" section there are some additional options you can check that will do more things during data generation:
    "Skip Missing Animations will force the tool to verify that a valid .HKX (animation) file exists for each and every pose being added to the data file. This prevents the addition of poses that are defined in the FNIS_*_List.txt file that have no accompanying animation file.
    "Delete Old Poser Data" will delete all existing data files in the \PoserData\ folder, except for your Favorites. You can use this to remove data files for posers you have uninstalled.
    "Reset Favorites Data" will reset your Favorites data file to its original, empty state. Use this if you want to clear your favorites list entirely.

    Once the data files have been generated they should automatically be placed in \Data\SKSE\Plugins\PoserHotKeys\PoserData\
    The next time you open the Poser Hotkeys MCM menu you should see your changes reflected on the Poses page.

    User Configuration
    You can alter the included .config file to help some specific usability issues that can arise depending on your installation.
    "SkyrimDirectory" holds the path the last valid Skyrim directory selected on the form. This is so that PoserDataGen doesn't have to ask you for the folder every time you run it. You can change this to whatever path you want that contains an \Data\Meshes\Actors\Character\Animations\ folder.
    "IgnoredFolders" is list of folder names that are skipped when PoserDataGen creates its list of posers. You can add entries here if you have mods that add animations that you do not want to show in the PoserDataGen "Posers" section. The folder names are ones that are found in \Data\Meshes\Actors\Character\Animations\ containing an FNIS_*_List.txt file.
    "PoserTrimStrings" are strings that are removed from the beginnings of poser pack names in the MCM drop down menu. This is purely aesthetic and is there to remove words or letters that a user doesn't care about when trying to select a pose.
     
    - Credits -
     
    Mz1n for the permission to share this with you guys!
     
    Please don't bother Mz1n via his own page about this SSE port!

    12511 downloads

    Updated

  10. Knox Poser SE

    Knox Poser SE
     
    A pose mod featuring 104 unique poses for many type of screen-archery scenarios !
     


     
    - Credits -
     
    Halofarm for giving me permission to share this with you guys!
    Kokoro for the screenshots!
     
    Please don't bother Halofarm via his own page about this SSE port!
     

    10470 downloads

    Updated

  11. MK Poser SE

    MK Pose SE
     
    A pose mod featuring 162 unique poses for many type of screen-archery scenarios !



     
    - Credits -
    Halofarm for giving me permission to share this with you guys!
    Asenasen for the screenshots!
     
    Please don't bother Halofarm via his own page about this SSE port!
     
     

    15649 downloads

    Updated

  12. Arsenic Pose SE

    Arsenic Pose SE
     
    A pose mod featuring 162 unique poses for many type of screen-archery scenarios !
     

     
    - Credits -
     
    Asenasen for the screenshots and giving me permission to share this with you guys!
     
    Please don't bother Asenasen via his own page about this SSE port!

    12338 downloads

    Updated

  13. Nise's Poser SE

    Nise's Poser SE
     
    81 poses that mostly consist of one handed weapon style poses
     

     
    - Credits -
     
    Nisetanaka for the screenshots and giving me permission to share this with you guys
     
    Please don't bother Nisetanaka via his own page about this SSE port!
     
     

    11149 downloads

    Updated

  14. Public Poser SE

    PUBLIC POSER SE
     
    This is an EMPTY POSER. There are NO POSES in this mod by default. This is a mod of 15 empty pose modules (1250 empty pose slots) for pose makers to put their poses into.
     
     
     
    Credits
    Halofarm for giving me permission to share this with you guys
     
    Please don't bother Halofarm via his own page about this SSE port.

    4763 downloads

    Updated

  15. Wulf's Poser SE

    Wulf Pose SE
     
    A pose mod featuring 81 unique poses for many type of screen-archery scenarios !
     
     
    - Credits -
     
    Kaos Wulf for the screenshots and giving me permission to share this with you guys!
     
    Please don't bother Kaos Wulf via his own page about this SSE port!

    8769 downloads

    Updated

  16. Yuih Poser SE

    Yuih Pose SE
     
    A pose mod featuring 42 unique poses for many type of screen-archery scenarios !
     



     
    - Credits -
     
    Yuih for the screenshots and giving me permission to share this with you guys!
     
    Please don't bother Yuih via his own page about this SSE port!

    15029 downloads

    Updated

  17. Lykaios Race for SSE with SOS Light Support

    LYKAIOS RACE FOR SSE WITH SOS LIGHT SUPPORT
    This is just the Lykaios race made by KrittaKitty converted to Skyrim Special Edition converted by  Appalmemnom and added SOS Light support by me. 
     
    Thanks should go to original creator KrittaKitty and converter Appalmemnom.
    If you have nexus endorse the original mod. Lykaios Race - Legacy Version
    For Apachii hair support download the optional Apachii file from here.
    (Do not download "Lykaios Vampire at creation kit fix", I already fixed that when I added the SOS support and it will mess up Lykaios feet)




    2283 downloads

    Updated

  18. Devourment mod collection

    Have you ever wanted to enjoy a big wiggly belly filled with prey? or would you rather be in a comfortable stomach and at the mercy of your container?
     
    then this is the mod for you!
    ported by a friend the Devourment .65D version is now fully functional on SE (including a MCM menu)
     
    prerequisites:
    XP32 skeleton
    SKSE
    SkyUI
    FNIS
     
    installation guide:
    1. install prerequisites according to their guides
    2. install the devourment .65D mod, do NOT overwrite any files from the XP32 skeleton
    3. run FNIS
    4. boot the game and wait for the mod to activate
    5. enjoy
     
    optional files:
    Strangermod-> adds in conversation topics that allow you to be gulped by anyone
    devourment mod v.1-> adds in even more conversation topics and branches. but requiers strangermod to run.
     
    when swallowed/carrying press G to talk with your pray or pred.
     
     
    NOTE: I DID NOT MAKE ANY OF THE MODS NOR DID THE CONVERTION TO SE FORMAT. I only tested it and got it to work and decided to share it with the rest of the players out her.
     
    P.S: anyone feel free to send/upload your screenshots so the mod page can be livened up :3

    24275 downloads

    Submitted

  19. Ultimate Enchanter's Potion

    Made for my son, who likes to use the restoration loop, but found he couldn't for some reason on his game.

     A simple mod that adds an Ultimate Enchanting Potion, to the cook pot crafting menu under miscellaneous.

    Fortifies enchanting by 175000%

    I didn't want to make it completely easy for him,
    So to craft it you will need the following: 

    3 - Spriggan saps 

    3 - Snowberries

    3 - Hagraven Claws

    1 - Filled Black Soulgem

    Only sells for 500 gold.

    For those that used the resto loop know what this potion does.

    For those that don't..... It allows you to increase enchants on items by a substantial amount. 
    Allowing you to create  powerful weapon enchants, smithing gear - which while worn allows you to upgrade armor to powerful defensive capabilities, and alchemy gear - which while worn will allow you to create powerful potions.

    So far no negative returns on enchants made with this potion.

    Though crafting and potion making is lore friendly the contents on the potion are not.

    Should be compatible with anything.

    875 downloads

    Submitted

  20. Scottish Basket Hilt Broadswords II SE

    Version 2 of the World-Renowned Scottish Basket Hilt Broadswords!  Now available in almost every metal in the game.  All swords are done in 2K textures with remarkable depth. See for yourself in the pictures. The ones with the gray background are from 3DS Max where they were created.  The game shots are lower screen resolution.

    As with the previous version, the blades’ design was inspired by the Cold Steel Scottish Broadsword:
     

     
     
    So, what is the story of these swords and their history in Tamriel you ask?

    In Tamriel, Basket Hilt Broadswords originated in the Colovian Highlands.  The Nord smiths there used their incredible skills to combine metals and techniques from other cultures with traditional Nord crafting practices to create a sword almost on par with Akavari katanas.

    While Nords typically favor heavy two-handed weapons, the steep, often rocky terrain of the Colovian Highlands creates the need for a quality one-handed weapon.  This enables the user to better keep their footing and not have to over-commit on a swing of their weapon.  The Basket Hilt Broadsword is lighter weight and stronger than a traditional sword of  the same material and is so well balanced that the wielder is faster and lighter on their feet as well.

    As word of the revolt against the Empire and the Thalmor in Skyrim spread, Nord smiths began manufacturing and selling more of the swords to their brothers in Skyrim.  Sometimes even smuggling them in with Khajitt caravans. Rumor  has it they’ve even trained some of the smiths in Skyrim in the art of crafting their remarkable blades.
     

    My attempt at adding a bit of lore to the blades done, lets get to the details: 

    First, the mod was rebuilt from the ground up.  Swords include the following metals; Rusty Iron, Iron, Steel, Silver, Orcish, Dwarven, Nordic, Skyforge Steel, Glass, Stalhrim, Ebony, Daedric, and Dragon Bone.
     
    The Skyforge Steel sword in particular is a masterpiece.  It has a Damascus steel finish and looks like dark steel at first, but at some angles you get a sort of deep purple reflection.  The whole sword slightly changes at different angles from slight hints of color to the way the pattern looks.  The scabbard is dragon scale as well.



    All swords are fully craftable, temperable, and enchantable.  They have also had ALL vanilla magic variants created for them (even the silent moons option for iron and steel variants) and added to leveled lists for merchants, townsfolk, encounters, and treasure chests.  Anywhere there’s a chance of a vanilla sword, there’s a chance of these swords.  They will appear a bit less often than vanilla swords however, as they’re supposed to be a little on the rare side.

    Stats-wise,the swords are typically one point lighter, and do one point more damage than their vanilla counterparts.  They also have a speed rating of 1.15, which puts them dead in the middle of swords and daggers.  Lastly they have a 5% higher chance than normal to critical hit as well. The aim here was to add weapons that were of exceptional quality to the game but still remain relatively balanced.

    Cost vs a vanilla sword is about 30% higher (give or take).  Unlike the vanilla weapons, I also adjusted the value of magical ones up a little over the mundane versions.  If it’s enchanted, it has to be worth more right?

    Lastly, as an added bonus that came about creating the Silver variant, the vanilla silver swords are now craftable and temperable. They’ll be under the Misc category at the forge.  I also tried to get them to occasionally pop in vendor and loot lists.  It always bothered me that they only showed up in the hands of Werewolf hunters.

    If you have a mod that does more extensive stuff with Silver Weapons, just put it below this one in your load order and the other mod should take priority.

    401 downloads

    Updated

  21. Daedric Museum of Artifacts

    Description Adds a museum east of Falkreath near the Skyrim-Cyrodiil border gate dedicated to the Daedra. Inside, you'll find a safe place to store and display your accumulated Daedric artifacts. There are also other Daedric-related displays and Daedric items to purchase.
     
    NOTE - NPCs are unvoiced. All subtitles will need to be enabled.
     
     

    Museum Rooms Lobby
    Serves as a gateway to the rest of the museum Museum of Artifacts
    Display/storage area for all unique Daedric artifacts Daedric shrines that can be activated to give you unique blessings NPC that gives you hints as to where Daedric quests may be started Museum of Lords
    Mannequin displays of the live Daedric Lords featured throughout the game Museum of Daedra
    Mannequin displays of the live Daedra featured throughout the game Atronach Forge with already available Sigil Stone. NPC trainer/vendor that specializes in Conjuration and sells Daedria conjuration spell tomes, scrolls, and staves. Also sells special Atronach Forge Recipe book containing all 34 recipes in the game. Museum of Relics
    Preset displays of miscellaneous Daedric items seen and acquired throughout the game NPC vendor that sells Daedric clothing NPC smith trainer/vendor that sells Daedric weapons & armor Crafting & enchanting center Library
    Contains all of Skyrim's Daedra-related books Book shelves are safe for storage and an ideal place for players to place their own books in an organized manner  

    Mirrors AFK Mods Bethesda NET (PC) Bethesda NET (Xbox One) Mod DB Nexus Mods  

    Versions for Other The Elder Scrolls Games
    The Elder Scrolls IV: Oblivion
    The Elder Scrolls V: Skyrim

    784 downloads

    Updated

  22. Dawnguard Sentries SE

    After many days of work I'm proud to bring you all the evolution of my Dawnguard Sentries mod from Steam. This mod adds Dawnguard vampire
    hunters as extra guards to all the hold capitals in Skyrim, as well as some towns. In those towns, you'll see Vigilants of Stendarr working
    with the Sentries. That's done for immersion and variety in NPCs. The Dawnguard are supposed to be reforming after centuries and the Vigilants
    need a way to regroup after their HQ was burned

    Now compatible with Open Cities and Interesting NPCs


    First, Dawnguard is required, as are SKSE64 1.0.5 or newer and SkyUI SE 5.2 to support the MCM Menu.

    For Those Who Don't Like SKSE or SKyUI, or just like to keep their mods as simple as possible, I now have a "Lite" version; Dawnguard Sentries Classic in the downloads tab.  Like the main fiile, it's Interesting NPCs and Open Cities Compatible, and it includes all the AI improvements in ver 1.1





    So what features does the mod have:

    1) TWO DAWNGUARD SENTRY GUARDS AT EVERY VAMPIRE SPAWN POINT IN HOLD CAPITALS
    All of them are unique NPCs with distinct faces and a full range of Dawnguard gear. Some even have unique weapons. Some villages are also
    patrolled by teams of Dawnguard and Vigilants of Stendarr. VIllages covered are Dragon Bridge, Ivarstead, Riverwood, Rorikstead and Shor's
    Stone.

    All Sentries are set up as members of guard factions to make this mod more compatible with When Vampires Attack and Run For Your
    Lives. This also means they'll assist guards, make arrests AND FIGHT DRAGONS. Sentries are set to react neutrally to player and follower
    vampires however, meaning player vampires can go into town to sell and do quests, so long as they don't attack anybody or have a bounty. Other
    NPC vampires will be attacked mercilessly on sight however.

    Depending on your personal playing style and which side you're playing on the Dawnguard DLC, the Sentries can be set to Essential, making them
    unkillable, or to respawn only, meaning if they're lost in a vampire attack they'll re-appear after 10 game days.

    A note on Riften: I also took into account the Thieves Guild quest in the market and positioned the Dawnguard patrols wide enough from that spot to not impact the quest significantly. All Sentries also should disable during Civil War sieges (vanilla game script) so the fight doesn't become unbalanced


    2) EXTERIOR SENTRIES OUTSIDE THE CITIES OF RIFTEN AND SOLITUDE
    Riften's North gate seems a spot of constant attack spawns for me. Now that spot, and the docks are watched by the Dawnguard, as is the Road just
    above the Solitude harbor. Mostly for immerison bu they will help with the occasional dragon attack at the Solitude stables. These particular
    Sentries can be toggled to Essential or completely disabled in the MCM


    3) A DAWNGUARD PATROL BETWEEN RIFTEN'S NORTH GATE AND THE ENTRANCE TO DAYSPRING CANYON
    Mostly for immersion. After all, the Dwnguard has to keep it's supply lines open. This patrol does a great job of clearing bandits and wolves from
    the road. Again they can be set to Essential, Respawn OR toggled completely off if they're too much for you or you're already using Immersive Patrols.


    4) VAMPIRE GUARDS OUTSIDE CASTLE VOLKIHAR
    A handful of unique Vampire guards now protect the outside of the Castle. Since the mod has all NPCs walking 24/7, these Vampires have a modified
    version of the Vampire sunlight weakness magic effect. They will be significantly weaker in sunlight, but won't take actual damage from it.
    Ergo, you have an advantage attacking during the day. These guards are respawn only but can be toggled off


    5) DAWNGUARD RECRUITS IN DAYSPRING CANYON
    Similar to Castle Volkihar, Fort Dawnguard has it's own security. 10 unique NPC Dawnguard recruits are positioned along Dayspring Canyon standing
    guard. They're respawn only but can be disabled via the MCM
     



    So there you have it; a lore friendly, non-cheating and extremely customizable way to protect your favorite NPCs from Vampires and Dragons. The 'When Vampires Attack' and 'Run For Your Lives' mods are also recommended and compatible if you want maximum lore friendly protection for your NPCs. The mod was built with the MCM Menu being the only script added to the game also, so it should be very uninstall and compatibility friendly.

    The best part is that thanks to the new MCM Menu, you have multiple options on how to configure the number of Dawngaurd Sentries running about and
    if you want them to be killable or not (via essential state toggle options). Basic protection for the capitals and bigger towns, or max it out, it's all up to you.
     
    TRANSLATIONS (OldRim Version):
    Dawnguard Sentries Plus - Traduzione ITA by logan1710

    Dawnguard Sentries Plus traduction fr by yassincraft



    MOD COMPATIBILITIES and CONFLICTS:
    I've played versions of this mod with over 200 other mods installed at once. Thanks to the only scripts it uses being the disable during civil war and MCM scripts, it's very friendly to most other mods.

    I have an article on the articles tab listing mods that are known to work with this one, and one that lists all KNOWN conflicts and incompatibilities.  Check those articles before you ask if something works with this mod.

    As a basic guideline, the only mods that would probably not work are mods that make major changes to the structure of towns so that the mapped patrol routes for the Sentries wouldn't work. Cosmetic town changes are fine though.  Mods that change AI around or monkey with Factions may also cause erratic behavior by the Sentries.


    RECOMMENDED:
    FUZ RO D-OH for silent dialog. VERY few voices work with the Dawnguard dialog factions, so this will let you "hear" more than a huh? from some Dawnguard Sentries.

    Likewise any mod that improves the Textures on the Dawnguard & Vampire equipment. I personally like EcthelionOTW and MissLexi's (absolutely amazing) EotW DAWNGUARD DLC TEXTURES REMASTERED.

    If you use a Sevenbase or UNPB body replacer, I also recommend FastestDogInTheDistrict's SEVENBASE ARMOR CONVERSIONS for the Dawnguard & Vampire Armors. Both look similar to the originals, just better textures and they don't make 7B characters look flat chested. Yes, UNPB bodies are so similar that Fastest Dog's mods have worked fine for me as a replacer.


    With all that said, I'd also like to give huge THANK YOUs to everybody who's given me an endorsement here or a thumbs up at Steam. I do this for fun and as a learning experience, but the ratings do help give me the motivation to continue.

    Likewise huge thanks go out to Crimson Blade, CPU, CDCooley, DarkFox127, lofgren, pevey, EnaiSiaion, Aqqh, FastestDogInTheDistrict, and several others who have all contributed directly or indirectly to my being able to make this mod work. Crimson Blade, mentioned above, was the author of the original Dawnguard Sentries mod. I took over the mod with his permission after he took a break from the game. While the mod has evolved a good deal since then, ALL credit for the original idea and initial work go to him.

    806 downloads

    Updated

  23. Vanilla Voices Reference Sheet

    THIS IS A MODDERS RESOURCE
     
    Open Office Calc spreadsheet, listing all Skyrim SE dialog voices
    With a convenient way of playing unpacked WAVs directly from the list.
     
    It can be useful if you want to find original voice files that you can repurpose for your needs.
    You can filter the list as needed - by number of words, used voice, DLC (using the TopicInfo formId), and many more.
     
    The "data" list contains all data exported from Creation Kit using main menu "Character" -> "Export Dialogue...".
    The "view" list shows the data filtered according to your needs (by default the view shows only few selected columns, but you can of course insert others from the data list).
     
    To be able to play the WAV files...
    This is done via normal hyperlink in the spreadsheet table, using a made up "PLAYWAV" protocol.
    You need to register the PLAYWAV protocol in your system.
    See the "playwav.reg" file and alter it according to your needs.
    NOTE: the original REG file was made for Windows 7, so if you are using some other system, it's up to you to alter the file accordin to your OS needs. You need AutoHotkey to compile the "playwav.ahk"
    I didn't wanted to upload the actual EXE, because i don't like downlading EXE files myself, sorry for the inconvenience.
    Do not forget to place the compiled EXE into the path you configured in the "playwav.reg" file (or wherever else, depending on the way you performed the registration of the PLAYWAV protocol). Unpack "Skyrim - Sounds.bsa", convert to WAV, and set path in spreadsheet
    I won't explain how to convert the unpacked files to WAV, as there are plenty of tools and tutorials already.
    You need to set the correct path in the CFG list in the spreadsheet, which is used by the hyperlinks to play the WAV files - this should be self-explanatory.

     
    (btw. how the hell can i add screenshots??? ...yeah i know, picture of a spreadsheet is probably boring, but still)

    288 downloads

    Updated

  24. Scottish Basket Hilt Broadswords SE

    Coming soon to a draugr decapitation near you! Authentic Scottish Basket Hilt Broadswords! Sharp enough to impale a dragon and still cut a tomato razor thin!
     
    OK, all cheese aside... What Vioxsis and I have for you all is a collection of masterfully rendered Scottish Broadswords in 2K textures. The hilt design is based on the Cold Steel Scottish Broadsword:
     

     
    Our collection includes Iron, Steel, Dwarven, Nordic Steel (ala Dragonborn), Glass, Stalhrim, and Daedric. All weapons have balanced stats compared to vanilla swords, and are completely craftable, temperable, and enchantable. The Glass and Stalhrim swords have transparencies. You can probably see them in the pictures. Daedric sword has a proper daedric red glow set also.
     
    I've also managed to populate them into leveled lists for merchants and loot. They SHOULD be there so long as you're using a bashed patch or merged patch. They've tested present for me in merchant and caravan vendor sales lists, on a few bandits and being carried by NPCs also. Most notable there was Talsgar the Wanderer seen wearing a steel one when my character was level 8.
     
    I also scattered a few "Worn" versions of the Iron Basket Hilt Broadsword around. One is in Helgen Keep and one is in Riverwood in Gerdur's logging mill. These ones aren't quite up to par BUT can be cleaned up at the FORGE (not grind stone). Once cleaned up, they'll look like normal Iron versions (tassel and basket hilt liner added) and be temperable and enchantable.
     
    As a general guide line on stats... The Basket Hilts will do 1 point of damage more than the vanilla sword equivalent, usually be 1 unit lighter (depending upon how bulky the vanilla sword looked) and just a hair faster and more valuable. All of which is meant to reflect better crafting technique and rarity (in the case of the slightly higher values). See the pics for base damages with NO skill points or tempering factored in.
     
    FINAL NOTE: Anybody who loves the look of the swords as much as I do, Thank Vioxsis. He put in a ton of work getting the meshes and textures just right and did a top notch job.

    153 downloads

    Updated

  25. Carnival - Automatic matchmaker

    TLDR - Automatically detects and matchmake all nearby NPCs
     
    FEATURES
    Scenes can be started with or without player character
     
    Genderswitch toggle
    Continuous operation toggle
    Creatures and same sex matching toggle
    Can start group scenes up to the five actor limit
     
    HOW TO USE
    * Install mod
    * Equip "Carnival" power
    * Crouch and active it to access settings menu
    * Stand and use it to trigger the matchmaking system
     
    SETTINGS
    IncPlayer - Toggles if player should be included in the scenes or not
    Player Female/Male - Sets players SexLab gender allowing them to us opposite gender animations
    Scan Def/EXT - Default or extended scan mode. Extended is without any limit on distance meaning it'll tag pretty much every loaded NPC. Only recommended to use in small interiors where a range check is unnecessary in which case it *might* be slightly faster than default mod
    ScanRange - Set how far to look for NPCs in default mode
    LoopDelay - Set how long to wait before starting a new scan once the previous is finished. Set to 0 to disable looping and automatic re-scanning/matchmaking. To quickly exit a running looped scanner simply unequip the Carnivale spell to prevent any more scans from starting.
    MatchLvl - Set which scenes and actors to use. LvL 0 will attempt to set up mixed scenes, LvL 1 allows same sex scenes no mixed ones are possible and LvL 2 does the same but for creature/animal scenes
    Same6Old vs Same6New: Toggles between different matchmaking modes where the new one might work better for same sex matchups.
    5some/4some/3some ON/OFF: Enables or disables these types of matchings, useful if these have too few animations for your composition of NPCs resulting in scenes being frequently replayed
     
    MATCHMAKER PRIORITIES
    MatchLvL 0 = Group with 5 -> Group with 4 -> Group with 3 -> Pair
    MatchLvL 1 = Group with 5 -> Group with 4 -> Group with 3 -> Pair -> Same sex pairs of whichever gender is left
    MatchLvL 2 = Group with 5 -> Group with 4 -> Group with 3 -> Pair -> Female with beast -> Same sex pairs of whichever gender is left
     
    KNOWN ISSUES
    Scenes may occasionally fail to start - Large area scans take time to complete which means once done the tagged NPCs may have wandered off, died, been unloaded by the game or otherwise become invalid for animations.
    Groups of 5 failing - Included animations only support MMMMF or FFFFM groups
     
    FUTURE PLANS
    None, this was mainly a test to play around with the SLLSE framework. For anyone wanting more features and options the excellent Random Sex mod is being ported to SSE.
     
    CREDITS
    Vinfamy for SexLab Light SE and MatchMaker Light SE which I used for source reference material

    37888 downloads

    Updated

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