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Snow White And The Seven Goblins - Dialogue Addon - ESL WIP 1.0.0


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A large AI-voiced dialogue expansion centered on Reaper864's seven female goblin followers, with over 3,500 voiced dialogue lines covering their introductions, shared history, relationships, romance, Daedric bargains, humor and mature content.

WHAT THIS MOD IS

Snow White and the Seven Goblins is a large dialogue addon built around Reaper876's seven female goblin followers: Nyxie, Rixxa, Misty, Selkie, Vibian, Roxie and Menace.

The addon also heavily integrates Illia, who becomes part of the same larger companion group and receives her own extensive dialogue.

The current version contains 3,500 finished AI-voiced dialogue lines.

The main focus of this first release is establishing the characters properly. Each major character currently has substantial:

  • Intro dialogue
  • Backstory
  • Romance / relationship dialogue
  • Recruitment and group-finding conversations where relevant

The seven goblins share a connected history involving Clavicus Vile, Sanguine, the destruction of their original clan, their transformation, their individual curses and their eventual recovery together, but each woman has her own personality, history, relationships, humor and adult interests.

This is intended to become a much larger addon over future updates.


IMPORTANT - PLAY THE INTRODUCTIONS FIRST

I strongly recommend not simply recruiting everyone and immediately opening the Backstory or Romance menus.

The characters were written with a specific introductory sequence in mind. Their conversations gradually explain who they are, how they became separated, how the magical compasses work, and why they are searching for one another.

Playing the introductions in order makes the later dialogue much easier to understand.

You can use whatever follower framework you normally use to recruit the characters.

1. NYXIE AND RIXXA

Recruit Nyxie and Rixxa first.

Then continue Illia's vanilla quest until you reach the end of the Darklight Tower story and Illia's mother is dead.

After the quest is finished, speak to Nyxie.

Nyxie's introduction begins with:

Are you two all right?

After finishing Nyxie's introduction, speak to Rixxa.

Rixxa's introduction begins with:

Are you all right?


2. ILLIA

After finishing the Darklight Tower quest, recruit Illia as well.

Her introduction begins with:

Are you hurt?

Illia becomes closely connected to the goblin group from this point onward, so I recommend completing her introduction before continuing the search for the others.


3. FINDING MISTY

After Nyxie, Rixxa and Illia are together, speak to Rixxa and select:

Can I ask you something.

Then choose:

Can that compass find the others?

This begins the conversation explaining the magical compasses and points the group toward Misty.

Misty can be found inside Lost Knife Hideout.

When you find her, begin with:

Misty?

Misty will talk about a dangerous scroll somewhere inside the hideout.

You do not actually need to find a physical scroll. This part is intentionally just narrative immersion.

Kill the bandits inside Lost Knife Hideout, then return to Misty and choose:

I found your dangerous scroll.

After that, recruit Misty.


4. FINDING ROXIE

Once Misty is with the group, speak to her through:

Can I ask you something.

Then select:

Something wrong?

This begins Misty's conversation about Roxie and the strange behavior of her compass pointer.

Travel to Dead Man's Drink in Falkreath.

Roxie can be found there.

Her introduction begins with:

You are Roxie, aren't you?

Finish the conversation and recruit her.


5. SELKIE AND VIBIAN

Selkie and Vibian is also located inside Dead Man's Drink.

Selkie introduction begins with:

Are you all right?

Complete her introduction, then recruit her. Then do the same with Vibian.

 


6. MENACE

Menace can be found in Blind Cliff Bastion.

Recruit her when you find her, deal with the hagraven in the cage, and make your way back outside.

Once you are outside, speak to Menace and choose:

Finished running?

This begins her proper introduction.

After completing Menace's introduction, the main group-recruitment sequence is effectively finished.


AFTER THE INTRODUCTIONS

Once everyone has been found and their introductory conversations have been completed, use:

Can I ask you something?

This is where you can access the characters' larger Backstory and Romance conversations.

I recommend listening to the Backstory material before going deeply into Romance, since many relationship jokes, sexual preferences, nicknames and later references make more sense once you understand what happened to each woman before and during their time with Clavicus Vile and Sanguine.

The dialogue is intended to feel like a continuing relationship rather than eight strangers immediately explaining their entire lives.


CURRENT DIALOGUE COUNT

The current release contains 3,530 finished voiced CK dialogue lines:

Nyxie: 550
Rixxa: 539
Illia: 517
Misty: 511
Menace: 487
Roxie: 318
Selkie: 315
Vibian: 293

 

The differences between characters are not intended to represent their final sizes. This is only the first release, and all eight characters will receive much larger dialogue expansions.


PLAY COURTESANS OF THE COLLEGE FIRST

I strongly recommend playing my Courtesans of the College - Dialogue Addon before this mod.

Snow White and the Seven Goblins takes place later in my personal Skyrim continuity.

There are many references to events, terminology, rumors and running jokes established during Mirabelle and Faralda's later story, especially their Celebrity Era.

The goblins have heard public stories about the Dragonborn, Mirabelle, Faralda, the Source, Dragonseed and the increasingly ridiculous culture that developed around them.

You do not absolutely need to play the Mirabelle addon first for this mod to function, but a significant number of references and jokes will make much more sense if you have.


LORE & HEADCANON

This mod uses Elder Scrolls lore as a foundation, but it is not intended to remain strictly vanilla-lore friendly.

Clavicus Vile and Sanguine are major parts of the goblins' shared history, but their story, transformations, relationships and experiences are heavily expanded through my personal headcanon.

The seven goblins are written as complete adult characters rather than joke followers.

Their story includes dark subjects, Daedric bargains, loss, exploitation and trauma, but also a very large amount of comedy, friendship, romance, absurdity and mature dialogue.

The overall goal is a group that feels like a strange, dysfunctional and extremely affectionate chosen family rather than seven copies of the same character.


CURRENT VERSION - WORK IN PROGRESS

This is the first major playable version of the addon.

The core character introductions, Backstory and Romance material are complete enough for release, but this is nowhere near the intended final size.

I am releasing it now because all eight major characters already have substantial voiced content and a complete introductory story structure, rather than waiting until the entire planned addon is finished.

 


NEXT MAJOR UPDATE - LARGE DIALOGUE EXPANSION

The next large update will add five major conversation categories for every character:

GENERAL & PERSONAL
Hobbies, everyday life, food, clothes, beauty, home, habits, interests and personal subjects.

FRIENDS, LOVERS & THE GROUP
Relationships with the other goblins, Illia, the Dragonborn, group dynamics, jealousy, friendships and chosen-family stories.

PAST, SERIOUS & PERSONAL
More emotional history, fears, regrets, difficult memories, personal development and serious conversations.

I HAVE AN INDECENT QUESTION
Long-form sexual discussions, preferences, fantasies, body humor, relationship-specific adult subjects and other mature conversations.

MAGIC, ADVENTURE & WEIRD STUFF
Daedra, magic, monsters, travel, Skyrim, strange experiences, adventures and the increasingly bizarre world surrounding this group.

These will use relatively few dialogue Topics with much longer NPC answers, rather than hundreds of tiny one-question records.


LATER UPDATE - SEX, RANDOM DIALOGUE & AMBIENT CONTENT

After the five main dialogue categories are completed, the next major expansion will focus on the systems intended to make the followers feel much more alive during normal gameplay.

 

This will include:

OStim / sex dialogue
Large character-specific pools of immediate adult responses and scene dialogue.

 

What's on your mind?
Large randomized dialogue pools covering everyday thoughts, memories, relationships, jokes, serious subjects, horny thoughts and group gossip.

 

Tell me something funny.
A separate large comedy pool for embarrassing stories, group disasters, dirty jokes, magical accidents, Sanguine stories and other nonsense.

 

Hello dialogue
Much larger greeting pools.

 

Goodbye dialogue
Much larger departure and conversation-ending pools.

 

The long-term goal is roughly 5,000 high-quality voiced lines per major character, but quality and character variety are more important than reaching an artificial number.

 


AI DIALOGUE & VOICE

This is an AI-assisted dialogue project.

The character concepts, relationships, continuity, subjects, story structure and overall direction are created and selected by me, while AI is used to help produce the enormous amount of dialogue required for a project of this scale.

The dialogue is then reviewed, organized and implemented into Skyrim.

The new dialogue is AI voiced.

This workflow makes it possible to create companion expansions containing thousands of voiced lines for characters who would otherwise have very little to say.

 

 

 

 

Requirements: 

 

https://www.nexusmods.com/skyrimspecialedition/mods/105576


https://www.nexusmods.com/skyrimspecialedition/mods/187719


https://www.nexusmods.com/skyrimspecialedition/mods/146178


https://www.nexusmods.com/skyrimspecialedition/mods/172399


https://www.nexusmods.com/skyrimspecialedition/mods/107606


 

Reaper864


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