About This File
This Transfer Settlements Blueprint aims to create a workable player lair with a focus on:
- One level dedicated to the living area and crafting stations.
- Three levels dedicated to the display of power armour, weapons, armour, and magazines.
- Every level of the RobCo Facility connects through the Vault-Tec structures.
- No visual glitches or bugs.
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Ultimately this Blueprint offers the following:
- 48 power armour displays
- 56 armour displays
- 850+ magazine slots
- 3 dedicated display roomsÂ
- 42 regular weapon displays
- 16 handgun displays
- 18 heavy weapons stands
- 5 power armour stations
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Requirements
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Downloadable Content
- Automatron
- Wasteland Workshop
- Vault-Tec Workshop
- Contraptions Workshop
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Hard Requirements
- Transfer Settlements. To import this Blueprint.
- Scrap Everything or Equivilant. To clear out the lair of supports, writing, floor lights, etc.
- Settlement Objects Expansion Pack. Main building elements to make this possible, including the lit vault pieces.
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Note. Transfer Settlements will not add items if the mods are missing. The following are not required but will remove certain visual elements.
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Soft Requirements
- Homemaker. Decorations, furniture, and miscellaneous objects.
- Craftable Working Sinks and Showers Redux. Working sinks, showers, and kitchen.
- Advanced Bubble Turret Set. Unobtrusive defensive elements.
- Wall Mounted Magazine Shelf. Provides a form-fitting magazine display that integrates well with the Overseer's wall design.
- Erotic Art and Erotic Art Expanded. Frames and pictures used throughout the lair.Â
- Working Fridges. Simple mod that adds working fridges, ice machines, and vending machines.Â
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Nice to have
- Videos of the Wasteland. Working television and projector for the facility.
- Better Armoury Mod. Great mod for creating an armoury and displaying associated weapons.
- Armour and Weapon Keywords Community Resource. Additional types of workshops, namely power armour.
- Devious Devices. Addition of the associated workshop in the Torture Room.
- Torture Devices. Addition of associated torture devices used for the Torture Room.
- Crazy Sex Animations. Invisible mats that allow the characters to do certain sexual tasks.
- Sex Toys of the Commonwealth. Adds the random placement of sex toys throughout certain locales, i.e., Bedroom and _Torture Room_.
- Wasteland Dairy Framework. Associated crafting stations with the mod.
- Gruffydd's Signs and Posters. Small decorative elements near the pool table.
- Invisible Furniture. Adds invisible markers that Dogmeat and Settlers can use for basic actions.Â
- Signing Settler. Used extensively in other settlements, but for this Blueprint it is restricted to carpeting used to hide clipped vault elements.
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Unrelated But Useful
- Place Everywhere. Allowing you to make minor adjustments if necessary.Â
- Armour Rack Female Mannequin Fix. Fixes the armour rack to support alternate bodies like Fusion Girl.
- Decal Stain Remover. Removes unscrappable stains in certain settlements like the Mechanist's Lair.
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Setup
Scrap the inside of the Mechanist's Lair, including floor lamps, catwalks, supports, and writing. Do not touch the stone supports connected to walls, but do remove the steel elements. Scrap the top steel rails, other than the animated ones, as well as the eyebot pods. Clean up the entry points within the build area.
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Additionally, the ramp used by the Mechanist can be removed. There are access points outside of that point, and some security gates may need to be (re)moved once everything is in place.
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Potential Issues
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Power distribution is done through the vault structures themselves. If the second and third display level lack power, snap the connecting stairwells back into place to correct.
NPCs have little to no ability to traverse this area, which was not the case with past designs using pure vanilla pieces. I suspect this has something to do with the Settlement Objects Expansion Pack. This does not affect the player at all.
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Transfer Settlements recommends that you leave the area after the blueprint has been implemented, but saving on site has always led to a hard crash (for me). To save, you need to move out of the area, but I found that doing `coc Vault111Ext` from the console is the easiest way to get away and save. As an additional precaution, head down into the vault. Once you have warped to that location, save and wait the recommended amount of time.Â
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I learned from experience to import/export Blueprints using the Stable defaults. Using other methods has caused ladders, walls, and flooring to be visible but without collision. In many cases the collision effects are found somewhere else leading to interesting behaviours among the NPC population.
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Note. While vault elements are usually stable, this is not always the case.
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A Special Thanks To
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Thank you Caladon for creating the template to make these Blueprints installable.
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Thank you PiCSeLÂ for the magazine and painting retextures seen in the screenshots.
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