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SlaveTats + RaceMenu Overlays | Anuketh Pack #4 - LE / SE View File Another one! Compatible for both CBBE and UNP / Skyrim Legendary Edition and Skyrim Special Edition. * There are 5 categories under the "Body" tab: Anuketh General, Anuketh CBBE v4 / CBBE v4.1 and Anuketh UNP v4 / UNP v4.1. This will help you find the tattoos that match your body type. This pack includes 93 tattoos: Bodice of Ice (UNP/CBBE), Bodice of Fire (UNP/CBBE), Dragon, Dragon Alt, Forbidden, Mermaid, Pistol Left, Pistol Right, Roses, Leg Roses (Left), Leg Roses (Right), UnderBoob (UNP/CBBE), Bird (UNP), Bird (CBBE), Tree (UNP), Tree (CBBE), Death (UNP), Death (CBBE), Oni (UNP), Oni (CBBE), Tribunal (UNP), Tribunal (CBBE), Wings 2, Wings 1, Runic Arms, Runic Tattoo, Runic Half Circle (UNP), Runic Half Circle (CBBE), Runes (Left), Runes (Right), Flower Left (UNP), Flower Right (UNP), Flower Left (CBBE), Flower Right (CBBE), Tribal Tights Left (UNP), Tribal Tights Right (UNP), Tribal Tights Left (CBBE), Tribal Tights Right (CBBE), Tribal Left (UNP), Tribal Right (UNP), Tribal Left (CBBE), Tribal Right (CBBE), Spider Left (UNP), Spider Right (UNP), Spider Left (CBBE), Spider Right (CBBE), Decoration (UNP), Decoration (CBBE), Tribal Set 6 Left (UNP), Tribal Set 6 Right (UNP), Tribal Set 6 Left (CBBE), Tribal Set 6 Right (CBBE), Tribal Set 5 (UNP), Tribal Set 5 (CBBE), Tribal Set 4 (UNP), Tribal Set 4 (CBBE), Tribal Set 3 (UNP), Tribal Set 3 (CBBE), Tribal Set 2 (UNP), Tribal Set 2 (CBBE), Tribal Set 1 (UNP), Tribal Set 1(CBBE), Lady Death (UNP), Lady Death (CBBE), Hidden Skull (UNP), Hidden Skull (CBBE), Oni Mask Broken Mask (UNP), Oni Mask Broken Back (CBBE), Skull of Corruption (UNP), Skull of Corruption (CBBE), Sword Front (UNP), Sword Front (CBBE), Samurai Back (UNP), Samurai Back (CBBE), Native Back (UNP), Native Back (CBBE), Howling Buttocks (UNP), Howling Buttocks (CBBE), Death Castle L (UNP), Death Castle R (UNP), Death Castle L (CBBE), Death Castle R (CBBE), Stab L (UNP), Stab R (UNP), Stab L (CBBE), Stab R (CBBE), Original Sin L (UNP), Original Sin R (UNP), Original Sin L (CBBE), Original Sin R (CBBE). ██ First version (v1.0) | (05.20.2021) Release ██ Second version (v1.1) | (08.21.2021) ██ Third version (v1.2) | (08.23.2021) ██ Fourth version (v1.3) | (08.26.2021) ██ Fifth version (v1.4) | (09.14.2021) Final Version RACEMENU TATTOO OVERLAYS ALREADY ADDED! Check out my other SlaveTats Packs: Anuketh SlaveTats Pack #1 | Anuketh SlaveTats Pack #2 | Anuketh SlaveTats Pack #3 | Anuketh SlaveTats Mini Packs Social Links Discord | YouTube | Instagram | Ko-Fi | Patreon This mod is NOT standalone. That means it requires other resources in order to work. Legendary Edition users must install first: SKSE for Legendary Edition. SkyUI. JContainers. RaceMenu (or NetImmerse Override). SlaveTats for LE. Special Edition users must install first: SKSE for Special Edition. SkyUI. JContainers. RaceMenu. SlaveTats for SE. Installation (extracted from SlaveTats page): 1. Make sure you have the requirements. 2. Download SlaveTats and extract it into the Skyrim Data folder. 3. Download this mod and extract it into the Skyrim Data folder. 3. Start Skyrim. You'll have a SlaveTats menu under the SkyUI's MCM. 4. On the Setup tab, select the character you want to apply a tattoo and then click Add/remove tattoos (so the mod will register my tattoo pack). 5. On the Body/Face tabs, select a Section and then a specific Pattern of your liking. 6. Pick color, glow and gloss if you like, or leave them with their defaults colors. 7. Exit the MCM and your tattoos will appear in a moment. SlaveTats - murfk Brushes - Obsidian Dawn More Brushes - Brusheezy - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - If you have a specific request, send me a PM. Submitter Anuketh Submitted 05/20/2021 Category Models & Textures Requires SKSE, SKYUI, JCONTAINERS, RACEMENU, SLAVETATS Special Edition Compatible Yes
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Version 1.1
4,441 downloads
The original author is DiorSoul, that's his username here in LL, for some reason he was unable to post a thread so I help him held the thread, so every part of credit goes to him, not me. -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- -Foreword- Apology for my bad English, it is not my first language, please excuse me for using google translate on responses. Thanks Jack Queen for her courtesy of letting me use the resources for this mod, thanks! This mod adds several new conjurable creatures. Conjuration perks will be in effect, magicka costs are reasonable, master spell is actually practical now. The following is a story behind this mod, I share with ones held the same passion and love to mighty conjuration! -Screenshots- The following screenshots will demonstrate each type of creature available in this mod. -Brief description- This mod introduces a handful of standalone conjuration spells, they won't conflict with anything, and are under perks' influences. It includes: spells from Novice, Adept, Expert and Master level. Each level contains two spells. Conjured creatures will level with players along their journeys, and tend to keep as same level as the player is at. Undoubtedly each creatures has level cap, e.g. Novice creatures may not go above level 30. -How to obtain spells- Go down Midden in Winterhold College, at the front of lever table you will find a crafting manual, which contains each creature's image and recipe to craft corresponding spell tome. Drop needed ingredients in offering box, pull the lever, if done correctly the spell book should appear in the middle of the forge. -Requirements and Compatibilities- As long as you own skyrim you are good to go! There is no incompatibility found yet. -Incoming Standalone Follower- For those who have read through the back story, I've got some bonus for ya! This is Celine as a follower, due to languague problems I will publish it later. V. 1.1 fixed CurseBoss prescription new prescription:voidSalts *1,OreOrichalcum *1,GemRuby *1,RuinedBook*1. changed CurseBoss and Archdemon time for 5min. -Translation- If any Chinese speakers are interested in this mod and wish to get a Chinese version. I have got you covered too! Head over the download section, you will need the DiorConjureV1.0.rar first, then download DiorCouration_Chinese.rar overwrite the main file, and you are good. 使用中文的朋友们得先到下载区把主文件DiorConjureV1.0.rar下载了,然后再下载DiorCouration_Chinese.rar覆盖掉主文件就可以了! 1.1版请到天际公民下载。原址:http://bbs.skyrimcitizen.net/viewtopic.php?f=2&t=976- 7 reviews
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4
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- spell
- conjuration
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This story is about Lizzy, a pretty witch with a bitchy personality and maybe a little immature. She strongly believes that the human kind can't be redeemed of their foolishness and she has a high image of herself. Long has passed since she unraveled the secrets of ice magic and now she's trying to learn the restoration arts with the Vigilants of Stendarr in Skyrim. Her difficult behaviour has lead her to countless arguments with the rest of the Vigilants, who begin to get tired of Lizzy. Here's when the story begins... Special Thanks to all my supporters! >> Follow me on Instagram << >> Feel free to join my Discord with exclusive screenshots <<
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Version 1.5
9,630 downloads
Another one! Compatible for both CBBE and UNP / Skyrim Legendary Edition and Skyrim Special Edition. * There are 5 categories under the "Body" tab: Anuketh General, Anuketh CBBE v4 / CBBE v4.1 and Anuketh UNP v4 / UNP v4.1. This will help you find the tattoos that match your body type. This pack includes 93 tattoos: Bodice of Ice (UNP/CBBE), Bodice of Fire (UNP/CBBE), Dragon, Dragon Alt, Forbidden, Mermaid, Pistol Left, Pistol Right, Roses, Leg Roses (Left), Leg Roses (Right), UnderBoob (UNP/CBBE), Bird (UNP), Bird (CBBE), Tree (UNP), Tree (CBBE), Death (UNP), Death (CBBE), Oni (UNP), Oni (CBBE), Tribunal (UNP), Tribunal (CBBE), Wings 2, Wings 1, Runic Arms, Runic Tattoo, Runic Half Circle (UNP), Runic Half Circle (CBBE), Runes (Left), Runes (Right), Flower Left (UNP), Flower Right (UNP), Flower Left (CBBE), Flower Right (CBBE), Tribal Tights Left (UNP), Tribal Tights Right (UNP), Tribal Tights Left (CBBE), Tribal Tights Right (CBBE), Tribal Left (UNP), Tribal Right (UNP), Tribal Left (CBBE), Tribal Right (CBBE), Spider Left (UNP), Spider Right (UNP), Spider Left (CBBE), Spider Right (CBBE), Decoration (UNP), Decoration (CBBE), Tribal Set 6 Left (UNP), Tribal Set 6 Right (UNP), Tribal Set 6 Left (CBBE), Tribal Set 6 Right (CBBE), Tribal Set 5 (UNP), Tribal Set 5 (CBBE), Tribal Set 4 (UNP), Tribal Set 4 (CBBE), Tribal Set 3 (UNP), Tribal Set 3 (CBBE), Tribal Set 2 (UNP), Tribal Set 2 (CBBE), Tribal Set 1 (UNP), Tribal Set 1(CBBE), Lady Death (UNP), Lady Death (CBBE), Hidden Skull (UNP), Hidden Skull (CBBE), Oni Mask Broken Mask (UNP), Oni Mask Broken Back (CBBE), Skull of Corruption (UNP), Skull of Corruption (CBBE), Sword Front (UNP), Sword Front (CBBE), Samurai Back (UNP), Samurai Back (CBBE), Native Back (UNP), Native Back (CBBE), Howling Buttocks (UNP), Howling Buttocks (CBBE), Death Castle L (UNP), Death Castle R (UNP), Death Castle L (CBBE), Death Castle R (CBBE), Stab L (UNP), Stab R (UNP), Stab L (CBBE), Stab R (CBBE), Original Sin L (UNP), Original Sin R (UNP), Original Sin L (CBBE), Original Sin R (CBBE). ██ First version (v1.0) | (05.20.2021) Release ██ Second version (v1.1) | (08.21.2021) ██ Third version (v1.2) | (08.23.2021) ██ Fourth version (v1.3) | (08.26.2021) ██ Fifth version (v1.4) | (09.14.2021) Final Version RACEMENU TATTOO OVERLAYS ALREADY ADDED! Check out my other SlaveTats Packs: Anuketh SlaveTats Pack #1 | Anuketh SlaveTats Pack #2 | Anuketh SlaveTats Pack #3 | Anuketh SlaveTats Mini Packs Social Links Discord | YouTube | Instagram | Ko-Fi | Patreon This mod is NOT standalone. That means it requires other resources in order to work. Legendary Edition users must install first: SKSE for Legendary Edition. SkyUI. JContainers. RaceMenu (or NetImmerse Override). SlaveTats for LE. Special Edition users must install first: SKSE for Special Edition. SkyUI. JContainers. RaceMenu. SlaveTats for SE. Installation (extracted from SlaveTats page): 1. Make sure you have the requirements. 2. Download SlaveTats and extract it into the Skyrim Data folder. 3. Download this mod and extract it into the Skyrim Data folder. 3. Start Skyrim. You'll have a SlaveTats menu under the SkyUI's MCM. 4. On the Setup tab, select the character you want to apply a tattoo and then click Add/remove tattoos (so the mod will register my tattoo pack). 5. On the Body/Face tabs, select a Section and then a specific Pattern of your liking. 6. Pick color, glow and gloss if you like, or leave them with their defaults colors. 7. Exit the MCM and your tattoos will appear in a moment. SlaveTats - murfk Brushes - Obsidian Dawn More Brushes - Brusheezy - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - If you have a specific request, send me a PM. -
Version 1.0.0
450 downloads
You are an incredibly powerful frost mage yet crippled in other magic. So much so that your frost magic also hard to control. You occasionally leak magicka in the form of frost magic. How will you learn to control your magic? Will you find a way to reign it in or will you live in isolation? I wanted to play a mage that couldn't do everything. Since this is Skyrim it, of course, had to be frost magic. The name comes from Hans Christian Andersen's fairy tale "The Snow Queen" which also inspired Frozen. It works with male characters too ("The Snow King"). This is an auto start quest that adds a perk and a few frost spells. You can summon an Ice Wraith and the player gains a huge resistance to frost magic. Wild Ice Wraiths will be consumed and recharge the player's magicka. Sometimes the player will consume their own summoned Ice Wraith as well. In Short Magic is distorted for the player and is warped into frost magic and that has a chance of randomly killing someone. Any magic effect that has a frost related keyword (or gets included in a list by a modder) gets a huge buff. Any other magic effect gets a huge debuff. Note that potions, enchantments, perks, etc.. are all based on magic effects. If you have a mod that alters weapon speed using a magic effect to do so it's going to be hit by the debuff. You can summon Ice Wraiths. Wild Ice Wraiths will be insta-killed when they get close to the player and restore magicka. Sometimes it will happen with summoned Ice Wraiths There is a chance of a random casting of a frost spell that will target a nearby actor. You stand a chance of attacking and maybe even killing a follower, or a guard, or a nearby rabbit. Increased arousal from Sexlab Aroused Redux will increase this chance. Devious Devices will reduce this chance. Erotic armor from Sexlab Aroused Redux will negate Devious Devices on a 1 to 1 basis. Required Minimum required SKSE Version: 1.7.0 Soft Requirements (and all their requirements) SexLab Aroused Redux Devious Devices Integration Conflicts Any mod that modifies player attributes through magic effects. Soultions will be listed below. SPERG (Skyrim Perk Enhancement and Rebalance Gameplay). Turn off the weapon speed issue autocheck. Enabling/Disabling You can use "startquest _tsq_quest" and "stopquest _tsq_quest" in console. Stopping the quest will remove the added perk and also remove the starting spells. This will also work with script updates rather then an uninstall / reinstall. Alters Magic effect AbFXIceWraith. It adds a check in the script to see if the actor base is one of the summoned Ice Wraiths. If so the ashPile is not dropped on death. This is a potential minor conflict which may result in summoned Ice Wraiths dropping the ash pile again. No MCM There's only 3 globals that can be changed via the console. No need to create a MCM interface. Globals Use "GetGlobalValue <Variable>" and "set <Variable> to <value>" to view and change _tsg_incidentChanceBase - The base % chance that a random cast will occur. Default: 5 _tsq_incidentChanceRange - The max +/- that can be applied to the base incident chance. Arousal will apply a plus. Devious Devices will apply a minus. Erotic armor will negate devious devices. A random roll replaces these if the associated mod is not installed. You can set this higher than the base which will result in a negative (impossible) chance of a random cast. Default 5 for a range of 0 to 10%. _tsq_incidentInterval - This is the base from which the time between potential incidents are calculated. The calculated interval in game hours can range from 1/2 this value to 2 times. Default 6 for a range of 3 to 12 game hours. Access the Framework tsqFramework tsq = Quest.GetQuest( "_tsq_Base" ) as tsqFramework Functions Some spells, e.g. Frost Cloak, lack keywords that identify is as a frost spell. These functions can be used for those cases of "should but don't" Bool function addSpell( Spell kSpell ) Bool function removeSpell( Spell kSpell ) Bool function listHasSpell( Spell kSpell ) An incident is a random casting of a frost spell known by the player The interval is the time span between incident checks in game hours with some randomness added with a range between 1/2 to 2x the value. Float function getInterva() Float function setInterval( Float fInterval ) The base chance of an incident it is modified by Range which can be positive or negative. Int function getBase() Int function setBase( Int iBase ) Range is influenced by arousal (adds) and the number of Devious devices worn (reduces). A random roll replaces these if the associated mod is not installed. Int function getRange() Int function setRange( Int iRange ) Mod Events "tsq_spellIncident" - this event is sent when the player randomly casts a Frost spell. Parameters Actor akPlayer - The player Actor akTarget - The target of the spell Spell kSpell - The random frost spell cast by the player Usage RegisterForModEvent( "tsq_spellIncident", "myCustomEvent" ) Event myCustomEvent( Actor akPlayer, Actor akTarget, Spell kSpell ) ; Do my stuff endEvent -
View File You are an incredibly powerful frost mage yet crippled in other magic. So much so that your frost magic also hard to control. You occasionally leak magicka in the form of frost magic. How will you learn to control your magic? Will you find a way to reign it in or will you live in isolation? I wanted to play a mage that couldn't do everything. Since this is Skyrim it, of course, had to be frost magic. The name comes from Hans Christian Andersen's fairy tale "The Snow Queen" which also inspired Frozen. It works with male characters too ("The Snow King"). This is an auto start quest that adds a perk and a few frost spells. You can summon an Ice Wraith and the player gains a huge resistance to frost magic. Wild Ice Wraiths will be consumed and recharge the player's magicka. Sometimes the player will consume their own summoned Ice Wraith as well. In Short Magic is distorted for the player and is warped into frost magic and that has a chance of randomly killing someone. Any magic effect that has a frost related keyword (or gets included in a list by a modder) gets a huge buff. Any other magic effect gets a huge debuff. Note that potions, enchantments, perks, etc.. are all based on magic effects. If you have a mod that alters weapon speed using a magic effect to do so it's going to be hit by the debuff. You can summon Ice Wraiths. Wild Ice Wraiths will be insta-killed when they get close to the player and restore magicka. Sometimes it will happen with summoned Ice Wraiths There is a chance of a random casting of a frost spell that will target a nearby actor. You stand a chance of attacking and maybe even killing a follower, or a guard, or a nearby rabbit. Increased arousal from Sexlab Aroused Redux will increase this chance. Devious Devices will reduce this chance. Erotic armor from Sexlab Aroused Redux will negate Devious Devices on a 1 to 1 basis. Required Minimum required SKSE Version: 1.7.0 Soft Requirements (and all their requirements) SexLab Aroused Redux Devious Devices Integration Conflicts Any mod that modifies player attributes through magic effects. Soultions will be listed below. SPERG (Skyrim Perk Enhancement and Rebalance Gameplay). Turn off the weapon speed issue autocheck. Enabling/Disabling You can use "startquest _tsq_quest" and "stopquest _tsq_quest" in console. Stopping the quest will remove the added perk and also remove the starting spells. This will also work with script updates rather then an uninstall / reinstall. Alters Magic effect AbFXIceWraith. It adds a check in the script to see if the actor base is one of the summoned Ice Wraiths. If so the ashPile is not dropped on death. This is a potential minor conflict which may result in summoned Ice Wraiths dropping the ash pile again. No MCM There's only 3 globals that can be changed via the console. No need to create a MCM interface. Globals Use "GetGlobalValue <Variable>" and "set <Variable> to <value>" to view and change _tsg_incidentChanceBase - The base % chance that a random cast will occur. Default: 5 _tsq_incidentChanceRange - The max +/- that can be applied to the base incident chance. Arousal will apply a plus. Devious Devices will apply a minus. Erotic armor will negate devious devices. A random roll replaces these if the associated mod is not installed. You can set this higher than the base which will result in a negative (impossible) chance of a random cast. Default 5 for a range of 0 to 10%. _tsq_incidentInterval - This is the base from which the time between potential incidents are calculated. The calculated interval in game hours can range from 1/2 this value to 2 times. Default 6 for a range of 3 to 12 game hours. Access the Framework tsqFramework tsq = Quest.GetQuest( "_tsq_Base" ) as tsqFramework Functions Some spells, e.g. Frost Cloak, lack keywords that identify is as a frost spell. These functions can be used for those cases of "should but don't" Bool function addSpell( Spell kSpell ) Bool function removeSpell( Spell kSpell ) Bool function listHasSpell( Spell kSpell ) An incident is a random casting of a frost spell known by the player The interval is the time span between incident checks in game hours with some randomness added with a range between 1/2 to 2x the value. Float function getInterva() Float function setInterval( Float fInterval ) The base chance of an incident it is modified by Range which can be positive or negative. Int function getBase() Int function setBase( Int iBase ) Range is influenced by arousal (adds) and the number of Devious devices worn (reduces). A random roll replaces these if the associated mod is not installed. Int function getRange() Int function setRange( Int iRange ) Mod Events "tsq_spellIncident" - this event is sent when the player randomly casts a Frost spell. Parameters Actor akPlayer - The player Actor akTarget - The target of the spell Spell kSpell - The random frost spell cast by the player Usage RegisterForModEvent( "tsq_spellIncident", "myCustomEvent" ) Event myCustomEvent( Actor akPlayer, Actor akTarget, Spell kSpell ) ; Do my stuff endEvent Submitter jbezorg Submitted 01/02/2019 Category Other Requires SKSE 1.7.0 Special Edition Compatible View File
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View File The original author is DiorSoul, that's his username here in LL, for some reason he was unable to post a thread so I help him held the thread, so every part of credit goes to him, not me. -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- -Foreword- Apology for my bad English, it is not my first language, please excuse me for using google translate on responses. Thanks Jack Queen for her courtesy of letting me use the resources for this mod, thanks! This mod adds several new conjurable creatures. Conjuration perks will be in effect, magicka costs are reasonable, master spell is actually practical now. The following is a story behind this mod, I share with ones held the same passion and love to mighty conjuration! -Screenshots- The following screenshots will demonstrate each type of creature available in this mod. -Brief description- This mod introduces a handful of standalone conjuration spells, they won't conflict with anything, and are under perks' influences. It includes: spells from Novice, Adept, Expert and Master level. Each level contains two spells. Conjured creatures will level with players along their journeys, and tend to keep as same level as the player is at. Undoubtedly each creatures has level cap, e.g. Novice creatures may not go above level 30. -How to obtain spells- Go down Midden in Winterhold College, at the front of lever table you will find a crafting manual, which contains each creature's image and recipe to craft corresponding spell tome. Drop needed ingredients in offering box, pull the lever, if done correctly the spell book should appear in the middle of the forge. -Requirements and Compatibilities- As long as you own skyrim you are good to go! There is no incompatibility found yet. -Incoming Standalone Follower- For those who have read through the back story, I've got some bonus for ya! This is Celine as a follower, due to languague problems I will publish it later. V. 1.1 fixed CurseBoss prescription new prescription:voidSalts *1,OreOrichalcum *1,GemRuby *1,RuinedBook*1. changed CurseBoss and Archdemon time for 5min. -Translation- If any Chinese speakers are interested in this mod and wish to get a Chinese version. I have got you covered too! Head over the download section, you will need the DiorConjureV1.0.rar first, then download DiorCouration_Chinese.rar overwrite the main file, and you are good. 使用中文的朋友们得先到下载区把主文件DiorConjureV1.0.rar下载了,然后再下载DiorCouration_Chinese.rar覆盖掉主文件就可以了! 1.1版请到天际公民下载。原址:http://bbs.skyrimcitizen.net/viewtopic.php?f=2&t=976 Submitter odineado Submitted 08/07/2014 Category Weapons & Spells Requires skyrim Special Edition Compatible
- 21 replies
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1
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- spell
- conjuration
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