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is there a newbie friendly / video tutorial on how to import blender animations to Wicked Whims? The XML Part is really confusing Here's my animation btw: WW_Bee0000-0100.mp4
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Now, I've posted this exact issue in SexLab Framework SSE's forums page, but it was mostly drowned out from all other comments on the forums, so I thought it would be a good idea to post it separately here. I'll just give the rundown of what happened on the forums, with an update to the post here, and if anyone knows how the issue can be solved, that would be amazing! ----------------------------------------------------- Alright, I asked for the load order since I would expect that this error might occur due to script heavy mods, but you barely have much mods to really say that was causing the issue, so I then made a completely new load order to see if the issue lied in a mod. Then I found out with this (and recommended for an issue like this) mod, and saw during sex scenes after enabling the lip sync feature, every single character defaulted to phoneme BigAah at 100 with zero's all across the board. Now I'm not sure what script does that, but I'll check to see if ANY mods that overwrite SexLab files actually effect how the lip sync works. (All mods shown that still cause this issue during the time of older post on SexLab Framework SE forums, got rid of all of the excess info that was me rambling on in those forums.) ----------------------------------------------------- Now with that info dump done, I've done an update on the mods that were active when this glitch still occurred, and it's even more confusing than normal: Yep, only ten mods (most mods being required by SexLab Framework), and the issue is still there. Others have gotten this issue fixed before, but I can't seem to find out how. After activating Lip Sync and using MatchMaker to activate any sort of sex, the mouth of the character and the npc (male/female) stays open, not being able to close unless another Moan occurs, and after the sex happens, the npc's mouth AND player's mouth stay open, and when the npc talks, the mouth jitters like hell while it's open. A majority of the mods here have been re-installed, and I made sure to use the FNIS tool. I'm not sure what the problem is, and would like to hear any sort of fix from anyone in the community, since this issue might have fixes that date back to Oldrim. Thank you if you read through this hell of a post, or even if you click on this thread.
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Clean install of WW v165e right after downloading Sims 4. In my Mod folder there is only WW and WW_Amra72_Animations.package "Exception in <class 'sims4.tuning.instances.TURBODRIVER:WickedWhims_Object_Condom_Default_Yellow'>._tuning_loaded_callback. (AttributeError: 'NoneType' object has no attribute 'object_reservation_tests'" What can I do? Thx in advance! lastException.txt WickedWhims_4.3.5.139o_Exception.txt
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So i currently have a problem with my poser mod in that none of the other objects (At least i think thats the term for them) Are not showing up. For example in the uploaded image, this is Shocky Creature pose pack #1. There is supposed to be a bed and one of the Vampire dogs behind her, but as you can see neither show up. This is the same case for my gomapero pose pack, my Kinko pose pack, ect. This started happening after i installed more pose mods and went over the game's animation limit. I've reinstalled poser hotkeys plus, redownloaded new files for each of the pose packs and replaced them, re-ran Nemesis engine (I ran finis before this, then unchecked it from the mod menu), Ran LOOT, but nothing i do seems to fix the issue. If you have any sort of advice, please lend me your aid! Edit: It was an ESP issue. For some reason, the "Poser Merged Module" ESP got deactivated, and reactivating it solved the problem immediately. So if you have the same problem as me, check your ESPs!
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- poser hotkeys plus
- poses
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Would someone kindly point me to how the hell I fix this chaotic titty problem.. I'm using CBBE with SMP. I reinstalled the XPMSE skelly with no joy. Ive re-ran body slide, and LOOT. Thanks in advance!
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So far everything seems to be working as intended. Except when dying. It just becomes an infinite black screen, where I can't even click out of the game properly. Any ideas? Only mods I have are devious devices, devlously cursed loot, submissiveLola, Devious followers, Prison overhaul. And their required mods. Could it perhaps be its because I didn't start a new game? Or perhaps because I died with a follower to a modded quest? I'm generally uncertain as to what it is. I have run bodyslide, fnis and using vortex for skyrim special edition. Status Resolved: Starting a new game seems to have fixed it.
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I'm opening up this topic as solved. I had a little issue with certain vertexes refusing to conform as expected in Outfit Studio. Someone else might have a similar issue, so I'd like to leave my fix on the record. I've put together a quick guide here. The TL,DR is, I used a copy of the mesh in question as reference when conforming, instead of the base body.
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- outfitstudio
- vertex
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Hello. I've recently gotten back into Fallout 4 and mods. I've installed every mod I wanted in MO2 without any issues, installed AAF and everything I want for it following the well-known handy guide here on LL, but I'm experiencing issues. Regarding the mentioned guide, I've installed everything required, and everything works except LooksMenu. Whenever I load my own custom presets (either at the beginning of the game or during the gameplay via 'slm 14' command) the game just CTDs. Some presets work without any issues, but vast majority of presets give me CTD. If anyone knows how to fix this, I'd appreciate it very much. I'm running the latest version of Fallout 4, F4SE, Buffout 4 (and all its requirements) and LooksMenu 1.6.18 (this version is recommended in the said guide due to newer versions breaking morphs). Thanks in advance!
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Took about 4 days and a few teardowns and reinstalls, but I eventually got SSE working with MO2 (my first time using either). First playthough on the second successful install, no quests completed, no XP gained, thought I was in a good place to pick up an play later. Go to load save this morning, CTD every time. Go to start a new game, also 100% CTD after completing initial racemenu. Thought it might be a skeleton problem but XPMSE was working fine with all animations the night before, and even in New character racemenu, modesty animations/idles were working. Ran ReSaver since I thought it might be a save corruption issue, got some odd results (not seen in any prior install) which are pictured and occur with all save files. Now I'm wondering what file/log/cache could have been altered in the moments after closing the game last night and attempting to launch today. Any advice appreciated. NECRO EDIT SIX MONTHS LATER: So - couple things since I just tried this whole ting again and seem to have it working. In case anyone out there is not too bright (just like me). The first image below is probably from running ReSaver outside the MO2 virtual folder as @CaptainJ03 suggested. I had this same problem but figured out that I needed to add the application to MO2 and run it from inside the virtual folder in order for it to see the plugins. This also makes the second issue sort of useless as far as I can tell. Ultimately, cleaning the save would not have fixed a rogue script, because I think the problem was that I put Overwrite data in the wrong Mod directory, e.g. put Nemesis output in a SKSE Config folder or something. Even if I was aware that I had misclicked, I'm not sure how I would go about reversing that. So to any knuckleheads out there (just like me) - make sure you click very carefully when dealing with the Overwrite data. That's it. Happy gaming.
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Hi, I finally got enough patience for Creation Kit setup (it took over 4 hours to get all required scripts, but finally it's at least compiling code...) The problem is that I made a script (check below), which works correctly until calling libs.LockDevice. It adds device to player's inventory, however this device is not being locked on actor (it just stays in inventory). I've tried various solutions, but none worked (changing property value, changing property to zadLibs one etc.) Script is attached to ObjectReference (amulet). Scriptname DeviousMaraAmuletScript extends ObjectReference zadLibs Property libs Auto Event OnEquipped(Actor akActor) ; Setup zadLibs if null if libs == none libs = Quest.GetQuest("zadQuest") as zadLibs endIf ; Check if player if akActor == Game.GetPlayer() ; Print message Debug.Notification("Wearing this amulet was a mistake.") ; Equip Devious Device libs.LockDevice(akActor, libs.glovesRestrictive, true) endIf endEvent How it ends in game (not worn): I wonder how big idiot I am... (Other mods are working correctly).
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So, I've been struggling with this problem for a few minutes now and I have no idea how to fix it. Apparently, all of a sudden, my female Sim won't wear any strapon anymore, while it was working just fine before. I didn't install any mod before this happened, and the strapons actually show on other sims. In fact, when I saved the game and exited the game the strapons were working perfectly fine. After I closed the game, I: Didn't install any mod Didn't edit/modify anything in the The Sims 4 folder in Documents\Electronic Arts There was no update for The Sims 4 And, before I saved, and the strapons were working perfectly fine, I: Didn't switch lots Didn't go into CAS Didn't perform any action with the Sim Didn't actually do anything other than stopping sex, saving and quitting the game I tried choosing every single strapon available and none of them show up during sex. Wicked Whims thinks she has a strapon equipped during sex, it in fact says "Unequip strapon" in the menu. This all happened out of nowhere when I loaded the save. I have tried the following things: Switching her strapons on and off Changing strapon Switching lots Running ww.fix, saving and re-loading Running ww.fix_sim_outfits and ww.fix_sim_nude_outfit, saving and re-loading Going into CAS and deleting all the accessories, then equipping the strapon again Going into CAS, creating new outfits and deleting the previous ones, then equipping the strapon again And I repeat, the strapons actually work on other sims, I have no idea what's happening here and I'm going crazy while trying to figure this out. Can anyone give me some advice or is it just unfixable? Edit: I fixed it. THE FIX: I just closed the game, removed all the strapons from the folder, loaded the game up, saved, closed the game again and I've put the strapons back. After selecting the strapon once again, now it's finally fully visible on that specific Sim!
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Hi, I don't know how to fix this problem, my sim keeps disappearing every time I start the game, but like in the image it says “at home” when it isn't true, with the “summon <name> <surname>” it says “sims not found” I found out that moving household or “summoning” with MCCC on the mailbox works and make my sim spawn, there is any permanent fix to this that isn't restarting from 0? Or at least keep the sim friend list. EDIT: Same with “change sim” and exiting CAS during gameplay EDIT: FIXED, had a career CC that conflicted with the new update (Greenhouse update) If you have the same problem just check your mods or for a temp fix : “moving household or “summoning” with MCCC on the mailbox works”
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My SSE fails to launch most of the time. It takes me 2-8 tries to get it to launch. Tonight, I finally went to the Event Viewer and checked the error logs. Here is one example- the list of this same or similar errors launching SSE is pages and pages long. I am launching via skse64_loader.exe. Although the faulting application in every case is SkyrimSE.exe, sometimes the error message says the faulting module is unknown: Faulting application name: SkyrimSE.exe, version: 1.0.0.0, time stamp: 0x5dcae282 Faulting module name: unknown, version: 0.0.0.0, time stamp: 0x00000000 Exception code: 0xc0000005 Fault offset: 0x00007ffe2fff045f Faulting process id: 0xbac Faulting application start time: 0x01d6cb8fab22eef9 Faulting application path: G:\Games\Steam\SteamApps\common\Skyrim Special Edition\SkyrimSE.exe Faulting module path: unknown Report Id: f8aaeef2-e9a2-4ec2-9b57-1f9147b20ff5 Faulting package full name: Faulting package-relative application ID: and other times it says the faulting module is KERNELBASE.dll. Faulting application name: SkyrimSE.exe, version: 1.0.0.0, time stamp: 0x5dcae282 Faulting module name: KERNELBASE.dll, version: 10.0.19041.572, time stamp: 0x1183946c Exception code: 0xc0020001 Fault offset: 0x0000000000023e49 Faulting process id: 0x2c4c Faulting application start time: 0x01d6caecc7eedf3a Faulting application path: G:\Games\Steam\SteamApps\common\Skyrim Special Edition\SkyrimSE.exe Faulting module path: C:\Windows\System32\KERNELBASE.dll Report Id: ea91001b-ddb2-42a7-b2d5-7b72dff6b016 Faulting package full name: Faulting package-relative application ID: Does anyone have a clue how I can even begin to find the cause of these persistent errors? Thanks-
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- skyrim se
- launch error
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Hi all, I really am not sure what is causing a CTD when I enter Whiterun. To be specific, I can enter and fastravel into Whiterun and walk around. After 10 seconds or so and entering the middle of Whiterun, my game will freeze for a couple seconds then CTD immediately. I haven't messed around with many more mods since, so I'm wondering if there is a direct cause or flaw in my load order? Thank you
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i just reinstalled skyrim coming back from a short break from it and i know i did some thing wrong im just not sure how or what.i have horses with tails stuck straight out behind them and they glide along the ground.i do know my mistake runs to installing creature frame work cause if i take it out and the mods that need it they work on a new game.now when i added the creature frame work i let it over write the finis creature pack.i am just wandering if i am not supposed to let it over write it and sorry im asking but i truly do not wanna have to start over if there is a way to fix it with out pulling all the mods to redo it. thanks for any help.. and i did not post a papyrus cause its not exactly a crash issue just drunken horses.
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Hey guys. My game keeps crashing whenever I try and save. I've searched google and have tried using the resaver tool, I've tried reloading my latest save twice and then saving, I've tried verifying the game through steam, and I've tried reinstalling the entire game. When I go back to an earlier save I was able to save again, and play. However upon exiting and trying to load any saves after that old working save (even new saves) I'd get the crash to desktop again. Does anyone have any suggestions? I'm about to give up and go back to playing Skyrim. Sigh, New Vegas was so good with mods. I'm not computer savvy at all and I played NV with mods with no dramas. Anyway, here's my plugin list if that helps. I'd really appreciate any suggestions that might help: Fallout4.esm DLCRobot.esm DLCworkshop01.esm DLCCoast.esm DLCworkshop02.esm DLCworkshop03.esm DLCNukaWorld.esm Unofficial Fallout 4 Patch.esp Bememoth Separated Cart.esl VendorCaps.esl RSE_II_Resources.esm Servitron.esm BodyTalk3-RaiderNormalsFix.esl FrenchMaidFO4-CBBEPhysics.esl Arbitration - Resources.esm ArmorKeywords.esm NAC.esm HUDFramework.esm SimSettlements.esm BerettaM9FS.esl Darlene.esm TortureDevices.esm Devious Devices.esm EFM_RaiderArmor.esl AAF.esm AAFThemes.esl Homemaker.esm SettlementKeywords.esm TrueStormsFO4.esm Multiple Floors Sandboxing.esp NezzarLingerieCollection.esp Rage_XOF_armor_pack.esp Rage_parasite_suit.esp Cammy Tactical Suit.esp TERANurseUniform.esp ZaZOut4.esp GrayUserBPAnimations.esp Deathclaw_nude.esp Vioxsis_Strap-Ons.esp IncreasedSettlerPopulation50.esp Atomic Lust.esp MP-412.esp Reverb and Ambiance Overhaul.esp TrueStormsFO4-FarHarbor.esp TrueStormsFO4-NukaWorld-FH-Compat.esp RAO - True Storms patch.esp M2216.esp Harness-calyps.esp MYLadyKillerBed.esp Behemoth No Cart.esp AAF_CreaturePack01.esp HandsOff.esp Brahmin Watertrough.esp BrahminFeederFull.esp HN66Fo4_EasyGirl_BS.esp Better Explosives - Grenade Frequency 30.esp Slave&ModelPinup.esp RemoteExplosives.esp Realistic Death Physics - ALL DLC.esp AAF_GrayAnimations.esp Docile Radstags.esp RainofBrassPetals.esp JetPackDrain10.esp ValdacilsItemSorting-00-ValsPicks-DLCVersion.esp PowerArmorDrain05.esp USP 45.esp PiperCaitCurieDialogueOverhaul.esp BTInteriors_Project.esp Stm_DiamondCityExpansion.esp FO4_AnimationsByLeito.esp BTInt_Optimization.esp Better Locational Damage.esp LooksMenu Customization Compendium.esp clothingoverhaul.esp EAMR.esp Better Explosives.esp ArtilleryInstantdblexp.esp BE_Enhanced Grenades.esp More Armor Slots - All Dlc.esp CrimeTown.esp Raider Children.esp TrainBar.esp AA FusionCityRising.esp AA FusionCityRising - HotC.esp Eli_Armour_Compendium.esp CROSS_CourserStrigidae.esp DeadAirplane.esp BLD - Leveled Lists - DLC.esp W.A.T.Minutemen.esp No Clipping Armor.esp CCOSilverShroudReplacer.esp Lots More Female Hairstyles.esp BetterSettlers.esp Beautiful Female Settlers v. 2.0 - BS Compatible.esp ClothingOverhaulSP_XB1_PC.esp M45A1.esp M14.esp AmazingFollowerTweaks.esp PlaneWreck.esp CheatTerminal.esp Better Locational Damage - DLC_Automatron.esp Better Locational Damage - DLC_Far_Harbor.esp Better Locational Damage - DLC_Nuka_World.esp Better Locational Damage - Valdacil's Item Sorting - Patch.esp UniqueUniques.esp The Eyes Of Beauty.esp KSHairdos.esp Wasteland Heroines Replacer All in One_2.0.esp FahrenheitComp.esp AtomCatGarage.esp M2_Flamethrower_2.0.esp 3DNPC_FO4Settler.esp D.E.C.A.Y.esp DOOMMerged.esp UFOCrashSite.esp CorvalhoWidowShotgun.esp mk14.esp RSE_II_CSA.esp MK18.esp RSE_II_AbductionsAddonPack.esp Killable Children.esp M1Garand.esp ErectionFix_SilverPerv.esp Better Explosives - Perks redone - No Trajectory.esp P220.esp BetterGenerators.esp Black Widow Suit.esp Crafting Workbenches - Removed Crafting Experience.esp BOSTeleport.esp Campsite.esp LongRangeBulletHoles.esp Crafting Workbench.esp Crafting Workbenches - Pre War and Manufactured.esp Crafting Workbenches - Power Armor.esp Crafting Workbenches - Junk Items.esp Crafting Workbenches - Automatron DLC.esp Crafting Workbenches - Ammo.esp Crafting Workbenches - Ammo Special.esp Ada2Human.esp RSE_II_Brothels.esp AnyModAnyWeapon2.esp mk14-awkcr.esp rxl_bp70_animations.esp M1Garand - AWKCR-VW.esp SavageCabbage_Animations.esp Prisoner Shackles.esp MWM4.esp BodyTalk3-LooksMenu.esp TheKite_CaitSet.esp TheKite_Caitset_ReplacerAddon.esp TheKite_Railroad_Handmaiden.esp CompanionsGoHome_A.esp TheKite_ScoopDigger.esp DarleneDLC.esp AA Better Companions - No Conflicts - Accuracy Beta.esp TrueReporter.esp FusionGirl.esp FrenchMaidFO4-CBBEPhysics.esp VtawUtilityPack1.esp AA Lots More Settlers and Enemies.esp Orphans.esp BetterSettlersMortalPack.esp AA LMSE_BetterSettlers_2.0_Patch_Mortal.esp RaiderFaceVariety_2.0.esp AA LMSE_VariedRaiders_Patch.esp FO4 NPCs Travel.esp llamaCompanionHeather.esp RU556.esp AK74M.esp AKMnv.esp AtomicRadio.esp AK400.esp HK_UMP.esp HK_MP5.esp ArtilleryFlare.esp VisibleWeapons.esp el_precursorsuit.esp Homemaker - Streetlights Use Passive Power.esp AA_pantyhose.esp Arbitration - Button Lowered Weapons.esp Archimedes-II.esp TheKite_VTS.esp AzarPonytailHairstyles.esp Beautiful Female Enemies - NR.esp BetterCompanions.esp BetterSettlersNoLollygagging.esp BetterSettlersCCAPack2.0.esp CarryWeight2000.esp CarryWeight200Strength.esp CBBE.esp ChainBikini.esp Child Posters.esp CWSS Redux.esp dD-Enhanced Blood Basic.esp WET.esp TheEyesOfBeauty.esp WET NAC Patch.esp Vivid Fallout - All in One - 2k.esp Dlx_assaultron.esp DlxClothesPack.esp DX Commonwealth Mini Dresses.esp Better Perks.esp Better VATS - 0.75.esp NuclearSuper.esp Fallout4_outfts.esp Better Chems - Valdacils Item Sorting.esp Better Cooking.esp Better Locational Damage - DLC_WWorkshop.esp MODGirlyAnimation.esp Extended weapon mods.esp Better Locational Damage - Ghoul Edition.esp FO4HHS_AAF.esp Homemaker - Unlocked Institute Objects.esp ImmersiveVendors.esp LovingCurie_1.0.3b.esp LovingCait.esp KSHairdos_oel.esp Lacy Underwear.esp Larger Shipments.esp Lazmans_highheels_outfits.esp LooksMenu.esp TrueStormsFO4-EarlierSunsets.esp SuitDreams(5.Very Heavy).esp SuitDreams(4.Heavy).esp slootySynthUniform.esp SSEX.esp SuitDreams(1.Very Light).esp SuitDreams(2. Light).esp SuitDreams(3.Average).esp NAC-FarHarbor.esp TrueStormsFO4-EarlierSunsetsFH.esp NAC-NukaWorld.esp AA LMSE_VTWorkshop_Patch.esp TrapperFaceVariety.esp CCOFoxyFactionsReplacer.esp ESPExplorerFO4.esp 3dscopes.esp slootyVaultSuit.esp Classic VATS.esp ApalLeotard.esp ASA.esp SlootSynthUniformReplacer.esp m249.esp HighHeels.esp CCOFoxyFactionsCraftable.esp CCOCheekyCasualsReplacer.esp CCOSaucySettlersReplacer.esp CCOSaucySettlersCraftable.esp LovingPiper_LCC.esp Armorsmith Extended.esp RaiderOverhaul.esp MGSOutfit.esp GITS_suit_by_OniNigma.esp Better Locational Damage_ Raider Overhaul_Valdacil_Patch.esp PiperOutfit.esp DA Merged 11 Pack.esp NAC-AE Patch.esp rpampas.esp 2pacSkimpy.esp llamaCompanionHeather-VIS - AE Patch.esp DA Lingerie Set black.esp Pip-Boy Flashlight.esp
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fixed Weird objects outline when looking at sky
Brittany11101 posted a topic in Skyrim Technical Support
Hi, Some time ago I found that due to use of real clouds I have some white/rainbow outlines on objects (trees ,building) when looking at sky. I use only ENB Boost . It is possible to fix that somehow without removing those clouds? -
Ok, so the title is a shortened version of the problem. Whenever i enter the game (was a new clean save that i made for the sexout mods) it autodeletes the player character's armor after about 6 seconds, around the time when the plugins are finished loading. I've had this problem in Skyrim where it auto unequips armor randomly, so i checked the pipboy, but its just straight up deleted. It also deletes any armors i put on after the fact. Next problem is Sexout Tryout likes to spam my console with the same error message: Tryout not installed or changed. Be sure to have the esm and resources properly installed to use. I installed the latest textures, meshes, and audio, plus the Main plugin. I have SmallerTalk. besides that the installation page for Tryout doesn't have any troubleshooting or help for stuff like this. And the last problem is the console is sending an error message about Script 170d4561, which i believe is SexoutPregnancyV3, which i have already redownloaded all the files for and still have the error. Technical Stuff: I'm using Vortex to install stuff. FOMM might work better but my internet is slow and i had already downloaded my mods before reading that, so its probably not going to change. I am using TTW 3.2, and have the patches for most of my mods for it Load Order is: