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IKAROS Androids Immersive 1st Person Item Fix View File This mod does the same thing that gamefever's First Person Items Fix-Realistic-Immersive-Awesome already does for the normal human race. The mod adds more slots to the IKAROS Android race that are displayed in the first person view. This results in a more immersive first person view that shows more than just the gloves your character is wearing. This works for accessories like watches, bracelets, sleeves that use the slots seen in the picture. Requires: IKAROS-Androids Example Submitter N.Gamma Submitted 09/09/2023 Category Other Requires IKAROS-Androids
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SkyrimVR Patches - VRIK Integrations for ZAZ/DD, camera spinning fixes, & other QOL patches View File VRIK integrations description Camera Spin description Current Major Framework Patches: Zaz Animation Packs Devious Devices V5.1 only ( Devious Devices V4.x does not need a No Spin patch ) Devious Devices Extras - VRIK animation patch , High Heels Offsets, & Invisible Furniture Fix Fertility Mode V3 Naked Dungeons v2.0.1 -mod uses ZAZ which has a patch as well Skyrim Utility Mod V2 & V1.61 / Prison Overhaul Patched V4.61 & V5 -mod uses ZAZ which has a patch as well Horrible Harassment V3.44 Devious Cursed Loot V9 ( Previous versions may not need a patch - I am still running V6.4 ) -mod uses DD5 which has a patch as well SexLab Survival V.657 Compatibilitibilitibilitibility? These are strictly a VR compatibility patches. They set out to fix issues present only when playing VR. Any issues outside of VR functionality will be ignored. Install? You need to have the original mod installed. Install each No Spin patch you need with your MO. Let it overwrite the scripts from the parent mod. Play and keep your cookies How you can help: If you notice any SL mods that cause the VR camera to spin, I am willing to attempt a patch. It would be most helpful, if you were specific and precise. The mod name, version, event that triggered the spin, multiple tests of that specific mod's feature causing the spin, etc... I share these patches so the community can also enjoy these mods without vomit inducing spinning. Playtest the patches and let me know if they work! Permissions: Special thanks: Submitter JayDrizzle Submitted 04/19/2021 Category Adult Mods Requires Original mods Regular Edition Compatible
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Where did I put my uni C# resource? T.O.C: [MOD] RimJobWorld Cooking Expanded [MOD] Personal update for [AKawaiiTent] AKT_LewdClothes [PATCH] S16's Extension patch for [AKawaiiTent] AKT_LewdClothes [MOD] Personal update for [QuackAstra] QA_LewdClothes [MOD] Personal update for [Mustard] SexySculpture [PATCH] RJW Milkable Colonists patch for VBE-CoffeeAndTea, [SYR] CoffeeAndTea [PATCH] Patch for converting RJW UsedCondom <=> S16's Extension LoveJuice <=> Sexperience Cum [TEXTURE] Breast size 7-10 texture for SAR by Happy Hyena. [TRANSLATION] Vietnamese translation for RJW I. RimJobWorld Cooking Expanded > Aim to be the VCE equivalent for RJW. All thing cooking perverted. > Download .zip file at GitGud: ThanhNguyenMinh / RJW-CookingExpanded · GitLab (gitgud.io) > In case you not sure if master branch is ready, go to select Git Revision and select tag for tested version (Ex: 1.0.0) > New recipe for MC HuMilk meal, kibble, pemmican > New recipe for condensedHuMilk (never spoil), powderedHuMilk (last 100 day till spoil, can rehydated to HuMilk if have DudsBadHygine) > Many more are plan and anyone is free to contribute in both code and ART. I DESPERATELY NEED ART. > Patch convert HumanMilk <=> HumanoidMilk * Please Note that this already contain recipe to convert cum <=> usedCondom <=> lovejuice. So if you have this please do not use patch in section 7 (it should not conflict, but it is duplicated) II. Personal update for [AKawaiiTent] AKT_LewdClothes > Still WIP. Only to make sure no error. > Update Def, Bench Texture.> Patch to Add Linkable capability for these mod: VFE-Production, More Linkable, Even More Linkable > The textures are outdated (still some clipping) and placeholder for Male, thin, hulk bodytype > Anyone is welcome to join. > Download .zip file at GitGud: ThanhNguyenMinh / AKT LewdClothes Forked · GitLab (gitgud.io) *Thank epitaph78 for Breast size 7 topApparel texture *Required SAR Sized Apparel (Also called SAR-zero in git) Load order: 1. SizedApparel (SAR-BodiesMod) 2. AKT_LewdClothes 3. (Optional) S16's Extension (AKT_LewdClothes_Patch.xml go here) 4. (Optional) QA_LewdClothes III. S16's Extension patch for [AKawaiiTent] AKT_LewdClothes > Original Patch extracted from [QuackAstra] QA_LewdClothes > This patch ATK_LewdClothes so that bikiniTop are move to s16_onskin layer (same as nipple tape), bikiniBottom are move to s16_underwear layer (Same as thong). And give thought and mood buff/debuff same as putting on s16 lewd outfit. > This patch S16's Extension to allow tailoring/crafting of all S16 apparel, vibrator, metallic on the AKT_Bench (it just an ElectricTailorBench) and AKT_BenchLarge (5x2 ElectricTailorBench if VFE-Production presented). > Just copy this patch.xml to s16 Patches folder. (Ignore the folder name, I just rename locally, what matter is package.id anyway) Ver. 2023/12/21 AKT_LewdClothes_Patch.xml IV. Personal update for [QuackAstra] QA_LewdClothes > Still WIP. Only to make sure no error. > Same problem as AKT_LewdClothes, just code check to make sure run on RW 1.4, still old texture > Remove patch => Mod now just add new apparel > For now only the nippleRing work as intended (Female up to Breast size 7). Other apparel desperately need fix because of clipping. > Might make GitGud later, still local. Ver. 2023/12/21 RJW-SAR-QALewdClothes.rar V. Personal update for [Mustard] SexySculpture > Fix the 'minifiable but not in ...' situation. (XML bug fixes) > Also format the XML for easier reading (my gosh everyone XML need cleanup ?) > Add 2 new medium sculpture (1x1): Fountain_A and Fountain_B (Texture copied from meme folder leftover in Texture) > You can now rotate sculpture. Yay! ? For rimworld 1.4 ; mod ver: 1.3.0 (just random name I came up with in the moment ?) (It just a folder name change, the package.id still the same. You can just copy and override your own folder) Ver. 2023/12/21 RJW-[Mustard]SexyStatue.rar VI. RJW Milkable Colonists patch for VBE-CoffeeAndTea, [SYR] CoffeeAndTea > Add Human(oid)Milk to recipe that involve milk. *Request by Mookie on Discord > Meal that use AnimalProduce in general already have Human(oid)Milk available. This patch only targets specific recipe (Ex: VBE Latte Coffee) which use specific ingredient and not general category. > Feel free to ping me for any suggestion on what to add cause it very easy to do. (Be sure to check MC has yet to cover these yet (Ex: VCE Cheese)). > Just copy this patch.xml to Milkable Colonists [ 1.4 > Patches ] folder. (Ignore the folder name, I just rename locally, what matter is package.id anyway). Ver. 2023/12/21 CoffeeAndTeaPatch.xml VII. Patch for converting RJW UsedCondom <=> S16's Extension LoveJuice <=> Sexperience Cum > Auto detect which mod is active and change recipe accordingly. > Put in patch folder of RJW (or any patch folder. it should not matter if i'm to understand correctly). > Recipe is base on Nutrition amount and is equivalent exchange. > No nutrition is lost: Cum 0.01, LoveJuice 0.025, UsedCondom 0.05 => 1 UseCondom = 5 Cum = 2 LoveJuice * Also can someone please check the <workAmount> for bulk 10 and bulk 100. It supposed to be 10 and 100 but keep showing up as 1 and 2 for me. Just trying to revalidate. * Use latest. Don't use both. Ver. 2024/02/14 CumAlikeConversionPatch.xml Ver. 2024/01/19 Cum_LoveJuice_UseCondom_Conversion_Patch.xml VIII. Breast size 7-10 texture for SAR by Happy Hyena. > This is only a placeholder until Happy Hyena post official topic or file for download. It still WIP anyway > SAR breast and nipple for size 7 -> 10. Female body only. (no jiggle yet) > I bundle it into the correct folder structure so you can just extract it at SAR mod folder. * Update from Happy Hyena (Still no jiggle) Ver. 2023/12/21 Textures.rar IX. Vietnamese translation for RJW > Chào các đồng chí > Ai có gì muốn sửa thì PM discord > Ai rảnh thì tạo discord RJW VN Vietnamese.zip > Bỏ vào thư mục này rồi giải nén
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3
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- rimworld 1.4
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Cruxmyth Customizations View File Hello everyone! This download is a file that basically, re-tags animations using the Animation Customization function within the mod Devious Desires. I have been working on it for close to a year and has a ton of animations that I have tagged. What is tagging you might ask? To put it in simple terms, when animations are made there are tags that determine different things that happen within the animation. What these do is determine who in the animation has a Penis, Vagina, where cum layers are applied etc. During my time playing The Sims 4 I've found many animations aren't tagged properly or can use some more tags to better give context to what's happening in the animation. A good example would be something like this: Female Sim and Male Sim initiate Sex The first animation plays and its a Kissing animation For some reason both Sims are naked just to start Kissing! That's where this Customization Comes in! The purpose of this is so that when an animation comes up, it's tagged properly, so that if sims are doing a foreplay animation or an animation where they don't need to take all their clothes off, or if a Cum layer from an animation can be applied to multiple areas etc, that they are all done to the best they can be done. One of the most desired features of this mod, is that with the fully tagged animations, specific animations can be called upon appropriately for features that are native for Devious Desires. An example of this would be: Sim A and Sim B are into Fetish X Sim A or B can proposition one another to perform Fetish X Sims A and B start performing Fetish X If you look up to the photos I have for this download or down below to Animation Categories, you will see many of the animation tags I have utilized in this mod. What this means is if Devious Desires has a fetish that sims can act upon, then it can call upon animations I have tagged to perform said fetishes. This mod (as well as Devious Desires) isn't soley focused on fetish based content either. So with the properly tagged animations here, Sims will have extremely more immersive sex interactions. What this means is that animations that are tagged by myself will most likely start normal sex animations with foreplay and graduate to normal sex, then a climax. animations such as handjobs, blowjobs etc will only increase the sim being pleasured's orgasm meter but not the one doing the fingering, blowing etc (unless of course the one performing the act is being pleasured in some way). This mod will also (for better or worse, which is dependant on the player) makes it so animations that seem more for story telling such as ones that spawn random objects (cars, chairs beds etc) will not be chosen for random animation picking (but can be chosen manually if desired). This way sims don't ask eachother to have sex, and a random truck spawns for the animation or they randomly go from being hot and ready to talking in a sex animation and building towards having sex while they were supposed to just be having sex in the first place. The main focus of what I'm doing here is to create a better game for those who entrust me and my mod to do so. I take great care in not only focusing on being extensible with how I tag, but also to be inclusive to LBGTQIA+ members of the community. This way animations I might enjoy being a straight male, that were tagged in a manner to only apply to straight males can be enjoyed to those with other sexualities and vice versa. (If an animation is tagged to be Penis+Vagina, it can be Penis + Any Sim. Animations where it is Penis+Penis have also been tagged as Pen+ Any Sim. This way animations made to only be for gay sims but where the sim who is being banged isnt doing anything with their penis can be used by any sim. This way sims who are performing straight sex, lesbian sex etc can enjoy gay animations as well. I've also made certain that animations where a sim has a Penis can deny use of Strapons. I only do this for very specific animations. This way Sims using a Strapon wont have an immersion break where cum starts flying out or anything to cause an immersion break. Lastly, I have also tagged MANY animations that involve penetrative sex to be anal as well as vaginal. This way if/when an anal feature is implemented, Sims can switch to anal sex if they are performing vaginal sex, and animations are tagged in advance that perceivably can be anal sex. (obviously sims that are performing Pen+Pen animations that are doggy style missionary etc are anal but what I've done has just made it so more people can enjoy more animations) ~~~~~ Animators for The Sims 4 put tons of work into making these animations. Animations that only last for a few seconds can sometimes take days, weeks, or more to get put together. With all this being said It can take forever for animators to go back over every animation they have ever made, so doing what I do, my intent is to help on the back end. This way the creative idea behind these animations per what I believe them to be/can be will be put in detail with the tags, as well as any alternative contexts an animation could be taken in. [An animation where a sim masturbates while holding a phone could be either them recording themselves, but it can also be them watching porn. These are things I take into consideration when tagging so no stone is left unturned] ~ [Updated February 3rd, 2023] ~ Currently I am doing alot of retagging of animations, to further specify details for the actors. What this means is, when an actor is performing a blowjob, cunnilingus, handjob etc they will not have an orgasm increase. This is being done along with tagging body parts for sims. The reason for the body parts tags is so when DD incorporates its erogenous zones feature, many animations will be properly tagged. (Example: Sim giving a blowjob wont have an orgasm increase but if their mouth is an erogenous zone it will. Another example is sims doing anal will have an orgasm increase by default, but if their anus is an erogenous zone, it will increase faster.) ~ EVEN MORE IMPORTANT: For those who use my file, I tag animations to focus in on immersion. What this means for you is any Floor animation that spawns objects [Cars, boxes, trash cans, Mother plants etc] will be tagged with DISALLOW_FOR_RANDOM. This does not remove the animation from your game. All this does is make it so when a sex/masturbation interaction occurs and it randomly picks an animation, it wont pick an animation with the DISALLOW_FOR_RANDOM tag. Any animation that uses that tag can still be used, it just has to be picked manually when playing by clicking "Change Animation" on a sim. ~ Currently in my game I have 13,000 animations, and this file is getting close to its 2k mark, so its a big work in progress, but I'm hoping in the future I can re-tag all the animations so that when we all sit down and play some Sims, the experience is not only fun but extremely immersive! ~ 1 - Read the README 2 - Drag the mod_data folder DIRECTLY into your Mods folder FOR THOSE OF YOU WHO USE THE CUM EATING FEATURE AND DO NOT WANT THOSE RANDOM ORAL ANIMATIONS THAT DO NOT LOOK LIKE CUM EATING, REMOVE THE 2 JSON FILES IN Mods\mod_data\deviousdesires\animation_customizations\ CALLED: combined.JSON & _main_bulk_customized_animations.JSON ~ Essentially, the main bulk JSON that comes with DD has many incorrectly tagged Cum Eating animations. Removing this will not do anything bad to your game. combined.JSON makes it so all the customizations files get consolidated to one file, and is autogenerated when you start your game. The reason I say to remove it, is so you dont have to worry about any left over Cum Eating Tags from the main bulk json surviving in the combined JSON. Once you remove those 2 you should be fine, but to save you headache in the future DO NOT install the main bulk JSON file as you will have to repeat this process again. ~ Sims 4 Community Library Devious Desires and it's Requirements Animations used for Sex in The Sims 4 ~ This mod ONLY makes it so that when an animation is read by Devious Desires, it checks my customization file and if the mod has been tagged by myself, it overrides its tags using the ones I have put in, or just gives the animation a category. Some times animations are done perfectly, and all they really needed was tags saying what exactly is going on in the animation for sorting purposes. It's kind of silly that I must say this but, in ABSOLUTLEY NO WAY do I endorse the harming, sexual assault, and abuse of other people. Within the realms of modding games I just enjoy video games for what they are. I create content where I can, and enjoy the content created by others. Sims 4 is a video game. Just like many other games that are modded to levels beyond imagination such as Skyrim, Fallout, and many others, individuals like tailoring the game to a narrative or playthrough they'd find interesting to play. It shouldn't need be said but video games aren't real life. We as people choose what we install into our games, and once that download button is hit and we put things in our game we have made the bed that we will sleep in. It's nobody's business if you want tentacles running rampant through your game taking advantage of Tom, Dick, and Harry, because at the end of the day all it is is a game. We as gamers don't bat an eye when we blow someone into smithereens , blast someone away, or plow into someone with a vehicle in many other games. Because deep down, both of us know that ultimately that's the nature of the gaming beast, and we accept it for what it is. If you as an individual feel like the actions you are partaking in, in a game are making you want to perform heinous acts in real life, please just put the controller/mouse down and seek some help. Don't ruin your life for thrill seeking, because you won't only hurt yourself in the long run, you might severely hurt someone else. Also if you are a victim of anything that you feel is eating away at you, that themes introduced in the adult modding community or this mod may trigger, I urge you to find professional assistance. There are many outlets online, and not from some guy on the internet to you across this site, but from another human to you. Don't let your past eat away at you and break you down. Keep your chin up, and keep pushing. ~ If you Have any questions feel free to PM me and I'll help to the best of my ability. You can also request help in either of these two Discords! ~~~ ? The Cruxmyth Family ? ~~ ? The Nutty Collection ? ~ Happy Simming! Submitter Villianize Submitted 08/21/2021 Category Other Requires Devious Desires
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TL;DR: how to fix pure virtual function call crash with SL. 1. download and install SKSE plugin attached to this post (not source). Before 1.62: 2. open [b]scripts/source/sslActorAlias.psc[/b] where you have SL installed. 3. find all lines with "SetScale" and comment it out by putting ; symbol in front of the line. 4. recompile script [b]sslActorAlias[/b] 2. or wait someone else to do it and post their compiled script. I don't have CK installed on this PC so I can't do it now. Nukaboil has posted a compiled version here: [url=http://www.loverslab.com/topic/60287-instructions-for-fixing-pure-virtual-function-call-crash/?p=1528558]http://www.loverslab.com/topic/60287-instructions-for-fixing-pure-virtual-function-call-crash/?p=1528558[/url] for SL 1.61b! SL 1.62 or higher: 2. disable all scaling in SL MCM. Side effects:SetVehicle papyrus command no longer rescales actor. That means mod like 0Seksy will no longer rescale actors automatically with SetVehicle and uneven scale actors will not align properly during that mod's animations! I haven't used that mod in a while, if it uses SetScale manually then it will still work properly. Other mods that rely on SetVehicle command may or may not be affected depending how they use it. If you still have this crash: 1. Make sure SKSE plugin was installed correctly and is loaded (SKSE log will show). 2. Make sure you recompiled the sslActorAlias script successfully after you commented out those lines or installed someone else's compiled script properly and have the correct SL version for that script. 3. Some other mod may also be using SetScale on actor, consult with that mod author or point him to this topic. The crash happens at the exact time the command is executed so that may be a clue. 4. There are also some other ways this crash can happen that is not fixed in this post. Long description: SetVehicleFixPlugin.zip SetVehicleFixPlugin - Source.zip
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LV Fixes View File This is my personal "fixes" and actual fixes for Lustful Void mod. Some things are might be broken in actual mod and I fixed them in quick patch, because Lustful Void is slow at developing process and idk when new update will be released. So I decided to make some things for that mod here - in my LV Fixes. Some things I decided to change because I find it strange to begin with. What is changed: Pops with Aggressively Adaptive Reproduction trait can't convert robot pops anymore Pops with Intercompatible Sperm/Womb now can convert pops with opposite trait to mono gender Pops with Intercompatible traits now can't create pops with multiple mono gender traits Works with Lustful Void v0.7.4. Load after Lustful Void ofc. Submitter RAZUMNO Submitted 10/14/2023 Category Stellaris Requires Lustful Void
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Version 1.0.0
771 downloads
This is my personal "fixes" and actual fixes for Lustful Void mod. Some things are might be broken in actual mod and I fixed them in quick patch, because Lustful Void is slow at developing process and idk when new update will be released. So I decided to make some things for that mod here - in my LV Fixes. Some things I decided to change because I find it strange to begin with. What is changed: Pops with Aggressively Adaptive Reproduction trait can't convert robot pops anymore Pops with Intercompatible Sperm/Womb now can convert pops with opposite trait to mono gender Pops with Intercompatible traits now can't create pops with multiple mono gender traits Works with Lustful Void v0.7.4. Load after Lustful Void ofc. -
Version 2.14
137,725 downloads
Hello everyone! This download is a file that basically, re-tags animations using the Animation Customization function within the mod Devious Desires. I have been working on it for close to a year and has a ton of animations that I have tagged. What is tagging you might ask? To put it in simple terms, when animations are made there are tags that determine different things that happen within the animation. What these do is determine who in the animation has a Penis, Vagina, where cum layers are applied etc. During my time playing The Sims 4 I've found many animations aren't tagged properly or can use some more tags to better give context to what's happening in the animation. A good example would be something like this: Female Sim and Male Sim initiate Sex The first animation plays and its a Kissing animation For some reason both Sims are naked just to start Kissing! That's where this Customization Comes in! The purpose of this is so that when an animation comes up, it's tagged properly, so that if sims are doing a foreplay animation or an animation where they don't need to take all their clothes off, or if a Cum layer from an animation can be applied to multiple areas etc, that they are all done to the best they can be done. One of the most desired features of this mod, is that with the fully tagged animations, specific animations can be called upon appropriately for features that are native for Devious Desires. An example of this would be: Sim A and Sim B are into Fetish X Sim A or B can proposition one another to perform Fetish X Sims A and B start performing Fetish X If you look up to the photos I have for this download or down below to Animation Categories, you will see many of the animation tags I have utilized in this mod. What this means is if Devious Desires has a fetish that sims can act upon, then it can call upon animations I have tagged to perform said fetishes. This mod (as well as Devious Desires) isn't soley focused on fetish based content either. So with the properly tagged animations here, Sims will have extremely more immersive sex interactions. What this means is that animations that are tagged by myself will most likely start normal sex animations with foreplay and graduate to normal sex, then a climax. animations such as handjobs, blowjobs etc will only increase the sim being pleasured's orgasm meter but not the one doing the fingering, blowing etc (unless of course the one performing the act is being pleasured in some way). This mod will also (for better or worse, which is dependant on the player) makes it so animations that seem more for story telling such as ones that spawn random objects (cars, chairs beds etc) will not be chosen for random animation picking (but can be chosen manually if desired). This way sims don't ask eachother to have sex, and a random truck spawns for the animation or they randomly go from being hot and ready to talking in a sex animation and building towards having sex while they were supposed to just be having sex in the first place. The main focus of what I'm doing here is to create a better game for those who entrust me and my mod to do so. I take great care in not only focusing on being extensible with how I tag, but also to be inclusive to LBGTQIA+ members of the community. This way animations I might enjoy being a straight male, that were tagged in a manner to only apply to straight males can be enjoyed to those with other sexualities and vice versa. (If an animation is tagged to be Penis+Vagina, it can be Penis + Any Sim. Animations where it is Penis+Penis have also been tagged as Pen+ Any Sim. This way animations made to only be for gay sims but where the sim who is being banged isnt doing anything with their penis can be used by any sim. This way sims who are performing straight sex, lesbian sex etc can enjoy gay animations as well. I've also made certain that animations where a sim has a Penis can deny use of Strapons. I only do this for very specific animations. This way Sims using a Strapon wont have an immersion break where cum starts flying out or anything to cause an immersion break. Lastly, I have also tagged MANY animations that involve penetrative sex to be anal as well as vaginal. This way if/when an anal feature is implemented, Sims can switch to anal sex if they are performing vaginal sex, and animations are tagged in advance that perceivably can be anal sex. (obviously sims that are performing Pen+Pen animations that are doggy style missionary etc are anal but what I've done has just made it so more people can enjoy more animations) ~~~~~ Animators for The Sims 4 put tons of work into making these animations. Animations that only last for a few seconds can sometimes take days, weeks, or more to get put together. With all this being said It can take forever for animators to go back over every animation they have ever made, so doing what I do, my intent is to help on the back end. This way the creative idea behind these animations per what I believe them to be/can be will be put in detail with the tags, as well as any alternative contexts an animation could be taken in. [An animation where a sim masturbates while holding a phone could be either them recording themselves, but it can also be them watching porn. These are things I take into consideration when tagging so no stone is left unturned] ~ [Updated February 3rd, 2023] ~ Currently I am doing alot of retagging of animations, to further specify details for the actors. What this means is, when an actor is performing a blowjob, cunnilingus, handjob etc they will not have an orgasm increase. This is being done along with tagging body parts for sims. The reason for the body parts tags is so when DD incorporates its erogenous zones feature, many animations will be properly tagged. (Example: Sim giving a blowjob wont have an orgasm increase but if their mouth is an erogenous zone it will. Another example is sims doing anal will have an orgasm increase by default, but if their anus is an erogenous zone, it will increase faster.) ~ EVEN MORE IMPORTANT: For those who use my file, I tag animations to focus in on immersion. What this means for you is any Floor animation that spawns objects [Cars, boxes, trash cans, Mother plants etc] will be tagged with DISALLOW_FOR_RANDOM. This does not remove the animation from your game. All this does is make it so when a sex/masturbation interaction occurs and it randomly picks an animation, it wont pick an animation with the DISALLOW_FOR_RANDOM tag. Any animation that uses that tag can still be used, it just has to be picked manually when playing by clicking "Change Animation" on a sim. ~ Currently in my game I have 13,000 animations, and this file is getting close to its 2k mark, so its a big work in progress, but I'm hoping in the future I can re-tag all the animations so that when we all sit down and play some Sims, the experience is not only fun but extremely immersive! ~ 1 - Read the README 2 - Drag the mod_data folder DIRECTLY into your Mods folder FOR THOSE OF YOU WHO USE THE CUM EATING FEATURE AND DO NOT WANT THOSE RANDOM ORAL ANIMATIONS THAT DO NOT LOOK LIKE CUM EATING, REMOVE THE 2 JSON FILES IN Mods\mod_data\deviousdesires\animation_customizations\ CALLED: combined.JSON & _main_bulk_customized_animations.JSON ~ Essentially, the main bulk JSON that comes with DD has many incorrectly tagged Cum Eating animations. Removing this will not do anything bad to your game. combined.JSON makes it so all the customizations files get consolidated to one file, and is autogenerated when you start your game. The reason I say to remove it, is so you dont have to worry about any left over Cum Eating Tags from the main bulk json surviving in the combined JSON. Once you remove those 2 you should be fine, but to save you headache in the future DO NOT install the main bulk JSON file as you will have to repeat this process again. ~ Sims 4 Community Library Devious Desires and it's Requirements Animations used for Sex in The Sims 4 ~ This mod ONLY makes it so that when an animation is read by Devious Desires, it checks my customization file and if the mod has been tagged by myself, it overrides its tags using the ones I have put in, or just gives the animation a category. Some times animations are done perfectly, and all they really needed was tags saying what exactly is going on in the animation for sorting purposes. It's kind of silly that I must say this but, in ABSOLUTLEY NO WAY do I endorse the harming, sexual assault, and abuse of other people. Within the realms of modding games I just enjoy video games for what they are. I create content where I can, and enjoy the content created by others. Sims 4 is a video game. Just like many other games that are modded to levels beyond imagination such as Skyrim, Fallout, and many others, individuals like tailoring the game to a narrative or playthrough they'd find interesting to play. It shouldn't need be said but video games aren't real life. We as people choose what we install into our games, and once that download button is hit and we put things in our game we have made the bed that we will sleep in. It's nobody's business if you want tentacles running rampant through your game taking advantage of Tom, Dick, and Harry, because at the end of the day all it is is a game. We as gamers don't bat an eye when we blow someone into smithereens , blast someone away, or plow into someone with a vehicle in many other games. Because deep down, both of us know that ultimately that's the nature of the gaming beast, and we accept it for what it is. If you as an individual feel like the actions you are partaking in, in a game are making you want to perform heinous acts in real life, please just put the controller/mouse down and seek some help. Don't ruin your life for thrill seeking, because you won't only hurt yourself in the long run, you might severely hurt someone else. Also if you are a victim of anything that you feel is eating away at you, that themes introduced in the adult modding community or this mod may trigger, I urge you to find professional assistance. There are many outlets online, and not from some guy on the internet to you across this site, but from another human to you. Don't let your past eat away at you and break you down. Keep your chin up, and keep pushing. ~ If you Have any questions feel free to PM me and I'll help to the best of my ability. You can also request help in either of these two Discords! ~~~ ? The Cruxmyth Family ? ~~ ? The Nutty Collection ? ~ Happy Simming! -
Hey so a new mod release for nexus called (A Dog's Life) https://www.nexusmods.com/skyrimspecialedition/mods/94642 and I'd just like to to see a patch to fix the genitals of the dogs as this mod updates their meshes and textures. Pretty great mod and I want to use it but it adds new meshs so.. Just have to wait. But if any one could take the time and make a mesh patch for this mod that be great.
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236 downloads
This mod does the same thing that gamefever's First Person Items Fix-Realistic-Immersive-Awesome already does for the normal human race. The mod adds more slots to the IKAROS Android race that are displayed in the first person view. This results in a more immersive first person view that shows more than just the gloves your character is wearing. This works for accessories like watches, bracelets, sleeves and tops that use the slots seen in the picture. Requires: IKAROS-Androids Example-
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- ikaros
- ikaros androids
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Hey guys, I found a fullbody mesh for the outfit of Gavin Reed and wanted to cut it into jacket and pants. For the jacket I had no problems at all, but the pants is to low, hence I got a hole in the sim body. I am trying for a week to solve this and found out, that the uv_1 map aperently isn't on the whole lowercase body. Does anyone know how to fix this or frankenmesh a lowercasebody in it? I tried to follow several tutorials but couldn't fix it. Thanks for your answers and help. Felina Gavin Pants Mesh.blend
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Hey so, I modded my game, and now my body is glowing like this... I cannot find any way to fix it, could anyone help? please thx
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- help
- troubleshoot
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Simdulgence Skintone Fix 12.2020 View File Wie mittlerweile jedem bekannt sein dürfte, funktionieren CC Skins seit dem Dezember 2020 Update nur noch eingeschränkt. Sie sind zwar im Spiel vorhanden, sind aber in der Auswahl des CAS nicht sichtbar. Es gibt inzwischen einen Fix für dieses Problem, der relativ einfach durchzuführen ist. Ich hatte die Skins hauptsächlich für den Eigenbadarf repariert, aber da Simdulgence derzeit aus persönlichen Gründen nicht aktiv ist - und nicht absehbar ist, ob/wann er es wieder sein wird - lade sie hier für andere RealGens Benutzer hoch. Der Download wird so lange zur Verfügung stehen, bis Simdulgence die Skins selbst gefixt hat. Die gepackte Datei enthält alle 5 Versionen, es muss dann lediglich die bereits vorhandene alte Version durch die passende neue ausgetauscht werden. ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- As everyone should know by now, CC Skins only work to a limited extent since the December 2020 update. Although they are available in the game, they are not visible in the CAS selection. There is now a fix for this problem that is relatively easy to do. I had mostly repaired the skins for personal use, but since Simdulgence is currently not active for personal reasons - and it is not foreseeable if / when they will be aktiv again - I upload them here for other RealGens users. The download will be available until Simdulgence has fixed the skins themself. The zipped file contains all 5 versions, all you have to do is replace the existing old version with the new one. ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- All credit goes to Simdulgence, the creator of the original skins: And also to CmarNYC, the creator of the TS4SkinConventer: https://modthesims.info/download.php?&t=650407 Due to his tool, it is no longer necessary to change the data of each skintone one by one manually . ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ Achtung - Neuigkeiten bzg. der Skintone-fixes: Heute hat Simdulgence den ersten Teil seiner Skintone-Fixes geupdatet. Es betrifft das Basegame-Skintone-Pack. Da es neben den alten auch alle neuen Skintöne enthält, ist es sinnvoll diese Version herunter zu laden. Die ältere Version, die von mir gefixt wurde, enthält nur die alten Basegame Skins. Aktuell gibt es das neue Pack auf seinem Patreon Account: https://www.patreon.com/posts/45220556 Attention - News regarding the skintone fixes: Today Simdulgence has updated the first part of its Skintone fixes. It concerns the Basegame Skintone Pack. Since it contains all the new skintones as well as the old ones, it makes sense to download this version. The older version, which was fixed by me, only contains the old Basegame skins. Currently, the new pack is available on his Patreon account: https://www.patreon.com/posts/45220556 simdulgence_skintonefixEP01_v1.122020.package simdulgence_skintonefixEP07_v1.122020.package Submitter ChilliMcMuffin Submitted 12/11/2020 Category Body Parts Requires Wicked Whims Mod, Simdulgence RealGens
- 11 replies
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- simdulgence realgens
- skintone
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soo i discover that xp32maximun skeleton extended sucks and is the reason my autosaves gradually take a longer and longer and the random crashs sadly he a prerequisite for many mods soo there a way to fix that thing or other skeleton to use? i see somewhere if you desactivate the plugin the skeleton stay and problems gone one time is the mcm menu that cause problems NetImmerse Override Cleaner fix the autosave problem but sometimes hdt stuff stop work,game crash,follower become invisible,game crash,npcs dont move,game crash,can,t open menus and game crash. xp32mse is old soo his problems too. someone willing to help me?
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Some people let the game take a few seconds to save even up to a few minutes, but don't know the causes. I'll let you know COMFIRMED REASONS and preventions. 1. Corrupt but working .esp/esm. Some files you download and install can become corrupt, but still work. HDD/SSD issues. FIX. Backups and HASH/SHA 2. Hard Drive Space , Slow loading. FIX get a SSD. 2. Old or out dated OBSE .dlls , same as 1. Fix remove unnecessary ones. 3. Installing beta/ corrupt OBSE installs. I use Current Stable Version: v0021 newer ones keep having issues with mods new and old. Till bugs are ironed out stick with these versions. 4. Playtime , world objects . Fix clean up your messes. 5. Corrupt are bad settings in your oblivion.ini in your documents are profiles.. FIX backup! I recommend SHA and WINRAR! I have went and fixed all these and my saves are almost always instant even with 100s of MODS installed. 5. Quick guide how to SHA for files I use MO2 for these , download your favorite hash program RUN it with MO2 and pick files from the explorer++ program bundled with MO2.
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Papyrus.3.logPapyrus.2.logPapyrus.1.logPapyrus.0.log and my load order 0 0 Skyrim.esm 1 1 Update.esm 2 2 Dawnguard.esm 3 3 HearthFires.esm 4 4 Dragonborn.esm 5 5 paradise_halls.esm 6 6 BadDogSchlongCore.esm ApachiiHair.esm 7 7 ZaZAnimationPack.esm 8 8 Schlongs of Skyrim - Core.esm 9 9 RaceCompatibility.esm 10 a SexLab.esm 11 b SexLabAroused.esm 12 c CreatureFramework.esm 13 d SexLab - Sexual Fame [SLSF].esm 14 e Devious Devices - Assets.esm 15 f Devious Devices - Integration.esm 16 10 daymoyl.esm 17 11 ITortureFramework.esm 18 12 Devious Devices - Expansion.esm 19 13 Devious Devices - Contraptions.esm 20 14 aebbwc_BitchesBeWarnedCore.esp 21 15 HighResTexturePack01.esp 22 16 HighResTexturePack02.esp 23 17 HighResTexturePack03.esp 24 18 SD Cages.esp 25 19 paradise_halls_SLExtension.esp 26 1a Pahe_Dwarven_Devious_suits.esp Pahe_Immersive_Creature fixes patch.esp pahe-tdf-patch.esp 27 1b QuieterDogs.esp 28 1c SkyUI.esp 29 1d PowerfulDaedricWeapons.esp 30 1e The Dance of Death - Ultimate Edition.esp 31 1f Fight_like_a_badass.esp 32 20 HeartBreaker.esp RAS - Riverwood CharGen.esp 33 21 SLAL_K4Anims.esp 34 22 M2M_Animations.esp 35 23 MoreNastyCritters.esp 36 24 hearthfireextended.esp 37 25 Immersive Encounters.esp 38 26 MoreDragons.esp 39 27 Dogs-of-Skyrim.esp ImmerslaveRequiemBountyFix.esp 40 28 SlaveTats.esp KomRoseButt.esp 41 29 Wildcat - Combat of Skyrim.esp Private Needs Discreet.esp 42 2a Deviously Cursed Loot.esp 43 2b buildablehouse.esp 44 2c Valdmire.esp 45 2d SimpleSlavery.esp 46 2e aebbwa_BitchesBeWarned.esp 47 2f RaceMenuMorphsCBBE.esp 48 30 SnoipehCreatureEdit.esp 49 31 doggyAutoFuck_huan.esp 50 32 SexLabWerewolves.esp 51 33 SexLab Aroused Creatures.esp 52 34 SLAnimLoader.esp Devious Devices For Him.esp 53 35 HentaiCreatures.esp 54 36 SLALAnimObjBillyy.esp 55 37 Schlongs of Skyrim.esp 56 38 SOS - Smurf Average Addon.esp 57 39 Animal_SOS.esp 58 3a HornyCreatures.esp 59 3b JNL - Lots More Followers.esp Random Alternate Start.esp 60 3c paradise_halls_farengars_study.esp 61 3d mihailzombies.esp 62 3e S_L_U_T_S.esp 63 3f Kavula_Vampire_Followers.esp Immersive Encounters - Open Cities Patch.esp 64 40 SOS - Shop.esp 65 41 LykaiosReborn.esp 66 42 SexLab Eager NPCs.esp 67 43 pahe_lakeview_manor_cell.esp 68 44 SexLab Romance.esp 69 45 adventure time in skyrim.esp 70 46 LPBards.esp 71 47 My Home Is Your Home.esp 72 48 My Home Is Your Home dialogue patch.esp 73 49 Naked Dungeons.esp 74 4a SD Addons.esp 75 4b RewardYourFollowers.esp 76 4c Naked Dungeons_Patched.esp 77 4d Mighty Beasts - Werewolf.esp 78 4e LykaiosSchlongs.esp 79 4f DeadlyMutilation.esp 80 50 SnoiPE.esp 81 51 XPMSE.esp 82 52 SOSRaceMenu.esp 83 53 AnubAnimObj.esp 84 54 Alternate Start - Live Another Life.esp ImmerSlave.esp
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Help. I cant really change the gender. In CAS my Females are Females. In WW i set manually gender role female. In WW in Sim Information it says that my "Female" 100.0% male 0.0 % Female i try much things but nothig work. Also my "Males" are 100% female, 0% male. Why is that so. My females looks like she doing a blowjob with a dick without any dick because she is a woman. thats so annoying.
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im looking for a new skin wich replaces the awful upward bellybutton to a better position as show bellow: (also i use UUNP Bodyslide)
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- pregnant
- belly button
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Hi community!!! Lately I've been having problems when I do the scan of possible failures since I eliminated all the mods that are outdated or that have broken but still this problem appears and another very common one called POSTURES/POSTURE_GRAPH.PY and they create response delays in the NPCs and the game in general. If you could help me it would be great, any comment is welcome and thank you very much in advance.
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Elzee's Supermutant Ragdoll Fix View File I tried to fix the ragdoll problem through animation records. Then I seemed to succeed. Please test it further. (The esp will not take up load limit.) If you want to support me My patreon Submitter elzee Submitted 07/01/2022 Category Other Requires
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Ok so i am trying to port the armor mod T6M Combat Uniform and so that it will work for the body of the mod Feminized Sissy Sluts. i have already made the .blend file and does the model changes but the textures don't seem to work so i was hoping someone here could help me fix it here is my work so far if anyone can help that would be great thank you very much. p.s the reason the archive has 2 blend files and a few others is because i tried multiple times to fix the textures and could not work out how so yeah any help would be great thank you. T6M Combat Uniform Port for Sissy Help.zip
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- fallout new vegas
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Public Whore SE/VR hotfix
gargamel9 posted a topic in Downloads - Skyrim: Special Edition Adult Mods
Public Whore SE/VR hotfix View File As any of you who use PW and simultaneously do not have Devious Cursed Loot installed will have noticed, the fetters in PW come without a texture in SE and VR. This isn't actually a bug of PW, but rather that of ZAZ and DD, which both have paths pointing to textures in DCL in the corresponding NIFs. I've fixed the NIFs I have found (probably a few that aren't included in PW, too), and added the black rusty metal texture to most of them. The fixed models might not correspond with their description in CK or in-game, but at least they do have a texture now. So this should rather be a patch for ZAZ and DD, but since people will most likely notice it in relation to PW (notably, Slaves of Tamriel also suffers from the same issue), I'm releasing it as a patch for PW. For good measure, I've added a bunch of conditions to carriage drivers, which will check whether the player isn't currently the public whore of any town, in which case the dialogue option to travel will not show up. 22.06.27 – Added a version of the hotfix which also feminizes all the male thanes form PW. INSTALLATION: Make sure the hotfix loads after ZAZ and DD, i.e. let it overwrite all of the ZAZ and DD files, or it won't work! Kudoz to Visio Diaboli. PW is definitely one of the more interesting mods out there. Submitter gargamel9 Submitted 06/11/2022 Category Adult Mods Requires Public Whore SE, ZAZ8, Sexlab Regular Edition Compatible No- 2 replies
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Anus Fix for Dismid Bodies?
zX Raptile Xz posted a topic in The Klub 17: Klub Exile Portal's General
Hey guys I am a big fan of the bodies made by Dismid but the only problem is the Anus gets really weird and broken stretched out when using anal poses or toys now i know Dismid had uploaded a seperate Fix for his bodies back at the Garden does anyone have it it would be Greatly Appreciated. -
I recently received a crash on Skyrim AE (which I used the Best of Both Down-grader to downgrade only the code from 1.6.640 to 1.5.97). The common problem is a trigger called "Worldroot Camera." If you can help, please do. Here are the first few lines of my crash latest log... Skyrim SSE v1.5.97 CrashLoggerSSE v1-3-1-0 Nov 12 2022 12:44:49 Unhandled exception "EXCEPTION_ACCESS_VIOLATION" at 0x7FF658782628 SkyrimSE.exe+05B2628 movss xmm2, dword ptr [rax+0xF0] SYSTEM SPECS: OS: Microsoft Windows 10 Home v10.0.19041 CPU: AuthenticAMD AMD Ryzen 5 5600H with Radeon Graphics GPU #1: Nvidia TU117M [GeForce GTX 1650 Mobile / Max-Q] GPU #2: AMD Cezanne [Radeon Vega Series / Radeon Vega Mobile Series] GPU #3: Microsoft Basic Render Driver PHYSICAL MEMORY: 5.55 GB/5.86 GB PROBABLE CALL STACK: [ 0] 0x7FF658782628 SkyrimSE.exe+05B2628 -> 35562+0x98 movss xmm2, dword ptr [rax+0xF0] [ 1] 0x7FF658781938 SkyrimSE.exe+05B1938 -> 35560+0xD8 mov r15, rax [ 2] 0x7FF658781832 SkyrimSE.exe+05B1832 -> 35559+0x122 nop [ 3] 0x7FF658781301 SkyrimSE.exe+05B1301 -> 35556+0x2E1 cmp dword ptr [0x00007FF65A08D708], 0x02 [ 4] 0x7FF6587835C7 SkyrimSE.exe+05B35C7 -> 35565+0x5D7 test dil, dil [ 5] 0x7FF975CAFE99 hdtSMP64.dll+00BFE99 movzx eax, byte ptr [rbx+0x16] | C:\Games\Faster HDT-SMP\skse64_2_00_20\src\skse64\hdtSMP64\Hooks.cpp:253 ?onFrame@UnkEngine@hdt@@QEAAXXZ [ 6] 0x7FF65877F4F4 SkyrimSE.exe+05AF4F4 -> 35551+0x124 test bl, bl [ 7] 0x7FF65877CC05 SkyrimSE.exe+05ACC05 -> 35545+0x35 call 0x00007FF5DACD0000 [ 8] 0x7FF65951B17A SkyrimSE.exe+134B17A -> 102193+0x11E mov ebx, eax [ 9] 0x7FFA157474B4 KERNEL32.DLL+00174B4 [10] 0x7FFA16E426A1 ntdll.dll+00526A1 REGISTERS: RAX 0x0 (size_t) [0] RCX 0x23EB008F040 (PlayerCharacter*) Flags: 0x00400408 kPersistent Name: "Prisoner" FormID: 0x00000014 FormType: ActorCharacter (62) Flags: 0x00400408 kPersistent Name: "Prisoner" FormID: 0x00000014 FormType: ActorCharacter (62) Object Reference: File: "Synthesis.esp" Flags: 0x00400009 kDestructible | kInitialized | kFormRetainsID Name: "Prisoner" FormID: 0x00000007 FormType: NPC (43) Flags: 0x00400408 kInitialized | kPersistent | kFormRetainsID FormID: 0x00000014 FormType: ActorCharacter (62) RDX 0x5F8 (size_t) [1528] RBX 0x23EDFF82E80 (NiCamera*) Name: "WorldRoot Camera" RTTIName: "NiCamera" Flags: kSelectiveUpdate | kSelectiveUpdateTransforms | kSelectiveUpdateController Checking Parent: 0 Name: "WorldRoot CameraNode" RTTIName: "NiNode" Flags: kSelectiveUpdate | kSelectiveUpdateTransforms | kSelectiveUpdateController Checking Parent: 0 Name: "WorldRoot Node" RTTIName: "SceneGraph" Flags: kSelectiveUpdate | kSelectiveUpdateTransforms | kSelectiveUpdateController | kAlwaysDraw | kFixedBound Name: "WorldRoot Camera" RSP 0x54A534F4B0 (void*) RBP 0x54A534F5A9 (void*) RSI 0x23EDFF82E80 (NiCamera*) Name: "WorldRoot Camera" RTTIName: "NiCamera" Flags: kSelectiveUpdate | kSelectiveUpdateTransforms | kSelectiveUpdateController Checking Parent: 0 Name: "WorldRoot CameraNode" RTTIName: "NiNode" Flags: kSelectiveUpdate | kSelectiveUpdateTransforms | kSelectiveUpdateController Checking Parent: 0 Name: "WorldRoot Node" RTTIName: "SceneGraph" Flags: kSelectiveUpdate | kSelectiveUpdateTransforms | kSelectiveUpdateController | kAlwaysDraw | kFixedBound Name: "WorldRoot Camera" RDI 0x23EDFF82E80 (NiCamera*) Name: "WorldRoot Camera" RTTIName: "NiCamera" Flags: kSelectiveUpdate | kSelectiveUpdateTransforms | kSelectiveUpdateController Checking Parent: 0 Name: "WorldRoot CameraNode" RTTIName: "NiNode" Flags: kSelectiveUpdate | kSelectiveUpdateTransforms | kSelectiveUpdateController Checking Parent: 0 Name: "WorldRoot Node" RTTIName: "SceneGraph" Flags: kSelectiveUpdate | kSelectiveUpdateTransforms | kSelectiveUpdateController | kAlwaysDraw | kFixedBound Name: "WorldRoot Camera" R8 0x7F800000 (size_t) [2139095040] R9 0x3FE6571740000000 (size_t) [4604463426402516992] R10 0xD600C799 (size_t) [3590375321] R11 0x54A534F4D0 (void*) R12 0x23EDFFB9D00 (Main*) R13 0x0 (size_t) [0] R14 0x23EDFFB9D00 (Main*) R15 0x768 (size_t) [1896] STACK: [RSP+0 ] 0x0 (size_t) [0] [RSP+8 ] 0x0 (size_t) [0] [RSP+10 ] 0x0 (size_t) [0] [RSP+18 ] 0x0 (size_t) [0] [RSP+20 ] 0xFFFFFFFFFFFFFFFE (size_t) [uint: 18446744073709551614 int: -2] [RSP+28 ] 0x7FF658E492DC (void* -> SkyrimSE.exe+0C792DC ) [RSP+30 ] 0x768 (size_t) [1896] [RSP+38 ] 0x23ECD6E2D01 (void*) [RSP+40 ] 0x23EDFF82E80 (NiCamera*) Name: "WorldRoot Camera" RTTIName: "NiCamera" Flags: kSelectiveUpdate | kSelectiveUpdateTransforms | kSelectiveUpdateController Checking Parent: 0 Name: "WorldRoot CameraNode" RTTIName: "NiNode" Flags: kSelectiveUpdate | kSelectiveUpdateTransforms | kSelectiveUpdateController Checking Parent: 0 Name: "WorldRoot Node" RTTIName: "SceneGraph" Flags: kSelectiveUpdate | kSelectiveUpdateTransforms | kSelectiveUpdateController | kAlwaysDraw | kFixedBound Name: "WorldRoot Camera" [RSP+48 ] 0x23EDFF82E80 (NiCamera*) Name: "WorldRoot Camera" RTTIName: "NiCamera" Flags: kSelectiveUpdate | kSelectiveUpdateTransforms | kSelectiveUpdateController Checking Parent: 0 Name: "WorldRoot CameraNode" RTTIName: "NiNode" Flags: kSelectiveUpdate | kSelectiveUpdateTransforms | kSelectiveUpdateController Checking Parent: 0 Name: "WorldRoot Node" RTTIName: "SceneGraph" Flags: kSelectiveUpdate | kSelectiveUpdateTransforms | kSelectiveUpdateController | kAlwaysDraw | kFixedBound Name: "WorldRoot Camera" [RSP+50 ] 0x54A534F5A9 (void*) [RSP+58 ] 0x7FF658781938 (void* -> SkyrimSE.exe+05B1938 mov r15, rax) [RSP+60 ] 0x413EAAA000000000 (size_t) [4701382665192865792] [RSP+68 ] 0x80000000 (size_t) [2147483648] [RSP+70 ] 0x6 (size_t) [6] [RSP+78 ] 0xC1702D083F801804 (size_t) [uint: 13938690360160032772 int: -4508053713549518844] [RSP+80 ] 0x0 (size_t) [0] [RSP+88 ] 0x3F800000 (size_t) [1065353216] [RSP+90 ] 0x80000000BF800000 (size_t) [uint: 9223372040067612672 int: -9223372033641938944] [RSP+98 ] 0x8000000080000000 (size_t) [uint: 9223372039002259456 int: -9223372034707292160] [RSP+A0 ] 0xBE0755EE80000000 (size_t) [uint: 13693007674881343488 int: -4753736398828208128] [RSP+A8 ] 0xBF7DC11D (size_t) [3212689693] [RSP+B0 ] 0x3F7DC11D80000000 (size_t) [4575025128923987968] [RSP+B8 ] 0x80000000BE0755EE (size_t) [uint: 9223372040042927598 int: -9223372033666624018] [RSP+C0 ] 0xFFFFFFFFFFFFFFFE (size_t) [uint: 18446744073709551614 int: -2] [RSP+C8 ] 0x3F80000000000000 (size_t) [4575657221408423936] [RSP+D0 ] 0x28DA9FE9BE18C3C4 (size_t) [2943841132705530820] [RSP+D8 ] 0x37A2F2F580000000 (size_t) [4009033754541555712] [RSP+E0 ] 0xBC35B5A880000000 (size_t) [uint: 13561945588202733568 int: -4884798485506818048] [RSP+E8 ] 0xBF7DC0BE80000000 (size_t) [uint: 13798396757756870656 int: -4648347315952680960] [RSP+F0 ] 0x3DAA5A4C80000000 (size_t) [4443463266965913600] [RSP+F8 ] 0xBE07612680000000 (size_t) [uint: 13693020010027417600 int: -4753724063682134016] [RSP+100] 0x0 (size_t) [0] [RSP+108] 0x0 (size_t) [0] [RSP+110] 0x0 (size_t) [0] [RSP+118] 0x0 (size_t) [0] [RSP+120] 0x768 (size_t) [1896] [RSP+128] 0x23ECD6E2DE0 (void*) [RSP+130] 0x0 (size_t) [0] [RSP+138] 0x0 (size_t) [0] [RSP+140] 0x23EDFF82E80 (NiCamera*) Name: "WorldRoot Camera" RTTIName: "NiCamera" Flags: kSelectiveUpdate | kSelectiveUpdateTransforms | kSelectiveUpdateController Checking Parent: 0 Name: "WorldRoot CameraNode" RTTIName: "NiNode" Flags: kSelectiveUpdate | kSelectiveUpdateTransforms | kSelectiveUpdateController Checking Parent: 0 Name: "WorldRoot Node" RTTIName: "SceneGraph" Flags: kSelectiveUpdate | kSelectiveUpdateTransforms | kSelectiveUpdateController | kAlwaysDraw | kFixedBound Name: "WorldRoot Camera" [RSP+148] 0x0 (size_t) [0] [RSP+150] 0x23EDFFB9D00 (Main*) [RSP+158] 0x7FF658781832 (void* -> SkyrimSE.exe+05B1832 nop) [RSP+160] 0x2 (size_t) [2] [RSP+168] 0x0 (size_t) [0] [RSP+170] 0x0 (size_t) [0] [RSP+178] 0x23E00000000 (size_t) [2465311227904] [RSP+180] 0x3F800000 (size_t) [1065353216] [RSP+188] 0x7FF658A4FE00 (void* -> SkyrimSE.exe+087FE00 cmp [0x00007FF65B11DEC8], eax) [RSP+190] 0xFFFFFFFFFFFFFFFE (size_t) [uint: 18446744073709551614 int: -2] [RSP+198] 0x23EB00C1A80 (BSShaderAccumulator*) [RSP+1A0] 0x23FCB7C6780 (NiCamera*) RTTIName: "NiCamera" Flags: kSelectiveUpdate | kSelectiveUpdateTransforms | kSelectiveUpdateController [RSP+1A8] 0x23EB00C1A80 (BSShaderAccumulator*) [RSP+1B0] 0x0 (size_t) [0] [RSP+1B8] 0x7FF658781301 (void* -> SkyrimSE.exe+05B1301 cmp dword ptr [0x00007FF65A08D708], 0x02) [RSP+1C0] 0x0 (size_t) [0] [RSP+1C8] 0x23EDFFB9D00 (Main*) [RSP+1D0] 0x2 (size_t) [2] [RSP+1D8] 0x7FF65B0F7BE0 (void* -> SkyrimSE.exe+2F27BE0 add [rax], al) [RSP+1E0] 0x2406E44BB00 (void*) [RSP+1E8] 0x23EA30B1B80 (BSGeometryListCullingProcess*) [RSP+1F0] 0xFFFFFFFFFFFFFFFE (size_t) [uint: 18446744073709551614 int: -2] [RSP+1F8] 0x7FF65908E1F7 (void* -> SkyrimSE.exe+0EBE1F7 nop) [RSP+200] 0x2400B633CE0 (TESObjectLAND*) File: "Synthesis.esp" Flags: 0x00000008 kInitialized FormID: 0x0000A865 FormType: Land (72) [RSP+208] 0x23FF19D1080 (NiNode*) RTTIName: "NiNode" Flags: kSelectiveUpdate | kSelectiveUpdateTransforms | kSelectiveUpdateController | kAlwaysDraw | kFixedBound Checking Parent: 2 RTTIName: "BSMultiBoundNode" Flags: kSelectiveUpdate | kSelectiveUpdateTransforms | kSelectiveUpdateController | kAlwaysDraw | kFixedBound Checking Parent: 27 Name: "ObjectLODRoot" RTTIName: "NiNode" Flags: kSelectiveUpdate | kSelectiveUpdateTransforms | kSelectiveUpdateController | kAlwaysDraw | kFixedBound Checking Parent: 3 Name: "shadow scene node" RTTIName: "ShadowSceneNode" Flags: kSelectiveUpdate | kSelectiveUpdateTransforms | kSelectiveUpdateController | kAlwaysDraw | kFixedBound Checking Parent: 1 Name: "WorldRoot Node" RTTIName: "SceneGraph" Flags: kSelectiveUpdate | kSelectiveUpdateTransforms | kSelectiveUpdateController | kAlwaysDraw | kFixedBound [RSP+210] 0x0 (size_t) [0] [RSP+218] 0x7FF65948D5A9 (void* -> SkyrimSE.exe+12BD5A9 mov eax, [0x00007FF65B1FC8DC]) [RSP+220] 0xFFFFFFFFFFFFFFFE (size_t) [uint: 18446744073709551614 int: -2] [RSP+228] 0x0 (size_t) [0] [RSP+230] 0x0 (size_t) [0] [RSP+238] 0x23FF19D1080 (NiNode*)