Search the Community
Showing results for tags 'Quests'.
-
Sexout: Another Kick in the Head View File This plugin extends the Another Kick in the Head mod with some additional dreams and effects.. For the clean content only, see here. Mod adds an effect that simulates you being knocked out, robbed and then rescued; bandits are now more interested in your loot than your life. You will lose some of your equipment, but it can be recovered from either your attackers, a stash box or wasteland merchants. Since you'd otherwise load game, it makes 'dying' a lot worse, and stops the game getting too easy because you have all the best gear. The wasteland becomes a much more threatening place and you start to think twice before entering combat if you can avoid it, and selling rather than stashing your spare gear. There is a short dream sequence between your knockout and rescue. Most of these become available only after completing different game events and link in to them. Some dreams are connected in an overarching story. Who you are rescued by depends on your location and standing with the various factions, your 'hero' will give you some new equipment dependent on the same factors and what was not stolen to get you back on your way. You may also be required to complete a quest to repay them and get back some of your gear or risk minor infamy. There are 14 possible Heroes, if the local one is unavailable (enemy/dead etc) or you fail an easy luck save then there is sometimes a small luck chance to be rescued by the next closest hero or the Mysterious Stranger (with perk), otherwise you will wake up wounded and alone at some nearby shelter, having lost more equipment than otherwise- Your character blacked out and managed to crawl there. The Merchants who may have your stuff are random major ones. The Loot Box may be in one of the bases of the faction who knocked you out When your health drops to a low level your character begins to black out, while this occurs any further hits may cause a knock out. (In engine terms, damage taken is greatly reduced while blacking out which prevents you from dying and instead triggers the knock out) MCM Options Requirements and Extensions The main .esm requires only this mod's data pack and New Vegas. It does not interface directly with sexout. The sexout extension plugin Adds extra dreams and a chance based on your health and how drugged up you are of getting the 'Another Kick in the Head' effect after sex... Psycho, Buffout and Mentats reduce the chance, whilst most other drugs increase it. Requires Sexout NG, Sexout Common Resources (including the BDSM items and SpectrumsToyPack (SCR version) ---- Known Issues - If using NVSE 4.2, non-vanilla companions may briefly appear and then disappear when moving through doors, this is fixed using NVSE 4.5. NX Variables for other modders' use - Sexout (only) KO's can be disabled using 'PLAYERREF.NX_SetEVFl "AKH:iDisableSexKO" 1'. This variable must be set before every sex act you want to disable (my mod resets it) Future Plans Credits License: Except assets noted in credits: BSD / Public domain. Do whatever the hell you want to do with it. You can even upload it to some other site and claim to be the creator, but that's bad karma, and when it comes back 'round you'll regret the decision. ----- Upgrade Note August 2 The main .esm has been update, and now requires NVSE v4+ August 2 Sexout extension updated August 2 - The included data pack is now updated, and should be installed via FOMM August 2 - DLC extension is now redundant, although harmless to load. --- There is also a readme included, which gives FAQ/Help/Spoilers (how to unlock all dreams, etc) Submitter Odessa Submitted 07/25/2013 Category Other Requires Sexout, SCR, NVSE4+
- 285 replies
-
2
-
Version 014
57,245 downloads
Here is a brand new verion of SexLab Solutions! It is in a new thread since it will be a bit different, and the old one stays up until this is stable. I have rewritten everything (Sometimes using the same dialogue) from the bottom. Making it much easier for me to edit and further develop the mod. This mod now cover a massive amount of quests and random encounters. It still has some bug, but those mostly focus around some dialogue not being available and I am working on that. What is SexLab Solutions? SSv2 is a mod that will let you use sex as a way to resolve vanilla quests. Or will let you have more fun with random encounters. So basicly it is an attempt to add sex to as much vanilla content as possible. Under you can see a list of quests and encounters where sex has been added. How to install: Extract the files to Skyrim\Data folder. Or use NMM or Mod Organizer or something like that. How to remove: Delete the three files. SSv2.bsa, SSv2.esp and SSv2.SEQ. How to upgrade: Delete the old files, put in the new ones. I am a bit unsure if it would be wise to do clean saves in between since it has started to rely more on scripts. But you should always use a save cleaner when you make major changes to your game. Here is a list: Added after that list was made: A Bad Trade Orcs (Befriend them and become their plaything) A Good Death Ancestral Worship Adventurer on the way to dungeon Relatives who ask for apology Toll bandit Quest all Drunks have The Taste of Death Sanuarach Mine Missing Shipment Special Delivery It now has "go somewhere more private"! There are no MCM in this mod yet. Requirements: Skyrim SexLab Framework and it's requirements. Fuz-Roh-Do'oh (or something like that) Conflicts: - Prison Overhaul - Fix for this: http://www.loverslab.com/topic/25606-sexlab-solutions-v2-alpha-new-2014-05-17/?p=788256 - Archived version: http://www.loverslab.com/topic/25606-sexlab-solutions-v2-alpha-new-2014-05-19/?p=789562 Older Changelog: Thanks to: Loverslab.com for this community Ashal for the SexLab Framework Destynova99 for compabilitypatch The rest of you for BuReports and fast testing so that I know I have to fix something before I make that mistake plenty more times. -
Version v1.2
4,103 downloads
Instead of always dying, this mod adds an effect that simulates you being knocked out, robbed and then rescued- bandits are now more interested in your loot than your life, and like the NV intro, death isn't inevitable. You will lose some of your equipment, but it can be recovered from either your attackers, a stash box or wasteland merchants. Since you'd otherwise load game, it makes 'dying' a lot worse, and stops the game getting too easy because you have all the best gear. The wasteland becomes a much more threatening place and you start to think twice before entering combat if you can avoid it, and selling rather than stashing your spare gear. There is a short dream sequence between your knockout and rescue. Most of these become available only after completing different game events and link in to them. Some dreams are connected in an overarching story. The dreams are lore friendly, although sometimes there are surreal elements (they aren't real after all). The mod features a difficulty option which affects how much gear you lose, optionally companions may lose gear too. Who you are rescued by depends on your location and standing with the various factions, your 'hero' will give you some new equipment dependent on the same factors and what you have left to get you back on your way- you will always have a weapon and armor. You may also be required to complete a quest to repay them and get back some of your gear, or risk minor infamy. There are 14 possible Heroes, if the local one is unavailable (enemy/dead etc) or you fail an easy luck save then there is sometimes a small luck chance to be rescued by the next closest hero or by the Mysterious Stranger (with perk), otherwise you will wake up wounded and alone at some nearby shelter, having lost more equipment than otherwise- Your character blacked out and managed to crawl there. Local enemies and opportunist characters may steal some of your caps, equipped and aid items. The Merchants who may have your stuff are random major ones. If knocked out by bandits, the Loot Box will be in one of the bases of the faction who knocked you out. When your health drops to an adjustable low level, your character begins to black out and while this occurs any further hits may trigger a knock out. (In engine terms, damage taken is greatly reduced whilst blacking out which prevents you from dying and instead triggers the knock out effect). You will sometimes still die as normal, especially with options set low and/or massive damage. Mod options: Compatability: Requirements and Extensions The main .esm requires only its included data and New Vegas with NVSE (the script extender, like most mods) Sexout extension plugin This optional plugin adds some additional dreams... details and availability is here ---- Known Issues - Up to 7 non-vanilla companions are supported at once. If you have more than 7 non-vanilla companions hired at the same time then problems may arise. In some dreams non-vanilla companions might briefly appear and then disappear when moving through doors. Future Plans Credits Sharing You are welcome to link to this page but please do not upload these files (except data pack sounds) or versions of them you have modified yourself anywhere without my explicit permission. I am actively developing this mod. ----- Upgrade Note August 2 - DLC extension is now redundant and does nothing. AKH and included data updated.- 2 reviews
-
3
-
- Game Effects
- Quests
-
(and 2 more)
Tagged with:
-
Version 5.7 (3)
137,762 downloads
Adds new opportunities for sex and profit to the Mojave Wasteland This mod adds a detailed new prostitution system based on creating character depth, and a wide range of interaction modifiers. All Mojave characters affected have a persistent personality, ranging from nice to nasty. It pays to remember faces, and judging characters is the key gameplay feature. If you're getting a bad feeling about someone, its best to trust your instincts and not follow them some place out of sight. If they seem nice then you can make them a regular. The aim of the mod is to add personality to the nameless Mojave characters, with interesting conversation trees, whilst also extending sexout coverage of the Mojave to factions and locations missed by Tryouts, with a comparable level of detail to the encounters. Each episode uses unique dialogue, and full time flopping may now be a viable occupation. A warning, the nasty NPCs use some rather dark dialogue.. but there are various ways you may find to get even. Luck, Karma, Speech, Barter, Reputation, Charisma, Perks, Prostitution Skill, (Wear and Tear and STDs), (Pregnancy), (Spunk Orgasm strength) and game events also affect reactions Soliciting Sloan - Misogynistic Miners? You may not be able to make it past the deathclaws to the Strip, but now you can take advantage of the bored miners for fun and profit. Find Fannie Mae to begin back floppin' (Check around town and in the bar) Prostitution in Primm - Pioneering Penetrations? Need to earn some caps before you take on the Bison Steve, or maybe just bring cheer to the locked up locals? The Vikki and Vance Casino needs a premiere attraction Copulating Caravaneers - A Good Time Girl For Good Time Guards? It gets lonely traveling the wastes from place to place in the caravan trade, but now you can excitedly relieve Mojave merchants and mercenaries of their monies and monotonies. Learn their routes, because now every caravan on the horizon is an opportunity. You can also be solicited at the Mojave Outpost bar, sit down on a stool and maybe someone will come chat you up... Grinding in Goodsprings - Boning in the Bath Room? Getting shot in the head might tempt a courier career change, or maybe you just need to earn some supplies for the road ahead. Just bear in mind Trudy has a no screwing in the saloon policy. Getting to Know Novac - Whoring Helios One? A prime piece of real estate like the Novac motel wasn't going to stay unoccupied for long, after Jeannie May passed away. 'Big Nose' Anna Dunton has spied a perfect location on the Mojave trade route for her bath house.. and with an NCR army base just down the road- you may have the chance to earn the prestigious 'passed around at parties' perk. See support thread for known issues. That's all for version 5. More will come. Optional DLC Extension Requirements Sexout NG '96 or newer SCR - Sexout Common Resources SmallerTalk or equivalent NVSE 5.0.0 or later Soliciting DATA PACK and CORE SCR's required meshes and textures: Spectrum's Toy Pack, GSBModders BDSM stuff, Nordland's fertility drugs Optional Extensions The following are not required but extend content if loaded Sexout Wear and Tear (v3.5+ for full support) Sexout Pregnancy Sexout Spunk NVAC (New Vegas Anti Crash. Useful for any game, and 1 round-the-world trick is disabled without it due to crashes) Lutana v10+ (Let's me do some extra cool stuff, and adds an extra option to MCM) Known Issues/Coming Soon - You can ask and pay for sex with the girls in Novac, but no animation will result currently. - If you accompany an NPC to some location to screw, it is best to let them go through any doors before you, because sometimes the engine resets their location otherwise. - Dialog and quests for the bath house strumpets are incomplete and will be expanded. Credits Thanks also to everyone who has reported bugs and suggestions, and who created nvse, sexout and its resources and lore. Permissions- 6 reviews
-
9
-
- Prostitution
- Quests
-
(and 2 more)
Tagged with:
-
Version .034
7,018 downloads
WARNING! WARNING! WARNING! WARNING! WARNING! WARNING! WARNING WILL ROBINSON! NEVER use a beta mod with an existing or current save game that you cherish. PLEASE use an old save to test this mod until it is OUT of beta. I've already realized that even using a CLEAN save will NOT remove ALL the faction and ownership changes that the dialogue and setstage scripts make which would make FULL uninstall impossible without an uninstall script to remove ALL the changes. Working on that now while I change the mod to minimize the need for it. See the Imperial City Office of Commerce to test that script for me soon. The dialogue should be there now but it doesn't do anything special just yet. JUST IN TIME To COMPLETELY CELEBRATE CINCO DE MAYO! (This MOD WILL let you own ALL vanilla houses - eventually. Nuff said?) "Move-in On Her or Him Mod" - With Optional Lovers AdultPlayForSSP Plus Dialogue Patch - To remove "married" tags when a husband dies, was dead already, or is KILLED by the player. Have you ever slept in Romana Faleria & Tertius Favonius' bed? I do. Would you like to have an occassional threesome with them IN their Imperial City love nest OR maybe kill HER and take HIM for yourself, OR plot to kill HIM to have HER all to yourself instead? Have you been around to kick any one of Praxedes Afranius's brother's out of her bed yet? Or even decided to join in? Ever thought of getting gang-banged by the Sintav Brothers in their living room without having to kill them all or get arrested afterward? Ever wanted to avoid sneaking while watching what Rohssan and her dog get up to late, late at night? Would you like to be able to come and go to Rohssan's or Jensine's or Maro Rufus's bed anytime day or night without having to pick the lock OR use the immersion breaking console? Tired of constantly getting hassled for trespassing at your favorite vanilla Hotties' or Hunks' hovel? What if you just happen to get Irene Metrick pregnant? You won't be able to witness the birth without getting arrested for trespassing! Visitation of your progeny is a biatch if you don't own the home they are born in. (Have I made my ponderous point yet?) Oh, and finally, WHY add a myriad number of player-house mods when you can actually OWN all the apartments in the Imperial City? This mod is just the very tiny TIP of an imposing iceburg lettus Get head which may end up having myriad layers added with the help of Lover's PK mods. (Crosses fingers.) Eventually, this emerging endeavor may allow the player to "aquire" the right titles (read FACTIONS & KEYS) to LIVE in every "ownable" cell in Tamriel. (YES, you COULD just use the console to give yourself every faction and key in the game, but where is the furry FUN in that? OH, btw, if someone has already done this or there's a simple spell that does it please just keep it to yourself. I really don't want to know how much time I've wasted on this already. ================================================================== Mod Progress & Distribution ================================================================== I'll keep track of things by updating this progress chart: Aleswell - 100% (Sakeepa & the orc.) Anvil - 31% Hasathil/Heinrich partner choice. Someone must die or already be dead. Arvena Thelas done. Astia Inventius done. Horse Whisperer Stables. Bleakers Way - 0% (Sounds uninspired don't it?) Borderwatch - .05% (IF anyone thinks of how to make owning this town more fun and wants to do it, I'll gladly bow out.) Bravil - 20% (Blood & Mud patch? Bravil Underground compatibility issues? Galena is done and it's pleasure, not business with her in her home.) Mrs Aleron Loche (Ursanne) added. Trying a "GameDaysPassed" script here so that "grieving" can happen. Regulus Terentius added. Bruma - 50% (Countess is available for her comeuppance now. I always resurrect Arnora, own her home and return to humorously humiliate her often.) Lyra Rosentia, Erline Lirrian (this is a GETGAMEDAYSPASSED timed response that needs verified.) Olfhand/Skjorta added, Suurootan/Karinnarre added. Created a COBL patch to ensure those items are still available should Suurootan get killed. Karinnarre does not normally have a working services pkg so I created dialogue that will allow you to give her a services pkg. It is a travel pkg and she will stay put for 24 hours at least. Helvius Cecia done, Istirus/Jantus Brolus done, Jearls House done, Brotch Calus done, Honmund/Alga done. Cheydinhall - 50% (Dark deeds and portrait pains.) Rythe/Tivela done, The March Rider/Tertia Viducia done, Aldos Othran's house can be bought from the steward, Llervana done, Riverview can be bought if Voranil meets with an accident. Chorral - 50% (Countess is waiting for a consort. Saw an intensely artistic canine lover's mod on LL for download that may need looked at to ensure crafty compatibility. Seed-Neeus done, Estelle Renoit done, Castia Scribonia done, Ariela Doran done, Carmen Litte done, Honditar, Eugal Belette, Rasheeda, Vilena Donton, Rimalus/Rena Bruiant) Cropsford - 100% - Bincal & Callia's father's homes done. Hackdirt - 50% - Marlena and Elisa are done. (Consistently LOVE to pwn this village.) Imperial City - 66% - (Each district has 20 livable houses and there are 4 livable districts (Elven Gardens -Competed 05062016, Talos Plaza - 45% - Thamriel done and tested, Temple District - 40%, Market District - 99.9% Completed. Left out the warehouse for now. IC Green Emperor Way - Imperial Palace done.). So that's at least 80 linking small quests possible, to acquire an additional ITEM or even complete other required vanilla quests. (Jensine's quest just came to mind. Did I already add that as a condition? Checking and adding. Play-testers needed!) Harlun's Watch - 100%. (Might decide to decorate the DE ladies house. Not sure why it is basically empty.) Kvatch Rebuilt - 0% (Muy Patches. Mi Pat Chest. My Precious.) Leyawiin - 25% (Countess Caro & her Husband like noble company. Angst driven Argonian Agonies? A bevy of Blackwood babes give better blow-jobs? Resurrection is the key.) Eitar &/or Margarte, Betto &/or Julitta Plotius, Rosentia Gallenus, and Cingor (Buy his house after he's dead.) Lord Drad's Estate Farm - 100% (Damn, my Ogre sense just kicked in and it might be best to combine all "Tamriel" exposed "ownable" inhabited residences into a Tamriel Exterior quantum thicket trick.) Shivering Islez - 0% (Even thinking about all this is just crazy. Or is it? There WILL be cheese! And pie.) (Sub-categories might need some silly scattergoring. Or not.) Skingrad - 25% (Counting crows? What's a murder or two or three? IF Lazare Milvan happens to die, his back taxes might be paid. Agnete The Pickled done, Bernadette Penelles done, Falanu Hlaalu, Reman Broder, added a Nesteral's House quest) Others I forgot - 0% (Please throw a rock at me with a reply if there's a fav VANILLA home you desperately want to own. Castles are of course included. I always assassinate Count Umbranox after the Thieves Guild quest-line as part of a very PERSONAL Dark Brotherhood ritual which I perform myself. Me and the Night Mother are tight like that. She's pretty tight also, and deadly dry, but that's what Skooma is for, right?) ================================================================ Future plans ================================================================ BORDERWATCH & the Imperial City have been started already with VERY generic dialogue (Male oriented initially of course) but just the very thought of this wide width & breadth of lonely, lovely, and livin-able LOVERS across the land gives me shivers. I've been away from Oblivion modding for some time now thanks to Skyrim and personally shied away from the non-RPG FPShitter elements of Fallout 4. So, while I wait for a new gaming PC to arrive I started playing my old favs and dropped into Loverslab to see what was new in the adult arena. Fajeena has been SEXTREMELY helpful in keeping me on track with Lovers and the birthing "club" mods. Before the "club" came along I'd used mods that populated cities with kids that could be "adopted" in one fashion or another, but NOW, with this mod, IF you really don't want to get involved in PROCREATION, an NPC who is housing kids could just as efectually be "married" by you this way to be able to live with the little crumb snatchers. (Snap! I just realized I could hook the "Lovers" tag to a dialogue condition. But to be honest, without voice/lip sinc files, those well thought out MANDATORY greetings leave me a bit limp. Just saying.) As I've been testing my mod, I'm also finding that some places are NOT couple or family compatible at all and IF I find it necessary, I'll sparingly add the proper furniture and dialogue to ENABLE/DISABLE whatever may be desirable. Since I play with the aforementioned Kids are everywhere mods I'll be sure not to break what they have added if I can help it. (ie. beds for the kids) Navmesh is the main issue of course but even that can be delt with......carefully. ;-P Oh, and to try and understand my manic mindset and why I'm owning homes even with "Old" people in them. Take a deep breath and please try to realize that there is NO spoon. (i.e., there ARE no ugly old women in my game. Even the "Harrier" gets a tiny face lift, but BEAUTY is always in the eyes of the BEHOLDER anyway. Don't much pay attention to the male NPC's and mostly I just kill 'em all and let the God's sort 'em out.) In Skyrim I merrily married EVERY SINGLE and many recently WIDOWED female NPC's at least once or twice or thrice. Would love to port those loving voices which greeted me often after a hard day of dragon slaying. <Sigh> Oh, btw, My FNV also had NO male prostitutes. But I actually modded things to make getting familiar with female NPC's other than prostitutes an immersive, fun, seductive dance of conditional dialogue which took percieved sexual orientation into account before any adult animations were ever available. One of my thoughts on the "lovers" dialogue right now is that certain "conditions" besides DISPOSITION be included for particular NPC's the player chats up to add MORE fling worthy flavor and anti-chauvinistic cunning-lingual courtship challenge. You see, Ida Vlinorman SHOULD require you to have at least the same acrobatics skill as she does, for instance. Think about it for a minute and you will kNOW that I'm right and that is an idea worth pursuing. I'm pretty sure that Kenny Rogers, of all people, said it best: "https://www.youtube.com/watch?v=AULOC--qUOI" Nuff said? =================================================================== How Simple the mod works - Gameplay options =================================================================== The dialogue topic which will allow you to ask an NPC who OWNS a home or who is related to one who does; who might be DEAD or otherwise unable to agree to any change in living arrangements; IF you can move-in with them is primarily conditioned by MAX disposition. Queasily obtained using my favorite speech Mini-Game to begin with, then maybe a small quest possibly OR cheating quickly with the console to max it OR using my favorite; because you actually have to DO something IN game; like cast the Mad Companionship Spell! WOOT! Total immersion achieved! (Can you rape to max disposition yet? If so, that is just a very evil spoon or fork.) Now, IF the person who actually owns the home is spoken to, (OR their widow or Next of Kin) the topic shows up and ONLY IF the information isn't still privileged because of other DEVIOUS conditions I set, you will be welcomed to their HEARTH and get the proper faction (they do also in fact, because often the cells aren't owned by a faction per se.) AND the KEYS to the Kingdom! What more could you ask for? Please don't. Now, here is where the possibilities open up for very interesting twists and turns of gameplay because actual "ownership" is something that not everyone is immediately privy to in every case. (Romana Faleria might just NOT be in the will, ya know? Right now she is....or was....till I just had that thought.) Trying to use the actual NPC dialogue when you speak to them to condition the winning combination that gets you what you want. There will be NO quest targets like the Blood & Mud quests. You are gonna have to read the text and get to know what the NPC's are INTERESTED in to determine their achilles heel. Viewing an NPC's inventory when the dialogue shows up but they refuse to talk about it may be helpfull. (HINT, HINT) Thief player characters are going to lament the loss of "theftable" property to achieve Thieves guild objectives, but hey, HUMP Hungry Hoe's & Horse Hung Hunks before a cross-eyed, nasty tempered, demanding Guild Leader suffering from a Daedric curse he went out and got for himself because his sneak skill was low. Feel me yet? ==================================================================== Incompatibilities ==================================================================== Cleaned with TES4Edit often. Any mod that changes the key an NPC uses to enter their home. Any mod that changes ONE bed in the Market Sewers to a persistent ref. ==================================================================== Requirements ==================================================================== Current Patched Oblivion Game OBSE - For Elys Universal Silent Voice Elys Universal Silent Voice - So dialogue doesn't fly by too quickly to read. TO USE THE OPTIONAL LOVER'S DIALOGUE PATCH - (NOT DEPENDENT UPON MOVE-IN ON HIM or HER MOD.) LoversPK of course. LoversAdultPlayPlusforSSP.esp LoversVoiceSSPplus.esp OBSE Patch UPDATES LIST: .008 - Changed some dialogue conditions and quest stage scripting for Countess Carvain. She should get "unmarried" now quite nicely. .009 - Rearranged Dialgoue to wives can stimulate PC actions. Added Ariela Doran to Widow quest. .010 - Reworked some dialogue. Tested all of the wives at least once. .011 - Reworked more dialogue. Added a 50% chance of the "eyes" variable not having any effect on a married woman. Prolly should have been 25% but I get tired of trying to get that variable to reset. I've spent more coin than I can count on SECLUDED and unoccupied Inn rooms and the married lady will still say there are people watching her. .012 - Added Skjorta dialogue to rid her of being "married" if Olfand is DEAD, based upon user input. .013 - Fixed some incorrect StageDone dialogue conditions for Skjorta. .014 - Reworked Token Script Conditions to check for quest Variable set during dialogue FIRST, before checking player inventory for Generic Book (Last Will And Testament). .015 - Added Carmen Litte to "Death Us Do Part" quest. Fixed many more dialogue topics to not be hard coded but to look for the married faction. Made some of the "generic" ones apply to any female instead of just married women. .016 - Fixed some "generic" ones to not show up on "virgins." Prolly still need to fix more. Added some more race oriented dialogue before, forgot to mention it. .017 - Fixed Countess Carvain's dialogue conditions. Hopefully. .018 - Fixed the "Will you be my lover" dialogue to look for Married faction instead of being hard coded. .019 - Added Alessia Ottus & Rochelle Bantien. .020 - Fixed turn-in token script to also check for quest stage done instead of just a variable which also gets set upon killing a husband. .021 - Getstagedone didn't work so I'm reverting back to the variable that will get set in the quest stage. Using a generic scripted misc item to advance the stages and have to ensure the right stage gets advanced. .022 - Added some conditions to remove unrelated edited dialogue that was showing up on virgins. .023 - Added Karinnarre. .024 - Added Renee Geonette and fixed several dialogue result scripts so they will actually do what they are supposed to. .025 - Fixed Renee Geonette's Quest Stage Script. .026 - Added Margarte, Julitta Plotius, Janonia Aurunciea and fixed a bunch of dialogue conditions. .027 - Added Callia Bincal. Fixed Alessia Caro's dialogue script so that she gives the correct item to player. .028 - Added Caula Allectus and hopefully fixed a virgin topic that kept popping up out of sync. .029 - Added Erissare Arenim and Ralsa Norvalo. .030 - Added Tivela Lythandas & Rogmesh gra-Coblug. .031 - Added Eilonwy. .032 - Added Alga and fixed missing script for dueling Honmund. .033 - Fixed missing quest stage scripting for Alga. .034 - Added Clesa and Rena Bruiant. ==================================================================== Installation: Recommend Wrye Bash Installer or Manual Install. It's just one ESP for now. May toy around with sound files later but for now, the nuts and bolts are in play. ==================================================================== credits: Ashal who translated the Japanese LoversAdultPlayPlusforSSP and LoversVoiceSSPplus, Bethesda, Creator of Mad Companionship Spells & MCS Extension which gave me the idea to base dialogue upon MAX disposiiton, Fajeena for inspiring me with an unselfish, uncompromising, understanding attitude. (Yes, that's just a little shamooze, shamozzle, how 'bout now we gets intimately incorporated?) ==================================================================== Frequently Asked Questions ==================================================================== Q: What is "Adult" about this mod? A: The modder - In theory. -
Version v1.3 (3)
40,770 downloads
This plugin extends the Another Kick in the Head mod with some additional dreams and effects.. For the clean content only, see here. Mod adds an effect that simulates you being knocked out, robbed and then rescued; bandits are now more interested in your loot than your life. You will lose some of your equipment, but it can be recovered from either your attackers, a stash box or wasteland merchants. Since you'd otherwise load game, it makes 'dying' a lot worse, and stops the game getting too easy because you have all the best gear. The wasteland becomes a much more threatening place and you start to think twice before entering combat if you can avoid it, and selling rather than stashing your spare gear. There is a short dream sequence between your knockout and rescue. Most of these become available only after completing different game events and link in to them. Some dreams are connected in an overarching story. Who you are rescued by depends on your location and standing with the various factions, your 'hero' will give you some new equipment dependent on the same factors and what was not stolen to get you back on your way. You may also be required to complete a quest to repay them and get back some of your gear or risk minor infamy. There are 14 possible Heroes, if the local one is unavailable (enemy/dead etc) or you fail an easy luck save then there is sometimes a small luck chance to be rescued by the next closest hero or the Mysterious Stranger (with perk), otherwise you will wake up wounded and alone at some nearby shelter, having lost more equipment than otherwise- Your character blacked out and managed to crawl there. The Merchants who may have your stuff are random major ones. The Loot Box may be in one of the bases of the faction who knocked you out When your health drops to a low level your character begins to black out, while this occurs any further hits may cause a knock out. (In engine terms, damage taken is greatly reduced while blacking out which prevents you from dying and instead triggers the knock out) MCM Options Requirements and Extensions The main .esm requires only this mod's data pack and New Vegas. It does not interface directly with sexout. The sexout extension plugin Adds extra dreams and a chance based on your health and how drugged up you are of getting the 'Another Kick in the Head' effect after sex... Psycho, Buffout and Mentats reduce the chance, whilst most other drugs increase it. Requires Sexout NG, Sexout Common Resources (including the BDSM items and SpectrumsToyPack (SCR version) ---- Known Issues - If using NVSE 4.2, non-vanilla companions may briefly appear and then disappear when moving through doors, this is fixed using NVSE 4.5. NX Variables for other modders' use - Sexout (only) KO's can be disabled using 'PLAYERREF.NX_SetEVFl "AKH:iDisableSexKO" 1'. This variable must be set before every sex act you want to disable (my mod resets it) Future Plans Credits License: Except assets noted in credits: BSD / Public domain. Do whatever the hell you want to do with it. You can even upload it to some other site and claim to be the creator, but that's bad karma, and when it comes back 'round you'll regret the decision. ----- Upgrade Note August 2 The main .esm has been update, and now requires NVSE v4+ August 2 Sexout extension updated August 2 - The included data pack is now updated, and should be installed via FOMM August 2 - DLC extension is now redundant, although harmless to load. --- There is also a readme included, which gives FAQ/Help/Spoilers (how to unlock all dreams, etc) -
Version 0.021B
49,653 downloads
The "new" mod SexLab Solutions V2 (SSv2) has taken over for this one. SSv2 has a lot more content and is actively (Well it depends on how much I am home or out traveling) developed. If you like this mod, I bet you will like SSv2 even more! (Especially once that gets MCM too) This is a simple mod aiming at using sex as a way to handle some quests. There are now a few quests modified by this: Now there is so much content in this plugin that I want to focus on the quality of the content. I will be making a thread in SexLab forums where you will find a .txt document you can download. This will include all the dialogue in this mod. I will need suggestions for improvement and variety. I hope as many as possible will help me out with this. I have now moved this plugin from Alpha to Beta stage since it seems it is mostly not destroying savegames.. And I stress the word mostly! But to keep this going forward I am going to need some help. If you want MCM anytime soon, I need someone who can make a MCM script for this since it will take a long time for me to learn it at this stage. Also I need someone willing to make some lines for the plugin. If I am to make all the lines they will be much the same and in the end quite boring! I need several different categories: Romantic, Dirty, Funny and so on. And once I get a MCM script up and running people can choose for themselves how NPCs and the PC are going to behave. And in the end I would really love to have a voice actor or two, because it would make the plugin that much better! I have not personally tested all of these as it takes a lot of time to test it all. I am completely dependant on good feedback from you! More quests will be added when I have time and feel that the changes I have made have not resulted in anything game breaking. As of right now this does not give you any benefits apart from having some pixel porn. Maybe you save some time, but to be honest I think this setup takes longer than just doing it the way you are supposed to do it. Also, please give me feedback on quests/situations that you think would be suitable to be solved like this. Feedback must include: 1. Name of quest 2. A description on how you think it should play out (dialogue, where in the quest) 3. Name of NPCs in the quest you think should be exstorting you Feedback with this included would be good: 1. Written dialogue so that it is better than my attempts. 2. Should sex really solve the situation? Or do you end up getting used? Or should it be a certain chance? What should the chance be based on? 3. Plus any other additional information. DISCLAIMER: I am new to papyrus and I am still learning. Very advanced scenarios will probably be put in the bottom of the pile... I change original dialogue! This can lead to unwanted behavior from your game. Do not use on a save you can't lose! It is still in Beta! Any other mod that changes the quests I have changed here will conflict! Requirements: - SexLab and SexLab's requirements Previous Updates (Changelog): -
Well, a decent days work today Created Sister Magartha and placed her in the Dragonsreach jail Created a dialogue quest Let the lady introduce herself, Some mildly amusing options to accept or decline the quest A new NPC to serve as a target for the quest One radiant quest, based on the companion's Escaped Criminal quest Quest starts, spawns target, sets objective. Quest marker working Target enslavable with Sx3 So, all in all, not bad for a day's work. There's a couple of glitches, not least that the hold selection doesn't seem random and always ends up in whiterun. I'll have to look at how the companion's version gets around that. Magartha is developing a bit of a personality and I'm having fun writing dialogue for her. Still to do: Turn in dialogue when the prisoner is returned to Dragonsreach Dialogue based sex options while escorting the prisoner Adapting XPO to work on NPCs as well PCs Making sure you can't spam too many quests at once adding some missing conditions on a couple of dialogue lines The big thing in that list is probably the XPO integration. With a bit of luck I'll get to that tomorrow. Once I get stuck into the task, I'll have a clearer idea of how hard it's going to be. Longer term: More targets. I'd like to have around 20 girls. that'd give two per hold plus a couple of spares More radiants. I'd like to use some of the Dawnguard quests as templates, so we can have one where the target has joined a bandit gang, another where she's been captured by monsters and needs rescuing, another where the target is in an urban setting and must be extracted by stealth. Maybe a couple of one-offs that start like radiants but throw in an unexpected twist Some long term evolution for the girl's interaction with the PC as they re-offend OK, so some of the longer term stuff is probably getting over ambitious again. I am really encouraged though by the progress I've make today. If I can keep this up, I could be looking for alpha testers in no time.
-
View File Русский перевод мода Ravenous. Только esp и скрипты. Orginal Mod:http://www.loverslab.com/files/file/2036-ravenous/ Submitter aolege Submitted 08/29/2017 Category Quests Requires Ravenous and all its requirements Special Edition Compatible
-
Move-In on Her or Him Mod - Berry Flavored Beta
Guest posted a topic in Downloads - Oblivion Adult & Sex Mods
View File WARNING! WARNING! WARNING! WARNING! WARNING! WARNING! WARNING WILL ROBINSON! NEVER use a beta mod with an existing or current save game that you cherish. PLEASE use an old save to test this mod until it is OUT of beta. I've already realized that even using a CLEAN save will NOT remove ALL the faction and ownership changes that the dialogue and setstage scripts make which would make FULL uninstall impossible without an uninstall script to remove ALL the changes. Working on that now while I change the mod to minimize the need for it. See the Imperial City Office of Commerce to test that script for me soon. The dialogue should be there now but it doesn't do anything special just yet. JUST IN TIME To COMPLETELY CELEBRATE CINCO DE MAYO! (This MOD WILL let you own ALL vanilla houses - eventually. Nuff said?) "Move-in On Her or Him Mod" - With Optional Lovers AdultPlayForSSP Plus Dialogue Patch - To remove "married" tags when a husband dies, was dead already, or is KILLED by the player. Have you ever slept in Romana Faleria & Tertius Favonius' bed? I do. Would you like to have an occassional threesome with them IN their Imperial City love nest OR maybe kill HER and take HIM for yourself, OR plot to kill HIM to have HER all to yourself instead? Have you been around to kick any one of Praxedes Afranius's brother's out of her bed yet? Or even decided to join in? Ever thought of getting gang-banged by the Sintav Brothers in their living room without having to kill them all or get arrested afterward? Ever wanted to avoid sneaking while watching what Rohssan and her dog get up to late, late at night? Would you like to be able to come and go to Rohssan's or Jensine's or Maro Rufus's bed anytime day or night without having to pick the lock OR use the immersion breaking console? Tired of constantly getting hassled for trespassing at your favorite vanilla Hotties' or Hunks' hovel? What if you just happen to get Irene Metrick pregnant? You won't be able to witness the birth without getting arrested for trespassing! Visitation of your progeny is a biatch if you don't own the home they are born in. (Have I made my ponderous point yet?) Oh, and finally, WHY add a myriad number of player-house mods when you can actually OWN all the apartments in the Imperial City? This mod is just the very tiny TIP of an imposing iceburg lettus Get head which may end up having myriad layers added with the help of Lover's PK mods. (Crosses fingers.) Eventually, this emerging endeavor may allow the player to "aquire" the right titles (read FACTIONS & KEYS) to LIVE in every "ownable" cell in Tamriel. (YES, you COULD just use the console to give yourself every faction and key in the game, but where is the furry FUN in that? OH, btw, if someone has already done this or there's a simple spell that does it please just keep it to yourself. I really don't want to know how much time I've wasted on this already. ================================================================== Mod Progress & Distribution ================================================================== I'll keep track of things by updating this progress chart: Aleswell - 100% (Sakeepa & the orc.) Anvil - 31% Hasathil/Heinrich partner choice. Someone must die or already be dead. Arvena Thelas done. Astia Inventius done. Horse Whisperer Stables. Bleakers Way - 0% (Sounds uninspired don't it?) Borderwatch - .05% (IF anyone thinks of how to make owning this town more fun and wants to do it, I'll gladly bow out.) Bravil - 20% (Blood & Mud patch? Bravil Underground compatibility issues? Galena is done and it's pleasure, not business with her in her home.) Mrs Aleron Loche (Ursanne) added. Trying a "GameDaysPassed" script here so that "grieving" can happen. Regulus Terentius added. Bruma - 50% (Countess is available for her comeuppance now. I always resurrect Arnora, own her home and return to humorously humiliate her often.) Lyra Rosentia, Erline Lirrian (this is a GETGAMEDAYSPASSED timed response that needs verified.) Olfhand/Skjorta added, Suurootan/Karinnarre added. Created a COBL patch to ensure those items are still available should Suurootan get killed. Karinnarre does not normally have a working services pkg so I created dialogue that will allow you to give her a services pkg. It is a travel pkg and she will stay put for 24 hours at least. Helvius Cecia done, Istirus/Jantus Brolus done, Jearls House done, Brotch Calus done, Honmund/Alga done. Cheydinhall - 50% (Dark deeds and portrait pains.) Rythe/Tivela done, The March Rider/Tertia Viducia done, Aldos Othran's house can be bought from the steward, Llervana done, Riverview can be bought if Voranil meets with an accident. Chorral - 50% (Countess is waiting for a consort. Saw an intensely artistic canine lover's mod on LL for download that may need looked at to ensure crafty compatibility. Seed-Neeus done, Estelle Renoit done, Castia Scribonia done, Ariela Doran done, Carmen Litte done, Honditar, Eugal Belette, Rasheeda, Vilena Donton, Rimalus/Rena Bruiant) Cropsford - 100% - Bincal & Callia's father's homes done. Hackdirt - 50% - Marlena and Elisa are done. (Consistently LOVE to pwn this village.) Imperial City - 66% - (Each district has 20 livable houses and there are 4 livable districts (Elven Gardens -Competed 05062016, Talos Plaza - 45% - Thamriel done and tested, Temple District - 40%, Market District - 99.9% Completed. Left out the warehouse for now. IC Green Emperor Way - Imperial Palace done.). So that's at least 80 linking small quests possible, to acquire an additional ITEM or even complete other required vanilla quests. (Jensine's quest just came to mind. Did I already add that as a condition? Checking and adding. Play-testers needed!) Harlun's Watch - 100%. (Might decide to decorate the DE ladies house. Not sure why it is basically empty.) Kvatch Rebuilt - 0% (Muy Patches. Mi Pat Chest. My Precious.) Leyawiin - 25% (Countess Caro & her Husband like noble company. Angst driven Argonian Agonies? A bevy of Blackwood babes give better blow-jobs? Resurrection is the key.) Eitar &/or Margarte, Betto &/or Julitta Plotius, Rosentia Gallenus, and Cingor (Buy his house after he's dead.) Lord Drad's Estate Farm - 100% (Damn, my Ogre sense just kicked in and it might be best to combine all "Tamriel" exposed "ownable" inhabited residences into a Tamriel Exterior quantum thicket trick.) Shivering Islez - 0% (Even thinking about all this is just crazy. Or is it? There WILL be cheese! And pie.) (Sub-categories might need some silly scattergoring. Or not.) Skingrad - 25% (Counting crows? What's a murder or two or three? IF Lazare Milvan happens to die, his back taxes might be paid. Agnete The Pickled done, Bernadette Penelles done, Falanu Hlaalu, Reman Broder, added a Nesteral's House quest) Others I forgot - 0% (Please throw a rock at me with a reply if there's a fav VANILLA home you desperately want to own. Castles are of course included. I always assassinate Count Umbranox after the Thieves Guild quest-line as part of a very PERSONAL Dark Brotherhood ritual which I perform myself. Me and the Night Mother are tight like that. She's pretty tight also, and deadly dry, but that's what Skooma is for, right?) ================================================================ Future plans ================================================================ BORDERWATCH & the Imperial City have been started already with VERY generic dialogue (Male oriented initially of course) but just the very thought of this wide width & breadth of lonely, lovely, and livin-able LOVERS across the land gives me shivers. I've been away from Oblivion modding for some time now thanks to Skyrim and personally shied away from the non-RPG FPShitter elements of Fallout 4. So, while I wait for a new gaming PC to arrive I started playing my old favs and dropped into Loverslab to see what was new in the adult arena. Fajeena has been SEXTREMELY helpful in keeping me on track with Lovers and the birthing "club" mods. Before the "club" came along I'd used mods that populated cities with kids that could be "adopted" in one fashion or another, but NOW, with this mod, IF you really don't want to get involved in PROCREATION, an NPC who is housing kids could just as efectually be "married" by you this way to be able to live with the little crumb snatchers. (Snap! I just realized I could hook the "Lovers" tag to a dialogue condition. But to be honest, without voice/lip sinc files, those well thought out MANDATORY greetings leave me a bit limp. Just saying.) As I've been testing my mod, I'm also finding that some places are NOT couple or family compatible at all and IF I find it necessary, I'll sparingly add the proper furniture and dialogue to ENABLE/DISABLE whatever may be desirable. Since I play with the aforementioned Kids are everywhere mods I'll be sure not to break what they have added if I can help it. (ie. beds for the kids) Navmesh is the main issue of course but even that can be delt with......carefully. ;-P Oh, and to try and understand my manic mindset and why I'm owning homes even with "Old" people in them. Take a deep breath and please try to realize that there is NO spoon. (i.e., there ARE no ugly old women in my game. Even the "Harrier" gets a tiny face lift, but BEAUTY is always in the eyes of the BEHOLDER anyway. Don't much pay attention to the male NPC's and mostly I just kill 'em all and let the God's sort 'em out.) In Skyrim I merrily married EVERY SINGLE and many recently WIDOWED female NPC's at least once or twice or thrice. Would love to port those loving voices which greeted me often after a hard day of dragon slaying. <Sigh> Oh, btw, My FNV also had NO male prostitutes. But I actually modded things to make getting familiar with female NPC's other than prostitutes an immersive, fun, seductive dance of conditional dialogue which took percieved sexual orientation into account before any adult animations were ever available. One of my thoughts on the "lovers" dialogue right now is that certain "conditions" besides DISPOSITION be included for particular NPC's the player chats up to add MORE fling worthy flavor and anti-chauvinistic cunning-lingual courtship challenge. You see, Ida Vlinorman SHOULD require you to have at least the same acrobatics skill as she does, for instance. Think about it for a minute and you will kNOW that I'm right and that is an idea worth pursuing. I'm pretty sure that Kenny Rogers, of all people, said it best: "https://www.youtube.com/watch?v=AULOC--qUOI" Nuff said? =================================================================== How Simple the mod works - Gameplay options =================================================================== The dialogue topic which will allow you to ask an NPC who OWNS a home or who is related to one who does; who might be DEAD or otherwise unable to agree to any change in living arrangements; IF you can move-in with them is primarily conditioned by MAX disposition. Queasily obtained using my favorite speech Mini-Game to begin with, then maybe a small quest possibly OR cheating quickly with the console to max it OR using my favorite; because you actually have to DO something IN game; like cast the Mad Companionship Spell! WOOT! Total immersion achieved! (Can you rape to max disposition yet? If so, that is just a very evil spoon or fork.) Now, IF the person who actually owns the home is spoken to, (OR their widow or Next of Kin) the topic shows up and ONLY IF the information isn't still privileged because of other DEVIOUS conditions I set, you will be welcomed to their HEARTH and get the proper faction (they do also in fact, because often the cells aren't owned by a faction per se.) AND the KEYS to the Kingdom! What more could you ask for? Please don't. Now, here is where the possibilities open up for very interesting twists and turns of gameplay because actual "ownership" is something that not everyone is immediately privy to in every case. (Romana Faleria might just NOT be in the will, ya know? Right now she is....or was....till I just had that thought.) Trying to use the actual NPC dialogue when you speak to them to condition the winning combination that gets you what you want. There will be NO quest targets like the Blood & Mud quests. You are gonna have to read the text and get to know what the NPC's are INTERESTED in to determine their achilles heel. Viewing an NPC's inventory when the dialogue shows up but they refuse to talk about it may be helpfull. (HINT, HINT) Thief player characters are going to lament the loss of "theftable" property to achieve Thieves guild objectives, but hey, HUMP Hungry Hoe's & Horse Hung Hunks before a cross-eyed, nasty tempered, demanding Guild Leader suffering from a Daedric curse he went out and got for himself because his sneak skill was low. Feel me yet? ==================================================================== Incompatibilities ==================================================================== Cleaned with TES4Edit often. Any mod that changes the key an NPC uses to enter their home. Any mod that changes ONE bed in the Market Sewers to a persistent ref. ==================================================================== Requirements ==================================================================== Current Patched Oblivion Game OBSE - For Elys Universal Silent Voice Elys Universal Silent Voice - So dialogue doesn't fly by too quickly to read. TO USE THE OPTIONAL LOVER'S DIALOGUE PATCH - (NOT DEPENDENT UPON MOVE-IN ON HIM or HER MOD.) LoversPK of course. LoversAdultPlayPlusforSSP.esp LoversVoiceSSPplus.esp OBSE Patch UPDATES LIST: .008 - Changed some dialogue conditions and quest stage scripting for Countess Carvain. She should get "unmarried" now quite nicely. .009 - Rearranged Dialgoue to wives can stimulate PC actions. Added Ariela Doran to Widow quest. .010 - Reworked some dialogue. Tested all of the wives at least once. .011 - Reworked more dialogue. Added a 50% chance of the "eyes" variable not having any effect on a married woman. Prolly should have been 25% but I get tired of trying to get that variable to reset. I've spent more coin than I can count on SECLUDED and unoccupied Inn rooms and the married lady will still say there are people watching her. .012 - Added Skjorta dialogue to rid her of being "married" if Olfand is DEAD, based upon user input. .013 - Fixed some incorrect StageDone dialogue conditions for Skjorta. .014 - Reworked Token Script Conditions to check for quest Variable set during dialogue FIRST, before checking player inventory for Generic Book (Last Will And Testament). .015 - Added Carmen Litte to "Death Us Do Part" quest. Fixed many more dialogue topics to not be hard coded but to look for the married faction. Made some of the "generic" ones apply to any female instead of just married women. .016 - Fixed some "generic" ones to not show up on "virgins." Prolly still need to fix more. Added some more race oriented dialogue before, forgot to mention it. .017 - Fixed Countess Carvain's dialogue conditions. Hopefully. .018 - Fixed the "Will you be my lover" dialogue to look for Married faction instead of being hard coded. .019 - Added Alessia Ottus & Rochelle Bantien. .020 - Fixed turn-in token script to also check for quest stage done instead of just a variable which also gets set upon killing a husband. .021 - Getstagedone didn't work so I'm reverting back to the variable that will get set in the quest stage. Using a generic scripted misc item to advance the stages and have to ensure the right stage gets advanced. .022 - Added some conditions to remove unrelated edited dialogue that was showing up on virgins. .023 - Added Karinnarre. .024 - Added Renee Geonette and fixed several dialogue result scripts so they will actually do what they are supposed to. .025 - Fixed Renee Geonette's Quest Stage Script. .026 - Added Margarte, Julitta Plotius, Janonia Aurunciea and fixed a bunch of dialogue conditions. .027 - Added Callia Bincal. Fixed Alessia Caro's dialogue script so that she gives the correct item to player. .028 - Added Caula Allectus and hopefully fixed a virgin topic that kept popping up out of sync. .029 - Added Erissare Arenim and Ralsa Norvalo. .030 - Added Tivela Lythandas & Rogmesh gra-Coblug. .031 - Added Eilonwy. .032 - Added Alga and fixed missing script for dueling Honmund. .033 - Fixed missing quest stage scripting for Alga. .034 - Added Clesa and Rena Bruiant. ==================================================================== Installation: Recommend Wrye Bash Installer or Manual Install. It's just one ESP for now. May toy around with sound files later but for now, the nuts and bolts are in play. ==================================================================== credits: Ashal who translated the Japanese LoversAdultPlayPlusforSSP and LoversVoiceSSPplus, Bethesda, Creator of Mad Companionship Spells & MCS Extension which gave me the idea to base dialogue upon MAX disposiiton, Fajeena for inspiring me with an unselfish, uncompromising, understanding attitude. (Yes, that's just a little shamooze, shamozzle, how 'bout now we gets intimately incorporated?) ==================================================================== Frequently Asked Questions ==================================================================== Q: What is "Adult" about this mod? A: The modder - In theory. Submitter tinman2u Submitted 05/05/2016 Category Quest Requires Oblivion(SI), OBSE, Elys Universal Silent Voice, One icon .dds file from the Romancing of Eyja mod. -
View File https://youtu.be/GRNzPag86Fo Depending on the attention this mod receives, I will update it, and make it better, also planning to do a Gangs of Skyrim II for more immersion and fun. 1. Joining the Mythic Shadows - Valeria is the leader of the Mythic Shadows she is Pandora's sister! to join the new association you must prove yourself (Kagrenzel) is the testing grounds in which the Mythic Shadows send outsiders and new recruits to prove themselves to the Mythic Shadows! the chance of you surviving Kagrenzel is about 30% 2. Path of the Mythic Shadow - After you complete the first quest for Valeria, you are suggested to go to Angi's camp to say the oath and get accepted into the association! after you complete the oath you must go to battle and help the Mythic Shadows defeat the Kings of the Rift (Arcwind Point) 3. Riverwood Assassins - The Mythic Shadows are pinned and can't get to Riverwood they have lost a few men to the Riverwood Assassins for simply passing trough their turf! Julia a member of the Mythic Shadows offers you a contract to get revenge and drive out the Riverwood Assassins, takes place in (Riverwood) 4. Before The Wind blows - Julia sent some men to Solitude to get some resources and materials but they still haven't returned, some scouts say that they have been pinned down (North of Morthal) and need your help! 5. Attack of the Phantoms - The Mystic Phantoms are starting a war with the Mythic Shadows, and want more land they plan an attack and try and take over the Mythic Shadow's main base, it's up to you to save the day! and save Valeria and the other members of the Association! (Abandoned Prison) Introduction Civil war has tainted the lives of many. Drugs are ruining the land and gangs have been formed. Orphans in the streets of Riften have turned bitter without proper leadership and values they turned to drugs and a life of crime forming the Kings of the Rift. So many have died in the Civil war leaving prominent families broken and torn apart in Solitude. Many citizens in Solitude became bitter towards the empire. Many citizens of Solitude got tired of working hard labor and quit their jobs and turned to drugs, necromancy and other crimes that's how the Mystic Phantoms were formed! War Heroes and mercenaries, natives of the land have also rebelled against the empire they believe they do so much for their government and their government does nothing for them! these mercenaries and war heroes got fed up with the rules of the empire and couldn't get used to the regular lifestyle they used to live before going to war that's how the Nordic Brotherhood was born. Skyrim will never be the same now that new gangs have emerged from the difficulties, and civil wars in Skyrim which has left so many torn apart. New gangs and drugs are coming into Skyrim, the corruption is growing and the murder rate is rising, Skyrim is now more dangerous than ever. Basic Details This mod brings more action and fun to Skyrim. This mod adds 6 gangs to Skyrim each claiming their own turf in Skyrim. This mod introduces gang wars, and drugs wars! It also adds 7 new quests and NPC’s that you can speak with and tell you about their experience and challenges with the former Gangs of Skyrim. Meet Pandora in Frost Flow Lighthouse she will be your greatest source of Intel. Pandora got into some trouble with the Nordic Brotherhood, and it's up to you to save her! Immersion This mod gives you choices, the gangs and gang wars are ongoing! but will you help eliminate the threat from the major cities and eliminate the main leaders to bring order and justice to Skyrim. Or will you have mercy on the leaders, Captains and associate of the gangs! will you save Pandora and bring justice to her family? it's all up to you! you can let them live or go to war with them. Will you try and be the hero and go into the gang's territory and try to bring them down by yourself? or will you recruit allies to help you face the new threat? The new gangs are extremely dangerous some are more organized than others and the leaders and associates in the city blend in with the crowd. In the city they try to be discreet and not attract to much attention on them since they are organized, they do most of their business in secret. But when differences and challenges are met the gangs settle their differences on the battlefield. Skyrim is not the same now, Skyrim is a great land of opportunity and gangs have been formed and are hungry for power, the Imperials are currently going to war with the Mystic Phantoms and are trying to drive them out, and the Solitude city watch has put a bounty on the Leader of the Mystic Phantoms and it's up to you to bring him down because he has the city guards under his pocket. Rival gangs are also going to war with each other will you defeat the main leaders of all the rival gangs or let them live? the choice is up to you! Combat The combat you experience in this mod will be unique from other mods, If you favor the bow then you will get your archery fix with this mod! this mod gives you plenty of opportunity to use your bow on multiple enemies. When going into battle or stepping into a gangs territory make sure you have a companion with you, because chances are you will not survive alone. The Nordic Brotherhood can usually be found in all areas of Skyrim since they are natives of the land, they act like everything belongs to them! the Brotherhood tend to use Nordic Weapons and destruction magic. The Mystic Phantoms tend to use a lot of magic but they aren't limited to the destruction school like the Nordic Brotherhood they also use conjuration and summon creatures to fight for them. The Mystic Phantoms have the most sophisticated weapons, they often use Daedric weapons making them one of the most prominent gangs in Skyrim! the Gangs are set to respawn but remember if you kill any of the main leaders, captains, advisers etc they will not re-spawn! Now the Mystic Phantoms tend to stick towards the northern region of Skyrim and near Solitude. The Kings of the Rift will rarely step outside of the Rift for their own safety. They have claimed the Rift as their turf and if any other gangs steps into their territory they will be killed on sight! The Kings of the Rift are currently at war with the Nordic Brotherhood who are constantly trying to take over the Rift, but the Kings keep driving them out. The Kings rarely use magic when going into battles they use swords, axes, and bows nothing too fancy, the Kings lack the resources the Mystic Phantoms and the Nordic Brotherhood have. The Riverwood Assassins tend to favor the bow and tend to use Glass bows and daggers and other sorts of weapons, the Spriggans also aid them in battle, as the Riverwood Assassins have a close connection with nature. The Riverwood Assassins rarely venture out of their land they can be found in Riverwood and also live deep in the woods South of Riverwood. The Crimson blood Assassins use destruction magic, conjuration spells and usually favor scimitars, and dwarven weapons. They are becoming wealthy selling moon dust in Skyrim and are becoming a major threat to other gangs they are currently at war with the Black Knights and the Brotherhood. The Crimson Blood Assassins can usually be found in South Skyrim, usually they don't venture deep into the North unless they have business there. The Black Knights were pushed back by the Riverwood Assassins they can also be found in South Skyrim near the border of Hammerfell, the Black Knights don't use magic at all, they use their own orcish weapons and armor. Skyrim will never be the same now that new gangs are on the rise, and constantly killing each other over drugs, gold and the land. Features New Gang Wars, Drug Wars. 6 New Gangs, 7 New Quests (Gangs are set to respawn.) New Books and letters. More Action and Immersive gaming. New in 1.2 Mythic Shadows The Mythic Shadows is a new faction in Skyrim that you can join. The Mythic Shadows are highly trained assassins, they are masters of the blade, the best of the best. The Mythic Shadows are a secret organization and control part of the black market in Skyrim! The Mythic Shadows are currently at war with the Nordic Brotherhood the, the Kings of the Rift, and the Mystic Phantoms. There is different ranks in this association a Shadow is an individual who still has much to learn and is still proving himself to become accepted and admitted into the inner circle. A Shadow Warrior has completed the oath and has proved himself to the association he is trusted and highly respected. Shadow Masters are trainers and mostly war heroes, veterans who have gained much experience in battle mostly elders, they are rarely seen and highly respected. The final rank is Mythic Shadow they are leaders, commanders and considered by many to be Master Minds, only a few, and only the best get to become a Mythic Shadow. The Nordic Brotherhood The Brotherhood is one of the strongest gangs in Skyrim, they are Natives of Skyrim. Most members of the Nordic Brotherhood are war heroes and mercenaries that have rebelled against the Empire and live by their own set of rules. The Brotherhood is involved in many crimes but is most active in the drug trade business. They consider themselves the best organization in all of Tamriel and have no allies! The Brotherhood is the largest and most influential Gang in Skyrim. The Nordic Brotherhood is very ambitious and have grown from a small time gang to a vicious army they want to conquer all of Skyrim and rule it with an iron fist! Mystic Phantoms The Mystic Phantoms is a group of trained assassins which was formed in Solitude. They rebelled against the empire and are highly organized. The Mystic Phantoms are involved in all sorts of crimes but they are mostly involved in the drug trade business and the prostitution business. Most Mystic Phantoms are well educated and come from prominent families. They have a deep appreciation for magic and have a deep connection with the spiritual realm. They also have a deep connection with the dark spirits of Skyrim and are involved with Necromancers, Dragon Priests etc. They are constantly studying the spiritual realm and believe in the spiritual truths that are far beyond the human intellect. Kings of the Rift The Kings are a group of organized bandits; they are very dangerous and have claimed the Rift as their turf. The gang was born in Riften! The Kings of the Rift are highly active in the drug trade business and mostly deal skooma. The Kings are very hungry for power but fail to compete against the more prominent gangs in Skyrim such as the Nordic Brotherhood and the Mystic Phantoms. They lack proper leadership and discipline! Most of the Kings are high drug consumers and are very reckless in nature; they will steal and kill anyone not caring about the consequence or penalties! Most Kings have no remorse or sympathy and only care about themselves. Crimson Blood Assassins The Crimson Blood Assassins are a group of trained Assassins from Hammerfell. They are one of the most strongest and talented warriors in all of Tamriel. Hammerfell is going through a financial crisis, and to receive more gold the Crimson Blood Assassins have established a large drug ring in Skyrim. The Crimson Blood Assassins are trafficking, a new drug into Skyrim called Moon Dust, which is the purified version of moon sugar. Moon Dust is one of the strongest drugs in Skyrim, it has high healing abilities, and users who have used this drug go into a trance and feel numb to pain. The Nordic Brotherhood and the Black Knights hate the Crimson Blood Assassins as they are stealing much profit from them! And have failed to give them a percentage. As a result The Crimson Blood Assassins are getting hammered in Skyrim, the Black Knights and the Nordic Brotherhood have sworn to eliminate them on sight and drive them out of Skyrim. Riverwood Assassins The River wood Assassins are generally peaceful; the gang was formed in Riverwood. They mostly come from a poor background and fish and hunt for a living, most citizens consider them as Savages. The River wood Assassins have a deep appreciation for nature and most of them live deep in the forest near Riverwood. They also have a close connection with Spriggans and these creatures are known to aid them in battle. The Riverwood Assassins are peaceful but they are very jealous of their land, and have been harassed frequently by other gangs such as the Nordic Brotherhood and Black Knights. In return they have killed many of them, and now they get really paranoid and tense when outsiders come into their land, they have killed many innocent people who have invaded their land mistaking them for bandits. Black Knights The Black Knights are very aggressive and repulsive; they love being in battle and are very strong. The Black Knights are active in the drug trade business! They have tried to invade the Riverwood Assassins but have failed. Many Black Knights were murdered on sight, and after waves of battles, the Black Knights settled near the border of Hammerfell. The Black Knights are mostly Orcs and they are currently at war with the Crimson Blood Assassins. Locations The Nordic Brotherhood North of Frost Flow Lighthouse Snow Point Beacon West of Angas Mill Wayward Pass Weynon Stones Wreck of the Winter War West of Dawn star (Gang War) Nordic Brotherhood Vs Mystic Phantoms Rorikstead (Gang War) Nordic Brotherhood Vs Crimson Blood Assassins Stony Creek Cave (Gang War) Nordic Brotherhood Vs Kings of the Rift Swindler's Den (Drug War) Nordic Brotherhood Vs Crimson Blood Assassins Mystic Phantoms Kjenstag Ruins Hamvirs Rest High Gate Ruins Lord Stone Pine Frost Tower Solitude Solitude Lighthouse South of Solitude Sawmill (Gang War) Mystic Phantoms Vs Imperials North of Morthal North East of Abandoned Shack Winking Skeever West of Dawn star (Gang War) Nordic Brotherhood Vs Mystic Phantoms Kings of the Rift Riften Haemars Shame Heartwood Mill Riften Ratway Shor’s Watchtower (Gang War) Nordic Brotherhood! Vs The Kings of the Rift! South Of Nilheim Stony Creek Cave (Gang War) Nordic Brotherhood Vs Kings of the Rift Riverwood Assassins Riverwood South of Riverwood Crimson Blood Assassins Hunters Rest Roadside Ruins (Drug War) Crimson Blood Assassins Vs Black Knights GlenMoril Coven ( Drug War) Black Knights Vs Crimson Blood Assassins Swindler's Den (Drug War) Nordic Brotherhood Vs Crimson Blood Assassins Rorikstead (Gang War) Nordic Brotherhood Vs Crimson Blood Assassins Quests 1. Saving Pandora – Pandora borrowed some gold from the Nordic Brotherhood and failed to pay them back when the pay was due. She is now hiding in Frost Flow Lighthouse. The Nordic Brotherhood is angry and has placed a bounty on Pandora. (Frost Flow Lighthouse) 2. Mystic Phantoms – Some members of the Mystic Phantoms have picked up the Bounty and are on their way to the Lighthouse to execute Pandora save Pandora from the Mystic Phantoms. (Frost Flow Lighthouse) 3. Crimson Blood Assassins – The Main Leader has picked up the bounty now and took a few men with him to the Lighthouse to execute Pandora, save Pandora from the Crimson Blood Assassins. (Frost Flow Lighthouse) 4. Nordic Brotherhood – The Nordic Brotherhood is fed up and has decided to take matters in their own hands and execute Pandora, save Pandora from the Nordic Barbarians. (North of Frost Flow Lighthouse) 5. Kings Of the Rift – Pandora is very sad there has been a death in the family, some members of the Kings of the Rift broke into her cousin’s house and stole many valuables and threatened Pandora’s nephew. Pandora’s Cousin got into a fight with the King’s which resulted in his own death; bring justice to Pandora’s family! (Riften Ratway) 6. Returning the Favor – The main leader of the Nordic Brotherhood is in Dragon’s Reach as guest of honor, the Jarl doesn’t know it but he is spying on him, and planning a surprise attack! Save Whiterun from an invasion, and execute the Main leader of the Nordic Brotherhood to bring safety to Pandora and Whiterun, the main leader is not alone and has his main bodyguard’s with him. 7. Wanted – The Leader of the Mystic Phantoms is a wanted man, but people fear him, and nobody has the guts to face him. He also has the guards under his pocket. Solitude needs a brave warrior to bring down the main leader of the Mystic Phantoms; Pandora proposes a contract for you to execute him! (Solitude Temple) People of Interest Pandora – Main Source of Intel (Frost Flow Lighthouse) Zendra Mystic Phantom Advisor - Meet her outside of the (Winking Skeever) Sonia Free Spirit – Wants to leave the Mystic Phantom Association (Solitude Sawmill) Mystic Phantom Dealer – Outside of the (Winking Skeever) Mystic Phantom Procurer– (Winking Skeever) Mystic Phantom Hookers - (Winking Skeever) Mystic Phantom Leader – (Temple of the Divines) Enre – Riverwood Assassins Leader (Riverwood) Julie – Riverwood Assasins Advisor (Outside Sleeping Giant Inn) Karla – Riverwood Assassin Captain (Riverwood) Leona Kings of the Rift Captain (Riften ) Phillip Kings of the Rift Advisor (Riften) Draco Leader of the Kings of the Rift (Riften) Paul Leader of the Nordic Brotherhood – (Dragon’s Reach) Jenna Nordic Brotherhood Advisor – (Dragon’s Reach) Eva Nordic Brotherhood Captain – (Dragon’s Reach) Compatibility Has been cleaned with TES5Edit Compatible with OBIS - Organized Bandits In Skyrim Compatible with Face Masks of Skyrim, some gang members will use face masks if you have Face Masks for Skyrim installed. Compatible with Cloaks of Skyrim some Gangs will use cloaks! Especially the Nordic Brotherhood if you have COS installed! Compatible with Wet and Cold, gangs will wear hoods, backpacks, snowshoes, depending on the location and weather etc. Has not been tested with WARZONES - Civil Unrest Has been tested and works great with Inconsequential NPCs Has been tested and works fine with LIAT - Lively Inns And Taverns Compatible with Helgen Reborn Compatible with LC_BecomeJarlofIvarstead Requirements Skyrim.esm Latest Update 1.9 Submitter DJRedRad Submitted 08/11/2016 Category Quest Requires Skyrim.esm Special Edition Compatible
- 2 replies
-
- Gangs of Skyrim
- Combat
-
(and 2 more)
Tagged with:
-
View File Rayan Rayan is featured in Epic Skyrim Mods Episode 3 Clockwork Castle https://youtu.be/7sgahviioKw Where is Rayan? Riverwood, behind the inn. New in 1.1 Rayan is now Available for marriage after you complete the (Wanted: Dead or Alive) Quest More Quest Aware Dialogue. Once you become the Leader of the Dark Brotherhood Rayan will fear you and look up to you more! Rayan comments on even more places in Skyrim. Rayan has more dialogue in combat! New Feature can ask Rayan what he wants. Rayan comments on some of the armor you wear Rayan comments on the weather, swimming, running and many other activities. Rayan Comments on many people in Skyrim including Queen Potema, Camilla, Lydia, High Queen and King. Grelog the kind and much more. New Quest (Wanted: Dead Or Alive) More jokes and humor Much more Content! Small Description Rayan is a very fierce and strong spirit, he he has gone through many difficult situations in his life that has only made him stronger, he has a very rebellious and reckless attitude. Rayan craves someone to talk to, he wants to find someone he can trust. Although he tries hard to hide his emotions, inside he is burning with rage, anger, bitterness and sadness, he craves for a way out to forget his past, he spends most of his days drinking booze plotting how he will murder those who betrayed him and took away everything he ever loved. Rayan use to live a happy life in Hammerfell with his beloved, he used to have it all, a big family, a great shop, treasures, food on the table, everything he ever wanted. As the families business collapsed Rayan sailed around planet Nirn, raiding ships, and working as a bloody mercenary but then he started to miss his beloved and his hometown and as he came back to the love of his life , she convinced him to leave the mercenary life behind as his families business was at an all time high and there was no need for him to be a mercenary anymore. The Crew was was very bitter and angry about that decision as Rayan got richer his crew got poorer as they wasted all their coin on gambling, hookers, skooma, moonsugar, and other strong drugs in Hammerfell. his crew got so jealous of Rayan as he had it all that they betrayed him out of jealousy and misfortune. They took everything he ever loved, and forced him to flee Hammerfell and start a new chapter with nothing but memories of his past. Combat Style: Combat Monk Perks: Lightfoot, Muffled Movement, SilentRoll, Armsman, Avoid Death, Master Locks, Snake blood, Perfect Touch, Stealth Location: Riverwood, behind the sleeping Giant inn, he works for the lumberjack. Preferred Faction: Neutral Likes: Skyrim, Jokes, Katanas, Women, Snowberries, Moonsugar, Adventures, Sailing Levels: 30-100 Features 300+ Unique lines of Dialogue Rayan is also Quest AwareYou can ask Rayan whats on his mind and a bit more about himself. Rayan brings his own Quests, and journal's Rayan is standalone and brings his own custom weapons and armor. Rayan Comments on his sorroundings, including all holds of Skyrim. Rayan is a quest aware custom voiced companion. He is standalone and has a unique background story, he comes with his own quest and features about 300 lines of dialogue. Quest 1. The Bloody After Party: Rayan got really drunk and as his daily routine he went to the Sleeping giant inn to get wasted. He was partying with hookers and other friends, but he got so drunk he didn't remember a thing, and got robbed by hookers, he woke up naked near the bushes out the inn, he felt humiliated, angry and bitter and wants his coin back. Lore Story Rayan was born in Hammerfell he was born into a middle class family. He had many brothers and sisters. When he was 12 years old he went to train with his Grandfather which was a monk, he trained in the hot deserts for years until he was 17 he mastered the art of combat and was an unstoppable forced to be feared, as he walked back to his home in Hammerfell he got bit by a snake and thanks to his natural resistance to poison he survived but nearly died, now Rayan has a even higher resistance to poison. When he went back to his home town he dived into the well and stayed their for hours his family was so excited to see him including his beloved Ruby, the love of his life. He lived very happy and prosperous life and often tended his families business. When he turned 21 he decided to help out for his family as the families business went on a economical crisis. He decided to join his crew of bandits and work as a mercenary, he boarded a ship and sailed around planet Nirn, he went many places, including the imperial city, Black Marsh, Valenwood, he became so strong and wealthy raiding other ships, taking assassinations contracts, but then he started to miss his family and decided to stop at Stros M'kai there he learned the power of magic. As he went back to his home the families business was at an all time high, and he decided to marry his wife Ruby, she convinced him to leave the life of a mercenary behind. His crew was not so happy and got really bitter and angry as Rayan was one of the best warriors and key to success! He lived a happy life with his wife, but the family business started to receive more threats and more people started getting jealous of their wealth the same bandits that used to run with him, demanded that they pay protection money to them Rayan's father denied them and stabbed one of the bandits but didn't kill him, he just got tired of people taking him for a joke. Rayan didn't blame him at all. But a few weeks later all hell broke loose, and they pinned down his father in an alley way near the shop as he was walking back down, and they also killed Ruby and the people that were in the shop working that day. It was a really sad day, in the morning Rayan went to visit on the shop and he could see a cloud of black smoke from a mile away, he witnessed Ruby with a dagger pierced in her chest, and the bloody mess the bandits had left, then there was a note saying your next. The bandits who performed the murder of his beloved was long gone, but their was a few bandits their looting the place in the morning Rayan quickly killed a few and as they called for backup he realized there was too many of them he quickly ran as hard as he could and almost got riddle with arrows, but as an arrow almost pierced his back he jumped into a wagon that was going downhill, all the arrows flew right over his head, and he managed to escape he decided to go North to Skyrim, and with tears and great lament in his heart he drank wine until he passed out in the wagon. Rayan swore one day to get Revenge on his family. But he first needed some time to heal and some time to get stronger to face his new enemies, he arrived in Riverwood he fell in love with the forest, and right away Hod offered Rayan a job chopping wood, it was with great sadness Rayan lived his new life, but he was always hopeful, and spent most of his days working hard labor and spending his earnings on booze at the Sleeping Giant inn. Places that trigger extra dialogue (Quest Aware) DB Recurring DB07 DB03 DB02 DB01 MQ105 USTENGRAV MQ305 MQ102 MQ104 MQ103 MQ102 (Locational) Abandoned Prison Angi's Camp BattleBornFarm Caves Dawnstar DragonBridge Dwarven Ruins Falkreath Highhrotgar Markarth Prisons Riverwoood Riverwood Sleeping Giant Inn Riften Riften Ratway Rorikstead Solitude Winterhold Windhelm Whiterun WolfsculllCave (Much more) COMPATIBILITY Compatible with most mods you shouldn't have a problem I run with Rayan together with Inigo, Sofia etc For best results I recommend the AFT mod! and it's recommended to place Rayan at the bottom of your load order. I have cleaned this mod with Tes5Edit and it also brings it's own SEQ file, so you don't have to save and reload. The hunting bow that automatically spawns in your Companions has been fixed in this mod. Credits I want to thank Insanity Sorrow for all his amazing mods and modders resources! The Celtic Katana is his creation, by far one of the greatest Modder’s I want to thank Sushiyant for the Ariyan Weapon Pack! and also for the meshes and textures! VengenceMkII, Adonnay, Hel Borne, mbj_mje I want to thank CD Projekt Red, The Witcher, The Witcher 2 Models used in this mod!First of all I want to give credit to the Skyrim Nexus Community, and the creators Submitter DJRedRad Submitted 08/14/2016 Category Companions Requires Skyrim.esm Special Edition Compatible
-
View File https://youtu.be/zmVUPNV7Oyc -Notice I have added an update, as promised I added zombies. The updated version doesn't require Dawnguard I have no idea why AlpineJY added the Dawnguard requirement? I have started to work on the big one again, the Forbidden Island, that mod is going to be huge, with over 20+ voice actors, it will contain a bamboo forest, cities, underground city, sandy beaches, mountains, swamps, 5+ factions in which you can join and a main plot to uncover, it will be the best mod that I have ever released, I gained much inspiration from Tomb Raider and Enderal, cheers! http://steamcommunity.com/sharedfiles/filedetails/?id=748310625 I was able to shrink the mod and plug it into Loverslab. One of my subscribers Maximilian requested that I upload this mod. Requirements Dawn-guard Description: Many sailors are disappearing in the Dawnstar area, there are rumors of a sailor that has returned from Mara's Port a hidden tropical Island he says that the Island is in need of soldiers to defeat Namira's cult, he implies that a great evil arises from the South, Mara's Port desperately needs a hero. Many sailors venture out into the sea of ghosts others head south and disappear into the deep blue sea in search of a better life. In life some are pioneers others are settlers. Will you box in? or will you set sail and explore the enchanted waters of planet Nirn. As you set sail the winds lead you south, will you get shipwrecked or will you get lucky and discover new lands? There are many rumors that Mara's Port was created to refuge many sailors and families from the big whirlpool, in which it is suspected that many have gone down the loop, some scholars say that if you get swallowed by the big whirl pool you end up directly in Oblivion. Mara is the Goddess of love and many natives of Mara's Port believe that Mara's Port is a gift from the Goddess herself. How do I get to the Island To start your new adventure go the the dock area in dawnstar, I will also add a teleport in the Temple of Kynareth soon. Features: New Tropical Island Choose to be good or evil New unique quests Discover a new plot. Join 2 new factions New Interiors New exotic, plants, fruits, etc. Help the citizens of Mara's Port New Quests and characters. Fight in a new arena A Civil war is breaking out Live in a new player home New Soundtrack (created by DJ Red) New Letters and much more. Soundtrack Mara's Port contains it's own Soundtrack. https://youtu.be/Kxfb4n1BXIk Characters Mara - Mara and her friends are being hunted one by one by Namira's Cult, Mara is in need of someone to keep her safe. She lives in the Ipu Kala District. (Mara is Jane's twin sister.) Mara has a good heart, Jane is wicked. You can only choose light or darkness, good or evil. Riku - Her ship got shipwrecked and she lost her whole crew, they we're up to no good. Riku was following her father's footsteps and she would often go with her crew raiding nearby Islands and other ships. Jasmine - She lives in the highest peak of Mara's Port. She is a loner, and has given up on society, she has had her heart broken too many times, and feels like nobody understands her. Her whole family was murdered by Namira's Cult. Angie She often spends her time outside enjoying nature and chopping wood, she is the sister of Mara. Jane Member of Namira's Cult. Very faithful to Namira. She confronts you once you purchase the Ocean view estate. She invites you to join the dark side. Thomas He's the captain of the guards in Mara's Port. He has a very pompous attitude, and hates the cannibals. Jason The Mighty Prince He's a rich prince, he bought the arena and is now making profit from betting and recruiting fighters in the arena. Quests 1. Mara's Port Meet Brenda in the Windpeak Inn. 2. Protecting The Innocent! Mara has a bounty on her head keep her safe 3. Beach Party! Mara is tired of being stuck in the house all day, she invites you to the beach, after you defeat her hired killers. 4. Above The Law Jasmine's heirloom has been stolen by thieves, investigate the crime, find the thieves. 5. Pit Fighter Jason see's potential in you, he has recruited you to fight in the arena. 6. Dawn of the others An orc has been itching for a good fight. 7. In too deep Another fight in the arena, this time with dwarven machines. 8. Rampage The Seven Deadly Warriors from across the world, have challenged you. If you defeat the Seven you will become champion of the Arena. 8. Cannibals On The Loose A serial killer is on the loose, he has killed a noble lady in the silver district, find the mysterious killer. 9.Joining The Dark Side After you purchase the Ocean Side Estate. Namira's Cult invites you to join the dark side. 10. Burden Of Decay Mara's cousin has been kidnapped by Namira's Cult. Mara fears that they will sacrifice her to Namira. Save Namira's cousin, before it's too late. 11. To Protect & Serve Become a guard of Mara's Port speak to Thomas in the golden manor. 12. Classified Documents Thomas 13. Cold Blooded Once you kill Mara and join forces with Namira's Cult. Jane wants you to take over the fishery in the Bronze district. Climate Mara's Port contains it's own climate settings, it's mostly sunny, but it also rains alot in Mara's Port, as the Island is a tropical rain forest. It also contains it's own lod settings. Disclaimer This mod is free from copy righted content. DJ Red created the soundtrack for Mara's Port & permission has been granted to use the custom asset's, the rest are free modding resources. We are a new upcoming team with a passion for the elder scrolls series. Future projects If you want to know the future plans I have, I talk about the Forbidden Island and my future projects in this video. https://youtu.be/WCvAmxdXxuA Credits/Hall of Fame MannyGT - Modding resources, ruins,buildings etc. Breti -Modding resources, houses etc Anduniel, Anna Castiglioni- Voice Acting LordMonk3y - Voice acting Barti - Voice acting Thomas - Voice acting Ashley, Linda - Voice acting Insanity Sorrow CD Projekt & Oaristys- Moddingresources Ladyonthemoon - Level of detail expert thank you for showing us how to understand and generate LOD. bfadragon - For the resource extra food. CAD345 - For The Airship. Big thanks. MuppetPuppet - Modding resources, thank you. Tamira - Modding resources, tropical plants, palm trees, flowers, etc Stroti - Modding resources MJY - The Author of the mysterious Island,Modding resources. Thank you MJY. Blackflag & Hyperactivechild -Landscape Textures Markus Liberty (Tellmann) - for the modelling and texturing Cyrodiil Ship and boat resource GKB Green Trees Antony Bellingham berticus0001 - Modding resources. Purchase property scripts Alexander J. Velicky Submitter DJRedRad Submitted 08/19/2016 Category Quest Requires Dawnguard.esm Special Edition Compatible
-
View File The "new" mod SexLab Solutions V2 (SSv2) has taken over for this one. SSv2 has a lot more content and is actively (Well it depends on how much I am home or out traveling) developed. If you like this mod, I bet you will like SSv2 even more! (Especially once that gets MCM too) This is a simple mod aiming at using sex as a way to handle some quests. There are now a few quests modified by this: Now there is so much content in this plugin that I want to focus on the quality of the content. I will be making a thread in SexLab forums where you will find a .txt document you can download. This will include all the dialogue in this mod. I will need suggestions for improvement and variety. I hope as many as possible will help me out with this. I have now moved this plugin from Alpha to Beta stage since it seems it is mostly not destroying savegames.. And I stress the word mostly! But to keep this going forward I am going to need some help. If you want MCM anytime soon, I need someone who can make a MCM script for this since it will take a long time for me to learn it at this stage. Also I need someone willing to make some lines for the plugin. If I am to make all the lines they will be much the same and in the end quite boring! I need several different categories: Romantic, Dirty, Funny and so on. And once I get a MCM script up and running people can choose for themselves how NPCs and the PC are going to behave. And in the end I would really love to have a voice actor or two, because it would make the plugin that much better! I have not personally tested all of these as it takes a lot of time to test it all. I am completely dependant on good feedback from you! More quests will be added when I have time and feel that the changes I have made have not resulted in anything game breaking. As of right now this does not give you any benefits apart from having some pixel porn. Maybe you save some time, but to be honest I think this setup takes longer than just doing it the way you are supposed to do it. Also, please give me feedback on quests/situations that you think would be suitable to be solved like this. Feedback must include: 1. Name of quest 2. A description on how you think it should play out (dialogue, where in the quest) 3. Name of NPCs in the quest you think should be exstorting you Feedback with this included would be good: 1. Written dialogue so that it is better than my attempts. 2. Should sex really solve the situation? Or do you end up getting used? Or should it be a certain chance? What should the chance be based on? 3. Plus any other additional information. DISCLAIMER: I am new to papyrus and I am still learning. Very advanced scenarios will probably be put in the bottom of the pile... I change original dialogue! This can lead to unwanted behavior from your game. Do not use on a save you can't lose! It is still in Beta! Any other mod that changes the quests I have changed here will conflict! Requirements: - SexLab and SexLab's requirements Previous Updates (Changelog): Submitter Bromm83 Submitted 06/10/2013 Category Quests Requires SexLab Framework, Fuz roh dah, SkyUI Special Edition Compatible
-
View File Here is a brand new verion of SexLab Solutions! It is in a new thread since it will be a bit different, and the old one stays up until this is stable. I have rewritten everything (Sometimes using the same dialogue) from the bottom. Making it much easier for me to edit and further develop the mod. This mod now cover a massive amount of quests and random encounters. It still has some bug, but those mostly focus around some dialogue not being available and I am working on that. What is SexLab Solutions? SSv2 is a mod that will let you use sex as a way to resolve vanilla quests. Or will let you have more fun with random encounters. So basicly it is an attempt to add sex to as much vanilla content as possible. Under you can see a list of quests and encounters where sex has been added. How to install: Extract the files to Skyrim\Data folder. Or use NMM or Mod Organizer or something like that. How to remove: Delete the three files. SSv2.bsa, SSv2.esp and SSv2.SEQ. How to upgrade: Delete the old files, put in the new ones. I am a bit unsure if it would be wise to do clean saves in between since it has started to rely more on scripts. But you should always use a save cleaner when you make major changes to your game. Here is a list: Added after that list was made: A Bad Trade Orcs (Befriend them and become their plaything) A Good Death Ancestral Worship Adventurer on the way to dungeon Relatives who ask for apology Toll bandit Quest all Drunks have The Taste of Death Sanuarach Mine Missing Shipment Special Delivery It now has "go somewhere more private"! There are no MCM in this mod yet. Requirements: Skyrim SexLab Framework and it's requirements. Fuz-Roh-Do'oh (or something like that) Conflicts: - Prison Overhaul - Fix for this: http://www.loverslab.com/topic/25606-sexlab-solutions-v2-alpha-new-2014-05-17/?p=788256 - Archived version: http://www.loverslab.com/topic/25606-sexlab-solutions-v2-alpha-new-2014-05-19/?p=789562 Older Changelog: Thanks to: Loverslab.com for this community Ashal for the SexLab Framework Destynova99 for compabilitypatch The rest of you for BuReports and fast testing so that I know I have to fix something before I make that mistake plenty more times. Submitter Bromm83 Submitted 01/16/2014 Category Quests Requires SexLab Framework, Fuz-Roh-Do'oh Special Edition Compatible
-
Could someone please give me mirror files for Thirteenoranges' mods? Places : Granitehall Places : Laintar Dale Hearthfire Edition Places : Oakwood Hearthfire Edition Places : Amberguard Quest : Sea of Ghosts Quest : Faction Pit Fighter + DLC Thanks in advance
- 2 replies
-
- Places
- Thirteenoranges
-
(and 5 more)
Tagged with:
-
File Name: Another Kick in the Head File Submitter: Odessa File Submitted: 15 Dec 2013 File Category: Quest Requires: NVSE v4 or later Instead of always dying, this mod adds an effect that simulates you being knocked out, robbed and then rescued- bandits are now more interested in your loot than your life, and like the NV intro, death isn't inevitable. You will lose some of your equipment, but it can be recovered from either your attackers, a stash box or wasteland merchants. Since you'd otherwise load game, it makes 'dying' a lot worse, and stops the game getting too easy because you have all the best gear. The wasteland becomes a much more threatening place and you start to think twice before entering combat if you can avoid it, and selling rather than stashing your spare gear. There is a short dream sequence between your knockout and rescue. Most of these become available only after completing different game events and link in to them. Some dreams are connected in an overarching story. The dreams are lore friendly, although sometimes there are surreal elements (they aren't real after all). The mod features a difficulty option which affects how much gear you lose, optionally companions may lose gear too. Who you are rescued by depends on your location and standing with the various factions, your 'hero' will give you some new equipment dependent on the same factors and what you have left to get you back on your way- you will always have a weapon and armor. You may also be required to complete a quest to repay them and get back some of your gear, or risk minor infamy. There are 14 possible Heroes, if the local one is unavailable (enemy/dead etc) or you fail an easy luck save then there is sometimes a small luck chance to be rescued by the next closest hero or by the Mysterious Stranger (with perk), otherwise you will wake up wounded and alone at some nearby shelter, having lost more equipment than otherwise- Your character blacked out and managed to crawl there. Local enemies and opportunist characters may steal some of your caps, equipped and aid items. The Merchants who may have your stuff are random major ones. If knocked out by bandits, the Loot Box will be in one of the bases of the faction who knocked you out. When your health drops to an adjustable low level, your character begins to black out and while this occurs any further hits may trigger a knock out. (In engine terms, damage taken is greatly reduced whilst blacking out which prevents you from dying and instead triggers the knock out effect). You will sometimes still die as normal, especially with options set low and/or massive damage. Mod options: Compatability: Requirements and Extensions The main .esm requires only its included data and New Vegas with NVSE (the script extender, like most mods) Sexout extension plugin This optional plugin adds some additional dreams... details and availability is here ---- Known Issues - Up to 7 non-vanilla companions are supported at once. If you have more than 7 non-vanilla companions hired at the same time then problems may arise. In some dreams non-vanilla companions might briefly appear and then disappear when moving through doors. Future Plans Credits Sharing You are welcome to link to this page but please do not upload these files (except data pack sounds) or versions of them you have modified yourself anywhere without my explicit permission. I am actively developing this mod. ----- Upgrade Note August 2 - DLC extension is now redundant and does nothing. AKH and included data updated. Click here to download this file
- 12 replies
-
- Game Effects
- Quests
-
(and 2 more)
Tagged with:
-
View File Adds new opportunities for sex and profit to the Mojave Wasteland This mod adds a detailed new prostitution system based on creating character depth, and a wide range of interaction modifiers. All Mojave characters affected have a persistent personality, ranging from nice to nasty. It pays to remember faces, and judging characters is the key gameplay feature. If you're getting a bad feeling about someone, its best to trust your instincts and not follow them some place out of sight. If they seem nice then you can make them a regular. The aim of the mod is to add personality to the nameless Mojave characters, with interesting conversation trees, whilst also extending sexout coverage of the Mojave to factions and locations missed by Tryouts, with a comparable level of detail to the encounters. Each episode uses unique dialogue, and full time flopping may now be a viable occupation. A warning, the nasty NPCs use some rather dark dialogue.. but there are various ways you may find to get even. Luck, Karma, Speech, Barter, Reputation, Charisma, Perks, Prostitution Skill, (Wear and Tear and STDs), (Pregnancy), (Spunk Orgasm strength) and game events also affect reactions Soliciting Sloan - Misogynistic Miners? You may not be able to make it past the deathclaws to the Strip, but now you can take advantage of the bored miners for fun and profit. Find Fannie Mae to begin back floppin' (Check around town and in the bar) Prostitution in Primm - Pioneering Penetrations? Need to earn some caps before you take on the Bison Steve, or maybe just bring cheer to the locked up locals? The Vikki and Vance Casino needs a premiere attraction Copulating Caravaneers - A Good Time Girl For Good Time Guards? It gets lonely traveling the wastes from place to place in the caravan trade, but now you can excitedly relieve Mojave merchants and mercenaries of their monies and monotonies. Learn their routes, because now every caravan on the horizon is an opportunity. You can also be solicited at the Mojave Outpost bar, sit down on a stool and maybe someone will come chat you up... Grinding in Goodsprings - Boning in the Bath Room? Getting shot in the head might tempt a courier career change, or maybe you just need to earn some supplies for the road ahead. Just bear in mind Trudy has a no screwing in the saloon policy. Getting to Know Novac - Whoring Helios One? A prime piece of real estate like the Novac motel wasn't going to stay unoccupied for long, after Jeannie May passed away. 'Big Nose' Anna Dunton has spied a perfect location on the Mojave trade route for her bath house.. and with an NCR army base just down the road- you may have the chance to earn the prestigious 'passed around at parties' perk. See support thread for known issues. That's all for version 5. More will come. Optional DLC Extension Requirements Sexout NG '96 or newer SCR - Sexout Common Resources SmallerTalk or equivalent NVSE 5.0.0 or later Soliciting DATA PACK and CORE SCR's required meshes and textures: Spectrum's Toy Pack, GSBModders BDSM stuff, Nordland's fertility drugs Optional Extensions The following are not required but extend content if loaded Sexout Wear and Tear (v3.5+ for full support) Sexout Pregnancy Sexout Spunk NVAC (New Vegas Anti Crash. Useful for any game, and 1 round-the-world trick is disabled without it due to crashes) Lutana v10+ (Let's me do some extra cool stuff, and adds an extra option to MCM) Known Issues/Coming Soon - You can ask and pay for sex with the girls in Novac, but no animation will result currently. - If you accompany an NPC to some location to screw, it is best to let them go through any doors before you, because sometimes the engine resets their location otherwise. - Dialog and quests for the bath house strumpets are incomplete and will be expanded. Credits Thanks also to everyone who has reported bugs and suggestions, and who created nvse, sexout and its resources and lore. Permissions Submitter Odessa Submitted 10/05/2013 Category Quests Requires SexoutNG, SCR (with data files), SmallerTalk
- 769 replies
-
- Prostitution
- Quests
-
(and 2 more)
Tagged with: