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About This File

I am not the creator of this mod, it was created by Jallil, who has not been seen for a long time. If he wants it back, it is his. His final version contained a lot of bugs, including a CTD issue, and I have added various fixes and some features, with one also by Prideslayer and by Sunnstor. The original page for the mod can be found here.

 

This mod is up for adoption by anyone interested (until Jallil returns, if he ever does). It is not my focus.

 

This mod replaces and contains all features of Sexout Brutal Rapers, with many expansions.

 

All assets contained in the mod are free to reuse for whatever you want.

 

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Features (all can be optionally disabled via MCM)

 

Combat Sex

 

Enemies may attempt to have sex with you or your companions during combat, the chance an NPC is interested is dependent on MCM settings. Success is based on your Sex Assault defense.

 

Stalkers

 

Actors may attempt to stalk you and your companions. Once they reach you, success is based on your Sex Assault defense and their facing angle- coming from behind gives them a bonus. You can also attempt to scare them off by either staring them down, or better, pointing a gun at them. MCM options allow variable rates by faction. Being naked, certain cum smells for some creatures, or entering concede mode increases the stalking chance. The stalk chance is 4x lower during the day time for humans and non-feral ghouls. As of August 2014, stalkers use a dynamic strategy which they are capable of refining via learning.

 

Warning: Stalkers can potentially break some scripted sequences, if you find this is the case, you should disable it until it is finished.

 

Modders may block stalking during sensitive sequences in various ways:


1. Add your cells to the SexoutNG restricted list: SexoutListRestrictedCell and SA will back off if the player is in one.
2. Add your actor refs to the SexoutNG restricted list: SexoutListRestrictedActor
3. Add your actor refs to the SCR restricted list: SexoutSLActorDataIsReserved
4. Set the NX EVFl "SO:NotNow" on the PlayerREF, and unset it when you are done, because it will not reset automatically.
PlayerREF.NX_SetEVFl "SO:NotNow" 1
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Setting the NX as above will disable stalking (including sleep/wait). You must reenable it (by setting the var to 0) yourself, this mod will not do so.
Credit goes to DoctaSax for 'Sexout Not Now' name.


Sleep/Wait

 

When sleeping or waiting, local characters may decide to take advantage.

 

Sex Assault Defense

 

The chance of any attempt succeeding is based on your defense score. This is a variable base value, modified by your unarmed skill and equipped weapon, multiplied by your health percentage.

 

Full details:


(MCM adjustable base + unarmed skill + equipped weapon modifiers) * health percentage : vs : random 0->99)

 

You can potentially be a victim with any health, but unless the base defense is set very low, chance is small without conceding (usually 0) at high health and increases until it is almost guaranteed at very low health.

 

If you win against a stalker by a lot, they will stop, but if it is close then it will only slow them down.

 

The Equipped Weapon Modifiers:
- No Weapon Equipped ( - 30)
- 2 Handed Guns ( - 10, unless reloading: - 40 (hard to wield at close range))
- Grenades/Mines ( - 10)
- 1 hand melee ( +Melee skill + Weapon damage + 10)
- 2 hand melee ( +Melee skill + Weapon damage - 15)
- Pistols ( + 20, unless reloading: - 30)
- Automatic weapons ( + 50, unless reloading: -30)
- Unarmed weapons (+ Unarmed Skill + weapon damage - 10)

 

Examples:


Example: Base Defense = 100, Unarmed = 25, Pistol equipped (+20) = 145

 

at 100% health: Defense = 145, Attempt Success = 0%
at 50% health: Defense = 72, Attempt Success = 27%
at 10% health: Defense = 14, Attempt Success = 85%

 

Now, suppose you put your weapon away (careful using the sprint mod ;)), the 100% health defense is now 100 + 25 - 30 = 95

 

This correlates to Attempt Success chances for the above three health levels of 4%, 52% and 90%

 

Or, you pull out a combat knife and have 50 melee skill (no one wants a bowie in the balls), the 100% health defense is now 100 + 25 + 65 =190

 

This correlates to Attempt Success chances for the above three health levels of 0%, 4% and 80%

 

All the above are with a base rate of 100, which is default for CR, although stalking defaults to 50 (so you want to stare them down early)

 

Now suppose you're really desperate for a boning, you could press the concede key, or if its a long term kind of thing, set the base defense to -100, then if you have a pistol like first example, then it is -100 + 25 + 20 = -55.
So, at the three health levels (100/50/10) that is Attempt Success of 100%, 100%, 100%. So, you're screwed.

 

I would recommend keeping the default CR/Stalk base defenses of 100 / 50 to start with, then keep within ranges 50 -> 150 and 0 -> 100 for gameplay, but the ranges are left open to suit your required level of depravity :P.

 

If you enable debug, you can see how the defense score is changing in the console



Theft

 

When an attempt succeeds there is a chance some of your caps, alcohol and chems may be stolen.

 

Item Damage and Drop

 

Attempts may cause your equipped items to drop to the ground and be slightly damaged.

 

Drugging

 

During attempts you may be drugged.

 

Sex Toys

 

Attempts may involve any sex toys and BDSM gear available in sexout. Requires that all sex toy mods are installed or you will get big red boxes- see the requirements section below for links, or ritualclarity's SCR installation guide.

 

Conceding

 

To enter concede mode, press 'X' (changeable via MCM). Whilst in concede mode, the Sex Assault defense roll is skipped so that all attempts always succeed. This prevents item theft, damage and drop, and drugging. Sex toys are still available. Conceding is enabled for 30 seconds after you press 'X'.

 

Chances

 

Via the MCM, you can disable creatures, factions, homosexuals, power armor and high karma NPCs. The rates for the different factions are adjustable.

 

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Requirements

 

Sexout '95 release or later
Sexout Common Resources (May 9 2014 or later)

 

if you wish to enable Sex Toys, you also need:
Spectrum's Toy Pack
GSB's BDSM Items

 

DO NOT USE with the old SexoutBrutalRapers. This mod contains all of its features.

 

License:

 

BSD / Public domain. Do whatever the hell you want to do with it. You can even upload it to some other site and claim to be the creator, but that's bad karma, and when it comes back 'round you'll regret the decision.


What's New in Version (November 29 / 2015

Released

  • November 29
  • - Refactored combat sex to be event powered. Should be more reliable/efficient
  • October 10
  • - Updated to use the Sexout '95 scanner for major performance benefits.
  • June 27
  • - Updated to take advantage of Sexout '93 features.
  • - Fixed stalking angle checking bug.
  • March 1
  • - Fix for threesome rate check being reversed
  • - Fix for wrong MCM setting for feral ghouls being shown
  • - Fix for companion stalking not always working properly
  • - Fix for unconscious stalkers
  • November 19
  • - Lots of performance improvements, and some options to further tweak it.
  • - Fixed the threesome finder crashing the stalker script so no sex happened
  • - Made threesomes optional via MCM slider
  • - Rewrote sloppy seconds feature, it is now a timer slider in MCM rather than a toggle.
  • - Honest hearts tribals use the 'Lewd Datura Root' for drugging rather than 'civilized' drugs.
  • - Added MCM option to block heterosexual sex to pre-emptively avoid accusations of narrow mindedness :P.
  • - Brahmin blocked via skeleton instead of faction.
  • - Sexout restricted list check base forms and references
  • - Stalking blocked inside cells added by source mods: Alice.esp, Another-Kick-in-the-Head.esm. Prevents script breaking. (Other mods can be added on request, but if sexout is a master, the author should just add their cells to its restricted list.)
  • - Some other fixes and tweaks.
  • August 12
  • - New dynamic and adapative AI for stalkers
  • - Extra validity checks
  • June 29
  • - Rewrote companion combat code to be foxier. Now allows unlimited companions instead of max 7. Should stop occasional NVSE console errors on game load too.
  • June 10
  • - Added Stalker 3-somes
  • - Female assaulters are much more fun now, they pick cowgirl and get things the right way around, and may also make Grind Assaults... some code I adapted from Soliciting V5 (like many of the new features I seem to be adding here, actually)
  • - Updated plugin to new Sexout '84 API
  • - Fixed several logic errors in stalking/sleep/combat
  • - Updated lots of lines to take advantage of NVSE4
  • - Sloppy seconds cool down (if option disabled in MCM) changed it to 120 seconds.
  • - Many misc bug fixes and some little tweaks
  • - Fix for panthercom's stalkers jumping up and down (maybe? let me know), and ghoul race/faction check
  • - Stalkers decide on potential victims based partly on charisma instead of pure random.
  • - Warns users if they have incompatible Sexout version
  • - Checks if actors left cells for extra reliability
  • - Checks Sexout Restricted list to possibly block stalkers
  • May 21
  • - Fix for '3 marks are non-zero' stalker bug.
  • - Fix for stalkers always choosing companions before player if available.
  • - Firing weapons now helps to scare stalkers.
  • - Damage of equipped melee/unarmed weapons now affects defense.
  • - Sex Toys rate is 0-100% instead of 0-25%.
  • - MCM option to gain an experience reward for defeating stalkers.
  • - Sex type should be reliably set (it uses the standard Sexout MCM random settings) according to animation. This makes sure its counted accurately in Spunk, pregnancy, wear + tear, etc. 3-somes and double-barreled-dildos now count as both anal + vaginal :shy: .
  • - Sometimes oral sex doesn't undress.
  • April 9 (minor)
  • - Blocked drugging from creatures
  • - Sex toy lists and undress settings tweaked
  • - Activates on entering an exterior without restarting game
  • - Added delay to try and help positioning mod
  • April 6
  • - CLEAN SAVE REQUIRED.
  • - Rewrote and restructured the whole mod. The code is now much more efficient and readable and much less repetitive. Makes extensive use of NVSE4.
  • - Loads of bug fixes.
  • - Stalker cooldown now adjustable.
  • - Massively expanded item theft, drugging and sex toys.
  • - NPCs checked for interest in combat sex once per 5 minutes instead of 3 seconds.
  • - Removed various MCM options that mostly didn't actually do anything.
  • - Blocked OWB robots. (no anims available in sexout)


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