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Myst42

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About Myst42

  • Birthday 12/18/1988

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  • Ancient Vampire Mage
  • Gender
    He/Him
  • Interests
    Art, fantasy, sci fi, games, philosophy.

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  1. Found a way around it as basically, setting new outfit adds a bunch of stuff but the previous outfit pieces remain. So... did a While loop to scan the outfit for pieces and then just used RemoveItem on them. As one removes items from unused outfits, the NPC equips and shows the new outfit. Didn't got to test this... tried unequipall but then the new putfit wouldn't be equipped either untill something like a cell change. Either way, seems that all is working now, thank you all for your suggestions and thoughts, it was very helpful 😃
  2. Yeah, it worked but not at 100 perfection For starters, needed disable/enable to see the changes Also the previous worn outfit didn't disappear from the inventory, it's still there as extra items, so I'm guessing I'll have to do a cleaning function.
  3. Seizing the thread... One more question in case anybody knows. How does one go about changing NPC outfits? I dont mean just as the follower overhauls that allow to change by dropping them on their inventory, I mean as the outfit ID value on the NPC (ActorBase reference) I found a SetOutfit function on te ActorBase script but I havent tested it yet, and I'm afraid it will probably be bugged or require something extra to see the changes in game, like a cell load or disable/enable or something about refreshing them
  4. Wanted to make it as a monitoring gimmick... I'm hoping a permanent ability perhaps could use an activation condition for IsInFaction() == 1 Has given me good results in the past for things that toggle on and off using the game engine without bothering papyrus... Still will probably have to test as you say. if that doesnt work... then I'm probably back to looping script updates. EDIT: Well what do you know... it think it just works... It was just an initial test but debug function seems to indicate that the given ability does in fact trigger when the NPC becomes a follower, and ends when they stop following. structure is magic effect (script-permanent) then spell has magic effect with condition GetInFaction (CurrentFollower) == 1. All done via CK, of course, the effect can contain all the scripting I want, but the game engine handles the toggling of it. Hope the good results persist.
  5. Just wanted to ask what people use in their scripts to detect if a follower is a follower. I'm not much of a follower user so I dont really have that many, much less knowing what scripts people have used on them. Is there like a standard thing that triggers when a follower begins/stops following? Like a global variable, or a setting somewhere (that is compatible with follower overhauls) Or anything that could help me monitor/detect a change in the follower's status from NPC sto actual follower? Thanks.
  6. Thanks! Noted. 🙂 This part was supposed to be all about getting lots and lots of sex as more of a journey thing I guess, so I tried to avoid dwelling too much on a single scene, or else it would've been a lot more images considering how many times it happens. Depends on the plot, but the next events should be taking a different direction and I think I'll be able to focus on single sex scenes a bit more
  7. Oof... no jaxons for me sadly Thank you! Yeah, she's a good girl despite her demonic nature, at least with those she cares about. I hope I didn't screw up very much going to the "romantic" side of things... I mean there certainly is some romance but it's more about friendship and being protective than it is about "falling in love"
  8. I'm finally feeling more comfortable making ellaborate sex scenes. Sexlab Tools is a godsend. On the other hand I had hell to face since I literlly ran out of hotkeys to assign due to how many mods I have. Between Sexlab, Poser Hotkeys Plus, NiOPA, SKSE Fly Cam and the various mods I use for gameplay, my keyboard is finished. Trying to get those to coexist was one of the mos annoying issues I've had to come across as a modder/screenshooter. But anyway, Episode 5 of this lewd tale is finally here. PREVIOUSLY on "Memoirs of a Sex Demon" More episodes on the episodes post Act I - Naked and Aroused Act II - Heist! Thank you for reading. Until next episode. PS: I made videos again, but my internet conection prevents me from uploading right now. I'll try to update those the next time., in the meantime, they are downloadable from Patreon (it's paywalled because adult-but they'll be here too later) _______________________________________________________________________________________________________ Bonus (These didn't make it to the final story progression cause I didn't know here to put them)
  9. NiOPA Hotkeys and Skeletons View File *This description is copy-pasted from my Patreon, the files are downloadable from there as it's mostly my new center of modding activities. Thought it was a good idea to make a window to the mod here too since it's some things that some people might find useful. I come bearing gifts. As this is quickly becoming halloween season, nothing more apropriate than posting skeletons. This is 2 mods in 1 post actually. For those who dont know, NiOPA (NiOverride Pose Adjustments) is a screenshot utility mod that allows repositiong of selective bones on a character, helping to make some posing issues in screenshooting go away by allowing pose adjustments, and allowing a new world of possibilities when posing. These mods are designed to work with it, and ultimately improve the quaility you can achieve with screenshooting. __________________________________________________________ The first, I called "NiOPA Hotkeys". What this thing does, is add an MCM menu to NiOPA that allows you to change its hotkeys in game. The original NiOPA came with a json file where you were supposed to be able to edit the control hotkeys, by looking at the keycode numbers page and editing it as a text file. As annoying as this already was, it never worked for me and every time I tried, it just broke the mod irreversivebly and I was forced to use the hotkeys as they came. Well, not anymore since I've tested this thing and it seems to be working perfectly. It does require, however, the original NiOPA which I believe can be found Here for LE and Here for SSE A good idea would be to merge the edits on my plugin into overwriting the quest form at the original NiOPA plugin to save some plugin slots, but I preferred not to do it myself on release and list NiOPA versions as a separate requirement instead. TESXEdit is an excellent tool and can complete the merge in a few clicks and a single drag and drop procedure. _____________________________________________ The second mod is Better Joint Ratios Skeleton for NiOPA - LE Version. I've been using the Better Female Ratios Skeleton for LE for ages. What this mod does is improve the shape of body joints by editing a few scaling values on the skeleton's bones. It is fully upgraded and compatible with XPMSE Skeleton, but the problem is it was not compatible with NiOPA skeleton so both mods couldn't be used together. But then I found out someone made an SSE Skeleton that does in fact combine both, so I ported it back, and tried on my end and looks like it works. I've also patched it to be ready to use with All Geared Up Derivative (AllGUD) so it comes ready to just install and use. PS: I've noticed some people seems mistrusted of the screenshots on the skeleton's respective pages, but I can testify that the changes do look better, at least for me as I've used them in all my characters for a few years already, and my screenshooting work should be proof of it. Once again, thank you all my awesome and wonderful Patrons, both old ones and new, it is thanks to your support that I'm enouraged to keep making things, and I hope this might come in handy for a lot of people. Downloads available for free at Patreon Submitter Myst42 Submitted 10/14/2021 Category Other Requires NiOPA, SKSE, PapyrusUtil, UIExtensions Special Edition Compatible Yes  
  10. Version 1.0.0

    82 downloads

    *This description is copy-pasted from my Patreon, the files are downloadable from there as it's mostly my new center of modding activities. Thought it was a good idea to make a window to the mod here too since it's some things that some people might find useful. I come bearing gifts. As this is quickly becoming halloween season, nothing more apropriate than posting skeletons. This is 2 mods in 1 post actually. For those who dont know, NiOPA (NiOverride Pose Adjustments) is a screenshot utility mod that allows repositiong of selective bones on a character, helping to make some posing issues in screenshooting go away by allowing pose adjustments, and allowing a new world of possibilities when posing. These mods are designed to work with it, and ultimately improve the quaility you can achieve with screenshooting. __________________________________________________________ The first, I called "NiOPA Hotkeys". What this thing does, is add an MCM menu to NiOPA that allows you to change its hotkeys in game. The original NiOPA came with a json file where you were supposed to be able to edit the control hotkeys, by looking at the keycode numbers page and editing it as a text file. As annoying as this already was, it never worked for me and every time I tried, it just broke the mod irreversivebly and I was forced to use the hotkeys as they came. Well, not anymore since I've tested this thing and it seems to be working perfectly. It does require, however, the original NiOPA which I believe can be found Here for LE and Here for SSE A good idea would be to merge the edits on my plugin into overwriting the quest form at the original NiOPA plugin to save some plugin slots, but I preferred not to do it myself on release and list NiOPA versions as a separate requirement instead. TESXEdit is an excellent tool and can complete the merge in a few clicks and a single drag and drop procedure. _____________________________________________ The second mod is Better Joint Ratios Skeleton for NiOPA - LE Version. I've been using the Better Female Ratios Skeleton for LE for ages. What this mod does is improve the shape of body joints by editing a few scaling values on the skeleton's bones. It is fully upgraded and compatible with XPMSE Skeleton, but the problem is it was not compatible with NiOPA skeleton so both mods couldn't be used together. But then I found out someone made an SSE Skeleton that does in fact combine both, so I ported it back, and tried on my end and looks like it works. I've also patched it to be ready to use with All Geared Up Derivative (AllGUD) so it comes ready to just install and use. Downloads available for free at Patreon
  11. Congratulations on finishing the chapter. Good to see Nora isn't getting the stake after all of that, 😃
  12. Yeah, I have a thing for fairy tales, so "mythological statue" serves the purpose right. Not exactly sister... Dunno if you played Oblivion's DLCs, but it's what goes on at the end of the Shivering Isles quests. In either case, Daedric princes are supposed to be able to assume whatever form they wish. Surpsises me I never seen more female Sheogoraths around, considering I think most pple who played Oblivion, usually also does it as female because community things. Not that every character has to embrace all the official quests to their lore, but for her I did. Old uncle Sheo may still be a form of presentation since I like to think her consiousness was merged with the the original Prince. But either way, even on vanilla Skyrim, Sheogorath speaks of the Oblivion events, so he's canonically the Champion of Cyrodiil, which in my game happens to be her. Anyway, enough of my ramblings about canon and lore. She does appreciate cheese and is very friendly. Even if her games tend to get people in trouble, she means well.
  13. Oh thank you! 🙂 I do want to do some with her eventually. Gotta explore more desert themed mods first though
  14. Alice is canonically Aunty Sheo in my game world, ever since the Oblivion crisis and the events of the Greymarch. As acting ruler of the Isles she has a very busy agenda, an agenda that more often than not, includes messing with other people's adventures. People that were chosen and have the power to make a difference. Or perhaps sometimes she just gets bored and wants to have some fun. Either way, it's not uncommon for an adventurer to encounter a strange looking elven girl with some bizarre request. Clara is a magic prodigy who has had many adventures all over Tamriel. Which in turn, makes her the ideal candidate to get herself dragged into some strange adventures. "So what say you, adventurer? Will you help me?" "Just a little further down that path, around that tree and following the road, we'll get there in no time.." "What the..." *Added Music: "Uhm... where exactly are we?"
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