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  1. Pubic Hair "Gene"

    I've seen requests for this several times, so I finally decided to do it myself. Using this with CBO will give all female characters one of several pubic hair styles at random. If you install this with a game already in progress, all characters born before the mod was added will have the default, however it can be customized in the barber shop.
     
    These additions are implemented as "decals" instead of 3D models, but they're normal-mapped to look 3D. Unfortunately it seems that decals can't be made to match a character's hair colour, so they're all neutral brown (which is probably why Mange was trying to make a 3D pubic hair model, but I never liked it). I may add additional colours in the future to be selected manually.
     
    This is my first mod for CK3, so I may improve things in the future if I can figure out how anything works.

    5961 downloads

    Submitted

  2. Tentaseed ver 0.1

    I had two issues while playing with Lustful Void (Don't get me wrong, I love that mod. Go Lithia<3!):
     
    First was that using the tentacle world origin mean that you had to do quite a bit of research to unlock the ability to make more tentacle worlds (you need terrestrial sculpting to terraform.)
     
    Second was that once you unlocked the techs you would just click on a planet a say "here's energy, be tentacles." then wait for a bar to fill up.
     
    Which didn't make sense to me. How could tentacles cover a planet without mostly-willing women to reproduce with?
     
     
     
    So I brutally cut apart dlc and mod files and glued them together into a Frankenstein-worthy abomination made this mod.
     
    In it's current state it adds a Tentacle Seeder building that requires the LV tech Tentacle World Creation. Once upgraded to level 4, it will transform the world into a Tentacle World before deleting itself. 
     
    Future plans include:
    Jobs! Currently the building only needs base game rare resources and energy. I eventually want it to give job slots that don't do much other than produce a unique resource that is required to upgrade the building to later stages. Also I plan to reduce the build/upgrade time so it's more about waiting for the jobs to produce things rather than wait for building to finish. Better graphics! Maybe. I have very little artistic skill and less drive to improve it. Maybe removing the ability to terraform planets into tentacle worlds without using this building?  
     
    Note that this mod very much needs LV installed to work. I don't know what would happen if you ran it without LV. All the testing I did was with UI Overhaul Dynamic, LV version 0.6.8, nobody's LV patch version 0.6, and this mod, in that order, with game version 3.5.2. It shouldn't interfere with other mods? Hopefully?

    2679 downloads

    Updated

  3. [mod] Get Pussy Ate *FIXED*

    If you are a female ruler and you have a husband, you will now have the option to call your husband to come eat your pussy or peg him for reduced stress in the decision tab. This is a mod for roleplay purposes (playing matriarchal ruler), don't spam this decision for easy stress loss.
     
    Additional features: men will no longer be averse to marrying you/AI if the women are older than them, you can marry younger men.
     

    1737 downloads

    Submitted

  4. Giantess Queens Redux

    An updated and expanded version of the mod Giantess Queens by hamimobe. Adds giantesses into the world of CK3, along with some associated religions.
     
    Changes from original mod:
    -Updated to CK3 1.7
    -Nerfed the giantess trait (still op tho)
    -Giantesses are now completely infertile and incapable of having children through normal means, so they must now get pregnant by unbirthing tiny men (more on that below)
    -Can no longer make yourself a giantess through a simple character interaction, and doing so to a vassal costs 500 piety
    -Minor changes
     
    New content:
    -There are now three landed giantesses in the 867 start, one for each faith
    -Added unbirthing
    -Giantesses can now declare flower wars in order to gain prisoners
    -Added holy sites for the giantess faiths, and also changed their tenets to make them different from each other
     
    Unbirthing:
     Giantesses may now demand to unbirth their male subjects, and may execute prisoners by unbirthing them. Unbirthing someone kills them and impregnates the giantess who unbirthed them. Unbirthing has a 5 year cooldown. If you ask to unbirth somebody and they refuse you're free to attempt to imprison them and unbirth them by force. Concubines will never deny unbirthing. If you want to make unbirthing optional then just go to \common\traits\giantess_traits.txt and change the fertility modifier to whatever you want.
     
    Coming "soon":
    -More unique content for the three different faiths
    -More giantess feast and sex interactions
    -More decisions and character interactions
    -General events
    -Polishing and general improvements
     
    Maybe coming "soon":
    -Merging concubines and sex slaves
    -Breast vore and anal vore
    -Giantess culture(s)
    -Lore?
    -Artifacts?
     
    Compatibility:
     Should be compatible with any mods that don't add new religious tenets or change the existing ones.
     
    Known bug(s):
    -Sometimes on startup giantesses will look wonky. Simply restarting the game should fix it.
     
     
    Credits:
    -hamimobe, creator of original mod
    -srx47, trait icons
    -eill5, code and text
    -Chalk and Rootel, faith icons
     
    Discord:
    https://discord.gg/KUP6SESd6J
     
    Original mod:
    https://www.loverslab.com/files/file/14345-giantess-queens/

    3614 downloads

    Updated

  5. Harem Doctrines Fix

    Hello everyone!
     
    This is the fix for a mod by @NightlinerSGS. It allows players to change their religions' marriage doctrines and have more spuses and concubines. I finally found how to make the "Offer concubine" interaction work, yet, it will need you to do some work. I will explain it below. First, the marriage doctrines in this mod are the same as the originals:
     
     
    Polygamy Doctrines:
    - Expanded Polygamy: 10 spouses.
    - Advanced Polygamy: 25 spouses.
    - Superior Polygamy: 50 spouses.
    - Infinite Polygamy: 100 spuses.
     
    Consort & Concubine Doctrines:
    - Small Harem: 1 spouse, 10 concubines (code: concubine_s)
    - Medium Harem: 1 spouse, 25 concubines (code: concubine_m)
    - Large Harem: 1 spouse, 50 concubines (code: concubine_l)
    - Infinite Harem: 1 spuse, 100 concubines (code: concubine_harem)
     
    Combined Doctrines:
    - Polygamic Harem: 4 spouses + 4 consorts (code: managed_s)
    - Managed Medium Harem: 5 spouses + 25 consorts (code: managed_m)
    - Managed Large Harem: 10 spouses + 50 consorts (code: managed_l)
    - Hetaerocracy: 25 spouses + 100 consorts (code: managed_harem)
     
    Offer concubine interaction:
    If you install the mod as it is, the "Offer concubine" interaction won't work. For some reason, only one doctrine can have this interaction available. That means that other doctrines that allow concubines will not allow its followers to offer concubines. If you reform your faith to have, let's say, the managed medium harem (5 spuses, 25 concubines), you will not have the offer concubine interaction.
     
    If you want to keep it, you MUST go to the following folder in the mods folder: Documents\Paradox Interactive\Crusader Kings III\mod\HaremFix\common\character_interactions
    Once there, you will fin several files that reference each doctrine that allow concubines. You must delete all the files that allow other doctrines to offer concubines EXCEPT the file that allows the doctrine you chose to have concubines. In this case, you would delete all the files and keep the "calyver_marriage_interactions_managed_m", which is the doctrine for 5 spuses and 25 concubines.
     

     
    That is why I added the code names in the doctrine explanation, they are each of these file's terminations.
     
    If you have one of this mod's marriage interactions' files, even for the normal concubines doctrine, you will not be able to offer concubines. I recommend deleting all of them if you start playing with a religion that only has the concubines doctrine, and then intall the marriage interaction files once you reform your faith.
     
    I tried to combine the scripting into a single code, and also to keep the codes separate, yet in a single file. This didn't work. If your game has two rules with different faiths that allow concubines, only one of them will be able to use the "offer concubine" interaction.
     
    Anyways, I hope you all find this useful. Report to me any bug.

    9675 downloads

    Updated

  6. SE Restyled Lustful Void patch 3.5

    Works with all the SE Restyled submods. Tested with SE Restyled Plus Plus.
     
    Requires SE Restyled
    https://steamcommunity.com/sharedfiles/filedetails/?id=2652300246

    1675 downloads

    Submitted

  7. CK3 Human Phenotype Project

    Github access | Discord group | Compatibility patches
     
    The CK3 Human Phenotype Project is a mod aimed at making the appearences of characters more realistic and diverse by replicating various phenotypes found on the website humanphenotypes.net and assigning them to in-game cultures. This mod also ensures that hairstyles and beards are set by culture rather than ethnicity. A whopping 77 ethnicities have been added into the game, making character more varied and vierse in appearences, with people looking like their supposed geographic origins.
    If you love physical anthrophology, or just want characters to have more regionally varied looks, this is the mod for you!
     
    FAQ:
    Is this mod save-game compatible?
    Absolutely not. This mod edits ethnicities, which the game uses to randomly generate the looks/DNA of characters (historical and new alike). Once the character was generated - or has scripted appearance - this mod will not modify them. For this mod to truly have effect, you need to start a new game, otherwise it will only affect newly generated characters.
     
    Will you put this mod to Steam Workshop? Why not?
    For legal reasons, I cannot do that. What legal reasons? Well, it's against the rules to disclose that, but here's a hint: I cannot upload any mods to the Steam Workshop at all. The less we talk about it, the better.
    Nevertheless, if you wish to upload this mod to the Steam Workshop in my name, you have my full blessings to do so. No, really, you'd be doing me a big favour.
     
    Can I use your mod as part of my mod?
    Yes. You don't even need to ask. Just do it. Sure, crediting would be nice, but otherwise, feel free to.
     
    Many of the characters within a region look samey / Many characters look like caricatures / Some traits seem exaggerated
    Yes. This mod is still a work in progress, and there is much to be refined. Stay tuned for more updates   Or better yet - contribute to the progress

    22099 downloads

    Updated

  8. Prostitution Tweaks

    Prostitution Tweaks
    Version 1.2.1
     
     
    Note: After years of not playing CK3 I've decided to stop maintaining my CK3 mods. Feel free to do whatever with them. If you share an update in the support threat, I'll update the mod page accordingly.
     
     
    Description
    Some simple tweaks to prostitution. The main benefit of prostituting yourself, when used in conjunction with Carnalitas Arousal Framework, are no longer associated trait bonuses, but to have another source of arousal reduction. And while at it I fixed a few things I didn't like about the way prostitution worked in Carnalitas.
     
    This mod was initially intended to be part of Carnal Consequences, but the high number of Carnalitas overwrites and it's low customizability makes it more suitable to be stand-alone.
     
    Git Repository  
    Features
     
    Prostitution trait no longer grants attraction bonuses (which resulted in a net opinion bonus for your spouse despite you whoring around - no longer!) and reduced stat bonuses.   Added generic "had great sex" event that reduces arousal. Triggers more often the more skilled a prostitute you are. Your prostitution income depends on your attraction, not on your trait level. Yes, logically it should be both, but I don't want to use a lot more modifiers since they would require their own translations. To pick up prostitution requires attraction above 10 (comely) and to not be asexual. Added chance for prostitutes to become pregnant or get someone pregnant (gosh!).  
    Required/Recommended Mods
    Carnalitas Carnalitas Arousal Framework (for arousal reduction event)  
    Compatibility
    Overwrites a bunch of Carnalitas prostitution triggers and effects.  

    30956 downloads

    Updated

  9. xxWorld Project

    xx World Project
     
    Feedback is welcome as it is still very buggy, I guess.
    I am not an English speaker, so the translation may be wrong. (I am looking for translators)

     
    About
    Only humanoids are confirmed to work. It may possibly not work for other species.
    I wanted to animate the event, so some events are animated.
     
    Functions being added
    ∙ New ship (addition of girls' ships)
    ∙ New origin (sex hegemony countries: start with a genus)
    ∙ New proclamation (start of events to humiliate the gentry) 
     
     
     
    How to install
    (PS) Nemesis DLC is required.
    Load the mod in the following order
    ・ZS animated portraits
    ・ZS animated species
    ・xxWoorld project
     
     
    Dependencies
     
    Referring to the zs mod for the race of the garrison. ( url : 
     
    Plans for future additions
    ・Chain events (girlships, genships)
    ・Addition of traditions (traditions for the genus will be added)
    ・Addition of tribes for the genus.
    ・Adjustment of UI
    ・Numerical adjustment
     
     
    Source of this
    All images used are the property of their creators
     
    Recommendation
    - Lustful Void
    - Mango's Lewd Diplomacy 
     
    Contact
    tweitter: (just a moment ,please)
     
    Thanks for reading.
     
    This is completely within my personal taste and I have no intention of causing offence to others. If you have any questions, please contact me. I will deal with it immediately.

    3595 downloads

    Updated

  10. SE - Restyled - Plus Plus

    A submod for SE - Restyled, a rework of the original SE mods (including fixes for 3.2), enabling clothing (or lack thereof) not found in the Plus setting.
     
    Users of SE - Restyled may find SE - Asset Repackage useful as it saves loading over 100mb of duplicate textures compared to SE - Human - Modest, SE - Humanoid and SE - Humanoid - DLC1: Humanoid Hives.
     
    SE - Restyled is currently in alpha, and contains placeholders for planned clothing that doesn't exist in the originals. See screenshot for example of new clothing.
     
    Yes, it is now possible to play as sexy rogue servitor maids (with the right mods).
     
    Users and modders can request support for SE - Restyled, including:
     
    Bug reports (e.g. crashes, wrong clothing, visual errors) Additional settings submods (e.g. if they feel Plus Plus doesn't go far enough) Adding support for jobs/civics/authorities in the Portrait Trigger Pack for their mods (or help in using the pack for your own portrait mods)  
    Extract the contents of the zip file into your mod folder.

    8720 downloads

    Updated

  11. Situational Nudity

    This is a mod with three major features, each with its own section below. It isn't achievement compatible but it's extremely close to vanilla in both art style and gameplay.
     
    To install, unzip the files in your Documents/Paradox Interactive/Stellaris/mod folder. Situational Nudity is currently intended for Stellaris version 3.4.5.
     
    Situational Nudity
     
    Pops, leaders, and rulers will be naked when:
    they're slaves, they're part of a hive mind, they have the servile, docile livestock, nerve-stapled, or zombie traits, they live in an empire whose founding species is always naked, they’re aquatic, or, the empire they live in has the Shared Burden, Agrarian Idyll, Anglers, Pleasure Seekers, or Corporate Hedonism civics. Humans and humanoids 2 through 5 will all be fully naked, courtesy of Nessa's artwork. Unfortunately I can't undress every portrait because the portrait artwork literally isn't finished most of the time. I should also add that all of the nude portraits are pretty tame aside from Nessa's additions. There's also no fancy nipple rings or chains or extra clothes or anything crazy. Just the regular Paradox clothing and good honest nudity in the appropriate conditions.
     
    Several more species are now always naked. If a species is naked in the Species or the Contact view but not elsewhere then that means they can support situational undressing.
     
    Credit for this section goes to Nessa for both the idea (Real Human Slaves) and for the artwork.
     
    Dimorphism
     
    Situational Nudity also includes, updates, and polishes the following mods:
    Cat Dimorphism portraits by Silfae Fox Dimorphism portraits by Silfae Horse Dimorphism portraits by Silfae Warthog Dimorphism portraits by Silfae Monkey Dimorphism portraits by Silfae Otter Dimorphism portraits by Silfae Squirrel Dimorphism portraits by Silfae Llama Dimorphism portraits by Silfae Ox Dimorphism portraits by Silfae Void Dimorphism portraits by Rivershaw Space Goat Dimorphism portraits by SoulDoubt Dragon Dimorphism portraits by NullPointer and its fix by shredtilldeth Bat Dimorphism portraits by Otto Abnormalverbraucher Reptilian 2 Dimorphism portraits by Forte Avian 2 (Space Duck) Dimorphism portraits by Gnefitisis一三 Reptilian12 (Space Angler Fish) Dimorphism portraits by Gnefitisis一三. I actually fixed this on my own (along with a lot else, see below) but to avoid accusations of plagiarism or unfairness or whathaveyou I may as well say I included its fix by shredtilldeth. Eyeshadow Remover by orc_junior Pangolin Sexual Dimorphism by Tony Starch Dolphinettes by Tony Starch Plantoid 7 Dimorphism by Tony Starch Might be worth clarifying that I haven't just cobbled them together with a few minutes of copying and pasting, I've compared each of them line by line to vanilla and cleaned it all up. Superfluous files are removed. Errors from the error log are all cleaned up. I redrew clothing to ensure all clothing is a perfect match for vanilla, so the royal outfits have been added everywhere and all of Silfae's females have every single item of clothing the men do. It's intended to be as seamless and vanilla as possible. The animation lists have been matched with vanilla, pops now have appropriate clothing types (many of them had old tile-system code just commented out, so all female pops would dress alike...) I'm no artist but I also cleaned up Silfae's cat female graphics a bit. Lightened the eyes and matched the males in color, along with minimizing the 'thick eyeliner' look they had. I'm an obsessive man. I am both proud and ashamed.
     
    I'm not claiming credit for any of the above and I respect all of their work.
     
    No Bad Hair
     
    We got a lot of new hair in a patch and not all of it was great. Situational Nudity removes 3 of the 4 new human hairstyles, 7 of the 8 new elf hairstyles, and the silly male elf bowl cut. All of the recolors and new clothing are kept.
     
    Compatibility
     
    Situational Nudity probably won't be compatible with other portrait mods. There’s a few important files that I’ve edited, that might cause conflict with other mods.
     
    Known Issues
     
    The error log seems clean as a whistle when I run this. Some of the first contact screens seem too use the species portrait even when it looks like a diplomatic window, which results in nudity when it's not expected. Because the naked outfit doesn't show up at the end of the clothing list, your existing empire rulers might be coincidentally naked (or they might have the wrong outfit).  
    Questions & Answers
     
    Q: Can I have any of these modules by themselves?
    A: No, it's an all or nothing affair.
    Q: Do I need every DLC?
    A: I have no idea. I have all of them. I'd assume it'll work even if you don't have some.
    Q: Why is this on Lovers Lab but not the Steam Workshop?
    A: I don't feel like fighting with admins about whether my mod is appropriate or not, mostly. Also the subject matter invites inappropriate discussion, even if the actual graphics are pretty tame. It's also nice that if an artist does decide to contribute I don't have to weigh how appropriate it is and it can be discussed.

    6262 downloads

    Updated

  12. No Fertility Loss

    A very simple mod that removes the fertility loss after a woman gives birth, for both player and AI alike. Should be compatible with pretty much everything, however if another mod edits the same value, then this one should be loaded after it

    3929 downloads

    Updated

  13. Extra Lewd Religion

    This is a quite simple fusion of the Carnalitas Dei and More Religion Tenets Slots mods, and as of the first version, pretty much Carnalitas Dei but with 20 tenet slots on religion creation, but i do plan on adding more stuff to this mod, be either original ideas thought by me or suggested by someone else, or just compiling more stuff from other religion mods
     
    For a better detailed description of the features, i suggest going to the pages of the two mods mentioned before. Also, just like Carnalitas Dei, the main Carnalitas mod is required for this to work

    8698 downloads

    Updated

  14. Sexy Lovecraft

    This mod has two purposes.
    1. It is a compatibility mod for Cheri Song's Carnalitas Dei and Harald B's Lovecraftian Religions.
    2. It adds some tentacle sex.
     
    Mod made by SensualTentacle, based on an idea by Sensate. Tentacle scenes written by GateKeeper.
    Special thanks to Cheri Song and Harald B for creating the mods that this is a submod of.
    Also special thanks to all the wonderful people in the Carnalitas Discord server (including Cheri again) for answering all my noob questions about modding.

    7168 downloads

    Updated

  15. Far Eastern Cultures CK3

    A mod that adds far-eastern cultures and religions to CK3, as well as adding some dead religions.
     
    Currently, it adds Japanese, Korean, Vietnamese, Cantonese, Malay, Javanese, Batak, Achanese, Cham, Thai and Khmer cultures and the Shinto and Muist religions. It also adds Celtic Paganism, Basque Paganism, Egyptian Paganism, Atenism, Canaanite Pagnaism, Mesopotamian Paganism, Arabian Paganism, Roman Paganism (separate from Hellenism), Mithraism and Etruscan Paganism. It also adds new Gypsy cultures, and an opportunity to hire Gypsy and Jewish courtiers - currently as a decision, with plans to reintroduce the old CK2 events later.
    The mod also adds sacred languages for religions, like Latin for Catholicism and Sanskrit for Hinduism.
     
    Discussion topic:| Git Repository | Discord group | Compatibility patch for Human Phenotype Project
     
    The mod depends on Carnalitas Dei. Extra credits to 痕 for letting me use his assets from Chinese headgear and clothing.
    FAQ:
    Is this mod save-game compatible?
    Obviously not.
    Can I use your mod as part of my mod? Or recycle any other parts of your mod for mine?
    Yes. You don't even need to ask. Just do it. Sure, crediting would be nice, but otherwise, feel free to.
    Just what the heck does this mod do?!
    Originally, this mod started off as exactly what it is called, as of now - "Far Eastern Cultures & Religions for CK3". It added certain Far-Eastern cultures into the game (namely Japanese), originally intended to be nothing more than a dependency of a personal mod of mine called "LulzMod" (a mod that simple adds me, my personal friends - some of whom are Japanese - and some joke stuff into CK3. It was before the ruler designer!). As time went on, the scope of the mod expanded. I started adding in dead religions that obviously weren't Far-Eastern (Basque, Egyptian, Mithraism, Etruscan, Ashurism, Canaanite, etc.), I brought back the Jewish courtiers from CK2, added Gypsies, started adding new Christian denominations, new religious doctrines, sacred language doctrines, new traditions, etc. I also took the liberty to re-implement features of mods that I loved but stopped being updated, such as the pet preferences mod.
     
    All in all:
    New offmap Far-Eastern Cultures, such as Japanese, Ainu, Korean, Vietnamese, Cantonese, Thai, Khmer, Malay, Batak, Cham and Javanese New Chinese clothes (taken from a mod that stopped being updated with the permission of the author, 痕) for Chinese, Japanese, Korean and Vietnamese cultures Dead religions rescurrected: Celtic, Egyptian, Semitic, Mithraic and more! Hire Jewish courtiers Borrow money from the Jews! Hire Romani spymasters, if you live in an apropriate region! New regional traditions for East Slavs, Hungarians and Dravidians New cultures: Icelandic, Albanian, Crimean Gothic, Arpitan, Moravian, Székely Italian is split into Romagnol, Tuscan, Laziale, Umbrian, etc. Cultures and religions have authentic localized names, rather than Modern English Sacred language doctrines for religions, including Latin for Catholicism Expanded religious doctrines: final disposition, afterlife, syncretism,  various tenets turned into doctrines, etc. More Christian denominations: start the Protestant Reformation 500 years early, if you wish! Resurrect dead denominations like Ebionitism, Pelagianism or Donatism!  
    At this point, the name "Far Eastern Cultures & Religions" doesn't even do this mod justice! In fact, the focus has shifted so much, that the offmap East Asian cultures - that are only accessible via the Ruler Designer - are merely the icing on the cake, with the mod being more like a general culture and religion overhaul mod.
    Maybe a name change is in order?
     
    Holy sites?
    Shinto: Socotra, Maldives, Dakhina Desa, Ras Hafun, Suzhou Muism: Socotra, Maldives, Dakhina Desa, Ras Hafun, Suzhou Celtic: Ynis Mon / Anglesey, Orleans, Wiltshire (because Stonehenge), Lugo, Breifne, Vannes Egyptian: Giza, Asyut, Qus, Alexandria, Cairo, Basque: Navarre, Viscaya, Labourd, Bordeaux, Andorra Hellenism: Athens, Sparta, Alexandria, Lesbos, Knossos/Chandax Mithraism: Rome, Yazd, Sparta, Alexandria, Carthage Roman: Rome, Ravenna, Baalbek, Montpellier, Carthage Etruscan: Firzente/Florence, Rome, Augsburg, Grisons, Lesbos Ashurism: Lalish, Baghdad, Damascus, Antioch, Colonea Canaanite: Jerusalem, Baalbek, Acre, Carthage, Antioch Al-Asnam / South Arabian: Mecca, Aksum, Aden, Yamama, Bahren  
    Requires Carnalitas Dei and Carnalitas Mundi. Sorry not sorry, puritans.

    6203 downloads

    Updated

  16. Weddings Expanded - CBO Carnal Court Compatches

    If you want to support me: You could buy me a coffee❤️
     
    Make sure this mod loads after/below all required mods!

    Since Weddings Expanded, CBO Carnal Court and CFP add their own court rooms and therefore overwrite royal court setting files (grandeur levels and court cultures), you will need this mod to properly run both mods. Otherwise, royal courts won't show up.
     
    In the downloads section you will find two Compatches. Choose only one, depending on if you use Community Flavor Pack (also known as CFP) or not.
     
    LOAD ORDER without Community Flavor Pack:
    Weddings Expanded CBO Carnal Court Weddings Expanded - CBOCC Compatch  
    LOAD ORDER with Community Flavor Pack:
    Weddings Expanded CFP CBO Carnal Court Weddings Expanded - CBOCC + CFP Compatch  
    You no longer need CBO Carnal Court's CFP Compatch in this case!

    8161 downloads

    Updated

  17. Robophilia

    Greetings
    This is my first mod and adventure with this site (apart from downloading)
    Please forgive me for my poor English.
    I am not from an English speaking country so i use google translate
     
    Originally I was doing this mod just for myself but my friends asked me to publish it so they could download it themselves.
    After a few weeks I decided that why not so I published it here

    This mod adds 340 New Robot portraits including:
    - 90 portraits of Warframes
    - 36 portraits of Assaultrons (from Fallout)
    - 45 portraits from Risk of Rain
    - 169 Misc robot Portraits (divided into 2 categories)

    Thanks to srx47 for creating mod Gynoids 2.7.1 (Thanks to his mod, I understood how the robotic species work ^^)
    Thanks also to Dadicho for creating the Lewd Xenos 23 mod (your mod gave me a lot of inspiration)
    Thanks also to my friend Supreme Grand Master Kaldor_Draigo for helping me edit photos

    GLORY TO THE TRUE OMNISSIAH!

    9388 downloads

    Updated

  18. Autsmo's Portraits

    I would like to announce that I have recreated the SpeciesCreator that now allows for more than 40 portraits to be added in one file and also allows for diffrent portraits for different for different genders.
     
    Species Creator Download: https://mega.nz/file/1LR21SSI#A9RJhe3W_54TPO9OnIKOH3bSDTpkGJahOvM1iI47jj4
     
     
    A collection of portraits including
     
    Vtuber:
     
    Projekt Melody - 11 portraits
    Nyanners - 12 portraits
    Silvervale - 18 portraits
    Zentreya - 8 portraits
    Snuffy - 11 portraits
    Shirakami Fubuki - 16 portraits
    Inugami Korone - 22 portraits
    Ookami Mio - 14 portraits
    Mori Calliope - 28 portraits
    Ouro Kronii - 11 portraits
    Houshou Marine - 20 portraits
    Kiryu Coco - 26 portraits
    Sakamata Chloe - 14 portraits
     
    Guilty Gear:
     
    Giovana - 14 portraits
    May - 13 portraits
    Millia Rage - 19 portraits
     
    RWBY:
     
    Ruby Rose - 18 portraits
    Weiss Schnee - 16 portraits
    Blake Belladona - 21 portraits
    Yang - 14 portraits
    Raven Branwen - 17 portraits
    Neo - 16 portraits
    Kali Bellodana - 18 portraits
     
    Doki Doki Literature Club:
     
    Monika - 21 portraits
    Natsuki - 19 portraits
    Yuri - 18 portraits
    Sayori - 19 portraits
     
    Misc:
     
    Doomer - 14 female portraits/ 12 male portraits
    Ghislaine Dedoldia - 21 portraits
    Vault Girl - 24 portraits
    Komi - 27 portraits
    Raven (DC) - 14 female portraits
    Hayase Nagatoro - 18 female portraits
    9S - 22 male portraits
    2B - 23 female portraits
    Maid Marian - 28 female portraits
     
    General:
     
    Slime - 27 female portraits / 22 futa portraits
    Protogen - 21 female portraits / 27 male portraits
    Succubi - 23 female portraits / 22 futa portraits
    Bee Girl - 20 female portraits
    Hyena - 14 female portraits / 15 futa portraits
    Mind Controling Robots (Organic) - 14 female portraits
     
    Robotic: ( Requires Synthetic Dawn Story Pack )
     
    Mind Controlling Robots (Synthetic) - 14 female portraits
    Protogen (Synthetic) - 48 male / female portraits
     
     
    Adds 194 loading screens (Optional)
     
    I own none of the art used to create the portraits. All rights go to their respective owners.

    6893 downloads

    Updated

  19. [MOD] World of Nudes

    Makes everyone naked if the nudity toggle is on. Achievement compatible. 

    1844 downloads

    Updated

  20. Gray Images

    1.Gray Images
    This mod add:
     
    Females arts.
    100 Arachne portraits.              not adult arts
    50 Lewd Arachne portraits.       adult arts
    100 Futa Centaurs portraits.      adult arts
    100 Necromancers portraits.     not adult arts
    50 Personal Ami's ears futas
     
    Tentacles. Only adult arts:
    100 Tentacle monsters portraits. 
    100 Hide tentacles portraits. 
    100 Liquid tentacles portraits. 
    100 Summoned tentacles portraits. 
    100 Plant tentacles portraits. 
     
    Males. Only adult arts:
    40 Lewd Centaurs
    40 Lewd Goblins
    50 Lewd Orks
    40 Lewd Taurs
    40 Lewd Worgens
     
    2. Loading Screens
    Artist CitCatComb
     
    3. Lustful Void Image Replacer
     
    4. Custom Factions
    I also post a user_empire_designs  file with factions based on lewd modes. He adds 30+ custom empires for AI.
    File Location:
    C:\Users\XXX\Documents\Paradox Interactive\Stellaris\mod
    Where is the XXX name of your computer
    RECUIRED:
    Lustful Void 
    Lewd Xenos 
    Stellaris Sexy Xenos and more (SSX) 1.11.8 
    Gray Images
     
    Ui overhaul dynamic
     
    Needed only arts. All traits from Lustful Void .
    (This mods need only for custom empires, and not needed for GrayImages!)


    14533 downloads

    Updated

  21. Carnalitas Slavery Expansion & Character UI Overhaul Compatibility Patch

    This is a simple patch mostly made by LordDGP (the windows_character.gui). I'm gonna continue to support the compatibility.
     
    The patch adds slavery tab to the Character UI Overhaul.
     
    Load order:
    Carnalitas
    ......
    Carnalitas Slavery Expansion
    ......
    Character UI Overhaul
    Carnalitas Slavery Expansion & Character UI Overhaul Compatibility Patch
    .....
     
    Because this mod includes GUI modding, only the last mod that is loaded and contains those gui files will be used by the game, so you should load the patchnear the end of your load order.
     
    ____________________________________________________________________________
     
    Please if you encounter any bugs, let me know, and I'll do my best to fix them.

    5023 downloads

    Updated

  22. Toggle Big Character Portrait Patch for Carnalitas and CBO + Physical Attributes Fix

    A little patch mod to make Toggle Big Character Portrait Patch for Carnalitas and CBO and Physical Attributes work with each other. This overwrites a gui file that both mod use to change the character portrait window.
    Load order does not really matter, as long as this mod overwrites them both. But for reference, my load order.
     
    Load Order:
    Physical Attributes Toggle Big Character Portrait Patch for Carnalitas and CBO Toggle Big Character Portrait Patch for Carnalitas and CBO + Physical Attributes Fix If you encounter any issues, let me know.

    Credits to the original mod authors for their work on these mods.

    4608 downloads

    Updated

  23. Carnalitas Submod - Forced Labour & Slave Prostitution Doctrine

    This contains my old mods now merged into Carnalitas Submod - Slavery Expansion.
     
    It will no longer be supported.

    8698 downloads

    Updated

  24. Bigger portraits 1080

    For Stellaris 3.4 download biggerportraits34.7z. The older version is for 3.2
     
    No longer will you need a microscope to look at tits with this shit. Fleet and planet views will show big tits to you. Keep in mind that the area where tits are shown won't be clickable even if there's no tits.
     
    Also there's a trait called "Diversity Hires" which will make 90% of hireable leaders to have tits. It's STRONGLY RECOMMENDED that you add it to UN of Earth and save the race and make it force spawn (orange eagle with a lock) for realism purposes lol.
     
    To install this mod:
    I don't use the launcher because it sucks. If you do, you can shove the files into some random mod. Otherwise 7zip your game folder and just copy paste the files over.
     
    oh and this is for 1920x1080
     

    2060 downloads

    Updated

  25. Lustful Void additonal things

    Released v1.3 for stellaris 3.4. Simplified weights on jobs, so it would create less load on RAM and fixed previously reported problems – jobs work fine now and buildings upgrade properly.
     
    Contents:
     
    Production boosting buildings - 5 levels for regular empires and 2 levels for gestalt alternative. First level available from the get go (for non-gestalts).
    It is possible one such building per planet for regular empires or two for gestalt empires.
     
    Production boosting building effects:
    Regular empires
    Level 1: +10% Jobs productivity and planetary trade value
    +25% pops amenities usage
    Available from the get go.
    Upkeep: 3 energy.
     
    Level 2: +20% Jobs productivity and planetary trade value
    +50% pops amenities usage
    Requires production boost tech lvl. 1
    Upkeep: 6 energy.
     
    Level 3: +30% Jobs productivity and planetary trade value
    +75% pops amenities usage
    Requires production boost tech lvl. 2
    Upkeep: 6 energy and 1 of each rare resource (crystals, motes and gases)
     
    Level 4: +45% Jobs productivity and planetary trade value
    +125% pops amenities usage -10 stability -10% pops happiness
    Requires production boost tech lvl. 3
    Upkeep: 2 dark matter
     
    Level 5: +60% Jobs productivity and planetary trade value
    +175% pops amenities usage -25 stability -25% pops happiness
    Requires production boost tech lvl. 4
    Upkeep: 5 dark matter
     
    Level 3 also branches in Level 3 variants they give less overall bonus, but have special uses.
     
    Level 3 (energy/food/minerals/alloys/consumer goods):+30% Jobs productivity and planetary trade value +1 resource from corresponding jobs (for example +1 energy from technicians)
    +100% pops amenities usage
    Requires production boost tech lvl. 3
    Upkeep: 12 energy and 1 of each rare resource +1 additional rare resource from focus (like energy focus adds nexus rare resource upkeep)
     
    Level 4 (energy/food/minerals/alloys/consumer goods):+40% Jobs productivity and planetary trade value +2 resource from corresponding jobs
    +125% pops amenities usage -10 stability -10% pops happiness
    Requires production boost tech lvl. 4
    Upkeep: 2 dark matter
     
    Level 3 science:+30% Jobs productivity and planetary trade value +0.75 of each science type from researchers
    +100% pops amenities usage
    Requires production boost tech lvl. 3
    Upkeep: 2 dark matter
     
    Level 4 science:+40% Jobs productivity and planetary trade value +1.5 of each science type from researchers
    +100% pops amenities usage -10 stability -10% pops happiness
    Requires production boost tech lvl. 4
    Upkeep: 4 dark matter
     
    Branches does not have 5th level.
     
    Gestalts
    Level 1: +10% Jobs productivity and planetary trade value
    +25% pops amenities usage
    Requires overclocking MK. I
    Upkeep: 6 energy.
     
    Level 2: +25% Jobs productivity and planetary trade value
    +70% pops amenities usage
    Requires overclocking MK. II
    Upkeep: 2 of each rare resource
     
    Rare technologies
    All levels can receive additional +10% boost from two rare technologies (each giving +5%). The second rare technology also gives ability to build on top of those building (+1 building slot)
    Rare technologies is available to all types of empires.
     
    Lust tradition
    (for now just called lust, since lv hasnt added one yet, will rename if one appear)
    Lust tradition effects:
    Adoption bonus: +5% happiness
     
    Subtradition 1: Resources production boost 3% for all jobs and 25% for sex jobs
    (+22% sex +3% all stacks into 25% underscored Resources here to ensure that there wont be trade value and amenities boost)
     
    Subtradition 2: Resources production boost 3% for all jobs + reduced influence cost for megastructures (-5%)
     
    Subtradition 3: Resources production boost 6% and +5 stability
     
    Subtradition 4: Resources production boost 3% and +25% ethics attraction
     
    Subtradition 5: +5% happiness and -10% pop food/minerals upkeep
     
    Finishing tradition will allow you to build 2 types lust related districts on regular planets and ecumenopolis (planetary diversity ecu types also included)
    Lust districts is limited to four of each type per planet (so overall 8 lust related districts on your regular planet), they will give regular lv jobs.
    Ecumenopolis lust districts are limited to 1 of each type per planet (so 2 lust related districts on your regular ecumenopolis) lust districts will provide regular lv jobs per pop.
    It would also allow you to get an ascension perk...
     
    Erotic ascension perk
    The ascension perk gives your founder species immense buffs most notably full habitability and immortal leaders (find full effects by trying out the mod), but it will also make all regular ways of pop growth useless due to -10k% to cloning and growth rate.
    To grow pops use planetary decisions for 1 or 5 pops (or also 40 since 1.1a). Using decisions will cause planet to enter cooldown state.
    Decisions require lust crystals - new resource that you can get from jobs ontained after getting ascension perk
     
    New jobs All of those require pops to have ascension trait
    Luxuria divinity - ruler job giving 0.05 influence 0.5 lust crystals 12 amenities
    1 per 40 pops without the need for any building. It is also possible to get additional one from upgraded crystal forest.
     
    Lust crystal infuser - specialist job giving 1 lust crystals 0.2 rare crystals 6 amenities
    Get those from crystal forests.
     
    Lust crystal gatherer - worker job giving 0.5 lust crystals 2 minerals 4 amenities
    You will get 2 for any colony after getting ascension perk. Naturally it is also possible to get them from crystal forests.
     
    Those jobs amenities are affected by the traits/civic/origin added by the mod.
    To get more lust crystal gatherers and infusers there is a new building that will add these jobs, it is also possible to have 1 upgraded variant of these building per planet
     
    Other things
    Origin that will let you get a concubine per 10 pops and will give you a trait - +10% production normal jobs +30% production sex jobs (affects only resources not trade value or amenities for basic lv jobs - get a patch to affect those)
     
    Civic (fixed at start) gives concubine per 20 pops and a trait with exactly 1/2 the effects of origin trait.
     
    Some traits I made to try modding out - find out the effects by trying out this small mod
     
    Two flag emblems (one could be seen in the title)
     
     
    Things to mind:
    Contains english localisation files only, so duplicate and rename to others if you want too see english text on non-english game (do the files like lv localisation files)
    If you want to keep track of lust crystals you should add them to list of universal resource patch
    Locate the universal resource patch (mod id:1595876588) I got it from steam so the files to modify located here: Steam\steamapps\workshop\content\281990\1595876588\interface\resource_groups In all three files there add lvad_lust_crystals to the bottom of resources = {...} like this resources = {
    things
    ...
    other_things
    lvad_lust_crystals
    }
     
    (v1.2 for stellaris 3.1 and earlier) To get trait bonuses working in other mods jobs (LV and its other addons) you may find a patch here (if it is updated to current version of LV and other addons):
    *It seems that this is unnecessary in current (v3.4) stellaris version since jobs now calculate their output differently*
     
     
    Why LVAD in the emblem? - at the start I planned to name it simply LV addon, but in the end changed my mind and we have this relic of the past.

    17330 downloads

    Updated


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