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  1. More Futas - WIP

    Did you ever browse through the Stellaris mod section here and found the lack of futas disturbing? I mean Lustful Void has a futanari trait but mods with futanari portraits are mostly missing. So I thought "Fine, I'll do it myself" and so I made this mod.
     
    Most of the species consist of only one artist but some more specific themes will probably be mixed.
     
    As of now there are these species and classes:
     
    - More Human Futas (the current class with humanoid futas)
              -[105] Dmitrys normal (mostly standing characters)
              -[53] Dmitrys slaves (characters that are sitting, laying, fucking, getting milked...)
              -[33] Boobgames (that's the name of the artist)
              -[27] Authoritarian Dmitrys (a mix of Dmitrys with futas that look very dominant)
              -[43] Aroma Sensei
              -[50] Bimbo Futa
     
    -More Anthro Futa
              -[24] Centaur Futa
              -[26] Bovine Futa
     
    - Robot Futa (This one was difficult because fitting content is rare. I decided to use one picture and edit the colors to create variety.)
              -[9] RobotFuta
              -[5] RobotFuta2
              -[8] Robotfuta3
              -[6] Robotfuta4
              -[8] Synthetic furry
     
    Optional content:
              -file which replaces a bunch of vanilla event pictures with futas
              -19 loading screens (put it in the "gfx" folder of any mod)
              -image to replace the background image from the launcher (put it in "Steam\steamapps\common\Stellaris\launcher-assets")
     
    Planned content:
    -more species
    -maybe some traps/femboys
     

    22965 downloads

    Updated

  2. Latex Species (The Latexans)

    This is a portrait set for the Latexan species.
    The Latexans had early discovered rubber and latex clothing. Throughout time they have evolved alongside the latex catsuits until they started permanently wearing them which eventually led to them being dependent on them.
     
    Consists of two portrait sets:
    - an ai generated set
    - a set of edited and cropped real photos I had previously used in my "real human portraits" mod
     
    Excluding the old portraits (but including the recent additions), all new portraits will come in 4 breast sizes for each color (aside from the occasional bonus like the new black and pink one with cleavage, which actually shows more skin than planned).
    Males will continue to look like females without hair but I plan for them to have 3 versions: with bulge, with exposed human penis, with exposed horsecock.
    Futas will look like females but they get the added penis like the males: with bulge, with exposed human penis, with exposed horsecock
     
    What about the males?
    The set made from real photos doesn't have them and there are no triggers for gender.
    But in the AI generated set the males are the ones without hair and the portraits are triggered by vanilla gender and the Lustful Void sex traits.
    They don't look male to me. Isn't that lazy?
    They are not humans, they are Latexans aka aliens. They look the way they have evolved. And I do have a lore explanation for that:
    TL;DR:
     
     
    Future of the mod:
    - This is actually a lite version with the latex trait and other additional mechanics removed. I still have to test and balance that part.
    - perhaps a bigger variety of the ai portraits with long dress like suits or different breast sizes
    - more variation for male and futa

    2019 downloads

    Updated

  3. Hucow Portraits

    Here is my new portrait mod: Hucows (humans with cow ears and horns)

    It consists of:
    - 9 Military Hucows (Admirals, Generals)
    - 8 Science Hucows (Scientists)
    - 17 Futa Hucows (All Male and Futanari positions)
    - 39 Female Hucows (Everything else)

    1972 downloads

    Updated

  4. Real Human Portraits

    First off: If you have a problem with breast implants, this mod probably isn't something for you as most portaits contain them.
    I made this mod for another mod I'm working on which is about traits and more. Therefore the themes of the portraits.

    Version 2.0:
    - made a new species class containing a triggered portrait sets. This is contains all portraits of this mod but they are triggered by traits. Your pops an leaders get different portraits depending on whether they have large/huge/massive breasts (implants), latex catsuits or even futanari trait.
    - however male potraits are not included but with this change I might add some (maybe some pornstars or something)
    - This species class contains 2 identical triggered portrait sets. This is so you can pick syncretic evolution and have both of your species choose the triggered portraits. (the game doesn't let you pick the same portrait set for them)
    - the old ordered portraits still exist in their own species class (in order: anisyia, jennifer ann, kato, samantha saint, boobs medium, boobs large, candy charms, latex)
     
    males might be coming to fit the triggered portrait set
     

    7394 downloads

    Updated

  5. Lustful Void 0.7.7 (3.12+) 機械日本語訳パッチ

    Lustful Voidをツールで機械日本語訳したもの。
    localizationフォルダ内にこいつを突うずるっ込むこと。
    使用ツール:https://forum.paradoxplaza.com/forum/threads/modtranslationhelper-or-how-to-translate-any-mod-for-stellaris.1575914/
    機械翻訳であるからして著作権もクソもないので、如何なる使用もご自由に。無断マージ大歓迎。
     
    追記:中華版LVの和訳パッチ
    https://steamcommunity.com/sharedfiles/filedetails/?id=3416009533

    429 downloads

    Submitted

  6. Futa Portraits

    One portrait pack containing 49 portraits that I like from MoreFuta that is usable in the new portrait system. Also includes name list however I do not know how to get it to work during empire creation but ship and ruler names do work in game, Army names do not work.

     

    513 downloads

    Submitted

  7. Image replacer for Immersive Slave Training and Kidnapping 1.0.3

    im still working on it, but after replacing over 250 event pictures, i thought i'll release it. 
     
    what did i do:
    i changed the event pictures to fit the 472x472 format
    i also buffed the i think its called meatrix trait now its worth it to try and get that trait.
     
    what i'm still missing are the male pictures. 
     
    IMPORTANT
    this is just a replacer
    you will still need the OG MOD
     
    credits. 
    @dwjlien for his mod 

    1651 downloads

    Submitted

  8. Update for [DWF Submod] Demon Kingdom

    i really like @tarin [DWF Submod] Demon Kingdom mod,
     
    so what did i do:
     
    -i updated the pictures, they all fit the same aesthetic now 
    -i changed a couple decisions, like reduced the amount of holdings required to form the empire
    -i buffed the demon queen and added a custom portrait rule. now your wife demonic wife will be the only one with that portrait. (only female)
     
     
    what this is, 
    JUST a !!!!REPLACEMENT!!!!!
     
    YOU still NEED!!!
    Tarin Original MOD ( Demon Kingdom) and all its requirements!!!!!
     
    credits.
    @tarin for his mod
    @Cheri Song and @lockeslylcrit  since i basically just copied the method they used for the custom portrait for specific NPC
    and @plutocene since his Mod inspired me to do that 

    1190 downloads

    Updated

  9. Bigger Lower Portraits

    No one asked and I give. A bigger lower right HUD mod. Uploaded to Steam and so I upload it here too.

    2398 downloads

    Submitted

  10. Sluts of the Galaxy Updated

    This is a standalone portrait mod with 40 different pictures.
    This mod was not originally created by me and I just updated it so that it works again.
    Since the mod was last updated on July 7 2019 I took the right to update it so that it will work again.
    If the original creator wants to take it down pls just write me.

    1569 downloads

    Submitted

  11. [CK2] Dark World: Reborn - Updated 02DEC2024

    Dark World Reborn
    Requires Crusader Kings 2. In my testing I used version 3.3.3
    Part of the Succubus Seduction path uses the Way of Life DLC (you can just opt to not use the Kiss of Seduction if you don't have that DLC)
    Part of the Societies may call on content from the Monk and Mystics expansion.
     
    Mod:
    Dark World Reborn v2.01
     
    Dark World Reborn-Drax70 - is a customized version of an old version of Dark World Reborn, with different images and the addition of some sounds (sound files are why it's a larger file size). DO NOT USE BOTH mod versions!
     
    Compatibility:
     
    The goal of Dark World Reborn will to make it as compatible as possible with other mods, when it is reasonable. Make me aware of an issue and I'll see if it can be addressed.
    If you're using this mod with an overhaul - look at what you need to change - FAQ section, last item (FAQ is the 2nd topic in this discussion).
     
    There is an INCOMPATIBILITY reported with either EctoBukkake's Adventures or the Bigger Events mod. One of these seems to increase the event font size to where some event text is lost on certain events.
    Dark World Reborn has a modified version of Bigger Events integrated. Any mods you use that require Bigger Events, should still work if used with Dark World Reborn.
     
    Mod Installation:
    With the game getting so many new players since it went free to play, I've finally broken down and put together some installation instructions. So now folks can simply be referred to the front page of either the mod download or the support page.
     
    What is this mod:
    Dark World Reborn is intended to be an adult fantasy mod. If you're not interested in the fantasy elements, there is still other content in the mod - from buildings such as brothels and slave markets, to events such as spending time with your loved one.
     
    This game has numerous Game Rules that can be used to fine tune your play experience if something doesn't interest you.
     
    Setting:
    Man kind rules the Earth. The mod includes the potential to have non-human races. However, this mod doesn't introduce them in any large numbers. That is because mankind has driven the non-human races into near extinction. Those that survive are in hiding, living in the fringes of civilization. So outside of a pair of major NPC's that get seeded (Fenris the wolf, Vlad the vampire), other non-humans may or may not be encountered during game play.

    It is important to note that Mankind predated many of the races and outnumbered them when they appeared. The appearance of many races took place during a phenomena that sages sometimes refer to as The Crossing. For about a century, Earth and the world of the Fae had a convergence, where some of their natives crossed over. To most of the world, this convergence is nothing more than another fable, yet the genetic mark of those that crossed over remains.

    NOTE: Some other mods go heavier on the non-human races, seeding them throughout the world. Dark World Reborn strives to be mod friendly, so using DWR with those other mods should be fine.
     
    Game Rule - Dark World Campaign:
    One of the Dark World Reborn has a game rules is 'Dark World Campaigns'. It is important to realize that this is just a quick start way to get some traits (such as starting as a Vampire), along with a narrative to help create a mind set for play. You can totally ignore the narrative, it's just meant to help those interested with a role-playing angle. A few campaigns do include special events specific to that campaign. For example - Rise of the Pack where you start as a Werewolf, gives you a narrative of being tasked by Fenris with helping the werewolves achieve dominance over mankind. At some point after you start, you'll get an event unique to this campaign where he sends you some aid and a potential courtier.
     
    If you select a campaign, you'll need to trigger it manually. Look at the Decisions on the Intrigue menu for your campaign start.
     
    Note: If you do something like select the 'Rise of the Pack' Campaign, but turn off 'Classic Monsters' - you'll bork things up and not get your decision. Reason being, Werewolves are considered Classic Monster content. So don't defeat yourself.

    So why start with a campaign option? Some folks want to start as a Vampire. Due to randomization, if you don't start as one, it could be years into the game before the chance appeared, and then, it might result in death instead of being turned.
     
    Non-Human Races:
    Note: there are no 'True Bloods' in DWR. While mankind was successful in pushing non-humans to extinction, those non-human races live on via descendants that are part human/part non-human. It's one reason non-human races are able to largely hide, by passing off as normal humans, unless they do something that exposes their heritage. So it's a planet with a bunch of half-breeds if you want to get picky.

    Now, many of those half-breeds have been accepted over time. Especially those who don't have a history of violence against humans. Still, people in general still are wary of the weird, and while they may not be automatically hostile towards some, there may still be a negative opinion hit.
     
     
    Non-Human Tolerance Law
    There are three stages. By default, any non-human race that is viewed as generally being a violent non-human species, can be arrested (via targeted decision). The law can be changed from the middle, to be completely tolerant (all non-humans are accepted), or to completely intolerant (all non-humans are criminal).
    Outside of the targeted decision to attempt to arrest someone, additional events may be influenced by the level of the law. For example - if your land sees all non-humans as criminals, then a non-human may opt to avoid your lands (thus preventing an event from firing).
     
    Heroes and Villains Content:
     
     
    Special Thanks:
     
    - ReMeDy for the assistance on the Custom Portraits mod, and your time in answering both my questions and those of some other folks in the support thread.
    - Genericlogin for his Christianity mod that got me interested in modding for CK2 in the first place
    - Lockeslylcrit and the work that was done over the past year with DWF.
    - Drax70 for a variety of image resizing and event contributions.
    - Jim Raynor for some event contributions.
    - Aliris, RustiYeti, YiffMeister, ngppgn, JIBECaid01, Veedanya, Sybreal for code or icon art contributions.
    - ngppgn's work on making a larger event window (original resource: http://www.loverslab.com/topic/74137-bigger-events/)
    - Dem8840 for contributing some story and item ideas
    - Black Yoru, NeoSniper and others for various compatibility/patch mods that have helped others enjoy the mod.
    - Lover's Lab for having this environment.
    - Paradox for making CK2 so mod friendly and the continued support and content releases.
    Dark World Reborn Change Log History

    404654 downloads

    Updated

  12. Rus translate for CBO Unofficial

    I tried to correct the translation, if anything, I'm sorry because I don't know English very well)

    453 downloads

    Updated

  13. Image replacers for Dark World Reborn, Dark World Extras and Luxuria Fantasia

    So, some simple stuff here. I was partially inspired by the Plutocene replacement picture pack, and somewhat frustrated by certain inconsistent art. There's nothing wrong with a lot of the pics, but since I've been tinkering, I made some substitutions of my own.
     
    After all that, I figured, why not share? So here goes.

    Requirements? Well, that's simple. There's three folders, corresponding to the appropriate mod.
     
    Dark World Reborn
    Dark World Extras
    Luxuria Fantasia
     
    There's no code, so there's nothing to break. You can just drop them into the 'event_pictures' folder of the appropriate mod and let them replace the existing files. Make backups if you don't like them, though.
     
    Enjoy. I know not many are messing with CK2 nowadays, but at least it's less likely to change and break something else.

    3967 downloads

    Updated

  14. Historical Marriages

    An update of Younger Marriages.

    At the moment it seems to be working properly, but I could not test the mod 100%, so there might be some errors.

    Important: IF you have version 1.0 of the mod, delete the Historical Marriages folder first!
     
    1.2 changelog:
    Fix v1.4.x

    6277 downloads

    Updated

  15. Milfy Mod

    This is a Mod project focused around adding and enhancing Milf content within CK3. My goal with this Mod is to make the act of becoming and being a Mother in and of itself feel like an event and cause actual impact to your playstyle. In addition this mod should expand how a Mother interacts with her children and even gives other characters a few new events as well. This is my first Mod ever for any game and it was rough getting to this stage. This release is not flawless but the idea is there.
    MASSIVE Special thanks to The Lord from the Carnalitas Discord server for helping with bug fixing AND proof reading AND improving functionality (Helped me add lots of features!)
    **Big special thanks to Cheri Song from the Carnalitas Discord as code from her mods was used to help this one
    **Thank you to Striped Honey on the Carn Discord for bug fixing 2D portraits with me
    **Dark_Crow Has an updated simplified chinese localization, you can find it in the downloads
    **VladosPindos  Has provided a Russian Localization which is in the downloads section
    **Finisher for always being available and providing solutions to my myriad of problems.
    **Some images are take from the internet, I do not claim ownership over such assets
     
    Support
    If you enjoy any of my work please consider doinationg on my Ko-Fi https://ko-fi.com/phazestar  Working on mods like this takes a lot of time and energy. Either way, thanks for trying the mod out!
     
    UPDATE: Beta V15 "Roads to Power"
    Added Landless Support Added Anthro Horse apperances to Horse Blooded Added a travelling MILF event for landless characters New clandless court positions New Milk Economy beginings!  
    Features
    New MILF trait which is naturally aquired by Mothering 5 children Optional Horse Content if allowed in beastiality game rules New Mommy Milkers trait aquired by a MILF who becomes pregnant again MILF Regencies where your children are betrothed to mature and talented future spouses Varient where a Mother and Son get married MILF Cultural Traditions and MAA's New Milking Stables building and court positions available for MILF clans Momma's Boy trait for men who like MILF's too much (If that is such a thing) Numerous other traits related to a MILF's body Numerous random events relating to the changes in one's body and social impacts Landless MILF events! Start a Milk Economy! Construct a Milk Farm core building whilst landless to unlock Milk Cattle positions for your follwers! Harvest their Milk with a character interaction and get rewarded with Gold yearly! A new trait related to copulating with horses Disable Carn Beastiality Game Rule to remove ALL horse content Horse Blooded Trait for people who had horse DNA mix during pregnacy Now with their own 2D portraits Horse Faithful trait to grow your love of horses 2D horse portraits for horse characters Horse Punishments for rulers with the Ordained MILF tradition A woman named Molly will visit after 3 years with more horse content if you recruite her A horse wedding event chain with multiple outcomes when you max out Horse Faithful, rewaring you with Horse Bride Trait Sizeable War Mother Event Chain for Male Tribals Court physician event chain built around the ancient recipe event (Female non-MILF rulers) A few other events  
    Upcoming Features
    Adding more upgrades / buildings to Milk Farms Adding Milk Farm related contracts Adding a scaling Hucow Trait that will improve Milk Production Add an ability to transform your Hucows... Further beyond Possible Admin content for MILF's Possible landless horse event chains  
    Known Bugs and Issues
    I have been told some horse content gets past the game rule so.... I guess don't use this mod if you don't want that content For some reason, giving birth with this mod removes CBO genes for the player character If you are using CBO or another mod that changes characters drastically, place them above this mod. The Mommy Milkers trait does not apply a wet nurse bonus when it should (Fix would be appreciated) Some tooltips are not localised. They still work.  
    Tips and Tricks
    War Mother Questline will only start if you are a Male Tribal Ruler aged 25 or above, with the Martial Lifestyle selected and at least a duke MILF Clans Tradition is accessed by having 4 MILFs at court (Or, if you loose to the War Mother she will make some changes for you) Ordained MILF Tradition is viewable if you already have MILF Clans in your culture For Horse Punishments you must have Ordained Tradition, be a MILF and have a female adult prisoner in your dungeon (Not house arrest) Male rulers need to have the tradition and the archmother court position staffed to use horse punishments The Breeding Mount Court Position requires a courtier with Horse Broken Molly will appear 2 years after gamestart. If you send here away you will miss out on her content foever Horse Faithful is easiest to level when you have Mature Bush and travel around, try to pick event options that add Equine Interest Modifier as well A Milk Cattle must be lactating if you want to earn gold from Milking them.  
     
     
     
     
     
    simp_chinese.zip
     
    Milfy Russian localization.rar
    simp_chinese.zip

    93706 downloads

    Updated

  16. Prohibition of “chaste”!

    Please do not use this mod, this mod has a bug that makes children lose traits, I will fix it in the near future.
     
    请勿使用此MOD,此MOD有让儿童失去特质的的BUG,我会在近期修复。
    基于 Interracial Takeover - 2nd Edition  MOD的小修改。
     
    如果角色有bnwo种族,可以在下个生日到来时启用“忠贞”然后添加“色欲”种族。
     
    此修改皆在基础上把BBC宗教更容易传播给其他女性统治者。
     
    也杜绝了遗传有BBC的后代会出现“忠贞”种族的诡异情况,甚至出现“忠贞”种族同样在下个生日时“重归正道”。
     
    如果角色具有 bnwo 特质,则“忠诚”特质将被移除,而“欲望”特质将在其下一个生日时添加。
     
    此项修改是为了便于向其他女性统治者传播 BBC 宗教。
     
    也消除了BBC后代会具有“忠诚”特质的奇怪情况,而且即使他们确实具有“忠诚”特质,他们也会在下一个生日时“回到正轨”。

    253 downloads

    Updated

  17. CBO-CFP-AE-Compatibility Patch

    CBO-CFP-AE Triple Patch Patch for these three mods: CBO Unofficial Community Flavor Pack Asia Expansion Project It requires the three pairwise patches to be installed as well AEP + CFP Compatibility Patch CFP CBO Patch 2.2 AEP CBO Patch Another file on the downloads list for CBO Unofficial   Load Order Community Flavor Pack Carnalitas Character Body Overhaul Unoffical Asia Expansion Project AEP + CFP Compatibility Patch CFP CBO Patch AEP CBO Patch cbo-cfp-ae-compatibility

    435 downloads

    Submitted

  18. Русский перевод мода Cheri - Daughters of Lust

    Выполнен через чат ГПТ. Создавал чисто для себя, обновлять не буду. Дальше ворочайте им как хотите.

    267 downloads

    Submitted

  19. Boob UI

    This mod changes numerous images in the UI to feature nude women with huge breasts. It has no requirements or overlaps with other mods or DLC, and unless Paradox changes those images at some point it should be compatible with all past and future versions. It is not finished, but enough of it has been done that it can be enjoyed in its incomplete state. I will continue to work on it and update here when I have time and interest.
     
    With the advent of stable diffusion (so-called "AI art", though it really isn't an AI at all), many more people have been able to create art who were unable with previous tools. I am such a person. A mod like this is something I have wanted to see for a long time, but no one ever made it. Now I can and have with the help of automatic1111.
     
    Installation is simple. Download interface.7z and unzip it. Then go to Steam/steamapps/common/Crusader Kings III/game/gfx and merge the "interface" file in this download with the interface file in that folder (after making a backup, of course!). Click yes to overwrite. If you didn't make a backup, then use the "verify integrity of game files" button in Steam to get the orignal folder back.
     
    I welcome feedback and suggestions.

    15386 downloads

    Updated

  20. Carnilatas Mundi Unofficial Update

    An unofficial, community-made update for Cheri's Carnalitas Mundi to make it compatible with CK3 v12.x aka "Scythe". This does not add or remove any content, it just updates the code to hopefully minimize crashes. 
     
    Changes in this version:
     
    Updated Court Types to prevent Tribals from picking it Updated Erotic Ethos logic Updated carnm_traditions logic  Updated spawned courtesan gender chance to match player's sexuality if bisexual and prostitution is allowed for both genders Added game rules to set waifu genders Updated waifu gender spawn rate to match waifu gender game rule  Added localization for game rules  
    Load Order
    all mods not related to Carnalitas
    Carnalitas
    Carnalitas Dei
    Carnilatas Mundi Unofficial 2.5 Update
    other mods that list Carnalitas as a prerequisite
     
    Installation Instructions
    Unzip and copy all files inside to your mod folder. Remove the old Carn Mundi from your load order and replace it with this mod in the same place. 
     
    Compatibility
    Requires Carnalitas
    Should be compatible with all other mods.
     
    Credits:
    Thank you to Cheri for the permission to update her work.
     
    Localization Notes:
    All the translations included here are the ones from the last version of Carn Mundi. While the new game rule added has descriptions in English, it is sadly untranslated for the other languages that Carn Mundi was translated in, and may cause problems.
     
    If you find any bugs or crashes please report them here. 

    12602 downloads

    Updated

  21. Carnalitas Dei Unofficial Update 2.6

    An unofficial, community made update for Cheri's Carnalitas Dei to make it compatible with CK3 v12.x aka "Scythe". This update extends the work of Kieva's unofficial community patch. This does not add or remove any content, it just updates the code to hopefully minimize crashes.
     
    Changes in this version:
     
    Added flag: travel_point_of_interest_religious to special buildings Minor edit: 00_core_tenets.txt changed "Carn Mundi" to "Carn Dei"  Minor edit: 00_bon.txt changed "Carn Mundi" to "Carn Dei", added DeathDeityHerHim = CHARACTER_HERH to Bon Minor edit: 00_christianity changed "Carn Mundi" to "Carn Dei", added DeathDeityHerHim = CHARACTER_HERH to Bon Minor edit: 00_taoism added DeathDeityHerHim = CHARACTER_HERH to Bon Major edit: Added an override for 00_judaism.txt to remove lustful from sins and add doctrine = carnd_doctrine_lust_shunned  
    Load Order
    all mods not related to Carnalitas
    Carnalitas
    Carnalitas Dei
    Carnalitas Mundi
    other mods that list Carnalitas as a prerequisite
     
    Compatibility
    Requires Carnalitas
    Compatible with mods that ADD new religions, doctrines, or tenets in separate files.
    NOT Compatible with mods that EDIT the vanilla religion files, in particular the following:
    common\religion\doctrines\00_core_tenets
    common\religion\religions\00_bon
    common\religion\religions\00_christianity
    common\religion\religions\00_judaism
    common\religion\religions\00_taoism
     
    Credits:
    Thank you to Cheri for the permission to update her work.
    Thank you to  Kieva for letting me expand their work.
     
    Localization Notes:
    All the translations included here are the ones from the last version of Carn Dei. All localizations from the previous version should still work with this version.
     
    If you find any bugs or crashes please report them in the thread. 

    12845 downloads

    Updated

  22. Carnalitas Traits Tweaks

    Simply adds modifiers to all penis and breasts traits from Carnalitas. Other traits like Futa and Prostitute are unchanged.
     
    ⚠️Load after Carnalitas main mod and Carnalitas Love Reimagined.

    21174 downloads

    Updated

  23. Carnal Consequences

    Carnal Consequences
    Version 1.13
     
    Note: After years of not playing CK3 I've decided to stop maintaining my CK3 mods. Feel free to do whatever with them. If you share an update in the support threat, I'll update the mod page accordingly.
     
     
    The goal of this mod is to fix all kinds of mechanics related to lewd gameplay, and to make CK3 a harsher and more unforgiving game in general. Most features can be disabled via game rules.
     
    Git Repository Discord (the server is for Intimate Encounters mainly, see sub-channel for Carnal Consequences)  
    Features
     
    Fertility Reduction
    Fertility is already not the greatest stat to begin with and is in danger of being trivialized further with the addition of more sex scenes. To counter this, you can reduce your own fertility to make fertility buffs as important as they should be. Can be set from 0% to a punishing -80% for you and your married children separately. Note: Since children don't benefit from sex scenes, you probably want to set their debuff lower than your own. Personally, I prefer -60%/-20% (you/children).  
    Younger Rulers
    Large age differences between spouses or concubines result in opinion penalties Annoyed that your rulers are always old by the time you play them? Well, here's a not very historical solution via events (which must be enabled separately since it's probably not for everyone): In YOUR dynasty, people are expected to rule once they are old enough (with "old enough" being defined by the game rule). Once a year, when your primary heir is old enough, they may demand that you abdicate. Yearly chance increases the older they are. You can accept right then and there, or you refuse for a stacking opinion debuff with your vassals. Works with titles with voting succession, but your primary heir needs to be at least 15 years younger than you to prevent an abdication loop. Also, to prevent an early game over, you are never asked to abdicate by a primary heir that is not of your dynasty. Personally, I'm now using Ultimogeniture Partitition instead with similar results, but I'll leave this in since I need the gamerule slot for the large age difference feature anyway.  
    Harsher Seductions
    Players no longer have full control over seduction outcomes targeted against them. After all, you are being seduced! However, you still have some degree of control. If the seducer fails to seduce you, you can no longer make them your lover regardless, and having one-time sex with them causes stress. If the seducer succeeds in seducing you, you can no longer turn them away completely, and not making them a lover causes stress. Note: seems theres an event chain that still provides players with full control. Will need to take a look in the future. Increase number of seductions targeted at you by two- or even sixfold, more if you are attractive, less if you are unattractive.  
    Harsher Courtship
    Same as harsher seductions, but for romance attempts.  
    Harsher Abductions
    AI will actually start abduction schemes! Vanilla AI (or if the game rule is disabled) never used abductions as far as I could see, save maybe for some exotic events that trigger them. Uses a tweaked logic of murder schemes. Allows AI to attempt abductions event against players (only) without the kidnapper perk - the perk grants a +50% chance bonus instead. "Abductions+" grants a +100% chance to AI-against-player-abductions.  
    Martial Custom grants Prowess
    Everyone gains a prowess bonus or malus according to their martial custom. In most cultures, this means males will be stronger on average, which can be relevant for sub/dom relationships via Dynamic Affairs.  
    Other (always on - if there is demand for a game rule, let me know)
    Being recently raped incurs a fertility debuff Prostitution can sometimes lead to pregnancy (it can't with vanilla Carnalitas) 1 event, courtesy of writing by Rak1445 (requires noncon to be enabled in Carnalitas)  
     
    Load Order
    Carnalitas Carnal Consequences  
     
    Supported Mods (any load order)
    Gamerule Gadget (allows changing the game rules mid-game)  
     
    Compatibility
    The following files are overwritten for seduce, abduction and romance functionality. If another mod modifies the same files, choose who takes precedence by putting it at the bottom of the load order. All other functionality is compatible with virtually anything. Overwrites seduce_interaction and start_abduct in "common/character_interactions/00_scheme_interactions.txt". Overwrites "common/schemes/abduct_scheme.txt", "common/schemes/court_scheme.txt" and "common/schemes/seduce_scheme.txt" Overwrites "court_scheme_ongoing_events.txt", "court_scheme_ongoing.txt" and "court_scheme_outcome_events.txt"  in "events/scheme_events/court_scheme/" Overwrites "events/scheme_events/seduce_scheme_outcome_events.txt"  

    54682 downloads

    Updated

  24. Phaze's Beasts Mod

    My fourth mod for CK3, wow! This project has been a long time in the making. I wanted to create a dynamic where you would riase powerful creatures and use them to your own ends, but said creatures are powerful and wild thus they had the potential to act out on their own. This mod aims to add a more mythical element to your CK3 playthroughs by adding a new realm known as "The Rift" which spews fourth supernatural creatures and concepts. The stars of the show are my monsters called the Ogani, which are apex predators of mysterious origins.
    **This mod likely would have remained on my draft board for quite some time (Maybe forever) if it were not for the amazing work at simulating powerful creatures displayed in this AGOT submod:https://steamcommunity.com/sharedfiles/filedetails/?id=3287624076 Since the main AGOT added a complex 3D dragon system, that mod has ended. It was a big inspiration and guide for making the Ogani feel "real" and hence why I even finished my drafts.
     
    Support
    My financial situation greatly determins my ability to work on mods. If you have enjoyed my works and have some coins spare please support me on my KO-FI account to help me out: https://ko-fi.com/phazestar
     
    Content Warning
    Some of the themes in this mod are violent and non-concenting in nature, as you are acting with primordial monsters. Nothing extreme is featured or shown in this mod, but some events might imply / hint at outcomes. Nothing graphic is shown, but if the theme doesn't sound for you please refrain from installing this mod.
     
    How do I Play?
    Currently in order to begin this mod you will need to create a custom character and assign them the "Rift Touched Start" trait (Do not select the regular rift touched trait). Once in game you can immediatly take a decision to gain the important traits as well as a freshly hatched Ogani, the only one in the world! Your Ogani is a special artifact that you cannot lose or remove without death. It will return to you if you somehow lose it. Your character will have a modifier that tells you the current enhancements your Ogani grants you. It can aged up, and at milestones it's buffs will change! (You can also name it in the artifact menu).
     

     
    You will also gain the Ogani Bond Trait. This represents how well you get along as well as how much you can get out of your Ogani in battle. You might notice some negative opinions for raising infernal monsters at your court. This trait has exp that decreases yearly. I recommend trying to keep the exp high, as if your bond is weak your Ogani might turn on you! You will get chances to improve your bond during raids, decisions or by feeding prisoners to your Ogani.
     
    Ogani Inheritance
    So you have one Ogani, but what if he dies? What if you die? It wouldn't be CK3 without selective breeding programs right? Human Females are genetically viable for Ogani offspring unfortunatly for many. As an Ogani Bond you will have access to numerous decisions that provide the chance to let you cuddly friend spread his seed. The most simple is to force a peasant from one of your holdings to "take one for the team". This decision is available for rulers who are not fertile females. If you are a fertile female, you will instead offer yourself. Be weary, Ogani breeding sessions can cripple the human and might end in death. There are other ways to breed Ogani as well. Let's just say prison is a bad place to be. Also note, hatchling Ogani will not have access to the same interactions as older Ogani do.
     
    Once you have bred a human successfully the next trial awaits. Birth. Thought normal birth was hard? Try pushing out monsterous eggs that weigh you down and max out in just 3 months. A woman can deliever a clutch of Ogani eggs, but it might also worsen her health or just outright kill her (Or if you are the happy mama, your life). Survivors will gain access to the broodmother trait, which will track any future eggs that woman might have (She likely does not want any more for you compassionate players). It should be stated that if you do bless her with more eggs, Broodmothers have a significantly higher chance at keeping good health through the entire process.

     
    The eggs can eventually hatch into a new Ogani, but there are some conditions you will need to meet. The first is belonging to a valid bloodline which we will get to in a moment. The next is that you must not already be bonded to an Ogani (So you could have given an egg to your son for this instance). Third is you must be landed so that you can use decisions. If all are true, hatching an egg decision will be unlocked. From there you can pick a method to hatch your egg. Rift Touched has its own option, as do Broodmothers. Without those you can hope someone on earth knows.
     
    Bloodlines
    But what if a bond owner dies whilst the Ogani lives? This brings us back to the bloodlines. A lot of features relating to Ogani demand that you have a vaid bloodline. Humans are not native to the rift, but if your blood mixes with them - and if they accept - your genetic code can become recognised by the riftborn. Take a look at this handy chart to see how bloodlines work.

     
    This is an example of the most thinly stretched bloodline possible. Basically, once a woman becomes a Broodmother her entire line of decendants for two generations are valid to the Ogani to form bonds with (Including the one with Broodmother). So our girl at the bottom of this tree has an Ogani bond without being a broodmother. Her mother (In the midlde) had nothing to do with Ogani, but her Grandmother was a broodmother and that is why she could forge her bond. This would still work if the broodmother came from her father's side (AKA her dad's mother was a broodmother). And yes, Sons are equally as valid as daughters for inheritance.
    **Keep in mind that if you are careless (Or if you purposefully enable it) other Ogani bloodlines might appear should women you do not control survive as Broodmothers
     
    If an Ogani's bond dies but a valid bloodline of the same dynasty exists, one of those members will gain ownership of the monster. This does not make them forge an Ogani bond though, to do that they must take the decision to claim it. You can use the claim decision so long as a dynasty member possess an unbonded Ogani. Its comes with risks, and much like hatching it has differing options based on your character.
     
    Current Features
    Ogani Interactions! Offer a valid bloodline relative the chance to bond with an unbonded Ogani you own Demand a female relative of valid blood breeds your Ogani for the sake of the family Feed prisoners to your Ogani Let your Ogani breed prisoners When your Ogani is 25+ you can intimate rulers of kingdoms and Empires to grant you claims As a woman with Broodmother, you can let female friends watch breeding sessions Ogani Warfare Ogani have a chance to ramage the enemy knights Ogani might act out if the enemy commander is female Ogani support your armies advantage (Stacks with fellow bonded knights in the same army) Ogani love to raid, you can use a decision only whilst raiding Ogani Decisions If you have spare Ogani Eggs you can build a Grand Den and store 10 eggs to gain a new MAA (Don't die whilst building the den otherwise you will have to try again) Breed your ogani with your subjects or yourself Claim an Ogani lacking a bond in your family Hatch Ogani Eggs Peace time events Your Ogani gets a sudden need to breed Your Ogani adventures in the local area Ogani Bond event if your bond is weak  
    Planned Features
    More ways to interact with other rulers through your Ogani An activity to traverse the Rift from the lore! Gives an immersive way to gain Rift Touched and Ogani Eggs Adds other mythical races to the game More artifacts More lore Add Bookmarked characters that have lore and will trigger special event chains on gamestart with multiple endings Add more Ogani names and apperances  
    Tips
    Aggressive actions suck as feeding Ogani to prisoners require personality traits such as Sadistic, Callous or Ambitious
     
    Mod Compatability
    This mod has no requirments from other mods to function.
     
    Bugs
    This is the first release so who knows?! When breeding prisoners, if they already have a preganacy the timing might be ruined  
    Patches
    Simplified Chinese provided by 顧小彩
    Russian provided by messir
    Phaze Beasts simp_chinese.rar Phaze Beasts russian.rar

    20276 downloads

    Updated

  25. Lustful Void Jobs&Traits fix

    Once again, we fall victim to paradox' enigmatic designs
     
    value:scripted_modifier_mult|MODIFIER|...| this thing accepts any modifier, and only that modifier, you slap on the pop, not just the "correct" one
     
     

    yeah, by this point you can see what's going on here
     
     
    result of this modification: LV traits no longer cripple/hyperinflate non-LV jobs' amenity and trade value outputs, which should make it a bit less disruptive, especially for randomly-generated species
    my hope is this gets merged into the main mod
     
    because I used regex find+replace script, it took literally 3 minutes to make the mod, and 10 minutes to write this post
     
    in case you're wondering, similar principle can be applied to stability, output modifier, growth mod, etc anything the job pumps out that is numbers

    1786 downloads

    Updated


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