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  1. Green light - How to make peace between you and other nobles?

    A event mod about let your wife cheat on you, translated from Chinese edition.
    You can send your wife to your "friend" for peace, but attention, sometime they will ruin her... or maybe she never come back?
    Or, you can try please your liege... but at what cost?
    site of original mod: https://steamcommunity.com/workshop/filedetails/?id=2978257885
    site of translate: https://paratranz.cn/projects/9567
    ------
    This mod need Carnalitas as pre-mod.

    2656 downloads

    Updated

  2. Big Portraits

    All credits to Toggle Big character portraits.
     
    I have not made any changes to lighting in the mod so if anyone could do that and update, please do.

    you need carnalitas and better barbershop i think but should work either way

    5990 downloads

    Updated

  3. Lite LV

    This is a very niche mod that completely redoes LV so it doesn't greatly impact the stellaris paradox mess of a 'balance'. This takes the ideas around LV and reduces them to a similar but more integrated version. 
     
    What it does:
     
    If the species has the civil of sexual industries, they get some job replacements:
    Clerks are relabeled as  Prostitutes. Entertainers are relabeled as Porn stars. Sex Arcades as new building type
       
     
    Adds some new sexual traits but attempts to keep inline with paradox's lame traits.
     
    This mod is primarily for odd folks like me that want a little LV but attempt to keep stellaris's terrible game balance.
     
    Race mod
    I included my animated race mod the drixian. (see pic)
     

    2078 downloads

    Updated

  4. Species_Classes and Portraits text file generator

    What does it do:

    I made this file so I could add species to Vanilla Framework and have them 'just work'.
    After looking at the policies and species_classes files, I was deterred.
     
    So this program was made to look at a series of images, organized by file structure, and then create the required species_classes and portraits files automatically.
    It is also written in python (with comments) and should be adjustable to anyone's file structure.
    Thus, you can collect the images you like and have them show up in game without making/changing the species_classes and portraits files.
     
    Setup:
    So this script was made for the naming convention in Vanilla Framework, but can work with others.
     
    The code takes a target path to a mod folder (YourModName for example) and then assumes that you have the path:
    YourModName\gfx\models
    and is this path is a series of folders that correspond to the playable races:

    The code will auto ignore any folders it doens't recognise the name of.
    This can now be configured, by default it only knows:
    Topspecies_names=['aquatic', 'arthropoid', 'avian', 'fungoid', 'humanoid', 'kemonomimi', 'lithoid', 'machine', 'mammalian', 'molluscoid', 'necroid', 'plantoid', 'reptilian', 'toxoid'] But it can be told to look for custom races with the flag "--custom_support True"
     
    It then checks for sub-folders to make species from:

    The code will check inside in the Species Type (e.g. Aquatics) folder and ignore anything that isn't also a folder.
    In this case it assumes that Aqua01, Aqua02, ... Aqua06 are all separate species. There is no naming convention requirement here, the species can be called anything!
     
    Assuming the folder looks like this:

    A list of .dds files are generated such that:
    '01AquaF1.dds', '01AquaF10.dds', '01AquaF11.dds', '01AquaF12.dds', '01AquaF13.dds', '01AquaF14.dds', '01AquaF15.dds', '01AquaF2.dds',
    '01AquaF3.dds', '01AquaF4.dds', '01AquaF5.dds', '01AquaF6.dds', '01AquaF7.dds', '01AquaF8.dds', '01AquaF9.dds' are all female.
    '01AquaH1.dds','01AquaH2.dds', '01AquaH3.dds' are all futa.
    '01AquaM1.dds', '01AquaM2.dds' are all male.

    The code then iterates through all the folders it recognises and using the sub-folders a sspecies it generates ALL of the portraits text files for playable races (and pre-sapients), and all the species classes for playable races (not pre-sapients).
     
    It will go back to the folder YourModName and look for the two paths:
    YourModName\portraits\portraits
    YourModName\common\species_classes
    If it doesn't find them, it will create them.

    I've removed the _test in the picture, so it will now overwrite the Vanilla Framework (or others) if it has the same name.
     
    Code:
     
    File Names:

     
     
    Leaders:
     
     
    How to use:
     
    Firstly you'll need python installed.
    Later if I get to it I'll see if I can make it an executable or something.
    But in this form it is safer as people can read it to see what it's doing.
     
    Taken straight from the python file:
     
    --- HOW TO RUN THE CODE ----
    ----------------------------
    Assuming something like Linux, run in terminal:
    python3 Stell_VanF.py --folderpath 'Some/Path/To/Paradox Interactive/Stellaris/mod/YourModName' --run_all True
     
    Or Windows:
    python3 Stell_VanF` 1_0_5.py --folderpath 'C:\Users\CHANGEYOURNAME\Documents\Paradox Interactive\Stellaris\mod\YourModName' --run_all True
     
    There is a verbose flag that can be used.
    i.e. python3 Stell_VanF.py --folderpath 'C:\Users\CHANGEYOURNAME\Documents\Paradox Interactive\Stellaris\mod\YourModName' --run_all True --verbose True

    All command line flags:
    python3 Stell_VanF.py --folderpath 'C:\Users\CHANGEYOURNAME\Documents\Paradox Interactive\Stellaris\mod\YourModName' --run_all True --verbose True --vanilla_framework True --block_base_species True --block_prescripted_countries True --custom_support True --andro_sub True

    NOTE: vanilla_framework flag does nothing at the moment, if I get the other things (events/scripts etc.) automated it will be used for that.
     
    Just be prepared to have your screen flooded if you have many portrait files.
     
    Or just run it in idle like I do ?
    I should have explained more, my bad:
    example code:
    folderpath= r'C:\Users\CHANGEYOURNAME\Documents\Paradox Interactive\Stellaris\mod\YourModName' run_the_lot(folderpath=folderpath,dospecies_class=False,block_base_species=False,vanilla_framework=True,verbose=False) (values are set to the defaults in the above example, i.e. verbose is default set to false)
     
    Here is step by step of what you need to to in IDLE:
     
     
    VIDEO!
    I've added a video to the downloads with an example run on just pictures.
    The file path inside the test mod is required. (e.g. YourModName\gfx\models\Aquatic\Aqua01\example1.dds)
     

    ----------------------------
     
    I'll continue to post updates as I improve the script.
    Feel free to use/modify this script, and to suggest changes if you like.
     
    TL;DR:
    -Putt all your species pictues (any name as .dds files) into sub-folders (any name e.g. Aqua01) for each set of pictures
    -The sets of pictures need to be in a folders that corresponds to a playable races (e.g. Aquatic) (Species Type folders shown in the first figure by the red dashes.)
    Species Type folders need to be here:
    YourModName\gfx\models
     
    (So for the example: YourModName\gfx\models\Aquatic\Aqua01\example1.dds )
     
    run the code pointing to:
    C:\Users\CHANGEYOURNAME\Documents\Paradox Interactive\Stellaris\mod\YourModName
     
    Done! your species will show up in the game when you load YourModName!

    I also generally recommend anyone to read a script before they use it.
     
     
    Example 1: Making A Race From An Old Mod
     
     
    Example 2: Making A Race Set From Another Old Mod
     
     
    ASPIRATIONS LIST:
     
    Tackle events Probably very painful Read current entries for species lists and portrait lists time consuming and difficult to decide what to do in edge cases GUI? Would cost lots of time and only add a little functionality at the moment, but would make it more accessible to others. Executable No idea how hard, but guessing hard. Would make it accessible to non-python users  
    What's New in Version 1.0.5
    Fixed two bugs:
    The code would actually pickup non image files and add them if they were in the folder The default image in portraits is now checked only once and not every gender, this prevents a bug when one gender had no leaders, but the others did  
    The names variable is now a list of lists (like the leaders) and will check against each.
    Default behavior is now to check file names as it would for like Vanilla Framework, then look for 'Female','Male' ect. in the file path.

    What's New in Version 1.0.6
     
    Minor updates:
     
    Will now name species classes as VF did (with the _classes) Changed the logic it uses to determine gender. Has no effect on the end user, but the profile files (and the python file itself) are much smaller now.  
    What's New in Version 1.0.7
     
    Minor update:
     
    run_the_lot will now check the inputs it has received and tell you if it's going to fail, rather than the code failing somewhere random down the line. Hopefully making it easier to pick up typos and missing definitions,

    What's New in Version 1.0.8
     
    3 New additions:

    -vanilla_framework flag to determine if event portraits should be written to the portraits files. These are hard coded so I'll need to update if VF gets updated. But good to turn off if you have a custom portrait set or if VF gets updated and this doesn't.
    -More error flags for when folders are not found or ignored.
    -block_base_species flag for generating 00_species_classes.txt and 01_base_species_classes.txt which will block the base species portraits from appearing in the game.
    What's New in Version 1.0.9
     
    -The new portrait changes should now be implemented.
    -Flag "--andro_sub" to let indeterminate sex replace either male or female
    -Flag "--custom_support" to support other sets outside the original ones
        -You can now use sets other than the pre named ones
    -More verbosity for bug hunting
     
    Adds normal portraits only, not yet supporting non-playable portrait sets (events, AI, ... etc.).

    1210 downloads

    Updated

  5. [mod] Stable Renamon graphics pack

    Here it is, hopefully it was worth the wait. Contains 208 portraits, evenly split between male and female (in fact, each portrait of each gender has a corresponding counterpart).
     
    Leaders wear specialized "clothing:"
     
    Rulers: Capes and detached sleeves Admirals: Military caps Generals: Cowboy hats Governors: Scarves Envoys: Neckties Scientists: Labcoats and glasses  
    Installation should be easy enough: just extract the files into your mod folder:
    Documents/Paradox Interactive/Stellaris/mod  
    Pictures were generated on my machine using ComfyUI/Stable Diffusion with the YiffyMix v36 checkpoint, then edited by me using GIMP.

    2011 downloads

    Updated

  6. Seedbeds[Outdated See Thread for up to Date version]

    Seedbed portraits for use in Stellaris. goes with Lustful void+lewd arachnids (Lustful void now Required as of 3.0)
     
     
    i got bored thought id fix up the lewd arachnid mod
    to be used with 2.7.1+  and while i was at it since i wanted to use a Hive minded Drider brood parasite with the Syncretic evolution from Lustful Void thought id make some fitting portraits
     
    Contains 155 portraits
    148 Female Seedbeds
        108 Seedbeds
         28 Tent beds
         6 Plant beds
         6 Slime beds
    5 futanari
    2 male
    Additionally adds 
    23 loading screens (slots 800-823)
    13 flags
    5 rooms.
    can be downloaded All in One, or Separately. 
    Credits:
     

    15957 downloads

    Updated

  7. Portrait Mod Builder

    Portrait Mod Builder
     
    Requires ability to run shell scripts
     
    Windows 10:
     
     
    Linux or Mac:
    You may need to make the scripts executable with chmod +x
     
    Usage:
    Create new mod with PDX launcher. Run run.sh with the location of the mod as an argument. e.g.  ./run.sh  /mnt/c/Users/<USER NAME>/Documents/Paradox\ Interactive/Stellaris/mod/my_new_portrait_mod  
    Select option 1 to create the basic directory structure. Select option 2 and set the name and species class for each portrait you intend to create. Name will be sanitised (lowercase, non-alphanumeric converted to underscores) to prevent issues. Directory structures will be created for each portrait. Portrait names ending with "_anim" will generate animated portrait phenotypes that require further editing. Fill the directories below with portrait textures (dxt5, no mipmaps, 420x320 for static portraits). Tier 1 - always appears: /gfx/models/portraits/<PORTRAIT NAME> - Non-gendered or no dimorphism, will always appear e.g. Robots Tier 2 - gendered: /gfx/models/portraits/<PORTRAIT NAME>/masc - Masculine body /gfx/models/portraits/<PORTRAIT NAME>/fem - Feminine body /gfx/models/portraits/<PORTRAIT NAME>/andro - Androgynous body Tier 3 - sexed: /gfx/models/portraits/<PORTRAIT NAME>/masc/male - Masculine male /gfx/models/portraits/<PORTRAIT NAME>/masc/female - Masculine female /gfx/models/portraits/<PORTRAIT NAME>/masc/herm - Masculine hermaphrodite /gfx/models/portraits/<PORTRAIT NAME>/fem/male - Feminine male /gfx/models/portraits/<PORTRAIT NAME>/fem/female - Feminine female /gfx/models/portraits/<PORTRAIT NAME>/fem/herm - Feminine hermaphrodite /gfx/models/portraits/<PORTRAIT NAME>/andro/male - Androgynous male /gfx/models/portraits/<PORTRAIT NAME>/andro/female - Androgynous female /gfx/models/portraits/<PORTRAIT NAME>/andro/herm - Androgynous hermaphrodite Name is not important. Having textures present in all directories of an entire tier is recommended. Select option 3 to generate portrait code based on detected textures. Generated code: Scripted triggers Portrait Categories and Sets ("Other" setting will need manual renaming) Phenotypes (animated portraits will need manual editing) Portrait groups Scripted triggers behave differently depending on whether tier 3 is filled: If tier 3 is not filled, special triggers overwritten by other mods will affect tier 2 If tier 3 is filled, special triggers overwritten by other mods will not affect tier 2 behaviour but instead affect tier 3     

    341 downloads

    Updated

  8. Sexy Bow Xenos

    Since I enjoy a lot of nice mods made by others I thought why not just share my own and here we are.
    I've tested the mod and haven't found any errors so far, if anyone finds any, please let me know and I'll try to fix them.
    Mod has 2 unique species classe biological to prevent overwriting any other portraits.
    The mod contains only 11 new species so far,
    8 biological and 3 Machine
    They all have about 4-6 different postures and about 10 hair colors.
     
     
     

    2131 downloads

    Updated

  9. Simplified Chinese translations for Lustful Void 3.10

    Lustful Void 3.10 的简体中文翻译
     

    598 downloads

    Updated

  10. Deep Deep Space Lustful Void Patch

    Welcome one and all! This is my first published mod so go easy one me!! What this mod does is add the All-Male/All-Female/Futanari trait functionality from Lustful Void to TPEHEP's/joker231's excellent Deep Deep Space mod. Now I've dabbled a little with portraits and some minor Stellaris modding in general but this is my first time doing something like this and publishing it, so please bear with me if their are bugs but some minor testing showed no issues so far but please report and I'll attempt to fix the bugs when I can. I'll try to keep up with updates to the primary mod and add any new portrait sets as I can.
     
    Edit: For now due to a lack of assets the Futanari trait defaults to the Female Portraits.
     
    For a non-steam link to the mod I recently was informed by schroecat that a Nexus Mods link is available: https://www.nexusmods.com/stellaris/mods/125

    6483 downloads

    Updated

  11. Futa Rooms

    4 explicit rooms, centered around futa. Made for personal use, but decided to share, because, WHY NOT?
    Graphical assets used are owned by their respective owners.

    Ready for 3.11+

    1137 downloads

    Submitted

  12. Breeder NSFW Flags

    A couple of highly NSFW flags, most are futanari themed.
    I made these for personal use, but thought I'd share.
     
    Disclaimer: I do not own any art used in the mod. All drawings are the property of their makers.

    7498 downloads

    Updated

  13. Stable Elves

    A few months ago I started playing around with that fancy new image generator "AI" called Stable Diffusion.  At some point I decided that creating a portrait mod for Stellaris would be a fun project that would help give me practice with writing prompts and touching up output images.  As a bonus, a lot of the horrible flaws of "AI" generated images like their atrocious hands are hard to notice when they're shrunk down to the thumbnail sized images like the ones used in a Stellaris portrait mod.
     
    The goal of this mod was to create a portrait mod with a variety of different outfits where each pop type would have its own theme, but I wanted all of the pops to have the same style and look like they belonged together as part of a larger set.  I also wanted to generate a large pool of portraits to hopefully mitigate the "Birthday Paradox" problem and improve the odds that my important leaders will have unique portraits for easier identification during a game.  Originally I was just planning to use the mod for myself, but I decided to release the mod after some people expressed interest in it while I was asking for advice on how to use Stable Diffusion.  As of the version 1.0 release, there are 151 portraits split into the following categories.
     
    21 Rulers:  They have elaborate and ornate clothing, but the outfits are completely shameless in their use of silky sheer material.  Kind of a harem girl look. 20 Governors:  I gave them more of a evening gown look.  Sheer fabric is still in use but as a whole they're more modest than most other pops.  I wanted the women to look a bit more mature than most of the other pops. 27 Military:  Admirals and Generals share this set for the 1.0 release.  The common theme when I made theme is that I quite liked the high collared dress jackets seen on the Principality of Zeon officers from the Gundam franchise.  Especially in the striking red color worn by Char.  So I tried to keep that dress jacket and experimented from there.   I eventually want to give Generals a separate theme, but I haven't decided on what yet. 13: Envoys:  Extremely lewd cocktail dress was the theme.  I wanted to try to evoke a feeling like the envoys are actively trying to seduce whereas the lewd outfits of the other pops were just a product of their culture. 51 Scientists:  The common theme is lab coats, glasses, and turtleneck sweaters.  From there there is a mix of leotards/bottomless/underboob/boob windows to try to create some variety. 19 generic pops:  The basic pops have a "uniform" of favoring detached sleeves and thigh highs.  
    These portraits are defined as part of a new "Stable Elf" species, so they shouldn't conflict with any other portrait mods.
     
    A disclaimer on content depicted in my preview screenshots.  This mod ONLY contains the elf portraits.  The rest of the content depicted within the screenshots include:
    UI changes are part of "UI Overhaul Dynamic" from the steam workshop.  Steam workshop credits Orrie as the author. Namelist used in the screenshot is from "Elves of Stellaris" from the steam workshop.  Steam workshop credits Princess Stabbity, Teneb Kei, and TheGrandN as authors. The enslaved prepatent species is one of the species from Mugginnato's "Stellaris Vanilla Framework" mod from loverslab. The flag is from TheRegalSeagull's "Womb Tattoo Flags" mod from loverslab.  
     
    I know that there has been some drama regarding "AI" generated drawings in the past few months.  I don't want to discuss that topic here.  We're all here to have fun.

    16152 downloads

    Updated

  14. Meruccubus Race

    This is a race/portrait pack inspired by the character Meru the Succubus by merunyaa.
     
    It currently contains 150, all female portraits, with some limited Lustful Void compatibility.
     
    30 Officials
    - for the Official ruler type, ruler jobs and envoys 30 Scientist
    - for the Scientist ruler type and all kind of researcher jobs (researches, medical workers and sexologists from LV) 30 Commanders
    - for the Commander ruler type and soldier and enforcer jobs 10 Milk Cows
    - for LV milk cow jobs 10 Breeders
    - for breeders and gem incubators jobs from LV 10 Maids
    - for servant type jobs and LV comfort workers 10 Priests
    - for priest type jobs and LV concubines 20 Basic portraits
    - for all other pop jobs  
    Previews:
     
     
    Disclaimer:
     
    This is my first mod. If I did something wrong let me know.
     
    These protraits are AI generated. While I checked and brushed up all of them I still might have missed some anatomical errors and such. If you notice anything let me know.
     
     
    Further Developement:
     
    I'm planning on adding some more portraits for different kinds of jobs. Especially Lustful Void jobs, like milk cows, whores etc.
    For some I already have ideas for the "outfit" for others not yet. So if you have some ideas in that regard, lets hear it.

    6315 downloads

    Updated

  15. Unified UI Carnalitas (Unified UI Compatibility Patch)

    UI compatibility patch for using carnalitas (and if requested other LL CK3 mods) with Unified UI.
     
    Load it AFTER unified UI... and unified UI should be pretty much at end of load order as it changes A_LOT.
    Any submod should be added AFTER both UniUI and related mod.
     
    Currently fixes:
    In spoiler area are widgets used for these mods... if you do not use given mod just remove that widget file and other stuff should work
    - Carnalitas:
    Character UI: lactation and fetishes icons - Carnalitas Slavery Expansion
    Character UI: Slaves tab  
    Fixes with submods:
    - Carnalitas Arousal Framework (support with UniUiCarn + CAF)
    HUD Arousal indicator - Regula Magistri (support with UniUICarn + RM)
    Councils UI Tab for Regula Magistri Council  
    It just works (no submod needed):
    - Medieval Arts (MA changed way ruins UI is shown and thus no longer submod is needed)
     

    8768 downloads

    Updated

  16. Steller Legions Lustful Void Portrait Patch

    # Steller Legions Lustful Void Patch   A patch mod for [Steller Legions](https://steamcommunity.com/sharedfiles/filedetails/?id=2939702822) to make it use traits from Lustful Void Eg All Female / All Male traits This is so that if you make a species all female/ all male during gameplay the portraits will be updated to reflect this I also made minor changes to the portraits used, eg the shogun portraits wont use military portraits for civilian pops (only admirals/generals) Includes the custom empires in the pictures above (might be slight changes in civics etc). Feel free to edit them as you want.

    Source Code available at Gitgud - https://gitgud.io/ban10/steller-legions-lustful-void-patch   # Suggested Load Order This mod should be loaded AFTER Steller Legions   [Lustful Void](https://www.loverslab.com/files/file/8719-stellaris-lustful-void/) Other Lustful Void Mods [Steller Legions](https://steamcommunity.com/sharedfiles/filedetails/?id=2939702822) Other Steller Legions Submods (eg this one [Steller Legions - Base Species Patch](https://steamcommunity.com/sharedfiles/filedetails/?id=2950670902) Steller Legions Lustful Void Patch (This Mod!)   # Notes   Need to add the following triggers to portraits ```     has_trait = trait_lv_all_female     has_trait = trait_lv_all_male     has_trait = trait_lv_futanari ```   # Credits Legion - Steller Legions on Steam Everyone on the Lustful Void mod   # TODO Change some species with extra portraits to use the ruler/miltary portraits for specific jobs (miltary portraits for soliders and ruler portraits for politicians/ruler jobs)   # Edited Files - android_portraits - atlantean_portraits - banshee_portraits - cyberpunk_portraits - darkelf_portraits - deathmachine_portraits - demon_portraits - dragon_portraits - egypt_portraits - highelf_portraits - holy_portraits - megacorp_portraits - mermaid_portraits - militarium_portraits - norse_portraits - oceanid_portraits - savagedespoiler_portraits - shogun_portraits - snake_portraits - UNE_portraits - wakanda_portraits - were_portraits   # Non-Edited Files (And the reason why I didn't edit it) - crystaloid_portraits (Only Female Portraits) - diamondgiant_portraits (Only Female Portraits) - earthgiant_portraits (Only Female Portraits) - firegiant_portraits (Only Male Portraits) - icegiant_portraits (Only Female Portraits) - kitsune_portraits (Only Female Portraits) - nymph_portraits (Only Female Portraits) - oceanid_portraits (Only Female Portraits) - spider_portraits (Special Species, Single Ruler Portrait while all other members are spiders)

    7536 downloads

    Updated

  17. MLP_dosh

    Еще один мод с темой млп. Сам пак с работами автора "dosh". Мод чисто косметический и никаких особенностей для этой расы не добавляет, только портреты и фоны.
     

    Редактирование.
     
    Всего в моде 86 портретов и 6 фонов, если вам какие-то неугодны вы можете их просто удалить

    Идём по пути 
     
    C:\Users\USER\Documents\Paradox Interactive\Stellaris\mod\MLP_dosh\gfx\models\portraits

    Смотрим какие не интересны и удаляем их.
    На этом можно и закончить если вы ленивый, но в игре будут пустые портреты, которые будут заменятся другими файлами. Это не страшно, но если хотите сделать все красиво то открываем блокнот по пути.

    C:\Users\USER\Documents\Paradox Interactive\Stellaris\mod\MLP_dosh\gfx\portraits\portraits

    И видим, что там много  имён в виде mlp_dosh с нумерацией.

    Допустим я захотел удалить портрет под номером 36.
    Следовательно мы удаляем все строчки mlp_dosh36 везде, в каждом блоке!
     
    Все, на этом редактирование закончено.



    Неинтересное
    В этот раз вроде получилось исправить проблему с путём во внешнем блокноте мода, теперь не нужно его менять вручную (я на это надёюсь)

    Также хочу заметить, что не претендую на авторство мода, ибо в плане технического составляющего, там ничего интересного нет и нет никаких интересных механик.
    Если вы нереальный модер, которому лень редачить картинке в фотошопе, но не впадлу написать классный мод с проработанными механиками и расами, то я буду только рад, если вы улучшите этот мод. 

    Возможно в будущем буду более собранно подходить к этому делу и не собирать сборную солянку от разных авторов, а делать отдельные паки, с одним художником(как этот мод). Возможно вы сказали бы мне, просто объедини их и не еби мозг всем нам огромной сборкой мелких модов. Увы, я смотря на другие работы модеров, так особо и не понял, как создать несколько рас в одном моде и гайдов на эту тему на моём родном языке мало (их нет). Но может я когда-нибудь эволюционирую и смогу сделать единый мод.

    А так надеюсь, что мод для вас не слишком однообразный или кривой


     
    Another mod with the MLP theme. The pack itself contains works by the author "dosh". The mod is purely cosmetic and does not add any features for this race, only portraits and backgrounds.
     
    Editing.
     
    There are a total of 86 portraits and 6 backgrounds in the mod; if you don’t like any of them, you can simply delete them

    Let's go along the way


    C:\Users\USER\Documents\Paradox Interactive\Stellaris\mod\MLP_dosh\gfx\models\portraits

    We look at which ones are not interesting and delete them.
    You can end here if you are lazy, but there will be empty portraits in the game that will be replaced with other files. This is not scary, but if you want to do everything beautifully, then open the notepad along the way.

    C:\Users\USER\Documents\Paradox Interactive\Stellaris\mod\MLP_dosh\gfx\portraits\portraits

    And we see that there are many names in the form mlp_dosh with numbering.
    Let's say I wanted to delete portrait number 36.
    Therefore, we delete all mlp_dosh36 lines everywhere, in every block!
    That's it, editing is complete.
     
     
    Uninteresting

    This time it seems like we managed to fix the problem with the path in the external notepad of the mod, now you don’t need to change it manually (I hope so)
     
    I also want to note that I do not claim to be the author of the mod, because in terms of the technical component, there is nothing interesting there and there are no interesting
    mechanics.

    If you are an unrealistic modder who is too lazy to edit a picture in Photoshop, but doesn’t mind writing a cool mod with well-developed mechanics and races, then I will only be glad if you improve this mod.
     
    Perhaps in the future I will take a more collected approach to this matter and not collect a hodgepodge from different authors, but make separate packs with one artist (like this mod). Perhaps you would tell me, just combine them and don't fuck with the brains of all of us with a huge collection of small mods. Alas, looking at other works of moderators, I still don’t really understand how to create several races in one mod and there are few guides on this topic in my native language (there are none). But maybe someday I will evolve and be able to make a single mod.

    And I hope that the mod is not too monotonous or crooked for you.

    515 downloads

    Submitted

  18. MLP

    Всем привет, представляю любительский мод от НЕ программиста. Что это значит? Это значит, что мод максимально базовый и не располагает обильным количеством функций. Он просто добавляет расу с 107 портретами, без каких либо отличительных особенностей. Старался не накасячить.

    УСТАНОВКА.

    Поскольку я хер знает как заставить мод автоматические определять путь к файлу других пк - делаем следующие.

    1)После того как закинете мод в папку  C:\Users\ПОЛЬЗОВАТЕЛЬ\Documents\Paradox Interactive\Stellaris\mod 
    Открываем блокнот  который лежит не в папке а рядом с ней под именем "MLP" и меняем путь к файлу 

    2) Открыв видим такую картину и меняем путь к файлу на ваш (меняем пользователя)

    version="1.0"
    tags={
        "Balance"
    }
    name="MLP"
    supported_version="3.8.4"
    path="C:/Users/ПОЛЬЗОВАТЕЛЬ/Documents/Paradox Interactive/Stellaris/mod/MLP"


    Как только вы это сделали, все должно работать.


    Редактирование.
     
    Всего в моде 107 портретов, если вам какие - то неугодны вы можете их просто удалить

    Идём по пути 
     
    C:\Users\USER\Documents\Paradox Interactive\Stellaris\mod\MLP\gfx\models\portraits

    Смотрим какие не интересны и удаляем их.
    На этом можно и закончить если вы ленивый, но в игре будут пустые портреты, которые будут заменятся другими файлами. Это не страшно, но если хотите сделать все красиво то открываем блокнот по пути.

    C:\Users\USER\Documents\Paradox Interactive\Stellaris\mod\MLP\gfx\portraits\portraits

    И видим, что там дохуя  имён в виде mlp_mach с нумерацией.

    Допустим я захотел удалить портрет под номером 36.
    Следовательно мы удаляем все строчки mlp_mach36 везде, в каждом блоке!
     
    Все, на этом редактирование закончено.






    Еще раз напомню что мод сделан любителем и для меня это является не больше, чем хобби. Я пытался более конкретно окунутся в модинг, но без умения написания кода это к сожалению гиблое дело, поэтому довольствуюсь готовыми исходниками и редактирую их под себя.






     
    Hello everyone, I present an amateur mod from NOT a programmer. What does it mean? This means that the mod is very basic and does not have a lot of functions. It simply adds a race with 107 portraits, without any distinctive features. I tried not to mess up.

    INSTALLATION.
    Since I don’t know how to make the mod automatically detect the path to the file on other PC, we do the following.

    1)After you put the mod in the folder C:\Users\USER\Documents\Paradox Interactive\Stellaris\mod
    Open notepad which is not in the folder but next to it under the name “MLP” and change the path to the file

    2) Having opened it, we see this picture and change the path to the file to yours (change the user)
    version="1.0"
    tags={
    "Balance"
    }
    name="MLP"
    supported_version="3.8.4"
    path="C:/Users/USER/Documents/Paradox Interactive/Stellaris/mod/MLP"

    Once you've done this, everything should work.

    Editing.
    There are 107 portraits in total; if you don’t like any of them, you can simply delete them

    Let's go along the way

    C:\Users\USER\Documents\Paradox Interactive\Stellaris\mod\MLP\gfx\models\portraits

    We look at which ones are not interesting and delete them.
    You can end here if you are lazy, but there will be empty portraits in the game that will be replaced with other files. This is not scary, but if you want to do everything beautifully, then open the notepad along the way.

    C:\Users\USER\Documents\Paradox Interactive\Stellaris\mod\MLP\gfx\portraits\portraits

    And we see that there are a ton of names in the form mlp_mach with numbering.
    Let's say I wanted to delete portrait number 36.
    Therefore, we delete all mlp_mach36 lines everywhere, in every block!
    That's it, editing is complete.

    Let me remind you once again that the mod was made by an amateur and for me it is nothing more than a hobby. I tried to dive more specifically into modding, but without the ability to write code, this is unfortunately a lost cause, so I am content with ready-made source codes and edit them for myself.

    637 downloads

    Submitted

  19. Titillating Text Updated

    It has only been updated to work on 3.11+ no changes to dialogue other than the ones made from the original mod, which you can find here: 
     

    4591 downloads

    Updated

  20. Portrait Management

    Allows you manage marriages based on portrait cultures, modify the event file to your preferences.
    Also two decisions, one to remove lords based on portrait cultures, the other mostly to make sure the divorce events are firing.
    You need to wait a day or two of marriage before the divorce fires.

    289 downloads

    Updated

  21. CK3 Cucked 24/7/365, OnS > Lover

    This is my first mod ever. Simple altering and deletion, nothing special.

    Features:

    - all religions accept adultery
    - some alternation to communion tenet
    - christian and Slavic religions have now concubines (good for cucking, concubines are less protected by CK3 engine than wives)
    - increased risk of One night stand (OnS) during a feast from "5" to "10"; increased max guest amount to 300.
    So, for each Feast there is (roughly estimated) ~50% risk of woman's cheating with some rando. Then there is 15:100 risk of pregnancy. So the mystery is maintained - a player never know if woman cheated and if got pregnant because of such cheating or not. It is IMHO better solution than fuckfeast with 100% pregnancy chance.
    - AI will less likely have lovers (since I like OnS more), including lovers from travel event, from feast's OnS, or as yearly event.
    - bastard events (during and just after the birth) greatly reduced. Cuck and be cucked with even less spam and consequences.

    Planned/considered features:
    - further removing/neutering early bastard drama
    - more OnS (one night stand), maybe during other activities?
    - a bull spawning in player's court just after game's start (his character sheet is ready, I just lack of skill to add him)

    This mod is crude, it is a personal mod I published. It alters many files and lacks of true insight into CK3 modding. For now.
    In case you don't like any of above features, alter or delete corresponding file(s) from the mod's directory. Concubine stuff may need a new game.
    Feel free to borrow any code or idea from this mod. No permission needed, mentioning is enough.

    3063 downloads

    Updated

  22. Dynamic Affairs 0.8.4 Edited by Yoptoon

    The wonderful Lazy's Dynamic Affairs but with a personal flavor edit.
    Thanks mates, all the credit are for him, I'm simply a user of the mod! And I dont know how to mod anyways!
     
    What's my problem?
     
    I believed the mod was too simple, even in hard, with no comming back and/or not enough randomness.
     
    What's changed?
     
    I'm a big fan of Deviant's Mask, and Dynamic Affairs was missing the "heroine corruption" I love.
    I "balance" thing to better suit my taste, it may not be your.
     
    Properly integrate with Better Barbershop Double the stamina Sub/Dom lost balanced to my taste Sub/Dom modifier balanced to my taste Prowess is more important Added slave/master, your "slave" (not the Carnalitas, but your people you dom) have a hard time saying no to you (and reverse) A lot the transition have been modified (added/removed) You can be Sub even if you dont want to You will be sub even if you are dom (sometimes, less as man tbh) Reverse the age effect (older are harder to make they cum) More "sex battle" (each trimester) Less events choices (but longer event chain), you cannot avoid it (either, you play with the mod, or you dont. You will not be able to opt-out)  
    Tips as man for being Dom
    the lady can cum more than once  
    Tips as woman for being Dom
    dont cum too much use your hands when you dont see your partner they may take advantage of it  
    Load order
    Carnalitas Lazy's Skimpy Accessories (optional) Dynamic Affairs Edited by Yoptoon  
    Turn off the official Dynamic Affairs, dont have both active.
     
    Misc
     
    CFP and CBO may be use as LazyIcarnus explained in the official mod page of Lazy's Dynamic Affairs.
    Currently based on the version 0.8.4 of Dynamic Affairs.
     
    My game settings
    Domination: Hard (-10%) Stamina: Nightmare  
    Next?
     
    Well, since I hand edited everything, enjoy the mod while it last! I dont have plan to update it but we never know.
     
    Once you tried it. Feel free to comment.

    8077 downloads

    Updated

  23. [Europa Universalis IV] Cosmopolitan Universalis

    COSMOPOLITAN

    Give feedback/Report Bugs/Get help/Join the modding team/Complain

    Join our Discord
    https://discord.gg/n6pyWYJ

    Mod requires "TGE" The Grand Exhibition to substitute vanilla pictures for larger 512x256 versions.  Please use the version of TGE found on moddb or The Great Exhibition on steam (they are the same mod).  Cosmopolitan includes Doann's advisor mod (you don't need to enable it separately, though it shouldn't cause any issues if you do).

    The estates portion of the mod is not compatible (without a patch) with other mods that add estate icons, the building part of the mod is not compatible with mods that alter the province map dramatically, adds buildings, adds religions, or trade goods.  If you are interested in a compatible version of a specific mod request it in the support thread or discord channel.

    Cosmopolitan requires several (possibly most) DLC, but most crucially Dharma as centers of trade feature heavily in the mod and no prostitution related feature will work without them.

    Instructions
    Download all zip part files (.z01, .zip) for the graphics files, or only the update if you had a previous version.  Unzip the parted files by unzipping from the .zip files.  Place all contained .zip files and .mod files into your documents/paradox interactive/Europa Universalis IV/Mod folder, then enable them via the game launcher.

    MEGA link for All-in-one file (GFX included) from Tebix Updated! (may not have latest updates, just download the most recent update files from loverslab)
    https://mega.nz/file/22BWFJ7L#1-rrU2oqM2fCzDt_K2ohXPjJ63j-0U_ixlxtLfpd1Rs    

    ✔️Check for updates each time you play, the mod is a work in progress and updates/patches are save game compatible

    If you already have installed the a previous version you only need to download the update, and do not need to download all the parted zip files (.z01 etc.) every time the mod is updated unless there is a specific graphical update being offered separately.  Just download the latest main_update, estates_update, and buildings_update .zip files.  You will need to unzip these and replace the cosmopolitan_main.zip, cosmopolitan_estates.zip, and cosmopolitan_buildings.zip in your mod folder.

    Credit to doan77 for providing 99% of the graphics used in the mod.

    Main mod features

    Adult Content Description


    Affairs


    Prostitution

    Polygamous Estates


    Personal Unions


    Anathanist Religion
     
     
     

    107425 downloads

    Updated

  24. WD POD Compatibility

    This adds compatibility between Princes of Darkness and Wicked Debauchery.
     
    The following files are affected so far:
    * Court Scheme
    * Seduce Scheme
    * All GUIs of WD

    Other mods that change those files will require another compatibility patch.

    It's mostly untested, but I was careful checking all definitions for conflicts, taking my whole POD mod list into consideration.

    Check out all the other POD compatibility patches here. None of those are strictly necessary and can be optionally used with this one because they don't touch those files (yet).

    This also lowers the hard lock for marriage to 16, so it can be changed by other mods without another compatibility patch. And the incest hard rejection lock is removed as well. I thought this might cause trouble in POD.

    Put this after POD and WD in the load order.

    491 downloads

    Submitted

  25. Architected Sexualis

    A lightweight mod to provide Carnalitas support to Blood dynasty legacy perk 4, "Architected Ancestry", which provides a slight boost for a certain congenital trait for your dynasty. The trait picked will follow Carnalitas gamerules, so if you chose a trait to be bad, the effect will give the bad version of that trait to accord with the rules. Of course if you disable body traits in game rule then picking them would be effectively useless.
     
    Overrides the relevant dynasty perk but nothing else.

    5761 downloads

    Updated


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