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[mod] Get Pussy Ate *FIXED*
By southbry
If you are a female ruler and you have a husband, you will now have the option to call your husband to come eat your pussy or peg him for reduced stress in the decision tab. This is a mod for roleplay purposes (playing matriarchal ruler), don't spam this decision for easy stress loss.
Additional features: men will no longer be averse to marrying you/AI if the women are older than them, you can marry younger men.
1751 downloads
Submitted
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Giantess Queens Redux
By Ashunka
An updated and expanded version of the mod Giantess Queens by hamimobe. Adds giantesses into the world of CK3, along with some associated religions.
Changes from original mod:
-Updated to CK3 1.7
-Nerfed the giantess trait (still op tho)
-Giantesses are now completely infertile and incapable of having children through normal means, so they must now get pregnant by unbirthing tiny men (more on that below)
-Can no longer make yourself a giantess through a simple character interaction, and doing so to a vassal costs 500 piety
-Minor changes
New content:
-There are now three landed giantesses in the 867 start, one for each faith
-Added unbirthing
-Giantesses can now declare flower wars in order to gain prisoners
-Added holy sites for the giantess faiths, and also changed their tenets to make them different from each other
Unbirthing:
Giantesses may now demand to unbirth their male subjects, and may execute prisoners by unbirthing them. Unbirthing someone kills them and impregnates the giantess who unbirthed them. Unbirthing has a 5 year cooldown. If you ask to unbirth somebody and they refuse you're free to attempt to imprison them and unbirth them by force. Concubines will never deny unbirthing. If you want to make unbirthing optional then just go to \common\traits\giantess_traits.txt and change the fertility modifier to whatever you want.
Coming "soon":
-More unique content for the three different faiths
-More giantess feast and sex interactions
-More decisions and character interactions
-General events
-Polishing and general improvements
Maybe coming "soon":
-Merging concubines and sex slaves
-Breast vore and anal vore
-Giantess culture(s)
-Lore?
-Artifacts?
Compatibility:
Should be compatible with any mods that don't add new religious tenets or change the existing ones.
Known bug(s):
-Sometimes on startup giantesses will look wonky. Simply restarting the game should fix it.
Credits:
-hamimobe, creator of original mod
-srx47, trait icons
-eill5, code and text
-Chalk and Rootel, faith icons
Discord:
https://discord.gg/KUP6SESd6J
Original mod:
https://www.loverslab.com/files/file/14345-giantess-queens/
3690 downloads
- giantess
- dominant female
- (and 2 more)
Updated
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Harem Doctrines Fix
By celyver
Hello everyone!
This is the fix for a mod by @NightlinerSGS. It allows players to change their religions' marriage doctrines and have more spuses and concubines. I finally found how to make the "Offer concubine" interaction work, yet, it will need you to do some work. I will explain it below. First, the marriage doctrines in this mod are the same as the originals:
Polygamy Doctrines:
- Expanded Polygamy: 10 spouses.
- Advanced Polygamy: 25 spouses.
- Superior Polygamy: 50 spouses.
- Infinite Polygamy: 100 spuses.
Consort & Concubine Doctrines:
- Small Harem: 1 spouse, 10 concubines (code: concubine_s)
- Medium Harem: 1 spouse, 25 concubines (code: concubine_m)
- Large Harem: 1 spouse, 50 concubines (code: concubine_l)
- Infinite Harem: 1 spuse, 100 concubines (code: concubine_harem)
Combined Doctrines:
- Polygamic Harem: 4 spouses + 4 consorts (code: managed_s)
- Managed Medium Harem: 5 spouses + 25 consorts (code: managed_m)
- Managed Large Harem: 10 spouses + 50 consorts (code: managed_l)
- Hetaerocracy: 25 spouses + 100 consorts (code: managed_harem)
Offer concubine interaction:
If you install the mod as it is, the "Offer concubine" interaction won't work. For some reason, only one doctrine can have this interaction available. That means that other doctrines that allow concubines will not allow its followers to offer concubines. If you reform your faith to have, let's say, the managed medium harem (5 spuses, 25 concubines), you will not have the offer concubine interaction.
If you want to keep it, you MUST go to the following folder in the mods folder: Documents\Paradox Interactive\Crusader Kings III\mod\HaremFix\common\character_interactions
Once there, you will fin several files that reference each doctrine that allow concubines. You must delete all the files that allow other doctrines to offer concubines EXCEPT the file that allows the doctrine you chose to have concubines. In this case, you would delete all the files and keep the "calyver_marriage_interactions_managed_m", which is the doctrine for 5 spuses and 25 concubines.
That is why I added the code names in the doctrine explanation, they are each of these file's terminations.
If you have one of this mod's marriage interactions' files, even for the normal concubines doctrine, you will not be able to offer concubines. I recommend deleting all of them if you start playing with a religion that only has the concubines doctrine, and then intall the marriage interaction files once you reform your faith.
I tried to combine the scripting into a single code, and also to keep the codes separate, yet in a single file. This didn't work. If your game has two rules with different faiths that allow concubines, only one of them will be able to use the "offer concubine" interaction.
Anyways, I hope you all find this useful. Report to me any bug.
9766 downloads
Updated
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SE Restyled Lustful Void patch 3.5
Works with all the SE Restyled submods. Tested with SE Restyled Plus Plus.
Requires SE Restyled
https://steamcommunity.com/sharedfiles/filedetails/?id=2652300246
1681 downloads
Submitted
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CK3 Human Phenotype Project
By Leaf the Elf
Github access | Discord group | Compatibility patches
The CK3 Human Phenotype Project is a mod aimed at making the appearences of characters more realistic and diverse by replicating various phenotypes found on the website humanphenotypes.net and assigning them to in-game cultures. This mod also ensures that hairstyles and beards are set by culture rather than ethnicity. A whopping 77 ethnicities have been added into the game, making character more varied and vierse in appearences, with people looking like their supposed geographic origins.
If you love physical anthrophology, or just want characters to have more regionally varied looks, this is the mod for you!
FAQ:
Is this mod save-game compatible?
Absolutely not. This mod edits ethnicities, which the game uses to randomly generate the looks/DNA of characters (historical and new alike). Once the character was generated - or has scripted appearance - this mod will not modify them. For this mod to truly have effect, you need to start a new game, otherwise it will only affect newly generated characters.
Will you put this mod to Steam Workshop? Why not?
For legal reasons, I cannot do that. What legal reasons? Well, it's against the rules to disclose that, but here's a hint: I cannot upload any mods to the Steam Workshop at all. The less we talk about it, the better.
Nevertheless, if you wish to upload this mod to the Steam Workshop in my name, you have my full blessings to do so. No, really, you'd be doing me a big favour.
Can I use your mod as part of my mod?
Yes. You don't even need to ask. Just do it. Sure, crediting would be nice, but otherwise, feel free to.
Many of the characters within a region look samey / Many characters look like caricatures / Some traits seem exaggerated
Yes. This mod is still a work in progress, and there is much to be refined. Stay tuned for more updates Or better yet - contribute to the progress
22123 downloads
Updated
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Prostitution Tweaks
By Siudhne
Prostitution Tweaks
Version 1.2.1
Note: After years of not playing CK3 I've decided to stop maintaining my CK3 mods. Feel free to do whatever with them. If you share an update in the support threat, I'll update the mod page accordingly.
Description
Some simple tweaks to prostitution. The main benefit of prostituting yourself, when used in conjunction with Carnalitas Arousal Framework, are no longer associated trait bonuses, but to have another source of arousal reduction. And while at it I fixed a few things I didn't like about the way prostitution worked in Carnalitas.
This mod was initially intended to be part of Carnal Consequences, but the high number of Carnalitas overwrites and it's low customizability makes it more suitable to be stand-alone.
Git Repository
Features
Prostitution trait no longer grants attraction bonuses (which resulted in a net opinion bonus for your spouse despite you whoring around - no longer!) and reduced stat bonuses. Added generic "had great sex" event that reduces arousal. Triggers more often the more skilled a prostitute you are. Your prostitution income depends on your attraction, not on your trait level. Yes, logically it should be both, but I don't want to use a lot more modifiers since they would require their own translations. To pick up prostitution requires attraction above 10 (comely) and to not be asexual. Added chance for prostitutes to become pregnant or get someone pregnant (gosh!).
Required/Recommended Mods
Carnalitas Carnalitas Arousal Framework (for arousal reduction event)
Compatibility
Overwrites a bunch of Carnalitas prostitution triggers and effects.
31003 downloads
- gameplay
- carnalitas
- (and 1 more)
Updated
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xxWorld Project
By crisisA
xx World Project
Feedback is welcome as it is still very buggy, I guess.
I am not an English speaker, so the translation may be wrong. (I am looking for translators)
About
Only humanoids are confirmed to work. It may possibly not work for other species.
I wanted to animate the event, so some events are animated.
Functions being added
∙ New ship (addition of girls' ships)
∙ New origin (sex hegemony countries: start with a genus)
∙ New proclamation (start of events to humiliate the gentry)
How to install
(PS) Nemesis DLC is required.
Load the mod in the following order
・ZS animated portraits
・ZS animated species
・xxWoorld project
Dependencies
Referring to the zs mod for the race of the garrison. ( url :
Plans for future additions
・Chain events (girlships, genships)
・Addition of traditions (traditions for the genus will be added)
・Addition of tribes for the genus.
・Adjustment of UI
・Numerical adjustment
Source of this
All images used are the property of their creators
Recommendation
- Lustful Void
- Mango's Lewd Diplomacy
Contact
tweitter: (just a moment ,please)
Thanks for reading.
This is completely within my personal taste and I have no intention of causing offence to others. If you have any questions, please contact me. I will deal with it immediately.
3614 downloads
Updated
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SE - Restyled - Plus Plus
By Arcess
A submod for SE - Restyled, a rework of the original SE mods (including fixes for 3.2), enabling clothing (or lack thereof) not found in the Plus setting.
Users of SE - Restyled may find SE - Asset Repackage useful as it saves loading over 100mb of duplicate textures compared to SE - Human - Modest, SE - Humanoid and SE - Humanoid - DLC1: Humanoid Hives.
SE - Restyled is currently in alpha, and contains placeholders for planned clothing that doesn't exist in the originals. See screenshot for example of new clothing.
Yes, it is now possible to play as sexy rogue servitor maids (with the right mods).
Users and modders can request support for SE - Restyled, including:
Bug reports (e.g. crashes, wrong clothing, visual errors) Additional settings submods (e.g. if they feel Plus Plus doesn't go far enough) Adding support for jobs/civics/authorities in the Portrait Trigger Pack for their mods (or help in using the pack for your own portrait mods)
Extract the contents of the zip file into your mod folder.
8792 downloads
Updated
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Situational Nudity
This is a mod with three major features, each with its own section below. It isn't achievement compatible but it's extremely close to vanilla in both art style and gameplay.
To install, unzip the files in your Documents/Paradox Interactive/Stellaris/mod folder. Situational Nudity is currently intended for Stellaris version 3.4.5.
Situational Nudity
Pops, leaders, and rulers will be naked when:
they're slaves, they're part of a hive mind, they have the servile, docile livestock, nerve-stapled, or zombie traits, they live in an empire whose founding species is always naked, they’re aquatic, or, the empire they live in has the Shared Burden, Agrarian Idyll, Anglers, Pleasure Seekers, or Corporate Hedonism civics. Humans and humanoids 2 through 5 will all be fully naked, courtesy of Nessa's artwork. Unfortunately I can't undress every portrait because the portrait artwork literally isn't finished most of the time. I should also add that all of the nude portraits are pretty tame aside from Nessa's additions. There's also no fancy nipple rings or chains or extra clothes or anything crazy. Just the regular Paradox clothing and good honest nudity in the appropriate conditions.
Several more species are now always naked. If a species is naked in the Species or the Contact view but not elsewhere then that means they can support situational undressing.
Credit for this section goes to Nessa for both the idea (Real Human Slaves) and for the artwork.
Dimorphism
Situational Nudity also includes, updates, and polishes the following mods:
Cat Dimorphism portraits by Silfae Fox Dimorphism portraits by Silfae Horse Dimorphism portraits by Silfae Warthog Dimorphism portraits by Silfae Monkey Dimorphism portraits by Silfae Otter Dimorphism portraits by Silfae Squirrel Dimorphism portraits by Silfae Llama Dimorphism portraits by Silfae Ox Dimorphism portraits by Silfae Void Dimorphism portraits by Rivershaw Space Goat Dimorphism portraits by SoulDoubt Dragon Dimorphism portraits by NullPointer and its fix by shredtilldeth Bat Dimorphism portraits by Otto Abnormalverbraucher Reptilian 2 Dimorphism portraits by Forte Avian 2 (Space Duck) Dimorphism portraits by Gnefitisis一三 Reptilian12 (Space Angler Fish) Dimorphism portraits by Gnefitisis一三. I actually fixed this on my own (along with a lot else, see below) but to avoid accusations of plagiarism or unfairness or whathaveyou I may as well say I included its fix by shredtilldeth. Eyeshadow Remover by orc_junior Pangolin Sexual Dimorphism by Tony Starch Dolphinettes by Tony Starch Plantoid 7 Dimorphism by Tony Starch Might be worth clarifying that I haven't just cobbled them together with a few minutes of copying and pasting, I've compared each of them line by line to vanilla and cleaned it all up. Superfluous files are removed. Errors from the error log are all cleaned up. I redrew clothing to ensure all clothing is a perfect match for vanilla, so the royal outfits have been added everywhere and all of Silfae's females have every single item of clothing the men do. It's intended to be as seamless and vanilla as possible. The animation lists have been matched with vanilla, pops now have appropriate clothing types (many of them had old tile-system code just commented out, so all female pops would dress alike...) I'm no artist but I also cleaned up Silfae's cat female graphics a bit. Lightened the eyes and matched the males in color, along with minimizing the 'thick eyeliner' look they had. I'm an obsessive man. I am both proud and ashamed.
I'm not claiming credit for any of the above and I respect all of their work.
No Bad Hair
We got a lot of new hair in a patch and not all of it was great. Situational Nudity removes 3 of the 4 new human hairstyles, 7 of the 8 new elf hairstyles, and the silly male elf bowl cut. All of the recolors and new clothing are kept.
Compatibility
Situational Nudity probably won't be compatible with other portrait mods. There’s a few important files that I’ve edited, that might cause conflict with other mods.
Known Issues
The error log seems clean as a whistle when I run this. Some of the first contact screens seem too use the species portrait even when it looks like a diplomatic window, which results in nudity when it's not expected. Because the naked outfit doesn't show up at the end of the clothing list, your existing empire rulers might be coincidentally naked (or they might have the wrong outfit).
Questions & Answers
Q: Can I have any of these modules by themselves?
A: No, it's an all or nothing affair.
Q: Do I need every DLC?
A: I have no idea. I have all of them. I'd assume it'll work even if you don't have some.
Q: Why is this on Lovers Lab but not the Steam Workshop?
A: I don't feel like fighting with admins about whether my mod is appropriate or not, mostly. Also the subject matter invites inappropriate discussion, even if the actual graphics are pretty tame. It's also nice that if an artist does decide to contribute I don't have to weigh how appropriate it is and it can be discussed.
6273 downloads
Updated
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No Fertility Loss
By Arigas
A very simple mod that removes the fertility loss after a woman gives birth, for both player and AI alike. Should be compatible with pretty much everything, however if another mod edits the same value, then this one should be loaded after it
3952 downloads
Updated
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Extra Lewd Religion
By asdf9172
This is a quite simple fusion of the Carnalitas Dei and More Religion Tenets Slots mods, and as of the first version, pretty much Carnalitas Dei but with 20 tenet slots on religion creation, but i do plan on adding more stuff to this mod, be either original ideas thought by me or suggested by someone else, or just compiling more stuff from other religion mods
For a better detailed description of the features, i suggest going to the pages of the two mods mentioned before. Also, just like Carnalitas Dei, the main Carnalitas mod is required for this to work
8743 downloads
Updated
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Sexy Lovecraft
By Knullthu
This mod has two purposes.
1. It is a compatibility mod for Cheri Song's Carnalitas Dei and Harald B's Lovecraftian Religions.
2. It adds some tentacle sex.
Mod made by SensualTentacle, based on an idea by Sensate. Tentacle scenes written by GateKeeper.
Special thanks to Cheri Song and Harald B for creating the mods that this is a submod of.
Also special thanks to all the wonderful people in the Carnalitas Discord server (including Cheri again) for answering all my noob questions about modding.
7193 downloads
Updated
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Far Eastern Cultures CK3
By Leaf the Elf
A mod that adds far-eastern cultures and religions to CK3, as well as adding some dead religions.
Currently, it adds Japanese, Korean, Vietnamese, Cantonese, Malay, Javanese, Batak, Achanese, Cham, Thai and Khmer cultures and the Shinto and Muist religions. It also adds Celtic Paganism, Basque Paganism, Egyptian Paganism, Atenism, Canaanite Pagnaism, Mesopotamian Paganism, Arabian Paganism, Roman Paganism (separate from Hellenism), Mithraism and Etruscan Paganism. It also adds new Gypsy cultures, and an opportunity to hire Gypsy and Jewish courtiers - currently as a decision, with plans to reintroduce the old CK2 events later.
The mod also adds sacred languages for religions, like Latin for Catholicism and Sanskrit for Hinduism.
Discussion topic:| Git Repository | Discord group | Compatibility patch for Human Phenotype Project
The mod depends on Carnalitas Dei. Extra credits to 痕 for letting me use his assets from Chinese headgear and clothing.
FAQ:
Is this mod save-game compatible?
Obviously not.
Can I use your mod as part of my mod? Or recycle any other parts of your mod for mine?
Yes. You don't even need to ask. Just do it. Sure, crediting would be nice, but otherwise, feel free to.
Just what the heck does this mod do?!
Originally, this mod started off as exactly what it is called, as of now - "Far Eastern Cultures & Religions for CK3". It added certain Far-Eastern cultures into the game (namely Japanese), originally intended to be nothing more than a dependency of a personal mod of mine called "LulzMod" (a mod that simple adds me, my personal friends - some of whom are Japanese - and some joke stuff into CK3. It was before the ruler designer!). As time went on, the scope of the mod expanded. I started adding in dead religions that obviously weren't Far-Eastern (Basque, Egyptian, Mithraism, Etruscan, Ashurism, Canaanite, etc.), I brought back the Jewish courtiers from CK2, added Gypsies, started adding new Christian denominations, new religious doctrines, sacred language doctrines, new traditions, etc. I also took the liberty to re-implement features of mods that I loved but stopped being updated, such as the pet preferences mod.
All in all:
New offmap Far-Eastern Cultures, such as Japanese, Ainu, Korean, Vietnamese, Cantonese, Thai, Khmer, Malay, Batak, Cham and Javanese New Chinese clothes (taken from a mod that stopped being updated with the permission of the author, 痕) for Chinese, Japanese, Korean and Vietnamese cultures Dead religions rescurrected: Celtic, Egyptian, Semitic, Mithraic and more! Hire Jewish courtiers Borrow money from the Jews! Hire Romani spymasters, if you live in an apropriate region! New regional traditions for East Slavs, Hungarians and Dravidians New cultures: Icelandic, Albanian, Crimean Gothic, Arpitan, Moravian, Székely Italian is split into Romagnol, Tuscan, Laziale, Umbrian, etc. Cultures and religions have authentic localized names, rather than Modern English Sacred language doctrines for religions, including Latin for Catholicism Expanded religious doctrines: final disposition, afterlife, syncretism, various tenets turned into doctrines, etc. More Christian denominations: start the Protestant Reformation 500 years early, if you wish! Resurrect dead denominations like Ebionitism, Pelagianism or Donatism!
At this point, the name "Far Eastern Cultures & Religions" doesn't even do this mod justice! In fact, the focus has shifted so much, that the offmap East Asian cultures - that are only accessible via the Ruler Designer - are merely the icing on the cake, with the mod being more like a general culture and religion overhaul mod.
Maybe a name change is in order?
Holy sites?
Shinto: Socotra, Maldives, Dakhina Desa, Ras Hafun, Suzhou Muism: Socotra, Maldives, Dakhina Desa, Ras Hafun, Suzhou Celtic: Ynis Mon / Anglesey, Orleans, Wiltshire (because Stonehenge), Lugo, Breifne, Vannes Egyptian: Giza, Asyut, Qus, Alexandria, Cairo, Basque: Navarre, Viscaya, Labourd, Bordeaux, Andorra Hellenism: Athens, Sparta, Alexandria, Lesbos, Knossos/Chandax Mithraism: Rome, Yazd, Sparta, Alexandria, Carthage Roman: Rome, Ravenna, Baalbek, Montpellier, Carthage Etruscan: Firzente/Florence, Rome, Augsburg, Grisons, Lesbos Ashurism: Lalish, Baghdad, Damascus, Antioch, Colonea Canaanite: Jerusalem, Baalbek, Acre, Carthage, Antioch Al-Asnam / South Arabian: Mecca, Aksum, Aden, Yamama, Bahren
Requires Carnalitas Dei and Carnalitas Mundi. Sorry not sorry, puritans.
6204 downloads
- ck3
- far eastern
- (and 2 more)
Updated
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Weddings Expanded - CBO Carnal Court Compatches
By LordDGP
If you want to support me: You could buy me a coffee❤️
Make sure this mod loads after/below all required mods!
Since Weddings Expanded, CBO Carnal Court and CFP add their own court rooms and therefore overwrite royal court setting files (grandeur levels and court cultures), you will need this mod to properly run both mods. Otherwise, royal courts won't show up.
In the downloads section you will find two Compatches. Choose only one, depending on if you use Community Flavor Pack (also known as CFP) or not.
LOAD ORDER without Community Flavor Pack:
Weddings Expanded CBO Carnal Court Weddings Expanded - CBOCC Compatch
LOAD ORDER with Community Flavor Pack:
Weddings Expanded CFP CBO Carnal Court Weddings Expanded - CBOCC + CFP Compatch
You no longer need CBO Carnal Court's CFP Compatch in this case!
8191 downloads
Updated
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Robophilia
Greetings
This is my first mod and adventure with this site (apart from downloading)
Please forgive me for my poor English.
I am not from an English speaking country so i use google translate
Originally I was doing this mod just for myself but my friends asked me to publish it so they could download it themselves.
After a few weeks I decided that why not so I published it here
This mod adds 340 New Robot portraits including:
- 90 portraits of Warframes
- 36 portraits of Assaultrons (from Fallout)
- 45 portraits from Risk of Rain
- 169 Misc robot Portraits (divided into 2 categories)
Thanks to srx47 for creating mod Gynoids 2.7.1 (Thanks to his mod, I understood how the robotic species work ^^)
Thanks also to Dadicho for creating the Lewd Xenos 23 mod (your mod gave me a lot of inspiration)
Thanks also to my friend Supreme Grand Master Kaldor_Draigo for helping me edit photos
GLORY TO THE TRUE OMNISSIAH!
9417 downloads
- warframe
- assaultron
- (and 2 more)
Updated
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Autsmo's Portraits
By head_empty
I would like to announce that I have recreated the SpeciesCreator that now allows for more than 40 portraits to be added in one file and also allows for diffrent portraits for different for different genders.
Species Creator Download: https://mega.nz/file/1LR21SSI#A9RJhe3W_54TPO9OnIKOH3bSDTpkGJahOvM1iI47jj4
A collection of portraits including
Vtuber:
Projekt Melody - 11 portraits
Nyanners - 12 portraits
Silvervale - 18 portraits
Zentreya - 8 portraits
Snuffy - 11 portraits
Shirakami Fubuki - 16 portraits
Inugami Korone - 22 portraits
Ookami Mio - 14 portraits
Mori Calliope - 28 portraits
Ouro Kronii - 11 portraits
Houshou Marine - 20 portraits
Kiryu Coco - 26 portraits
Sakamata Chloe - 14 portraits
Guilty Gear:
Giovana - 14 portraits
May - 13 portraits
Millia Rage - 19 portraits
RWBY:
Ruby Rose - 18 portraits
Weiss Schnee - 16 portraits
Blake Belladona - 21 portraits
Yang - 14 portraits
Raven Branwen - 17 portraits
Neo - 16 portraits
Kali Bellodana - 18 portraits
Doki Doki Literature Club:
Monika - 21 portraits
Natsuki - 19 portraits
Yuri - 18 portraits
Sayori - 19 portraits
Misc:
Doomer - 14 female portraits/ 12 male portraits
Ghislaine Dedoldia - 21 portraits
Vault Girl - 24 portraits
Komi - 27 portraits
Raven (DC) - 14 female portraits
Hayase Nagatoro - 18 female portraits
9S - 22 male portraits
2B - 23 female portraits
Maid Marian - 28 female portraits
General:
Slime - 27 female portraits / 22 futa portraits
Protogen - 21 female portraits / 27 male portraits
Succubi - 23 female portraits / 22 futa portraits
Bee Girl - 20 female portraits
Hyena - 14 female portraits / 15 futa portraits
Mind Controling Robots (Organic) - 14 female portraits
Robotic: ( Requires Synthetic Dawn Story Pack )
Mind Controlling Robots (Synthetic) - 14 female portraits
Protogen (Synthetic) - 48 male / female portraits
Adds 194 loading screens (Optional)
I own none of the art used to create the portraits. All rights go to their respective owners.
6911 downloads
Updated
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[MOD] World of Nudes
By Im not real
Makes everyone naked if the nudity toggle is on. Achievement compatible.
1853 downloads
Updated
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Gray Images
By GraySAber
1.Gray Images
This mod add:
Females arts.
100 Arachne portraits. not adult arts
50 Lewd Arachne portraits. adult arts
100 Futa Centaurs portraits. adult arts
100 Necromancers portraits. not adult arts
50 Personal Ami's ears futas
Tentacles. Only adult arts:
100 Tentacle monsters portraits.
100 Hide tentacles portraits.
100 Liquid tentacles portraits.
100 Summoned tentacles portraits.
100 Plant tentacles portraits.
Males. Only adult arts:
40 Lewd Centaurs
40 Lewd Goblins
50 Lewd Orks
40 Lewd Taurs
40 Lewd Worgens
2. Loading Screens
Artist CitCatComb
3. Lustful Void Image Replacer
4. Custom Factions
I also post a user_empire_designs file with factions based on lewd modes. He adds 30+ custom empires for AI.
File Location:
C:\Users\XXX\Documents\Paradox Interactive\Stellaris\mod
Where is the XXX name of your computer
RECUIRED:
Lustful Void
Lewd Xenos
Stellaris Sexy Xenos and more (SSX) 1.11.8
Gray Images
Ui overhaul dynamic
Needed only arts. All traits from Lustful Void .
(This mods need only for custom empires, and not needed for GrayImages!)
14575 downloads
Updated
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Carnalitas Slavery Expansion & Character UI Overhaul Compatibility Patch
By MissTiel
This is a simple patch mostly made by LordDGP (the windows_character.gui). I'm gonna continue to support the compatibility.
The patch adds slavery tab to the Character UI Overhaul.
Load order:
Carnalitas
......
Carnalitas Slavery Expansion
......
Character UI Overhaul
Carnalitas Slavery Expansion & Character UI Overhaul Compatibility Patch
.....
Because this mod includes GUI modding, only the last mod that is loaded and contains those gui files will be used by the game, so you should load the patchnear the end of your load order.
____________________________________________________________________________
Please if you encounter any bugs, let me know, and I'll do my best to fix them.
5098 downloads
- carnalitas
- character ui
- (and 1 more)
Updated
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patch Toggle Big Character Portrait Patch for Carnalitas and CBO + Physical Attributes Fix
By ZLovebites
A little patch mod to make Toggle Big Character Portrait Patch for Carnalitas and CBO and Physical Attributes work with each other. This overwrites a gui file that both mod use to change the character portrait window.
Load order does not really matter, as long as this mod overwrites them both. But for reference, my load order.
Load Order:
Physical Attributes Toggle Big Character Portrait Patch for Carnalitas and CBO Toggle Big Character Portrait Patch for Carnalitas and CBO + Physical Attributes Fix If you encounter any issues, let me know.
Credits to the original mod authors for their work on these mods.
4616 downloads
Updated
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mod Carnalitas Submod - Forced Labour & Slave Prostitution Doctrine
By LordDGP
This contains my old mods now merged into Carnalitas Submod - Slavery Expansion.
It will no longer be supported.
8720 downloads
- carnalitas
- ck3
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Bigger portraits 1080
By 2Grwjk52FF
For Stellaris 3.4 download biggerportraits34.7z. The older version is for 3.2
No longer will you need a microscope to look at tits with this shit. Fleet and planet views will show big tits to you. Keep in mind that the area where tits are shown won't be clickable even if there's no tits.
Also there's a trait called "Diversity Hires" which will make 90% of hireable leaders to have tits. It's STRONGLY RECOMMENDED that you add it to UN of Earth and save the race and make it force spawn (orange eagle with a lock) for realism purposes lol.
To install this mod:
I don't use the launcher because it sucks. If you do, you can shove the files into some random mod. Otherwise 7zip your game folder and just copy paste the files over.
oh and this is for 1920x1080
2062 downloads
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Lustful Void additonal things
By Ascens
Released v1.3 for stellaris 3.4. Simplified weights on jobs, so it would create less load on RAM and fixed previously reported problems – jobs work fine now and buildings upgrade properly.
Contents:
Production boosting buildings - 5 levels for regular empires and 2 levels for gestalt alternative. First level available from the get go (for non-gestalts).
It is possible one such building per planet for regular empires or two for gestalt empires.
Production boosting building effects:
Regular empires
Level 1: +10% Jobs productivity and planetary trade value
+25% pops amenities usage
Available from the get go.
Upkeep: 3 energy.
Level 2: +20% Jobs productivity and planetary trade value
+50% pops amenities usage
Requires production boost tech lvl. 1
Upkeep: 6 energy.
Level 3: +30% Jobs productivity and planetary trade value
+75% pops amenities usage
Requires production boost tech lvl. 2
Upkeep: 6 energy and 1 of each rare resource (crystals, motes and gases)
Level 4: +45% Jobs productivity and planetary trade value
+125% pops amenities usage -10 stability -10% pops happiness
Requires production boost tech lvl. 3
Upkeep: 2 dark matter
Level 5: +60% Jobs productivity and planetary trade value
+175% pops amenities usage -25 stability -25% pops happiness
Requires production boost tech lvl. 4
Upkeep: 5 dark matter
Level 3 also branches in Level 3 variants they give less overall bonus, but have special uses.
Level 3 (energy/food/minerals/alloys/consumer goods):+30% Jobs productivity and planetary trade value +1 resource from corresponding jobs (for example +1 energy from technicians)
+100% pops amenities usage
Requires production boost tech lvl. 3
Upkeep: 12 energy and 1 of each rare resource +1 additional rare resource from focus (like energy focus adds nexus rare resource upkeep)
Level 4 (energy/food/minerals/alloys/consumer goods):+40% Jobs productivity and planetary trade value +2 resource from corresponding jobs
+125% pops amenities usage -10 stability -10% pops happiness
Requires production boost tech lvl. 4
Upkeep: 2 dark matter
Level 3 science:+30% Jobs productivity and planetary trade value +0.75 of each science type from researchers
+100% pops amenities usage
Requires production boost tech lvl. 3
Upkeep: 2 dark matter
Level 4 science:+40% Jobs productivity and planetary trade value +1.5 of each science type from researchers
+100% pops amenities usage -10 stability -10% pops happiness
Requires production boost tech lvl. 4
Upkeep: 4 dark matter
Branches does not have 5th level.
Gestalts
Level 1: +10% Jobs productivity and planetary trade value
+25% pops amenities usage
Requires overclocking MK. I
Upkeep: 6 energy.
Level 2: +25% Jobs productivity and planetary trade value
+70% pops amenities usage
Requires overclocking MK. II
Upkeep: 2 of each rare resource
Rare technologies
All levels can receive additional +10% boost from two rare technologies (each giving +5%). The second rare technology also gives ability to build on top of those building (+1 building slot)
Rare technologies is available to all types of empires.
Lust tradition
(for now just called lust, since lv hasnt added one yet, will rename if one appear)
Lust tradition effects:
Adoption bonus: +5% happiness
Subtradition 1: Resources production boost 3% for all jobs and 25% for sex jobs
(+22% sex +3% all stacks into 25% underscored Resources here to ensure that there wont be trade value and amenities boost)
Subtradition 2: Resources production boost 3% for all jobs + reduced influence cost for megastructures (-5%)
Subtradition 3: Resources production boost 6% and +5 stability
Subtradition 4: Resources production boost 3% and +25% ethics attraction
Subtradition 5: +5% happiness and -10% pop food/minerals upkeep
Finishing tradition will allow you to build 2 types lust related districts on regular planets and ecumenopolis (planetary diversity ecu types also included)
Lust districts is limited to four of each type per planet (so overall 8 lust related districts on your regular planet), they will give regular lv jobs.
Ecumenopolis lust districts are limited to 1 of each type per planet (so 2 lust related districts on your regular ecumenopolis) lust districts will provide regular lv jobs per pop.
It would also allow you to get an ascension perk...
Erotic ascension perk
The ascension perk gives your founder species immense buffs most notably full habitability and immortal leaders (find full effects by trying out the mod), but it will also make all regular ways of pop growth useless due to -10k% to cloning and growth rate.
To grow pops use planetary decisions for 1 or 5 pops (or also 40 since 1.1a). Using decisions will cause planet to enter cooldown state.
Decisions require lust crystals - new resource that you can get from jobs ontained after getting ascension perk
New jobs All of those require pops to have ascension trait
Luxuria divinity - ruler job giving 0.05 influence 0.5 lust crystals 12 amenities
1 per 40 pops without the need for any building. It is also possible to get additional one from upgraded crystal forest.
Lust crystal infuser - specialist job giving 1 lust crystals 0.2 rare crystals 6 amenities
Get those from crystal forests.
Lust crystal gatherer - worker job giving 0.5 lust crystals 2 minerals 4 amenities
You will get 2 for any colony after getting ascension perk. Naturally it is also possible to get them from crystal forests.
Those jobs amenities are affected by the traits/civic/origin added by the mod.
To get more lust crystal gatherers and infusers there is a new building that will add these jobs, it is also possible to have 1 upgraded variant of these building per planet
Other things
Origin that will let you get a concubine per 10 pops and will give you a trait - +10% production normal jobs +30% production sex jobs (affects only resources not trade value or amenities for basic lv jobs - get a patch to affect those)
Civic (fixed at start) gives concubine per 20 pops and a trait with exactly 1/2 the effects of origin trait.
Some traits I made to try modding out - find out the effects by trying out this small mod
Two flag emblems (one could be seen in the title)
Things to mind:
Contains english localisation files only, so duplicate and rename to others if you want too see english text on non-english game (do the files like lv localisation files)
If you want to keep track of lust crystals you should add them to list of universal resource patch
Locate the universal resource patch (mod id:1595876588) I got it from steam so the files to modify located here: Steam\steamapps\workshop\content\281990\1595876588\interface\resource_groups In all three files there add lvad_lust_crystals to the bottom of resources = {...} like this resources = {
things
...
other_things
lvad_lust_crystals
}
(v1.2 for stellaris 3.1 and earlier) To get trait bonuses working in other mods jobs (LV and its other addons) you may find a patch here (if it is updated to current version of LV and other addons):
*It seems that this is unnecessary in current (v3.4) stellaris version since jobs now calculate their output differently*
Why LVAD in the emblem? - at the start I planned to name it simply LV addon, but in the end changed my mind and we have this relic of the past.
17344 downloads
Updated
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[mod] Regula Magistri
By bobbily
This is a mind-control "Haremocracy" mod for Crusader Kings 3. It creates a number of traits, events, schemes, and interactions based around the Player's interaction with the Regula Magistri (Rule of the Master). The intent of these is to create a state headed by a single (male) ruler and his female vassal concubines.
Loverlab Forum Page
Hypnopics-Collective Page
## Highlights Start in secret, building a collection of brainwashed followers while you attempt to free an ancient evil. Once the evil is freed, move into the open and rule the realm from the comfort of your bedchamber.
Creates a religion, Regula Magistri. This religion has two custom tenets linked to the Magister and his harem. The magister can have unlimited wives, each of which can boost desmesne income and development. The holy sites unlock different character interactions, adjust the sex of newborns, or otherwise changes the base game. Creates a scheme (Fascinare) to add the Mulsa trait to female characters and convert them to the Regula Magistri religion. Each woman with the Mulsa and at least one landed title (county or higher) can be upgraded to the Paelex trait and added to the MC's harem. Mulsa can also be forced to act against their liege and family, revealing secrets, kidnapping or deposing their husband, and even waging war against their leige for the right to swear fealty to the magister. Creates a number of new wars linked to the enslavement of other rulers. Free female rulers can be dominated, while those already charmed can be stolen from their rightful liege or allowed to break their former bonds of fealty through a custom faction, Servitude. Creates two new gender succession laws, Hereditas Magistri and Hereditas Compedita. The MC's titles pass to their male offspring, while those of their vassals pass to female offspring. All MC vassals will adopt Hereditas Compedita on a quarterly basis. ## Requirements This mod requires Carnalitas to function. https://www.loverslab.com/topic/152833-mod-carnalitas-unified-sex-mod-framework-for-ck3/
## Incompatibilities This version is not compatible with Regula Magistri 0.8x saves. It is compatible with Royal Court. This mod may conflict with any mod that overwrites or replaces the following: Files: 00_doctrines 00_marraige_scripted_modifiers 00_marriage_interaction_effects 00_realm_laws 02_genes_accessories_misc adultery_events hair_palette.dds skin_palette.dds story_cycle_infidelity_confrontation Triggers: might_cheat_on_partner_trigger can_set_relation_lover_trigger valid_demand_conversion_conditions_trigger
## Installation/Activation
Unzip into your /Documents/Paradox Interactive/Crusader Kings III/mod folder.
Add "Regula Magistri" to your mod playset, after Carnalitas.
Activate the mod by taking the "Acquire the Regula Magistri" decision. Don't use the character creator to start with the Regula Magistri religion or convert to the religion in-game. Those actions disrupt the mod initialization.
## Tips and Tricks
To rapidly transition from Spellbound to the Magister:
As a minor duke with fewer than three counts as vassals:
1. Marry someone. Show them the book.
2. Give them a county or a barony. Wait six months in-game.
3. Give another female character a county or barony. Show them the book.
4. Release the Keeper of Souls.
-If more than three counts as vassals:
1. Revoke one of their titles. 'Tis better to be feared than loved.
2. Give it to a female character.
Larger domains are much more complex, requiring that you use the alter inheritance laws interaction, etc. but a small domain can load the full mod in ten minutes or less.
To survive as a small state:
-Hide within a larger one. So long as you have the title revocation feudal contract your liege will hate you, but not do too much else.
-Modify religious tolerance through the game rules. If you set all religions to accepted that will reduce the aggro you draw.
-Prepare for a war immediately after releasing the keeper of souls mod. If you have ~300 gold in the bank after becoming a Magister it's a lot easier to put down your first rebellion or fend off an invasion. If you put enough Spellbound women in positions of power your realm will be very stable during this period, making it a lot easier to fend off attacks from your neighbours.
## Known Bugs
The Polygamy/Monogamy/Concubine Cultural Tenets override the mod's cap on spouses.
Some participants don't disrobe during the orgy.
Despite the flavour text, those that are One with the Book don't die when the book is destroyed.
## Contributing If you are interested in contributing, please get in touch here or at the links above. Assistance with the gui or event dialogue would be greatly appreciated. ## Changelog
33662 downloads
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Starchild's LV Expansion (WiP)
Description:
After having several ideas myself, I decided to implement them and build them upon Lustful Void (LV is required for many things in this mod to work fully).
As stated in the title this mod is work in progress, very much actually. Please report any bug issues to me and remember to include screenshots.
You are also free to recommend changes or additions, especially regarding the exact values of modifiers and such things. I am not able to to know which is the best balance so I rely on your reviews. I am also open to suggestions to changes about the localization (meaning the dscriptions, names and all kinds of texts of things in the mod).
Information about the BETA:
I have now split my files into a "normal" and the BETA version due to too man issues that came up recently.
Use whichever version you want but be advised that the BETA may be unstable and cause problems.
If you use the BETA, please report any issues you may find and provide screenshots or any other relevant information so I can work on fixing it.
Current Feautures:
- 13 Traits
- 1 Trait with special mechanics resulting in additional traits
- 7 leader traits themed around my other added traits
- 2 tiered Bimbo traits and their leader traits
- 1 archaeology site
- 5 buildings (BDSM Dungeon and Isoprene Collecting are mutually exclusive on the same planet as they both provide/boost unity and consumer goods in different ways)
- 10 technologies
- a whole "Milking" tradition tree resulting on 1 additional building and 2 jobs and a few mechanics
- a whole "Latex" tradition tree available for "Latex empires"
- 4 new policies
- 2 for feminization and chosing which pops to feminize and to what degree (requires a tech to unlock)
- 1 policy for limiting or increasing the amount of my planet events
- 1 policy or fauna interactions to limit or reduce fauna events and jobs
- 2 Ascension Perks (Bimbo Ascension Path)
Bimbo Ascension: (BETA only)
- 2 Ascension Perks (similar to how synthetic ascension works but your pops stay organic and it only affects female and futa pops)
- "Bimbofication" transforms all your female and futa pops into "bimbos", this merges all female and futa pops into one species, both for convenience and performance.
- "Bimbo Perfection" does the same but also changes the "bimbos" to be your main species and gives you stronger versions of the trait and leader traits.
- Both give you a special project after which you can additional decide whether the new "bimbos" should receive the portrait from my other "Real Human Portraits" mod or the optional file with the "LV Bimbos".
- once you finished a project, all new female/futa pops will automatically be assimilated into bimbos
Do notice:
BDSM Dungeon, Isoprene Collecting, Rubber 1, 2, 3 and Latex 1, 2 require you to be a "Latex Empire"
Latex Tradition requires you to be a "Latex Empire"
A "latex empire" is an empire which owner species has the trait "latex suits"
(I might add an option later to become a latex empire through a technology and special project)
New Planet Events (WiP)
- my planet events are a system of events for pops on a planet
- basically pops go missing which puts them into a "missing pop" job that just like criminals is forced to be worked (no worries, you won't lose all your pops to this "useless" job because I made a limit)
- pops can go annually missing based on a chance affected by various triggers
- like already mentioned, the number to go missing is limited to 5% on standard "planetary security"
- you can search for pops through the decision "contact planetary administration" where you can also "explore planet" which causes a pop to go missing; through this you can succeed the limit set for automatically missing pops, because there it is your choice
- after finding a pop the situation is revealed, though right now I only finished the "fauna events" branch
- this means right now all planet events will result in some kind of fauna breeder job
- because the other event branches (for example "captured by primitives" , "starport gloryhole" ...) are not implemented yet, I set the weight for manually "search pop" "explore planet" high enough to always succeed; later this will be reduced to be even with upcoming events
(this is an halt right now because I hope that with the upcoming "Situations" system I can implement it better)
Installation:
Just like any other LoversLab Stellaris mod.
Also remember to delete the old mod version.
But remember to load it AFTER Lustful Void!
Compatibility:
Should be compatible with most mods that are not a total conversion, so same requirements as LV.
Should there be issues, just reply here or DM me.
Also obligatory please use UI Overhaul Dynamic before reporting any issues with things regarding UI. I run that mod and most people do to.
34919 downloads
- stellaris
- lustful void
- (and 1 more)
Updated