Search the Community
Showing results for tags 'event'.
-
View File CK Zoo I've been wanting to see more bestiality content for CK3 for a while now and whilst a few mods have added the odd event here and there none have been really focused on it. Rather than sit here and moan I thought I'd throw my hat into the ring and attempt to make a mod of my own. This is my first attempt at modding I'm learning as I go so expect updates to be slow. Really all that exists right now is a single event to give you a dog and a long event chain for a married female with a pet dog. Both will happen on their own but can be triggered easily for those who just want to see the content, just turn debug on use the commands: event zoo_dog.001 - to get yourself a dog event zoo_dog.100 - to start the event chain I do have more events planned and hope to eventually include horses, pigs, and maybe more exotic animals, in the mod in the future. It doesn't plug in to or require any existing mods and doesn't edit any vanilla files so I don't think there will be any compatibility issues with anything either. Feedback or ideas for scenes are welcome. Hopefully you guys enjoy what is done so far. Submitter EdwardEl Submitted 04/23/2023 Category Crusader Kings 3 Requires
- 53 replies
-
4
-
- crusaderkings3
- crusader kings
-
(and 3 more)
Tagged with:
-
View File Mango's Lewd Diplomacy Mango's Lewd Diplomacy (Formally The Lupanarius Project) What is this mod? This mod adds one new specialist subject type and one new federation type to vanilla Stellaris called the Lupanarius. A Lupanarius Subject is one who specializes in maximising pop growth speed through breeding and mating as opposed to resource output. A Sensual Liasion federation type focuses on improving the health of their population, through extensive breeding. Just a heads up though, this is my first ever Stellaris mod, so bugs and terrible coding are present and I encourage any suggestions or bug pointers as I've only started learning how to mod Stellaris. Why make this mod? Honestly, I felt that diplomacy was lacking in some other Stellaris mods, and hoped to fill the void with this mod. Not to mention that after having played around with Vassals Expanded (Steam Workshop::Vassals Expanded and Reworked - FunEFork (steamcommunity.com) I felt inspired to create a lewd subject version of my own. Obviously though, my ideas for diplomacy may sometimes be terrible, so feedback would be welcome. DISCLAIMER: AS OF NOW, THERE IS NO MACHINE SPECIFIC VERSION OF A LUPANARIUS, AS SOME OF THE BONUSES DIDN'T MAKE SENSE TO A ROBOT SPECIES. I PLAN TO DO SOMETHING DIFFERENT FOR MACHINE EMPIRES, BUT CURRENTLY ONLY BIOLOGICAL AND HIVE EMPIRES ARE SUPPORTED, SORRY. Currently Added Features: -New Lupanarius Subject Type (Available through regular diplomacy, as well as through the Imperial Thief Dom Origin) -New Federation Type (Available through regular diplomacy, as well as through the Lewd Bond Origin) -2 New Civics (Obedient Breeders and Striptease Culture, both having unique megacorp and hivemind equivalents) -2 New Origins (Lewd Bonds and Escaped Gene Sex Slaves) -2 New Branch Office Buildings (Pornography Arthouse and Tantalizing Nightclub, accessible through the Lap Dance Marketing Civic ) -2 New Diplomatic Stances (Serviceable and Affectionate) -A New Edict (Mating Festivals, accessible as a level 4 president reward in the sensual lision federation) -A New Empire Policy (Libido Specialization, accessible as a level 5 member reward in the sensual lision federation) -Various New Graphics for the Lupanarius Subject Type (Quite poorly done I might add as I'm no artist) -New Overlord Holding (The Cathouse Sanctum) -New Subject Buildings (5 in total, including the Lupanarius Ghetto, Lupanarius Genetic Labs, Lupanarius Carving, Lupanarius Bio-matter Plant and the Lupanarius Orgy Manor. Bare in mind all buildings apart from the Ghettos are upgradable, and have their own hive mind unique counterparts with machine counterparts hopefully coming soon.) -New Jobs for both Subject Buildings and Overlord Holding -New Subject Starbase Buildings (Including the Proliferation Ship Bay, Reconditioning Complex, Breeding Experimentation Facility, Mating Training Grounds, Aphrodisiac Dispenser and the Mind Control Centre) -3 New Lupanarius Governor Traits (Lupanarius Harlot, Lupanarius Incubator and Lupanarus Inseminator) -3 New Species Trait (Unlocked by Brainwash decision, Escaped Gene Sex Slaves and Obedient Breeders civic, including equivalents, respectively) -A New Subject Decision (Requires the Mind Control Centre) -3 New Planetary Modifiers (Triggered by Cathouse Sanctum Holding, Hyper-Relay Network or Brainwash Decision) -7 New Technologies that Unlock Buildings / Starbase Buildings -2/3 ish New Event (Pretty bland though, hope to add more in the future) Changelog Archive: Compatibility: The Vanilla file should be compatible with most other mods and overrides the following Vanilla Stellaris files: -00_agreement_presets -00_agreement_term_values -00_agreement_terms -00_rules -00_scripted_triggers -00_starbase_types However, I've made a few compatibility patches for certain mods as to assimilate their features with this mod for QOL, or ensure they work correctly. This includes patches for the Vassals expanded mod (Steam Workshop::Vassals Expanded and Reworked - FunEFork (steamcommunity.com)) , the Sexy Xeno Traits mod, and QOL Jobs patch for Lustful Void. Lupanarius Vassal Patch: This patch allows a Lupanarius subject to use the more precise subject tax as well as special subject terms seen in that mod. I have however left the default terms for the new terms as to allow for more freedom in negotiating terms. Load Order: -Lupanarius Vanilla -UI Overhaul (OPTIONAL BUT RECOMMENDED Steam Workshop::UI Overhaul Dynamic (steamcommunity.com)) -Vassals Expanded -Lupanarius + Vassals Patch Lupanarius Lustful Void Patch: This patch acts more as a QOL patch, where certain jobs from this mod are instead replaced with jobs from Lustful Void that make more thematic sense. Still however, this isn't required as LV and this mod are innately compatible. Load Order: -Lustful Void -Lupanarius Vanilla -Lupanarius + LV Patch Lupanarius Sexy Xeno Traits Patch: This patch is a new version of the Sexy Xeno Traits mod that works alongisde the new room graphics for the Lupanarius subject type. Bare in mind though that all Sexy Xeno rooms are removed from this mod version as it would cause the Lupanarius Room to not show. Load Order: -Lupanarius + Xeno Patch -Lupanarius Vanilla Potential Future Features: This list includes features that I either don't know how to code, or would take too long to implement normally. However, these are features I want to eventually add to the mod, come it sooner or later. If you're someone who knows coding well, then I'd appreciate any tips on implementing these kinds of features. -More Events (Events revolving around the special Lupanarius starbase buildings in particular) -More Traits (Both positive and Negative) -More Negative Traits (Both positive and Negative) -A Lupanarius Colossus type that gives all the inhabitants on a planet a crippling and unremovable trait -More Lupanarius Exclusive Technology (Primarily Buffs to resource production or special Lupanarius only features) -A Federation version of the Lupanarius (Bonuses more balanced for all members) -Possibly new galactic resolutions for the Lupanarius (or at least integrating the Lupanarius into the Intergalactic Directives resolution) -New Espionage mission maybe? (Literally have 0 clue how to actually make this) -New civics that synergise with the Lupanarius -New Precursor Chain??? (Very ambitious though) -Different Versions of the Lupanarius for hive , machine and megacorp empires entirely with their own bonuses -A way for the subject to pay the overlord a tax of pops every 5/10 years, similar to the blood tax in the Vassals Expanded mod (HIGH PRIORITY, IF YOU KNOW HOW TO DO THIS THEN PLEASE CONTACT ME) -Unique branch office buildings -Better AI Weights and Building Usage -Trade Conversion Policy (One that allows the player to focus on a sex economy without having to worry about other resource deficits) New suggestions may be added or removed from here, depending on if they're completed or even feasible. Bugs and Glitches: I'm sorry if bugs or game breaking stuff is in this mod, its just that testing everything in this mod is, at least for me, very time consuming and adding new features is sometimes tricky to fully figure out. Pretty much 99% of the coding in this mod is copied and modified from Vanilla or other mods as I have 0 coding skills of my own so yeah. Just a fair warning to keep your expectations low. Also, do note that I really have no idea of how to balance the different job output/upkeeps or manage ai weights effectively so those parts of the mod may be atrocious. Permissions: If you do want to change something in this mod, be it the icon graphics, certain job stats or implement your own feature, then by all means you can edit this mod yourself. If you do plan on uploading it though, I would appreciate you asking me on discord beforehand. And just in case I disappear and never update this mod again, then you have full permission to change or integrate this mod into your own mods. Extra Notes: The mods used in the various screenshots: UI Overhaul Dynamic - Steam Workshop::UI Overhaul Dynamic (steamcommunity.com) SE Humans 2 - Steam Workshop::SE: Human 2 (steamcommunity.com) SE Humans 2 Nudity + LV Patch - SE Human 2 LV Patch + Nudity - Stellaris - LoversLab My discord is 'Catch a Mango #4814' if you want to DM me or have any concerns Thanks for reading this wall of text, I know I wouldn't. Submitter mango_action Submitted 08/21/2022 Category Stellaris Requires Overlord & Federations DLC
-
Just once again offering my services as an event text writer ^^ It's been a while since I've been on here, but I'd love to get back into it. Eventually I want to learn to code for my own ideas, but as that'll take a while, I'm going to stick to what I know: writing! If there's anyone out there who wants someone to write events for their mod, or even just proofread and edit, let me know!
-
Version 1.0.1
436 downloads
Star Fox milking machines based off the milking machines in Undare's Devious Valley mod. This mod adds four Starfox milking machines that are craft-able after a random chance event: Between 6-7 am there is a chance one of four pilots in their Arwings will crash if front of the farm house. This chance can be modified from 0% to 10% in the config file (valid inputs: 0%, 0.01%, 0.1%, 1%, 2%, 3%, 4%, 5%, or 10%) or using "Generic Mod Config Menu", default value is 1%. After the very short cut scene you will be given a Arwing item and a recipe to craft the milking machine for that pilot. Milking machines will continuously produce "milk" every two or three days which sells for slightly more than the Arwing used to craft the machines. Requirements: Smapi - base modding requirement Content Patcher - to add images and events. Producer Framework Mod - for the milking machines to animate and produce product. Json Assets - to add the items and machines. Event Repeater - used to repeat the events Install: Unzip this file "Starfox Milk Machines 1.0.0.zip" and place the main folder "SDV Starfox Crash" into your stardew valley mod folder. Recommended: Generic Mod Config Menu - Can edit config files in game. adds menu button at the bottom of settings and gear in lower left of title screen. Version logs:-
3
-
- sdv
- stardew valley
- (and 5 more)
-
Version 0.0.3
8,530 downloads
I've been wanting to see more bestiality content for CK3 for a while now and whilst a few mods have added the odd event here and there none have been really focused on it. Rather than sit here and moan I thought I'd throw my hat into the ring and attempt to make a mod of my own. This is my first attempt at modding I'm learning as I go so expect updates to be slow. Really all that exists right now is a single event to give you a dog and a long event chain for a married female with a pet dog. Both will happen on their own but can be triggered easily for those who just want to see the content, just turn debug on use the event commands: Find a stray: zoo_dog.001 Dog licks whilst masturbating: zoo_dog.100 Catch courtier with dog: zoo_dog.002 See dog cock: zoo_dog.110 Hear rumours of courtier with deviant tastes: zoo_dog.111 Nearly catch wife with dog: zoo_dog.112 Daydream about dogs: zoo_dog.006 Bullied by dog: zoo_dog.008 Bandit attack: zoo_dog.010 (With thanks to conversations with scum71 for being the inspiration behind this event) I do have more events planned and hope to eventually include horses, pigs, and maybe more exotic animals, in the mod in the future. It doesn't plug in to or require any existing mods and doesn't edit any vanilla files so I don't think there will be any compatibility issues with anything either. Feedback or ideas for scenes are welcome. Hopefully you guys enjoy what is done so far.-
36
-
- crusaderkings3
- crusader kings
-
(and 3 more)
Tagged with:
-
Version 1.1.1
17,631 downloads
Mango's Lewd Diplomacy (Formally The Lupanarius Project) What is this mod? This mod adds one new specialist subject type and one new federation type to vanilla Stellaris called the Lupanarius. A Lupanarius Subject is one who specializes in maximising pop growth speed through breeding and mating as opposed to resource output. A Sensual Liasion federation type focuses on improving the health of their population, through extensive breeding. Just a heads up though, this is my first ever Stellaris mod, so bugs and terrible coding are present and I encourage any suggestions or bug pointers as I've only started learning how to mod Stellaris. Why make this mod? Honestly, I felt that diplomacy was lacking in some other Stellaris mods, and hoped to fill the void with this mod. Not to mention that after having played around with Vassals Expanded (Steam Workshop::Vassals Expanded and Reworked - FunEFork (steamcommunity.com) I felt inspired to create a lewd subject version of my own. Obviously though, my ideas for diplomacy may sometimes be terrible, so feedback would be welcome. DISCLAIMER: AS OF NOW, THERE IS NO MACHINE SPECIFIC VERSION OF A LUPANARIUS, AS SOME OF THE BONUSES DIDN'T MAKE SENSE TO A ROBOT SPECIES. I PLAN TO DO SOMETHING DIFFERENT FOR MACHINE EMPIRES, BUT CURRENTLY ONLY BIOLOGICAL AND HIVE EMPIRES ARE SUPPORTED, SORRY. Currently Added Features: -New Lupanarius Subject Type (Available through regular diplomacy, as well as through the Imperial Thief Dom Origin) -New Federation Type (Available through regular diplomacy, as well as through the Lewd Bond Origin) -2 New Civics (Obedient Breeders and Striptease Culture, both having unique megacorp and hivemind equivalents) -2 New Origins (Lewd Bonds and Escaped Gene Sex Slaves) -2 New Branch Office Buildings (Pornography Arthouse and Tantalizing Nightclub, accessible through the Lap Dance Marketing Civic ) -2 New Diplomatic Stances (Serviceable and Affectionate) -A New Edict (Mating Festivals, accessible as a level 4 president reward in the sensual lision federation) -A New Empire Policy (Libido Specialization, accessible as a level 5 member reward in the sensual lision federation) -Various New Graphics for the Lupanarius Subject Type (Quite poorly done I might add as I'm no artist) -New Overlord Holding (The Cathouse Sanctum) -New Subject Buildings (5 in total, including the Lupanarius Ghetto, Lupanarius Genetic Labs, Lupanarius Carving, Lupanarius Bio-matter Plant and the Lupanarius Orgy Manor. Bare in mind all buildings apart from the Ghettos are upgradable, and have their own hive mind unique counterparts with machine counterparts hopefully coming soon.) -New Jobs for both Subject Buildings and Overlord Holding -New Subject Starbase Buildings (Including the Proliferation Ship Bay, Reconditioning Complex, Breeding Experimentation Facility, Mating Training Grounds, Aphrodisiac Dispenser and the Mind Control Centre) -3 New Lupanarius Governor Traits (Lupanarius Harlot, Lupanarius Incubator and Lupanarus Inseminator) -3 New Species Trait (Unlocked by Brainwash decision, Escaped Gene Sex Slaves and Obedient Breeders civic, including equivalents, respectively) -A New Subject Decision (Requires the Mind Control Centre) -3 New Planetary Modifiers (Triggered by Cathouse Sanctum Holding, Hyper-Relay Network or Brainwash Decision) -7 New Technologies that Unlock Buildings / Starbase Buildings -2/3 ish New Event (Pretty bland though, hope to add more in the future) Changelog Archive: Compatibility: The Vanilla file should be compatible with most other mods and overrides the following Vanilla Stellaris files: -00_agreement_presets -00_agreement_term_values -00_agreement_terms -00_rules -00_scripted_triggers -00_starbase_types However, I've made a few compatibility patches for certain mods as to assimilate their features with this mod for QOL, or ensure they work correctly. This includes patches for the Vassals expanded mod (Steam Workshop::Vassals Expanded and Reworked - FunEFork (steamcommunity.com)) , the Sexy Xeno Traits mod, and QOL Jobs patch for Lustful Void. Lupanarius Vassal Patch: This patch allows a Lupanarius subject to use the more precise subject tax as well as special subject terms seen in that mod. I have however left the default terms for the new terms as to allow for more freedom in negotiating terms. Load Order: -Lupanarius Vanilla -UI Overhaul (OPTIONAL BUT RECOMMENDED Steam Workshop::UI Overhaul Dynamic (steamcommunity.com)) -Vassals Expanded -Lupanarius + Vassals Patch Lupanarius Lustful Void Patch: This patch acts more as a QOL patch, where certain jobs from this mod are instead replaced with jobs from Lustful Void that make more thematic sense. Still however, this isn't required as LV and this mod are innately compatible. Load Order: -Lustful Void -Lupanarius Vanilla -Lupanarius + LV Patch Lupanarius Sexy Xeno Traits Patch: This patch is a new version of the Sexy Xeno Traits mod that works alongisde the new room graphics for the Lupanarius subject type. Bare in mind though that all Sexy Xeno rooms are removed from this mod version as it would cause the Lupanarius Room to not show. Load Order: -Lupanarius + Xeno Patch -Lupanarius Vanilla Potential Future Features: This list includes features that I either don't know how to code, or would take too long to implement normally. However, these are features I want to eventually add to the mod, come it sooner or later. If you're someone who knows coding well, then I'd appreciate any tips on implementing these kinds of features. -More Events (Events revolving around the special Lupanarius starbase buildings in particular) -More Traits (Both positive and Negative) -More Negative Traits (Both positive and Negative) -A Lupanarius Colossus type that gives all the inhabitants on a planet a crippling and unremovable trait -More Lupanarius Exclusive Technology (Primarily Buffs to resource production or special Lupanarius only features) -A Federation version of the Lupanarius (Bonuses more balanced for all members) -Possibly new galactic resolutions for the Lupanarius (or at least integrating the Lupanarius into the Intergalactic Directives resolution) -New Espionage mission maybe? (Literally have 0 clue how to actually make this) -New civics that synergise with the Lupanarius -New Precursor Chain??? (Very ambitious though) -Different Versions of the Lupanarius for hive , machine and megacorp empires entirely with their own bonuses -A way for the subject to pay the overlord a tax of pops every 5/10 years, similar to the blood tax in the Vassals Expanded mod (HIGH PRIORITY, IF YOU KNOW HOW TO DO THIS THEN PLEASE CONTACT ME) -Unique branch office buildings -Better AI Weights and Building Usage -Trade Conversion Policy (One that allows the player to focus on a sex economy without having to worry about other resource deficits) New suggestions may be added or removed from here, depending on if they're completed or even feasible. Bugs and Glitches: I'm sorry if bugs or game breaking stuff is in this mod, its just that testing everything in this mod is, at least for me, very time consuming and adding new features is sometimes tricky to fully figure out. Pretty much 99% of the coding in this mod is copied and modified from Vanilla or other mods as I have 0 coding skills of my own so yeah. Just a fair warning to keep your expectations low. Also, do note that I really have no idea of how to balance the different job output/upkeeps or manage ai weights effectively so those parts of the mod may be atrocious. Permissions: If you do want to change something in this mod, be it the icon graphics, certain job stats or implement your own feature, then by all means you can edit this mod yourself. If you do plan on uploading it though, I would appreciate you asking me on discord beforehand. And just in case I disappear and never update this mod again, then you have full permission to change or integrate this mod into your own mods. Extra Notes: The mods used in the various screenshots: UI Overhaul Dynamic - Steam Workshop::UI Overhaul Dynamic (steamcommunity.com) SE Humans 2 - Steam Workshop::SE: Human 2 (steamcommunity.com) SE Humans 2 Nudity + LV Patch - SE Human 2 LV Patch + Nudity - Stellaris - LoversLab My discord is 'Catch a Mango #4814' if you want to DM me or have any concerns Thanks for reading this wall of text, I know I wouldn't. -
View File [SDV] Starfox Milk Machines Star Fox milking machines based off the milking machines in Undare's Devious Valley mod. This mod adds four Starfox milking machines that are craft-able after a random chance event: Between 6-7 am there is a chance one of four pilots in their Arwings will crash if front of the farm house. This chance can be modified from 0% to 10% in the config file (valid inputs: 0%, 0.01%, 0.1%, 1%, 2%, 3%, 4%, 5%, or 10%) or using "Generic Mod Config Menu", default value is 1%. After the very short cut scene you will be given a Arwing item and a recipe to craft the milking machine for that pilot. Milking machines will continuously produce "milk" every two or three days which sells for slightly more than the Arwing used to craft the machines. Requirements: Smapi - base modding requirement Content Patcher - to add images and events. Producer Framework Mod - for the milking machines to animate and produce product. Json Assets - to add the items and machines. Event Repeater - used to repeat the events Install: Unzip this file "Starfox Milk Machines 1.0.0.zip" and place the main folder "SDV Starfox Crash" into your stardew valley mod folder. Recommended: Generic Mod Config Menu - Can edit config files in game. adds menu button at the bottom of settings and gear in lower left of title screen. Version logs: Submitter Mei-ookami Submitted 07/09/2022 Category Misc Adult Mods Requires
-
- sdv
- stardew valley
- (and 5 more)