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About This File

Tested for Stellaris 3.8, LV 0.7.2, and Gigastructure 3.27.3
 
Included mods to enhance your LV playing experience:
  • LV Extras - Main feature is the reimplementation of the Sex Alderson Disk that was in the old Sexopolis mod. Also adds a couple new combination traits, some civics, and two edicts.

What's New:

  • Update to 3.8
  • Light version which excludes gigastructure elements. 

 

Features In Depth:

LV Extras:

  • Fully reimplemented the sexy version of Gigastructure's Alderson disk
  • A new origin - Start your empire on the Alderson disk
  • Two sex districts for Gigastructure's Birch World - Currently disabled
  • Two new end game combination traits - Bombshell and Stud
  • Civics: Tentacle World and Sex World Start
    • Start on either world type without needing the origin (Now you can use Syncretic evolution and Tentacle World for example!)
    • Allows custom starting systems to be used (Now you can start with an Earth Sex World for example!)
    • You should be able to use these civics with most other civics/origins. Try it out and see what happens.
  • Two new government edicts

 

Old Features:

Spoiler

LV Patches Features:

  • LV Patches adds Amenity and Trade Value scaling compatibility for these mods:
    • LV
    • LV Additional Things
    • LV Expansion
    • SSX Traits 
    • Calcifire's Traits (or Calcifire's Directors Cut)
    • All You Need Is Loving Continued
    • Kinky Void
  • Full list of other changes to the mods:
Spoiler
  • Fixed SSX and LV Expansion to work with Stellaris 3.2.
  • Some bug fixes for LV Expansion.
  • Changed SSX and LV Expansion jobs to scale properly with LV bonuses.
  • Allows Pre3.1 style gene modding for LV Expansion traits.
  • LV Cheat trait is no longer removed on game start so you can gene mod your species later and still have the extra points.

 

LV Tweaks:

  • Reworks the way the output of Sexologists and Gem Incubators is determined
    • Uses the empire policy setting by default
    • Adds a planetary decision to change the output type for that planet
      • Will override the empire policy choice
  • By default all LV and LV Submod decisions are hidden. They can be revealed by using a decision and then hidden the same way. 
    • This helps a lot to reduce clutter in the planetary decision window.
  • Changes the requirements for some civics and ascension perks to make them a bit more accessible. 
  • Makes certain traits cheaper and others available to be selected at game start for better roleplay potential. 

 

Requirements:

  • LV Extras: Requires LV and Gigastructural Engineering
  • LV Extras Light: Requires only LV

 

Compatibility Issues:

LV Extras Overrides:

  • Gigastructure/events/giga_003_dialog.txt

Any other mod that overrides these file will need a patch. (But I am not aware of any that do).

 

Installation:

~!~!~!~!~ Always delete old versions before installing any local mod!!! This is VERY IMPORTANT!!! ~!~!~!~!~

Extract the zip contents to Documents/Paradox Interactive/Stellaris/mod/

More Instructions Here

 

Load Order:

Load Lustful Void First.

LV Extras must load after Gigastructures and Lustful Void. 

Load UI Overhaul Dynamic after everything else. 

Spoiler

<Example Load Order>

Giga

LV

LV Extra

UI OD

 

Known Issues:

Troubleshooting:

  • Did you delete the old version before installing any local mod? - Delete the mod and reinstall from the zip.
  • Are you using the latest version of all mods? - Download and install the latest version. 
  • Are any LV submods not updated to the latest LV version? - Try removing these mods first.
  • Are any mods not updated to the latest Stellaris version? - Try removing these mods first.
  • Have you verified your load order? - Try the suggested load order above.
  • Crashes? - Make sure all sub-mods are installed or remove LV Tweaks.

If you try out my mod please let me know of any problems you might come across. Please include your load order with your comment. Before commenting please insure you have tried the troubleshooting steps.

 

Old Changes

Spoiler

LV Extras:

Spoiler

3.6.0

Updated for Stellaris 3.6.*, LV 0.7.0, and Gigastructure 3.26.1

  • Birch World districts are temporarily disabled as I need to investigate what was overhauled in the recent Gigastructure update. 

NEW: Lite version of the mod which removes all dependencies on Gigastructure.

 

3.5.1

Alderson Origin Balance Changes:

  • Now 6 distinct blockers - 1 generic and 1 for each district type
    • The main blocker now requires the late game technology from gigastructure to remove similarly to how the shattered gaia alderson is repaired with that origin. Only needs to be cleared once.
    • 5 district blockers can be cleared at game start. Each blocker unlocks a few more jobs of that district type and a small amount of the Alderson buff. 
    • Icons are WIP

 

3.5.0

Updated for Stellaris 3.5.*, LV 0.6.9, and Gigastructure 3.25.6

Version changed to match Stellaris numbering

Sex Alderson:

  • Planet modifiers updated to better match the output of other alderson types. (It's pretty op)
  • Number of jobs per district changed slightly to be twice a Sex Ringworld
  • Updated to Gigastructure 3.25.6

Alderson Origin:

  • Added blocker deposit to balance the early game. You will have to slowly remove them, increasing the bonuses and making the planet stronger.

Edits:

  • Updated to cost unity and each now has a downside to enacting making it a more interesting decision.

Civics:

  • Requirements to use the civics have been fixed

Policies:

  • Removed as now a part of base LV

Traits:

  • Now locked behind a rare T5 technology
  • Requires all 4 LV candy techs to be researched first

 

2.3.1

  • Small improvement to the birch world districts
  • Bugfix to AI for building alderson slices
  • Bugfix for Alderson Origin
  • Fixed broken textures on the Sex Alderson Slice, thanks @nilanthology.
  • Small change to bonus from the combination traits
    • Mainly also fixed the localization to correctly reflect the bonuses they provide. 

2.3.0

  • Improved trait icons courtesy of Ascens.
  • Adds two government edics.
  • One for improved planetary development.
  • One for improved megastructure construction.
  • Costs 300 influence to enact and uses 3 edict slots (something to make use of all that admin capacity)
  • Small tweak to the civics for improved compatibility. 

2.2.5

  • Small change to the logic for unlocking Sexologist and Gem Incubator policy. If you are using KV either update that mod or load this second to avoid a conflict. 

2.2.4

  • Removed the restrictions on the tentacle and sex world civics

2.2.3

  • Added policy support for Kinky Void

2.2.2

  • Fixed Stud and Bombshell not giving their bonus resources for the new LV jobs
  • Fixed Stud being unlocked via the female technology not the male one

2.2.1

  • Some small changes to account for the removal of consumer goods from milk cows
  • Added 20 consumer goods to the Alderson Generator
  • Added the upkeep for a Gem district to the Alderson Generator
  • Added two Compact Industrial Area deposits (gives 4 alloy and 4 consumer goods jobs) to the starting Alderson Disk 
  • Fixed the missing compact industrial area deposit (gives 2 alloy and 2 consumer goods jobs) on the Sex World start
  • Minor localization change

2.2.0

  • New (Second) district for birch world (Still WIP)
  • Modified jobs for birch world districts
  • Added support for hive mind jobs to birch world districts
  • New Stud trait icon courtesy of Ascens TYVM
  • Unlocked the policies to fix where Sexologist and gem jobs were missing their production output
  • Warning: I had to override a LV File for this to work. Beware of conflicts.

2.1.0

  • Update to match LV 0.6.5
  • New gem district for alderson disk
  • Jobs adjusted for other districts
  • Now better supports Hive Minds thanks to the LV update
  • Allows Alderson origin to be selected if gestalt
  • Additions
  • New sex district for Birch World (Still WIP)
  • Fixes
  • Fixed incorrect icon for sexology district
  • Fixed the Alderson origin not being selectable if militarist
  • Fixed missing localization of opinion modifiers
  • Fixed AI too often choosing the SWorld or tentacle civics 
  • Minor text changes

 

LV Patches:

Spoiler

2.2.4

  • Removed a bit of redundant code corresponding to LV Expansion 1.4

2.2.3

  • Overrides research institute and ministry of production buildings (and their hive equivalents) to support Sexologists and Gem Incubators.

2.2.2

  • Some fixes to the KV exotic milk cow
  • Mostly minor organizational changes

2.2.1

  • Added Compatibility for All You Need Is Loving Continued
  • Added Compatibility for Kinky Void (I forgot it initially) 

2.2.0

  • Job-Trait Compatibility added for LV, LV AT, LV Expansion, and SSX Traits
  • Please report any problems. This is a significant change. 

2.1.1

LV Expansion:

  • Fix LV Expansion Conflict with LV 0.6.5
  • Makes LV Expansion Jobs scale with LV modifiers
  • Change Healthy Milk Tradition to boost Sexologist
  • Change Rich Calcium Tradition to boost Gem Incubators
  • Changed traits to allow for gene modding in Stellaris 3.2

LV:

  • Cheat trait is not removed on game start so it can be used later in gene modding. 

 

LV Tweaks:

Spoiler

1.0.1

  • Tiniest change to LVAD traits

1.0.0

  • Reworks the way the output of Sexologists and Gem Incubators is determined
  • Uses the empire policy setting by default
  • Adds a planetary decision to change the output type for that planet
  • Will override the empire policy choice
  • By default all LV and LV Submod decisions are hidden. They can be revealed by using a decision and then hidden the same way. 
  • This helps a lot to reduce clutter in the planetary decision window.
  • Changes the requirements for some civics and ascension perks to make them a bit more accessible. 
  • Makes certain traits cheaper and others available to be selected at game start for better roleplay potential.

 

 

Credits:

Thank you to all these modders for their contributions.

Buttson117: for Sexopolis and the assets needed for the Alderson disk.

Ascens: For providing me the icons for my bombshell and stud trait. TYVM.

Gigastructure Contributors: I had to refer to a lot of their code to figure out how things work. Also the image for the origin is the same that Gigastrure uses. Side note: If anyone finds a more fitting picture I'd like to include it.

Lithia: As always for their work on Lustful Void.

Edited by SohCahToa
Update for 3.8.3


What's New in Version LV Extra 3.8.0

Released

Update for 3.8.3, LV 0.7.2, and Giga 3.27.3

 

  • New icons by @Calcifire
  • Origin improvements
  • General Alderson improvements / rebalance
  • Edict rebalance
  • Ai should not use civics or origin thanks @laverinthe
  • code cleanup

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