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Showing results for tags 'trait'.
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I'm excited to present, Skarrd's Perverted Expansion Pack. A mod project that adds a lot more to your Sims 4 game than your average mod. It includes new traits, dialog options, interactions, custom buffs, features like alcohol that gets sims drunk & game play activities like strip poker! A world changing mod carefully crafted to not overwhelm the original game play. This is a work in progress... and was originally Skarrd_Traits. (So delete those old files if you still have them in your mods folder! See the Install section for more details) INTRODUCTION & MOD BASICS MAIN FEATURES REQUIRED DOWNLOADS TRANSLATIONS DOWNLOAD OPTIONAL FILES INSTALL INSTRUCTIONS / TROUBLESHOOTING ADDITIONAL FEATURES ON PATREON LATEST ADDITIONS SPECIAL THANKS! MY OTHER MODS
- 2429 replies
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201
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Version 4.0
193 downloads
About this file WARNING This mod includes dark, sinister, and gory imagery, not suitable for all audiences. Its use is purely fictional and artistic, with a somber aesthetic and intense symbolism. I bring you a new update for the "Heartshadows v4" mod. We move further away from the world of the good guys and into the shadows. Heartshadows v1.0 - Many emotions were removed. - Sims had stronger feelings toward animals. - Your Sims did not react to the death of family members (whether babies, toddlers, teenagers, etc.). They experienced some emotions, such as inspiration and consideration. Heartshadows v2.0 - Common emotions were reduced by 90%. - The Sim will react to different events, like other Sims. But they will not feel sadness. - Added that Sims with this trait will not have a normal voice, like other Sims; they will have a superhuman voice. - Many emotions related to having a pet were removed; your Sims will not experience any. If the pet dies, the Sim won't react much to its passing and won't feel grief. Heartshadows v3.0 - All emotions have been removed. - Emotions and feelings have been removed from all animals. - Immortality has been added. Sims with this trait will remain in their life stage, regardless of the number of days they've had the game. Heartshadows v4.0 - All emotions removed - Without emotions for your pets, Sims won't react to any emotions - This trait can be added from the childhood stage onward - Hunger, sleep, and bath needs will decrease slightly more slowly and recover more quickly - Friendships will take slightly longer to increase, and romantic relationships will increase slightly more slowly - If you liked the immortality feature, I'll add it in future updates. I forgot to include it in this version - For those of you tired of Sims being flirty or overly flirty with their partners, you'll be better off while your partners are flirting. Those of you with this mod will be like "=I" if nothing had happened -
Heartshadow View File About this file WARNING This mod includes dark, sinister, and gory imagery, not suitable for all audiences. Its use is purely fictional and artistic, with a somber aesthetic and intense symbolism. I bring you a new update for the "Heartshadows v4" mod. We move further away from the world of the good guys and into the shadows. Heartshadows v1.0 - Many emotions were removed. - Sims had stronger feelings toward animals. - Your Sims did not react to the death of family members (whether babies, toddlers, teenagers, etc.). They experienced some emotions, such as inspiration and consideration. Heartshadows v2.0 - Common emotions were reduced by 90%. - The Sim will react to different events, like other Sims. But they will not feel sadness. - Added that Sims with this trait will not have a normal voice, like other Sims; they will have a superhuman voice. - Many emotions related to having a pet were removed; your Sims will not experience any. If the pet dies, the Sim won't react much to its passing and won't feel grief. Heartshadows v3.0 - All emotions have been removed. - Emotions and feelings have been removed from all animals. - Immortality has been added. Sims with this trait will remain in their life stage, regardless of the number of days they've had the game. Heartshadows v4.0 - All emotions removed - Without emotions for your pets, Sims won't react to any emotions - This trait can be added from the childhood stage onward - Hunger, sleep, and bath needs will decrease slightly more slowly and recover more quickly - Friendships will take slightly longer to increase, and romantic relationships will increase slightly more slowly - If you liked the immortality feature, I'll add it in future updates. I forgot to include it in this version - For those of you tired of Sims being flirty or overly flirty with their partners, you'll be better off while your partners are flirting. Those of you with this mod will be like "=I" if nothing had happened Submitter Carlos27 Submitted 09/03/26 Category Other Requirements Game base; tested on versions from 1.123.80 to the most recent
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View File Raid and Conquer | Humanoid & Mammalian Edition Take command of a demonic empire and dominate the galaxy through systematic extortion. This mod provides the tools to target, subjugate, and exploit species for your empire's profit. Description: This mod adds events when capturing a planet and a new Edict that allows your empire to interact with others based on their primary species portrait. It focuses on the their subjugation and extortion of that specific empire for power and resources. For now all 27 Humanoid species available and 18 Mammalian species (This mod REQUIRES Lustful Void mod to work and Recommends Vanilla Framework Continued, VF Portraits mods as their portraits linked to events). Features: 1 Edict - Raid and Conquer edict to extort your vassals for various buffs 1 Origin - [WIP] Demonic Raiders - A start focused on rapid expansion and vassalization 1 Civic - [WIP] Eternal Dominion - Buffs combat stats and benefits from vassals 1 Species trait - [WIP] Demonic Ferocity - A species trait that improves ground army 1 Casus Belli - [WIP] Demonic Conquest - A simplified subjugation CB 630 Vassalage events - Events tailored to specific humanoid portraits 156 Events for capturing humanoid planets 990 Event to take a Tribute from Vassal Every Year Your vassals will be systematically extorted on a yearly basis, providing a steady stream of tribute and resources. 360 Events for Raiding Neighbors Raid neighboring empires to either improve or hurt your relations with them 180 Events on First Contact Experience a vision of your future slaves potential with species you encounter. 180 Events on Establishing Communications Show your opponents how business is done with a suite of events focused on demonstrating your power and intentions. Requirement: To access the new edict, your empire must have at least one of the following: the Demonic Raiders origin, the Demonic Ferocity trait OR the Eternal Dominion civic. Also included SUBMOD: RnC Humanoid Mammal Only - Generates only humanoid and mammalian empires on a new game start Work in Progress: idk, maybe some balancing or new species Known bugs: Planet capture events currently do not fire, and neighboring empire names may not display correctly in some event text. Some events for vassal may mismatch Load Order: Raid and Conquer RnC Humanoid Mammal Only (Optional) Lustful Void (Required) Vanilla Framework Continued (Optional) VF Portraits (Optional) UI Overhaul Dynamic Submitter Eva39Red Submitted 09/29/25 Category Stellaris Requirements Lustful Void UI Overhaul Dynamic
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Chattel In The Settled Systems View File CHATTEL IN THE SETTLED SYSTEMS 2.0.0 (March 2026) Add a trait turning the character into chattel with forced nudity, but also buffs when the character is exposed. Spacesuits are allowed since they are required for large parts of the game play. CitSS can optionally turn some "logical" NPCs into chattel (Andreja, Vladimir, Matteo, and any other you) based on them being "you", or having run-ins with "the law". There is an optional alternate death script that can be enabled. The only way to remove the chattel status (other than with the console) is to pass through Unity. The optional alternate death component will treat any death as a capture, and "sell" the character. Once the character is chattel, the title holder extracts "profits" at a rate determined by a game play option. A "Chattel Implant Hack" can be purchased from any Trade Authority that transfers the title to a fake holding company, "Chattel 'R Us, Inc" and redirects profits into the home ship cargo area (extortion seems to be a standard business practice in the Starfield Universe). The hack is removed if the character is recaptured and will need to be re-purchased,. It does not remove the chattel status, or stop the forced withdrawals, but the character doesn't lose access to the credits. This can be played as a standalone mod by selecting the Chattel trait during character creation, or as an outcome by an alternate death/player slavery mod (i.e. it could be an outcome for an "auction" mod). It also provides a simple actor value interface for other mods to enforce player actions (reducing the "Chattel_Compliance" actor value causes the character to lose buffs and stats to be penalized). See the player and modder HowTo below. USAGE Enable Chattel.esm. This only depends on the base game. [Need to check that it doesn't unintentionally depend on any SFSE plugins]. I suggest using "Hide Spacesuit in Breathable Areas" (https://www.nexusmods.com/starfield/mods/2095). There is a naked space suit included ("Chattel Spacesuit"). I suggest using "Starfield Masks" (https://www.nexusmods.com/starfield/mods/7434) for the spacesuit helmet, but several helmets work quite well. Enable any of ChattelOtherYou.esm, ChattelAndreja.esm, ChattelMatteo.esm, and ChattelVladimir.esm that you want. Enable ChattelCaptured.esm if you want to have the PC sold on death or jail (with a large bounty). If the PC is already chattel (i.e. has the Chattel Implant Trait), they are returned to the registered owner after a processing fee has been applied. This adds periodic credit removals, and a couple other effects. You can enable ChattelCrowds if you are using BetterCitizens, but see "WIP" below. WIP CitSS has an optional "ChattelCrowds.esm" that is/was intended to work with BetterCitizens, but never worked out. It's still in the pack, but has odd artifacts. A better solution could be implemented with "Souls of Cities", but the latest versions CTD before the game starts (As of 3/26, the source isn't provided and logging is turned off, so I think "SoC" is a dead mod. Quite the loss). The separate "ChattelNPC" masters should be part of "Chattel.esm" or a future "ChattelCrowds.esm", and controlled Game Play Options. Maybe in the future, but I don't see how to do it. If (when) an extensible alternate death mod appears, ChattelCapture.esm could (should) be integrated. If (when) an extensible "Slavery++" mod appears, ChattelCaptured could (should) be reworked to be an outcome. TheAuctionHouse looks promising, but when I checked, it has a lot of broken dependencies. BACKSTORY The panic to leave a dying Earth led to many people being transported under harsh terms of indenture, which eventually lead, under certain circumstances, to humans becoming mere possessions. Starting in the early to mid twenty-third, those convicted of significant crimes, in particular property crimes, who had broken terms of indenture, or had failed to pay a debt secured by their body, find themselves receiving a chattel implant and being sold on the open market. It is well known that pirates will sell their kidnap victims as chattel if a ransom is not paid, and for this reason, the usual penalty for piracy is to receive a chattel implant. While the status is never inherited, by the early twenty-fourth century, a significant part of the human population exists as chattel. Chattel hold a legal status similar to other forms of livestock, and the treatment of chattel is covered by the same laws that prevent the inhumane treatment of animals. Chattel have fewer rights than a companion animal, but more rights to humane treatment than a non-sentient robot. The laws directly addressing chattel aim to remove their basic humanity by forcing them to be treated as less than fully human. This is achieved through a standardized implant interface. For instance, all implants prevent chattel from wearing clothing, and will severely punish chattel that disobey citizens and other people. Another aspect is that the owner may make purchases using the chattel as a mobile credstik. Chattel are unable own anything, including their body and thoughts, with all ownership rights held by the title holder, or the local authorities if the title is ambiguous. As with livestock, chattel have no say in how they are handled, how they are housed, or any other aspect of their existence. A chattel cannot be the victim of a crime, but, in some situations, the owner may sue for civil damages. Healthy chattel are commonly used for community pleasure, and there is a strong market for chattel with specific traits. The chattel implant cannot be removed without causing severe brain damage and it significantly alters the individual, so receiving an implant is considered equivalent to death, and a death certificate is issued. Depending on the circumstances, previous possessions are inherited by next-of-kin, or sold at auction. In the case of kidnapping, this leads tragic circumstances where, even if recovered, the antecedent victim is considered, leaving a chattel who will be sold as repossessed contraband. It is especially cruel when the chattel is recovered near the home world of the antecedent, since they will be sold in full view of their family and previous associates, no matter their original standing in society. While many chattel will continued to be called by the name of their dead antecedent, or other convenient moniker, chattel have no legal name and are identified by a serial number contained in the implant. RATIONALE Starfield is a lot harsher, pessimistic, and apocalyptic than Fallout. The game clearly implies that people got left behind to die, and all life on earth was devastated. In that context, the Settled Systems, and in particular the main factions, seem a little clean and friendly for a civilization that is only two centuries away from the extinction of a planet where billions of people must have died because they could not be evacuated from Earth, and everything known to humanity was destroyed. The sense of loss, and the cheapening of life would be enormous. The chaos would be overwhelming. The wounds on society would be deep, and we see some of that in the prevalence of pirates and spacers. During the collapse of the Earths biosphere, people would have done anything to save their families and themselves, and that would have left deep indelible marks on civilization. Starfield takes place in expansive multiverse. In at least some, the harsh conditions that followed the collapse of Earth meant the original terms of indenture would morph into humans being property. First as a punishment which didn't waste valuable resources, and, later, as a way to collect debts that had been secured through a person's body. This mod implements a simple mechanism to simulate control over characters who have become property. Namely, a chattel implant perk that will harshly punish rebellious chattel that are not directly controlled by their owner. HOWTO FOR A PLAYER: From a player point of view, this implements a new trait. If the trait is active, the PC is denied clothing, and must wear a special neuroamp (the chattel inhibitor). Without meeting those conditions, the PC stats are significantly reduced (e.g. max health is reduced by 90%). If the implant is properly inhibited, the PC will receive increased resistances, as well as enhanced persuasion and stealth. On the other hand, a player is not forced to comply with the chattel implant requirements. Spacesuits are allowed because the game is unplayable without them, but a "naked" spacesuit is provided. Make sure that the relevent mods are enabled. If you want some of the NPCs to be chattel enable the appropriate masters (e.g. ChattelMatteo.esm), and enable ChattelCaptured.esm for an "immersive" way to be turned into chattel. (See above) The most organic ways to use this are through the new character creation (it's listed as a Trait), or using the ChattelCaptured.esm to enable an alternate death capture. If you are directly using this, you will need to add the inhibitor to your inventory. You probably what the Chattel01 version and can get the formid using help Chattel 4 ARMO player.additem <formid-here> There are four different styles of inhibitor. The Clothes_Chattel01 is the nominal inhibitor, while Clothes_Chattel02 adds a poncho. The other two (Clothes_Chattel03 and Clothes_Chattel04) are SFW versions (if you're not sure who might be watching you play, you might want them). You can add the Trait_Chattel_Implant trait by doing help Chattel 4 PERK player.addperk <formid-here> The perk can be removed just like any other. player.removeperk <formid-here> HOWTO FOR A MODDER: This mod provides a possible outcome for a alternate death, or slavery mod. On it's own, it simply turns the PC into chattel with enforced nudity and penalties for not complying with nudity requirements. It defines a new actor value "Chattel_Compliance" to record how compliant the player behavior has been. This starts with a default value of 100 (fully compliant) and can be modified using modav. If Chattel_Compliance drops too much, the character will lose bonuses and the player stats will be reduced. While the range of compliance values is not limited, the Chattel mod assumes that it will have a value between zero (non-compliant, and harshly punished), and 100 (fully compliant and buffed). Even with a Chattel_Compliance of below zero, the Chattel mod will not kill the player character, but it will make the game more difficult. To turn a player into chattel, you will need to add the Trait_Chattel_Implant perk, and then add at least one of the the inhibitor clothing items (e.g. Clothes_Chattel). If you are cruel, you can add the perk and then force the player to find/equip the inhibitor on their own. Use "help Chattel" to find the form ids, or check a tool like xEdit. The esp files are included in the plugins directory to be edited with the Creation Kit. You need to copy them into the right place so they will be seen by the Creation Kit. LICENSE: Please use and reuse Chattel as you will, but, as a courtesy, consider pointing to the original mod and changing the name to limit confusion. Modding is a hobby, so I may (or may not) disappear, but don't let that stop you from improving things. (I'd love to come back and find a CitSS++). All the usual caveats about game assets apply. And, please keep any changes "free" as in "freedom", so if you redistribute, please provide "source" for any changes you make. ACKNOWLEDGMENTS: This mod was originally created using (the amazing) xEdit, and later with the (equally amazing) Creation Kit. None of this would be possible without the fantastic team at Bethesda which supports modding when they don't have to (and for free). MEA CULPA: I didn't mean to remove 1.0.0, but misunderstood the interface and accidentally did. I don't think this removed any features, so hopefully it's OK. Submitter mdc4211 Submitted 11/27/24 Category Clothing Requirements Base game only
- 16 replies
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4
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Version 2.0
12278 downloads
Take command of a demonic empire and dominate the galaxy through systematic extortion. This mod provides the tools to target, subjugate, and exploit species for your empire's profit. Description: This mod adds events when capturing a planet and a new Edict that allows your empire to interact with others based on their primary species portrait. It focuses on the their subjugation and extortion of that specific empire for power and resources. For now all 27 Humanoid species available and 18 Mammalian species (This mod REQUIRES Lustful Void mod to work and Recommends Vanilla Framework Continued, VF Portraits mods as their portraits linked to events). Features: 1 Edict - Raid and Conquer edict to extort your vassals for various buffs 1 Origin - [WIP] Demonic Raiders - A start focused on rapid expansion and vassalization 1 Civic - [WIP] Eternal Dominion - Buffs combat stats and benefits from vassals 1 Species trait - [WIP] Demonic Ferocity - A species trait that improves ground army 1 Casus Belli - [WIP] Demonic Conquest - A simplified subjugation CB 1 Planetary decision - A decision to use enslaved species on planet as resort 630 Vassalage events - Events tailored to specific humanoid portraits 156 Events for capturing humanoid planets 990 Event to take a Tribute from Vassal Every Year Your vassals will be systematically extorted on a yearly basis, providing a steady stream of tribute and resources. 360 Events for Raiding Neighbors Raid neighboring empires to either improve or hurt your relations with them 180 Events on First Contact Experience a vision of your future slaves potential with species you encounter. 180 Events on Establishing Communications Show your opponents how business is done with a suite of events focused on demonstrating your power and intentions. Requirement: To access the new edict, your empire must have at least one of the following: the Demonic Raiders origin, the Demonic Ferocity trait OR the Eternal Dominion civic. Also included SUBMOD: RnC Humanoid Mammal Only - Generates only humanoid and mammalian empires on a new game start Work in Progress: idk, maybe some balancing or new species Known bugs: Planet capture events currently do not fire, and neighboring empire names may not display correctly in some event text. Some events for vassal may mismatch Load Order: Raid and Conquer RnC Humanoid Mammal Only (Optional) Lustful Void (Required) Vanilla Framework Continued (Optional) VF Portraits (Optional) UI Overhaul Dynamic -
jus wanna find a "big ass trait mod" for a specific sim i made
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Hi everyone, Could anyone help me identify or find this mod? As shown in the screenshots, it is a CAS trait mod. After assigning this trait to a female Sim, various moodlets related to breasts will be triggered when interacting with male Sims. These moodlets can even appear when the Sim is alone (for example, during exercise). In particular, when the Sims are in a romantic relationship, the moodlets become more explicit and suggestive. However, the gameplay of this mod seems to be limited to generating breast-related moodlets. Important note: I originally downloaded this mod from a Chinese forum, and it was a fan-translated version. The text might have been rewritten by the Chinese translator. The Chinese name was “爆乳美女” (something like “Busty Beauty”), but this is definitely not the original name. I don’t know the original title of the mod, but it is very likely related to “breast”, “bust”, or a similar keyword. If anyone recognizes this mod or knows something similar, I’d really appreciate your help! Thanks in advance 🙏
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Heartshadow View File WARNING This mod includes dark, sinister, and gory imagery, not suitable for all audiences. Its use is purely fictional and artistic, with a somber aesthetic and intense symbolism. About the mods: I bring you a new update for the "Heartshadows v3" mod. We move further away from the world of the good guys and into the shadows. Heartshadows v1.0 - Many emotions were removed. - Sims had stronger feelings toward animals. - Your Sims did not react to the death of family members (whether babies, toddlers, teenagers, etc.). They experienced some emotions, such as inspiration and consideration. Heartshadows v2.0 - Common emotions were reduced by 90%. - The Sim will react to different events, like other Sims. But they will not feel sadness. - Added that Sims with this trait will not have a normal voice, like other Sims; they will have a superhuman voice. - Many emotions related to having a pet were removed; your Sims will not experience any. If the pet dies, the Sim won't react much to its passing and won't feel grief. Heartshadows v3.0 - All emotions have been removed. - Emotions and feelings have been removed from all animals. - Immortality has been added. Sims with this trait will remain in their life stage, regardless of the number of days they've had the game. WARNING: Be careful when giving this trait to a Sim, as it will remain in their life stage if they are a baby, newborn, child, etc. SUMMARY Your Sim will be completely unemotional and insensitive, not just in the base game where they supposedly become insensitive if their empathy decreases. This mod is for those who want to fulfill a heartless dream. All emotions are blocked. They cannot feel love, sadness, or any other emotion. They are also unaffected by death or the loss of a spouse. They react like everyone else, but feel no grief or any emotion. Your Sim is now considered a dark, heartless being. Submitter Carlos27 Submitted 02/01/2026 Category Other Requirements - Sims 4 base game version 1.119 - Mod system and mod script enabled - Place in your game's mod folder
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Version 3.0
479 downloads
WARNING This mod includes dark, sinister, and gory imagery, not suitable for all audiences. Its use is purely fictional and artistic, with a somber aesthetic and intense symbolism. About the mods: I bring you a new update for the "Heartshadows v3" mod. We move further away from the world of the good guys and into the shadows. Heartshadows v1.0 - Many emotions were removed. - Sims had stronger feelings toward animals. - Your Sims did not react to the death of family members (whether babies, toddlers, teenagers, etc.). They experienced some emotions, such as inspiration and consideration. Heartshadows v2.0 - Common emotions were reduced by 90%. - The Sim will react to different events, like other Sims. But they will not feel sadness. - Added that Sims with this trait will not have a normal voice, like other Sims; they will have a superhuman voice. - Many emotions related to having a pet were removed; your Sims will not experience any. If the pet dies, the Sim won't react much to its passing and won't feel grief. Heartshadows v3.0 - All emotions have been removed. - Emotions and feelings have been removed from all animals. - Immortality has been added. Sims with this trait will remain in their life stage, regardless of the number of days they've had the game. WARNING: Be careful when giving this trait to a Sim, as it will remain in their life stage if they are a baby, newborn, child, etc. SUMMARY Your Sim will be completely unemotional and insensitive, not just in the base game where they supposedly become insensitive if their empathy decreases. This mod is for those who want to fulfill a heartless dream. All emotions are blocked. They cannot feel love, sadness, or any other emotion. They are also unaffected by death or the loss of a spouse. They react like everyone else, but feel no grief or any emotion. Your Sim is now considered a dark, heartless being. -
Version 2.0
644 downloads
WARNING This mod includes dark and sinister/gore imagery, not suitable for all audiences. Its use is purely fictional and artistic, with a somber aesthetic and intense symbolism. About the mods: Heartshadows v1.0 - Many emotions were not blocked - Sims had more feelings towards animals - Your Sims did not react to the death of family members (whether infant, toddler, child, teenager, etc.). They had some emotions, such as inspiration and thoughtfulness. Heartshadows v2.0 - Common emotions reduced by 90%. - The Sim will react to different events, like other Sims. But they will not feel sadness. - Added that Sims with the trait will not have a normal voice, like other Sims; they will have a superhuman voice. - Many emotions when owning a pet were removed; your Sims will not experience any emotions. If the pet dies, the Sim won't react much to its passing and won't feel grief. SUMMARY Your Sim is emotionally disconnected. Most positive emotions are blocked. They cannot feel love, sadness, or romantic attachment. They are also unaffected by marital death or loss. A new negative social interaction triggers anger when speaking with another Sim. They react to death like everyone else, but they don't feel grief. -
Heartshadow View File WARNING This mod includes dark and sinister/gore imagery, not suitable for all audiences. Its use is purely fictional and artistic, with a somber aesthetic and intense symbolism. About the mods: Heartshadows v1.0 - Many emotions were not blocked - Sims had more feelings towards animals - Your Sims did not react to the death of family members (whether infant, toddler, child, teenager, etc.). They had some emotions, such as inspiration and thoughtfulness. Heartshadows v2.0 - Common emotions reduced by 90%. - The Sim will react to different events, like other Sims. But they will not feel sadness. - Added that Sims with the trait will not have a normal voice, like other Sims; they will have a superhuman voice. - Many emotions when owning a pet were removed; your Sims will not experience any emotions. If the pet dies, the Sim won't react much to its passing and won't feel grief. SUMMARY Your Sim is emotionally disconnected. Most positive emotions are blocked. They cannot feel love, sadness, or romantic attachment. They are also unaffected by marital death or loss. A new negative social interaction triggers anger when speaking with another Sim. They react to death like everyone else, but they don't feel grief. Submitter Carlos27 Submitted 11/11/2025 Category Other Requirements The Sims 4 base game updated to version 1.118.257. Mod system and script mods enabled.
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Heartshadow View File <<WARNING>> >THIS MOD INCLUDES SAMPLE IMAGES WITH DARK AESTHETICS, GRIM SYMBOLISM, AND SINISTER VISUAL CONTENT. NOT RECOMMENDED FOR SENSITIVE USERS OR MINORS.< Here I upload another mod for a new personality trait, different from the rest in The Sims 4. In this mod, the Sim with this trait will have a "shadowed heart." What I mean by this is that with this trait, the Sim will react like any other Sim in the game to any event that happens to them throughout their life, but with the exception that they will be immune to sadness; that is, they will not get sad. About the mod: - Your Sim will not react with the same emotion of sadness as any other Sim. "Your Sim will not be emotionally affected by losses, relationships, or traumatic situations. This trait transforms your Sim into a cold, impassive entity, immune to all emotional attachment." Summary: - Your Sim will not become flirtatious if they get married, are in a flirty environment, or are near their partner, etc., unlike other Sims without this trait. - If you want to stop earning Satisfaction Points to buy rewards, this trait will make your Sim immune to the need for bravery (I tested it in my game). - Your Sim will not be saddened by tragic events, whether it's the death of a friend or a close relative, including babies, toddlers, children, and teenagers. Also, if a pet dies, they will react like any other Sim, but without the "sad" emotion. I know there's a "numb" emotion in The Sims 4, which usually develops throughout the life cycle from baby to adult, but even if a Sim is numb, they will still get sad from any tragic event. With this trait, I reduced the basis of some common emotions. Not all. Important: They will react the same as the rest of the Sims, but without any negative emotions. Submitter Carlos27 Submitted 11/04/2025 Category Other Requirements Base game updated to version 1.118.257. With the Game System option: mods and script mods enabled.
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Version 0.8
331 downloads
<<WARNING>> >THIS MOD INCLUDES SAMPLE IMAGES WITH DARK AESTHETICS, GRIM SYMBOLISM, AND SINISTER VISUAL CONTENT. NOT RECOMMENDED FOR SENSITIVE USERS OR MINORS.< Here I upload another mod for a new personality trait, different from the rest in The Sims 4. In this mod, the Sim with this trait will have a "shadowed heart." What I mean by this is that with this trait, the Sim will react like any other Sim in the game to any event that happens to them throughout their life, but with the exception that they will be immune to sadness; that is, they will not get sad. About the mod: - Your Sim will not react with the same emotion of sadness as any other Sim. "Your Sim will not be emotionally affected by losses, relationships, or traumatic situations. This trait transforms your Sim into a cold, impassive entity, immune to all emotional attachment." Summary: - Your Sim will not become flirtatious if they get married, are in a flirty environment, or are near their partner, etc., unlike other Sims without this trait. - If you want to stop earning Satisfaction Points to buy rewards, this trait will make your Sim immune to the need for bravery (I tested it in my game). - Your Sim will not be saddened by tragic events, whether it's the death of a friend or a close relative, including babies, toddlers, children, and teenagers. Also, if a pet dies, they will react like any other Sim, but without the "sad" emotion. I know there's a "numb" emotion in The Sims 4, which usually develops throughout the life cycle from baby to adult, but even if a Sim is numb, they will still get sad from any tragic event. With this trait, I reduced the basis of some common emotions. Not all. Important: They will react the same as the rest of the Sims, but without any negative emotions. -
No Need Decay Lot Trait View File This is a simple mod that freezes need decay for all sims on a lot. Upon entering the lot all sims' needs will be filled and their needs won't decay. This means that your sims won't have to eat or sleep while they're at this lot. I made this mod because I couldn't find one like it and it was easy to make thanks to Zerbu's mod constructor. I hope you enjoy! Submitter slurpking345 Submitted 11/03/2025 Category Other Requirements
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Version 1.0.0
1848 downloads
This is a simple mod that freezes need decay for all sims on a lot. Upon entering the lot all sims' needs will be filled and their needs won't decay. This means that your sims won't have to eat or sleep while they're at this lot. I made this mod because I couldn't find one like it and it was easy to make thanks to Zerbu's mod constructor. I hope you enjoy!