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  1. {CK2} Ala's Cheat Menu for Luxuria Fantasia

    Ala's Cheat Menu
     
    Yes this is a cheat mod, however, as long as you do not install the optional AddOnTraits file then this can be used to just seed your games with fantasy races and removed afterwards,
    mid-game, for those who do not actually want to cheat, and do not use Random/Shattered World game options.
     
    Instructions to use
    In the intrigue menu are new options.
    The Classic Menu is everything from before version 3.0.0
    The ASCM Menu is either pieces of Slvrbuu Cheat Menu or added by me post 3.0.0
     
    All options except the diplomacy options require the ASCM Intrigue On to be pressed and stay open,
    though it can be safely closed to keep the cheats you used. Just open again next time you want access to the cheat options.
    The ASCM Diplomacy On button needs to be used to see the diplomacy options(right clicking on a character portrait) and,
    same as above will hide those options after pressing the Off buttons. This is to prevent clutter in the various menus. 
     
     
    Automatic Race Seeding
     
     
     
     
     
    Classic ACM Menus
     
     
     
    ASCM Content
     
     
     
    Installation/Updating
    To install unzip the file provided and place the ACM folder and ACM.mod file into your mod folder
     
    Compatibility
    Should be compatible with anything that is compatible with Luxuria Fantasia.
    No idea about large overhaul mods like Elder Kings and such.
    I will NOT be making versions for these types of mods.
     
    Required/Recommended Mods
    If says supported with ACM options then if you use this mod you will have extra options in my menus
    If not in this list I don't use, have never used, or just haven't tried yet
     
    Luxuria Fantasia - Required (duh! it's in the title.....?)
    House Irae - Recommended for Dark Elf Content (supported with ACM options)
    Tentacled Dreams - Recommended if tentacles are your thing (supported with ACM options)
    Tale of Nine Tales - Recommended if you are into Kitsune (no special ACM options)
    Elemental Desires - Recommended for Elf content (no special ACM options )
    Elven Expansion - Recommended for Elf content (no special ACM options )
    Ala's Orc Horde - - Recommended for Orc content (no special ACM options )
    Cheri Portraits - Recommended to match the LF portraits Cheri made and lockeslylcrit now uses in LF
    Loading Screens - Recommended if you want some LF styled loading screens (ignore the DWF tag, works fine)
    Smaller Offmap Buttons - Recommended if using multiple mods adding Offmap Empires
    Bigger Interface - Recommended to help against trait spam
    Ala's Body Mod - Recommended if you want body traits
     
     
     
    Credits
    Slvrbuu for his cheat menu in the Steam Workshop, the inspiration to make cheat mods, and permission to use his mod in mine as long as credit was given.                  - A large chunk of the new ASCM Menu options are directly from his mod and renamed, or modified versions of his original ideas.
     
    Dewguru for not only creating Dark World but then allowing us to mod it.  
    lockeslylcrit for keeping Dark World moving forward with DWF which later became Luxuria Fantasia

    63968 downloads

    Updated

  2. Cheri Scripting Library

    Cheri Scripting Library
    Version 1.12 - 6 January 2021
    by Cheri
     
     
    This mod does nothing on its own. Other mods rely on it to work.
     
    Cheri Scripting Library is a collection of scripted effects and scripted triggers that I find myself using frequently. Instead of copying it into all my mods, I decided to upload it as a separate mod to make it easier to maintain. Other modders can feel free to use it as a base if they wish.
     
    Installation
    Use 7zip to extract the archive into My Documents/Paradox Interactive/Crusader Kings II/mod/  
    Info for Modders
    csl_scripted_effects_body.txt
    This mainly deals with cross-compatibility between different dick/tit size mods. It also has some functions I needed for Ala's Body Mod traits.
    csl_add_body_traits_effect csl_add_gigantic_tits_effect (and so on, for all the sizes) csl_grow_tits_effect csl_remove_tits_effect csl_add_gigantic_dick_effect (and so on, for all the sizes) csl_grow_dick_effect csl_remove_dick_effect csl_remove_balls_effect csl_remove_pussy_effect csl_remove_m_shape_effect csl_remove_f_shape_effect csl_m_to_f_shape_effect csl_f_to_m_shape_effect csl_add_futa_trait_effect csl_remove_futa_trait_effect  
    csl_scripted_effects_gender.txt
    This has effects that flip characters between genders while also changing their names, traits, and LF portraits. Mainly meant for seeding.
    csl_become_male_effect csl_unsafe_become_male_effect csl_become_female_effect csl_unsafe_become_female_effect csl_sanity_check_portrait_effect csl_become_futa_effect csl_unsafe_become_futa_effect  
    csl_scripted_effects_misc.txt
    csl_improve_appearance_effect csl_improve_appearance_and_remove_masculine_effect csl_cure_diseases_effect csl_cure_injuries_effect csl_remove_scars_effect csl_set_epidemic_immunity_flags_effect csl_impregnate_check_between_this_and_prev csl_impregnate_check csl_impregnate_cuckoo_if_possible_effect  
    csl_scripted_triggers_body.txt
    Similar to csl_scripted_effects_body.txt above.
    csl_futa_content_enabled_trigger csl_tits_content_enabled_trigger csl_dick_content_enabled_trigger csl_is_futa_trigger csl_has_gigantic_dick_trigger (and so on, for all the sizes) csl_has_huge_or_bigger_dick_trigger csl_has_gigantic_tits_trigger (and so on, for all the sizes) csl_has_huge_or_bigger_tits_trigger csl_has_cock_trigger  
    csl_scripted_triggers_misc.txt
    csl_has_csl_trigger csl_is_untouchable_npc_trigger (checks for special_npc flag and equivalent) csl_is_gender_locked_trigger (checks whether character has a potentially gendered NPC portrait) csl_is_lactating_trigger csl_is_visibly_pregnant_trigger csl_is_pregnant_trigger csl_can_be_a_father_trigger csl_has_incest_trigger csl_is_virgin_trigger csl_down_to_fuck_trigger (equivalent of Luxuria Fantasia lf_can_have_sex_trigger) csl_has_polyamory_trigger (meaning character does not discriminate between bastards and legitimate heirs) csl_is_not_animal_trigger (is not horse, cat, frog, dragon, ghost, Animal Kingdoms culture) csl_is_a_mage_trigger csl_is_a_slave_trigger csl_is_a_prostitute_trigger csl_is_lustful_society_trigger csl_is_senior_spouse_trigger csl_is_junior_spouse_trigger  
    csl_scripted_triggers_racial.txt
    Supports Luxuria Fantasia, Dark World Reborn, DZM Expanded.
    csl_is_elf_trigger csl_is_orc_trigger csl_is_fairy_trigger csl_is_demon_trigger csl_is_halfdemon_trigger csl_is_angel_trigger csl_is_fallen_angel_trigger csl_is_succubus_trigger csl_is_incubus_trigger csl_is_neko_trigger csl_is_kitsune_trigger csl_is_dragon_trigger csl_is_vampire_trigger csl_is_werewolf_trigger

    71209 downloads

    Updated

  3. Nudity Toggle

    This mod was inspired by Undress. You can make everyone (adult) or specific gender (to your liking) naked. You can turn naked on or off via decision tab.

    5758 downloads

    Updated

  4. WILD LASCIVITY

    WILD LASCIVITY 1.4.0.0
     
    Info:
    I consider this mod as an essential complement for a highly lacivious immersion of the space.

    Currently this Mod mainly contains sexual themes focused on Incest and Bestiality.
     
    >>>Lustful Void Mod<<<

    Special Thanks to:
    Progenitor2000 (German Localisation)
    Coolcoop (Corrected English Localisation)
    Meiton_88 (Finding and Fixing Minor Things)
     
    This is a mod that is still being tested, until what is proven the complements and mechanics that it brings for now are functional.
    Probably the results and rewards, and even the costs of the decisions, seem strange or exaggerated.

     
    If you have better ideas to balance the mod and make it more playable just contact me. 
    If you notice errors in the texts, it's because I'm not a native english speaker and much less professional. So, if you want to improve my texts you can help me.
    Any help and hint is welcome.



    LOAD ORDER:
    Lustful Void
    Wild Lascivity
     
    If you use LV Smaller Pics Patch, place it in the middle of both.


    Create a new game, do not use with saves from previous versions. Major changes.

    FIXES AND PATCHES: (READ before Downloading or Reporting an Error)


     
    Summary of the Mod:
    This mod is focused for the moment on the interaction with hives, animals and ancient entities.
     
    What this mod contain exactly? (I will mention only some of the main features of this mod)
    -MOTHERLY HIVE (Hive Mind ORIGIN) (UTOPIA DLC Required - Under Test)
    A new type of hive with fewer penalties and more ability to cooperate with other species. (Not compatible with Devouring Swarm or aggressive and intrusive civic.) It provides a bonus in relationships.
    It includes special mechanics with unique events for its type.

     
    -Fauna Breeding (Planet Decision)
    You can force your people to mate with the planetary wildlife to boost social research.
    For now there are only 4 possible outcomes of single-line events.

     
    -Titanic Life Breeding (Planet Decision)
    You can force your people to mate with the Titanic Life to boost society research.
    For now there are only 4 possible outcomes of single-line events.
     
     
    -Exotic Fauna Search (Planet Decision)
    Start an expedition in search of unknown, strange and probably highly dangerous specimens.
    More than 10 possible results.
    While the expedition is in progress you receive a 10% boost in society research on the planet.
     
    -Uplift Exotic Fauna (Planet Decision)
    Create a random species using the Exotic Fauna as test subjects.
    This will start a special project on the selected planet. The species class is selected randomly and their base Traits are always the same.
     
    -Allow exploration for the scientific leader. (Planet Decision)
    This decision will initiate a special project with multiple results.
    (It must be a non-artificial habitable planet without a colony that is within your borders.)
     
     
    -New Strategic Resource: Exotic Fauna
    Only obtained by Exotic Fauna Search (Planet Decision)
    The amount can vary, but it is common that you almost always find even one creature if you are lucky.
    This new resource can be used for other projects.
     
    And More Decisions.
     
    -Archeological site: The Eternal Spirit
    This archaeological site will rarely appear randomly or with small probability with the decision of scientific exploration on uncolonized planets.
    Keep in mind that the archeological site is generated on any planet within the borders of who manages to activate it.


    TIPS
    Be careful when making decisions. Since for the moment many results are random and conditioned by few traits. So Spamming decisions means a possible loss of resources.
    In Scientific Exploration it is very rare for your scientist to die and a quick way to get experience.
    Fauna Searching and Scientific Exploration is an easy way to get advances in Society Research during the Early Game.

    Notes:
    Decisions require certain technologies that are in the vanilla game and complete another set of conditions. "Allow exploration for the scientific leader (Planet Decision)" is not available for Gestalt Empires. (UPDATED: Exploration available but with generic texts for common organics species. Using it with machines breaks with immersion.) The AI empires cant use the decision functions, since they could spam events.  At the moment the limit of projects that you can take simultaneously was removed. So you can make the decision on other planets while doing it on one, so you can spam events. Genocidal Empires cannot use this content. Or at least most of its content. This mod does not take into account the Machine Empires, in a next update maybe i will create a variant for events. But at the moment they can use some features.  
    (There is more variety of images in the events, but I made quick captures.)
    (Not all events are strictly sexual. Sexual content depends, in some cases, on the traits of each species.)

    Future Planned Content/To Do:
    -More events (Fauna and Titanic Life) In queue
    -Interestings Chain of events for "Scientific Explorations" and "Exotic Fauna Search" In queue
    -Anomalies and Random Events In queue
    -Interventions in primitive worlds via decisions. (Make a crop circle and abduct a cow or some shiet) In queue
    -Work in content for Hive Empires. < < <
    -Correct writing errors and improve texts. Volunteers are needed
    -Extra THICC Species Portraits. (Vanilla Alternative Versions) < < < Made by someone else
     
    Notes from versions:
     


    Incompatibility:
    Compatible with everything. For the moment. Balanced game not promised.
     

    64131 downloads

    Updated

  5. Allfather

    If you wanna help in some capacity, graphics, coding etc. you are free to dm me so we can set up a working dialogue.
     
    Vanilla files it changes and incompatibilities:
    Anything that overwrites or changes the vanilla succession laws will most likely be incompatible unless you manually create a patch  by including my laws.
     
    This overwrites the conditions for marriage will be incompatible anything changing the can_marry and could_marry_character triggers
     
    incompatible with things changing the marriage doctrines.
     
     
     
     
    Hi, this is still a work in progress, but it's going forward. Should be a bit more stable now.
     
    Working on a small mod project, first time modding, I don't know how much time I will put into etc.
    I'm open for feedback or help, mostly doing this because it's fun to mess around with.
    I'm also VERY open for suggestions, for what to change, new features etc.
     
    For those that don't bother reading the thread, while the fix from harem doctrines and stress aren't necessary it is very well recommended due to the "Oh no, 4 kids died in one day that's not good" *POOF* dynasty extinct problem or be warned that it is a thing. Due to how stress works with vanilla and siblings.
     
    How to install:
    Just like all other mods, drop in the paradox mods folder and unzip all.
    by default paradox games' mod folders in windows are under documents/paradox interactive/Crusader Kings |||/mod
    after you unzip it the launcher should notify you of the new mods, if not go into the manage mods or manage playset
    and then click add mods, it should now be listed here and simply press add to play with it.
     
     
    Versions:
     
    GOING FORWARD RELEASES ADOPT LAW AUTOMATICALLY
     
    How to use, please adopt the unrestricted marriage, and then the Allfather doctrine in  marriage types, it should now be at the top of the list.
     
     
     
      How to use the mod, graciously described by @plebejer:
     
     
    The mod Allfather comes a bit from my own idea and an idea from here
     
     
    I have no idea about how to append laws at the moment and I use Harem doctrines, so I added most of NightlinerSGS
    code within myself. I DO NOT OWN ANY PART OF THAT CODE, and all credit goes to him on that. I will not in any way take money etc. etc.
     
    if you just watn a shitton of spouses or concubines please go to his mod page  on
     
    Description:
    The mod is about (For now) as a male you can create a new faith with the doctrine Allfather,
     
    Now when you create a faith with the allfather doctrine you will adopt a gender law called allfather law and,
    all your vassals will adopt another law which only allows female inheritence, all male vassals will get the boot and be deposed.
    Now the thought is that all the then successors to your vassals should also automatically be made your concubines.
     
    This is still a work in progress. However any new woman who becomes your vassal will be automatically divorced and made into your concubine,
    from which you could then marry if you want.
    I capped the number of concubines atm to 999, so if anyone exceeds it I will increase it.
     
    Your vassals are not allowed to have any other spouses or concubines other than you.
    Women are allowed anything otherwise depending on your laws.
     
     
    Issues:
    General issue with any mod that adds doctrines allowing multiple wives and concubines having the AI disliking it.
    THIS MOD INCLUDES A FIX TO THESE GENERAL PROBLEMS AS LONG AS THEY'RE PROPERLY TAGGED WITH ALLOWING MULTIPLE SPOUSES
     
     
     

    4061 downloads

    Updated

  6. Various Vexation Removers

    Various Vexation Removers
    by SuccinctScrivener (a.k.a. ThrowAwayToThrowAway)
     
    Various Vexation Removers is collection of small quality of life improvements and bugfixes for Crusader Kings II. Each module is fully independent of the others and you can pick and choose which ones you wish to use.
     
    Attention: this mod is not installed quite like a normal mod. Read the installation instructions.

    The modules:
    Inquisition Intercessions:
    Tired of marrying off your children, only for them to be burned alive for something silly like a bit of demon worship? Or you're playing as a vassal and your liege decides to burn your spouse as a witch and there's nothing you can do? This mod aims to make inquisitions a bit less annoying in 3 ways:
     
    Makes non-zealous AI characters much less murderous towards their accused friends and family, and more likely to pardon them. An intercession system where when someone of interest to the player is accused of apostasy, the player gets a chance to intercede with the accusing lord and call in a favor, lean on their friendship, or use their charm and so forth to get the accused declared innocent. If your religion has a religious head like the pope, you can ask them to declare either the accused you're advocating for or yourself innocent, similar to requesting a claim or excommunication. The ai will also appeal accusations against characters of interest to them, though the scope for who is considered of interest to them is much narrower. For some reason in the vanilla game, when you decide an accused person is innocent, it still adds the opinion_accused_apostate opinion modifier to the accused, granting you a revoke\prison\banish\execute\divorce reason. It seems weird to declare someone innocent of being an apostate, and then go and revoke their title on account of them being an apostate, so this mod removes that portion of the code.  
    There is both a version for vanilla CK2, and a version that is compatible with the mod "Faster Council & Better Council Scaling". Use one or the other.

    No AI Secret Cults:
    Did the idea of the secret cult mechanic sound cool to you? Did you like the idea of founding your own cult, taking down Catholicism from within, reversing the outcome of the Albigensian crusade, or reviving Hellenism? Were you then utterly disappointed by the neverending headache that the secret cults actually are in the game? Well I have a simple solution for you. This mod restricts the choice to start a cult to players only. Once you start a cult, the ai will join and expand it as normal. Once the cult goes public, it will then remain dormant unless a player restarts it.
     
    Note that the mod won't do anything if you have secret cults disabled in the game rules. It also won't affect other mods, like Tentacled Dreams, whose cults don't use the vanilla decision.

    Mass House Arrest:
    Are your raids constantly bringing in more prisoners? Are you tired of constantly moving people one by one to house arrest because there's no real point to keeping them in the dungeon instead of putting them in either house arrest or the oubliette? Well say no more; this mod adds two decisions. One to move all prisoners not in the oubliette to house arrest, and the other to move only children, since children under house arrest are treated as if they had the heritage focus.
     
    Note: There is a visual bug in the tooltip where some prisoners may be listed twice. This is due a bug on Paradox's end, and I don't know of any easy way around it. That said, it's purely a visual bug.

    Retract Merchant Republics:
    Some time ago, Paradox introduced a bug when they made it so you can't retract patricians, since doing so would bork the merchant republic. However, the doge of a merchant republic is also a patrician and thus you bizarrely cannot retract duke tier merchant republics from your vassal kings. The Retract Vassal decision is hard-coded, so as a work around this mod adds a new decision to retract specifically merchant republic vassals. It is, as near as I can make it, a clone of the vanilla decision with two caveats. First, since there is no way for modders to interact with the revoke reason system, you will always have the eat the general vassal opinion penalty the first time you try to retract unless you have a law or government that negates the penalty, although not the second time if the vassal refuses and revolts. Secondly, when the ai will refuse a revocation and when they will retract from their vassals relies on some educated guesswork and reverse engineering since we don't have access to that particular bit of code.

    (See https://forum.paradoxplaza.com/forum/threads/2-6-3-cannot-retract-vassalage-of-merchant-republics-from-feudal-kings.999480/ for more details on the bug)

    Less Irrational Smithing:
    So a weird thing about the vanilla 'Hire a smith' decision is that the smith can't actually fail or do a worse job than what you hired them to do. The only real negative outcome is if they try to steal it. Bizarrely it's actually better to have an utterly incompetent smith, because if the smith 'fails', then you get the chance to spend more money on the item to upgrade it one tier higher. This mod alters the event chain so that you have the chance to spend more to upgrade your smithed item if your smith 'succeeds' rather than 'fails'.
     
    Additionally, inspired by a similar change in "Republics Fixed", I have made it so multi-kings can purchase tier 3 items, the same as an emperor, and multi-dukes can purchase tier 2 items, the same as a king. The trade-off is that you always have to pay full price, no longer scaled by your income. The file also includes Republics Fixed's scaled_wealth caps.

    Less Hostile Feast Rejections:
    The 'Hold a feast' decision always seemed a bit underwhelming to me in part because, for an event that was supposed to improve people's opinion of you, you'd always end up with a surprising number of people weirdly upset with you just for inviting them. This is because the options for the ai to accept or reject the invitation are only weakly correlated to their opinion of you, so it was mostly random. This mod edits the event options by making the ai's choice more strongly correlated to the invitee's opinion of you, and by preventing them from getting upset at all unless they already disliked you.

    No Great Work Religion Requirements:
    For some reason, the Grand University and Great Library have a religion requirement, but that religion requirement includes every single vanilla religion, so it just needlessly excludes mod added religions that aren't a part of any vanilla religion group. This mod simply deletes that requirement. There is a also version provided that compatible with the "Historic Buildings" building mod. Choose one or the other.

    Never Over or Under Weight:
    Prevents characters from ever getting the malnourished or fat trait, and removes them from characters who already have them. Somebody requested this on the forums a while ago, and I figured I may as well throw it up here. Note that it will conflict with any other mod that edits 00_scripted_effects.txt, such as Lesbocracy, or 00_portrait_properties.txt, such as Portraits' Fix.

    Egyptian Female Cheek Tint Fix:
    A quick and simple fix for the discolored cheeks that ethnically Egyptian woman have.

    List Suitors:
    I had the idea to overcome the limitations of the character viewer by generating tooltips instead. One thing that's frustratingly hard to do is to find good candidates to marry your children off to. This adds a decision to show a series of events where the tooltips list all the characters in diplomatic range who are unmarried and have a strong claim or are heirs to a title. The lists are separated between male and female, as well as between King+ tier and Duke tier. If anybody has any good ideas for something else the character viewer fails at that this technique might solve, let me know on the forums.
     
    To Install:
    Extract the archive to a neutral directory, such as your desktop. In the folder you will find "Various Vexation Removers.mod " and a folder for each module. Move the .mod file to your ...\Paradox Interactive\Crusader Kings II\mod\ folder. Inside each of module is a folder named "Various Vexation Removers". For each module you wish to install, drag that "Various Vexation Removers" folder to your ...\mod\ directory. Overwrite if prompted.
     
    Changelog:
    v1.0 - initial release
     

    1836 downloads

    Submitted

  7. Top Bar

    Modified GUI so right bar would appear at the top
    hated it from the start,was using "Menu Bar Left Top" that is now outdated,so had to do my own.
     
    it had build in "Free Console Access" so you dont need it if you using this mod. i made it this way because they modify same file so they are NOT compatible.
     
    not compatible with mods that modify hud.gui file aka most GUI mods.

    404 downloads

    Updated

  8. SE Human Humanoid can be mono-gendered

    dependencies: lustful void, SE Human and SE Humanoid
    this mod makes it so that if your species is mono gendered its pops and species portrait will accurately reflect that.

    1350 downloads

    Submitted

  9. Dude Looks Like a Lady

    Not Currently Maintained
     
     
    The release version of CK3 makes it hard to support lesbian marriages. This mod does the next best thing and makes all male characters visually female. It does not change dialogue, pronouns, names, or any other related gendered features.
     
    Currently male characters use a different entity for their fig leaves. If a female uncensor mod removes a fig leaf by making it invisible, males will keep their leaf.
     
    All contents of this mod are freely usable as components of other mods.

    Tested compatible with:
    - Simple Slits
     
     
    Recommended mods:
    - Gender Icons: Steam/Paradox  (Helps with telling actual genders apart)
     
    Overwrites Files:
     
     
    Changelog:
     
     

    1643 downloads

    Updated

  10. (Not So) Simple Shafts

    A (relatively) simple set of mods for adding penises to in-game characters and removing fig leaves.
     
    Feel free to use features of this mod as components in other mods.
     
    Simple Shafts:

    Simple Shafts - Carnalitas:

    Simple Shafts for Her:
     
    Load order:
    Carnalitas
    Simple Slits
    Simple Shafts
    Simple Shafts - Carnalitas
    Simple Shafts for Her
     
     
    Changelog:
     

    52039 downloads

    Updated

  11. Disrobed Ruler Designer

    This is a simple mod that removes the character's clothing in the Ruler Designer.
     
    Not compatible with achievements, but if that's an issue you can use this mod to create your character, copy the DNA, disable the mod, then paste the DNA.

    9908 downloads

    Updated

  12. Simple Slits

    A simple mod for adding labia to adult females and removing fig leaves.
     
    Should be savegame and achievement compatible.
     
    Feel free to use as a component in other mods.
     
    Changelog:
     

    67781 downloads

    Updated

  13. Giantess Queens

    Adds giantesses into CK3. ?
     
    You can help me by writing ideas for new mechanics and events, texts for trait descriptions and events.
     
    Installation: simply unpack the archive into your Crusader Kings 3/mod directory and enable in the launcher. This mod has no requirements.

    Credits: me - code, text, coordination
    srx47 - icons
    eill5 - code, text

    3834 downloads

    Updated

  14. Sins and Virtues Icon replacers

    Standalone
    Replaces the vanilla sin and virtue trait icons
    Inspired by vedic chakra iconography

    666 downloads

    Submitted

  15. Apex Xenos

    Updated for 2.8 of Stellaris
     
    Welcome to the Apex Xenos Mod, if you don't like vore, that's cool but you probably aren't going to want this mod.
     
    What is currently in the mod:
    It adds 4 species traits. 3 civics, and an edict.
    It also adds 3 new government types with their own personalities so you can populate the galaxy with other voraphiles.
     
    And more, thanks to fellow modders on Aryion! Please head on over there if you want the current version and some species packs. Current installation instructions are also on the forums.
     
     
    What is currently planned for the mod:
    Anomalies - The galaxy is a hungry place
    Events - A pool of events for the game to draw from that allow the player to increase a leader's vore skill, have a leader be eaten, or even usurp the current ruler
    Prey and predator personalities - so AI should prioritize gobbling up prey rather than federating with them
    Hunger CBs for predators
    And whatever else I happen to dream up
     
    This is my first mod for any game so it's bound to be a little rough around the edges, that said, feel free to throw out ideas for events, civics, and traits etc etc
     
     

    6308 downloads

    Updated

  16. Adroit Religion

    IMPORTANT: Delete the "AdroitReligion" folder in your mods folder before installing a new version.
     
    MPORTANT:  In game, all of the content is gated behind having the "Ritual Prostitution" Clerical Function Doctrine selected.  This doctrine requires that you have "Carnal Exaltation" or one of the custom tenets from AdroitReligionCustomChristianity chosen.
     
    Hi everyone!  This is my first foray into paradox modding (besides some brief personal mods I did for ck2), and I decided I'd share it if anyone else has similar tastes.  The themes I'd like to represent in my mod include:
    The clergy participating in ritual sexual service for followers of their faith Events depicting the clergy having sex with faithful commoners/nobles of their realm Clergy getting pregnant as a result of this service Decisions/actions the character can take that fit the above theme (ritual prostutution with the clergy) 'Volunteering' other faithful to also take part in the ritual prostitution I mostly play with a Male-Dominated religion that has Theocratic Female Clergy, and I play as male characters.  I'll be making every attempt to account for other playstyles, just explaining my perspective.  
    Most of what I'll be working on will be related to this sort of functionality, at least in the near future.  I may branch out more if I get interested in other things, or based on feedback from all of you.
     
    As of now, I've got this implemented:
    A new "Ritualistic Prostitution" Doctrine A simple building chain for Church-Brothels based off of the Monastic Schools An event for lusty clergy member to be recognized for their lustfulness (based on the virtuous priest event) An event for a non-lusty clergy member to become lusty An event for a chaste clergy member to be shamed (and potentially forced to lose chaste) Automatic or manual handling of clearing out old or ugly clergy members "Volunteer" followers of your faith to work in the church-brothel Priestess Impregnation Event - a random priestess or volunteer is impregnated by a lowborn visitor to a brothel.  The child will gain a trait "Child of God" Visit a Church (brothel), and lay with a faithful clergy member or volunteer Visit a Church (brothel) to work as a volunteer, and lay with other faithful members of your faith  
    Some notes on the Random Pregnancy Event:
     
     
     
    Some notes on the "Visit a Church" event:
     
    Things that I need to improve:
    Localization may be goofy in some areas Balance isn't perfect - I need to play more to know what good weights are for events and bonuses for buildings/tenets.  Open to feedback here!  
    High level todo list:
    Localization updates - make the player a more active participant Balance pass on events - add more checks on traits, stress impacts, etc.  Rebalance fervor losses/gains. Major refactor - I've learned a lot since starting the mod, and I think I can clean things up. Update the Pregnancy Event to allow a random noble of the faith to be chosen as the father instead Custom outfits for events/general use - naked + nun's habit, or similar Custom Councillor actions? (Or at least localizations) Events around foreign religion courtiers converting after laying with priestesses "Invite Sluts to Court" - maybe they'll make good priestesses  
    Installation:
    Carnalitas is required!  Follow the instructions on the Carnalitas installation page first - and make sure it's above my AdroitReligion mod in the load order when you're done! Do a clean install!  Delete the AdroitReligion folder in your mods folder before copying over the new version. Extract the archive and place both the AdroitReligion and AdroitReligion.mod files in your \Documents\Paradox Interactive\Crusader Kings III\mod folder.  You may need to create the 'mod' folder if it doesn't already exist. In the "Mods" section of the launcher, select "Manage Mods" and then "Add More Mods".  If my mod is in your mods folder, it should appear here and you should be able to add it. If you're also using AdroitReligionCustomChristianity, also add that mod folder and file, and activate it the same way. In game, all of the content is gated behind having the "Ritual Prostitution" Clerical Function Doctrine selected.  This doctrine requires that you have "Carnal Exaltation" or one of the custom tenets from AdroitReligionCustomChristianity chosen.  
    Compatibility Notes:
    I'm trying to maximize compatibility by only overriding core files/systems that I have to.  Here's a list of things that I currently have to override.  I'll remove the overrides for each if/when I figure out how to do so.
    common/council_positions/court chaplain - I had to override this to handle the replacement of clergy.  I may keep this one, as it should allow me to customize the councilor actions for this faith, but instead maybe I'll just make a new one. common/holdings/church_holding - necessary to add the Church-Brothel building common/religion/doctrines/doctrine_clerical_function - In order for me to add the Ritual Prostitution doctrine, I need to override it's category as a whole. common/customizable_localization/GetActualBishopTitle - Necessary for localizing the Court Chaplain position, I may try to phase this out, or put it in the Custom Christianity optional mod. events/pregnancy_events.txt and events/birth_events.txt  - Necessary for allowing the "child of god" events not to flag the child as a bastard/pop the wrong events.  If you're not interested in these events, and want more compatibility, you can delete these overrides (as long as you haven't enabled the content).  I've made minimal overrides, and commented them, so I hope any potential patches would be simple.  I may move these to a separate mod if necessary.  
    RELEASE NOTES:
     
     
    OPTIONAL MOD: AdroitReligionCustomChristianity
     
    The main purpose of this optional mod is to provide some functionality that I want, but is less critical and less compatible than the main mod.  Current functionality:
    New Tenet - Unfettered Lasciviousness - basically a combination of Carnal Exaltation and Hedonism, that also makes deviant, seducer, and beautiful into virtues. Nude versions of Carnal Exaltation and Unfettered Lasciviousness - the same as normal except also naked  A new custom christian faith - "Aphrodesial Christianity", which is basically the custom religion I'm using in my own play.  I want it as a real faith for a couple of reasons - largely related to the ability to better localize the priestess titles, have my own holy orders, and etc, while maintaining "friendliness" with the other Christians.  
    The nature of this optional mod means it will be less compatible than the main mod unless I can figure out a way to add tenets or faiths without having to completely override the base game file.  I chose this approach for tenets because I didn't like the existing implementations I saw which required the ability to pick a fourth tenet.
     
    Core files wholly overwritten by this mod:
    common/religion/doctrines/00_core_tenets.txt - my doctrines.  Required for the custom faith. common/religion/religions/00_christianity.txt - my custom faith, you can delete this if you just want the tenets.  
    RELEASE NOTES
     
    Open to feedback!

    33155 downloads

    Updated

  17. (SJK) Beauty Scales Breasts

    This is a simple mod that adds a portrait morph effect to characters so that females with beauty traits have larger breasts. If you think beautiful characters should be bustier characters, this mod is for you.
     
    What It Does
    Female characters with beauty traits (Comely, Pretty, Beautiful) get a bonus to their breast scale, giving them larger breasts than they normally would have. Higher ranks of the Beauty trait will result in larger breasts, with the Rank 3 trait (Beautiful) also having a slower breast aging effect.
     
    Here's a progression from a default character through all 3 beauty trait ranks:

     
    I've added extra blendshapes to the clothing assets so the larger breasts are visible even with clothed characters.
     

     
    Characters with the Rank 3 Beauty trait even resist the effects of age, allowing their breasts to remain perky even in their old age.
     

     
    You can control how this mod behaves with a new Minor Decision available in the Decisions panel.
     

     
    Starting this decision will bring up an event that allows you to change which characters get breast size boosts and how big of a boost they should receive. A model character joins you for this event to show off the effects of any changes you make.
     

     
    The Change Trigger Options choice allows you to change which characters get boosts to their breast size. The default setting is that characters get increasing boosts as they go up in Beauty trait ranks, with the final Rank 3 trait getting the full boost. Other options include:
    Characters with any Beauty trait get the full boost All characters get the full boost No characters get a boost (turns off this mod)  

     
    The other choice is Change Breast Scale Amount, which allows you to customize how much of a boost characters will receive. The default option is 100%, giving characters the full boost available. This setting allows you to decrease this amount to better suit your taste.
     
    In addition, this setting allows you to toggle the model character's clothing so you can see how it looks both clothed and nude.
     

     
    All changes you made here are applied immediately. You can open up another character via the map and see the changes to them as you modify these options.
     
    Usage
    Unzip the archive into your Documents/Paradox Interactive/Crusader Kings III/mod folder. This will add two folders and two mod descriptor files for sjkBreastScales and sjkBeautyScalesBreasts.
    From the game launcher, click the Mods tab and turn on both the SJK - Breast Scales Resource and SJK-Beauty Scales Breasts mods.
    Launch the game!
     
    How To Update
    The safest way would be to delete the old folders and .mod files and replace them with the new ones in the zip file. You should be able to update from an old version to a new version without any issues or problems with saved games. But if there is a problem, I'll be sure to call it out in the update notes.
     
    Updating from a version prior to F Cup to a version after F Cup will require you to activate new versions of the mods. Check the update notes below for details.
     
    How To Remove
    Disable the mods from the game launcher
    Remove the folders and .mod files from the mod folder.
    Launch the game, load your save, and then resave it. This will clear out any old gene data saved in the character thumbnail.
     
    Compatibility
    You should be able to add this mod to a game in progress without any issue.
    Likewise, removing this mod shouldn't have any effect on your saved games. You may see an error in the log about a missing gene. Saving your game with this mod disabled will correct this.
     
    The SJK - Breast Scales Resource mod contains overrides for the female_body.asset file and all of the female clothing asset files. This is so we can add the extra blendshapes that allow for larger breast sizes. This will cause conflicts with any other mods that modify these files.
     
    Permissions
    Feel free to rip, remix, and publish your own mods that incorporate or use this mod. A link back to this mod would be appreciated.
    Unless Paradox does some dramatic changes to how character portraits work, this should be compatible with future versions of the game. But if this mod requires some tweaks to get it working and I haven't gotten around to updating this, feel free to update it on your own. Again, just do me a solid by linking back to this original.

    20387 downloads

    Updated

  18. Carn trait modifiers

    I am looking for
    people's thoughts on game balancing  Any features (within the scope of this mod) that you may like to see. Pointing out if there is something i could change in the code to make things better
    Current features
    Buff and nerfs to dick/tit traits - generally bigger is better - big traits give you stat boost and monthly prestige but some minor nerfs and minus opinion from characters with small traits. Small dicks get fertility penalty. Give me your thoughts/suggestions on balancing Slave trait - decrease personal and hostile scheme power to stop any schemes by your slaves (mainly trying to reduce seduction attempt) Preference trait (for Dicks/Tits) - impacts attraction opinion of characters with corresponding trait, impacts personal scheme success rate (both ways, its gonna be hard seduce a character who worships small tits when you got gigantic tits for example) Minor decision to change preference - similar to respec perks, comes at the cost of stress Yearly event tied to stress from arousal that allows player to pick a favourite consort (limited to spouse/concubines) for the year. gains stress reduction/gain mutiplier (up to 30% both ways) based on MC's preference and consort's dick/tits trait. The higher the degree of preference (love big tits vs prefer big tits) and the higher the degree of trait size (gigantic tits vs big tits) the bigger the buff vice versa for nerfs, you get a 30% stress gain mult if you love big dick and choose a micro dick consort as favourite of the year. Added a MAJOR feature. Mod now links up to the script triggers when a sex scene is initiated (via had_sex_with_effect) and compares dick/tits preference between the 2 characters. An opinon buff/nerf and stress reduction/gain is added SEPERATELY for BOTH parties. This means if Character A who likes Big tits but has a small dick bangs character B who has big tits but likes big dick, character A gets a stress reduction and increase opinion of char b while charac B get stress gain and opinion hit towards char A. Intensity (for both stress and opinion) is dependent on BOTH preference and trait. you gonna get a bigger reaction if you love big tits and are banging a big tit woman over liking big tits and are banging a big tit woman, similarly gigantic tits will cause a bigger outcome vs huge or big tits.
     


     
    Definite future features
    A small event chain tied to personal friendly schemes targeted at consorts (and perhaps lovers) where characters with huge or gigantic dick can focus fuck their target until the targets either changes their preference to loving big dicks, getting major opinion buff and possible a strong hook or failing and getting anything between a opinion hit to wounded/lunatic trait. (yeap you read it correctly, you bang your spouse until she literally is stuck in ahegao)  
    HELP NEEDED:
    Someone to help me create icons for the traits (im using carns dt trait icons as placeholders right now)  
     
    Installation:
    New installation - open launcer, create a new mod, name it whatever you want to generate a mod folder, extract file, copy files and load it up to your newly created mod folder

    Updating - I am a messy person and sometimes i change file names. Please DELETE the entire mod + descriptor before reinstalling it as a new mod.
     
    Changelog:


    22/10/2020 v1.6 fix a few bugs, mod works with amoudex rex's mod now. added trait icons for preference - credits to leaf the elf, preference traits now have immersive names if immersive names is turned on
    19/10/2020 v.1.5 Added a MAJOR feature. Mod now links up to the script triggers when a sex scene is initiated (via had_sex_with_effect) and compares dick/tits preference between the 2 characters. An opinon buff/nerf and stress reduction/gain is added SEPERATELY for BOTH parties. This means if Character A who likes Big tits but has a small dick bangs character B who has big tits but likes big dick, character A gets a stress reduction and increase opinion of char b while charac B get stress gain and opinion hit towards char A. Intensity (for both stress and opinion) is dependent on BOTH preference and trait. you gonna get a bigger reaction if you love big tits and are banging a big tit woman over liking big tits and are banging a big tit woman, similarly gigantic tits will cause a bigger outcome vs huge or big tits.
    18/10/2020 - v1.4 - Added yearly event that fires off together with stress from arousal, player character choose a favourite from their available consorts (spouse/concubines) if dick/tits trait match player's preference players get a stress reduction multiplier buff, otherwise if incompatible, stress gain multiplier hit. increasing level of preference and increasing degree of size (flat/gigantic over small/big) increases the impact of buff/nerf
    16/10/2020 - v1.3 - add decision to change preference at the cost of a bit of piety and moderate stress
    15/10/2020 - v1.2 - Added preference traits, stat modifiers for all dick/tit traits, opinion modifers and compatibility modifiers (affects personal schemes) for preference traits
    14/10/2020 - v1.0 - First rudimentary upload

    Credits:
    Cheri - carnalities framework
    leaf the elf - Preference trait Icons

     
     

    8809 downloads

    Updated

  19. [mod] Debauchery in Crusader Kings

    Hello people! I am working on a mod that's going to be all about corruption and degeneracy, which will include custom religions, events, buildings, etc. And eventually magic and other mechanics to corrupt the world to your desire. 
     
    Since the game has just been released, and I have other projects in my hands, there isn't much yet (I'm using my free time to work on this), but there should be monthly updates, especially after learning more about modding CK3.
     
    The first release focuses on a female-oriented religion, intending to transform you into a succubus in the future.  Feedback would be really appreciated! 
     
    Right now, there is:
     
    A new female-focused religion (Lilithianism) and three faiths. Nine new exclusive tenets (3 for each faith)  A chain event to adopt one of the three new faiths. A new decision, mostly to lower your piety (and trigger the one above) A new trait. A new crime doctrine (Can make cannibalism legal)  
    Known bugs/errors:
    Localization is probably still a mess.  Some icons and a few descriptions are missing   
    Things to be added:
    Significantly more events New buildings New decisions and mechanics to corrupt other characters.  The point above should include some sort of magic or special abilities that would facilitate this.  
     
    A few warnings: You can trigger the event early, since it gives you a trait which you can use later on to transform in any of the three faiths whenever you want, but Lilithianism is considered evil pretty much by everyone else, so expect to either fight a holy war or your liege to be asking for your titles when you do this. 
    I'll work on this in the future to make the base game less punishing (or find a way to have a secret religion),  but for now, the special trait you earn at the end of the chain event would be used to unlock religion-exclusive events too. 
     
    Here a more in detail things about what you can find in the mod:
     
     
     

    10191 downloads

    Updated

  20. Project Amatorius Rex

    Project Amatorius Rex
    version 0.1.1
     
    This mod currently serves mostly as an example for other people how to integrate with Carnalitas. See below for the source code. Don't be too harsh on my writing in this mod. It's mainly meant as a technical demonstration.
     
    Requirements
    Carnalitas - Unified Sex Mod Framework for CK3
     
    Load Order
    Total conversion mods All other mods not related to Carnalitas Carnalitas Project Amatorius Rex  
    Features
    New character interaction to engage in masturbation Can be used on a target character, or on self to select from all characters known to the player character Adds secrets/traits depending on who is selected as a target character (this uses the default secrets, so the wording is a bit off since there's no actual sexual relationship) New prison interaction to defile prisoner Basic implementation, mostly just a hook/example how to reach sex scenes for Carnalitas flagged with carn_sex_scene_is_noncon, combined with a custom trigger (namely target being a prisoner) Event for a consensual sex scene (accessible through Carnalitas' built-in Lay with lover option) that heavily relies on randomized parts  
    Source Code
    GitGud repository
     
    License
    This mod is created and distributed under a Creative Commons Attribution-NonCommercial 4.0 International license. You are free to use (parts of) this mod in your own work, as long as you provide appropriate credit and don't distribute it commercially.
     
    Credits
    Ernie Collins - Me Based on, but not including, work by
    Cheri, Triskelia and all the other contributors of Carnalitas

    12914 downloads

    Updated

  21. Pharonic Culture

    This is a mod that as a Nekomimi Culture inspired by ancient Egypt's Pharaohs and some of my own madness.  
     
    It has 4 Decisions, Two of which can see upon loading one for convert your current realm to the Pharonic holdings and and your government to the Pharonic government. the holdings are the Pharonic Fortress which replaces the castle, and the Golden city which replaces the city. the government is just a changed version of the standard Feudal with the ability to hold temples out the gate.
     
    The culture has a name list with some names form anime and otherwise mostly ancient Egyptian names or at least approximations of them, also some FF14 names thrown in for variety, uses the Indian cloths and western map graphics and the Han COA as you dont see those a huge amount in most of the map right now.
     
    The culture and holdings are MAA focuses and has about 9 unique MAA covering almost every niche as well as some buildings boosting you MAA slots, and in the future as more building come out more levy penalties will be added to force the player to use MAA. Compensation for that you have a fairly strong economy with better gold producing buildings over vanilla.
     
    It also has a full lifestyle tree which is boosted by having the Nekomimi trait.
     
    Nekomimi trait gives 1 steward and 2 diplo and 25% fertility.
     
    Not the decisions for holding conversion do not effect Tribals and Pharonic cannot hold tribes, if you wish to start as a tribe do so and only convert once you have Feudal holdings.
     
    TODO:
    Events just in general
    New custom traits for the Lifestyle tree
    Get better art
    More buildings specially regular ones (Priority right now)
    Replace the temple holding
    Balancing and tying into the carnalitas framework
     
    Credits:
    AmishCyborg for the cat ears
    Triskelia for the icons

    3114 downloads

    Updated

  22. Beauty Trait and Prowess Muscle Fix

    This removes the ability for the Beauty traits and Prowess from changing the portraits of your character.

    3701 downloads

    Submitted

  23. Basic Pure Blood

    Interested in playing with Divine Marriage, or just seducing your cousins, but unhappy about how it tends to leave your children composed of nothing but scales and chins?  Basic Pure Blood is a simple mod that reverses the consequences of incest, bringing it more in line with the traditional beliefs about pure bloodlines and Divine Blood.  It is absolutely not balanced, instead being intended for pure power/sex fantasy.  A properly inbred line will have very significant bonuses compared to a more normal family.
     
    Features:
    Inbreeding no longer grants a chance the children will have negative congenital traits such as Hunchbacked or Club Foot.  Instead, it gives a chance they will gain positive congenital traits such as Fecund, Comely, or Hale. The Inbred trait has had its effects reversed, giving a bonus to all stats. The Pure Blooded trait no longer reduces the chance of inbreeding results, but instead increases them, since inbreeding results are now a good thing.  
    I'm open to any other suggestions related to the subject, but for the moment consider the mod feature complete.  Feedback and bug reports also welcome.  Many thanks to Giantcock69 for creating the new Inbred icon (and RichterQ87 even if he was just slightly behind).

    20996 downloads

    Updated

  24. Harem Doctrines

    This is a small mod that adds several marriage doctrines to the game:

    Polygamy Doctrines:
    - Expanded Polygamy (10 spouses)
    - Advanced Polygamy (25 spouses)
    - Superior Polygamy (50 spouses)
    - Infinite Polygamy (replaces old Polygamic Harem, 100 spouses)
     
    Consort & Concubine Doctrines:
    - Small Harem (1 spouse, 10 consorts)
    - Medium Harem (1 spouse, 25 consorts)
    - Large Harem (1 spouse, 50 consorts)
    - Infinite Harem (replaces old Infinite Harem, toned down to 100 consorts + 1 spouse)
     
    Combined Doctrines:
    - Polygamic Harem (4 spouses + 4 consorts)
    - Managed Medium Harem (5 spouses + 25 consorts)
    - Managed Large Harem (10 spouses + 50 consorts)
    - Hetaerocracy (25 spouses + 100 consorts)
     
     
    -----

    Compatability:
     
    This mod should be compatible to everything if the game treats the files the way I think it does.
    If not, it will be incompatible to other mods that modify "doctrine_marriage_type". In this case you can manually merge the files with a text editor like Notepad++.
     
    I've temporarily removed the GUI modification, since it wasn't playing nice with several other mods.

    -----

    Known issues:

    If you have more than 4 Spouses or Consorts, the UI doesn't display them properly. You can use "Better Character UI" from the Steam Workshop to display them.

    -----

    Future plans:

    I plan to add a decision to let your harem comfort you to reduce stress based on the number of people you have. I need to figure out how to add custom decisions first though. Once that happens, I'm planning to add variation events similar to the things that can happen when you have a feast or go hunting.

    Afterwards I'd like to add events that deal with inter-harem relationships. Having so many spouses or concubines/consorts around you ought to be interesting...

    29575 downloads

    Updated

  25. Dreams of Sodomy-A bestiality mod.

    Dreams of Sodomy
     
                                                              This is a simple mod, adding bestiality themed events and actions into the world of Crusader Kings II.
     
     
    This is super important NOTE: 
     
    Hello
     
    This is the very first mod I made and uploaded, ever. I had to learn how to create one by reverse engineering other mods as well as the base game itself. My biggest inspiration of course, was Dark World Beast Lovers - By Eisheth. Unfortunatelly, Eisheth didn't update the mod for quite some time, so I took the liberty of reviving (and maaybee improving) it in some way.
     
    The contraption I'm uploading, is still in  early stage. For now it has few scenes, a decision and new traits. The, uh "artwork" are screenshots I took in The Elder Scrolls V: Skyrim. I do realize how low quality they represent, but my laptop is no high end or even average machine and I can not afford a new one. You have to forgive me for that. Also the proportions of female model used in them may not be everyone cup of tea, but hey, I love voluptuous women! I'd like you to notice as well, that I'm no writer.
     
     
    That should be all, I hope you will have fun using my mod!
     
    Yours Truly
     
    Installation:
    Unpack the files into Crusader Kings II mod folder, located in User\Documents\Paradox Interactive\Crusader Kings II\mod.
     
    Requirements:
    Luxuria Fantasia (For that nice big event window.)
    Up to date game with all DLC's
     
    Compatibility issues:
    None I can think of.
     
    How do I play it?
    Your character has to be female, and lustful!
    Just wait for events to launch, later, you will get access to certain decision.
     
    What's in it right now?
    See for yourself, lazy ass!
    Initial events that begin the whole adventure, as well as decisions to have fun with a dog and a horse.
     
    What do I plan?
    In nearest future?
    -Expanding horse and dog events (maybe)
    -Pregnacy
    In less distant but still far away future?
    -Secret society
    -Religion reformation option
    In distant future?
    Roads? Where we are going we don't need...roads.
     
    Changelog
     
     

    16249 downloads

    Updated


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