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View File Ritual Possession Redux Lewd Edition *Considering I dropped this recently on the steam workshop the following description is more or less just lifted from there, sorry I'm lazy* Steam description and explaination: Reason why I'm posting this version here: Pfft well it's compatible with some adult mods obviously. The built in mod compatibility is currently for Phaze's Futa & Additional Degen mods. I also added compatibility with DOL but there's some caveats. (Transferring the succubus secret is, weird? Seems to break the Situation tab specifically for being a Succubus, not sure what the solution there is as I have zero understanding of how situations are even handled. Everything else seems to work for the most part. I don't think sexual power transfers but you're still a succubus *shrug*) Currently supported Mods: If a mod listed here **DOES NOT** have a compatibility setting within game rules, then I hooked into it by some other means so don't worry about it Witchcraft - Steam Workshop Carn - LL Phaze's Futa - LL Phaze's Additional Degen - LL Deviant's Mask - LL More in the future when I get around to it or get asked and feel like it. Kay but what's the mod do: For those that didn't want to read the steam description text wall, lets you possess someone else, forcing them to be your designated heir and slap all your traits and perks into them before conveniently dying of natural causes. *With some nuances involved in the process*. As far as the traits that **don't** transfer those are health or physical (genetic) traits. I've selected to **ignore** the experience tracks of some traits such as the Stud/Bitch traits from Phaze's Futa because it's more of a "Fame" trait than most Fame traits are. Most "Fame" traits are more like skills you're known for. Personally I think you'd still know how to **do** said skill so it should transfer. But if something is literally based around fame or renown like "Damn this futa impregnated so many women they have 100 kids" that shouldn't transfer because it's tied more to the person that did it, not the consciousness that did it. If that makes sense. Is it compatible with (insert adult mod)?: Maybe? Depends on how the modder categorized their mods trait's. This is mostly a back end deal and not user end so I'm not expecting most modders to cleanly define the categories of traits because in most scenarios it's not required. If a trait wasn't categorized then it requires a string of code to hook into it. If a trait has an experience track it also requires a string of code to hook into that in order to transfer the experience. Will you include compatibility with (insert adult mod)?: Maybe, I have to care. If pushed enough for (insert w/e mod) I'll knock it out. I will say if I do add compatibility for a mod not featured on LL specifically for the steam release of this mod I'll forward that update to this version as well for consistency. I'm far from an experienced modder/coder so if there's any particular issues that arise let me know and I'll try to iron it out. If said problem is a known caveat that has been previously addressed here I'll just blankly stare at you. This mod is more or less practice for something else I'm working on in the background that will be repurposing a fair bit of code here. Submitter Chaotic Woofer Submitted 08/05/26 Category Crusader Kings 3 Requirements Technically none as far as I'm aware? But for the sake of this version and it's specific compatibility scope: Carnalitas Phaze's Futa/Phaze's Additional Degen/DOL/Deviant's Mask
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So I've been trying to create an mpreg mod for CK3 for weeks now. I've managed to create the trait, but that's about it! I have never been able to succeed at actually getting a man pregnant, and when I try and use the debug mode to force it, I always get the error that they have to be alive (duh) and a woman. I've tried many different ways to override the games settings, and I'm starting to wonder if the base code for CK3 is just so ironclad that I will never be able to manage to make it. I'm still new to modding (only have made decisions, character interactions, and editing the text of events I thought sounded stupid), so maybe it's just my experience level? If anyone has any tips on how to do it/can confirm for me that it's just not possible, I'd appreciate it.
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View File Dynastic Comdom Pack: Dominion of Communion + Dynastic Domain Manager - NTR Lovers We Eating....Cucks, Your Scraps Are In The Corner | CK3 Relationship & Realm Management Mods Dominion of Communion Current LoversLab Pack (edited Sept 14th 2026 20:10): Dominion of Communion 2.6.55 | Dynastic Domain Manager 2.6.29 | Carnalitas Compatibility 2.5.2 | Slavery Reimagined Living Market 2.6.21 Thank you for 1,000+ downloads (^^)d! This project is actively developed. If something breaks, feels unfinished, or you have an idea worth adding, please contact me through LoversLab (my DMs are open and people havent had issue so far!). Collaboration requests are welcome too (and I'm just going to let you know, are approved) Dominion of Communion is a relationship, rivalry, sexual-competition, household-control, and personal-power overhaul for Crusader Kings III. It began as an attempt to make cuckoldry/NTR mechanics matter beyond a single event. It has grown into a larger simulation of persistent relationships, humiliation, loyalty, rivalry, submission, reputation, personal influence, household politics, and the consequences of power and blah and blah and stroke and stroke of my own cokc, just try it out Dominion and Patronage Characters can develop persistent relationships with individual Patrons. Dominion XP persists over time. Characters can become lovers, rivals, cuckolds, Owned characters, devoted followers, or otherwise tied to a Patron. Alpha Checks, Tantalize, humiliation, sex, loyalty, rivalry, and other interactions can deepen those relationships. Relationship states are repaired and audited during long campaigns instead of being treated as disposable one-event outcomes. Communion Ledger The Communion Ledger is the main interface for the mod. Use it to track: Dominion relationships Loyalty and followers World Outcomes Endowments and preferences Relationship states Persistent character records Long-running campaign data The Ledger is designed for campaigns with large dynasties, many lovers, numerous rivals, and sprawling realms. Alpha Check and Tantalize Alpha Check and Tantalize create direct competition between characters. Outcomes depend on the characters involved rather than automatic player victory. Competition can create rivalry, humiliation, attraction, submission, or deeper Dominion. Repeated outcomes can matter long after the original interaction ends. Cuckoldry With Persistent Consequences Cuckoldry is treated as a continuing relationship state rather than a temporary event modifier. Cuck XP can accumulate over time. Humiliation and submission can deepen. The system distinguishes actual cuckoldry from CK3 family structures that merely look suspicious. Lawful co-spouses are not automatically treated as cheating simply because they share a spouse. Old saves include repair logic for missing or invalid Cuck-state records. Endowment System Eligible adult male characters can receive persistent physical Endowment measurements. Length and girth are stored directly on the character. Visible size categories range from Micropenis through Massive. Exact measurements can be viewed through the Endowment systems. Characters can have their own size preferences rather than using a simple “larger is always better” rule. Manual preference controls are available where appropriate. Endowment Mastery Physical size and sexual experience are separate systems. Endowment Mastery represents experience, confidence, and reputation. A character can therefore be physically average but highly experienced, or extremely endowed but inexperienced. Endowment Registry The Endowment Registry lets you compare and sort eligible characters by information such as: Measurements Endowment category Endowment Index Preferences Mastery The registry is designed to remain usable as the campaign population grows. World Alpha World Alpha is a global seeded elimination tournament. Eligible characters receive an Alpha Rating. Participants progress through successive matchups. Placement, opponent, rating, odds, and rewards are recorded. World Outcomes can be reviewed later instead of disappearing after the event. Lick the Tip Lick the Tip is a realm-wide loyalty test. Eligible adult courtiers, direct vassals, and their adult courtiers can be called upon to demonstrate loyalty. Every character makes an individual decision. Opinion, personality, Dread, position, and relationship with the Patron matter. Their answer is remembered. Repeated loyalty can build Loyalty XP. Cult of Personality Loyal followers contribute to a persistent Cult of Personality around their Patron. Followers can generate resources and political influence. AI characters can build their own followings. Loyalty can eventually become tangible political and military power. The Devoted A sufficiently developed Cult of Personality can support The Devoted, a special military force tied to the Patron’s following. Its size and effectiveness scale with the strength and loyalty of the Patron’s adherents. Human Amongst AI Human Amongst AI is an optional power-fantasy mode for players who want a more extreme relationship between the human player and the simulated world. Includes its own Fame progression. Provides special bonuses and reactions. Exists as an optional layer rather than replacing normal Dominion play. Power Trip Power Trip is a full activity built around traveling into another independent realm and forcing a major personal or political confrontation. Uses actual travel. Success is calculated rather than guaranteed. Targets can resist. Outcomes can affect rulers, titles, relationships, and realm politics. Repeated crash, targeting, and state-handling fixes have been made for long campaigns. Reputation The Reputation system watches how a character actually behaves over time and gradually builds public archetypes around those actions. It is intended to reflect a pattern of behavior rather than simply handing out another permanent personality trait. The D(etails) — Household Dynamics The D adds background household relationships between spouses and registered intimates. Depending on their personalities and circumstances, they can develop: Friendships Rivalries Hostility In extreme cases, genuine vanilla murder schemes Submission, Warfare and Collapse Dominion can affect more than sex and romance. Characters with extreme submission may behave differently during war, surrender, or political confrontation. At the furthest end, Final Collapse can produce major outcomes for rulers whose resistance to a Patron has effectively been destroyed. Special handling exists for unusual CK3 government and title structures to avoid needlessly breaking realms. AI Participation Dominion is not intended to exist only for the player. AI Patrons can pursue relationships. AI can deepen Dominion states. AI can build followings. Game rules let you decide how active or restrained the simulation should be. Player Household Agency The human player receives additional protection from completely invisible AI outcomes involving their household. When Dominion-generated behavior targets the player’s lawful partner, the player can receive an opportunity to intervene rather than having the result silently decided in the background. Long-Term Campaign Support Dominion includes repair and audit systems intended for long saves and repeated updates. Missing or invalid relationship records can be repaired. Existing valid Endowments are not deliberately rerolled. Persistent registries use pagination where practical. Background maintenance is designed to avoid unnecessary repeated work. Routine lover/breakup memory spam is cleaned while important relationship, family, pregnancy, childbirth, death, crime, secret, and major memories are preserved. Dynastic Domain Manager Dynastic Domain Manager is a standalone companion mod for players managing enormous dynasties, courts, and realms. It can be used with or without Dominion of Communion. Major systems include: Crown Estate management Dynasty and title distribution Realm and household administration Marriage planning Education management Prisoner and kidnapping tools Council and court staffing Child-ruler support Large-family management Proscriptions and bounty hunters Proscriptions and Bounty Hunters The Proscription system has grown into a persistent bounty-hunter simulation. Hunters track XP, wins, losses, and history. The Bounty Office provides direct management. Survivor progression runs through I–VIII. Eight successful defenses can earn Defied the Writ protection. Hostage, ransom, coercion, tributary, court-service, and abdication outcomes can occur. Retrieval Wars can undo certain DDM-imposed political coercion. Revocation, immunity, automation, and reissue rules are tracked persistently. Education and Realm Management DDM also includes expanded education and realm tools, including Educate the Realm, searchable character management, and automation intended to reduce repetitive dynasty micromanagement. Carnalitas Compatibility — Optional Dominion of Communion — Carnalitas Compatibility 2.5.2 is included for players using Dominion with Carnalitas. It keeps overlapping body/Endowment information synchronized and allows supported Carnalitas hooks to communicate with Dominion while keeping Dominion’s persistent Endowment data authoritative. Requires: Dominion of Communion Carnalitas Do not enable this module if you are not using Carnalitas. Slavery Reimagined Living Market — Optional Slavery Reimagined Living Market 2.6.21 expands Carnalitas Slavery Reimagined + Carnalitas Slavery Expansion into a much more active slave economy. It is not required for Dominion or DDM. Living Slave Market The Buy market is designed as an actual paged market rather than a tiny local list. Available slaves within diplomatic range can be listed. Listings are paginated. Merchant inventory is replenished so buying a few characters does not empty the entire economy. AI rulers actively build slave households instead of waiting years between opportunities. AI can enslave eligible prisoners and war captives more aggressively. Strong hooks can create additional AI enslavement opportunities where allowed. AI Household Targets Major AI rulers attempt to maintain meaningful slave households. Approximate baseline targets: Dukes: 4 Kings: 8 Emperors / Hegemons: 10 Procurement is much more frequent while below target: Emperors: roughly every 1–2 months Kings: roughly every 1–3 months Dukes: roughly every 2–4 months Workforce Living Market uses the real CSE job systems for: Labour Slaves Slave Prostitutes Sex Slaves / concubine service Military Slaves The Workforce Service Desk makes the system visible to the player instead of hiding everything in background pulses. Each worker can be shown as: Listed Private Deployed Player controls include: List Pause Offer Service List All Pause All Service Economy Listed workers can provide services inside the owner’s court or to eligible foreign rulers. Labour slaves generate court income and can take external work. Slave Prostitutes generate court income and can provide actual services to adult characters. Sex Slaves / concubine service can generate prestige and can be offered externally. Foreign listed workers expose a visible Hire Listed Slave Service interaction. Buy-market rows can expose a direct Hire Service action. Your own selected worker can be offered by right-clicking a landed ruler and choosing Offer Selected Slave Service. Automatic outside contracts for your workers can be shut off with Pause All Services if you want complete manual control. Military Slave Contracts Military Slaves can be contracted to rulers who are already at war. Contract values: Recruit: 400 Soldier: 800 Commander: 1,200 Military contracts use gold, prestige, and piety rewards. The current owner receives 99% and the slave retains 1%. While deployed: The slave receives a visible deployment state. They cannot be sold or reassigned through Living Market. The hiring ruler receives rank-scaled military assistance. The slave faces ongoing wound risk. The contract ends when the hiring ruler returns to peace or the deployment can no longer continue. The system deliberately avoids physically transferring ownership or permanently moving the slave into another ruler’s court, which helps prevent conflicts with CSR’s own ownership/court-restoration logic. Financial Report The Service Desk includes a visible financial report tracking the service economy, including: Court income External-service income Military income Prestige income Piety income Available listings Active military contracts A Reset Report control is included. Living Market Requirements Carnalitas Carnalitas Slavery Reimagined 0.30.0+ Carnalitas Slavery Expansion 2.2+ Dominion of Communion 2.6.0+ Dynastic Domain Manager 2.6.12+ Included Files The LoversLab download contains four components: Dominion of Communion 2.6.55 — main Dominion / relationship / Endowment / personal-power mod. Dynastic Domain Manager 2.6.29 — standalone dynasty, realm, household, education, and proscription manager. Dominion of Communion — Carnalitas Compatibility 2.5.2 — optional Dominion + Carnalitas compatibility module. Dominion of Communion — Slavery Reimagined Living Market 2.6.21 — optional CSR/CSE slave-market and workforce expansion. Installation Manual Install Close Crusader Kings III and the Paradox Launcher. Go to: Documents/Paradox Interactive/Crusader Kings III/mod/ If updating, delete the old copies of these folders first: dominion_of_communion Dynastic_Domain_Manager dominion_of_communion_carnalitas dominion_of_communion_slavery_reimagined Extract the contents of the ZIP directly into the CK3 mod folder. The .mod launcher files should sit beside their matching mod folders. Enable only the components you actually use. Do not merge a new release over an old folder. Old development files can survive an overlay install and create duplicate decisions, raw localization keys, or other strange behavior. Basic Load Order Dominion of Communion Dynastic Domain Manager If Using Carnalitas Carnalitas Dominion of Communion Dynastic Domain Manager Dominion of Communion — Carnalitas Compatibility If Using Living Market Recommended full order: Carnalitas Carnalitas Love Reimagined (if used) Carnalitas Slavery Reimagined Carnalitas Prostitution Reimagined (if used) Carnalitas Slavery Expansion Dominion of Communion Dynastic Domain Manager Dominion of Communion — Carnalitas Compatibility Dominion of Communion — Slavery Reimagined Living Market Existing Saves Current builds are intended to update existing campaigns, but always back up an important save before changing a large mod list. Steam Workshop Prefer Steam for the mods? The ones that are normie-ish are on steam Dominion of Communion https://steamcommunity.com/sharedfiles/filedetails/?id=3794282206 Dynastic Domain Manager https://steamcommunity.com/sharedfiles/filedetails/?id=3794248036 The LoversLab download remains the easiest way to get the combined manual-install package, including the optional Carnalitas compatibility and Living Market modules. Support Cashapp: $BBURDSCH Submitter cani____init Submitted 09/01/26 Category Crusader Kings 3 Requirements Crusader Kings 3
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Version 2.6.5
1551 downloads
Dominion of Communion + Dynastic Domain Manager Relationship, Dynasty & Realm Management Systems for Crusader Kings III I started making these because there were several parts of CK3 that I kept wishing went further. Affairs should be able to become more than a secret and an opinion penalty. Rivalries should be able to develop over years. Lovers should be able to become politically useful. Illegitimate children should occasionally matter to succession. Compromising another ruler's household should potentially mean something beyond sleeping with their spouse once. Then, once your dynasty becomes enormous and you've conquered half the map, CK3 shouldn't expect you to spend the next twenty minutes manually deciding which cousin deserves County #37. So this LoversLab page contains three related downloads in one place: Dominion of Communion A relationship, rivalry, bloodline, humiliation and personal-control system. Dynastic Domain Manager A dynasty and realm-management system that helps decide what land you should keep, who deserves the rest, how the realm should be structured, and even how selective you want to be about the dynasty itself. Dominion of Communion – Carnalitas Compatibility An optional compatibility bridge for people using Dominion alongside Carnalitas. Dominion and Dynastic Domain Manager are independent. You can use one without the other. Carnalitas is NOT required for Dominion. The compatibility patch is only for people using both. DOMINION OF COMMUNION What Is It? Dominion of Communion turns affairs, cuckoldry, lovers, rivalry, illegitimate children and compromised households into persistent systems instead of isolated events. A rival can be humiliated. A lover can become increasingly devoted to you. A compromised household can become a source of intelligence and influence. A child can become politically important. A ruler who once simply hated you can gradually find himself trapped in a relationship with you that has lasted for years. And the AI can participate too. At the center of all of this is the Communion Ledger, which remembers the people, households, rivalries and bloodlines your character has affected. Quick Start Start or load a game. Open Decisions. Choose Open the Communion Ledger. Right-click adult character portraits to see the Dominion interactions currently available. Start playing with the systems and let the relationships develop. You do not need to memorize the entire mod first. The Ledger exists because I don't want you keeping an Excel spreadsheet beside CK3 just to remember whose wife you slept with twenty years ago. The Communion Ledger The Ledger is the central interface for Dominion. It includes: Cucked Characters personally humiliated through your actions. World Cucks Similar situations developing elsewhere in the world, including AI-created relationships. Owned Characters who have fallen under your personal Dominion. Dynastic Prospects People and families whose circumstances may prove useful to your dynasty. Children of Communion Children connected to Dominion's bloodline and acknowledgement systems. Tantalized Characters whose Obedience toward you is developing. Secrets & Tribute People who may provide intelligence, money or other benefits. Imperial Tribute Larger political submission and tribute relationships. The Ledger also provides statistics, relationship information, maintenance tools and save-reconstruction functions. Alpha Check Alpha Check is a personal dominance contest between appropriate characters. Importantly: It is NOT a penis-size contest. The result considers the characters themselves: their standing, experience, personality, reputation, capability and the history between them. Winning can give you leverage over somebody, particularly a person who has already experienced humiliation at your hands. Repeated defeats and the right circumstances can contribute toward eventual Dominion. Cuck Experience Humiliation is remembered. Characters can accumulate Cuck Experience and progress through increasingly serious stages: Humiliated → Submissive → Broken → Abject → Final Collapse Those stages can affect later confrontations and how vulnerable somebody is to further influence. The idea is that one event shouldn't instantly transform an entire relationship. You can watch the dynamic develop over time. Tantalize & Obedience Where Alpha Check focuses more heavily on dominance, Tantalize is attraction-oriented. Attraction matters here. Successful interactions build Obedience, ranging from 0 to 1000. At maximum Obedience, a character may become a Pet. Different characters also have different preferences. There is no universal: Bigger = automatically better. Some characters may strongly prefer one Endowment range, another character may prefer something completely different, and sizes outside someone's favorites can negatively affect attraction. Endowment Male characters receive one of six visible Endowment categories along with an individual stored length and girth. Endowment can also be selected through Ruler Designer. The physical system can influence attraction where appropriate, but does not decide Alpha Check outcomes. Current Ruler Designer Quirk There is one minor issue I am aware of: On some custom rulers, the visible Endowment category/icon may initially disagree with the stored measurements when entering a new game. If this occurs, use: Rebuild Endowment Display once. The stored measurements themselves are retained. I'm mentioning it here because I'd rather tell you about a small known issue than pretend it doesn't exist. Dominion & Owned Characters Dominion means more than simply being someone's lover. An Owned character can become part of an ongoing relationship with their Patron and may provide: tribute intelligence political assistance influence inside their household opportunities involving their family leverage in later conflicts If multiple members of the same household independently fall under the same Patron, that influence can begin extending beyond the original relationship. Household Intrigue A compromised relationship can also become a political weapon. Depending on the relationship and the influence you have established, Household Intrigue can create opportunities involving: spouses rumors courtiers children family relationships household opinion political pressure The intent is to let personal control gradually bleed into the political game. Children, Blood & Succession Children created through these relationships aren't intended to exist solely as statistics. Where CK3's normal succession circumstances permit it, acknowledged children can become part of a larger dynastic conflict. This may involve: acknowledgement disputed parentage succession pressure demands for abdication resistance confrontations succession wars Dominion does not simply hand your biological child somebody else's kingdom. Other rulers can resist. If nobody is willing to give way, the matter may ultimately have to be settled by politics or war. Crowned Union Some relationships between powerful rulers can eventually develop into something larger. Eligible Queens and Empresses may enter a Crowned Union when the relationship and political circumstances support it. The point is to allow a relationship that began between two characters to eventually matter at the level of their realms. The AI Participates Dominion isn't supposed to be a player-only menu of buttons. AI characters can generate their own relationships, scandals and humiliations. Some of those relationships appear in the World Cucks section of the Communion Ledger. So while you're ruining one household, somebody on the other side of the map may be doing the same thing. Existing Saves Dominion can be added to an existing save. Opening or refreshing the Ledger attempts to reconstruct relevant relationships from information CK3 has preserved. There is also a Deep Save Scan for a more extensive reconstruction attempt. There are obvious limits: if something happened before Dominion was installed and CK3 itself retained no useful record of it, the mod cannot recreate information that simply isn't in the save anymore. 18+ CONTENT RULE Dominion contains mature sexual and relationship themes. All sexual or romantic participation created by Dominion is restricted to characters aged 18 or older. Characters under 18 cannot participate in those systems. That restriction also applies if the player character is under 18. DYNASTIC DOMAIN MANAGER Okay. So you've built an enormous family. Maybe Dominion helped. Maybe your ruler simply had twelve children. Maybe your dynasty has been breeding like rabbits for 200 years. Now you've conquered another kingdom and have 47 relatives, loyal courtiers, existing vassals and potential heirs staring at you while CK3 asks: Who gets all this shit? UGH. That's why I made Dynastic Domain Manager. What Is Dynastic Domain Manager? Dynastic Domain Manager is a realm and dynasty administration system for players who want to organize their realm intelligently without manually granting dozens of titles after every conquest. It is not simply an automatic Grant Titles button. You tell the Domain Office what kind of realm you actually want. That includes: what land you personally intend to keep who is allowed to receive land which characters you specifically favor which characters should never receive land whether a specific person should receive a specific title how much succession should influence distribution how much vassal power concentration you are willing to tolerate how outsider holdings should be handled how the vassal hierarchy should be structured how selective you want to be about the dynasty itself The Office then tries to carry out those instructions while still respecting CK3's normal title rules. The Domain Office Open Manage the Dynastic Realm from the Decisions menu. The Domain Office provides sections for: Crown Estate What you personally intend to keep. Distribution How surplus land should be allocated. Recipients Who is allowed — or specifically encouraged — to receive land. Realm Hierarchy How existing landed rulers should be organized beneath you. Outsider Holdings How non-dynastic holdings should be treated. Succession How strongly future inheritance should affect present-day grants. Alliances Management of alliances with landed dynasty members. Dynasty Review Evaluation and optional pruning of the living dynasty. Military & Construction Additional realm-management tools. Ledger A report showing what the Office actually did. Crown Estate Before asking who receives your land, DDM asks a much more important question: What am I keeping? Your capital is protected. You can then choose additional personally held territory that should remain part of your Crown Estate. The Office can help you evaluate holdings based on things such as: development military infrastructure special buildings stationed Men-at-Arms the value of the holding to your personal domain You can also manually protect holdings when you already know exactly what you want. The point isn't simply to make the little red Over Domain Limit warning disappear. The point is to build the personal estate you want. Organizing the Holding List Large realms become annoying to inspect very quickly. DDM lets you reorganize its holding registers by: De Jure A–Z Development Faith Culture Reverse De Jure A–Z organizes the realm through its larger hierarchy: Empire → Kingdom → Duchy → County These are viewing tools only. Sorting the list does not grant or revoke anything. Intelligent Land Distribution Once you've decided what you are keeping, DDM works out who has the strongest claim to the rest. It does not simply hand everything to the first relative it finds. Candidates can be evaluated using factors such as: claims territorial legitimacy de-jure fit existing holdings capability family regard political safety succession relevance how much land they have already received how powerful they are becoming The scoring is title-specific. A generally excellent cousin may therefore lose a particular county to another candidate who has a much stronger territorial reason to hold it. Likewise, a person who has already received several grants becomes less attractive for the next one unless there is a good reason to continue strengthening them. Dynasty Members, Courtiers & Existing Vassals The player decides how broad the recipient pool should be. Dynasty Only Ordinary grants remain inside your dynasty. Selected Candidates Dynasty members remain eligible, but specific outsiders you have chosen may receive priority. All Eligible Candidates Suitable non-dynastic courtiers and existing vassals can participate in distribution as well. An unlanded courtier can therefore receive their first county and become part of your landed governing class. Favor Someone for Land Sometimes you don't care about the entire recipient policy. You just know: I like this guy. Find him something. You can mark a character as Favored for Land. That gives them substantial preference when an appropriate title becomes available. It does not simply give them the next random county. The Office still considers whether a particular title actually makes sense for them. You can also mark somebody Never Grant Land if you specifically do not want the automated system landing them. Reserve a Specific Title Sometimes even that isn't enough. You already know precisely what you want: Give this person that duchy. Right-click an eligible candidate and use: Reserve a Title for This Candidate You can reserve an eligible county, duchy or kingdom for them. Reservations are handled before ordinary scored allocation. Normal protections still apply: your capital your protected Crown Estate title rank restrictions government restrictions religious-title restrictions CK3's normal grant legality If the grant isn't legal, DDM doesn't magically rewrite CK3 to force it through. Dynasty Pruning This is one of the other reasons the mod became Dynastic Domain Manager rather than simply a title distributor. Eventually, some dynasties become enormous. DDM can review every living member of your dynasty — landed or landless, adults or children — and evaluate how valuable the Office considers them to the dynasty's future. But it does not work by saying: No Genius trait? Garbage. There is no single required trait. Each dynast receives a weighted Dynastic Value. Where CK3 provides official Ruler Designer values for hereditary and physical traits, DDM uses those values rather than inventing arbitrary equivalents. Education is also valued using the corresponding CK3 education-tier costs. The assessment then considers additional DDM factors such as: inherited/physical trait value education developed adult capability political safety family regard You can even right-click an individual dynasty member and choose Assess Dynastic Value to see the breakdown for that person, including their: Trait Value Education Value Governance Merit Overall Dynastic Value Political Safety Family Regard So you can see why the Office thinks somebody is valuable rather than just receiving a mysterious number. You Choose How Harsh the Standard Is Pruning uses seven standards. Preservation — Below 40 Only severe liabilities are likely to fall beneath the line. Lenient — Below 75 Weak lines are reviewed, while ordinary useful relatives usually survive. Balanced — Below 110 Default. An average competent adult can survive without needing some special congenital trait. Strong hereditary qualities simply make clearing the standard easier. Selective — Below 155 The dynasty is expected to demonstrate strong inherited quality, genuine governing merit, or a convincing combination of both. High Standard — Below 210 Strong overall merit is expected. There is still no single mandatory trait. Elite — Below 280 Exceptional inherited quality or exceptional demonstrated competence is generally required. Apex — Below 360 Only the dynasty's most valuable combinations of inheritance, competence and standing are likely to clear the standard. The higher you move, the more deliberately selective the dynasty becomes. Balanced is the default because I didn't want a normal 867 or 1066 dynasty to begin the game under some insane eugenics standard that nobody could satisfy. “Pruning” Does Not Have to Mean Killing Anyone This is important. The quality standard and the consequence are separate settings. You choose what happens to somebody who falls below your selected standard. Disinherit Only The character remains alive but is removed from inheritance. Strip Realm Titles + Disinherit If the character holds eligible land inside your realm, those titles are reclaimed before they are disinherited. Lethal Purge Eligible realm titles are stripped and the character is executed. So if all you want is a system for determining who should continue through the succession line, you do not have to turn the dynasty office into the Ministry of Murder. You Have the Final Say Before Anything Happens DDM does not immediately start acting on people because you opened Dynasty Review. First it creates a fixed review register. Before execution, the Office tells you: how many living dynasts were examined how many fall beneath your current standard how many actually clear it how many are protected how many already satisfy the selected consequence Then it asks whether you actually want to carry out the review. You can choose: Carry out the dynastic review or: Not yet. The list is fixed before execution, so the Office doesn't show you one number, recalculate everybody during the action, and quietly act on a different group. Protect People You Don't Want Touched You can manually protect an individual dynasty member with: Protect from Automation A protected character is excluded from automated pruning and land-management actions regardless of their calculated score. Protection can later be removed. The player heir can also be protected from the pruning system according to your settings. So if the Office thinks your favorite idiot grandson is a dynastic catastrophe but you have decided that he is the future of the family... Fine. Protect him. It's your dynasty. Minimum Dynasty Floor You can also tell the pruning system that it is never allowed to reduce the living dynasty below a minimum size. Available floors are: No minimum 4 living members 8 living members 12 living members That floor is checked again before each pruning action. So an aggressive standard cannot simply wipe the dynasty out because everybody failed the spreadsheet. Realm Hierarchy Distributing titles is only half the problem in a large realm. You can also end up with a structurally ridiculous empire where lower-ranking rulers continue reporting directly to you even though they naturally belong beneath one of your Dukes or Kings. DDM can reorganize that structure without changing who actually owns the land. Distribute to Proper Lieges This command looks at your existing landed vassals and attempts to place eligible rulers beneath the appropriate higher-ranking de-jure liege already inside your realm. For example: You are an Emperor. A Duke holds a duchy. Several Counts whose counties belong to that duchy still report directly to you. DDM can move those Counts beneath the Duke. The Counts keep their counties. The Duke keeps the duchy. You remain Emperor. The realm is simply organized into a more coherent hierarchy. DDM works upward through the hierarchy and respects normal CK3 restrictions when determining whether a transfer is appropriate. Outsider Holdings Sometimes you deliberately give land to somebody outside your dynasty. DDM shouldn't immediately assume you made a mistake. Existing outsider holdings can therefore be: Respected Leave them alone. Protected Individually This particular outsider grant is intentional. Reclaimed When Permitted Return eligible, unprotected outsider territory to the Crown. Protection belongs to the holding itself, helping preserve your decision through inheritance. Reclaim Unprotected Now Reclaim Unprotected Now only reclaims eligible outsider territory. It does not immediately hand that land back out. The reclaimed territory returns to you first. You can inspect what happened, change your Crown Estate if necessary, and then separately order settlement. Certain religious titles that CK3 will not normally transfer are handled separately when required so the underlying territorial situation can be resolved. Succession Succession can influence DDM's choices without becoming the sole purpose of every land grant. You can determine how heavily inheritance should matter when evaluating recipients. This allows the Office to consider that your heir may already be receiving a huge inheritance while still recognizing that another family member has a much stronger claim or territorial connection to a particular title. The goal is to stop every conquest from turning into a manual rehearsal of the succession screen. War-Aware Settlement You can still use the Domain Office while at war. If you're not ready to redistribute everything immediately, you can choose: Settle After the War When peace returns, DDM checks the realm again. If your existing plan still makes sense, it can proceed. If conquest or other changes have made the old Crown Estate plan questionable, the Office returns you to review rather than blindly distributing titles according to stale information. Military & Construction DDM also contains additional administrative tools for your personal military infrastructure. The Military Advisor reviews the Men-at-Arms you actually maintain and considers their combat families and counter relationships when making recommendations. The Construction Office can help develop personally held provinces, including military-oriented construction and support for stationed Men-at-Arms. These systems are supplementary. DDM isn't trying to replace CK3's warfare or construction systems. Realm Ledger After settlement, the Ledger tells you what the Office actually did. Your policy pages answer: What do I want? The Ledger answers: What happened? Simple DDM Setup For your first time using it: Open Crown Estate. Choose what you personally want to keep. Leave Dynasty Only selected if you simply want relatives to receive everything else. Review your Distribution settings. Choose your Outsider policy. Press Settle the Realm. Check the Ledger afterward. Once you're comfortable with it, start using candidate priority, outsider recipients, title reservations and the hierarchy tools. Dominion of Communion – Carnalitas Compatibility This is the optional third download. Dominion does not require Carnalitas. If you are using both mods, however, this compatibility patch lets their overlapping systems communicate. Its main purposes are to: synchronize overlapping Endowment information prevent the two mods from independently assigning contradictory physical states recognize appropriate Carnalitas sexual encounters inside Dominion allow Dominion to respond to Carnalitas' existing hooks preserve Dominion's relationship and Ledger systems while Carnalitas handles its own mechanics It does not replace either mod, merge them into one, or redistribute Carnalitas assets. Carnalitas Patch Requirements Requires BOTH: Carnalitas and Dominion of Communion The compatibility patch should never be used by itself. Recommended Load Order Carnalitas Dominion of Communion Dominion of Communion – Carnalitas Compatibility The compatibility patch should load after both parent mods. Which Files Do I Need? If you only want Dominion Download: Dominion of Communion If you only want the realm-management system Download: Dynastic Domain Manager If you want both Download both. They are designed to work alongside each other but neither depends on the other. If you use Carnalitas + Dominion Download: Dominion of Communion Carnalitas Dominion of Communion – Carnalitas Compatibility If you want everything Install all three of my downloads, with the compatibility patch after Dominion and Carnalitas. Installation Extract the mods into: Documents/Paradox Interactive/Crusader Kings III/mod/ The folder should contain the appropriate .mod launcher file beside the corresponding mod folder. For example: Dominion of Communion.mod dominion_of_communion/ Dynastic Domain Manager.mod Dynastic_Domain_Manager/ If using the compatibility patch, install its .mod and folder there as well. Enable the desired mods in the Paradox Launcher. Downloads Dominion of Communion [DOWNLOAD] Dynastic Domain Manager [DOWNLOAD] Dominion of Communion – Carnalitas Compatibility [DOWNLOAD] Complete Pack For convenience, I also provide all three together. [DOWNLOAD COMPLETE PACK] The individual downloads are there for anyone who only wants one system. Steam Workshop Prefer Workshop installation? Dominion of Communion: [STEAM LINK COMING SOON] Dynastic Domain Manager: [STEAM LINK COMING SOON] Carnalitas Compatibility: [STEAM LINK COMING SOON] Compatibility / Bugs / Feedback These are mods I made for fun because I wanted these systems in my own CK3 games. They have been tested, but CK3 is enormous and mod interactions can get weird. If you find a bug, please tell me: what happened what you expected to happen whether it happens consistently what other mods you're using and, if possible, include a screenshot or your error.log Support If you enjoy the mods and want to support the work, I'd appreciate it. It's been a rough summer, and CK3 and making these mods for it has helped make life a little better. I legitimately have never touch 500hours in a game until this one and that's stopped me from a total goon out Cash App: $BBURDSCH No pressure. The mods are here to be played Stay Golden -
Version 1.0.3a
520 downloads
*Considering I dropped this recently on the steam workshop the following description is more or less just lifted from there, sorry I'm lazy* Steam description and explaination: Reason why I'm posting this version here: Pfft well it's compatible with some adult mods obviously. The built in mod compatibility is currently for Phaze's Futa & Additional Degen mods. I also added compatibility with DOL but there's some caveats. (Transferring the succubus secret is, weird? Seems to break the Situation tab specifically for being a Succubus, not sure what the solution there is as I have zero understanding of how situations are even handled. Everything else seems to work for the most part. I don't think sexual power transfers but you're still a succubus *shrug*) Currently supported Mods: If a mod listed here **DOES NOT** have a compatibility setting within game rules, then I hooked into it by some other means so don't worry about it Witchcraft - Steam Workshop Carn - LL Phaze's Futa - LL Phaze's Additional Degen - LL Deviant's Mask - LL More in the future when I get around to it or get asked and feel like it. Kay but what's the mod do: For those that didn't want to read the steam description text wall, lets you possess someone else, forcing them to be your designated heir and slap all your traits and perks into them before conveniently dying of natural causes. *With some nuances involved in the process*. As far as the traits that **don't** transfer those are health or physical (genetic) traits. I've selected to **ignore** the experience tracks of some traits such as the Stud/Bitch traits from Phaze's Futa because it's more of a "Fame" trait than most Fame traits are. Most "Fame" traits are more like skills you're known for. Personally I think you'd still know how to **do** said skill so it should transfer. But if something is literally based around fame or renown like "Damn this futa impregnated so many women they have 100 kids" that shouldn't transfer because it's tied more to the person that did it, not the consciousness that did it. If that makes sense. Is it compatible with (insert adult mod)?: Maybe? Depends on how the modder categorized their mods trait's. This is mostly a back end deal and not user end so I'm not expecting most modders to cleanly define the categories of traits because in most scenarios it's not required. If a trait wasn't categorized then it requires a string of code to hook into it. If a trait has an experience track it also requires a string of code to hook into that in order to transfer the experience. Will you include compatibility with (insert adult mod)?: Maybe, I have to care. If pushed enough for (insert w/e mod) I'll knock it out. I will say if I do add compatibility for a mod not featured on LL specifically for the steam release of this mod I'll forward that update to this version as well for consistency. I'm far from an experienced modder/coder so if there's any particular issues that arise let me know and I'll try to iron it out. If said problem is a known caveat that has been previously addressed here I'll just blankly stare at you. This mod is more or less practice for something else I'm working on in the background that will be repurposing a fair bit of code here. -
I'm trying to create a list of mods from loverslab that have dedicated sex animations in them. So far what I've found is CBO Unofficial Animations and Crusader Dongs 3 , I know it's not much at all but it is what I found in a matter of 3 days. I would like to receive everyone's recommendations to more sex mods with animations in them. Open to all sexualities and fetishes. https://www.loverslab.com/files/file/33324-cbo-unofficial/https://www.loverslab.com/files/file/38519-crusader-dongs-iii/