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Tentacled Dreams (WIP!)
By Lithia<3
Tentacled Dreams
(Crusader Kings 3)
Description:
This is the official discussion topic for the CK3 port of Tentacled Dreams! I will share any progress I make here and update the roadmap as phases are completed. You can also chat about it on the LV discord server here. I will probably make a new server for TD with the first release.
(The downloadable image is a placeholder only! I can't add a downloads page to a normal topic after creation, so I'd have to create a whole new post with the first update if I don't do it like this.)
Roadmap:
I will update this as phases get completed. Feel free to discuss the phases or anything related to the mod, but keep in mind I won't work on any suggestions until the final phase.
There is no time frame for now. I'll work on it as I get time! If you'd like to support my efforts, you can find links for that on the LV page or Discord. I won't post any links here until I have something ready to download. ?
Progress Update 1:
Sorry for the lack of updates! I know, not the best thing to say as a first progress update.? Not that there's a lot to share yet, but I did say I'd make some small progress updates in a few LV posts. I was a little sick a few weeks ago and took a break from modding in general since then.
Butt! I have made some progress, the first phase (planning phase) is for the most part complete. There still some things I need to decide on, but this is the rough direction I am probably going to take:
For the most part, many of the events and decisions in the ck2 version can be converted. Ck3 lacks many of the systems to "hide" things, which means I will have to adapt the old content with a new way of delivering it. Ck3 does have a minor secrets system that will definitely be used. Societies ofc do not exist. Due to not having a proper way of hiding tentacle related things outright, small events to gradually corrupt players and unlock more parts of the mod will be needed. The ck2 version does this too, but small things like religions having to set a doctrine on their stance towards tentacles will be visible from the start (like witchcraft). It's not really an issue and something I'll probably find a way to do better eventually. I think the travel mechanic will be a great way of creating more encounter opportunities. Royal court will also be a good mechanic to use for events, like the ones you can get when holding tentacle festivals and such in your holdings. I will be using a combination of both 2d and 3d art assets. While I can make the 3d models myself, any help is welcome!
The next phase (porting phase) is currently underway. I've already ported many of the core code and (before I took a break) I was nearing a testable version. Not testable by users yet, that's still a few months away, but something I can put in the mod folder and test in game myself.
Here are some basic examples of how things are going:
I was working on decisions before the break, still very much a wip.
And some examples of traits. I've shown this particular one before a while ago, but might as well show it on the main page too!
There are some other things I didn't mention, but I think this is enough for a first progress update. ?
Credits/Contributions:
Cheri Song for making the original CK2 Tentacled Dreams mod and allowing me to port/update it for CK3!
5066 downloads
Updated
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Adroit's Divine Prostitution & DivPros Faith Pack
By sm201
This is a fork of AdroitReligion updated for version 1.11.*, with some new features as well.
NOTES
All files I've added are marked with sm_ English only localization. I will add translations if provided with them, but will not be doing it myself. Sorry. French translation provided by Triskelia Simplified Chinese translation provided by hsjackson111 Last updated by Dark Crow here: https://www.loverslab.com/topic/185381-mod-adroits-divine-prostitution-divpros-faith-pack/?do=findComment&comment=4233016
COMPATIBILITY / LOAD ORDER
Carnalitas (required) Carnalitas Dei (required if using Faith Pack) Use the version I updated to 1.11 here https://www.loverslab.com/topic/164701-mod-carnalitas-dei/?do=findComment&comment=4236789 This mod Included Faith Pack (optional - if you don't use this, you'll need to modify an existing religion (see quick start guide below))
TESTED COMPATIBILITY
Carnalitas Slavery Reimagined Carnalitas Slavery Expansion
UNTESTED COMPATIBILITY
Character Body Overhaul and its submods Faith Pack will conflict with any mod that adds or modifies Christian or Muslim religions
'QUICK-START' GUIDE
Launch the game with debug_mode enabled, or a mod that allows you to toggle it Either using the console or converting via the faith page, convert to the religion you wish to modify Open the console using the grave accent/tilde (`) key Add the clerical function add_doctrine doctrine_clerical_function_prostitution Remove the old clerical function remove_doctrine doctrine_clerical_function_taxation remove_doctrine doctrine_clerical_function_alms_and_pacification remove_doctrine doctrine_clerical_function_recruitment All the following steps are optional If you want to be able to retire unsuitable clergy add_doctrine doctrine_clerical_succession_temporal remove_doctrine doctrine_clerical_succession_temporal_fixed remove_doctrine doctrine_clerical_succession_spiritual remove_doctrine doctrine_clerical_succession_spiritual_fixed To change clergy gender - select only one add_doctrine doctrine_clerical_gender_female_only OR add_doctrine doctrine_clerical_gender_male_only OR add_doctrine doctrine_clerical_gender_either Then remove_doctrine all other options
CREDITS
Adroit - original mod pearl - Invite Novices based on Invite Debutantes Triskelia - fixes & localization the_marmaluke - code assistance
French translation graciously provided by Triskelia Simplified Chinese translation graciously provided by hsjackson11126232 downloads
Updated
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IStipper Girl mod pack 1.
By Stonline
My First Big portait pack. Images are taken from the IStripper site. Each is made as a separate species.
16 girl:
Aisli 21 photo
Andreina 13 photo
AnnieDarling 22 photo
AnnaTatu 28 photo
Belka 23 photo
Caprice 17 photo
Elis 14 photo
Elsa Jean 28 photo
Heidi 41 photo
Isizzu 12 photo
Katya Clover 61 photo
Lady Dee 15 photo
Leona Mia 40 photo
Mia Sollis 36 photo
Niemira 91 photo
Sabrisse 18 photo
585 downloads
Updated
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[Stellaris] VanillaFrameworkPortraits+
By EnviousEll
[Stellaris] VanillaFrameworkPortraits+ Submod
Current Version 1.0.2
[Stellaris] Vanilla Framework is REQUIRED for this mod to work.
Adds a total of 38 new portraits to Vanilla Framework
-6 Demon Female portraits
-23 Demon Futanari portraits
-7 Viking Female portraits
-2 Viking Futanari portrait
All images and art belong to their respective artists. I claim no ownership over any of these pieces of art.
I hope that I can expand upon this in the future, possibly with other less thorough species in the original mod.
Huge credits to Mugginnato and his coding that I worked off of for this mod. Their Vanilla Framework mod is amazing.
18063 downloads
Updated
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Lum's Extra Traditions (Beta)
By Lumures
Author's Note:
I felt there wasn't enough stuff geared towards gay men in the Stellaris LoversLab mods so I decided to create something of my own. Enjoy!
Feedback 100% welcome! I'm looking for some good ideas to make these traditions more interesting.
Features
Patriarchy Tradition - Geared towards empowering pops and Ruler stratum pops specifically. Works well with civics that create Ruler stratum jobs. Soggy Biscuit Philosophy - Diplomatic Weight from Pops: +25%, Diplomatic Weight: +5% Rule of Cool - Each pop working as a slave or better produces 0.1 Alloys per month Alpha Male Cultivation - Ruler Pop Resource Output: +20% Boys and Their Toys - Pop Amenities Usage: -10% Fraternal Entourage - +1 Escort Job per 20 Pops Finisher Effects - All leaders will gain the Patriarchy Leader Traits. Fragmentation Tradition - For Gestalts (Hive Mind and Machine) only, geared towards mitigating empire sprawl and manipulating unity generation Parallel Thoughts - Brain/Experimenter Drone Output: +20%, Brain/Experimenter Drone Upkeep: +2 Unity The Doppelganger Question - Leader Experience Gain: +25% Recursive Libido Reinforcement - Empire Size: -50 Cerebral Gangbang - Sex Jobs Output: +30%, Resources from Jobs: -10% Sexual Personality Composite - Habitat Max Districts: +5 Finisher Effects - Unlocks the Fragmentation Expression Policies. Nymphomania Tradition - Geared towards interacting with foreign empires, focused on fleet and diplomacy bonuses. Cruising Grounds - Ship Hyperlane Detection/Sensor Range: +2, Claim Influence Cost: -10% Looking For The Next Load - Ship Sublight Speed: +10%, Ship Hyper Jump Charge Time: -10% Don't Waste A Single Shot - Ship Weapons Accuracy: +10%, Ship Weapons Tracking: +20% Planetary Orgy - Immigration Pull: +25%, Pop Growth From Immigration: +5% Diplomatic Edge - Trust Growth: +100%, Trust Cap: +25 Finisher Effects - Naval Capacity: +5% (placeholder)
Requirements
All components require Lustful Void by Lithia Patriarchy Tradition Stellaris Federations DLC Fragmentation Tradition Stellaris Utopia DLC Nymphomania Tradition NO DLC REQUIREMENTS
Planned Features:
IMPLEMENTING Nymphomania Finisher rework DESIGNING Diabolism Tradition Tree
Known Issues:
Fragmentation Fragmentation Policy tooltips (the policies are working as intended but the tooltip text needs some cleaning up)
Update Log:
1296 downloads
- stellaris
- traditions
- (and 1 more)
Updated
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Submitted
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[OLD] Interracial Takeover
This version of the mod is no longer being actively worked on. Please go give some love to the wonderful people keeping it alive at Interracial Takeover - 2nd Edition.
Your realm has been flooded by strange dark men from the lands of Africa, inviting them at your court could give your knights the edge they need to finally bring you victory... Or they could lead you down a path of submission.
This mod adds Interracial content to the game in the form of events, traits and decisions. Watch as your court and others around the map fall prey to the temptation of Interracial sex.
Dependencies
This mod needs Carnalitas in order to run.
Compatibility
Should be usable alongside any Carnalitas compatible mod
Current features
Sex events making you progress towards becoming the perfect object and more Decision to invite new guests at your court to kickstart the action 5 ranks of Interracial obsession traits 2 ranks of cuck traits
Upcoming features
- Trait seeding on game start
- More events
- Cuck and BBC perspective
- Better and more complete localization
Changelogs
0.3 (2023-05-29)
Fix
Random males are no longer being forced to marry BBC characters Changes
Portrait modifier upon reaching "Mindless BBC Slut" trait 0.2.3 to 0.1
15685 downloads
Updated
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Portrait Trigger Pack - Lustful Void
By Arcess
Compatibility patch between Portrait Trigger Pack - Core and Lustful Void
1905 downloads
Updated
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CBO Patch for Community Flavor Pack
By abrevlan
Community Flavor Pack (CBO Patch)
Makes Community Flavor Pack's Clothes/Cloaks/Legwear compatible with Character Body Overhaul.
In LoversLab, this mod can be found under the name CBO Patch for Community Flavor Pack in the file downloads and forum to avoid confusion with the CBO Community Patch.
Recommended Load Order
Without Ethnicities and Portraits Expanded
Community Flavor Pack Better Barbershop (if you're using it) Carnalitas Carnalitas submods Character Body Overhaul CBO Community Patch Community Flavor Pack (CBO Patch) Character Body Overhaul Submods With Ethnicities and Portraits Expanded
Community Flavor Pack Ethnicities and Portraits Expanded Better Barbershop (if you're using it) Carnalitas Carnalitas submods Character Body Overhaul CBO Community Patch Community Flavor Pack (CBO Patch) Ethnicities & Portraits Expanded (CBO Patch) CFP + EPE Compatibility Patch CFP+EPE+CBO Compatibility Patch Character Body Overhaul Submods Additional Patches
CFP+EPE+CBO Compatibility Patch
User Notes
Please do not bother Mange and the Community Flavor Pack team regarding issues with this compatibility patch. Report your issues by posting on the mod's thread in LoversLab or on my channel in Carnalitas Discord.
Mod Author Notes
All .asset/.txt files are formatted with tabs with 4 spaces. Please keep that in mind when viewing .asset/.txt files in this mod. Known Issues
Changelog
Postscript
If you find value in my work and want to support me in my hobbies, even for just a month, please check my SubscribeStar
12523 downloads
- ck3
- crusader kings 3
- (and 3 more)
Updated
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Ethnicities and Portraits Expanded (CBO Patch)
By abrevlan
Ethnicities and Portraits Expanded (CBO Patch)
Makes Ethnicities and Portraits Expanded's Clothes/Cloaks/Legwear compatible with Character Body Overhaul.
Recommended Load Order
Without Community Flavor Pack
Ethnicities and Portraits Expanded Better Barbershop (if you're using it) Carnalitas Carnalitas submods Character Body Overhaul CBO Community Patch Ethnicities and Portraits Expanded (CBO Patch) Character Body Overhaul submods With Community Flavor Pack
Community Flavor Pack Ethnicities and Portraits Expanded Better Barbershop (if you're using it) Carnalitas Carnalitas submods Character Body Overhaul CBO Community Patch Community Flavor Pack (CBO Patch) Ethnicities and Portraits Expanded (CBO Patch) CFP + EPE Compatibility Patch CFP+EPE+CBO Compatibility Patch Character Body Overhaul submods User Notes
Please do not bother Mange and the Ethnicities and Portraits Expanded team regarding issues with this compatibility patch. Report your issues by posting on the mod's thread in LoversLab or on my channel in Carnalitas Discord.
Mod Author Notes
All .asset/.txt files are formatted with tabs with 4 spaces. Please keep that in mind when viewing .asset/.txt files in this mod. Further Reading
This compatibility patch also enables and/or gives priority in the load order to the following features found in Ethnicities and Portraits Expanded:
Character DNA common/dna_data Color Palette Eyes gfx/portraits/eye_palette.dds Hair gfx/portraits/hair_palette.dds Ethnicity template common/ethnicities Gene Age common/genes/ٴage_gene.txt Texture Female body diffuse, normal, and properties gfx/models/female_body Male body diffuse, normal, and properties gfx/models/male_body Boy body diffuse gfx/models/portraits/male_body/boy_body_diffuse.dds If you want to disable a feature or all of these features please remove the associated folder/files beside them.
Changelog
Postscript
If you find value in my work and want to support me in my hobbies, even for just a month, please check my SubscribeStar
9971 downloads
- ck3
- crusader kings 3
- (and 3 more)
Updated
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stellaris LV + Technology Ascendant Compatibility Patch
By RAZUMNO
This is a small patch for Technology Ascendant which allows Lustful Void scientist traits, traditions and ascension perks give bonuses to breakthroughs.
What exactly is used:
Every LV scientists trait which add research bonuses Sadistic 1/2 Tentacle Symbiote Synth Sexbot Assistant Sexologist 1/2/3 Every LV traditions Breeding Nurturing Every LV ascension perks Sexual Mega-projects Breeding Superiority
Should work with Lustful Void 0.7.4 and Technology Ascendant 2.5.* on Stellaris 3.9.*
1389 downloads
- technology
- ascendant
- (and 3 more)
Updated
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stellaris LV Fixes
By RAZUMNO
This is my personal "fixes" and actual fixes for Lustful Void mod.
Some things are might be broken in actual mod and I fixed them in quick patch, because Lustful Void is slow at developing process and idk when new update will be released. So I decided to make some things for that mod here - in my LV Fixes.
Some things I decided to change because I find it strange to begin with.
What is changed:
Pops with Aggressively Adaptive Reproduction trait can't convert robot pops anymore
Pops with Intercompatible Sperm/Womb now can convert pops with opposite trait to mono gender
Pops with Intercompatible traits now can't create pops with multiple mono gender traits
Works with Lustful Void v0.7.4.
Load after Lustful Void ofc.
1055 downloads
Updated
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CBO Animations+
By abrevlan
Adds additional animations to Mange's Character Body Overhaul.
All of this is a work-in-progress as I'm still trying to figure out how CK3's animation system works.
Features:
Changed cuddle scenes in CBO to be a animation set selection menu.
Default CBO animations are not removed
Sex Animations added:
Missionary 2 male variations. 4 arm position and 3 leg position variations for female. (This set still needs adjustments) Doggy 2 male and female variations. (This set still needs adjustments)
Sex Animation Previews:
Recommended Load Order:
Carnalitas Character Body Overhaul Character Body Overhaul Community Patch CBO Animations+ Character Body Overhaul submods
Recommended Load Order when using EPE:
Ethnicities and Portraits Expanded (September 25, 2023) Better Barbershop (if you're using it) Carnalitas Character Body Overhaul Character Body Overhaul Community Patch CBO Animations+ for EPE (Be mindful of the name) Character Body Overhaul submods
If you'd like to support me: Buy me a coffee
Change Log
Note: I'm currently going through a rocky phase in my life so I might not be able to reply as quickly as I'd like.
31255 downloads
- ck3
- crusader kings 3
- (and 3 more)
Updated
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Lustful Void Building Limits 16-108
This is my second mod publishing effort, and it's rather simple. I've created a series of building limit mods that affect the Sex World and the Sex Ring. I've matched these to the building limit mods released by the same folks behind UI Overhaul Dynamic so they come in 16, 20, 24, 36, 60, 66, 84, 108 building limits to match the ones they've released. Just thought I'd release these as a premade option to save people going in and having to edit the file themselves.
Use the one that matches the one with the same number limits as you are using.
1201 downloads
Submitted
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Summe's Lewd Nicknames
Hello, I originally intended this to have an interaction to give nicknames but I took this on as a side project while I worked on another mod, and when I realized just how much work that would take I just decided to say fuck it and upload it without that feature. So in order to get a nickname from this you need to have the console enabled, so no Ironman, sorry. The command is set_nick then nickname_id. All the IDs are in the screenshot above and there is a list below as well. I might add the interaction later after I finish my current project. If you have any suggestions for nicknames feel free to post them below.
### Summe's Lewd Nicknames
#Male Nicknames
nick_the_well_endowed
nick_the_culture_stallion
nick_the_girthy
nick_long_dick
nick_the_dominant
nikc_the_prolific
nick_the_rapist
#Female Nicknames
nick_the_slave_queen
nick_the_queen_of_whores
nick_the_submissive
nick_the_courtesan
nick_the_concubine
nick_the_bimbo
nick_the_slut
nick_the_siren
nick_the_wench
nick_the_skank
nick_the_bimbette
nick_the_harlot
nick_the_bitchy
nick_the_dominatrix
nick_the_bombshell
nick_the_cocksleeve
nick_the_cumslut
nick_the_fruitful
nick_the_adorable
nick_the_alluring
nick_the_knockout
nick_the_luscious
nick_the_raped
2957 downloads
Submitted
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Sexuality Expanded
By scp sosat09
Sexuality Expanded offers you to choose carnalitas trait that will appear much more often in your dynasty if you choose it in the legacy of the dynasty added by this mod.
And such traits as a giant penis and giant breasts, they look more sexy on the character, just like in the screenshots.
Does not work with Carnalitas Traits Tweaks
Sexuality Expanded предлагает вам выбрать черту carnalitas, которая будет появляться гораздо чаще в вашей династии, если вы выберете ее в наследие династии, добавленной этим модом. А такие черты, как гигантский пенис и гигантская грудь, смотрятся на персонаже более сексуально, прямо как на скриншотах.
Не работает с Carnalitas Traits Tweaks
4580 downloads
Updated
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StellarDiffusion [AI generated female-only species for Stellaris]
By zb123thecat
AI generated portraits for several species:
Humanoid:
- Humans
- Light Elves
- Dark Elves
- Valkyrie
- Fairies
Molluscoid:
- Tentacle Humans
- Tentacle Elves
Machine:
- Cyborg
Each species has a distinct portrait set for each job:
- admiral
- envoy
- general
- governor
- pop
- ruler
- scientiest
About 4700 portraits in total, for a total size of 600MB.
roughly evenly distributed, so that is about 600 portraits per species, and around 85 portraits per species and job.
I batch generated 200 portraits per species and job and then deleted the ugly ones by hand and stopped once I reached 50+. Post a comment if you find any portraits that are still off, and take a screenshot.
Thanks to:
@Armchair for their Stable Elves mod and sharing the prompts they used, which I heavily copied from.
@XavierMace for their Stable Lewds mod and sharing their workflow and automation (in the end I was able to do the whole thing running off of one python script)
and finally @Goregath for their text file generator at
5528 downloads
Updated
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Very makeshift cows mod
By golnor
This is a mod I slapped together in about an hour or so based on some things in the LV discord. Mostly to see if I could. I'm probably not going to do anymore with this, as I really should work on that other mod I kinda abandoned. But hey, someone else may enjoy this mess.
WHAT THIS MOD DOES:
IF YOU HAVE THE MILK RANCHERS CIVIC:
It will remove one farmer job from the agriculture districts and add one cow job.
IF YOU SET A PLANET TO THE DAIRY DESIGNATION:
It will also remove one farmer job from the agriculture districts and add one cow job.
IF YOU DO BOTH TO ONE WORLD:
It will remove two farmer jobs from the agriculture districts and add two cow jobs, probably meaning you will have no farmers.
WHAT THIS MOD DOESN'T DO:
Work at all with hive minds or angler empires. I didn't feel like doing all the work needed to remove the fisher jobs or do something with drones. I don't play hive minds much anyways. Make any attempt at balance. I don't know or care what being able to completely replace farmers with cows will do to balance. Probably weird things. Work without LV. It needs it. Without it, it probably won't do anything, besides maybe crashing your game. Work with a mod that adjusts basic districts. If you got a mod that messes with 02_rural_districts.txt, then it's probably not going to work. I dunno how to make something that adds to the text file, rather than replace it completely.
For those interested in the details
Note I've only done limited testing while only having a slightly outdated LV (didn't activate the newest update), the LV overwrites patch, Vanilla Framework, and UI overhaul dynamic installed.
Have fun(?)!
Oh, and feel free to steal/improve this as much as you want.
794 downloads
Updated
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[Discontinued] Ultimate Nudity
By GeniusMind
I stopped playing Crusader Kings III and maintaining my mods. Everybody is free to use its code to develop their own mods.
Ultimate Nudity is a one-for-all mod, because as it offers any way to introduce nudity into the game, I know. I developed 8 different nudity doctrines. Also, I adapted the nudist traditions from Nudist Kings by Neo5niper and the nudity decisions from Nudity Toggle by bokomaroko. I asked them for permission, but only received an answer from Neo5niper, so I guess it’s okay.
Furthermore, I added a nudist trait.
Description
Ultimate Nudity introduces a new group of religious doctrines named View on Nudity. You’ll find it in the clergy section of your faith’s window. This group includes the doctrines:
Vested Adherents (which serves to deactivate any other nudity doctrine)
Vested Priesthood (which serves to deactivate any other nudity doctrine for priests)
Nude Priests
Nude Priestesses
Nude Priesthood (which is the relocated special doctrine Naked Priests)
Nude Men
Nude Women
Nude Adherents
The nudity doctrines are incompatible with the natural primitivism tenet. And you can’t choose the nude priests’ doctrine or the nude men’s doctrine as long as the culture of your head of faith follows the nudist females’ tradition and vice versa.
The adapted cultural traditions are:
Nudist Males
Nudist Females
Nudist People
They are located in the societal cultural traditions.
The included nudity decisions are:
General Nudity
Male Nudity
Female Nudity
No Nudity
All these denominations are self explaining, I guess.
For all these kinds of nudity there is an age limit, because humans of a certain age (which is 60) easily get cold and need to wear clothings (Okay, you might as well say, they look a sight). I made some exceptions from this restriction. Of course for the player, its consorts and also for independent rulers and immortals.
And for marshals and knights, I cancelled nudity during times of war, because nothing looks more ridiculous, than a nude fighter during battle.
For all those, who don’t share my special kind of humour, I made a version without these limits. Just download ultimate_nudity_#-#-#_unlimited.zip.
If you are looking for an unlimited and/or individual approach to nudity, you’ll find two friendly actions in the interaction menu.
First Nudism, by which you can acquire for any character the Nudist trait. Together with this trait, the character will gain some character modifiers, by which they will receive a bonus to attraction opinion and – depending on if they are a ruler and/or a priest – a bonus to monthly prestige and/piety gain.
Furthermore, you’ll find in the interaction menu for any character within diplomatic range the friendly actions Undress Character and Dress Character.
The different approaches to nudity don’t interfere with each other in that way, that deactivating one won’t switch off any others. So a priest of a faith with the nude priests’ doctrine, and belonging to a culture with the nudist males’ tradition, won’t enrobe himself after giving up the nude priests’ doctrine.
NOTE: In version 1.4.1 the “Undress Character” interaction and the “Nudity” decisions added the same character modifiers to the character as the Nudist trait. That has been changed with version 1.4.2, but the modifier will still be valid until the character is dressed again or the nudity decision is toggled off.
I also spiced up the descriptions and explanations, to increase the immersion.
This mod contains an English and a German localization. For all other standard languages, I added a localization using the English language.
Compatibility
The backbone of this mod is the should_be_naked_trigger in the zzz_ultimate_nudity_clothing_triggers_overwrites.txt, that overwrites the vanilla trigger in 00_clothing_triggers.txt. Therefore, every other mod, that overwrites the should_be_naked_trigger too, is incompatibly with this mod. The good news is, that the Community Flavor Pack doesn’t use this trigger and therefore doesn’t cause problems AFAIK.
Unfortunately, the Ethnicities and Portraits Expanded (EPE) mod includes this trigger. But as far as I can judge, my should_be_naked_trigger will overwrite it without problems, because it’s the same trigger as in vanilla and in a file also named 00_clothing_triggers.txt.
Furthermore, the should_be_naked_trigger of this mod contains every parameter, provided by the same trigger from the Carnalitas-framework. Because of its name, the zzz_ultimate_nudity_clothing_triggers_overwrites.txt overwrites its zzz_carn_00_clothing_triggers_overwrites.txt. Therefore, Ultimate Nudity mod is compatible with the Carnalitas-framework.
You can play any saved game with this mod and deactivate it anytime without getting problems, because my should_be_naked_trigger only refers to functions, included in this mod. Therefore, after deactivating this mod, none of its features should be missed.
Moreover, the relocation of the special doctrine Naked Priests shouldn’t cause any problems with existing save games. I didn’t change its name special_doctrine_naked_priests, just the localization files. So, if you already added it to your faith, it’s still valid, but moved from the special section to the clergy section.
This mod is only compatible with ironman, but not with achievements.
12751 downloads
Updated
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stellaris [Stellaris] Vanilla Framework
By Mugginnato
Vanilla Framework 2.0.5d
Important Notice 07/07/2023
Due to changes in my personal life, I will no longer have time to work on VF for the foreseeable future. These changes are part of why the next machine update was taking so long and will no longer be finished. People are free to take VF and use it as the groundwork for their own projects if they want, and to this end I have also uploaded the now unused assets for the machine update. A huge thank you to everyone who downloaded and helped build VF to what it is now, it's been a fun two and a half years.
What is it?
Vanilla Framework is a small(ish) mod I made to replace all the vanilla portraits with ones that are a bit more interesting. I used a mod to remove them, and it did decent enough, but the little blighters always managed to sneak into my games through things like events or Pre-Sapients. Not the sort of thing you want after going through the trouble of installing all those other portrait mods.
What does it do?
At present it adds;
6 Aquatics sets (222 images) 7 Arthropoid sets (236 images) 7 Avian sets (227 images) 3 Fungoid sets (158 images) 24 Humanoid sets (1,081 images) 3 Lithoid sets (114 images) 8 Machine sets (496 images) 14 Mammalian sets (1,079 images) 5 Molluscoid sets (240 images) 7 Necroid set (362 images) 5 Plantoid sets (178 images) 12 Reptilian set (607 images) 7 Toxoid sets (276) 9 Kemonomimi sets (502) Crisis sets (49 images) Pre-Sapient (20) Enclaves (21 images) Event Races (249 images) Unique character/race instances (40 images)
Total Mod Images: 6,200
Requierments
All species DLC
There have been reports of the game crashing during empire creation and its related to not having 1 or more of the species dlc. If you are experiencing these issues then drop the relevant files (which can be found in"Patch Folder/I Don't Have X DLC" ) into the "common/species_classes" folder. This just switches their graphical culture to humanoid instead of one the game can't find. When/if you do get the dlc, you can just delete the file(s). If the game still crashes, them please let me know, as well as which of the species you don't have, so I can come up with another solution.
Compatibility
This mod is designed to be fully compatible with Lustful Void's gender traits but can still be played without them. This mod is incompatible with other mods that affect base games Species Classes. Compatibility patches will be made as mentions of conflicts arise.
By default, each species will use the Male and Female image sets, but when used with Lustful Void, you can also use the Futa images. When creating a species, select their appearance, then a gender trait (All Male/Female, Futa), then change the rulers appearance. The rulers image won't update itself in the creation menu when you choose a gender trait, so you'll need to do that yourself.
Compatibility Patches
There is a folder inside VF named "PATCH FOLDER" along with a Read Me to explain installing. It also contains the More Vanilla patch.
Mods that have a patch;
Tons of Tits 2.6.3 Se Human + Se Humanoid (All of them) Stellaris Sexy Xenos and More (SSX) Lewd Galaxy
Changelog
17/06/2023 - Hotfix 2 (VF2.0.5d)
So it's only just been pointed out that futa portraits have been generated where they shouldn't. This would have happened with the 2.0.5b fix when I incorporated base gender selection, I used the wrong condition for VF's gender policy related sets. If you are using VF 2.0.5c, Just download this zip, extract into VF and replace. VF 2.0.5 Hotfix.zip EDIT: I forgot to revert some changes with Hum01 as I was testing, it's broken the ruler appearance options for them. This is the fixed file, just drop it into gfx/portraits/portraits 100_VF_Humanoid.txt EDIT 2: I've also just uploaded VF 2.0.5d that has all the hotfixes applied.
13/06/2023 - Hotfix
It's just been pointed out that one of the paragon portraits is the wrong gender, so here's the correct version. Just download and drop it into gfx/models/Paragons and confirm replace. VF_paragon_renown_2.dds
12/06/2023 - V2.0.5c
This is more of a hotfix than an update. Updated the portrait files to fix a bug with LV's gender traits. Updated the Paragon event files. I did a big stupid here and forgot to rename two files, so renowned paragons just weren't appearing. I even did a 6 hour play test to make sure everything was working and just thought it a little odd that I hadn't seen any, like I didn't meet requirements. While also fixing that screw up, I also found out that the engine wasn't using the portraits with the vanilla names, so there was some adjustment there too. I've got about 400 new robot/machine images that I've just started work on, once that's finished I'll be sorting the old and new stuff into sets. Suggestions welcome.
16/05/2023 - V2.0.5b
This isn't really an update so much as an extended patch. A few files were update, mainly all the portrait ones. This should fix a few issues like crashing at leader creation and species not showing up in the galaxy species tab. I also incorporated the vanilla gender settings with Indeterminable being Futa for now. Not sure how nicely this will play with LV's gender traits though.
13/05/2023 - V2.0.5
This update doesn't have all that much, it was mostly fixings things the Paragon update broke and replacing the new art. This update covers the 16 paragons and 3 of the 4 legendary paragons. I couldn't really touch one of the legendary because, well, you'll figure out why if you find them. 2 of the legendary have changing portrait, but I could only do this for 1 because this was kinda rushed and the second legendary was kind hard to figure out in the respect. There is also a very small (7 images) set for Falcons who can only be found via events. Didn't want to spend too much time hunting images for this because shit needed fixing. Total new images: 26
Installation
Delete any old versions you might have installed
Download the latest Vanilla Framework.zip Extract its contents into Documents/ Paradox Interactive/ Stellaris/ mod Make sure there is a folder named "Vanilla Framework" and a file called "Vanilla Framework.mod" This mod should be the last active mod in your launchers mod load order To install a patch, like the More Vanilla Patch, open the Vanilla Framework mod folder Open "PATCH FOLDER" Select relevant patch .txt file, then copy and paste into Vanilla Framework/common/species_classes
Todo List
Art
Drider (proper) Beetles Aqua
Seal Turtles? Otters? Hum
Tau Dwarf Protos Lith
Giants? (may end up in Hum) Re-do Elementals Mam
Gnoll Sheep Pig/Boar Racoon/Tanuki Cats (domestic) Bastet? Bears Lopunny Renamon Badger? Ferrets and similar? Moll
Crustaceans Nec
Shys (mario) Witch/Wizard/Necromancer? Werewolf? Pla
Vines Alraune Rep
Gecko Guilmon Tox
Plague Doc Skunk? Undecided
Viera Miqo'te Aura Djinn/Genies (possibly Lith as elemental or Nec as supernatural) Nuns (depends on what direction the art goes) Possibly create a new Kemonomimi (animal people) species class ___________________________________________________________________________________________________________________________________________
Changelog (Old)
16/04/2023 - V2.0 Experimental
This update was a pain to do, a lot of hunting down and scanning files and cross referencing. About 95~99% of events should now spawn using VF images Not to spoil any story/event stuff, but I've added 242 for the unique races. There are also 11 other unique races that can appear, but they only have 1 image each as I think they can't be abducted acquired in game most of the time. There are also about 10 unique character/leaders that have images now. I made a slight change to the Quarian set so that they are used for a nomad event and aren't randomly generated. So you can still use them for your custom empires on gene mod into them, they just don't pop in the wild. 4thesecret very generously donated two sets: Centaurs (118), and Dwarfs (47). What I added for the primitive type sets were: Na'vi (16), Gnoll (58), Warhammer Lizardmen (26), Indian/Incan/Aztec (39), Vikings (17), and Egyptian [human] (32). Total Images: 616 For now I'm gonna sit and wait for the bug reports to roll in. This update adds a lot more files so I'm expecting crashes and conflicts. After all that gets sorted, the next update will focus on robots/machines. They've needed a dedicated update for quite a while now. Poll Results: Most people like or don't mind monogender sets. There's also a fair amount who think it goes against the point of VF. So I think going forward there will be a few sets like that (logically there might be a few anyway, like the Asari), but the majority of sets would still be all genders if possible (I think).
22/03/2023 - V1.9.5
The long overdue update What it adds; Hylotl(20), WoW Blood Elves(58), WoW High Elves(22), Mario Shys(44), Aura(62), Miqote(44), Viera(62), Kitsune(52), and Fairy/Pixie(40) There's also a boost to Draenei(15), Floran(4), and Harpy(6). Total Images: 429 VF now has a custom race, Kemonomimi which means 'animal ears' for the basically human sets like Aura, Harpy, and so on. Lamia, Harpy, and Merfolk where moved to this new species. I'm still working on building back up my stock of images, but the next update is gonna focus on the new DLC, so suggestions for some primitive sets and the MSI Slavers are welcome. I'll also be looking into unique portraits for special characters if people have ideas for that as well. I've also set up a poll on the VF discussion page about mono-gender sets. There were more than a few sets left over from Lewd Xenos that I couldn't really ad as full sets, so I want to know how people would feel about VF having mono-gender (typically all female) sets like other portrait mods.
23/12/2022 - V1.9
New update (finally) What it adds; Ange(wo)mon(42), Martians(44), Tau(38), Togruta(46), Gardevoir(75). There's also a boost to Twi'leks(25), Goblins(19), and Quarians(15). Total Images: 304 Its all Humanoids, though Gardevoir might change (not sure to where), and Quarians will likely get moved to Toxoids. I still have a good portion of Lewd Xenos to incorperate. Not all of it will get added to VF mainly because it's LX is an all female mod that has about 100 images per set on average. Anything that doesn't get added to VF proper will get added in what I'll call a legacy patch. Next update will take a bit longer ass I work in the rest of LX as well as the fan version of Xenophilia. Happy Holidays everyone!
20/09/2022 - V1.7.5
This is the update for the just now release Toxoid DLC. It adds Soft/Face Masks(42), Hard/Full Masks(47), Modseven art as Mutants(18), Muk(15), and Goodra(51) Also adds 1 pre_sap image for toxoids, Vault Girl, which may get changed. Total images: 174 This was a rather odd one to source for, and also unexpected. Plague doctor stuff not as prevalent as I'd thought it'd be for one. There was a few dev notes about place holders, so this could break with a patch, but I'll be keeping an eye out for that. Things are ramping up again, so these updates will be slower.
19/08/2022 - V1.7
This updates adds 2 new Aquatic sets, 2 Arthropods, and 3 Avian. Aquatics get Penguins(18) and Vaporeon(45), Arthropods get Eliksni(14) and Hollow Knight(35), Avians get Corvids(31), Harpies(40), and Toucans(13). Also happy to add 4 new donated images to Lithoids (latex). Total new images: 200 Really feeling the lack of content with some of these. Going forward, if I can't find enough images for new sets for a species, I'll try bulking up the existing ones instead. Huge thank you to Armchair who really helped test and bughunt a new unexpected issue. Seems Stellaris will consistently crash right before loading the main menu if there is no prescripted empires (or possibly pre-made custom empires), and that broken custom empires (missing mods, dlc, etc) can spawn into games as fallen empires. To fix this, VF now has a custom prescripted empire courtesy of Armchair. Next update will focus on Fungoids, Molluscoids, and Reptilians. I don't hold much hope of finding a new set for Fungoids, so I might revert them back to non-gendered and have each gender as a separate set. Maybe for Lithoids too. Please let me know what you think about this.
01/08/2022 - V1.6
This updates adds 5 new Mammalian sets (honestly, they are by far the easiest species to source for); Giraffes(64), Wolves(72), Goats(56), Tigers(84), and Pandas(67). Total new images: 343 Next up is Avians, Aquatics, and Arthopods. Content is running a bit dry now, so maybe expect 1~3 per species. I'm openly taking suggestions for sets people would like to see included.
15/07/2022 - V1.5
This updates adds 5 new Humanoid sets; Angels(45), Cyclops(32), Ogres/Oni(29), Twi'lek(28), and Warcraft Trolls(26). Total new images: 160 Not as much as I'd like, but I'm running out of ideas of what to add. While making this update I had to drop about 5 races because I just couldn't source enough images. I'm openly taking suggestions for sets people would like to see included.
18/06/2022 - V1.4
Finally had time to get some work on the mod, but at this point I think I'm hitting a content wall in certain areas. I can't find one fecking thing extra to add to the Fungoids sets for example. Another is the Molluscoids, it would start out fine then it turned into an utter drought of content. So assume that if there isn't 5 sets to a species, it's because I just can't find anything, or enough of something to work. Anyways, what's been added is Cactus (25) and Florans (20) to Plantoids, Ants (25) and a mix (38) of stuff that almost worked on their own for Arthropoids, Chickens (31) and Eagles (26) for Avians, Latex (25) for Lithoids, 8 new for Pre-Sapient, 9 for the Salvagers, and 12 for the Shroudwalkers. A total of 219 new images. I'm not 100% sure the Salvagers are a good fit, something like dwarves would have been more accurate but they'd be better as a playable race. The mixed set was supposed to be either mantis or beetles, but there wasn't enough so I just mashed them together with other failed ideas. I might replace it in future, but it'll most likely stick around, the only other feasible set would be hollow knight.
01/03/2022 - V1.3
The last of the donated images. Well, there is some more but they'll get added piecemeal. Not a whole lot (again), but this update adds two new Reptilian sets; Crocs/gators(42) and Dinosaurs(44). I'll be trying to get all species up to 5 sets now, when I have time. I've noticed that people have downloaded the experimental dlc patch, but haven't said if it works or not. I kinda need the feedback.
06/02/2022 - V1.2
Things have been rather hectic lately, and scedual changes means I haven't had that much time to work on VF. This update isn't as substantial as I was hoping for but it's something at least. What it adds is 3 new Mammalian and 2 new Necroid sets; Deer (60), Dog (58), Foxes(48), Succubi (45), and Demon (53) for a total of 264 new images. The next update will include the last of the donated images, but I'll also be working on an experimental build for people who are missing some or all of the species dlc since that seems to be the cause of crashing during empire creation.
04/12/2021 - V1.15
I hope everyone had a good Christmas and New Year? I know I said the next update would be a Mod It Yourself guide, but that's turning out to be harder than I expected (I tend to ramble and rewrite a lot). In the meantime, this update is thanks to a very helpful Anon who donated all the work they never published! Honestly, it took like three days to put this update together, it was so nice not to have to mask art for a change. This update is an expansion; 8 Slimes, 9 Dark Elf, 22 Elf, 5 Draenei, 16 Bovine, 19 Equine, 40 Feline, 22 Rabbit, 9 Shark, 3 Dragon, and 7 Draconid. This is only a part 1 of 2 as there's still more artwork left over, but it'll need a bit more work as they'll be new sets. I'm still working on the guide but I just wanted to put something out for Xmas/New Year (even if it is a bit late)
04/12/2021 - V1.10
This update is for the new Aquatics DLC. It adds 4 sets; Merfolk (think mermaids), Orca, Shark, and Zora for a total of 172 new images. Took a bit longer then expected, even though I was kinda rushing it, mainly because there was an unexpected lack of images for certain sections. Zora and Merfolk were really lacking in Futa content so to make up for that I added the Orca set. I'll be keeping an eye out for them as I'm doing other updates. Gonna take a week off, I'm under the weather and finding it hard to concentrate. I spent a half hour trying to get the update to work before I figured out I messed up the image paths. Next update is going to be a 'Mod It Yourself' guide so people can make there own portrait sets/mods and comparability patches. After that, well it's going to be a new round of expansions with a pleasant surprise (for me at least).
17/11/2021 - V1.0
Fixed the Fungoid Mushroom set, (mixed up the number of images for Futa and Males) Added 12 images for the Extra-dimension species (Novakids), added 32 images for the Swarm (Xenomorphs), and 5 images for the AI. Novakid images were largely carried over from Xenophilia but I tried to source some more for variety, of which there is surprisingly little. While Xenomorphs were my first thought for the Swarm, I did look into using either Zerg or Tyranids but also found those surprisingly lacking or unusable. Might offer Xenomorphs as its own species as there's plenty of images to work with, but I think there's already a mod that has them, so we'll see. And with this, I'm moving VF out of Beta. ? I'm going to prepare some sets for the upcoming Aquatic species pack, after that I'll be looking at making a pdf guide so people can tinker with VF and add to VF themselves. This isn't to say I won't work on it anymore though, I'll still be doing a second run through to up the number of sets. Might even start doing event modding.
26/10/2021 - VF Beta 0.9
My god, I've been busy, but the new update is finally here. Vanilla Framework has now incorporated Xenophilia. Mostly. What was added, plus the images I sourced to make make up for any missing aspects, nets 387 new images. The Bovine and Equine sets got a big boost, but VF now includes Draenei and Quarian for Humanoids, with Death Claws, Kobolds, and Sangheili for Reptilian. Protoss should also have been added but they are very troublesome to source for. Next update will be on the Crisis portraits, plus I might start from the top of the list again if the new DLC doesn't mess with anything
30/08/2021 - VF Beta 0.8.1
More of a hotfix than a real update but different enough to be a minor update. The comparability issue with Sins of the Prophets should now be fixed. It was an interesting little problem that made me rename all the species classes files to take advantage. Fungoids, Plantoids, and Lithoids are gender enabled like every other species. This was to fix the portrait problem they had with the new gender policy. Some big new though! I've got permission from Snowcraft to merge Xenophilia into VF! New update will be focusing on getting that all set up and hunting down any additional images needed to fill out a set. I'm also taking suggestions for what the Prethoryn Scourge and Extra-dimensional Invaders should look like. I was thinking maybe Xenomorphs and Novakids but I'm open to ideas.
07/08/2021 - VF Beta 0.8
This took longer than expected (I guess I say that a lot?) but it's finally here, some 300 new images for Machine/Robot. Trying to come up with decent criteria to decide them up was rather difficult since most of the time the images could go either way. So, for the most part, I divided the Robots and Android into two subsets based on their squish factor. So the breakdown is 2 Robot sets, 2 Android sets, 1 Synth Female set, 1 Synth Futa set, 1 Futa-bots set, and 1 Man-bots set. The last two are more like place holders until I can get enough images for their sets (they're basically robots, androids and synths in one set) I've also added more preview images to this page so everyone can get a better idea of what's in this mod. Right now I'm going to work on the gender policy which, thanks to Banana Banana, should be should be done soon, the main issue is that it'll be tedious. As it'll just be a policy and not a major change I'll post it as a quick drag and drop folder, but I'll also be updating the main download to.
08/05/2021 - VF Beta 0.7
This took a lot long than expected because I got a lot more images than expected. This update adds a whopping 440 new images; Fungoids got 96, Lithoids got 68, Molluscoids got 172, and Plantoids got 104. Image sets are Mushrooms, Slimes, Elementals, Statues, Cephalopods, Gastropods, Inklings, Slugs, Flowers, Fruits, and Planets. I've made a few format changes to the files which will, hopefully, make things easier. For now, VF has a folder inside it called PATCH FOLDER that has all the now updated patches plus a Read Me oh which file is used with what mod and how to install or uninstall. I got this new patch system to work reliably, but if people are having problems with it then I can put up the separate patch mods again. Gonna take a bit of a break and see how stable the update is for everyone else. Next update I think will be Machines and maybe some crisis species like the Prethoryn Scourge
06/04/2021 - VF Beta 0.6
This update adds 3 new sets to Necroids; Zombie, Mummy, Ghost, for 127 new images. Vampires got expanded with 45 new images. The overdue Humanoid expansion got done with Humans getting 48 and Goblins getting 42. There's now a compatibility patch for SE Human and/or SE Humanoid. There are 3 patches in the one folder for using with either or both of those mods) This update was a bit of a slog. I decided to tone down the gore factor for zombies as I figured most people (such as myself) wouldn't particularly enjoy it, so they're more like Frankenstein's monster, or modern zombies that can mix and match body parts if they have need and thread. Also, there's not a lot of mummy or ghost images, so I had to double down in some places. Werewolves would have been an obvious addition but I'm holding off on them until I get canines done for Mammalians and see if I can make them more distinct. For the next update I'll be lumping in Planoid, Fungoid, Lithoid, and Molluscoid as they seem to be the harder ones to source for.
06/04/2021 - VF beta 0.5
This update replaces the old Reptilian set with 3 new ones, Draconid, Dragon, and Naga, for a total of 160 images. Some code got tidied up from earlier releases, so things should run smoother. To address some concerns over crashes that might be related to not owning DLC, this release is in two versions. The normal version, Vanilla Framework Beta 0.5, has the DLC species set to only appear if you have the specific dlc. Vanilla Framework Beta 0.5 Ex, has my portraits set to always be available. I suspect there might be an issue with not having the correct ships, greetings, etc, if so then at least there's the normal version to use. My schedule is utter chaos so I can't keep a regular release going. From now on, updates come out whenever I get them done. Necroids are next on the list, I'll be doing the humanoid expansion with them this time,( I swear).
09/02/2021 - VF beta 0.4
This took a while to do because I'm short on time for the next few weeks, when I have more time things should pick up again. This update adds 3 portrait sets to Mammalians; Equine, Rabbit, and Feline The Bovine and Ratling sets also got expanded for a combined total of 259 images this update. The Humanoid expansion got pushed back because, again, I'm short on time and wanted to get something out soon. Next update will focus on Reptilians as I already have some images sourced so I should hopefully get the next update out a bit sooner than this one
20/01/2021 - VF beta 0.3
This took a lot long than intended because I'm currently in a busy period. Next update is likely to be delayed too, but I'm trying to keep a good and regular pace going. This update adds 3 (or 2, depending on how you look at it) portrait sets to Humanoids; Orcs, Elves, and Dark elves I wanted to expand the existing Human and Goblin sets, but thought it better to get something out soon. Their expansion will likely get rolled in with the next update. I was going to include a succubus/incubus set, but thought that they might be better for Necroids (who don't have a wide variety to work with)
07/01/2021 - VF beta 0.2
The old Avian portraits are replaced with 3 new ones (Parrot, Owl, and Duck). I'm no ornithologist, I work with what I find, so if there's and image that doesn't strictly fit into its category then yo can put that down to people incorrectly tagging that image. There were enough images left over from the old set that they'll likely make a return as generic or generic and eagle. Due to Fungoid, Plantoid, and Lithoids being hard to source for, they'll be the last to get new images this round. Current Tons of Tits patch should still work fine, they haven't updated anything and I haven't touched the related file.
30/12/2020 - VF beta 0.1
The mod seems stable, no real issues other than some missing machine portraits I forgot to include. Mod is now entering the Beta phase, which means I'll be focusing on adding more content and putting out compatibility patches. Reformatting should make the mod more friendly with others and allow for easier updates. Beta opens with 3 new Arthropoid portrait sets (Bee, Spider, and Moth), replacing the old one. Will now offer a More Vanilla patch that adds back in the vanilla portraits for those that want it.
_101_VF_I_Dont_Have_Plantoid_DLC_classes_Patch.txt _101_VF_I_Dont_Have_Lithoid_DLC_classes_Patch.txt _101_VF_I_Dont_Have_Aquatic_DLC_classes_Patch.txt _101_VF_I_Dont_Have_Necroid_DLC_classes_Patch.txt _101_VF_I_Dont_Have_Toxoid_DLC_classes_Patch.txt
54978 downloads
Updated
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[portrait mod]kemono canid male portraits!!
By laoxiusheng
self generated stable diffusion portrait, works for 3.8, other game version untested, but since the mod basically contains nothing but portrait, so it would be convenient to edit owo.
729 downloads
Submitted
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Show All Traits Carnalitas Patch
Adds a + button to the character UI screen that will show all the traits and timed modifiers on a character.
Tired of having a lot of character traits but only seeing half of them on screen? Well this is the solution for you. Click on the + button to see a window of all the character traits, click again to hide screen.
It's a simple patch for Carnalitas v 2.0
Load right after carnalitas.
8484 downloads
Updated
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EctoBukkake's Adventures
By EctoBukkake
EctoBukkake's Adventures is made to add lewd flavor to CK2 by letting the player go on adventures to various locations. Adventures include RPG style loot, smut and decisions.
This is a very early functional build of the mod. There is only one area made, with 6 lewd scenes to play through. 3 are focused on bestiality and 5 have the potential to be noncon.
An adventure is triggered through a decision that can be made every 90 days, between the months of May and September. Available to female players with 5 prestige to pay.
All events are written for females, and men do not have access to them. They are also geared towards Christian characters in Europe. Player choices are affected by traits. For example, a chaste character will not willingly engage in sexual acts, while a Lustful one will find it difficult to resist. Characters can gain traits through choice in events.
Current Features:
One adventure area (The Forest) accessible through a decision.
6 Sex scenes with different choices, outcomes and modifiers.
Lewd Images for all of the Sex Scenes.
Many SFW adventuring scenes.
Multiple character modifiers that are added based on by choice in events. Choices for events that are influenced by character traits.
Multiple new character traits gained through events.
Toggleable rules for what fetishes and kinks you want to experience.
Planned Features:
New Areas
More Scenes Per Area
More Choices and Branches for Events
Artifacts and More Loot
Character Traits
Graphics for Events
More Effects Post Event
Event Choices and Results Based on Character Traits.
Bad Ends
Prestige/Piety gains and loses from events.
Kinks!
I plan to make this mod as kinky as possible. In the future they will be able to be toggled through game rules. Kinks that are currently in the mod include:
Bestiality (Horse, Wolf) Breeding Rape Noncon/Dubcon Cumplay Cumflation Orgasm Denial Gangbangs Forced Poisoning/Drugging
Survey!
I have made a brand new survey and would love to hear your feedback!
https://forms.gle/i7R3zWLAootmt4297
Bug Report!
https://forms.gle/uDCShQrn9HgPX1Y59
I have decided to make small updates rather than the large ones that I have previously made. I will now post updates whenever new content has been added and tested.
New in V0.01.073
Gameplay Features
Added a new set of events centered focusing on sex with a horse. Includes 35 unique events with graphics. Added new modifiers and traits to go with the events. New Events have piety gains and losses based on player choice. Technical
Fixed an error in the knight event chain.
Plans for the Near Future
The next big update to the mod will be V0.01.08. There will be many small updates that add events, like the last few, leading up to it.
The major change that V0.01.08 will bring is an overhaul to the way adventures function. My goal is to have them function like a pilgrimage. You will choose your destination and a series of events will occur as you travel to and through the location. Your character will get a modifier like a pilgrimage and a regent will rule in your stead. This will also open the door for the future addition of quests to the mod.
Discord
Join My Discord Server!
Information on the next update as well as planned features for the future can be found there!
Past versions are available on the Discord. I talk about and show off what I'm currently working on.
There is a dev branch of the mod there in the future so I can test new features and ideas before publicly releasing them.
https://discord.gg/KV4uHgBWrm
Compatibility
EctoBukkake's Adventures is fully compatible with all other sex mods available on Loverslab.
Feedback is greatly appreciated!
I DO NOT OWN ANY OF THE IMAGES IN THIS MOD!
Credits:
Author: EctoBukkake
EctoBukkake's Adventures uses Bigger Events by: ngppgn.
Bigger Events: ngppgn
17624 downloads
- ck2
- crusader kings 2
- (and 5 more)
Updated
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DWToska-CK3 for Tours & Tournaments (v1.9)
By DocToska
[CK3] DWToska - for Royal Courts (v.1.9.*)
Introduction:
Way back I authored the "[CK2] Dark World Reborn: Toska" mod. When CK3 came out, I released the v1.0.X versions of this mod. Which was pretty much the first sexual content mod for CK3 on LoversLab, allowing to rape courtiers and prisoners, but had nothing else. As time went on, that version of the mod became entirely obsolete.
Now with both CK3 "Royal Courts" out and well thought out frameworks such as Carnalitas around (mad props to Cheri Song!), I overhauled DWToska and released v2.0.X of it.
Over the years I got lots of feeback and the most asked for feature was a functionality from the CK2 versions of DWToska:
Raping, killing and/or imprisonment after battles, sieges and raids.
As frameworks such as Carnalitas are already have a really good coverage of every sexual content you could want, this version of DWToska just adds what has been asked for:
Raping, killing and/or imprisonment after battles, sieges and raids! \o/
That functionality for Crusader Kings 3 (v1.9) "Tours & Tournaments" is included in the mod available as "DWToska2", current version: v2.0.6.
I also got asked to publish an updated version of the old "Rape Courtier" and "Rape Prisoner" functionality, which this mod initially had. However, as other mods such as Carnalitas or submods of it often provide similar functionality, I rolled this into a separate mod called "DWToska3", current version: v3.0.0. You can install both at the same time if you want both functionalities.
Summary:
DWToska2: Raping, killing and/or imprisonment after battles, sieges and raids! DWToska3: Rape Courtiers / Rape Prisoners (CBO+CC ready)
How it works:
When the mod is enabled, nothing changes at first. Until you go to "Decisions" and use the decision "We can rape and pillage". You can turn that off at any time, using the opposite decision "We won't rape and pillage" that is only visible if you're already a bad boy (or girl).
With "We can rape and pillage" active, the following new battle (or raid) interactions will occur when you are leading an army yourself:
After a successful siege of Barony you can have your way with the liege of that barony (if he's there)and/or two attractive courtiers After a successful raid of a Barony you can have your way with the liege of that barony (if he's there) and/or two attractive courtiers During battles you might enounter an enemy knight or leader and you can have your way with them. Duels (to the death) with high ranking captives of martial age are now possible. Performing a non-voluntary action against captives from siege, raids or battles has a prowess based chance of failing with negative consequences for you.
Screenshots of everything relevant are provided above. This works for both male and female rulers when leading the army. Aside from existing lieges, generals and knights you might also get presented with freshly created bonus victims that match the sexuality of your character. So if you're heterosexual, these randomly generated victims are of the opposite sex. If you are bisexual, then you get random victims that suit your need.
Frequency of capture events and available traits of randomly generated bonus victims can be configured via game rules.
Posing and animations of characters are stock CK3 and all sex interactions use the events present in Carnalitas, which is now a requirement for this mod to work.
Requirements:
For DWToska2/DWToska3: Carnalitas For DWToska3: Character Body Overhaul + Carnal Court for CK3 v1.9 (optional)
Supported ingame languages (DWToska2):
English French (machine translation) German (machine translation) Korean (machine translation) Russian (machine translation) Spanish (machine translation) Simplified Chinese (partial machine translation)
Supported ingame languages (DWToska3):
English
Known issues:
If you have the right army strength and use the default game rules of this mod, then this mod is stupidly overpowered and should not be taken serious. You can pretty much run wild and just straight out murder your enemies in wars or raids by imprisoning or killing their leaders, generals and kights in successive battles. That's why you can turn the features provided in this mod on and off via a decission at any time and can adjust frequency of events and traits of randomly generated victims via game rules.
The error.log isn't entirely clean and there are some issues, but the mod works and doesn't cause crashes as far as I can tell. The errors happen when the events to create the random bonus victims fires and can't find the scope of the barony's owner, because there is none. This should be easy to fix, but I haven't figured that one out yet. Like said: It works, so ... /shrug
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LV Extras - Sex Alderson Disk, Combination Traits, Civics, & More
By SohCahToa
Tested for Stellaris 3.8, LV 0.7.2, and Gigastructure 3.27.3 Included mods to enhance your LV playing experience: LV Extras - Main feature is the reimplementation of the Sex Alderson Disk that was in the old Sexopolis mod. Also adds a couple new combination traits, some civics, and two edicts. What's New:
Update to 3.8 Light version which excludes gigastructure elements.
Features In Depth:
LV Extras:
Fully reimplemented the sexy version of Gigastructure's Alderson disk A new origin - Start your empire on the Alderson disk Two sex districts for Gigastructure's Birch World - Currently disabled Two new end game combination traits - Bombshell and Stud Civics: Tentacle World and Sex World Start Start on either world type without needing the origin (Now you can use Syncretic evolution and Tentacle World for example!) Allows custom starting systems to be used (Now you can start with an Earth Sex World for example!) You should be able to use these civics with most other civics/origins. Try it out and see what happens. Two new government edicts
Old Features:
Requirements:
LV Extras: Requires LV and Gigastructural Engineering LV Extras Light: Requires only LV
Compatibility Issues:
LV Extras Overrides:
Gigastructure/events/giga_003_dialog.txt Any other mod that overrides these file will need a patch. (But I am not aware of any that do).
Installation:
~!~!~!~!~ Always delete old versions before installing any local mod!!! This is VERY IMPORTANT!!! ~!~!~!~!~
Extract the zip contents to Documents/Paradox Interactive/Stellaris/mod/
More Instructions Here
Load Order:
Load Lustful Void First.
LV Extras must load after Gigastructures and Lustful Void.
Load UI Overhaul Dynamic after everything else.
Known Issues:
Troubleshooting:
Did you delete the old version before installing any local mod? - Delete the mod and reinstall from the zip. Are you using the latest version of all mods? - Download and install the latest version. Are any LV submods not updated to the latest LV version? - Try removing these mods first. Are any mods not updated to the latest Stellaris version? - Try removing these mods first. Have you verified your load order? - Try the suggested load order above. Crashes? - Make sure all sub-mods are installed or remove LV Tweaks. If you try out my mod please let me know of any problems you might come across. Please include your load order with your comment. Before commenting please insure you have tried the troubleshooting steps.
Old Changes
Credits:
Thank you to all these modders for their contributions.
Buttson117: for Sexopolis and the assets needed for the Alderson disk.
Ascens: For providing me the icons for my bombshell and stud trait. TYVM.
Gigastructure Contributors: I had to refer to a lot of their code to figure out how things work. Also the image for the origin is the same that Gigastrure uses. Side note: If anyone finds a more fitting picture I'd like to include it.
Lithia: As always for their work on Lustful Void.
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