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Galactic Succubi
By Rania
Galactic Succubi (Stellaris 3.0+)
This mod simply adds a new species to Stellaris, my own version of the Succubi. All of the source art in this mod originates from a VN, Erect!: https://vndb.org/v10047. Thanks to Undead_Drake for finding the source again! Lots of image editing from the originals was required to get all the necessary pops you see in the mod.
All of the characters included were heavily edited by me to achieve a consistent and somewhat varied species. All portraits are from the waist up, and will appear a bit bigger than normal pops to fill up the available space. There are 13 different "phenotypes" which make up 7 different characters in two different poses. All portraits include multiple facial expressions and a nude slave version. Name list included.
Will likely be the first and last version given the source material I had to work with and the absurd amount of time it took to get the wings just right. Feel free to fork/tweak as desired, and if reuploaded, just give credit back here.
Thanks to all the other modders on the site for their content over the years! About time I gave something, albeit small, back to the community.
4084 downloads
Updated
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Womb Tattoo Flags
A collection of womb tattoo's made into symbols for your flags.
The source for the artist: https://www.pixiv.net/en/users/3799108
4466 downloads
Updated
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Animated portrait
By zerosugar
Description
add 4 portrait set(or species) of total 91 variations
1 : Futanari, 20 variations, thigh-up images, each has one(or two) animation, which is breathing and humping(may look crappy&funny)
2 : non-futa, bust(waist)-up images, 20 variations, each has one animation(breathing)
3 : non-futa, bust(waist)-up images, most recent & quality, 41 variations, each has one animation(breathing)
4 : Futanari, machine species(only available with gestalt ethic), 10 variations, each has one animation(being exploited by machine in capsule)
there are two version
ZS Animated portrait.zip
Change humanoid 2,3,4 portrait & default robot portraits into this one
doesn't effect checksum thus achievement still enabled
However, not compatible with Lustful Void and any other mod that affect humanoid portrait
ZS Animated species.zip :
Come Into four independent species
disable achievement, but should be compatible with most mods(include portrait version one)
Troubleshooting
1. sometimes animation stop for moments, I have no idea why this happening
2. Some(maybe 1 or 2) variation are looks distorted in small size portrait(like shown on species list tap)
3. Size of image and mesh are big(So FPS may drop but I hadn't felt it yet)
4. If you use 'Animated portrait' mod that change humanoids into this one, there is a chance of vanilla-game event which you can change your species into that of your ancestor. If you do change, it changed portrait into another humanoid portriat, so no more of these portrait
Source of artworks(all credit to these talented artists)
Dmitrys
Xxoom
sakimichan
prywinko
dandon fuga
Changelog
1.0.1
Deleted 3d portraits(not going along and not looking good too)
1.0.2
add 11 variations form 2d style one
1.0.3
fixed some blurred images on bust portraits
1.1.0
Third portrait set added
1.2.0
Added another 20 variation to bust2 set, 40 total so much less overlapping & confusion
...and looks like that's it. I don't think I need to add major sum of contents to it
From now on I'll continue this through replacing(or adding) couples of them in bust2 with dandon fuga(Many of his artwork really suits for portrait modding)'s work being updated
Thank you for advice and all the kind words
1.2.3
bug fixes... added one/ replaced one variantion
1.3
added machine set
Tell me if any problem with mod
25886 downloads
Updated
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stellaris [Stellaris] Lewd Xenos
By Dadicho
Hi !
All images,pictures arts and OCs belongs to their respective owners.
At last, my ''contribution'' to the collective masturbation of the world.
Credits to every artist from whose these portraits are based from. Thank you very much for all the good rubs you gave me :3
Thanks to Toronam ,this person made me buy Stellaris and allowed me to understand how to create my own lewd species. ❤️
Most pictures were taken from the Rule34 sites.
Suggestion on how to install :
In the "dadicholewdxenos.mod", search for path="input_path_here" and edit that line where your mod is located.
you can also go in mod tools on the paradox launcher and create a new mod from there with whatever name you want then move lewdxenos's file to that new mod folder you created.
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This lewd mod for Stellaris contains 33 lewd species and 4145 portraits and are all females(a bit of Futas too but that's a secret).
-Angewomon - 81 portraits for the possibly milf angel from Digimon.
-Au Ra: - 97 portraits for the Aura from Final Fantasy.
-Draenei: - 400 additional portraits for the one made from Toronam.
-Dragonflight ladies - 149 portraits for the Dragonkind form Warcraft.
-Eredars - 98 portraits form the Demon Draenei that accepted Fel form Sargeras.also include the Shivara and a bunch of equally horny Sayaad (Succubus).*NEW*
-Exo - 36 portraits from the robotic Exominds (Exo) from Destiny.*NEW*
-Fairies - 138 portraits of fairies,sprites,pixies and tiny magical feys.
-Florans: - 52 portraits for the Florans,the plant-like hybrid/humanoids from Starbound.
-Gardevoir: - 121 portraits for the Pokemon named Gardevoir.
-Glitches: - 15 portraits for the Glitches,the machines/robots which glitched and made them stuck into a medieval theme from Starbound.
-Goblinettes - 72 portraits of cute sexy female goblins
-Harpies - 80 Portraits for the birbs babes.
-Hylotl: - 47 portraits for the Hilotl from Starbound, mostly low quality,ain't enough porn of Starbound.
-Kaldorei: - 339 portraits for the Night Elves. One of the first species I added to the mod, so my editing skill were even more deplorable. You might recognize some old pictures because I went throught all pages on r34(atleast 90 pages).
-Kitsunes - 147 portraits of Fox girls, Kitsunes, Ahri and other sexy foxes with one but not limited to or more tails.
-Mandalorians - 36 portraits from the Mandalorians from Star Wars.*NEW*
-Martian: - 148 portraits for the Martians based on Queen Tyrahnee (Duck Rogers).
-Miqo'te: - 149 portraits for the Miquo'te from Final Fantasy.
-Naga: - 50 portraits for the Naga,the amphibious corrupted elves from the Warcraft universe.
-Novakid: - 35 portraits for the Novakids from Starbound also mostly low quality.
-Protoss - 28 portraits for the female Protoss from Starcraft.*NEW*
-Quarians - 123 portraits from the Quarians from Mass Effect.
-Quel'dorei: - 261 portraits for the Eldars from Warhammer mixed with more elves form Warcraft and other fantasy titles.
-San'layn - 104 portraits from the vampires elves,death knights and Sylvanas & her dark rangers. Mostly from Warcraft.*NEW*
-Shal'dorei: - 195 portraits bundling together Dark Elves,Dunmers,Chaos Eldars,Nightborne and Drows.
-Sindorei: - 313 portraits for the Blood Elves from Warcraft.
-Adeptus Sorotitas: - 137 portraits for the Sisters of battle from Warhammer,I admit ,some of them are meh. Also rulers got specific portraits.
-Tau - 60 portraits from the T'au from Warhammer 40k.*NEW*
-Toas - 44 portraits for the Bionicle toa, but mostly Gali and other water toa.
-Togruta - 69 portraits from the alien races form Star Wars (Ahsoka & Shaak-ti ).
-Transformers/Cybertronians: - 189 portraits for the Cybertronians/Transformers,the mechanical transforming into vehicles robots from Cybertron (a mix of Autobots and Decepticons).
-Twi'lek:- 131 portraits for the Twi'leks,the space strippers or something .
-Viera: - 201 portraits for the Viera (Bunny girls) from Final Fantasy,however most of them are of Fran.
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Unlike other species mod on Loverslab,this mod depicts the species faces,shoulders,breasts and just down to what's
below the ribs but above the ass.After all they ARE called portraits.It also allows lessen the editing time and
since most portrait are rezized to 335p in height it also lessen the impact of resolution quality changes during rezizing.
At least,that's my take on it.
Don't reupload this anywhere because it only belongs in Loverslab XD.
Also I tried to kept as much original pictures as I could (from when I started doing so)untouched/unmodified so If I made a mistake in editing or somewhere else,I would be able to restart and if anyone wants the source pic.
-Dadicho
48383 downloads
Updated
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MerCom (third-party update, compatibility with Slavery mod)
By s-w-a
Remember this mod?
I was playing around with it in-between irl stuff and working on my other mods, and i began making tweaks here and there. And before I knew it, I had fully integrated it into my own mod, made numerous tweaks, added some AI logic (ai_chance stuff) and added a whole new (if short) event chain. So I figured I might as well post it
Posted with the original author's blessings, I think it's, again, only fair that anyone can take these files and do whatever they want with them.
Requires:
(not strictly necessary, but nice to have)
Features:
You can try to banish the Red Hand from your lands. It won't be easy though, and can have... interesting consequences if you fail If you do succeed, you get a lot of prestige, 5 martial, and the duelist skill; the commander dies, and the title remains active, but its holder becomes independent. Should you decide to invite them again, then the very same mercenary band will join your realm Merged and revamped various maintenance events Reduced odds of children becoming futas Tried (and arguably succeeded) in fixing the rampant character generation of original mod Mind you, I did it by marrying the RedHand veterans and RedHand sluts together (so that they can't constantly leave court through marriage/concubinage) Integration with Slavery mod All of your unmarried daughters will now want to join the Red Hand. Now though, some of them will serve the Red Hand in a somewhat different manner What about your sons? Nothing. I ain't particularly into that part of the mod, so sons don't get to join the Red Hand in any capacity; but it's easy enough to fix. Just look into the huge random_list in the immediate block in redhand.1000. Or event redhand.1003. Somewhat cleaned up code in some places Edited character generation somewhat [NEW-v1.1]: the Red Hand will slowly but surely convert the ladies of the realm into their sluts if the top liege is a redhand slut. Planed Features:
probably none. Yes, I can see places that could use improvements, but I kinda have my hands full-ish now, so updates for this one will probably only include bug fixes
So... enjoy, I guess.
6803 downloads
Updated
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Same Sex Marriage
By Mange2020
PLEASE NOTE: This mod doesn't by itself allow same sex marriage. There are hard blocks that need to be removed for that to happen. But WaffleIron just uploaded a patch to the Paradox interactive forums. So you will need to successfully run the patch first.
https://forum.paradoxplaza.com/forum/threads/unofficial-gay-marriage-legalization-patch.1465518/
This mod creates a second set of marriage interactions specifically for same sex characters. Essentially this just bypasses the non-hardcoded checks.
That's pretty much it for now, I intend to add religious doctrines and the ability to have surrogates/donors to allow same sex couples to reproduce in a different mod. But I figured it would be good to have something basic first.
1522 downloads
Submitted
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Carnalitas Dominatio
By Dagulus
Carnalitas Dominatio
A Flavor Mod for Carnalitas
Version 1.1.0
Carnalitas Dominatio is a flavor mod for Crusader Kings 3. The primary goal of this mod is to seed additional slaves and more options for slavery throughout the game. It also adds some other more generic content. Do not get over excited, it's all pretty basic right now. I am mainly uploading it now as the complier is not throwing up any {1} error warnings.
As implied by the name, Carnalitas is a requirement for this mod.
Features
New Decisions
A decision to search the Slave Market for available slaves A decision to host an orgy (Because all mods must add this feature)
New Interactions
An interaction to train slaves (with scheme) An interaction to demand sex (uses a hook) An interaction to brand your slaves An interaction to make your slaves work as Pit Fighters An interaction to secretly murder your slaves
New Minor Title
Court Slave Master
New Events
Added a maintenance event that spots when your slaves have wandered off and allow you to attempt to recapture them. Added several {17} general events to do with slavery, prostitution, etc. Added several {10} orgy events to occur at the associated activity. Added several {6} slave training events to occur during the associated scheme. Added several {7} random sex scenes that can be called by Carnalitas.
Installation Instructions
Download the archive and extract it somewhere.
Go to your \mod\ folder. On Windows this is in C:\Users\<your username>\Documents\Paradox Interactive\Crusader Kings III\mod\
Copy the content of the archive ("Carnalitas Dominatio" folder and "Carnalitas Dominatio.mod" file) into the \mod\ folder.
In your CK3 launcher go to Mods > Manage Mods > Add More Mods (in bottom right corner) > Select this mod and add it.
Restart your launcher if it doesn't show up in the list when you try to add it.
Load Order
This should go after Carnalitas in your load order.
Compatibility
Requires Carnalitas.
Tested with Carnalitas Mundi, AdroitReligion, Intimate Encounters and Submissive-Partners
Should be compatible with just about everything compatible with Carnalitas.
Credits
Some code and localization text used heavily based on the following excellent CK3 mods:
- Carnalitas Unified Sex Mod Framework for CK3 (by Cheri Song)
- Adroit Religion (by Adroit)
- Carnal Consequences (by Siudhne)
- Intimate Encounters (by Ernie Collins, Inerrant and Siudhne)
- Submissive Partners (by Caffey)
- Regula Magistri (by bobbily)
- VIET Events (by cybrxkhan)
And the following mods for CK2:
- Dark World Reborn (by Dewguru)
- Slavery (by s-w-a)
Other ideas and localization text based on:
- Jack o'nine tails (by Old Huntsman)
Also Used:
- CK3 Localization Helper script by erri120
42265 downloads
- carnalitas
- ck3
- (and 2 more)
Updated
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[Hiatus] LoversLab Event Mod
By M4rocks
Abandoned!!
Credits:
5 Events Written by Yrgy
2 Events Written by honeybutteraddict
All modifiers are written by me [M4rocks]
All of the code written was written by me [M4rocks]
Change Log:
DEMO - Initial Release
DEMO V.2 - Fixed Spelling error that caused game to crash (sorry)
1.0 - Added 1 More Primary event. Added 5 Misc Events. Added 2 Traits (Innocent, for future event chain in works, and eternal fertile, as promised) Forgot to do edits, so thats for next update
1.0.1 - Edited Events
1.1 - Added 1 Event Chain fixed Stress bugs (I think)
How to Install:
1. Extract the file
2. Drag file into Documents/Paradox Interactive/Crusader Kings III/mod
3. Open the file and drag the Descriptor into the mod file
4. Open the game and enable the mod
5. Play the game
2564 downloads
Updated
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All You Need Is Loving
This is a submod for Lustful Void. Obviously, you need Lustful Void.
Disclaimer: After 3 years of art in school and many years of practice, my artist skills have finally reached a negative value (I suck).
Any art assets come from Paradox or the maker of Lustful Void, Lithia<3
Version 1.1 currently adds:
2 Civics
4 Species Traits
1 Leader Trait
1 Economic Policy
1 Trade Policy
1 Planetary Decision
1 Building Chain
There's some minor changes to Lustful Void files, meaning this should be loaded after or you won't get full value from the traits.
Compatibility: It is mostly compatible with anything, however, it does overwrite the Capital Building chain and the Precinct chain. Mods that overwrite those 2 buildings will weaken the Lupanarian State civic, but won't outright break anything. The mod "Ethics and Civics Alternative" should be fully compatible in this regard.
Coming Soon: Pre-sapient tentacle pop spawns
1.5 Civics related to All Male/Female empires and war between them
1 FutaDom Empire civic and various related features
Xeno-sodomy/lesbianism bonuses
Traits. Suggestions welcome.
Sextermination.
11897 downloads
Updated
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Preds in Space
By Darkseed13
This is a small mod that was made to go with the Apex xenos mod by adding some portraits with a vore and unbirth flavor to them. Although you can use them if you want big bellies of any kind.(Screen shots are coming soon! sorry I did not have them ready with the upload.)
I have added 4 sets of portraits for vore, unbirth, tight bellies, and insects. As well as some empires made with these portraits.
Apex xenos is not needed to make the portraits work, but the included empires where made with traits from that mod so they might need to be reworked if you don't have it.
Disclaimer I made none of the pictures in this portrait mod, nor do I own any of the characters shown, all I did was modify them into being useable as stellaris portraits.
Credits.
xniclord789x on Furaffinity
archangemon on Deviantart
forfun41 on Furaffinity/Deviantart(I found the colorized version on derpibooru)
ForcesWerwolf on Furaffinity
l-block on Furaffinity
8Aerondight8 on Furaffinity
himitsudragon on Deviantart
drpolice on Ekas portal
RemnArtX on Ekas portal
Saito-The-Dragon on Deviantart
GirlsVoreBoys on Ekas portal
BoysVoreGirls on Deviantart (I think this might be an alt of GirlsVoreBoys)
https://www.pixiv.net/member.php?id=10936177 (I'm giving a URL because I don't have a way to put the artists name in this .txt, so here is a direct source)
ultimoknight on Furaffinity
fuzzle-buttz on Furaffinity
Variant on Ekas portal
PFH on Furaffinity
footballlover on Deviantart
TaiRedFox om Furaffinity
deigoanen on Furaffinity
Gruine on Furaffinity
doruvon on Furaffinity
evan555alpha on Furaffinity
bastiel on Furaffinity
White_Kitachi on Furaffinity
pkmn57 on Furaffinity
JackHereTheRealOne on Ekas portal
large-rarge on Deviantart
LapizAcuario on Deviantart
DoodleDan86 on Deviantart
Katar789 on Deviantart
ThereBeMonsters on Furaffinity
Spacesauce1 on Furaffinity
Killboi on Furaffinity
Gracedmarcus on Furaffinity
NovaSpark on Furaffinity
StationarySpoon on Inkbunny
chubbyjam on Eka's portal
SpaghettiCultists on Ekas portal
Skeksi on Ekas portal
Tarrangor on Furaffinity
Maiesen on Furaffinity
LudashMoogle on Inkbunny
SamagthraV2 on Furaffinity
Once again I did not make any of the images in this pack nor do I claim to have.
2146 downloads
Updated
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Tsar's Animated Dryad Portraits By Tsar CUBE
By evanz1701
Hello guys~ Today i want to share with you guy mod which is Tsar's Animated Dryad Portraits made by Tsar CUBE. I just made this mod compatible with the latest version so if the owner want me to remove this, i will remove it since i dont ask for permission~
COMPATIBLE
it work just fine with Lustful Void and WILD LASCIVITY but since i use this mod recently so idk when the bug will popup so yeah~
My Other Mod:
!X99 Trait Points Reload
!X99 Trait Picks Reload
CREDITS:
Tsar CUBE
1773 downloads
Submitted
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Titillating Text
By 24han
Hi!
This is my first mod. The messaging mod "Titillating Text" was inspired by the great work of Moncoyoule42. He created the mod Lood Diplomacy that has a much more humorous and playful tone. My mod instead assumes that the player is playing an all-female, highly submissive Empire (courtesy of Stellaris LV in my case).
I have replaced a bunch of the standard diplomatic phrases and messages with some more titillating text. I hope you like it.
Compatibility:
It's compatible with Stellaris LV and should be compatible with anything that does not affect messages. So for instance, this mod will not be compatible with Lood Diplomacy.
Installation:
Download and unzip the file. Then move both the Titillating Text folder and the .mod file to your Stellaris mod folder located here: documents/ParadoxInteractive/Stellaris/mod.
To update the mod, simply replace the old "Titillating Text" files with the newest version.
Permissions:
Do whatever you please with this mod. I simply created it for my own enjoyment, and I do hope to update it in the future so that as much text in Stellaris as possible is made sexy.
4279 downloads
Updated
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stellaris Stellaris modded species in the vanilla classes (with tutorial)
Did you ever think "This mod adds humans, if only they were in the humanoid class, that would make sense." or "I am building robots or finished synthetic ascension, a shame that I only have the vanilla portraits as option despite all my mods."
This mod aims at helping you provide a way to add any modded species to the vanilla classes.
If you know your way around the Stellaris files, you may already have figured that this doesn't just work on it's own.
Some mods overwrite the vanilla files (and I did that mistake too) to add them but this only works for the mod loaded after any mod that does that.
So this is the best solution I could think of:
This mod here contains a copy of the vanilla species classes code.
The point is to add any species you want in a vanilla class (such as humanoids, machine, robots...)
and then load this mod last.
This way, the vanilla species classes get only overwritten once and you have control over how they are overwritten.
Of course this comes at the price of having to do it yourself, but modding Stellaris is rather simple and you just need a text editor.
It basically boils down to this:
- decide which species you want to add to a vanilla class
- get the exact name of that species
- insert it below the other species of your desired class
Now with an example and more detail:
- so you found your species that you want to add, I'm gonna call it HumanoidXX
- now that name may be different in game than in the code so you have to get the exact name
- locate your mods folder (documents/paradox interactive/Stellaris/mod) and find the mod with your desired species
- go to the folder of that mod and into modname/common/species_classes
- here you will find a textfile, open it
- you should recognize a structure similar to the one in the screenshot above
- the important lines for you is: portraits = {}
- this contains a list of all the portraits of that class (you can regognize the class name on the far left a bit further above - code is ordered in a hierarchical structure, you should be able top regognize that)
- now you can simply compy the line with the species - with my example it would be "humanoidXX" (notice that it is always in quotations and it needs to stay that way)
- now go to the folder of this mod here, you should now be able to find the file with the species classes, it is called modded_in_vanilla.txt
- open it
- now go to the class you want to add it to, in my case it would be HUM which stands for humanoids
- so then I go to the last species under portraits = {} which in this case would be "humanoid_05"
- press ENTER to make a new line and paste the copied species name in to the new line
- this line should only contain a bunch of space in the front your species (in my example it would be "humanoidXX") and space behind it
- make sure your added line is in order with the species above, meaning the same indentation so everything is clean
- then you can do this with every species you want to
Additional advice and information:
Don't use this with "[Stellaris] Vanilla Framework" that mod edits a bunch of vanilla files regarding species and it doesn't work with this one
But if you understand the porcess that I explain here, you should be able to apply that knowledge and edit that mod to add your species into the vanilla classes, instead of downloading and editing my mod here, you do that to their mod
If you missed it earlier, this mod needs to be loaded last
When you want to add a machine species to the vanilla ones, make sure to add it to both ROBOT and MACHINE
The species classes names in the code are shortened versions of the in game displays
HUM -> Humanoids
MAM -> Mammalian
REP -> Reptilian
AVI -> Avian
ART -> Arthropoid
MOL -> Molluscoid
FUN -> Fungoid
PLANT -> Plantoid
LITHOID -> Lithoid
NECROID -> Necroid
The classes with "PRE-" in front of it are for pre-sapients, by adding a species here, they should have a chance of spawning as pre-sapients too
I hope I can help some people with this
If you have any advices or questions, just ask them and I will try to do my best to help or improve this
250 downloads
Updated
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The House of O - A Society for BDSM
By livevil
Do you want to take a break from ruling over others and serve them for a change?
Do you want to dominate your lover and make them submit to you?
Do you like lots of events?
Then this mod is for you!
Features
Join the House of O and complete slave training. Find a dominant partner and submit to becoming their plaything. Become dominant yourself and start collecting a stable of slaves, or just keep the special one. Rise to the top and become the Master or Mistress of the House, enforcing your will on slaves and dominants alike. Explore the House of O in over 500 unique events
Joining the House
Unconventional erotic practices are not exactly forbidden, but widely frowned upon. As such the House of O does not openly recruit new members, but sends personal invitations to promising individuals. As with any secret society you need to show interest in it for someone to approach you with a careful offer. Other than that, you need only your curiosity, and a healthy interest in carnal pleasures.
Start a new game. Savegames that were started without the mod will not work.
To be able to show interest in joining, you need to be:
An adult Neither tribal nor nomadic Not imprisoned Neither chaste nor celibate
Ranks
Rank 1 - Slave
The first few years you will spend entirely at the House and train to become a good slave.
Rank 2 - Servant
As a servant you are free to come and go as you please. You may be called upon to keep the House running, and maybe you will find a friend or even something more among the other servants.
Rank 3 - Domina / Dominus
Not everyone has what it takes, to be a dom. Many are content with staying submissive, but those who rise above enjoy all the benefits the House offers.
Rank 4 - Master / Mistress
The Master or Mistress oversees all the aspects of the House, but they share not their secrets in ensuring the society stays safe and prospers.
Powers
Offer Submission
Offer to become the submissive part in a relationship.
Craft Devices
Using plans and instructions from the House of O you‘re able to craft restraints, toys, or accessories suiting your fancy. You will additionally need to acquire tools and materials. More learned characters have a higher chance to create quality works.
Choose Slave Lifestyle
While all members of the House share some common tastes, everyone has their own kinks. With this power you can choose a special lifestyle trait from a list of diverse fetishes.
Commission Devices
Don't want to work yourself? That's what servants are for. Upon reaching rank 3 in the House, you have the option of commissioning various devices used in your Sessions, paying for them with money or society currency.
Dominate
What would a dominant character be without the ability to dominate others? It might take some time, but you know just how to coax a lover or spouse into submitting to you. Of course you can also make the slaves and servants at the house yours, and while a slave can only have one master, a dominant can have many slaves.
Hold Session
Not a society power per se, but a decision any dominant can take to start a session with their submissive lover. It will most commonly become available to you by dominating someone, but is also possible if a member of the House offers submission to you regardless whether you're a member or not.
Findom
Demand to manage your slave's finances and use them to their benefit ... or yours.
Take Private Slave
Choose among the fully trained servants and take a special private slave that is reserved for your own use. Assign proper housing and a daily duty to them, and reap the profits of an obedient minion that id fully dedicated to you.
Dominate Ruler
Project your dominance outside the House of O and dominate an Independent ruler into becoming your vassal. Some rules of the feudal system must be adhered, but this presents an opportunity to build your political power base without waging war.
Break
Some slaves are perfectly content with obeying their betters. Others must be reminded of their station every now and then. But there are those annoying few who just won't give in. Well now you have a way to make them obey, by thoroughly breaking their spirit and turning them into mindless thralls or some other entertaining and useful form.
Installation
Extract the archive into your [username]\Documents\Paradox Interactive\Crusader Kings II\mod\ Enable the mod "BDSM Society: The House of O" in the Crusader Kings 2 Launcher Enjoy
Update
Delete the folder "bdsmSociety" in your [username]\Documents\Paradox Interactive\Crusader Kings II\mod\ folder Extract the archive in that same folder and override existing files
Requirements
No DLCs are required, but some events do not show the intended picture if Monks and Mystics is not enabled.
Portrait Packs are recommended for more variety and prettier characters, but no features depend on them.
Compatibility
Compatible with version 3.3.3 of Crusader Kings 2. Older versions will probably cause issues, and are not supported.
Compatible with the Lesbocracy-Mod, formerly known as "School of Sappho".
Saves made with older versions of the mod may work, but I recommend starting a new game.
There may be issues with mods that add new sounds.
Other mods should work fine.
Total Conversions will cause issues and crashes.
Development Diaries
DevDiary #1: Missions for Dominants
DevDiary #2: Powers of Domination
DevDiary #3: BDSM Sessions
DevDiary #4: Master's Private Slave
DevDiary #5: Boons of Being Master
DevDiary #6: Master Powers
DevDiary #7: New Relationship Interactions
The Road Ahead
Crusader Kings 3 has been released, and as such my focus shifts from this wonderful game to its sequel.
So what will happen to the House of O?
I'll try to fix the remaining bugs whenever I find the time to do so. Although, the new game brings new opportunities, I won't abandon this project until I'm satisfied with its playability.
Will there be a port for CK3?
Some of the gameplay mechanics I rely on with the House of O aren't present in CK3. So porting this mod isn't a viable possibility right now. HOWEVER, I plan on starting a new project, a spiritual successor if you may. You can read about my ideas for such a mod here.
Disclaimer
This is a work of fiction meant for entertainment. It does not represent realistic relationships between humans. Some of the methods described in the mod may be unsafe. Please don't try them at home.
Although most of the content depicts consensual relationships, this work also contains descriptions of forced slavery, non-consensual intercourse, and sexual violence. The author of this mod does not promote nor condone any such practices.
Special Thanks
tacomarine – for ideas concerning interaction events between sub and dom lovers
Buzhidao – for working out compatibility between our mods
Korbah & SaintDaveUK – for providing easy to use trait icon templates for modders
Drake_Hound – for input regarding fixes in event code
36783 downloads
- crusader kings 2
- ck2
- (and 5 more)
Updated
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Tentacled Dreams Extended
Tentacled Dreams Extended
By SuccinctScriver (a.k.a ThrowAwayToThrowAway)
Tentacled Dreams Extended is a collection of features and tweaks that I developed for Tentacled Dreams that either didn't make it into the main mod for whatever reason or that I finished after active development on Tentacled Dreams ceased.
Features:
New images for tentacle culture holdings, with separate images for each tentacle brood. Icons! New icons for tentacle troops, a new death icon for characters killed by tentacles, and a new icon for the Scarlet Sisters targeted decisions. A new image for the tentacle scepters. New smithed items. Tentacle religion characters can now have their smith forge a whip for them that gives bonuses to tentacle monster units. Player-only MtF TG tentacle event chain. Only occurs for male rulers under 30. Configurable and disableable in the game rules. A new random tentacle encounter for players that aren't openly pro tentacle. A reworking of the way that tentacle monster units from pregnancies are generated. The troops are now stored in your lair until you have enough, and are then spawned in units of 50. Reworked Infest Stables slightly. The cultural unit buildings now only block construction of the Tentacle Breeding Chamber, not the other buildings, and only in that holding, not the entire province. Infesting Stables now also automatically builds the Tentacle Breeding Chamber in addition to the Tentacle Lair. The Consign to Tentacle Pit decisions are now treated as an execution by non-pro-tentacle relatives of the victim. Tentacle culture rulers can castrate prisoners similar to the Byzantines. You can also no longer attempt to castrate tentacle monsters. For players only, a new more versatile recruit option for tentacle monsters to recruit unlanded prisoners even if they are married, related to their liege, etc.
Requirements:
As a sub-mod of Tentacled Dreams, Tentacled Dreams Extended requires Tentacled Dreams version 4.6 or higher, as well as all dependencies thereof.
The TG event requires that you have Luxuria Fantasia (NSFW version) or Dark World Reborn installed and have futa content enabled.
Compatibility:
This mod is compatible with whatever Tentacled Dreams is compatible with, with the caveat that there may be graphical conflicts with any mod that also edits death icons or special troops icons.
Tentacle Dreams Extended will also require starting from a clean save.
Thanks to:
Cheri Song for all the hard work she's put into her wonderful mod
lockeslylcrit for all her work on her mods and her discord server.
Version History:
1.0 - Initial release
1.0.1 - Fixed text running over in an event
1.0.2:
Added in Tentacleborn bloodline inheritance game rule by Armin487. Fixed a bad condition in the the tentacle forge an item decision Fixed tg event occurring almost immediately due to test settings still being turned on. Slightly lowered chance of tg event occurring, per request. The odds are now: Mythical - 5% chance (20% if feminine/eunuch) Rare - 15% chance (40% if feminine/eunuch) Uncommon - 30% chance (60% if feminine/eunuch)26249 downloads
- ck2
- crusader kings 2
- (and 2 more)
Updated
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Tentacled Dreams
By Cheri Song
Tentacled Dreams
Version 4.6 "Surprise Bug Fix Edition, Part 2" - 6 January 2021
by Cheri
Tentacled Dreams is a mod that adds tentacle monsters to Crusader Kings 2.
Features
Submit to Tentacles
Randomly encounter tentacle monsters as a young female ruler. Take precautions to guard your virtue... or give in to your lust. Get forcefully impregnated by tentacle monsters and give birth to tentacle spawn or tentacle-blooded baby girls. Keep your tentacle fetish secret for fear of provoking a scandal... or announce your depravity to the world. Spread the Corruption
Receive transformation and mind control events that slowly corrupt you into a willing, eager tentacle slave. Lure other women into tentacle attacks, or imprison them and forcibly corrupt them into tentacle slaves. Become a secret tentacle cultist and found the Cult of Dagon to convert the entire realm. Become a Monster
Play as a tentacle monster ruler, unlocking a new form of government and depraved new game mechanics. Stalk women as a tentacle monster and imprison them, then ravish your prisoners until they're mindbroken tentacle slaves addicted to your cum. Found one of four different Tentacle Broods and lead legions of tentacle monsters to conquer the world. Infest the World
Build tentacle lairs in your demesne and birth armies of breed-hungry tentacle warbeasts. Hold mass orgies in your capital, found a tentacle-worshipping society, and offer your daughters to tentacle monsters. Rewrite history by building an empire of glorious tentacle worship and tentacle slavery. Tons of Content
Hundreds of stories and flavor events. Extensive settings that let you tweak the frequency of events and enable/disable content, so you can experience tentacles just the way you like. Full alternate start support that lets you generate tentacle monster empires in Random Worlds, ready to dominate and infest their neighbors. Custom coats of arms, steamy sound effects, and over 150 beautiful event pictures. Note: This mod has nothing to do with tentacle-kin from Dark World Reborn. Tentacle monsters in this mod have their own lore and mechanics.
Requirements
Crusader Kings 2 version 3.3+ Cheri Scripting Library version 1.12 Conclave DLC is required to play as a tentacle monster in a regency. If you don't have Conclave, turn regencies off. Luxuria Fantasia, Ala's Body Mod, and Crusader Milk are strongly recommended. The most recent version of Crusader Milk can be found here.
Compatibility
Compatible with most mods. The main mod is highly modular and designed to be as compatible with other mods as possible. Special interactions with traits from the following mods: Ala's Body Mod, Christianity Mod, Crusader Milk, Dark World Reborn, DZM Expanded, Luxuria Fantasia Not compatible with Lesbocracy. The lesbian governments don't work with tentacle governments. Minor conflicts with other mods that edit vanilla events. This mod overwrites birth_events.txt, health_events.txt, HFP_pregnancy_events.txt, regency_events.txt, wol_lover_events.txt, wol_intrigue_events.txt, and wol_seduction_events.txt. It is hardcoded to work with Everyone Is Female and Free Love but is likely to cause strange behavior with other mods that edit these files, including Historical Immersion Project and Christianity Mod. None of these conflicts will break your game, the worst case is that you experience some events that don't make sense. Sound effects will conflict with other sound mods. This is a limitation of how Crusader Kings 2 reads sound files. Tentacled Dreams is currently hardcoded to work with Christianity Mod and House of O. If you want me to patch it to work with another mod, send me the mod's /interface/sounds.sfx file. If you come across any compatibility issues not mentioned here, please report them in the forum thread.
Installation
Download and install Cheri Scripting Library Download BOTH the Tentacled Dreams and Tentacled Dreams Images archives. Use 7zip to extract them into My Documents/Paradox Interactive/Crusader Kings II/mod/ If you want sound effects, you should also download Tentacled Dreams Sounds and install it the same way. When upgrading from a previous version of this mod, always delete the old mod folder and replace it with the new one. Merging old and new versions is likely to result in weird behavior. You don't have to update Tentacled Dreams Images or Tentacled Dreams Sounds unless their version number is higher than your current Tentacled Dreams version.
Achievements
If you aren't sure how to get started with this mod, here are some suggested achievements to try.
Tentacled Dreams: Starting as Duchess Matilda of Tuscany in 1066, have Tentacle Cultists control all five "historical" Tentacle Cultist holy sites (Baghdad, Damascus, Tortosa, Kerak, and Cairo). The Third Tentacle Empire: Starting as a landless tentacle monster with the Tentacle Invasion game rule, conquer the world. Champion of the Marian Order: Starting as a non-Tentacle Cultist ruler in a Random World with a Tentacle Brood, destroy the Tentacle Brood. Kalyian's Dream: Recruit the Luxuria Fantasia subscriber character Kalyian y Akh, load your save game as her, and then found the Submissionist heresy to become known as the Slave Prophet.
Community
Tentacled Dreams is no longer being updated, but you can contact me through the forum thread or the Carnalitas Discord server.
My sincere thanks to the following community members for their help:
Support This Mod
Tentacled Dreams was made possible by my wonderful tentacle brethren SubscribeStar supporters! If you like this mod and want to see more lewd mods for CK3, please consider donating on SubscribeStar.
Known Issues
If you come across any other bugs, please report them in the forum thread.
Info for Modders
Artist Credit
All illustrations in this mod are by the following creators, used without permission:
In addition, this mod uses:
The BDSM collar sprite from livevil's House of O Sound effects from the Skyrim SexLab Framework Coat of arms patterns from LewdMarks Icons and custom interface elements by Cheri (myself) If you like the art in this mod, consider supporting the artists by buying their stuff or donating to them on patreon.
234513 downloads
- ck2
- crusader kings 2
- (and 6 more)
Updated
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Infinite Fertility
By M4rocks
Ok... I know that I said that I would release an update to my loading screens, but I didn't so deal with it. Anyway, back to the cheesy ad quote. Ever had these concubines, wife, or any other person in 'holy' (I know you, you got harems with hundreds) matrimony get infertile and you can't divorce them? Well now you don't have to! This mod keeps those stallions to be ready to give birth whenever you need them to... even if there 299 years old (not 300, that's the limit)!! You can find this trait at the bottom of your extra traits list. Oh yeah, and there will probably be no updates unless you let me know of a bug. I'm sorry about the image at the front XD not really.
How to install:
I remember the first time I manually downloaded a mod so I tried to make as easy as possible:
1. Right Click and Extract the File
2. Drag the Folder into the "mod" folder in Crusader Kings III\
3. Open the Folder and Take out the Descriptor called "Alt Loading Screens" out of the folder.
4. Open the CK3 launcher and click the enable mod button
(Just to warn you I wasn't exactly sober and definitely not stoned when I wrote this)[Background: OOOh boy, there's gonna be a BIG hangover tomorrow!]
Change Log:
1.0.0 - Initial Release
2419 downloads
Updated
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Slavery
By s-w-a
[IMPORTANT: HOTFIX]: download the file attached below and paste it into the events file, replacing the old one. I messed up the auto-training feature. It should work just fine now.
03_sl_auto.txt
Yet another dom/sub-themed mod. But what's so special about this one, you may ask
Pros:
You can play as both a dom and a sub Subs and doms are mechanically linked to their masters, meaning you can actually use this mod for multiplayer if you're inclined Features an semi-automatic training system. No longer do you have to click on targeted decisions all the time; now, there's an intrigue decision that clicks it for you! Cons:
The only issue is that this mod only features female subs; this may change if I ever get a collaborator, since my interests very much don't swing in that direction) No pictures. I like to be able to work on this in the relative open (I live in small flat with my family, okay? I really don't want them walking in on me testing the pictures XD )
Compatibility:
LF (Luxuria Fantasia) mod For the most part, it just uses the lf_dominant and lf_submissive traits, and the big narrative event gui. If you copy that stuff out, then technically this mod is compatible with anything (that doesn't also touch the same vanilla files) MerCom (compatibility) Remember this? Well, I integrated my mechanics into this one with the author's blessing. Naturally, in continuation of their policies, if you wish to do anything with it, feel free.
Credit to folks who worked on:
LF (https://www.loverslab.com/files/file/7030-ck2-luxuria-fantasia-updated-23aug20/), because this mod uses some of its elements IST (https://www.loverslab.com/files/file/11493-immersive-slave-training-and-kidnapping/), for inspiration Clean Slate team, for the localization files for WOL That one smut writer who decided to remain anonymous
Current features:
Training event chain complete (raise the sub's devotion, mould her personality, and raise her skills in warfare, intrigue, and diplomacy!) Breaking event chain complete Willing submission chain complete #player only for now Can convince lovers to submit (workable, but kinda barebones) Automatic training and breaking enabled. Edited files so that Subs won't mind you cheating on them You can dominate your sub, going as far as convincing them to accept a slave mark Collect money from hucows and prostitutes (lifestyle traits) Subs are inherited to titles; so they are inherited by whoever inherits the title. (you can't change who's attached to which title yet though)
Planned features:
Flavour events dom and sub lifestyle traits and events connected to them Event chain for indoctrinating slaveborn children Event chains where the player (if female ruler) is captured by a malevolent NPC and more... -------------------------------------------------------------------------------------------------
It's been brought to my attention that people don't know how to initiate any of my event chains. Whoops.
From from v1.0+ onwards, the AI is the only one that's limited by traits when it comes to breaking subs. The player can do it regardless of their traits (so long as the player isn't kind or submissive - lf_submissive)
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On the topic of recruitment
I am, at best, mediocre at writing smut. Further, writing the same scene from two perspectives is time-consuming and exhausting. There have been several interesting ideas I had that I dropped due to not wanting to write all the smut for it. Further, I'm kinda bad at spriting.
*edit: Come to think of it, I'd like to find a play-tester as well.
So if anyone's interested in helping out, please contact me.
On the topic of CKIII
I'm hoping to eventually migrate this mod over to CK3. But, since I don't have a copy yet, then it may take some time. Just as well, since I'm waiting for animators and 3-d modelers (neither of whom I am) to do what we're all waiting for.
If, in the meantime, someone thinks that one of my features is neat, feel free to take it, whether for CK3 or CK2. Credit is appreciated, but not necessary (unless you copy over the code; in which case it's only polite).
Bugs:
Please PM me if you find any bugs. I don't check LL very frequently, but I'll try to respond as quickly as possible
Update status:
No, I'm not abandoning this yet. But I'm halting development on this mod to get some progress on. Any writers, amateur or professional, I invite you all to contribute to it; it should be relatively easy to port over to CK3 as well, so working on this is most definitely not irrevelevant
9302 downloads
Updated
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Smut Library
By s-w-a
WARNING: next update (v0.2) is due within the next week, and will have a lot of localisation commands renamed. On the bright hand, they're much shorter now
Mostly for modders, contains minimal content on its own.
IMPORTANT: NOT AN UPDATE.
Right, now that my college semester is over, I can continue working on this. But over the months, I've been thinking about this. I really like the synonyms, and I think I will likely use them for future mods. But CK2's localization system is a really big pain, and I'm feeling that using it to generate wholesale scenes is pointless - after all, the set-up is often much more arousing then the scene itself. You can only describe the same repetitive motions so many times before it gets boring - and since recruitment has been incredibly limited, then we'' likely end up with only a limited amount of sequences. I'll probably still work on this, But right now, I'm not sure about what direction this should take. If anyone has any ideas, I'd be delighted to discuss them with you.
Right, so this will hopefully grow into a large library of, in essence, smut. The idea is to have a bunch of custom locs which you can use to quickly piece together smut scenes.
Current features:
Smut Flavour: 80+ localisation keys for 26+ localisation commands containing segments that can be used to quickly piece together a smut scene Keywords: an ever-growing library of custom commands containing synonyms, further inflating the number of variations the localisation keys can have POV commands: in essense, GetSheHe/HerHis/HerHim/FirstName, except run through custom commands that automatically outputs the correct pronoun depending on who ROOT is, allowing you to use the same localisation string for both smut_partner_1 and smut_partner_2 A rudimentary orgasm system basically a local variable that gets determined with a scripted effect (smut_stamina_init) in my other mod, I had an idea where a smut event would basically work on a loop, with the smut_stamina variable acting as the index (while is used in lieu of a for loop, since to my knowledge, CK2's script doesn't have a for loop) Is theoretically compatible with CK3 Operative word being theoretically This mod is mostly just custom localisation commands and a lot of smut flavour; even if it's not compatible, it shouldn't be more than the work of an afternoon to port over
Planned features:
More, many, many more localisation keys and commands Finish attaching triggers to certain localisation keys Threesomes. There's some foundation laid, but nothing serious yet
For those wanting to check it out, I've made a quick event: test.000 for you to try out.
How the mod currently works:
Set-up: The parties are separated into subjects and objects. So if a guy is performing cunnilingus for his lady friend, then he is the subject; if a gal is sucking someone's cock, then she is the subject. If a bloke decides to ram it up someone's arse/pussy... well, you get the idea. What about riding/cowgirl/whatever? For now, it's the one whose dick is employed; this may yet change, pending future developments Each subject can only have one object, while theoretically (I've yet to write any scenes for that), an object can have several subjects. A subject's object is saved through a persistent event target: smut_object. That means that if you want to change who is doing what, then you need to clear it (which is why it's a persistent event target, not a normal one) -------------------------------------------------------------------------------------------------------------------------------------------------------------- If you want GenSmut_pov commands to work, then set up the partners as saved event targets smut_partner_1 and smut_partner_2 (possibly smut_partner_3, if you wanna write scenes for that). In fact, you should probably do that anyways; I'll probably make most future commands use them anyways Tone, sexual position/location and etc. are set up through either local variables, or flags attached to smut_partner_1 Smut flavour (also called smut commands? Each command contains several localisation keys, each of which shall be referred to as a segment; it is up to the user to piece them together. They come in the following structure: structure1: [character.GetSheHe/GetFirstName] does x (starts with the first-person pronoun/name of character; user has to type [character.GetSheHe/GetFirstName] themselves before initiating the command) structure2: [character.GetHerHis]/[character.GetFirstName]'s Y does x (starts with the possessive pronoun/name of the character; user has to type [character.GetHerHis]/[character.GetFirstName]'s themselves before initiating the command) structure3: <prepositions> [character] does x (starts with some prepositions or some such; user doesn't need to type in anything before initiating the command) Naming conventions is as follows: GenSmut_section_id_suffix1_suffix2_suffix3 suffix1 determines if the segment's subject (in the grammatical sense) is the subject or the object. It's either subj, obj, or gen The one exception (for now), is GenSmut_kneeling_01_noSubj, which entirely misses suffix1 suffix2 determines the general structure: structure1 is empty, structure2 is poss, and suffix3 is noSubj suffix3 determines the form of verbs. Past participle is default and is empty; cont is used for present participle (continuous form, basically) Examples: What structure1 is like: [object.GetSheHe] was penetrated on <...> What the localisation for the commands ends up as: (example from [GenSmut_coitus_01_obj]) GenSmut_coitus_01_obj_A;was [k_form_past.v_penetrate] on [This.GenSmut_pov_HerHis] [n_penis1] [GenSmut_single_motion]; ---------------------------------------------------------------------------------------------------------------------------------- What structure2 is like: [subject.GetHerHis] gag reflex kicked in, <...> What the localisation for the commands ends up as: (example from [GenSmut_felatio_10_subj_poss]) GenSmut_felatio_10_subj_poss_A;gag reflex kicked in, making [This.GenSmut_pov_HerHis] throat pulse around [This.smut_object.GenSmut_pov_HerHis] [n_penis2]; ---------------------------------------------------------------------------------------------------------------------------------- What structure3 is like: and it's all she/he could do not to scream <...> What the localisation for the commands ends up as: (example from [GenSmut_coitus_09_noSubj]) GenSmut_coitus_09_noSubj_A;and it's all [This.smut_object.GenSmut_pov_SheHe] could do not to [k_form_std.v_scream] from [n_pleasure1];
For structure1, the sentence's subject (in the grammatical sense), i.e. the character's first-person pronoun/their name is removed from the beginning of the segment
For structure2, the possessive pronoun/possessive proper noun (i.e. name) is removed from the start of the segment
For structure3, nothing is cut off from the segment
They are meant to be used as such:
structure1: [object.GetSheHe] [GenSmut_coitus_01_obj], or [object.GetFirstName] [GenSmut_coitus_01_obj] structure2: [object.GetHerHis] [GenSmut_felatio_10_subj_poss], or [object.GetFirstName]'s [GenSmut_felatio_10_subj_poss] structure3: [GenSmut_coitus_09_noSubj]
------------------------------------------------------------------- If you are a writer and wish to contribute to the project, but don't understand or don't care to understand the explanation above, here's a short version: Please ensure that your contributions are in one of the three following forms if you want them to be added without much fuss: I/She/He/Name did something My/Her/His/Name's Y did something More complex additions that don't start with either I/she/he/name or my/her/his/Name's will probably still be accepted, but please try not to pump out too many of structure3, at least relative to the number of structure1 and structure2 If you have a segment that goes along the lines of "as I/she/he/<...>" or whatever, then please cut out the "as" to get structure1 If you have any ideas that have conditions/triggers, then that's perfectly fine too. For example, if you have a segment that should only be fired for angels, or cravens, or whatnot, then that's perfectly fine; just be sure to notify me. For now, you can just PM me on LL; I might try to organize something different if I ever get more than 1-4 people working on this (which I hope will eventually happen). If you wish to add any [keywords], contact me (through LL for now) ------------------------------------------------------------------- They are stored in customizable_localisation\01_GenSmut_smut.txt They are to be used like so: [subject.GenSmut_whatever]. Even for the ones from the object's POV, use the subject. More on POVs: these ones use the is_root character flag because localisation keys for custom commands don't seem to recognize ROOT Keywords: Nouns: most nouns have two versions (such as [n_penis1] and [n_penis2]). If you check the code, then they contain the same localisation keys, but in different order. This was done because, if you have a desc = "[n_penis1], [n_penis1], and [n_penis1]", then it will absolutely output the same three words in a row. For now, there are only two versions to avoid cluttering the files; this may be subject to change depending on future developments Verbs: verbs now have tenses. Instead of [v_grab] and [v_grabbed], for example, we now have a single [tense.v_grab] containing the normal, past, continuous, and perfect forms. Tense is toggled through attaching localisation to the following titles: k_form_std, k_form_s, k_form_cont, k_form_past, k_form_perf. std stands for standard, and an example of k_form_s is 'runs', or 'jacks off'. Most verb keywords contain only one word - the verb, so most of them do not have any localisation keys attached to k_form_s; exceptions are keywords such as [v_pump], which contains 'jack off'. For those without k_form_s, just add the -s in yourself, like so: [k_form_std.v_fuck]s Contributing writers, if you wish to add new keywords, or expand the contents of existing ones, contact me through LL. I might see about organizing something else depending on how many contributors I get.
Credits:
To be filled
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Contributions:
Yes, by all means please contribute to this, whether by creating new custom commands, adding more localisation keys to existing ones, or even through fitting existing custom commands together into proper scenes. In fact, I invite everyone to contribute. Please message me on LL if you're interested (or just comment in this mod's forum page; that's fine too).
And if you're not a writer, then you can also help out, whether through telling the smut writers you know about this (but don't harass them or anything), or even through giving ideas.
Bounty board: (no, you're not getting paid for this XD I just thought it's a cool name )
More smut commands Cock-sucking Cunnilingus Fucking (anything to do with more positions, or just about anything, really) Breast-play (maybe some milking to go with it? lol) Fore-play in general Anal Whatever you come up with More segments to existing smut commands Just ideas in general2635 downloads
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Loading Screens (WIP)
By M4rocks
Just a Mod I felt like making cause I had a spare hour and felt like making a mod, This is a Work In Progress! Let me know what's your favorite image and I'll try to add more of those kind of images in a week or so when I feel I got time.
I know of the Sizing issues!!
I'll fix it before the next addition of images.
How to install:
I remember the first time I manually downloaded a mod so I tried to make as easy as possible:
1. Right Click and Extract the File
2. Drag the Folder into the "mod" folder in Crusader Kings III\
3. Open the Folder and Take out the Descriptor called "Alt Loading Screens" out of the folder.
4. Open the CK3 launcher and click the enable mod button
5. Enjoy the enlarged Pics!!
For anyone trying to create a mod like this you gotta use the image type DDS, it causes unnecessary tears if you don't know that.
Future Versions Will contain more images and maybe even music (probably not)
3714 downloads
Updated
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Sex Slaves for Carnalitas
By Pelops
Development is halted for now since I am not happy with the direction the mod is going. I might continue development at a later point but feel free to continue the project yourself.
Sex Slaves for Carnalitas
v0.1.1
A very rudimentary mod that allows you to designate your Carnalitas slaves as sex slaves, repurposeing unfinnished futa content from Carnalitas
Sex slaves (if female) will get pregnant from you (if male) at random, you will not be known as the father. There is currently no effect on female masters.
Right now this mod doesn't trigger sex scenes.
Features in 0.1
- designate and set aside sex slaves
- manual fix for wandering slaves in form of a character interaction
- fix for one Carnalitas bug related to adultery with slaves as long, as it is not fixed now fixed in Carnalitas
Right now "sex slave" - "sex slave owner" is a custom, non-inheretable relation independent from the "slave" - "owner" relation from Carnalitas, which means that it adds to your relation count in the realtions ui and can be identified in the tooltip. You can however free or marry off a slave without them no longer being your sex slave, which means they can still get randomly impregnated. I am not yet sure whether I want to implement a sex slave trait to prevent marrige or solve this problem in a different way, but I have a few ideas.
Planned features
- solve concistency problems related to sex slave marrige and inheritance
- female master functionality and special rules for female rulers getting pregnant from slaves
- special sexuality restrictions
- flavour sex scene and sex-slave-pregnancy events
- finish localization
Requirements
- Carnalitas
Installed the same way as any other mod and load after Carnalitas. Don't forget to enable slavery content in the game rules.
Thanks to the fine folks from the House Irae Discord server for helping me.
Please report bugs and post suggestions in the comments
11860 downloads
- crusader kings 3
- ck3
- (and 1 more)
Updated
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Hentai game portrait mod
By zzzzzzzzz
All I did was remove the leading slash from the mod file path. I booted up the game and the portraits show up so it seems to work.
8 portrait groups from hentai games in one species. All female.
Included:
Bishop / various x 210 Milk Factory / derauea x 120 Eiyuu Senki x 79 Empress / Seishoujo x 126 Miel / Ishii Akira x 258 Rance 10 x 419 Taimanin RPGX x 256 Erectlip / Takahashi Record x 47 Random fantasy games / Aoi Nagisa, Akagi Rio, Huracan, Pizza, Hikage Eiji, Hormone Koijirou, Neromashin, Sian x 122 "All in one" x a lot
Old version:
12322 downloads
Updated
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[Mod]Demonic Blood
By tarin
Demonic Blood
This is a small mod primarily inspired by the incubus and succubus powers that are part of Dark World and Luxuria Fantasia. Full disclaimer at the start this is primarily a personal modification I created for my own games and is now in a state where I am happy to play with it. This means that it would be best not to expect any big content updates anytime soon. If someone finds bugs I will try to fix them however it will in all likelyhood not be my first priority. In addition this mod might potentially be somewhat overpowered and caters primarily to my own tastes. I do not plan to change that. If anyone wishes to pick this up and continue development on it they are free to do so as long as I am properly credited as the original author.
The Three Hierarchies
The path to becoming a truly almighty demon is the path through the three hierarchies. Each making you more powerful than the last. In order to start your journey you must posses the Demonic Blood trait. Which can be added in the ruler designer (currently there is no possibility of getting demonic blood without the ruler designer or console commands). If you possess demonic blood you may make your way through the hierarchies and at their end stand immortality. Growing in power is hard and ardouos and it is unlikely that you will reach immortality within your lifetime. However do not worry once you reach the first layer of the second hierarchy you gain the ability to after death enter the body of your heir with all knowledge of the hierarchies you have completed entering with you. This allows you to progress beyond your first lifetime.
Abilities
The demonic arts grant access to abilities others might consider unnatural.
-Healing oneself: The ability to heal oneself is gained in the third hierarchy. While you are initially able to heal only minor wounds you will be able to heal more and more afflictions as you reach the second and first hierarchy. The ability is accessible in the decisions menu.
-Demonic Rebirth: The ability to enter your heirs body is gained with the first perk of the second hierarchy. This is an automatic process that happens two days after your death.
-Demonic Heritage: As you powers grow you are able to mend the gender of your children while in the womb of their mothers or you own womb if you are female. As such you are able to decide freely what gender your children will have. You may decide between male only, female only and mixed male and female. The decision to choose can be found in the decision menu.
-Demonic Clearsight: If you spouse sires a child that is in truth not yours you will always know who the real father was. Gaining multiple options to decide what to do.
-Bodily Perfection: Upon reaching the first Hierarchy you are able to perfect your own body making you the most beautiful, strong and intelligent person.
-Demonic Infusion: One step before immortality is the ability to infuse others with demonic knowledge and powers raising them to the highest hierarchy you have fully comprehended.
Compatability
To make some abilities work the seduce scheme has been completly overwritten as well as the might_cheat_on_partner_trigger. Mods that overwrite either the seduce scheme or this trigger will not be compatible with this mod. It would probably still work tough some perks might break.
I have tested this mod playing with carnalitas and have encountered no issues so far. However there is no integration between this mod and carnalitas.
11113 downloads
Submitted
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Ius Virginalis
By KuronCZ
This is a simple mod that allows you to add one more tenet when creating a new religion or reforming your faith.
If you meet the conditions ("Male Dominated", "Temporal Head of Faith", "Adultery Men Accepted" and "Adultery Women Accepted"), you can set one of the following religious laws:
Ius Virginalis
Upon entering the adulthood, every young woman is expected to go on a pilgrimage to their head of faith to offer her virginity to him. If a child is born from such union, it is considered out of wedlock.
Ius Feminibus
All new female members of the faith are expected to go on a pilgrimage to their head of faith to offer their body to him. If a child is born from such union, it is considered out of wedlock.
Ius Feminibus Absolutus
All new female members of the faith, be married or not, are expected to go on a pilgrimage to their head of faith to offer their body to him. If a child is born from such union, it is considered out of wedlock.
That's all, nothing less and nothing more.
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DISCLAIMER
I made this mod as an idea that was shown to be less interesting that I originally thought, so consider it abandoned from the very start. I won't be doing any more versions and I won't update this mod to the newer versions of the game.
Despite that, this mod is made in a very special way, so it should be compatible with ALL other mods and even if the wrong version warning appear, this should still work without any issues, becasause it's fully independent on the official game files, too.
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KNOWN ISSUES
In a sense, those files itself have no issues, but the implementation may suck depending on the other mods or settings.
For example, if your faith doesn't have "Polyamory" tenet, the head of faith may get into trouble for sleeping with his believers despite it's technically also part of the faith. I was unable to remove this mess, because the game is quite forceful about this and I would have to change a lot of its content for it.
The idea of the children not being "bastards", but "holy bastards" or something like that is also much easier said than done, because I'm not good enough to force the game to implement it without rewriting a huge part of its code, so unless you're gonna pick it up and make it yourself, this won't be ever done.
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You're free to use all files of this mod in your own mods if you desire. There is no need to ask me first.
Have a nice day!
7043 downloads
Submitted
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{CK2} Ala's Orc Horde for Luxuria Fantasia
By Alaratt
Ala's Orc Horde
Content
Orcs! Ok they were already in LF but I am working on getting them some much needed content.
My orcs are violent, cruel, and if you have a weak stomach either turn off violent shit in the intrigue
options menu for AOH or move on.
The Feast of Bloodied Stone
Orcish Culture
Orcish Religion
Slave-Born Content
Compatibility
Should be compatible with anything Luxuria Fantasia is.
Required/Recommended Mods
Luxuria Fantasia - Required (Duh, it's in the title)
House Irae - Recommended for Dark Elf Content (drow slaves can be found but no real events yet)
Tentacled Dreams - Recommended if Tentacles are your thing (nothing extra included in current version....yet)
Tale of Nine Tails - Recommended for Kitsune Content (nothing extra included in current version....yet)
Elemental Desires - Recommended for Elven Content (nothing extra included in current version....yet)
Elven Expansion - Recommended for Elven Content (currently no longer supported by author, might still work though)
Cheri Portraits- Recommended to match the LF portraits Cheri made and lockeslylcrit now uses in LF
Loading Screens - Recommended if you want some lewd styled loading screens
Smaller Offmap Buttons - Recommended if using multiple mods adding Offmap Empires
A Bigger Interface - Recommended to improve the UI and fight trait spam
ACM - Recommended for spreading fantasy races around the world or cheating/debugging problems.
ABM - Recommended if you want body traits
Credit
lockeslylcrit - The Matron Mother of CK2 modding. This mod would not exist without her patience with my stupid questions.
Dewguru - The creator of Dark World
22227 downloads
Updated