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View File DWToska-CK3 for Tours & Tournaments (v1.9) [CK3] DWToska - for Royal Courts (v.1.9.*) Introduction: Way back I authored the "[CK2] Dark World Reborn: Toska" mod. When CK3 came out, I released the v1.0.X versions of this mod. Which was pretty much the first sexual content mod for CK3 on LoversLab, allowing to rape courtiers and prisoners, but had nothing else. As time went on, that version of the mod became entirely obsolete. Now with both CK3 "Royal Courts" out and well thought out frameworks such as Carnalitas around (mad props to Cheri Song!), I overhauled DWToska and released v2.0.X of it. Over the years I got lots of feeback and the most asked for feature was a functionality from the CK2 versions of DWToska: Raping, killing and/or imprisonment after battles, sieges and raids. As frameworks such as Carnalitas are already have a really good coverage of every sexual content you could want, this version of DWToska just adds what has been asked for: Raping, killing and/or imprisonment after battles, sieges and raids! \o/ That functionality for Crusader Kings 3 (v1.9) "Tours & Tournaments" is included in the mod available as "DWToska2", current version: v2.0.6. I also got asked to publish an updated version of the old "Rape Courtier" and "Rape Prisoner" functionality, which this mod initially had. However, as other mods such as Carnalitas or submods of it often provide similar functionality, I rolled this into a separate mod called "DWToska3", current version: v3.0.0. You can install both at the same time if you want both functionalities. Summary: DWToska2: Raping, killing and/or imprisonment after battles, sieges and raids! DWToska3: Rape Courtiers / Rape Prisoners (CBO+CC ready) How it works: When the mod is enabled, nothing changes at first. Until you go to "Decisions" and use the decision "We can rape and pillage". You can turn that off at any time, using the opposite decision "We won't rape and pillage" that is only visible if you're already a bad boy (or girl). With "We can rape and pillage" active, the following new battle (or raid) interactions will occur when you are leading an army yourself: After a successful siege of Barony you can have your way with the liege of that barony (if he's there)and/or two attractive courtiers After a successful raid of a Barony you can have your way with the liege of that barony (if he's there) and/or two attractive courtiers During battles you might enounter an enemy knight or leader and you can have your way with them. Duels (to the death) with high ranking captives of martial age are now possible. Performing a non-voluntary action against captives from siege, raids or battles has a prowess based chance of failing with negative consequences for you. Screenshots of everything relevant are provided above. This works for both male and female rulers when leading the army. Aside from existing lieges, generals and knights you might also get presented with freshly created bonus victims that match the sexuality of your character. So if you're heterosexual, these randomly generated victims are of the opposite sex. If you are bisexual, then you get random victims that suit your need. Frequency of capture events and available traits of randomly generated bonus victims can be configured via game rules. Posing and animations of characters are stock CK3 and all sex interactions use the events present in Carnalitas, which is now a requirement for this mod to work. Requirements: For DWToska2/DWToska3: Carnalitas For DWToska3: Character Body Overhaul + Carnal Court for CK3 v1.9 (optional) Supported ingame languages (DWToska2): English French (machine translation) German (machine translation) Korean (machine translation) Russian (machine translation) Spanish (machine translation) Simplified Chinese (partial machine translation) Supported ingame languages (DWToska3): English Known issues: If you have the right army strength and use the default game rules of this mod, then this mod is stupidly overpowered and should not be taken serious. You can pretty much run wild and just straight out murder your enemies in wars or raids by imprisoning or killing their leaders, generals and kights in successive battles. That's why you can turn the features provided in this mod on and off via a decission at any time and can adjust frequency of events and traits of randomly generated victims via game rules. The error.log isn't entirely clean and there are some issues, but the mod works and doesn't cause crashes as far as I can tell. The errors happen when the events to create the random bonus victims fires and can't find the scope of the barony's owner, because there is none. This should be easy to fix, but I haven't figured that one out yet. Like said: It works, so ... /shrug Submitter DocToska Submitted 09/03/2020 Category Crusader Kings 3 Requires Carnalitas
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View File Body Hair Traits For men: This mod adds 7 new traits that replace the game's body hair gene, each trait visually modifies the character with one of the six vanilla's body hair genes: sparse, average, dense, sparse (low stubble), average (low stubble), dense (low stubble), and a new smooth variation with no body hair. There's very little difference between the normal variations and the "low stubble" ones. Only male characters are affected and the NPCs are seeded with a random trait (if they don't have one already) after the age of 18. For men and women: Since version 1.1.0, the dynamic pubic hair trait has been added with the 3 states: Hairy Pubes, Trimmed Pubes and Shaved Pubes. This trait, unlike the Body Hair, is not congenital and it's seeded by script, it also does not change the character portrait with any gene. Since version 1.3.0, a new congenital "bad trait" has been added. With "Alopecia Universalis" character will have no hair on their body. (note: if you're adding it from the Ruler Designer, you have to manually remove hair and beard.) For the court: The court position "Royal Shaver" will be available for county or greater titles. The employee rules will follow the martial rules of the realm. When employed, all courtiers and the liege will slowly increase the Hairy Pubes trait to the shaved state. Feel free to report bugs and give suggestions, as this is a very clunky genetic mod. Special thanks to Luther Slade and Cheri, for the seeding traits structure is just a simplified version of the Carnalitas one. ⚠️Compatibility: The mod should be compatible with any other mod, but if they change the body hair gene, they should be loaded after this one to avoid errors. If using a total conversion mod, the log might throw errors during the initial play, yet these should not persist. If you found any conflicts, please share. ---- 📃 Notes from the version 1.6.0 forwards The update is a 'revamp' mostly edited by Claude AI and Github's Copilot. Things changed so there's less strain caused by the scripts. The traits are no longer distributed as a simple random list or as copy of a 'father' character. Some things like the decision to shave body have been removed, though shaving pubes is still present. Religions do get doctrines about pubic shaving, but I couldn't manage to make them appear on the UI. The new architecture is described by Claude as the following: Hairiness is a number now var:bh_hair_value, 0–100, stored on every character including women, so maternal inheritance works. It is built as: baseline 50, shifted by heritage (flavour pack only) blended toward the mid-parent value at bh_heritability_value (0.62) plus noise of ±22 plus a few points in the mid-twenties and again around thirty then banded into the existing traits. Two consequences worth knowing: mixed dynasties now produce sensible intermediate children instead of copying the father's tier, and you tune the whole distribution from seven numbers in bh_script_values.txt instead of editing four random_list blocks. The old father-only check has been replaced entirely. It also read scope:real_father in contexts where that scope did not exist, which is where most of your error log came from. Total conversion support The failure mode was never the logic — it was that faith:ashari resolves when the file loads, not when it runs, so no guard helps and a TC that lacks the faith gets a hard error. The fix is quarantine: Faith attitudes are assigned by a heuristic over doctrines every faith is guaranteed to have (doctrine_pluralism_fundamentalist, the adultery and deviancy crime doctrines). Any map, any custom faith, no named references. The flavour pack then corrects the four cases where the heuristic is wrong, and it matches on religion rather than listing forty faith keys — so reformed, hybrid and custom faiths inherit the right attitude for free, and there are four references to break instead of forty. Assignment only ever touches a faith that has no attitude yet, so a faith that declares one itself is never overridden. To run on a TC, copy optional/zz_bh_flavour_vanilla_TC.txt over common/scripted_effects/zz_bh_flavour_vanilla.txt. Do not delete it — the core calls both effects by name. Distribution Indo-Aryan and Iranian cultures move to the top tier (+22), where the anthropometry actually puts them; the old buckets had them mid. Turkic and Mongolic are separated from East Asian rather than sharing one bucket. Only heritage keys your 1.19 log proved valid are used. A comment in the flavour file lists the Sub-Saharan and All Under Heaven heritages worth adding once you have checked their keys against common/culture/pillars/ — until then those cultures sit at the neutral baseline, which is dull but errorless. Religion The -45 realm-wide opinion penalty is gone. Nobody can see this, so it is a secret now (secret_grooming_transgression), criminal under an illegal doctrine and shunned under the others, kept in sync by bh_refresh_secret_effect. bh_expose_grooming_effect is the hook for spouses, lovers, physicians and the Royal Shaver to discover it. What stays public is what plausibly would be: piety drift and clergy opinion via faith_modifier on the trait. Performance Removed: ai_character_pulse, on_birthday, on_weight_changed, on_title_gain, and the every_living_character sweep at game start (which now means 20,000+ extra characters on the 1.18 map). What remains is one yearly pulse gated on bh_is_relevant_trigger — player, any landed ruler, or anyone in a non-AI character's court — plus lazy seeding from the places that actually read the value. Most of the world is never touched. The Royal Shaver runs from the employer on quarterly_playable_pulse, looping every_courtier: one scope per court, four times a year, instead of a trigger per character per pulse. That also kills the 89 "event queued twice with the same data" errors, which came from several on_actions firing the same event on the same character on the same day. Decision intervals went from ai_check_interval = 3 to 24–60 with ai_check_interval_by_tier on top, and the ~20 repeated faith = { has_doctrine = ... } lookups per ai_will_do collapsed into one cached bh_faith_attitude_value. ---- Body Hair Trait - CK3 - Git Submitter Winderig Submitted 12/09/22 Category Crusader Kings 3 Requirements
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View File Ultimate Nudity Ultimate Nudity is a compilation of possibilities to initiate nudity I met throughout the years. There are Religious Doctrines, Cultural Traditions, a Statute Book (introduced by decision) and Personal Interactions. At the moment this mod also is available at the Steam Workshop. But I don’t know how long it will be tolerated there. Last time I released it there, it has been blocked because of too much nudity. Description What this mod won’t do and will never do, is changing in-game limits! So it neither will remove the leaf covering the character’s genitals, nor remove robes from characters under the age of 18. Furthermore, nudity is limited to living characters, dead ones deserve a decent handling. Character Interactions This mod contains two interactions. The first one simply undresses/redresses the selected character. The second one applies the Nudist Trait to the selected character, which will give it a small bonus for health and stress loss as well as an attraction modifier fading by ageing. Religious Doctrines The religious doctrines handle nudity of Priests and Adherents separately. For both you can choose between nudity for none, males, females or all. Exceptions stated within the Codex of Nudity will be obeyed. FUN FACT: For a bit of immersion I introduced a small negative opinion modifier for different faiths. To compensate this for different faiths with same doctrine, I defined a positive opinion for the corresponding active doctrine parameter. THIS opinion bonus is ALSO added to the popular opinion of a county towards its direct owner if their faiths share the same nudity doctrine. Peasants obviously enjoy celebrating nudity with their liege. Cultural Traditions The three Cultural Traditions are Nudist People, Nudist Males and Nudist Females. And again, the Exceptions stated within the Codex of Nudity will be obeyed. Codex of Nudity (Decision) The “Codex of Nudity” is the main part of this mod and can be enacted by decision. It’s inspired by the Simple Nudity Customizable mod by Neil. The Codex consists of three laws about general nudity (for males, females or all people) and two Statute Book regularising nudity of men and women in a more sophisticated way. People can be excepted from nudity by Age, Military Service and Unsightliness. Also, groups of people can be included in or excluded from nudity. These groups are: the played character; its family & heads of dynasties or houses; rulers; spouses, consorts, lovers & bachelors; courtiers & councillors and finally subjects. Furthermore, each statute book provides a reasonable preset, which produces a moderate amount of nude characters. It excludes the played character and its close family, characters suffering from an Old Age Ailment, unsightly characters or characters on military duty from nudity as well as rulers and spouses. Included are the player’s spouses & lovers, all consorts & bachelors and young people until the age of 21. NOTE: As this Codex uses a set of 20 variables for each gender, a lot of checks has to be done for each character to determine whether it should be naked. I tried to structure this system of checks in a way to minimise the amount of checks substantially. In my opinion I did a good job, because it just takes the blink of an eye to establish nudity. BUT I’m using a high-end gaming PC; especially on low-end machines this mod might cause a significant lag. So please have this in mind, if your computer is reacting unusually slow. This mod can be added to any running game, but all already existing Faiths are lacking the Nudity Doctrines used by this mod. Therefore, I added a debug decision named Establish “Ultimate Nudity”, that will adjust this. Finally, to complete this mod all occasions referring to nudity has been adjusted to the system of nudity within this mod. Compatibility Patches I made compatibility patches for the following mods: Compatch for the Fornication / Adultery Doctrine Split (updated) mod maintained by me. Incompatibilities Every mod also using a modified version of the should_be_naked_trigger (usually located in a file, that name is ending with _clothing_triggers.txt) is incompatible with this mod! This will especially be the case if you’re using a total conversion mod. Localization This mod contains a German and an English localization made by myself. For all other standard languages, I added a localization using the English language. Installation Download the ZIP-file (on Windows usually to your download folder C:\Users\\[your username]\downloads) and extract it somewhere. You should see a folder named ultimate_nudity and a file named ultimate_nudity.mod. Copy or move both into your mod folder (on Windows usually at C:\Users\\[your username]\Documents\Paradox Interactive\Crusader Kings III\mod\). Future Plans I’m planing to enhance the Nudity Doctrines similarly as Neil in their UnDress Doctrines mod. But I don’t know if this plan will be completed before the patch for the “By God Alone” DLC will be released. Submitter GeniusMind Submitted 07/08/26 Category Crusader Kings 3 Requirements
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Ultimate Nudity is a compilation of possibilities to initiate nudity I met throughout the years. There are Religious Doctrines, Cultural Traditions, a Statute Book (introduced by decision) and Personal Interactions. At the moment this mod also is available at the Steam Workshop. But I don’t know how long it will be tolerated there. Last time I released it there, it has been blocked because of too much nudity. Description What this mod won’t do and will never do, is changing in-game limits! So it neither will remove the leaf covering the character’s genitals, nor remove robes from characters under the age of 18. Furthermore, nudity is limited to living characters, dead ones deserve a decent handling. Character Interactions This mod contains two interactions. The first one simply undresses/redresses the selected character. The second one applies the Nudist Trait to the selected character, which will give it a small bonus for health and stress loss as well as an attraction modifier fading by ageing. Religious Doctrines The religious doctrines handle nudity of Priests and Adherents separately. For both you can choose between nudity for none, males, females or all. Exceptions stated within the Codex of Nudity will be obeyed. FUN FACT: For a bit of immersion I introduced a small negative opinion modifier for different faiths. To compensate this for different faiths with same doctrine, I defined a positive opinion for the corresponding active doctrine parameter. THIS opinion bonus is ALSO added to the popular opinion of a county towards its direct owner if their faiths share the same nudity doctrine. Peasants obviously enjoy celebrating nudity with their liege. Cultural Traditions The three Cultural Traditions are Nudist People, Nudist Males and Nudist Females. And again, the Exceptions stated within the Codex of Nudity will be obeyed. Codex of Nudity (Decision) The “Codex of Nudity” is the main part of this mod and can be enacted by decision. It’s inspired by the Simple Nudity Customizable mod by Neil. The Codex consists of three laws about general nudity (for males, females or all people) and two Statute Book regularising nudity of men and women in a more sophisticated way. People can be excepted from nudity by Age, Military Service and Unsightliness. Also, groups of people can be included in or excluded from nudity. These groups are: the played character; its family & heads of dynasties or houses; rulers; spouses, consorts, lovers & bachelors; courtiers & councillors and finally subjects. Furthermore, each statute book provides a reasonable preset, which produces a moderate amount of nude characters. It excludes the played character and its close family, characters suffering from an Old Age Ailment, unsightly characters or characters on military duty from nudity as well as rulers and spouses. Included are the player’s spouses & lovers, all consorts & bachelors and young people until the age of 21. NOTE: As this Codex uses a set of 20 variables for each gender, a lot of checks has to be done for each character to determine whether it should be naked. I tried to structure this system of checks in a way to minimise the amount of checks substantially. In my opinion I did a good job, because it just takes the blink of an eye to establish nudity. BUT I’m using a high-end gaming PC; especially on low-end machines this mod might cause a significant lag. So please have this in mind, if your computer is reacting unusually slow. This mod can be added to any running game, but all already existing Faiths are lacking the Nudity Doctrines used by this mod. Therefore, I added a debug decision named Establish “Ultimate Nudity”, that will adjust this. Finally, to complete this mod all occasions referring to nudity has been adjusted to the system of nudity within this mod. Compatibility Patches I made compatibility patches for the following mods: Compatch for the Fornication / Adultery Doctrine Split (updated) mod maintained by me. Incompatibilities Every mod also using a modified version of the should_be_naked_trigger (usually located in a file, that name is ending with _clothing_triggers.txt) is incompatible with this mod! This will especially be the case if you’re using a total conversion mod. Localization This mod contains a German and an English localization made by myself. For all other standard languages, I added a localization using the English language. Installation Download the ZIP-file (on Windows usually to your download folder C:\Users\\[your username]\downloads) and extract it somewhere. You should see a folder named ultimate_nudity and a file named ultimate_nudity.mod. Copy or move both into your mod folder (on Windows usually at C:\Users\\[your username]\Documents\Paradox Interactive\Crusader Kings III\mod\). Future Plans I’m planing to enhance the Nudity Doctrines similarly as Neil in their UnDress Doctrines mod. But I don’t know if this plan will be completed before the patch for the “By God Alone” DLC will be released.-
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View File Carnalitas Traits Tweaks Simply adds modifiers to all penis and breasts traits from Carnalitas. ⚠️Load after Carnalitas main mod and Carnalitas Love Reimagined. Submitter Winderig Submitted 11/23/22 Category Crusader Kings 3 Requirements
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View File Slime world By Lythitto Credits @Phaze Star- for way more help than i deserve @Kieva - for the same thing as Phaze What's New in Version 1.5.1 Released May 12 It's an upgraded version of Flutter Moth's upgraded version ( it's called:" [mod] Slime Mod ") of Lythitto's version ( called:" Slime Mod ") of the mod. I saw the mod and I wanted to try it but it appeared half of the event didn't work properly and others crashed the game, maybe it's because the code changed or something else. Alpha 1.0.0 This version is only FULLY playable via debug mode but the decisions and events function correctly and do not crash the game. I'm planning futher developping the mod despite the fact that I do not have much time. P.s. If you have to wait more than 5 years to trigger the first event, just restart, and do not forget to choose a female caracter with titles. Submitter JeanCooper Submitted 09/22/2025 Category Crusader Kings 3 Requirements No requirements. Just put the zip file in /documents/Paradox Interactive/Crusader Kings III/mod/, extract it and delete the zip file.
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