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  1. Stellaris - Furry Femboy Portraits.

    Isn't really enough male focused content for Stellaris so I decided to make this, a furry femboy portrait pack containing 90 portraits.
     
     
    Added optional variant for those who wish to use these while playing machine empires.
    WARNING: Machine variant untested aside from booting into a game and making sure it seems to function correctly, use at your own risk.


    Installation:
    Simply extract the contents of the zip to documents/paradox interactive/stellaris/mod

    9184 downloads

    Updated

  2. Futa Species

    Just a simple species portrait mod.
    It's a mix of lewd(some futa, and more extreme content)/erotic/cute drawings, focusing on a more "semi-realistic" artstyle, that I felt worked a bit better in Stellaris,
    than straight-up anime. I actually made this for personal use, but thought I'd share it here, cause hey, why not.
    There are 183 portraits to avoid repetition as much as possible.
     
    Disclaimer: I do not own any art used in the mod. All drawings are the property of their makers.
     
    Enjoy, I guess.

    Main file compatible with 3.11.*
    Optional version by AnonTime (thanks!) updated for 3.12.5+

    7865 downloads

    Updated

  3. Aroused Galaxy (WIP)

    UPDATE: I'm opening this mod to the public. If you want to modify it in any way and upload it to Loverslab, you may. I don't even really care about credit. I've uploaded the localization text that isn't in any of the files as one big file called All_localization.yml. Be advised: this has not been updated past Astral Rifts.
     
    TLDR: This is a WIP, but fully functional mod that converts the base stellaris text for a lot of things (civics, jobs, traits, etc) to more sexy versions. It can be installed during active savegames with no problem*. It also replaces some of the trait icons with, you guessed it, more sexy versions. The main version includes the text, and the images file includes the images.
     
    *See below
     
    A Not-So-Quick History
     
    I'm a big fan of stuff like skimpy armor mods for skyrim and monster hunter, but after nearly a decade of installing sex mods in games, I've definitely been burnt out on mods that are full conversions of not sex games to sex games. Things like sexlab, sexout, lustful void, are extremely amazing mods, with tons of scripting and thousands of hours put into them by talented devs. 
     
    But...
     
    Sometimes I just want the original game preserved, with just some sexiness added in, you know? The game mechanics stay, I can get achievements the way the devs intended, and if need be, I can quickly uninstall the cosmetic mods and stream the game to my friends in discord, or show the game to a friend IRL.
     
    This was my experience playing the most popular mod for stellaris, Lustful Void. This isn't to say I don't like Lustful Void; I think the dev is talented and the amount of work they made integrating basically every single sex mod into their mod and keeping it updated to the latest version is extremely admirable. I had quite a bit of entertainment as I delved through the mechanics and such. LV is a heavy inspiration to various parts of this mod, and my mod wouldn't exist without it.
     
    But I when I returned back to vanilla-ish Stellaris to achievement hunt and get better at the game, I ran into the problem where I was missing the sexiness LV added. The only sex mod that seemed to work independent of LV were (in my opinion) mediocre AI portrait mods (not talking about Calcifire's portrait pack, he's the fucking GOAT, but the functional replacer version of his mod requires LV) and Titillating Text (by 24han, and updated by Trololololololge), which I've been using and is great. As far as I can tell, we're missing a mod that just... goes through and replaces a lot of Stellaris stuff to be more skimpy, without changing game mechanics. Something like a fallout skimpy armor mod, or a skyrim sexist guards mod, just things that add sexual flavor the world, but don't change anything core.
     
    So I made it myself. Mostly for me, but it felt wrong to just... keep it locked up to only myself, when there has to be at least 10 whole people out there who probably want it for themselves.
     
    So What Does it Do?
     
    Alright, long history aside... aside, this is a heavy WIP mod that replaces the following texts in Stellaris to something more skimpy. Currently this mod includes:
     
    * Species traits text (100%)
    * Civic text (100%)
    * Leader traits text (40%~)
    * Species traits images (33%~)
    * Jobs (70%~)
     
    Images in this mod are created using Calcifier's Graphic Resource, only turned into DDSes by me using the PSD templates he made (IE: he did 97% of the work). Go check out his shit he probably has the best stuff in the stellaris loverslab community.
     
    I want to include, eventually, not implemented in this order:
     
    * Total conversions for in game resources, including going through and rewriting events to adapt to them (energy to cum, food to milk, etc)
    * Image replacements (Calcifire uploaded a free to use trait template system I'm going to take full advantage of... when I can figure out how to export it using photoshop. Besides that I can definitely just take random hentai like other Stellaris sex mods have)
    * Finish the rest of the incomplete stuff
    * Planetary features
    * Blockers
    * Anomalies
    * Crises
    * Archeological Sites
    * Government names and positions
    * And probably more I can't quite remember right now
     
    But as of right now, this mod is fully useable, literally cannot crash games (this mod only modifies localization files, a glitch will just show blank text, but won't crash anything), and very WIP. It can also be installed over active save games, without crashing or modifying them at all. It can also be updated and uninstalled during them as well.
    *This mod is still usable and probably won't break games, but there is some vestigial code in there from my ill-fated attempt to get hive jobs seperated from machine jobs. So it is no longer exclusively GFX and text. I don't think it'll break games when added in the middle of them (it didn't break any of mine), but if you're truly paranoid then just delete the "districts" and "pop jobs" folders in the main file before use.
     
    Installation
     
    Install like any other mod: drop the file and .mod into Documents\Paradox Interactive\Stellaris\mod
     
    Main file includes text, images file includes images.
     
    A Quick Disclaimer
     
    Basically everything I put in this mod, aside from certain stuff, is stuff I'm into myself. I'm a straight dude, and my tastes are relatively vanilla as far as this site goes. I like tentacles, I like... women, not really a fan of stuff like latex, anthros, pissing, necrophilia, and stuff like that. Don't expect to see these in this mod unless it seriously doesn't make sense to implement something else in its stead.

    One more thing: there's only so many ways I can write "fucks better" for these texts. My writing may start to sound repetitive at times, and for that I apologize, however...
     
    Can I Help? Even If I Don't Know Shit About Stellaris Modding?
     
    I'm so glad you asked! There's so much text to go through in this game, that I absolutely could use the help. But it took me a whole few hours to learn Stellaris localization modding, who has the time for that? The people who download Stellaris sex mods are busy dudes, I would know. 
     
    I planned to upload the mod onto github for easy group modification, but it turns out they don't allow NSFW files, the prudes. Instead just DM me suggestions or put them as comments on this post.
     
    Compatibility
     
    I'm decently sure it's compatible with basically everything, but mods that overwrite base game localizations will probably need to be loaded before this mod. Hell, this mods probably compatible with LV itself. if you want to use them side-by-side for whatever reason.

    5453 downloads

    Updated

  4. Carnalitas - CBO - PA - Coetus Anima - Princes of Darkness Compatibility patch

    This is a GUI compatibility patch that enables all of the features of Carnalitas, Physical Attributes and Coetus Anima to be visible and work with Princes of Darkness conversion mod.
     
    Most of the work was in adding all of the Carnalitas and submods features to work and to be able to be shown with PoD UI, as it was modified a lot. Main windows that work now are :
    1. Character info window - depending on the mod loaded earlier, you couldn't see either you height, weight, etc., slaves tab, or in case of Carn loading after PoD, no lore buttons, minions tab and blood affinity.
    2. Lifestyles window - PoD adds about 6 new lifestyle schools for vampires only, and with shapeshifters, mummies, fae and inquisitors if gets quite big. Without patch, if Coetus Anima is loaded after, you can't use any of the lifestyles apart from vanilla ones, and some of the toggles for time spent on activities don't work.
     
    My load order:
     
    Princes of Darkness (Steam)
    Better Barbershop (Steam) #
    Pod + Better Barbershop Compatibility Patch (Steam) #
    Carnalitas (LL)
    Character Body Overhaul (LL)
    Physical Attributes (LL)
    Coetus Anima (LL)
    Carnalitas - PoD Compatch (LL)
     
    # - not needed, but it makes it easier to change between all the appearances both mods give
     
     
    So far those are only problems I found, will dig more through the files and check if there is something else that can be fixed.
     
    FYI: Game is sometimes prone to crash, but mostly it doesn't have anything to do with the patch, it's just the sheer amount of background stuff game has to calculate with all the mods active. One thing I found out is slower game speed (3 or slower), pausing while doing some decisions, and waiting a few seconds between decisions helps the game to swallow this huge amount of stuff we're feeding it (2 big scripted mods after all).

    2486 downloads

    Updated

  5. CBO Carnal Court Lite

    If you want to support me: You could buy me a coffee❤️
     
    From the creator of Carnalitas Slavery Expansion.
     
    CBO Carnal Court Lite
    is a modification of CBO Carnal Court with the aim to introduce royal court sex without giving everyone access to a royal court.
     
    Differences
    No Royal Court for Everyone:
    Similar how I trigger Weddings Expanded's court events for every realm tier, this mod no longer requires to give everyone access to a royal court to experience the court sex scenes.
     
    No separate "Make Love" Interaction:
    This mod will trigger whenever Carnalitas triggers the "Make Love" Interaction and therefore does not need its own interaction anymore.
     
    Integrated Free Cam for Royal Court:
    I integrated Free Camera for Royal Court into this mod, so you no longer need it when running this mod. Click the Screenshot button in the top right and press F to move freely!
     
    Compatibility
    If you use "Community Flavor Pack (CFP)", you will need a Compatch from CBO Compatible Skeleton. "Animations+" and "Animation Pack Overhauled" are currently not supported and are being looked into. "CBO Carnal Court Lite - Animation Pack" should work if not used with "CBO Compatible Skeleton".  
    Installation
    This mod is save-game compatible! Please delete older versions of this mod before installing!  
    Supported Languages:
    English Other languages use english localization  
    Load Order
     
    LOAD ORDER without Community Flavor Pack (CFP):
    Carnalitas CBO CBO Unofficial Fix CBO Carnal Court Lite CBO Carnal Court Lite - Animation Pack (optional) (Do not use with CBO Compatible Skeleton!) Better Barbershop (optional)  
    LOAD ORDER with Community Flavor Pack (CFP):
    CFP Carnalitas CBO CBO 1.12.1 Unofficial fix 1.10 CBO Compatible Skeleton CBO Carnal Court Lite CFP CBO CS Patch Better Barbershop (optional)  
    LOAD ORDER with EPE and Community Flavor Pack:
    CFP EPE CFP + EPE Compatch Carnalitas CBO CBO 1.12.1 Unofficial fix 1.10 CBO Compatible Skeleton CBO Carnal Court Lite CFP+EPE CBO CS Patch Better Barbershop (optional)  
    Permissions Policy
    I wish for @Mange2020 to fully integrate this mod into his main mod so I no longer need to maintain it
     
    Credits
    @Mange2020 for creating CBO Carnal Court
    @csirke128 for creating unofficial fixes and tons of compatches! 

    74826 downloads

    Updated

  6. Carnalitas Expandi

    This mod is designed to be a submod that bridges the functions of Carnalitas, Carnalitas Dei, and Carnalitas Mundi. This is meant to add features that are dependent on two or more of these mods. This mod is intended to add to the baseline of features that all lewd playthroughs and mods can expect to have. This is intended to provide a foundation for other CK3 mods to reduce the redundant coding needed for making mods.
     
    Current changes:
    Edits adultery_events.txt adultery.0001 to not fire if religion has Carn Dei Sacred Prostitution or Carn Dei Tantric Sex Edits adultery_events.txt adultery.0002 to not fire if culture has Carn Mundi No Consequences for Extramarital Sex With Others Edits lover_events.txt lover.0003 to be less likely to occur if culture has Carn Mundi No Consequences for Extramarital Sex With Others Edits lover_events.txt lover.2001 to not fire if culture has Carn Mundi No Consequences for Extramarital Sex With Others Edits lover_events.txt lover.7001 to be easier to trigger, more likely to occur, and more likely to succeed if culture has Carn Mundi No Consequences for Extramarital Sex With Others Edits lover_events.txt lover.7002 to be more likely to occur and more likely to succeed if culture has Carn Mundi No Consequences for Extramarital Sex With Others Edits friendship_events.txt friendship.0003 to be more likely to occur if culture has Carn Mundi No Consequences for Extramarital Sex With Others Edits pilgrimage_events.txt pilgrimage.4002 to be more likely to occur if culture has Carn Mundi No Consequences for Extramarital Sex With Others Edits witch_events.txt witch.3003 orgy participation to be more likely to occur if culture has Carn Mundi No Consequences for Extramarital Sex With Others Edits travel_events_veronica.txt travel_events_veronica.3020 "Smash" option to be more likely to occur and succeed if culture has Carn Mundi No Consequences for Extramarital Sex With Others Edits travel_events_veronica.txt travel_events_veronica.3030 to be more likely to occur if culture has Carn Mundi No Consequences for Extramarital Sex With Others Edits travel_events_james.txt travel_events_james.4001 to be more likely to occur and cause no stress if culture has Carn Mundi No Consequences for Extramarital Sex With Others  
    The edits to the events were inspired by the changes made in Regula Magistri and Regula Magistri 2. Unfortunately, this also means this mod is currently incompatible with Regula Magistri 2, as it will override some of the same files.
     
    Future Plans:
    Edit more events that need to take into account Carn Dei or Carn Mundi features.
    Add the missing waifus and their events from Carn Mundi.
    Optimize code to reduce checks/improve compatibility.
     
    Requirements:
    Requires Carnalitas, Carnalitas Dei, and Carn Mundi to work.
     
    Load Order:
    Carnalitas
    Carnalitas Dei
    Carn Mundi
    Carn Expandi
     
    Compatibility:
    Incompatible with mods that change adultery_events.txt, lover_events.txt, friendship_events.txt, pilgrimage_events.txt, witch_events.txt, travel_events_veronica.txt, travel_events_james.txt. 
     
    Credits:
    Thank you to Cheri, bobbily, and ban10 for their work that was a basis for this mod. 
     

    6754 downloads

    Submitted

  7. 1900's CHS translations for some LV submods

    These are my simplified chinese translations for some LV submods, you can use them if you need.
     
    Support mods list:
    Lustful Gigastructures - Lustful Void Addon
    Calcifire's mods - Calcifires Trait Pack
    Maybe more in the future...
     
    PW:
    20240112_CHS_Lustful Gigastructures 0.3.0: 5oQbo9tD0%QM~XPsL
    20240112_CHS_Calcifires Trait Pack 3.10 (also fits for 3.12): jbYcaeZmTO^CDpc6WN
     
    And there >↓< are more simplified chinese translations for more other games on my patreon page:
    Virginia Studios | Patreon

    212 downloads

    Submitted

  8. Green light - How to make peace between you and other nobles?

    A event mod about let your wife cheat on you, translated from Chinese edition.
    You can send your wife to your "friend" for peace, but attention, sometime they will ruin her... or maybe she never come back?
    Or, you can try please your liege... but at what cost?
    site of original mod: https://steamcommunity.com/workshop/filedetails/?id=2978257885
    site of translate: https://paratranz.cn/projects/9567
    ------
    This mod need Carnalitas as pre-mod.

    2631 downloads

    Updated

  9. Big Portraits

    All credits to Toggle Big character portraits.
     
    I have not made any changes to lighting in the mod so if anyone could do that and update, please do.

    you need carnalitas and better barbershop i think but should work either way

    5970 downloads

    Updated

  10. Lite LV

    This is a very niche mod that completely redoes LV so it doesn't greatly impact the stellaris paradox mess of a 'balance'. This takes the ideas around LV and reduces them to a similar but more integrated version. 
     
    What it does:
     
    If the species has the civil of sexual industries, they get some job replacements:
    Clerks are relabeled as  Prostitutes. Entertainers are relabeled as Porn stars. Sex Arcades as new building type
       
     
    Adds some new sexual traits but attempts to keep inline with paradox's lame traits.
     
    This mod is primarily for odd folks like me that want a little LV but attempt to keep stellaris's terrible game balance.
     
    Race mod
    I included my animated race mod the drixian. (see pic)
     

    2069 downloads

    Updated

  11. Species_Classes and Portraits text file generator

    What does it do:

    I made this file so I could add species to Vanilla Framework and have them 'just work'.
    After looking at the policies and species_classes files, I was deterred.
     
    So this program was made to look at a series of images, organized by file structure, and then create the required species_classes and portraits files automatically.
    It is also written in python (with comments) and should be adjustable to anyone's file structure.
    Thus, you can collect the images you like and have them show up in game without making/changing the species_classes and portraits files.
     
    Setup:
    So this script was made for the naming convention in Vanilla Framework, but can work with others.
     
    The code takes a target path to a mod folder (YourModName for example) and then assumes that you have the path:
    YourModName\gfx\models
    and is this path is a series of folders that correspond to the playable races:

    The code will auto ignore any folders it doens't recognise the name of.
    This can now be configured, by default it only knows:
    Topspecies_names=['aquatic', 'arthropoid', 'avian', 'fungoid', 'humanoid', 'kemonomimi', 'lithoid', 'machine', 'mammalian', 'molluscoid', 'necroid', 'plantoid', 'reptilian', 'toxoid'] But it can be told to look for custom races with the flag "--custom_support True"
     
    It then checks for sub-folders to make species from:

    The code will check inside in the Species Type (e.g. Aquatics) folder and ignore anything that isn't also a folder.
    In this case it assumes that Aqua01, Aqua02, ... Aqua06 are all separate species. There is no naming convention requirement here, the species can be called anything!
     
    Assuming the folder looks like this:

    A list of .dds files are generated such that:
    '01AquaF1.dds', '01AquaF10.dds', '01AquaF11.dds', '01AquaF12.dds', '01AquaF13.dds', '01AquaF14.dds', '01AquaF15.dds', '01AquaF2.dds',
    '01AquaF3.dds', '01AquaF4.dds', '01AquaF5.dds', '01AquaF6.dds', '01AquaF7.dds', '01AquaF8.dds', '01AquaF9.dds' are all female.
    '01AquaH1.dds','01AquaH2.dds', '01AquaH3.dds' are all futa.
    '01AquaM1.dds', '01AquaM2.dds' are all male.

    The code then iterates through all the folders it recognises and using the sub-folders a sspecies it generates ALL of the portraits text files for playable races (and pre-sapients), and all the species classes for playable races (not pre-sapients).
     
    It will go back to the folder YourModName and look for the two paths:
    YourModName\portraits\portraits
    YourModName\common\species_classes
    If it doesn't find them, it will create them.

    I've removed the _test in the picture, so it will now overwrite the Vanilla Framework (or others) if it has the same name.
     
    Code:
     
    File Names:

     
     
    Leaders:
     
     
    How to use:
     
    Firstly you'll need python installed.
    Later if I get to it I'll see if I can make it an executable or something.
    But in this form it is safer as people can read it to see what it's doing.
     
    Taken straight from the python file:
     
    --- HOW TO RUN THE CODE ----
    ----------------------------
    Assuming something like Linux, run in terminal:
    python3 Stell_VanF.py --folderpath 'Some/Path/To/Paradox Interactive/Stellaris/mod/YourModName' --run_all True
     
    Or Windows:
    python3 Stell_VanF` 1_0_5.py --folderpath 'C:\Users\CHANGEYOURNAME\Documents\Paradox Interactive\Stellaris\mod\YourModName' --run_all True
     
    There is a verbose flag that can be used.
    i.e. python3 Stell_VanF.py --folderpath 'C:\Users\CHANGEYOURNAME\Documents\Paradox Interactive\Stellaris\mod\YourModName' --run_all True --verbose True

    All command line flags:
    python3 Stell_VanF.py --folderpath 'C:\Users\CHANGEYOURNAME\Documents\Paradox Interactive\Stellaris\mod\YourModName' --run_all True --verbose True --vanilla_framework True --block_base_species True --block_prescripted_countries True --custom_support True --andro_sub True

    NOTE: vanilla_framework flag does nothing at the moment, if I get the other things (events/scripts etc.) automated it will be used for that.
     
    Just be prepared to have your screen flooded if you have many portrait files.
     
    Or just run it in idle like I do ?
    I should have explained more, my bad:
    example code:
    folderpath= r'C:\Users\CHANGEYOURNAME\Documents\Paradox Interactive\Stellaris\mod\YourModName' run_the_lot(folderpath=folderpath,dospecies_class=False,block_base_species=False,vanilla_framework=True,verbose=False) (values are set to the defaults in the above example, i.e. verbose is default set to false)
     
    Here is step by step of what you need to to in IDLE:
     
     
    VIDEO!
    I've added a video to the downloads with an example run on just pictures.
    The file path inside the test mod is required. (e.g. YourModName\gfx\models\Aquatic\Aqua01\example1.dds)
     

    ----------------------------
     
    I'll continue to post updates as I improve the script.
    Feel free to use/modify this script, and to suggest changes if you like.
     
    TL;DR:
    -Putt all your species pictues (any name as .dds files) into sub-folders (any name e.g. Aqua01) for each set of pictures
    -The sets of pictures need to be in a folders that corresponds to a playable races (e.g. Aquatic) (Species Type folders shown in the first figure by the red dashes.)
    Species Type folders need to be here:
    YourModName\gfx\models
     
    (So for the example: YourModName\gfx\models\Aquatic\Aqua01\example1.dds )
     
    run the code pointing to:
    C:\Users\CHANGEYOURNAME\Documents\Paradox Interactive\Stellaris\mod\YourModName
     
    Done! your species will show up in the game when you load YourModName!

    I also generally recommend anyone to read a script before they use it.
     
     
    Example 1: Making A Race From An Old Mod
     
     
    Example 2: Making A Race Set From Another Old Mod
     
     
    ASPIRATIONS LIST:
     
    Tackle events Probably very painful Read current entries for species lists and portrait lists time consuming and difficult to decide what to do in edge cases GUI? Would cost lots of time and only add a little functionality at the moment, but would make it more accessible to others. Executable No idea how hard, but guessing hard. Would make it accessible to non-python users  
    What's New in Version 1.0.5
    Fixed two bugs:
    The code would actually pickup non image files and add them if they were in the folder The default image in portraits is now checked only once and not every gender, this prevents a bug when one gender had no leaders, but the others did  
    The names variable is now a list of lists (like the leaders) and will check against each.
    Default behavior is now to check file names as it would for like Vanilla Framework, then look for 'Female','Male' ect. in the file path.

    What's New in Version 1.0.6
     
    Minor updates:
     
    Will now name species classes as VF did (with the _classes) Changed the logic it uses to determine gender. Has no effect on the end user, but the profile files (and the python file itself) are much smaller now.  
    What's New in Version 1.0.7
     
    Minor update:
     
    run_the_lot will now check the inputs it has received and tell you if it's going to fail, rather than the code failing somewhere random down the line. Hopefully making it easier to pick up typos and missing definitions,

    What's New in Version 1.0.8
     
    3 New additions:

    -vanilla_framework flag to determine if event portraits should be written to the portraits files. These are hard coded so I'll need to update if VF gets updated. But good to turn off if you have a custom portrait set or if VF gets updated and this doesn't.
    -More error flags for when folders are not found or ignored.
    -block_base_species flag for generating 00_species_classes.txt and 01_base_species_classes.txt which will block the base species portraits from appearing in the game.
    What's New in Version 1.0.9
     
    -The new portrait changes should now be implemented.
    -Flag "--andro_sub" to let indeterminate sex replace either male or female
    -Flag "--custom_support" to support other sets outside the original ones
        -You can now use sets other than the pre named ones
    -More verbosity for bug hunting
     
    Adds normal portraits only, not yet supporting non-playable portrait sets (events, AI, ... etc.).

    1209 downloads

    Updated

  12. [mod] Stable Renamon graphics pack

    Here it is, hopefully it was worth the wait. Contains 208 portraits, evenly split between male and female (in fact, each portrait of each gender has a corresponding counterpart).
     
    Leaders wear specialized "clothing:"
     
    Rulers: Capes and detached sleeves Admirals: Military caps Generals: Cowboy hats Governors: Scarves Envoys: Neckties Scientists: Labcoats and glasses  
    Installation should be easy enough: just extract the files into your mod folder:
    Documents/Paradox Interactive/Stellaris/mod  
    Pictures were generated on my machine using ComfyUI/Stable Diffusion with the YiffyMix v36 checkpoint, then edited by me using GIMP.

    1991 downloads

    Updated

  13. Seedbeds[Outdated See Thread for up to Date version]

    Seedbed portraits for use in Stellaris. goes with Lustful void+lewd arachnids (Lustful void now Required as of 3.0)
     
     
    i got bored thought id fix up the lewd arachnid mod
    to be used with 2.7.1+  and while i was at it since i wanted to use a Hive minded Drider brood parasite with the Syncretic evolution from Lustful Void thought id make some fitting portraits
     
    Contains 155 portraits
    148 Female Seedbeds
        108 Seedbeds
         28 Tent beds
         6 Plant beds
         6 Slime beds
    5 futanari
    2 male
    Additionally adds 
    23 loading screens (slots 800-823)
    13 flags
    5 rooms.
    can be downloaded All in One, or Separately. 
    Credits:
     

    15923 downloads

    Updated

  14. Portrait Mod Builder

    Portrait Mod Builder
     
    Requires ability to run shell scripts
     
    Windows 10:
     
     
    Linux or Mac:
    You may need to make the scripts executable with chmod +x
     
    Usage:
    Create new mod with PDX launcher. Run run.sh with the location of the mod as an argument. e.g.  ./run.sh  /mnt/c/Users/<USER NAME>/Documents/Paradox\ Interactive/Stellaris/mod/my_new_portrait_mod  
    Select option 1 to create the basic directory structure. Select option 2 and set the name and species class for each portrait you intend to create. Name will be sanitised (lowercase, non-alphanumeric converted to underscores) to prevent issues. Directory structures will be created for each portrait. Portrait names ending with "_anim" will generate animated portrait phenotypes that require further editing. Fill the directories below with portrait textures (dxt5, no mipmaps, 420x320 for static portraits). Tier 1 - always appears: /gfx/models/portraits/<PORTRAIT NAME> - Non-gendered or no dimorphism, will always appear e.g. Robots Tier 2 - gendered: /gfx/models/portraits/<PORTRAIT NAME>/masc - Masculine body /gfx/models/portraits/<PORTRAIT NAME>/fem - Feminine body /gfx/models/portraits/<PORTRAIT NAME>/andro - Androgynous body Tier 3 - sexed: /gfx/models/portraits/<PORTRAIT NAME>/masc/male - Masculine male /gfx/models/portraits/<PORTRAIT NAME>/masc/female - Masculine female /gfx/models/portraits/<PORTRAIT NAME>/masc/herm - Masculine hermaphrodite /gfx/models/portraits/<PORTRAIT NAME>/fem/male - Feminine male /gfx/models/portraits/<PORTRAIT NAME>/fem/female - Feminine female /gfx/models/portraits/<PORTRAIT NAME>/fem/herm - Feminine hermaphrodite /gfx/models/portraits/<PORTRAIT NAME>/andro/male - Androgynous male /gfx/models/portraits/<PORTRAIT NAME>/andro/female - Androgynous female /gfx/models/portraits/<PORTRAIT NAME>/andro/herm - Androgynous hermaphrodite Name is not important. Having textures present in all directories of an entire tier is recommended. Select option 3 to generate portrait code based on detected textures. Generated code: Scripted triggers Portrait Categories and Sets ("Other" setting will need manual renaming) Phenotypes (animated portraits will need manual editing) Portrait groups Scripted triggers behave differently depending on whether tier 3 is filled: If tier 3 is not filled, special triggers overwritten by other mods will affect tier 2 If tier 3 is filled, special triggers overwritten by other mods will not affect tier 2 behaviour but instead affect tier 3     

    338 downloads

    Updated

  15. Sexy Bow Xenos

    Since I enjoy a lot of nice mods made by others I thought why not just share my own and here we are.
    I've tested the mod and haven't found any errors so far, if anyone finds any, please let me know and I'll try to fix them.
    Mod has 2 unique species classe biological to prevent overwriting any other portraits.
    The mod contains only 11 new species so far,
    8 biological and 3 Machine
    They all have about 4-6 different postures and about 10 hair colors.
     
     
     

    2122 downloads

    Updated

  16. Simplified Chinese translations for Lustful Void 3.10

    Lustful Void 3.10 的简体中文翻译
     

    598 downloads

    Updated

  17. Deep Deep Space Lustful Void Patch

    Welcome one and all! This is my first published mod so go easy one me!! What this mod does is add the All-Male/All-Female/Futanari trait functionality from Lustful Void to TPEHEP's/joker231's excellent Deep Deep Space mod. Now I've dabbled a little with portraits and some minor Stellaris modding in general but this is my first time doing something like this and publishing it, so please bear with me if their are bugs but some minor testing showed no issues so far but please report and I'll attempt to fix the bugs when I can. I'll try to keep up with updates to the primary mod and add any new portrait sets as I can.
     
    Edit: For now due to a lack of assets the Futanari trait defaults to the Female Portraits.
     
    For a non-steam link to the mod I recently was informed by schroecat that a Nexus Mods link is available: https://www.nexusmods.com/stellaris/mods/125

    6470 downloads

    Updated

  18. Futa Rooms

    4 explicit rooms, centered around futa. Made for personal use, but decided to share, because, WHY NOT?
    Graphical assets used are owned by their respective owners.

    Ready for 3.11+

    1122 downloads

    Submitted

  19. Breeder NSFW Flags

    A couple of highly NSFW flags, most are futanari themed.
    I made these for personal use, but thought I'd share.
     
    Disclaimer: I do not own any art used in the mod. All drawings are the property of their makers.

    7459 downloads

    Updated

  20. Stable Elves

    A few months ago I started playing around with that fancy new image generator "AI" called Stable Diffusion.  At some point I decided that creating a portrait mod for Stellaris would be a fun project that would help give me practice with writing prompts and touching up output images.  As a bonus, a lot of the horrible flaws of "AI" generated images like their atrocious hands are hard to notice when they're shrunk down to the thumbnail sized images like the ones used in a Stellaris portrait mod.
     
    The goal of this mod was to create a portrait mod with a variety of different outfits where each pop type would have its own theme, but I wanted all of the pops to have the same style and look like they belonged together as part of a larger set.  I also wanted to generate a large pool of portraits to hopefully mitigate the "Birthday Paradox" problem and improve the odds that my important leaders will have unique portraits for easier identification during a game.  Originally I was just planning to use the mod for myself, but I decided to release the mod after some people expressed interest in it while I was asking for advice on how to use Stable Diffusion.  As of the version 1.0 release, there are 151 portraits split into the following categories.
     
    21 Rulers:  They have elaborate and ornate clothing, but the outfits are completely shameless in their use of silky sheer material.  Kind of a harem girl look. 20 Governors:  I gave them more of a evening gown look.  Sheer fabric is still in use but as a whole they're more modest than most other pops.  I wanted the women to look a bit more mature than most of the other pops. 27 Military:  Admirals and Generals share this set for the 1.0 release.  The common theme when I made theme is that I quite liked the high collared dress jackets seen on the Principality of Zeon officers from the Gundam franchise.  Especially in the striking red color worn by Char.  So I tried to keep that dress jacket and experimented from there.   I eventually want to give Generals a separate theme, but I haven't decided on what yet. 13: Envoys:  Extremely lewd cocktail dress was the theme.  I wanted to try to evoke a feeling like the envoys are actively trying to seduce whereas the lewd outfits of the other pops were just a product of their culture. 51 Scientists:  The common theme is lab coats, glasses, and turtleneck sweaters.  From there there is a mix of leotards/bottomless/underboob/boob windows to try to create some variety. 19 generic pops:  The basic pops have a "uniform" of favoring detached sleeves and thigh highs.  
    These portraits are defined as part of a new "Stable Elf" species, so they shouldn't conflict with any other portrait mods.
     
    A disclaimer on content depicted in my preview screenshots.  This mod ONLY contains the elf portraits.  The rest of the content depicted within the screenshots include:
    UI changes are part of "UI Overhaul Dynamic" from the steam workshop.  Steam workshop credits Orrie as the author. Namelist used in the screenshot is from "Elves of Stellaris" from the steam workshop.  Steam workshop credits Princess Stabbity, Teneb Kei, and TheGrandN as authors. The enslaved prepatent species is one of the species from Mugginnato's "Stellaris Vanilla Framework" mod from loverslab. The flag is from TheRegalSeagull's "Womb Tattoo Flags" mod from loverslab.  
     
    I know that there has been some drama regarding "AI" generated drawings in the past few months.  I don't want to discuss that topic here.  We're all here to have fun.

    16081 downloads

    Updated

  21. Meruccubus Race

    This is a race/portrait pack inspired by the character Meru the Succubus by merunyaa.
     
    It currently contains 150, all female portraits, with some limited Lustful Void compatibility.
     
    30 Officials
    - for the Official ruler type, ruler jobs and envoys 30 Scientist
    - for the Scientist ruler type and all kind of researcher jobs (researches, medical workers and sexologists from LV) 30 Commanders
    - for the Commander ruler type and soldier and enforcer jobs 10 Milk Cows
    - for LV milk cow jobs 10 Breeders
    - for breeders and gem incubators jobs from LV 10 Maids
    - for servant type jobs and LV comfort workers 10 Priests
    - for priest type jobs and LV concubines 20 Basic portraits
    - for all other pop jobs  
    Previews:
     
     
    Disclaimer:
     
    This is my first mod. If I did something wrong let me know.
     
    These protraits are AI generated. While I checked and brushed up all of them I still might have missed some anatomical errors and such. If you notice anything let me know.
     
     
    Further Developement:
     
    I'm planning on adding some more portraits for different kinds of jobs. Especially Lustful Void jobs, like milk cows, whores etc.
    For some I already have ideas for the "outfit" for others not yet. So if you have some ideas in that regard, lets hear it.

    6269 downloads

    Updated

  22. Unified UI Carnalitas (Unified UI Compatibility Patch)

    UI compatibility patch for using carnalitas (and if requested other LL CK3 mods) with Unified UI.
     
    Load it AFTER unified UI... and unified UI should be pretty much at end of load order as it changes A_LOT.
    Any submod should be added AFTER both UniUI and related mod.
     
    Currently fixes:
    In spoiler area are widgets used for these mods... if you do not use given mod just remove that widget file and other stuff should work
    - Carnalitas:
    Character UI: lactation and fetishes icons - Carnalitas Slavery Expansion
    Character UI: Slaves tab  
    Fixes with submods:
    - Carnalitas Arousal Framework (support with UniUiCarn + CAF)
    HUD Arousal indicator - Regula Magistri (support with UniUICarn + RM)
    Councils UI Tab for Regula Magistri Council  
    It just works (no submod needed):
    - Medieval Arts (MA changed way ruins UI is shown and thus no longer submod is needed)
     

    8755 downloads

    Updated

  23. Steller Legions Lustful Void Portrait Patch

    # Steller Legions Lustful Void Patch   A patch mod for [Steller Legions](https://steamcommunity.com/sharedfiles/filedetails/?id=2939702822) to make it use traits from Lustful Void Eg All Female / All Male traits This is so that if you make a species all female/ all male during gameplay the portraits will be updated to reflect this I also made minor changes to the portraits used, eg the shogun portraits wont use military portraits for civilian pops (only admirals/generals) Includes the custom empires in the pictures above (might be slight changes in civics etc). Feel free to edit them as you want.

    Source Code available at Gitgud - https://gitgud.io/ban10/steller-legions-lustful-void-patch   # Suggested Load Order This mod should be loaded AFTER Steller Legions   [Lustful Void](https://www.loverslab.com/files/file/8719-stellaris-lustful-void/) Other Lustful Void Mods [Steller Legions](https://steamcommunity.com/sharedfiles/filedetails/?id=2939702822) Other Steller Legions Submods (eg this one [Steller Legions - Base Species Patch](https://steamcommunity.com/sharedfiles/filedetails/?id=2950670902) Steller Legions Lustful Void Patch (This Mod!)   # Notes   Need to add the following triggers to portraits ```     has_trait = trait_lv_all_female     has_trait = trait_lv_all_male     has_trait = trait_lv_futanari ```   # Credits Legion - Steller Legions on Steam Everyone on the Lustful Void mod   # TODO Change some species with extra portraits to use the ruler/miltary portraits for specific jobs (miltary portraits for soliders and ruler portraits for politicians/ruler jobs)   # Edited Files - android_portraits - atlantean_portraits - banshee_portraits - cyberpunk_portraits - darkelf_portraits - deathmachine_portraits - demon_portraits - dragon_portraits - egypt_portraits - highelf_portraits - holy_portraits - megacorp_portraits - mermaid_portraits - militarium_portraits - norse_portraits - oceanid_portraits - savagedespoiler_portraits - shogun_portraits - snake_portraits - UNE_portraits - wakanda_portraits - were_portraits   # Non-Edited Files (And the reason why I didn't edit it) - crystaloid_portraits (Only Female Portraits) - diamondgiant_portraits (Only Female Portraits) - earthgiant_portraits (Only Female Portraits) - firegiant_portraits (Only Male Portraits) - icegiant_portraits (Only Female Portraits) - kitsune_portraits (Only Female Portraits) - nymph_portraits (Only Female Portraits) - oceanid_portraits (Only Female Portraits) - spider_portraits (Special Species, Single Ruler Portrait while all other members are spiders)

    7518 downloads

    Updated

  24. MLP_dosh

    Еще один мод с темой млп. Сам пак с работами автора "dosh". Мод чисто косметический и никаких особенностей для этой расы не добавляет, только портреты и фоны.
     

    Редактирование.
     
    Всего в моде 86 портретов и 6 фонов, если вам какие-то неугодны вы можете их просто удалить

    Идём по пути 
     
    C:\Users\USER\Documents\Paradox Interactive\Stellaris\mod\MLP_dosh\gfx\models\portraits

    Смотрим какие не интересны и удаляем их.
    На этом можно и закончить если вы ленивый, но в игре будут пустые портреты, которые будут заменятся другими файлами. Это не страшно, но если хотите сделать все красиво то открываем блокнот по пути.

    C:\Users\USER\Documents\Paradox Interactive\Stellaris\mod\MLP_dosh\gfx\portraits\portraits

    И видим, что там много  имён в виде mlp_dosh с нумерацией.

    Допустим я захотел удалить портрет под номером 36.
    Следовательно мы удаляем все строчки mlp_dosh36 везде, в каждом блоке!
     
    Все, на этом редактирование закончено.



    Неинтересное
    В этот раз вроде получилось исправить проблему с путём во внешнем блокноте мода, теперь не нужно его менять вручную (я на это надёюсь)

    Также хочу заметить, что не претендую на авторство мода, ибо в плане технического составляющего, там ничего интересного нет и нет никаких интересных механик.
    Если вы нереальный модер, которому лень редачить картинке в фотошопе, но не впадлу написать классный мод с проработанными механиками и расами, то я буду только рад, если вы улучшите этот мод. 

    Возможно в будущем буду более собранно подходить к этому делу и не собирать сборную солянку от разных авторов, а делать отдельные паки, с одним художником(как этот мод). Возможно вы сказали бы мне, просто объедини их и не еби мозг всем нам огромной сборкой мелких модов. Увы, я смотря на другие работы модеров, так особо и не понял, как создать несколько рас в одном моде и гайдов на эту тему на моём родном языке мало (их нет). Но может я когда-нибудь эволюционирую и смогу сделать единый мод.

    А так надеюсь, что мод для вас не слишком однообразный или кривой


     
    Another mod with the MLP theme. The pack itself contains works by the author "dosh". The mod is purely cosmetic and does not add any features for this race, only portraits and backgrounds.
     
    Editing.
     
    There are a total of 86 portraits and 6 backgrounds in the mod; if you don’t like any of them, you can simply delete them

    Let's go along the way


    C:\Users\USER\Documents\Paradox Interactive\Stellaris\mod\MLP_dosh\gfx\models\portraits

    We look at which ones are not interesting and delete them.
    You can end here if you are lazy, but there will be empty portraits in the game that will be replaced with other files. This is not scary, but if you want to do everything beautifully, then open the notepad along the way.

    C:\Users\USER\Documents\Paradox Interactive\Stellaris\mod\MLP_dosh\gfx\portraits\portraits

    And we see that there are many names in the form mlp_dosh with numbering.
    Let's say I wanted to delete portrait number 36.
    Therefore, we delete all mlp_dosh36 lines everywhere, in every block!
    That's it, editing is complete.
     
     
    Uninteresting

    This time it seems like we managed to fix the problem with the path in the external notepad of the mod, now you don’t need to change it manually (I hope so)
     
    I also want to note that I do not claim to be the author of the mod, because in terms of the technical component, there is nothing interesting there and there are no interesting
    mechanics.

    If you are an unrealistic modder who is too lazy to edit a picture in Photoshop, but doesn’t mind writing a cool mod with well-developed mechanics and races, then I will only be glad if you improve this mod.
     
    Perhaps in the future I will take a more collected approach to this matter and not collect a hodgepodge from different authors, but make separate packs with one artist (like this mod). Perhaps you would tell me, just combine them and don't fuck with the brains of all of us with a huge collection of small mods. Alas, looking at other works of moderators, I still don’t really understand how to create several races in one mod and there are few guides on this topic in my native language (there are none). But maybe someday I will evolve and be able to make a single mod.

    And I hope that the mod is not too monotonous or crooked for you.

    509 downloads

    Submitted

  25. MLP

    Всем привет, представляю любительский мод от НЕ программиста. Что это значит? Это значит, что мод максимально базовый и не располагает обильным количеством функций. Он просто добавляет расу с 107 портретами, без каких либо отличительных особенностей. Старался не накасячить.

    УСТАНОВКА.

    Поскольку я хер знает как заставить мод автоматические определять путь к файлу других пк - делаем следующие.

    1)После того как закинете мод в папку  C:\Users\ПОЛЬЗОВАТЕЛЬ\Documents\Paradox Interactive\Stellaris\mod 
    Открываем блокнот  который лежит не в папке а рядом с ней под именем "MLP" и меняем путь к файлу 

    2) Открыв видим такую картину и меняем путь к файлу на ваш (меняем пользователя)

    version="1.0"
    tags={
        "Balance"
    }
    name="MLP"
    supported_version="3.8.4"
    path="C:/Users/ПОЛЬЗОВАТЕЛЬ/Documents/Paradox Interactive/Stellaris/mod/MLP"


    Как только вы это сделали, все должно работать.


    Редактирование.
     
    Всего в моде 107 портретов, если вам какие - то неугодны вы можете их просто удалить

    Идём по пути 
     
    C:\Users\USER\Documents\Paradox Interactive\Stellaris\mod\MLP\gfx\models\portraits

    Смотрим какие не интересны и удаляем их.
    На этом можно и закончить если вы ленивый, но в игре будут пустые портреты, которые будут заменятся другими файлами. Это не страшно, но если хотите сделать все красиво то открываем блокнот по пути.

    C:\Users\USER\Documents\Paradox Interactive\Stellaris\mod\MLP\gfx\portraits\portraits

    И видим, что там дохуя  имён в виде mlp_mach с нумерацией.

    Допустим я захотел удалить портрет под номером 36.
    Следовательно мы удаляем все строчки mlp_mach36 везде, в каждом блоке!
     
    Все, на этом редактирование закончено.






    Еще раз напомню что мод сделан любителем и для меня это является не больше, чем хобби. Я пытался более конкретно окунутся в модинг, но без умения написания кода это к сожалению гиблое дело, поэтому довольствуюсь готовыми исходниками и редактирую их под себя.






     
    Hello everyone, I present an amateur mod from NOT a programmer. What does it mean? This means that the mod is very basic and does not have a lot of functions. It simply adds a race with 107 portraits, without any distinctive features. I tried not to mess up.

    INSTALLATION.
    Since I don’t know how to make the mod automatically detect the path to the file on other PC, we do the following.

    1)After you put the mod in the folder C:\Users\USER\Documents\Paradox Interactive\Stellaris\mod
    Open notepad which is not in the folder but next to it under the name “MLP” and change the path to the file

    2) Having opened it, we see this picture and change the path to the file to yours (change the user)
    version="1.0"
    tags={
    "Balance"
    }
    name="MLP"
    supported_version="3.8.4"
    path="C:/Users/USER/Documents/Paradox Interactive/Stellaris/mod/MLP"

    Once you've done this, everything should work.

    Editing.
    There are 107 portraits in total; if you don’t like any of them, you can simply delete them

    Let's go along the way

    C:\Users\USER\Documents\Paradox Interactive\Stellaris\mod\MLP\gfx\models\portraits

    We look at which ones are not interesting and delete them.
    You can end here if you are lazy, but there will be empty portraits in the game that will be replaced with other files. This is not scary, but if you want to do everything beautifully, then open the notepad along the way.

    C:\Users\USER\Documents\Paradox Interactive\Stellaris\mod\MLP\gfx\portraits\portraits

    And we see that there are a ton of names in the form mlp_mach with numbering.
    Let's say I wanted to delete portrait number 36.
    Therefore, we delete all mlp_mach36 lines everywhere, in every block!
    That's it, editing is complete.

    Let me remind you once again that the mod was made by an amateur and for me it is nothing more than a hobby. I tried to dive more specifically into modding, but without the ability to write code, this is unfortunately a lost cause, so I am content with ready-made source codes and edit them for myself.

    630 downloads

    Submitted


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