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  1. Infinite Fertility

    Ok... I know that I said that I would release an update to my loading screens, but I didn't so deal with it. Anyway, back to the cheesy ad quote. Ever had these concubines, wife, or any other person in 'holy' (I know you, you got harems with hundreds) matrimony get infertile and you can't divorce them? Well now you don't have to! This mod keeps those stallions to be ready to give birth whenever you need them to... even if there 299 years old (not 300, that's the limit)!!  You can find this trait at the bottom of your extra traits list. Oh yeah, and there will probably be no updates unless you let me know of a bug. I'm sorry about the image at the front XD not really.
     
    How to install:
    I remember the first time I manually downloaded a mod so I tried to make as easy as possible:
     
    1. Right Click and Extract the File
    2. Drag the Folder into the "mod" folder in Crusader Kings III\
    3. Open the Folder and Take out the Descriptor called "Alt Loading Screens" out of the folder.
    4. Open the CK3 launcher and click the enable mod button
     
    (Just to warn you I wasn't exactly sober and definitely not stoned when I wrote this)[Background: OOOh boy, there's gonna be a BIG hangover tomorrow!]
     
    Change Log:
    1.0.0 - Initial Release

    2,003 downloads

    Updated

  2. Slavery

    [IMPORTANT: HOTFIX]: download the file attached below and paste it into the events file, replacing the old one. I messed up the auto-training feature. It should work just fine now.
    03_sl_auto.txt
     
    Yet another dom/sub-themed mod. But what's so special about this one, you may ask
    Pros:
    You can play as both a dom and a sub Subs and doms are mechanically linked to their masters, meaning you can actually use this mod for multiplayer if you're inclined Features an semi-automatic training system. No longer do you have to click on targeted decisions all the time; now, there's an intrigue decision that clicks it for you! Cons:
    The only issue is that this mod only features female subs; this may change if I ever get a collaborator, since my interests very much don't swing in that direction) No pictures. I like to be able to work on this in the relative open (I live in small flat with my family, okay? I really don't want them walking in on me testing the pictures XD )  
    Compatibility:
    LF (Luxuria Fantasia) mod For the most part, it just uses the lf_dominant and lf_submissive traits, and the big narrative event gui. If you copy that stuff out, then technically this mod is compatible with anything (that doesn't also touch the same vanilla files) MerCom (compatibility) Remember this? Well, I integrated my mechanics into this one with the author's blessing. Naturally, in continuation of their policies, if you wish to do anything with it, feel free.  
    Credit to folks who worked on:
    LF (https://www.loverslab.com/files/file/7030-ck2-luxuria-fantasia-updated-23aug20/), because this mod uses some of its elements IST (https://www.loverslab.com/files/file/11493-immersive-slave-training-and-kidnapping/), for inspiration Clean Slate team, for the localization files for WOL That one smut writer who decided to remain anonymous  
    Current features:
    Training event chain complete (raise the sub's devotion, mould her personality, and raise her skills in warfare, intrigue, and diplomacy!) Breaking event chain complete Willing submission chain complete #player only for now Can convince lovers to submit (workable, but kinda barebones) Automatic training and breaking enabled. Edited files so that Subs won't mind you cheating on them You can dominate your sub, going as far as convincing them to accept a slave mark Collect money from hucows and prostitutes (lifestyle traits) Subs are inherited to titles; so they are inherited by whoever inherits the title. (you can't change who's attached to which title yet though)  
    Planned features:
    Flavour events dom and sub lifestyle traits and events connected to them Event chain for indoctrinating slaveborn children Event chains where the player (if female ruler) is captured by a malevolent NPC and more... -------------------------------------------------------------------------------------------------
    It's been brought to my attention that people don't know how to initiate any of my event chains. Whoops. 
    From from v1.0+ onwards, the AI is the only one that's limited by traits when it comes to breaking subs. The player can do it regardless of their traits (so long as the player isn't kind or submissive - lf_submissive)
    -------------------------------------------------------------------------------------------------
    On the topic of recruitment
    I am, at best, mediocre at writing smut. Further, writing the same scene from two perspectives is time-consuming and exhausting. There have been several interesting ideas I had that I dropped due to not wanting to write all the smut for it. Further, I'm kinda bad at spriting.
    *edit: Come to think of it, I'd like to find a play-tester as well.
    So if anyone's interested in helping out, please contact me.
     
    On the topic of CKIII
    I'm hoping to eventually migrate this mod over to CK3. But, since I don't have a copy yet, then it may take some time. Just as well, since I'm waiting for animators and 3-d modelers (neither of whom I am) to do what we're all waiting for.
    If, in the meantime, someone thinks that one of my features is neat, feel free to take it, whether for CK3 or CK2. Credit is appreciated, but not necessary (unless you copy over the code; in which case it's only polite).
     
    Bugs:
    Please PM me if you find any bugs. I don't check LL very frequently, but I'll try to respond as quickly as possible
     
    Update status:
    No, I'm not abandoning this yet. But I'm halting development on this mod to get some progress on. Any writers, amateur or professional, I invite you all to contribute to it; it should be relatively easy to port over to CK3 as well, so working on this is most definitely not irrevelevant
     

    7,886 downloads

    Updated

  3. Smut Library

    WARNING: next update (v0.2) is due within the next week, and will have a lot of localisation commands renamed. On the bright hand, they're much shorter now 
    Mostly for modders, contains minimal content on its own.
     
    IMPORTANT: NOT AN UPDATE.
    Right, now that my college semester is over, I can continue working on this. But over the months, I've been thinking about this. I really like the synonyms, and I think I will likely use them for future mods. But CK2's localization system is a really big pain, and I'm feeling that using it to generate wholesale scenes is pointless - after all, the set-up is often much more arousing then the scene itself. You can only describe the same repetitive motions so many times before it gets boring - and since recruitment has been incredibly limited, then we'' likely end up with only a limited amount of sequences. I'll probably still work on this, But right now, I'm not sure about what direction this should take. If anyone has any ideas, I'd be delighted to discuss them with you.
     
    Right, so this will hopefully grow into a large library of, in essence, smut. The idea is to have a bunch of custom locs which you can use to quickly piece together smut scenes.
     
    Current features:
    Smut Flavour: 80+ localisation keys for 26+ localisation commands containing segments that can be used to quickly piece together a smut scene Keywords: an ever-growing library of custom commands containing synonyms, further inflating the number of variations the localisation keys can have POV commands: in essense, GetSheHe/HerHis/HerHim/FirstName, except run through custom commands that automatically outputs the correct pronoun depending on who ROOT is, allowing you to use the same localisation string for both smut_partner_1 and smut_partner_2 A rudimentary orgasm system basically a local variable that gets determined with a scripted effect (smut_stamina_init) in my other mod, I had an idea where a smut event would basically work on a loop, with the smut_stamina variable acting as the index (while is used in lieu of a for loop, since to my knowledge, CK2's script doesn't have a for loop) Is theoretically compatible with CK3 Operative word being theoretically This mod is mostly just custom localisation commands and a lot of smut flavour; even if it's not compatible, it shouldn't be more than the work of an afternoon to port over  
    Planned features:
    More, many, many more localisation keys and commands Finish attaching triggers to certain localisation keys Threesomes. There's some foundation laid, but nothing serious yet  
    For those wanting to check it out, I've made a quick event: test.000 for you to try out.
     
    How the mod currently works:
    Set-up: The parties are separated into subjects and objects. So if a guy is performing cunnilingus for his lady friend, then he is the subject; if a gal is sucking someone's cock, then she is the subject. If a bloke decides to ram it up someone's arse/pussy... well, you get the idea. What about riding/cowgirl/whatever? For now, it's the one whose dick is employed; this may yet change, pending future developments Each subject can only have one object, while theoretically (I've yet to write any scenes for that), an object can have several subjects. A subject's object is saved through a persistent event target: smut_object. That means that if you want to change who is doing what, then you need to clear it (which is why it's a persistent event target, not a normal one) -------------------------------------------------------------------------------------------------------------------------------------------------------------- If you want GenSmut_pov commands to work, then set up the partners as saved event targets smut_partner_1 and smut_partner_2 (possibly smut_partner_3, if you wanna write scenes for that). In fact, you should probably do that anyways; I'll probably make most future commands use them anyways Tone, sexual position/location and etc. are set up through either local variables, or flags attached to smut_partner_1 Smut flavour (also called smut commands? Each command contains several localisation keys, each of which shall be referred to as a segment; it is up to the user to piece them together. They come in the following structure: structure1: [character.GetSheHe/GetFirstName] does x (starts with the first-person pronoun/name of character; user has to type [character.GetSheHe/GetFirstName] themselves before initiating the command) structure2: [character.GetHerHis]/[character.GetFirstName]'s Y does x (starts with the possessive pronoun/name of the character; user has to type [character.GetHerHis]/[character.GetFirstName]'s themselves before initiating the command) structure3: <prepositions> [character] does x (starts with some prepositions or some such; user doesn't need to type in anything before initiating the command) Naming conventions is as follows: GenSmut_section_id_suffix1_suffix2_suffix3 suffix1 determines if the segment's subject (in the grammatical sense) is the subject or the object. It's either subj, obj, or gen The one exception (for now), is GenSmut_kneeling_01_noSubj, which entirely misses suffix1 suffix2 determines the general structure: structure1 is empty, structure2 is poss, and suffix3 is noSubj suffix3 determines the form of verbs. Past participle is default and is empty; cont is used for present participle (continuous form, basically) Examples: What structure1 is like: [object.GetSheHe] was penetrated on <...> What the localisation for the commands ends up as: (example from [GenSmut_coitus_01_obj]) GenSmut_coitus_01_obj_A;was [k_form_past.v_penetrate] on [This.GenSmut_pov_HerHis] [n_penis1] [GenSmut_single_motion]; ---------------------------------------------------------------------------------------------------------------------------------- What structure2 is like: [subject.GetHerHis] gag reflex kicked in, <...> What the localisation for the commands ends up as: (example from [GenSmut_felatio_10_subj_poss]) GenSmut_felatio_10_subj_poss_A;gag reflex kicked in, making [This.GenSmut_pov_HerHis] throat pulse around [This.smut_object.GenSmut_pov_HerHis] [n_penis2]; ---------------------------------------------------------------------------------------------------------------------------------- What structure3 is like: and it's all she/he could do not to scream <...> What the localisation for the commands ends up as: (example from [GenSmut_coitus_09_noSubj]) GenSmut_coitus_09_noSubj_A;and it's all [This.smut_object.GenSmut_pov_SheHe] could do not to [k_form_std.v_scream] from [n_pleasure1];  
    For structure1, the sentence's subject (in the grammatical sense), i.e. the character's first-person pronoun/their name is removed from the beginning of the segment
    For structure2, the possessive pronoun/possessive proper noun (i.e. name) is removed from the start of the segment
    For structure3, nothing is cut off from the segment
    They are meant to be used as such:
    structure1: [object.GetSheHe] [GenSmut_coitus_01_obj], or [object.GetFirstName] [GenSmut_coitus_01_obj] structure2: [object.GetHerHis] [GenSmut_felatio_10_subj_poss], or [object.GetFirstName]'s [GenSmut_felatio_10_subj_poss] structure3: [GenSmut_coitus_09_noSubj]  
    ------------------------------------------------------------------- If you are a writer and wish to contribute to the project, but don't understand or don't care to understand the explanation above, here's a short version: Please ensure that your contributions are in one of the three following forms if you want them to be added without much fuss: I/She/He/Name did something My/Her/His/Name's Y did something More complex additions that don't start with either I/she/he/name or my/her/his/Name's will probably still be accepted, but please try not to pump out too many of structure3, at least relative to the number of structure1 and structure2 If you have a segment that goes along the lines of "as I/she/he/<...>" or whatever, then please cut out the "as" to get structure1 If you have any ideas that have conditions/triggers, then that's perfectly fine too. For example, if you have a segment that should only be fired for angels, or cravens, or whatnot, then that's perfectly fine; just be sure to notify me. For now, you can just PM me on LL; I might try to organize something different if I ever get more than 1-4 people working on this (which I hope will eventually happen). If you wish to add any [keywords], contact me (through LL for now) ------------------------------------------------------------------- They are stored in customizable_localisation\01_GenSmut_smut.txt They are to be used like so: [subject.GenSmut_whatever]. Even for the ones from the object's POV, use the subject. More on POVs: these ones use the is_root character flag because localisation keys for custom commands don't seem to recognize ROOT Keywords: Nouns: most nouns have two versions (such as [n_penis1] and [n_penis2]). If you check the code, then they contain the same localisation keys, but in different order. This was done because, if you have a desc = "[n_penis1], [n_penis1], and [n_penis1]", then it will absolutely output the same three words in a row. For now, there are only two versions to avoid cluttering the files; this may be subject to change depending on future developments Verbs: verbs now have tenses. Instead of [v_grab] and [v_grabbed], for example, we now have a single [tense.v_grab] containing the normal, past, continuous, and perfect forms. Tense is toggled through attaching localisation to the following titles: k_form_std, k_form_s, k_form_cont, k_form_past, k_form_perf.  std stands for standard, and an example of k_form_s is 'runs', or 'jacks off'. Most verb keywords contain only one word - the verb, so most of them do not have any localisation keys attached to k_form_s; exceptions are keywords such as [v_pump], which contains 'jack off'. For those without k_form_s, just add the -s in yourself, like so: [k_form_std.v_fuck]s Contributing writers, if you wish to add new keywords, or expand the contents of existing ones, contact me through LL. I might see about organizing something else depending on how many contributors I get.  
    Credits: 
    To be filled  
    ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------
     
    Contributions:
    Yes, by all means please contribute to this, whether by creating new custom commands, adding more localisation keys to existing ones, or even through fitting existing custom commands together into proper scenes. In fact, I invite everyone to contribute. Please message me on LL if you're interested (or just comment in this mod's forum page; that's fine too). 
     
    And if you're not a writer, then you can also help out, whether through telling the smut writers you know about this (but don't harass them or anything), or even through giving ideas. 
     
    Bounty board: (no, you're not getting paid for this XD I just thought it's a cool name  )
    More smut commands Cock-sucking Cunnilingus Fucking (anything to do with more positions, or just about anything, really) Breast-play (maybe some milking to go with it? lol) Fore-play in general Anal Whatever you come up with More segments to existing smut commands Just ideas in general

    2,173 downloads

    Updated

  4. Loading Screens (WIP)

    Just a Mod I felt like making cause I had a spare hour and felt like making a mod, This is a Work In Progress! Let me know what's your favorite image and I'll try to add more of those kind of images in a week or so when I feel I got time.
     
    I know of the Sizing issues!!
    I'll fix it before the next addition of images.
     
     
    How to install:
    I remember the first time I manually downloaded a mod so I tried to make as easy as possible:
     
    1. Right Click and Extract the File
    2. Drag the Folder into the "mod" folder in Crusader Kings III\
    3. Open the Folder and Take out the Descriptor called "Alt Loading Screens" out of the folder.
    4. Open the CK3 launcher and click the enable mod button
    5. Enjoy the enlarged Pics!!
     
    For anyone trying to create a mod like this you gotta use the image type DDS, it causes unnecessary tears if you don't know that.
     
    Future Versions Will contain more images and maybe even music (probably not)

    3,220 downloads

    Updated

  5. Sex Slaves for Carnalitas

    Development is halted for now since I am not happy with the direction the mod is going. I might continue development at a later point but feel free to continue the project yourself.
     
    Sex Slaves for Carnalitas
    v0.1.1
     
    A very rudimentary mod that allows you to designate your Carnalitas slaves as sex slaves, repurposeing unfinnished futa content from Carnalitas
    Sex slaves (if female) will get pregnant from you (if male) at random, you will not be known as the father. There is currently no effect on female masters.
    Right now this mod doesn't trigger sex scenes.
     
    Features in 0.1
    - designate and set aside sex slaves
    - manual fix for wandering slaves in form of a character interaction
    - fix for one Carnalitas bug related to adultery with slaves as long, as it is not fixed now fixed in Carnalitas
     
    Right now "sex slave" - "sex slave owner" is a custom, non-inheretable relation independent from the "slave" - "owner" relation from Carnalitas, which means that it adds to your relation count in the realtions ui and can be identified in the tooltip. You can however free or marry off a slave without them no longer being your sex slave, which means they can still get randomly impregnated. I am not yet sure whether I want to implement a sex slave trait to prevent marrige or solve this problem in a different way, but I have a few ideas.
     
    Planned features
    - solve concistency problems related to sex slave marrige and inheritance
    - female master functionality and special rules for female rulers getting pregnant from slaves
    - special sexuality restrictions
    - flavour sex scene and sex-slave-pregnancy events
    - finish localization
     
    Requirements
    - Carnalitas
     
    Installed the same way as any other mod and load after Carnalitas. Don't forget to enable slavery content in the game rules.
     
    Thanks to the fine folks from the House Irae Discord server for helping me.
     
    Please report bugs and post suggestions in the comments

    11,342 downloads

    Updated

  6. Hentai game portrait mod

    All I did was remove the leading slash from the mod file path. I booted up the game and the portraits show up so it seems to work.
     
    8 portrait groups from hentai games in one species. All female.
     
    Included:
    Bishop / various x 210 Milk Factory / derauea x 120 Eiyuu Senki x 79 Empress / Seishoujo x 126 Miel / Ishii Akira x 258 Rance 10 x 419 Taimanin RPGX x 256 Erectlip / Takahashi Record x 47 Random fantasy games / Aoi Nagisa, Akagi Rio, Huracan, Pizza, Hikage Eiji, Hormone Koijirou, Neromashin, Sian x 122 "All in one" x a lot  
    Old version:
     

    11,724 downloads

    Updated

  7. [Mod]Demonic Blood

    Demonic Blood
    This is a small mod primarily inspired by the incubus and succubus powers that are part of Dark World and Luxuria Fantasia. Full disclaimer at the start this is primarily a personal modification I created for my own games and is now in a state where I am happy to play with it. This means that it would be best not to expect any big content updates anytime soon. If someone finds bugs I will try to fix them however it will in all likelyhood not be my first priority. In addition this mod might potentially be somewhat overpowered and caters primarily to my own tastes. I do not plan to change that. If anyone wishes to pick this up and continue development on it they are free to do so as long as I am properly credited as the original author.

    The Three Hierarchies
    The path to becoming a truly almighty demon is the path through the three hierarchies. Each making you more powerful than the last. In order to start your journey you must posses the Demonic Blood trait. Which can be added in the ruler designer (currently there is no possibility of getting demonic blood without the ruler designer or console commands). If you possess demonic blood you may make your way through the hierarchies and at their end stand immortality. Growing in power is hard and ardouos and it is unlikely that you will reach immortality within your lifetime. However do not worry once you reach the first layer of the second hierarchy you gain the ability to after death enter the body of your heir with all knowledge of the hierarchies you have completed entering with you. This allows you to progress beyond your first lifetime.
     
    Abilities
    The demonic arts grant access to abilities others might consider unnatural.
    -Healing oneself: The ability to heal oneself is gained in the third hierarchy. While you are initially able to heal only minor wounds you will be able to heal more and more afflictions as you reach the second and first hierarchy. The ability is accessible in the decisions menu.
    -Demonic Rebirth: The ability to enter your heirs body is gained with the first perk of the second hierarchy. This is an automatic process that happens two days after your death.
    -Demonic Heritage: As you powers grow you are able to mend the gender of your children while in the womb of their mothers or you own womb if you are female. As such you are able to decide freely what gender your children will have. You may decide between male only, female only and mixed male and female. The decision to choose can be found in the decision menu.
    -Demonic Clearsight: If you spouse sires a child that is in truth not yours you will always know who the real father was. Gaining multiple options to decide what to do.
    -Bodily Perfection: Upon reaching the first Hierarchy you are able to perfect your own body making you the most beautiful, strong and intelligent person.
    -Demonic Infusion: One step before immortality is the ability to infuse others with demonic knowledge and powers raising them to the highest hierarchy you have fully comprehended.
     
    Compatability
    To make some abilities work the seduce scheme has been completly overwritten as well as the might_cheat_on_partner_trigger. Mods that overwrite either the seduce scheme or this trigger will not be compatible with this mod. It would probably still work tough some perks might break.
    I have tested this mod playing with carnalitas and have encountered no issues so far. However there is no integration between this mod and carnalitas.

    10,001 downloads

    Submitted

  8. Ius Virginalis

    This is a simple mod that allows you to add one more tenet when creating a new religion or reforming your faith.
     
    If you meet the conditions ("Male Dominated", "Temporal Head of Faith", "Adultery Men Accepted" and "Adultery Women Accepted"), you can set one of the following religious laws:
     
    Ius Virginalis
    Upon entering the adulthood, every young woman is expected to go on a pilgrimage to their head of faith to offer her virginity to him. If a child is born from such union, it is considered out of wedlock.
     
    Ius Feminibus
    All new female members of the faith are expected to go on a pilgrimage to their head of faith to offer their body to him. If a child is born from such union, it is considered out of wedlock.
     
    Ius Feminibus Absolutus
    All new female members of the faith, be married or not, are expected to go on a pilgrimage to their head of faith to offer their body to him. If a child is born from such union, it is considered out of wedlock.
     
    That's all, nothing less and nothing more.
     
    ----
     
    DISCLAIMER
     
    I made this mod as an idea that was shown to be less interesting that I originally thought, so consider it abandoned from the very start. I won't be doing any more versions and I won't update this mod to the newer versions of the game.
     
    Despite that, this mod is made in a very special way, so it should be compatible with ALL other mods and even if the wrong version warning appear, this should still work without any issues, becasause it's fully independent on the official game files, too.
     
    ----
     
    KNOWN ISSUES
     
    In a sense, those files itself have no issues, but the implementation may suck depending on the other mods or settings.
     
    For example, if your faith doesn't have "Polyamory" tenet, the head of faith may get into trouble for sleeping with his believers despite it's technically also part of the faith. I was unable to remove this mess, because the game is quite forceful about this and I would have to change a lot of its content for it.
     
    The idea of the children not being "bastards", but "holy bastards" or something like that is also much easier said than done, because I'm not good enough to force the game to implement it without rewriting a huge part of its code, so unless you're gonna pick it up and make it yourself, this won't be ever done.
     
    ----
     
    You're free to use all files of this mod in your own mods if you desire. There is no need to ask me first.
     
    Have a nice day!

    6,413 downloads

    Submitted

  9. {CK2} Ala's Orc Horde for Luxuria Fantasia

    Ala's Orc Horde
     
     
     
    Content
     
    Orcs! Ok they were already in LF but I am working on getting them some much needed content.
    My orcs are violent, cruel, and if you have a weak stomach either turn off violent shit in the intrigue
    options menu for AOH or move on.
     
     

    The Feast of Bloodied Stone
     
     
     
    Orcish Culture
     
     
     
    Orcish Religion
     
     
     
    Slave-Born Content
     
     
     
    Compatibility
     
    Should be compatible with anything Luxuria Fantasia is.
     
     
    Required/Recommended Mods
     
    Luxuria Fantasia - Required (Duh, it's in the title)
    House Irae - Recommended for Dark Elf Content (drow slaves can be found but no real events yet)
    Tentacled Dreams - Recommended if Tentacles are your thing (nothing extra included in current version....yet)
    Tale of Nine Tails - Recommended for Kitsune Content (nothing extra included in current version....yet)
    Elemental Desires - Recommended for Elven Content (nothing extra included in current version....yet)
    Elven Expansion - Recommended for Elven Content (currently no longer supported by author, might still work though)
    Cheri Portraits- Recommended to match the LF portraits Cheri made and lockeslylcrit now uses in LF
    Loading Screens - Recommended if you want some lewd styled loading screens
    Smaller Offmap Buttons - Recommended if using multiple mods adding Offmap Empires
    A Bigger Interface - Recommended to improve the UI and fight trait spam
    ACM - Recommended for spreading fantasy races around the world or cheating/debugging problems.
    ABM - Recommended if you want body traits
     
     
    Credit
     
    lockeslylcrit - The Matron Mother of CK2 modding. This mod would not exist without her patience with my stupid questions.
     
    Dewguru - The creator of Dark World

    19,883 downloads

    Updated

  10. {CK2} Ala's Cheat Menu for Luxuria Fantasia

    Ala's Cheat Menu
     
    Yes this is a cheat mod, however, as long as you do not install the optional AddOnTraits file then this can be used to just seed your games with fantasy races and removed afterwards,
    mid-game, for those who do not actually want to cheat, and do not use Random/Shattered World game options.
     
    Instructions to use
    In the intrigue menu are new options.
    The Classic Menu is everything from before version 3.0.0
    The ASCM Menu is either pieces of Slvrbuu Cheat Menu or added by me post 3.0.0
     
    All options except the diplomacy options require the ASCM Intrigue On to be pressed and stay open,
    though it can be safely closed to keep the cheats you used. Just open again next time you want access to the cheat options.
    The ASCM Diplomacy On button needs to be used to see the diplomacy options(right clicking on a character portrait) and,
    same as above will hide those options after pressing the Off buttons. This is to prevent clutter in the various menus. 
     
     
    Automatic Race Seeding
     
     
     
     
     
    Classic ACM Menus
     
     
     
    ASCM Content
     
     
     
    Installation/Updating
    To install unzip the file provided and place the ACM folder and ACM.mod file into your mod folder
     
    Compatibility
    Should be compatible with anything that is compatible with Luxuria Fantasia.
    No idea about large overhaul mods like Elder Kings and such.
    I will NOT be making versions for these types of mods.
     
    Required/Recommended Mods
    If says supported with ACM options then if you use this mod you will have extra options in my menus
    If not in this list I don't use, have never used, or just haven't tried yet
     
    Luxuria Fantasia - Required (duh! it's in the title.....?)
    House Irae - Recommended for Dark Elf Content (supported with ACM options)
    Tentacled Dreams - Recommended if tentacles are your thing (supported with ACM options)
    Tale of Nine Tales - Recommended if you are into Kitsune (no special ACM options)
    Elemental Desires - Recommended for Elf content (no special ACM options )
    Elven Expansion - Recommended for Elf content (no special ACM options )
    Ala's Orc Horde - - Recommended for Orc content (no special ACM options )
    Cheri Portraits - Recommended to match the LF portraits Cheri made and lockeslylcrit now uses in LF
    Loading Screens - Recommended if you want some LF styled loading screens (ignore the DWF tag, works fine)
    Smaller Offmap Buttons - Recommended if using multiple mods adding Offmap Empires
    Bigger Interface - Recommended to help against trait spam
    Ala's Body Mod - Recommended if you want body traits
     
     
     
    Credits
    Slvrbuu for his cheat menu in the Steam Workshop, the inspiration to make cheat mods, and permission to use his mod in mine as long as credit was given.                  - A large chunk of the new ASCM Menu options are directly from his mod and renamed, or modified versions of his original ideas.
     
    Dewguru for not only creating Dark World but then allowing us to mod it.  
    lockeslylcrit for keeping Dark World moving forward with DWF which later became Luxuria Fantasia

    59,403 downloads

    Updated

  11. Cheri Scripting Library

    Cheri Scripting Library
    Version 1.12 - 6 January 2021
    by Cheri
     
     
    This mod does nothing on its own. Other mods rely on it to work.
     
    Cheri Scripting Library is a collection of scripted effects and scripted triggers that I find myself using frequently. Instead of copying it into all my mods, I decided to upload it as a separate mod to make it easier to maintain. Other modders can feel free to use it as a base if they wish.
     
    Installation
    Use 7zip to extract the archive into My Documents/Paradox Interactive/Crusader Kings II/mod/  
    Info for Modders
    csl_scripted_effects_body.txt
    This mainly deals with cross-compatibility between different dick/tit size mods. It also has some functions I needed for Ala's Body Mod traits.
    csl_add_body_traits_effect csl_add_gigantic_tits_effect (and so on, for all the sizes) csl_grow_tits_effect csl_remove_tits_effect csl_add_gigantic_dick_effect (and so on, for all the sizes) csl_grow_dick_effect csl_remove_dick_effect csl_remove_balls_effect csl_remove_pussy_effect csl_remove_m_shape_effect csl_remove_f_shape_effect csl_m_to_f_shape_effect csl_f_to_m_shape_effect csl_add_futa_trait_effect csl_remove_futa_trait_effect  
    csl_scripted_effects_gender.txt
    This has effects that flip characters between genders while also changing their names, traits, and LF portraits. Mainly meant for seeding.
    csl_become_male_effect csl_unsafe_become_male_effect csl_become_female_effect csl_unsafe_become_female_effect csl_sanity_check_portrait_effect csl_become_futa_effect csl_unsafe_become_futa_effect  
    csl_scripted_effects_misc.txt
    csl_improve_appearance_effect csl_improve_appearance_and_remove_masculine_effect csl_cure_diseases_effect csl_cure_injuries_effect csl_remove_scars_effect csl_set_epidemic_immunity_flags_effect csl_impregnate_check_between_this_and_prev csl_impregnate_check csl_impregnate_cuckoo_if_possible_effect  
    csl_scripted_triggers_body.txt
    Similar to csl_scripted_effects_body.txt above.
    csl_futa_content_enabled_trigger csl_tits_content_enabled_trigger csl_dick_content_enabled_trigger csl_is_futa_trigger csl_has_gigantic_dick_trigger (and so on, for all the sizes) csl_has_huge_or_bigger_dick_trigger csl_has_gigantic_tits_trigger (and so on, for all the sizes) csl_has_huge_or_bigger_tits_trigger csl_has_cock_trigger  
    csl_scripted_triggers_misc.txt
    csl_has_csl_trigger csl_is_untouchable_npc_trigger (checks for special_npc flag and equivalent) csl_is_gender_locked_trigger (checks whether character has a potentially gendered NPC portrait) csl_is_lactating_trigger csl_is_visibly_pregnant_trigger csl_is_pregnant_trigger csl_can_be_a_father_trigger csl_has_incest_trigger csl_is_virgin_trigger csl_down_to_fuck_trigger (equivalent of Luxuria Fantasia lf_can_have_sex_trigger) csl_has_polyamory_trigger (meaning character does not discriminate between bastards and legitimate heirs) csl_is_not_animal_trigger (is not horse, cat, frog, dragon, ghost, Animal Kingdoms culture) csl_is_a_mage_trigger csl_is_a_slave_trigger csl_is_a_prostitute_trigger csl_is_lustful_society_trigger csl_is_senior_spouse_trigger csl_is_junior_spouse_trigger  
    csl_scripted_triggers_racial.txt
    Supports Luxuria Fantasia, Dark World Reborn, DZM Expanded.
    csl_is_elf_trigger csl_is_orc_trigger csl_is_fairy_trigger csl_is_demon_trigger csl_is_halfdemon_trigger csl_is_angel_trigger csl_is_fallen_angel_trigger csl_is_succubus_trigger csl_is_incubus_trigger csl_is_neko_trigger csl_is_kitsune_trigger csl_is_dragon_trigger csl_is_vampire_trigger csl_is_werewolf_trigger

    62,829 downloads

    Updated

  12. Nudity Toggle

    This mod was inspired by Undress. You can make everyone (adult) or specific gender (to your liking) naked. You can turn naked on or off via decision tab.

    4,587 downloads

    Updated

  13. WILD LASCIVITY

    WILD LASCIVITY 1.4.0.0
     
    Info:
    I consider this mod as an essential complement for a highly lacivious immersion of the space.

    Currently this Mod mainly contains sexual themes focused on Incest and Bestiality.
     
    >>>Lustful Void Mod<<<

    Special Thanks to:
    Progenitor2000 (German Localisation)
    Coolcoop (Corrected English Localisation)
    Meiton_88 (Finding and Fixing Minor Things)
     
    This is a mod that is still being tested, until what is proven the complements and mechanics that it brings for now are functional.
    Probably the results and rewards, and even the costs of the decisions, seem strange or exaggerated.

     
    If you have better ideas to balance the mod and make it more playable just contact me. 
    If you notice errors in the texts, it's because I'm not a native english speaker and much less professional. So, if you want to improve my texts you can help me.
    Any help and hint is welcome.



    LOAD ORDER:
    Lustful Void
    Wild Lascivity
     
    If you use LV Smaller Pics Patch, place it in the middle of both.


    Create a new game, do not use with saves from previous versions. Major changes.

    FIXES AND PATCHES: (READ before Downloading or Reporting an Error)


     
    Summary of the Mod:
    This mod is focused for the moment on the interaction with hives, animals and ancient entities.
     
    What this mod contain exactly? (I will mention only some of the main features of this mod)
    -MOTHERLY HIVE (Hive Mind ORIGIN) (UTOPIA DLC Required - Under Test)
    A new type of hive with fewer penalties and more ability to cooperate with other species. (Not compatible with Devouring Swarm or aggressive and intrusive civic.) It provides a bonus in relationships.
    It includes special mechanics with unique events for its type.

     
    -Fauna Breeding (Planet Decision)
    You can force your people to mate with the planetary wildlife to boost social research.
    For now there are only 4 possible outcomes of single-line events.

     
    -Titanic Life Breeding (Planet Decision)
    You can force your people to mate with the Titanic Life to boost society research.
    For now there are only 4 possible outcomes of single-line events.
     
     
    -Exotic Fauna Search (Planet Decision)
    Start an expedition in search of unknown, strange and probably highly dangerous specimens.
    More than 10 possible results.
    While the expedition is in progress you receive a 10% boost in society research on the planet.
     
    -Uplift Exotic Fauna (Planet Decision)
    Create a random species using the Exotic Fauna as test subjects.
    This will start a special project on the selected planet. The species class is selected randomly and their base Traits are always the same.
     
    -Allow exploration for the scientific leader. (Planet Decision)
    This decision will initiate a special project with multiple results.
    (It must be a non-artificial habitable planet without a colony that is within your borders.)
     
     
    -New Strategic Resource: Exotic Fauna
    Only obtained by Exotic Fauna Search (Planet Decision)
    The amount can vary, but it is common that you almost always find even one creature if you are lucky.
    This new resource can be used for other projects.
     
    And More Decisions.
     
    -Archeological site: The Eternal Spirit
    This archaeological site will rarely appear randomly or with small probability with the decision of scientific exploration on uncolonized planets.
    Keep in mind that the archeological site is generated on any planet within the borders of who manages to activate it.


    TIPS
    Be careful when making decisions. Since for the moment many results are random and conditioned by few traits. So Spamming decisions means a possible loss of resources.
    In Scientific Exploration it is very rare for your scientist to die and a quick way to get experience.
    Fauna Searching and Scientific Exploration is an easy way to get advances in Society Research during the Early Game.

    Notes:
    Decisions require certain technologies that are in the vanilla game and complete another set of conditions. "Allow exploration for the scientific leader (Planet Decision)" is not available for Gestalt Empires. (UPDATED: Exploration available but with generic texts for common organics species. Using it with machines breaks with immersion.) The AI empires cant use the decision functions, since they could spam events.  At the moment the limit of projects that you can take simultaneously was removed. So you can make the decision on other planets while doing it on one, so you can spam events. Genocidal Empires cannot use this content. Or at least most of its content. This mod does not take into account the Machine Empires, in a next update maybe i will create a variant for events. But at the moment they can use some features.  
    (There is more variety of images in the events, but I made quick captures.)
    (Not all events are strictly sexual. Sexual content depends, in some cases, on the traits of each species.)

    Future Planned Content/To Do:
    -More events (Fauna and Titanic Life) In queue
    -Interestings Chain of events for "Scientific Explorations" and "Exotic Fauna Search" In queue
    -Anomalies and Random Events In queue
    -Interventions in primitive worlds via decisions. (Make a crop circle and abduct a cow or some shiet) In queue
    -Work in content for Hive Empires. < < <
    -Correct writing errors and improve texts. Volunteers are needed
    -Extra THICC Species Portraits. (Vanilla Alternative Versions) < < < Made by someone else
     
    Notes from versions:
     


    Incompatibility:
    Compatible with everything. For the moment. Balanced game not promised.
     

    58,798 downloads

    Updated

  14. Allfather

    If you wanna help in some capacity, graphics, coding etc. you are free to dm me so we can set up a working dialogue.
     
    Vanilla files it changes and incompatibilities:
    Anything that overwrites or changes the vanilla succession laws will most likely be incompatible unless you manually create a patch  by including my laws.
     
    This overwrites the conditions for marriage will be incompatible anything changing the can_marry and could_marry_character triggers
     
    incompatible with things changing the marriage doctrines.
     
     
     
     
    Hi, this is still a work in progress, but it's going forward. Should be a bit more stable now.
     
    Working on a small mod project, first time modding, I don't know how much time I will put into etc.
    I'm open for feedback or help, mostly doing this because it's fun to mess around with.
    I'm also VERY open for suggestions, for what to change, new features etc.
     
    For those that don't bother reading the thread, while the fix from harem doctrines and stress aren't necessary it is very well recommended due to the "Oh no, 4 kids died in one day that's not good" *POOF* dynasty extinct problem or be warned that it is a thing. Due to how stress works with vanilla and siblings.
     
    How to install:
    Just like all other mods, drop in the paradox mods folder and unzip all.
    by default paradox games' mod folders in windows are under documents/paradox interactive/Crusader Kings |||/mod
    after you unzip it the launcher should notify you of the new mods, if not go into the manage mods or manage playset
    and then click add mods, it should now be listed here and simply press add to play with it.
     
     
    Versions:
     
    GOING FORWARD RELEASES ADOPT LAW AUTOMATICALLY
     
    How to use, please adopt the unrestricted marriage, and then the Allfather doctrine in  marriage types, it should now be at the top of the list.
     
     
     
      How to use the mod, graciously described by @plebejer:
     
     
    The mod Allfather comes a bit from my own idea and an idea from here
     
     
    I have no idea about how to append laws at the moment and I use Harem doctrines, so I added most of NightlinerSGS
    code within myself. I DO NOT OWN ANY PART OF THAT CODE, and all credit goes to him on that. I will not in any way take money etc. etc.
     
    if you just watn a shitton of spouses or concubines please go to his mod page  on
     
    Description:
    The mod is about (For now) as a male you can create a new faith with the doctrine Allfather,
     
    Now when you create a faith with the allfather doctrine you will adopt a gender law called allfather law and,
    all your vassals will adopt another law which only allows female inheritence, all male vassals will get the boot and be deposed.
    Now the thought is that all the then successors to your vassals should also automatically be made your concubines.
     
    This is still a work in progress. However any new woman who becomes your vassal will be automatically divorced and made into your concubine,
    from which you could then marry if you want.
    I capped the number of concubines atm to 999, so if anyone exceeds it I will increase it.
     
    Your vassals are not allowed to have any other spouses or concubines other than you.
    Women are allowed anything otherwise depending on your laws.
     
     
    Issues:
    General issue with any mod that adds doctrines allowing multiple wives and concubines having the AI disliking it.
    THIS MOD INCLUDES A FIX TO THESE GENERAL PROBLEMS AS LONG AS THEY'RE PROPERLY TAGGED WITH ALLOWING MULTIPLE SPOUSES
     
     
     

    3,951 downloads

    Updated

  15. Various Vexation Removers

    Various Vexation Removers
    by SuccinctScrivener (a.k.a. ThrowAwayToThrowAway)
     
    Various Vexation Removers is collection of small quality of life improvements and bugfixes for Crusader Kings II. Each module is fully independent of the others and you can pick and choose which ones you wish to use.
     
    Attention: this mod is not installed quite like a normal mod. Read the installation instructions.

    The modules:
    Inquisition Intercessions:
    Tired of marrying off your children, only for them to be burned alive for something silly like a bit of demon worship? Or you're playing as a vassal and your liege decides to burn your spouse as a witch and there's nothing you can do? This mod aims to make inquisitions a bit less annoying in 3 ways:
     
    Makes non-zealous AI characters much less murderous towards their accused friends and family, and more likely to pardon them. An intercession system where when someone of interest to the player is accused of apostasy, the player gets a chance to intercede with the accusing lord and call in a favor, lean on their friendship, or use their charm and so forth to get the accused declared innocent. If your religion has a religious head like the pope, you can ask them to declare either the accused you're advocating for or yourself innocent, similar to requesting a claim or excommunication. The ai will also appeal accusations against characters of interest to them, though the scope for who is considered of interest to them is much narrower. For some reason in the vanilla game, when you decide an accused person is innocent, it still adds the opinion_accused_apostate opinion modifier to the accused, granting you a revoke\prison\banish\execute\divorce reason. It seems weird to declare someone innocent of being an apostate, and then go and revoke their title on account of them being an apostate, so this mod removes that portion of the code.  
    There is both a version for vanilla CK2, and a version that is compatible with the mod "Faster Council & Better Council Scaling". Use one or the other.

    No AI Secret Cults:
    Did the idea of the secret cult mechanic sound cool to you? Did you like the idea of founding your own cult, taking down Catholicism from within, reversing the outcome of the Albigensian crusade, or reviving Hellenism? Were you then utterly disappointed by the neverending headache that the secret cults actually are in the game? Well I have a simple solution for you. This mod restricts the choice to start a cult to players only. Once you start a cult, the ai will join and expand it as normal. Once the cult goes public, it will then remain dormant unless a player restarts it.
     
    Note that the mod won't do anything if you have secret cults disabled in the game rules. It also won't affect other mods, like Tentacled Dreams, whose cults don't use the vanilla decision.

    Mass House Arrest:
    Are your raids constantly bringing in more prisoners? Are you tired of constantly moving people one by one to house arrest because there's no real point to keeping them in the dungeon instead of putting them in either house arrest or the oubliette? Well say no more; this mod adds two decisions. One to move all prisoners not in the oubliette to house arrest, and the other to move only children, since children under house arrest are treated as if they had the heritage focus.
     
    Note: There is a visual bug in the tooltip where some prisoners may be listed twice. This is due a bug on Paradox's end, and I don't know of any easy way around it. That said, it's purely a visual bug.

    Retract Merchant Republics:
    Some time ago, Paradox introduced a bug when they made it so you can't retract patricians, since doing so would bork the merchant republic. However, the doge of a merchant republic is also a patrician and thus you bizarrely cannot retract duke tier merchant republics from your vassal kings. The Retract Vassal decision is hard-coded, so as a work around this mod adds a new decision to retract specifically merchant republic vassals. It is, as near as I can make it, a clone of the vanilla decision with two caveats. First, since there is no way for modders to interact with the revoke reason system, you will always have the eat the general vassal opinion penalty the first time you try to retract unless you have a law or government that negates the penalty, although not the second time if the vassal refuses and revolts. Secondly, when the ai will refuse a revocation and when they will retract from their vassals relies on some educated guesswork and reverse engineering since we don't have access to that particular bit of code.

    (See https://forum.paradoxplaza.com/forum/threads/2-6-3-cannot-retract-vassalage-of-merchant-republics-from-feudal-kings.999480/ for more details on the bug)

    Less Irrational Smithing:
    So a weird thing about the vanilla 'Hire a smith' decision is that the smith can't actually fail or do a worse job than what you hired them to do. The only real negative outcome is if they try to steal it. Bizarrely it's actually better to have an utterly incompetent smith, because if the smith 'fails', then you get the chance to spend more money on the item to upgrade it one tier higher. This mod alters the event chain so that you have the chance to spend more to upgrade your smithed item if your smith 'succeeds' rather than 'fails'.
     
    Additionally, inspired by a similar change in "Republics Fixed", I have made it so multi-kings can purchase tier 3 items, the same as an emperor, and multi-dukes can purchase tier 2 items, the same as a king. The trade-off is that you always have to pay full price, no longer scaled by your income. The file also includes Republics Fixed's scaled_wealth caps.

    Less Hostile Feast Rejections:
    The 'Hold a feast' decision always seemed a bit underwhelming to me in part because, for an event that was supposed to improve people's opinion of you, you'd always end up with a surprising number of people weirdly upset with you just for inviting them. This is because the options for the ai to accept or reject the invitation are only weakly correlated to their opinion of you, so it was mostly random. This mod edits the event options by making the ai's choice more strongly correlated to the invitee's opinion of you, and by preventing them from getting upset at all unless they already disliked you.

    No Great Work Religion Requirements:
    For some reason, the Grand University and Great Library have a religion requirement, but that religion requirement includes every single vanilla religion, so it just needlessly excludes mod added religions that aren't a part of any vanilla religion group. This mod simply deletes that requirement. There is a also version provided that compatible with the "Historic Buildings" building mod. Choose one or the other.

    Never Over or Under Weight:
    Prevents characters from ever getting the malnourished or fat trait, and removes them from characters who already have them. Somebody requested this on the forums a while ago, and I figured I may as well throw it up here. Note that it will conflict with any other mod that edits 00_scripted_effects.txt, such as Lesbocracy, or 00_portrait_properties.txt, such as Portraits' Fix.

    Egyptian Female Cheek Tint Fix:
    A quick and simple fix for the discolored cheeks that ethnically Egyptian woman have.

    List Suitors:
    I had the idea to overcome the limitations of the character viewer by generating tooltips instead. One thing that's frustratingly hard to do is to find good candidates to marry your children off to. This adds a decision to show a series of events where the tooltips list all the characters in diplomatic range who are unmarried and have a strong claim or are heirs to a title. The lists are separated between male and female, as well as between King+ tier and Duke tier. If anybody has any good ideas for something else the character viewer fails at that this technique might solve, let me know on the forums.
     
    To Install:
    Extract the archive to a neutral directory, such as your desktop. In the folder you will find "Various Vexation Removers.mod " and a folder for each module. Move the .mod file to your ...\Paradox Interactive\Crusader Kings II\mod\ folder. Inside each of module is a folder named "Various Vexation Removers". For each module you wish to install, drag that "Various Vexation Removers" folder to your ...\mod\ directory. Overwrite if prompted.
     
    Changelog:
    v1.0 - initial release
     

    1,437 downloads

    Submitted

  16. Top Bar

    Modified GUI so right bar would appear at the top
    hated it from the start,was using "Menu Bar Left Top" that is now outdated,so had to do my own.
     
    it had build in "Free Console Access" so you dont need it if you using this mod. i made it this way because they modify same file so they are NOT compatible.
     
    not compatible with mods that modify hud.gui file aka most GUI mods.

    376 downloads

    Updated

  17. SE Human Humanoid can be mono-gendered

    dependencies: lustful void, SE Human and SE Humanoid
    this mod makes it so that if your species is mono gendered its pops and species portrait will accurately reflect that.

    1,328 downloads

    Submitted

  18. Dude Looks Like a Lady

    Not Currently Maintained
     
     
    The release version of CK3 makes it hard to support lesbian marriages. This mod does the next best thing and makes all male characters visually female. It does not change dialogue, pronouns, names, or any other related gendered features.
     
    Currently male characters use a different entity for their fig leaves. If a female uncensor mod removes a fig leaf by making it invisible, males will keep their leaf.
     
    All contents of this mod are freely usable as components of other mods.

    Tested compatible with:
    - Simple Slits
     
     
    Recommended mods:
    - Gender Icons: Steam/Paradox  (Helps with telling actual genders apart)
     
    Overwrites Files:
     
     
    Changelog:
     
     

    1,473 downloads

    Updated

  19. (Not So) Simple Shafts

    A (relatively) simple set of mods for adding penises to in-game characters and removing fig leaves.
     
    Feel free to use features of this mod as components in other mods.
     
    Simple Shafts:

    Simple Shafts - Carnalitas:

    Simple Shafts for Her:
     
    Load order:
    Carnalitas
    Simple Slits
    Simple Shafts
    Simple Shafts - Carnalitas
    Simple Shafts for Her
     
     
    Changelog:
     

    47,172 downloads

    Updated

  20. Disrobed Ruler Designer

    This is a simple mod that removes the character's clothing in the Ruler Designer.
     
    Not compatible with achievements, but if that's an issue you can use this mod to create your character, copy the DNA, disable the mod, then paste the DNA.

    9,152 downloads

    Updated

  21. Simple Slits

    A simple mod for adding labia to adult females and removing fig leaves.
     
    Should be savegame and achievement compatible.
     
    Feel free to use as a component in other mods.
     
    Changelog:
     

    61,498 downloads

    Updated

  22. Giantess Queens

    Adds giantesses into CK3. ?
     
    You can help me by writing ideas for new mechanics and events, texts for trait descriptions and events.
     
    Installation: simply unpack the archive into your Crusader Kings 3/mod directory and enable in the launcher. This mod has no requirements.

    Credits: me - code, text, coordination
    srx47 - icons
    eill5 - code, text

    3,520 downloads

    Updated

  23. Sins and Virtues Icon replacers

    Standalone
    Replaces the vanilla sin and virtue trait icons
    Inspired by vedic chakra iconography

    514 downloads

    Submitted

  24. Apex Xenos

    Updated for 2.8 of Stellaris
     
    Welcome to the Apex Xenos Mod, if you don't like vore, that's cool but you probably aren't going to want this mod.
     
    What is currently in the mod:
    It adds 4 species traits. 3 civics, and an edict.
    It also adds 3 new government types with their own personalities so you can populate the galaxy with other voraphiles.
     
    And more, thanks to fellow modders on Aryion! Please head on over there if you want the current version and some species packs. Current installation instructions are also on the forums.
     
     
    What is currently planned for the mod:
    Anomalies - The galaxy is a hungry place
    Events - A pool of events for the game to draw from that allow the player to increase a leader's vore skill, have a leader be eaten, or even usurp the current ruler
    Prey and predator personalities - so AI should prioritize gobbling up prey rather than federating with them
    Hunger CBs for predators
    And whatever else I happen to dream up
     
    This is my first mod for any game so it's bound to be a little rough around the edges, that said, feel free to throw out ideas for events, civics, and traits etc etc
     
     

    5,728 downloads

    Updated

  25. Adroit Religion

    IMPORTANT: Delete the "AdroitReligion" folder in your mods folder before installing a new version.
     
    MPORTANT:  In game, all of the content is gated behind having the "Ritual Prostitution" Clerical Function Doctrine selected.  This doctrine requires that you have "Carnal Exaltation" or one of the custom tenets from AdroitReligionCustomChristianity chosen.
     
    Hi everyone!  This is my first foray into paradox modding (besides some brief personal mods I did for ck2), and I decided I'd share it if anyone else has similar tastes.  The themes I'd like to represent in my mod include:
    The clergy participating in ritual sexual service for followers of their faith Events depicting the clergy having sex with faithful commoners/nobles of their realm Clergy getting pregnant as a result of this service Decisions/actions the character can take that fit the above theme (ritual prostutution with the clergy) 'Volunteering' other faithful to also take part in the ritual prostitution I mostly play with a Male-Dominated religion that has Theocratic Female Clergy, and I play as male characters.  I'll be making every attempt to account for other playstyles, just explaining my perspective.  
    Most of what I'll be working on will be related to this sort of functionality, at least in the near future.  I may branch out more if I get interested in other things, or based on feedback from all of you.
     
    As of now, I've got this implemented:
    A new "Ritualistic Prostitution" Doctrine A simple building chain for Church-Brothels based off of the Monastic Schools An event for lusty clergy member to be recognized for their lustfulness (based on the virtuous priest event) An event for a non-lusty clergy member to become lusty An event for a chaste clergy member to be shamed (and potentially forced to lose chaste) Automatic or manual handling of clearing out old or ugly clergy members "Volunteer" followers of your faith to work in the church-brothel Priestess Impregnation Event - a random priestess or volunteer is impregnated by a lowborn visitor to a brothel.  The child will gain a trait "Child of God" Visit a Church (brothel), and lay with a faithful clergy member or volunteer Visit a Church (brothel) to work as a volunteer, and lay with other faithful members of your faith  
    Some notes on the Random Pregnancy Event:
     
     
     
    Some notes on the "Visit a Church" event:
     
    Things that I need to improve:
    Localization may be goofy in some areas Balance isn't perfect - I need to play more to know what good weights are for events and bonuses for buildings/tenets.  Open to feedback here!  
    High level todo list:
    Localization updates - make the player a more active participant Balance pass on events - add more checks on traits, stress impacts, etc.  Rebalance fervor losses/gains. Major refactor - I've learned a lot since starting the mod, and I think I can clean things up. Update the Pregnancy Event to allow a random noble of the faith to be chosen as the father instead Custom outfits for events/general use - naked + nun's habit, or similar Custom Councillor actions? (Or at least localizations) Events around foreign religion courtiers converting after laying with priestesses "Invite Sluts to Court" - maybe they'll make good priestesses  
    Installation:
    Carnalitas is required!  Follow the instructions on the Carnalitas installation page first - and make sure it's above my AdroitReligion mod in the load order when you're done! Do a clean install!  Delete the AdroitReligion folder in your mods folder before copying over the new version. Extract the archive and place both the AdroitReligion and AdroitReligion.mod files in your \Documents\Paradox Interactive\Crusader Kings III\mod folder.  You may need to create the 'mod' folder if it doesn't already exist. In the "Mods" section of the launcher, select "Manage Mods" and then "Add More Mods".  If my mod is in your mods folder, it should appear here and you should be able to add it. If you're also using AdroitReligionCustomChristianity, also add that mod folder and file, and activate it the same way. In game, all of the content is gated behind having the "Ritual Prostitution" Clerical Function Doctrine selected.  This doctrine requires that you have "Carnal Exaltation" or one of the custom tenets from AdroitReligionCustomChristianity chosen.  
    Compatibility Notes:
    I'm trying to maximize compatibility by only overriding core files/systems that I have to.  Here's a list of things that I currently have to override.  I'll remove the overrides for each if/when I figure out how to do so.
    common/council_positions/court chaplain - I had to override this to handle the replacement of clergy.  I may keep this one, as it should allow me to customize the councilor actions for this faith, but instead maybe I'll just make a new one. common/holdings/church_holding - necessary to add the Church-Brothel building common/religion/doctrines/doctrine_clerical_function - In order for me to add the Ritual Prostitution doctrine, I need to override it's category as a whole. common/customizable_localization/GetActualBishopTitle - Necessary for localizing the Court Chaplain position, I may try to phase this out, or put it in the Custom Christianity optional mod. events/pregnancy_events.txt and events/birth_events.txt  - Necessary for allowing the "child of god" events not to flag the child as a bastard/pop the wrong events.  If you're not interested in these events, and want more compatibility, you can delete these overrides (as long as you haven't enabled the content).  I've made minimal overrides, and commented them, so I hope any potential patches would be simple.  I may move these to a separate mod if necessary.  
    RELEASE NOTES:
     
     
    OPTIONAL MOD: AdroitReligionCustomChristianity
     
    The main purpose of this optional mod is to provide some functionality that I want, but is less critical and less compatible than the main mod.  Current functionality:
    New Tenet - Unfettered Lasciviousness - basically a combination of Carnal Exaltation and Hedonism, that also makes deviant, seducer, and beautiful into virtues. Nude versions of Carnal Exaltation and Unfettered Lasciviousness - the same as normal except also naked  A new custom christian faith - "Aphrodesial Christianity", which is basically the custom religion I'm using in my own play.  I want it as a real faith for a couple of reasons - largely related to the ability to better localize the priestess titles, have my own holy orders, and etc, while maintaining "friendliness" with the other Christians.  
    The nature of this optional mod means it will be less compatible than the main mod unless I can figure out a way to add tenets or faiths without having to completely override the base game file.  I chose this approach for tenets because I didn't like the existing implementations I saw which required the ability to pick a fourth tenet.
     
    Core files wholly overwritten by this mod:
    common/religion/doctrines/00_core_tenets.txt - my doctrines.  Required for the custom faith. common/religion/religions/00_christianity.txt - my custom faith, you can delete this if you just want the tenets.  
    RELEASE NOTES
     
    Open to feedback!

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