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  1. [EU4] The Scourge - A TF mod

    Well, this is a weird one.
     
    This is The Scourge, a mod that adds a new religion to EU4 that functions as a plague, transforming its followers into strange new forms. Right now, I've got the framework in with the religion popping in at the start of the game and being fairly hard to dislodge until later. There's also a selection of 'deities' to choose to follow, which are the transformations you subject your people to. These give you powerful bonuses that last until the death of your ruler.
     
    In the future, I plan on adding more events hopefully locked behind each transformation, along with more artwork changes and centers of reformation. I hope you enjoy, and feel free to leave suggestions!
     
    Check out this strawpoll and vote on what kind of art you want to see in the mod for events
    https://www.strawpoll.me/35205787
     
    Installation
     

    2065 downloads

    Updated

  2. SE Portraits - Patches & Fixes

    These patches are out of date.
    I encourage you to check out SE Restyled - Sharp. Arcess has done a great job with that mod. It would not make sense to update these patches given the great work they have done. 
    In the future I plan to support their efforts with patches for LV, Calcifire, VF, etc. as needed. 
     
    I thank you all for your interest in this mod. 
     
     

    14867 downloads

    Updated

  3. Lood Diplomacy: A Stellaris Message Mod! WIP Version (Orion)

    Introducing an idea that apparently no one has posted on their own aside from extra lines for other modded species...
     
    Lood Diplomacy! A quest to make every interaction with anything in the galaxy that has a hole lewd and sexy!
    Or just lewd, some of this stuff is downright cringe....
     
     
    Misc update: If you like tuning your empire messages to match an all-female sexualized player species, this mod works just as well! For obvious reasons, it is not compatible with my mod here.
     
    Version 0.1:
     
    Hey guys! My first mod ever on Loverslab, and already I feel that sweet, sweaty accomplishment of shame and disgrace.
    This version has only changed the normal greetings within the localization file. From hostile, to neutral, to friendly. And one war greeting.
    This is, heavily, a work in progress deal, and I plan on releasing in increments, hopefully 2 updates per week. Hopefully.
     
    Version 0.2:
     
    Welp, that was a lie. Here's the second update. War greetings and some fallen empires are now done. Lost the original file that had all general greetings done, so I have to re-do a bunch of work.
     
    Future plans:
    Once the localization file has been completely pervertified and sluttied up, I'll go into some event files and change up first contact and non-empire diplomatic greetings.
    After that, I want to look into making some patches for other mods on this site and making some lood diplomatic messages for civics and traits that other mods have (Imagine an empire's first contact with a species that has fallen into the Snu Fever from SSX).
     
    INSTALLATION:
    Download and unzip the .mod file and the corresponding folder to your Stellaris mod folder located in your documents/Paradoxsomethingsomething/Stellaris/mod directory.
    DO NOT DELETE THE OTHER NON-SEXUALIZED LINES IN THE LOCALIZATION FILE.
    This will delete all diplomatic messages whenever they are triggered and shown by the other empire, showing just a random code for whatever they were supposed to say. For the diplomatic file, It will be entirely rewritten, but I'll need to figure out how to rewrite the first contact empires without having other random events in the same file (will probably have to finagle some of the common files and learn how to fix that).
     
    Thanks for stopping by my mod, and remember! The galaxy might be a dark and dangerous place, but that doesn't mean you can't enjoy some xeno action now and then!
     
    Xenophobes may want to stay away from this mod.

    11520 downloads

    Updated

  4. SE - Restyled - Sharp

    A submod for SE - Restyled, a rework of the original SE mods (including fixes for 3.2), with NSFW clothing only where possible.
     
    Users of SE - Restyled may find SE - Asset Repackage useful as it saves loading over 100mb of duplicate textures compared to SE - Human - Modest, SE - Humanoid and SE - Humanoid - DLC1: Humanoid Hives.
     
    SE - Restyled is currently in alpha, and contains placeholders for planned clothing that doesn't exist in the originals. See screenshot for example of new clothing.
     
    Yes, it is now possible to play as sexy rogue servitor maids (with the right mods).
     
    Users and modders can request support for SE - Restyled, including:
     
    Bug reports (e.g. crashes, wrong clothing, visual errors) Additional settings submods (e.g. if they feel Plus Plus doesn't go far enough) Adding support for jobs/civics/authorities in the Portrait Trigger Pack for their mods (or help in using the pack for your own portrait mods)  
    Extract the contents of the zip file into your mod folder.

    3583 downloads

    Submitted

  5. Lewd Galaxy

    Glory to the Old Gods!
    I was working on a another mod but since Paradox changed how portraits work i had to make one combined mod or else it wouldn't work.
    I created this with help of my friend Supreme Grand Master Kaldor_Draigo.
    This mod adds 16 new portraits to existing species classes.

    New biological portraits include:
    - Eldar (Warhammer 40k) - 33 (Humanoid)
    - Argonian (TES) - 63 (Reptilian)
    - Deathclaw (Fallout) - 53 (Reptilian)
    - Eliksni (Destiny) - 53 (Arthropoid)
    - Floran (Starbound) - 36 (Plantoid)
    - Hive/Krill (Destiny) - 28 (Necroid)
    - Vessel (Hollow Knight) - 92 (Arthropoid)
    - Jiralhanae  - 31 (Mammalian)
    - Nurse (Silent Hill) - 24 (Necroid)
    - Predator/Yautja - 33 (Humanoid)
    - Quarian (Mass effect) - 46 (Humanoid)
    - Sangheili (Halo) - 65 (Reptilian)
    - T'au (Warhammer 40k) - 60 (Humanoid)
    - Turians (Mass Effect) - 36 (Avian)
    - Viper (Xcom 2) - 44 (Reptilian)
    - Wurae (By @ArtLegionary) - 60 (Reptilian)

    NEW:
    - Lizard (Divinity) - 29 (Reptilian)
    - Lizardmen (Warhammer Fantasy) - 18 (Reptilian)
    - Protoss (Starcraft) - 38 (Humanoid)
    - Xenomorph (Alien franchise) - 40 (Arthropoid)


    Also this mod adds 5 robot categories from my previous mod:
    - 90 portraits of Warframes
    - 36 portraits of Assaultrons (from Fallout)
    - 45 portraits from Risk of Rain
    - 169 Misc robot Portraits (divided into 2 categories)


    More portaits and species on the way


    Warning! May contain easter eggs.

    24577 downloads

    Updated

  6. Erotic Name Lists WIP (Orion ready!)

    Sarah's Name List mod is unfortunately broken, causing CTD's by itself and even a patch mod seemed to mess up a few lines within the code. So I've made a quick list using both the furry name list and some of Toronam's SSX name lists. I did it using the humanoid 1 list as a framework, though I can't seem to figure out how to declare the name list itself, so it's gonna pop up in the empire creation screen as "Name_list_FUR1", heads up on that.
     
    Ideally, this mod should work, and I see nothing bad popping up in a test game. Please let me know though if any variable names pop up instead of a regular name.
     
    Version 0.1, as it's just a quick test and remix of SSEN. All credit goes to SluttyPrincessSarah and Toronam.
     
    Any future versions are going to involve the other name lists in SSEN, and maybe the other name lists in SSX. Would be nice to mix and match for specific RP playstyles, especially for Lustful Void and it's submods.

    3082 downloads

    Updated

  7. Robo-Boobs

    A simple mod to do a simple thing. Give the standard robot portraits a pair of synthetic milkjugs. Nothing more, nothing less.

    1035 downloads

    Submitted

  8. [ck2] True Immortal Cultivation

    Hello everyone!
    This is my first mod release on LoversLab, I chose a somewhat bad timing to start the project, a few months ago - as just over a week CK3 was released (which won't exactly hype the popularity for an "old" game). In any case, the mod has seen many improvements and additions over time and I hope it is suitable for use. I tagged it "Alpha Test" as I have been the only one playing with it so far - and I know many things stay hidden from the programmer. I'd appreciate it if you could point out any flaws / problems / inconcistencies etc. you encounter.
     
    - Thank you! -
     
    Note:
    To join Immortal Mountain and start cultivating you need to open the society view and click the (!) symbol next to Immortal Mountain to show interest in joining the sect.
    Join conditions are are now much more lenient with version 0.1.0:
    - below 16 years of age with 10 learning or genius trait
    - below 20 years of age with 20 learning and virgin (no children, unmarried, no concubines, no lovers, not lustful, no master seducer, no great pox - unless you use a mod that manages a virgin trait)
    - below 40 years of age (should you not fall into the categories above)
     
    Also WARNING: Use with a new game only, as new traits are added - and this will usually wreck your savegames!
     
     
    True Immortal Cultivation
     
    Features:
     
     
    Recommended Mods:
    Bigger Interface - Recommended for many Consorts/Children/Traits (You will get VERY OLD, even though you don't look it)
     
    Compatible Mods:
    DarkWorldReborn - Will use Traits and Checks
    Luxuria Fantasia
    Cheri Portraits - I wanted to mention it, as I used it in the screenshots as well
     
    Special Thanks:
    dewguru - for making DWR and inspiring me!
    Ngppgn, Drax70, and TrxXx - For customizing the event windows for DWR, which I reuse in this mod!
     
    Change Log:
    v. 0.0.1 Initial Release (Alpha)
     

    4354 downloads

    Updated

  9. Wild Party

    Disclaimers
    This mod may not be suitable for you if: You are not legally 18 years old You can not distinguish fantasy from reality This is my first time modding, expect slow progress and possible errors. This mod features content involving rape, beastiality, and other paraphilias. Including these concepts in a mod does not translate to an endorsement of said concepts. Overview
    Statement of Purpose.
            Wild Party (WP) is a Crusader Kings II (ck2) mod centering around beastiality. I was dissatisfied with the stagnation of most ck2 mods, and decided "well, someone has to do it." I had previous experience with changing existing mods, but this is my first time making a mod from scratch. One of my goals was to make the Character have a reasonable 'decent' into becoming a zoophile, rather than any one event. 
    Features.
            Currently, this mod is fairly bare-bones. It has the option to:
    go to the market and buy animals, candy, baubles, and sex toys have a female ruler be approached by a male dog and introduced to beastiality. have a male ruler be approached by a female dog and introduced to beastiality **work in progress** become a 'zoophile' by having a trait for it. Planned Content.
            I am fairly ambitious with my plans for the mod. I'd like to add:
    The option for a male or female ruler to have sex with a variety of common animals (and a few exotic ones) The option to host zoophile parties The option to whore out animals A zoophilia cult? Crown laws involving the legality of beastiality and the status of animals? Community
    We have a discord
    https://discord.gg/CxQVXwUs
    Installation
    Delete all files from previously installed updates of this mod. (First time installers can skip this step) Download the attached zip file (you must be logged in to LoversLab to download files) Unzip the file using a free application such as 7zip Open the unzipped file Move both the files to C:\Users\User\Documents\Paradox Interactive\Crusader Kings II\mod Enable the mod in the "Mods" section of the Paradox Launcher Compatibility
            I'll be real with you, I haven't tested much in terms of compatibility. I'd recommend having this mod and only this mod installed the first time you try it, and then expanding your mod list to test which work and which don't. I am not sure how to code for compatibility, but I am sure I can work something out.
    Authors
            MajikBean - Coder and main developer
            Asteroth - Wrote the erotic content and gave ideas. 
    ---
    Most Recent Edit 11/17/2022

    5433 downloads

    Updated

  10. Pubic Hair "Gene"

    I've seen requests for this several times, so I finally decided to do it myself. Using this with CBO will give all female characters one of several pubic hair styles at random. If you install this with a game already in progress, all characters born before the mod was added will have the default, however it can be customized in the barber shop.
     
    These additions are implemented as "decals" instead of 3D models, but they're normal-mapped to look 3D. Unfortunately it seems that decals can't be made to match a character's hair colour, so they're all neutral brown (which is probably why Mange was trying to make a 3D pubic hair model, but I never liked it). I may add additional colours in the future to be selected manually.
     
    This is my first mod for CK3, so I may improve things in the future if I can figure out how anything works.

    5922 downloads

    Submitted

  11. Tentaseed ver 0.1

    I had two issues while playing with Lustful Void (Don't get me wrong, I love that mod. Go Lithia<3!):
     
    First was that using the tentacle world origin mean that you had to do quite a bit of research to unlock the ability to make more tentacle worlds (you need terrestrial sculpting to terraform.)
     
    Second was that once you unlocked the techs you would just click on a planet a say "here's energy, be tentacles." then wait for a bar to fill up.
     
    Which didn't make sense to me. How could tentacles cover a planet without mostly-willing women to reproduce with?
     
     
     
    So I brutally cut apart dlc and mod files and glued them together into a Frankenstein-worthy abomination made this mod.
     
    In it's current state it adds a Tentacle Seeder building that requires the LV tech Tentacle World Creation. Once upgraded to level 4, it will transform the world into a Tentacle World before deleting itself. 
     
    Future plans include:
    Jobs! Currently the building only needs base game rare resources and energy. I eventually want it to give job slots that don't do much other than produce a unique resource that is required to upgrade the building to later stages. Also I plan to reduce the build/upgrade time so it's more about waiting for the jobs to produce things rather than wait for building to finish. Better graphics! Maybe. I have very little artistic skill and less drive to improve it. Maybe removing the ability to terraform planets into tentacle worlds without using this building?  
     
    Note that this mod very much needs LV installed to work. I don't know what would happen if you ran it without LV. All the testing I did was with UI Overhaul Dynamic, LV version 0.6.8, nobody's LV patch version 0.6, and this mod, in that order, with game version 3.5.2. It shouldn't interfere with other mods? Hopefully?

    2672 downloads

    Updated

  12. [mod] Get Pussy Ate *FIXED*

    If you are a female ruler and you have a husband, you will now have the option to call your husband to come eat your pussy or peg him for reduced stress in the decision tab. This is a mod for roleplay purposes (playing matriarchal ruler), don't spam this decision for easy stress loss.
     
    Additional features: men will no longer be averse to marrying you/AI if the women are older than them, you can marry younger men.
     

    1732 downloads

    Submitted

  13. Giantess Queens Redux

    An updated and expanded version of the mod Giantess Queens by hamimobe. Adds giantesses into the world of CK3, along with some associated religions.
     
    Changes from original mod:
    -Updated to CK3 1.7
    -Nerfed the giantess trait (still op tho)
    -Giantesses are now completely infertile and incapable of having children through normal means, so they must now get pregnant by unbirthing tiny men (more on that below)
    -Can no longer make yourself a giantess through a simple character interaction, and doing so to a vassal costs 500 piety
    -Minor changes
     
    New content:
    -There are now three landed giantesses in the 867 start, one for each faith
    -Added unbirthing
    -Giantesses can now declare flower wars in order to gain prisoners
    -Added holy sites for the giantess faiths, and also changed their tenets to make them different from each other
     
    Unbirthing:
     Giantesses may now demand to unbirth their male subjects, and may execute prisoners by unbirthing them. Unbirthing someone kills them and impregnates the giantess who unbirthed them. Unbirthing has a 5 year cooldown. If you ask to unbirth somebody and they refuse you're free to attempt to imprison them and unbirth them by force. Concubines will never deny unbirthing. If you want to make unbirthing optional then just go to \common\traits\giantess_traits.txt and change the fertility modifier to whatever you want.
     
    Coming "soon":
    -More unique content for the three different faiths
    -More giantess feast and sex interactions
    -More decisions and character interactions
    -General events
    -Polishing and general improvements
     
    Maybe coming "soon":
    -Merging concubines and sex slaves
    -Breast vore and anal vore
    -Giantess culture(s)
    -Lore?
    -Artifacts?
     
    Compatibility:
     Should be compatible with any mods that don't add new religious tenets or change the existing ones.
     
    Known bug(s):
    -Sometimes on startup giantesses will look wonky. Simply restarting the game should fix it.
     
     
    Credits:
    -hamimobe, creator of original mod
    -srx47, trait icons
    -eill5, code and text
    -Chalk and Rootel, faith icons
     
    Discord:
    https://discord.gg/KUP6SESd6J
     
    Original mod:
    https://www.loverslab.com/files/file/14345-giantess-queens/

    3588 downloads

    Updated

  14. Harem Doctrines Fix

    Hello everyone!
     
    This is the fix for a mod by @NightlinerSGS. It allows players to change their religions' marriage doctrines and have more spuses and concubines. I finally found how to make the "Offer concubine" interaction work, yet, it will need you to do some work. I will explain it below. First, the marriage doctrines in this mod are the same as the originals:
     
     
    Polygamy Doctrines:
    - Expanded Polygamy: 10 spouses.
    - Advanced Polygamy: 25 spouses.
    - Superior Polygamy: 50 spouses.
    - Infinite Polygamy: 100 spuses.
     
    Consort & Concubine Doctrines:
    - Small Harem: 1 spouse, 10 concubines (code: concubine_s)
    - Medium Harem: 1 spouse, 25 concubines (code: concubine_m)
    - Large Harem: 1 spouse, 50 concubines (code: concubine_l)
    - Infinite Harem: 1 spuse, 100 concubines (code: concubine_harem)
     
    Combined Doctrines:
    - Polygamic Harem: 4 spouses + 4 consorts (code: managed_s)
    - Managed Medium Harem: 5 spouses + 25 consorts (code: managed_m)
    - Managed Large Harem: 10 spouses + 50 consorts (code: managed_l)
    - Hetaerocracy: 25 spouses + 100 consorts (code: managed_harem)
     
    Offer concubine interaction:
    If you install the mod as it is, the "Offer concubine" interaction won't work. For some reason, only one doctrine can have this interaction available. That means that other doctrines that allow concubines will not allow its followers to offer concubines. If you reform your faith to have, let's say, the managed medium harem (5 spuses, 25 concubines), you will not have the offer concubine interaction.
     
    If you want to keep it, you MUST go to the following folder in the mods folder: Documents\Paradox Interactive\Crusader Kings III\mod\HaremFix\common\character_interactions
    Once there, you will fin several files that reference each doctrine that allow concubines. You must delete all the files that allow other doctrines to offer concubines EXCEPT the file that allows the doctrine you chose to have concubines. In this case, you would delete all the files and keep the "calyver_marriage_interactions_managed_m", which is the doctrine for 5 spuses and 25 concubines.
     

     
    That is why I added the code names in the doctrine explanation, they are each of these file's terminations.
     
    If you have one of this mod's marriage interactions' files, even for the normal concubines doctrine, you will not be able to offer concubines. I recommend deleting all of them if you start playing with a religion that only has the concubines doctrine, and then intall the marriage interaction files once you reform your faith.
     
    I tried to combine the scripting into a single code, and also to keep the codes separate, yet in a single file. This didn't work. If your game has two rules with different faiths that allow concubines, only one of them will be able to use the "offer concubine" interaction.
     
    Anyways, I hope you all find this useful. Report to me any bug.

    9646 downloads

    Updated

  15. SE Restyled Lustful Void patch 3.5

    Works with all the SE Restyled submods. Tested with SE Restyled Plus Plus.
     
    Requires SE Restyled
    https://steamcommunity.com/sharedfiles/filedetails/?id=2652300246

    1671 downloads

    Submitted

  16. CK3 Human Phenotype Project

    Github access | Discord group | Compatibility patches
     
    The CK3 Human Phenotype Project is a mod aimed at making the appearences of characters more realistic and diverse by replicating various phenotypes found on the website humanphenotypes.net and assigning them to in-game cultures. This mod also ensures that hairstyles and beards are set by culture rather than ethnicity. A whopping 77 ethnicities have been added into the game, making character more varied and vierse in appearences, with people looking like their supposed geographic origins.
    If you love physical anthrophology, or just want characters to have more regionally varied looks, this is the mod for you!
     
    FAQ:
    Is this mod save-game compatible?
    Absolutely not. This mod edits ethnicities, which the game uses to randomly generate the looks/DNA of characters (historical and new alike). Once the character was generated - or has scripted appearance - this mod will not modify them. For this mod to truly have effect, you need to start a new game, otherwise it will only affect newly generated characters.
     
    Will you put this mod to Steam Workshop? Why not?
    For legal reasons, I cannot do that. What legal reasons? Well, it's against the rules to disclose that, but here's a hint: I cannot upload any mods to the Steam Workshop at all. The less we talk about it, the better.
    Nevertheless, if you wish to upload this mod to the Steam Workshop in my name, you have my full blessings to do so. No, really, you'd be doing me a big favour.
     
    Can I use your mod as part of my mod?
    Yes. You don't even need to ask. Just do it. Sure, crediting would be nice, but otherwise, feel free to.
     
    Many of the characters within a region look samey / Many characters look like caricatures / Some traits seem exaggerated
    Yes. This mod is still a work in progress, and there is much to be refined. Stay tuned for more updates   Or better yet - contribute to the progress

    22088 downloads

    Updated

  17. Prostitution Tweaks

    Prostitution Tweaks
    Version 1.2.1
     
     
    Note: After years of not playing CK3 I've decided to stop maintaining my CK3 mods. Feel free to do whatever with them. If you share an update in the support threat, I'll update the mod page accordingly.
     
     
    Description
    Some simple tweaks to prostitution. The main benefit of prostituting yourself, when used in conjunction with Carnalitas Arousal Framework, are no longer associated trait bonuses, but to have another source of arousal reduction. And while at it I fixed a few things I didn't like about the way prostitution worked in Carnalitas.
     
    This mod was initially intended to be part of Carnal Consequences, but the high number of Carnalitas overwrites and it's low customizability makes it more suitable to be stand-alone.
     
    Git Repository  
    Features
     
    Prostitution trait no longer grants attraction bonuses (which resulted in a net opinion bonus for your spouse despite you whoring around - no longer!) and reduced stat bonuses.   Added generic "had great sex" event that reduces arousal. Triggers more often the more skilled a prostitute you are. Your prostitution income depends on your attraction, not on your trait level. Yes, logically it should be both, but I don't want to use a lot more modifiers since they would require their own translations. To pick up prostitution requires attraction above 10 (comely) and to not be asexual. Added chance for prostitutes to become pregnant or get someone pregnant (gosh!).  
    Required/Recommended Mods
    Carnalitas Carnalitas Arousal Framework (for arousal reduction event)  
    Compatibility
    Overwrites a bunch of Carnalitas prostitution triggers and effects.  

    30934 downloads

    Updated

  18. xxWorld Project

    xx World Project
     
    Feedback is welcome as it is still very buggy, I guess.
    I am not an English speaker, so the translation may be wrong. (I am looking for translators)

     
    About
    Only humanoids are confirmed to work. It may possibly not work for other species.
    I wanted to animate the event, so some events are animated.
     
    Functions being added
    ∙ New ship (addition of girls' ships)
    ∙ New origin (sex hegemony countries: start with a genus)
    ∙ New proclamation (start of events to humiliate the gentry) 
     
     
     
    How to install
    (PS) Nemesis DLC is required.
    Load the mod in the following order
    ・ZS animated portraits
    ・ZS animated species
    ・xxWoorld project
     
     
    Dependencies
     
    Referring to the zs mod for the race of the garrison. ( url : 
     
    Plans for future additions
    ・Chain events (girlships, genships)
    ・Addition of traditions (traditions for the genus will be added)
    ・Addition of tribes for the genus.
    ・Adjustment of UI
    ・Numerical adjustment
     
     
    Source of this
    All images used are the property of their creators
     
    Recommendation
    - Lustful Void
    - Mango's Lewd Diplomacy 
     
    Contact
    tweitter: (just a moment ,please)
     
    Thanks for reading.
     
    This is completely within my personal taste and I have no intention of causing offence to others. If you have any questions, please contact me. I will deal with it immediately.

    3586 downloads

    Updated

  19. SE - Restyled - Plus Plus

    A submod for SE - Restyled, a rework of the original SE mods (including fixes for 3.2), enabling clothing (or lack thereof) not found in the Plus setting.
     
    Users of SE - Restyled may find SE - Asset Repackage useful as it saves loading over 100mb of duplicate textures compared to SE - Human - Modest, SE - Humanoid and SE - Humanoid - DLC1: Humanoid Hives.
     
    SE - Restyled is currently in alpha, and contains placeholders for planned clothing that doesn't exist in the originals. See screenshot for example of new clothing.
     
    Yes, it is now possible to play as sexy rogue servitor maids (with the right mods).
     
    Users and modders can request support for SE - Restyled, including:
     
    Bug reports (e.g. crashes, wrong clothing, visual errors) Additional settings submods (e.g. if they feel Plus Plus doesn't go far enough) Adding support for jobs/civics/authorities in the Portrait Trigger Pack for their mods (or help in using the pack for your own portrait mods)  
    Extract the contents of the zip file into your mod folder.

    8693 downloads

    Updated

  20. Situational Nudity

    This is a mod with three major features, each with its own section below. It isn't achievement compatible but it's extremely close to vanilla in both art style and gameplay.
     
    To install, unzip the files in your Documents/Paradox Interactive/Stellaris/mod folder. Situational Nudity is currently intended for Stellaris version 3.4.5.
     
    Situational Nudity
     
    Pops, leaders, and rulers will be naked when:
    they're slaves, they're part of a hive mind, they have the servile, docile livestock, nerve-stapled, or zombie traits, they live in an empire whose founding species is always naked, they’re aquatic, or, the empire they live in has the Shared Burden, Agrarian Idyll, Anglers, Pleasure Seekers, or Corporate Hedonism civics. Humans and humanoids 2 through 5 will all be fully naked, courtesy of Nessa's artwork. Unfortunately I can't undress every portrait because the portrait artwork literally isn't finished most of the time. I should also add that all of the nude portraits are pretty tame aside from Nessa's additions. There's also no fancy nipple rings or chains or extra clothes or anything crazy. Just the regular Paradox clothing and good honest nudity in the appropriate conditions.
     
    Several more species are now always naked. If a species is naked in the Species or the Contact view but not elsewhere then that means they can support situational undressing.
     
    Credit for this section goes to Nessa for both the idea (Real Human Slaves) and for the artwork.
     
    Dimorphism
     
    Situational Nudity also includes, updates, and polishes the following mods:
    Cat Dimorphism portraits by Silfae Fox Dimorphism portraits by Silfae Horse Dimorphism portraits by Silfae Warthog Dimorphism portraits by Silfae Monkey Dimorphism portraits by Silfae Otter Dimorphism portraits by Silfae Squirrel Dimorphism portraits by Silfae Llama Dimorphism portraits by Silfae Ox Dimorphism portraits by Silfae Void Dimorphism portraits by Rivershaw Space Goat Dimorphism portraits by SoulDoubt Dragon Dimorphism portraits by NullPointer and its fix by shredtilldeth Bat Dimorphism portraits by Otto Abnormalverbraucher Reptilian 2 Dimorphism portraits by Forte Avian 2 (Space Duck) Dimorphism portraits by Gnefitisis一三 Reptilian12 (Space Angler Fish) Dimorphism portraits by Gnefitisis一三. I actually fixed this on my own (along with a lot else, see below) but to avoid accusations of plagiarism or unfairness or whathaveyou I may as well say I included its fix by shredtilldeth. Eyeshadow Remover by orc_junior Pangolin Sexual Dimorphism by Tony Starch Dolphinettes by Tony Starch Plantoid 7 Dimorphism by Tony Starch Might be worth clarifying that I haven't just cobbled them together with a few minutes of copying and pasting, I've compared each of them line by line to vanilla and cleaned it all up. Superfluous files are removed. Errors from the error log are all cleaned up. I redrew clothing to ensure all clothing is a perfect match for vanilla, so the royal outfits have been added everywhere and all of Silfae's females have every single item of clothing the men do. It's intended to be as seamless and vanilla as possible. The animation lists have been matched with vanilla, pops now have appropriate clothing types (many of them had old tile-system code just commented out, so all female pops would dress alike...) I'm no artist but I also cleaned up Silfae's cat female graphics a bit. Lightened the eyes and matched the males in color, along with minimizing the 'thick eyeliner' look they had. I'm an obsessive man. I am both proud and ashamed.
     
    I'm not claiming credit for any of the above and I respect all of their work.
     
    No Bad Hair
     
    We got a lot of new hair in a patch and not all of it was great. Situational Nudity removes 3 of the 4 new human hairstyles, 7 of the 8 new elf hairstyles, and the silly male elf bowl cut. All of the recolors and new clothing are kept.
     
    Compatibility
     
    Situational Nudity probably won't be compatible with other portrait mods. There’s a few important files that I’ve edited, that might cause conflict with other mods.
     
    Known Issues
     
    The error log seems clean as a whistle when I run this. Some of the first contact screens seem too use the species portrait even when it looks like a diplomatic window, which results in nudity when it's not expected. Because the naked outfit doesn't show up at the end of the clothing list, your existing empire rulers might be coincidentally naked (or they might have the wrong outfit).  
    Questions & Answers
     
    Q: Can I have any of these modules by themselves?
    A: No, it's an all or nothing affair.
    Q: Do I need every DLC?
    A: I have no idea. I have all of them. I'd assume it'll work even if you don't have some.
    Q: Why is this on Lovers Lab but not the Steam Workshop?
    A: I don't feel like fighting with admins about whether my mod is appropriate or not, mostly. Also the subject matter invites inappropriate discussion, even if the actual graphics are pretty tame. It's also nice that if an artist does decide to contribute I don't have to weigh how appropriate it is and it can be discussed.

    6247 downloads

    Updated

  21. No Fertility Loss

    A very simple mod that removes the fertility loss after a woman gives birth, for both player and AI alike. Should be compatible with pretty much everything, however if another mod edits the same value, then this one should be loaded after it

    3921 downloads

    Updated

  22. Extra Lewd Religion

    This is a quite simple fusion of the Carnalitas Dei and More Religion Tenets Slots mods, and as of the first version, pretty much Carnalitas Dei but with 20 tenet slots on religion creation, but i do plan on adding more stuff to this mod, be either original ideas thought by me or suggested by someone else, or just compiling more stuff from other religion mods
     
    For a better detailed description of the features, i suggest going to the pages of the two mods mentioned before. Also, just like Carnalitas Dei, the main Carnalitas mod is required for this to work

    8682 downloads

    Updated

  23. Sexy Lovecraft

    This mod has two purposes.
    1. It is a compatibility mod for Cheri Song's Carnalitas Dei and Harald B's Lovecraftian Religions.
    2. It adds some tentacle sex.
     
    Mod made by SensualTentacle, based on an idea by Sensate. Tentacle scenes written by GateKeeper.
    Special thanks to Cheri Song and Harald B for creating the mods that this is a submod of.
    Also special thanks to all the wonderful people in the Carnalitas Discord server (including Cheri again) for answering all my noob questions about modding.

    7149 downloads

    Updated

  24. Far Eastern Cultures CK3

    A mod that adds far-eastern cultures and religions to CK3, as well as adding some dead religions.
     
    Currently, it adds Japanese, Korean, Vietnamese, Cantonese, Malay, Javanese, Batak, Achanese, Cham, Thai and Khmer cultures and the Shinto and Muist religions. It also adds Celtic Paganism, Basque Paganism, Egyptian Paganism, Atenism, Canaanite Pagnaism, Mesopotamian Paganism, Arabian Paganism, Roman Paganism (separate from Hellenism), Mithraism and Etruscan Paganism. It also adds new Gypsy cultures, and an opportunity to hire Gypsy and Jewish courtiers - currently as a decision, with plans to reintroduce the old CK2 events later.
    The mod also adds sacred languages for religions, like Latin for Catholicism and Sanskrit for Hinduism.
     
    Discussion topic:| Git Repository | Discord group | Compatibility patch for Human Phenotype Project
     
    The mod depends on Carnalitas Dei. Extra credits to 痕 for letting me use his assets from Chinese headgear and clothing.
    FAQ:
    Is this mod save-game compatible?
    Obviously not.
    Can I use your mod as part of my mod? Or recycle any other parts of your mod for mine?
    Yes. You don't even need to ask. Just do it. Sure, crediting would be nice, but otherwise, feel free to.
    Just what the heck does this mod do?!
    Originally, this mod started off as exactly what it is called, as of now - "Far Eastern Cultures & Religions for CK3". It added certain Far-Eastern cultures into the game (namely Japanese), originally intended to be nothing more than a dependency of a personal mod of mine called "LulzMod" (a mod that simple adds me, my personal friends - some of whom are Japanese - and some joke stuff into CK3. It was before the ruler designer!). As time went on, the scope of the mod expanded. I started adding in dead religions that obviously weren't Far-Eastern (Basque, Egyptian, Mithraism, Etruscan, Ashurism, Canaanite, etc.), I brought back the Jewish courtiers from CK2, added Gypsies, started adding new Christian denominations, new religious doctrines, sacred language doctrines, new traditions, etc. I also took the liberty to re-implement features of mods that I loved but stopped being updated, such as the pet preferences mod.
     
    All in all:
    New offmap Far-Eastern Cultures, such as Japanese, Ainu, Korean, Vietnamese, Cantonese, Thai, Khmer, Malay, Batak, Cham and Javanese New Chinese clothes (taken from a mod that stopped being updated with the permission of the author, 痕) for Chinese, Japanese, Korean and Vietnamese cultures Dead religions rescurrected: Celtic, Egyptian, Semitic, Mithraic and more! Hire Jewish courtiers Borrow money from the Jews! Hire Romani spymasters, if you live in an apropriate region! New regional traditions for East Slavs, Hungarians and Dravidians New cultures: Icelandic, Albanian, Crimean Gothic, Arpitan, Moravian, Székely Italian is split into Romagnol, Tuscan, Laziale, Umbrian, etc. Cultures and religions have authentic localized names, rather than Modern English Sacred language doctrines for religions, including Latin for Catholicism Expanded religious doctrines: final disposition, afterlife, syncretism,  various tenets turned into doctrines, etc. More Christian denominations: start the Protestant Reformation 500 years early, if you wish! Resurrect dead denominations like Ebionitism, Pelagianism or Donatism!  
    At this point, the name "Far Eastern Cultures & Religions" doesn't even do this mod justice! In fact, the focus has shifted so much, that the offmap East Asian cultures - that are only accessible via the Ruler Designer - are merely the icing on the cake, with the mod being more like a general culture and religion overhaul mod.
    Maybe a name change is in order?
     
    Holy sites?
    Shinto: Socotra, Maldives, Dakhina Desa, Ras Hafun, Suzhou Muism: Socotra, Maldives, Dakhina Desa, Ras Hafun, Suzhou Celtic: Ynis Mon / Anglesey, Orleans, Wiltshire (because Stonehenge), Lugo, Breifne, Vannes Egyptian: Giza, Asyut, Qus, Alexandria, Cairo, Basque: Navarre, Viscaya, Labourd, Bordeaux, Andorra Hellenism: Athens, Sparta, Alexandria, Lesbos, Knossos/Chandax Mithraism: Rome, Yazd, Sparta, Alexandria, Carthage Roman: Rome, Ravenna, Baalbek, Montpellier, Carthage Etruscan: Firzente/Florence, Rome, Augsburg, Grisons, Lesbos Ashurism: Lalish, Baghdad, Damascus, Antioch, Colonea Canaanite: Jerusalem, Baalbek, Acre, Carthage, Antioch Al-Asnam / South Arabian: Mecca, Aksum, Aden, Yamama, Bahren  
    Requires Carnalitas Dei and Carnalitas Mundi. Sorry not sorry, puritans.

    6203 downloads

    Updated

  25. Weddings Expanded - CBO Carnal Court Compatches

    If you want to support me: You could buy me a coffee❤️
     
    Make sure this mod loads after/below all required mods!

    Since Weddings Expanded, CBO Carnal Court and CFP add their own court rooms and therefore overwrite royal court setting files (grandeur levels and court cultures), you will need this mod to properly run both mods. Otherwise, royal courts won't show up.
     
    In the downloads section you will find two Compatches. Choose only one, depending on if you use Community Flavor Pack (also known as CFP) or not.
     
    LOAD ORDER without Community Flavor Pack:
    Weddings Expanded CBO Carnal Court Weddings Expanded - CBOCC Compatch  
    LOAD ORDER with Community Flavor Pack:
    Weddings Expanded CFP CBO Carnal Court Weddings Expanded - CBOCC + CFP Compatch  
    You no longer need CBO Carnal Court's CFP Compatch in this case!

    8151 downloads

    Updated


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