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SexLab mods that provide various effects or utility related to sex started by other mods

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  1. BeeingFemale

    Pregnancy and menstrual cycle mod that will give a complete new and better feeling to Skyrim. Just give it a try


     
     
     
     
     
     
     
     
     
     
     
     
     



     
     
     


    Version 2.8 Fix 1
    compatible with SSL 1.50+
     
    _________________________________________
     
    Download the BugFix by Bane Master
    _________________________________________
     

    BeeingFemale is a menstrual cycle simulation mod that allows female character to have a menstrual cycle and even to become pregnant.
    It's a very complex mod based on reality with a lot of realistic features like simulating the LH and FSH Hormones, sperm life-time, egg and sperm traveling duration, and way more.
     
    It's a high advanced mod with many features that won't touch other mods except you want it. It's compatible with most other mods.
    The born children will have an own leveling system, too as well as there own skill and perk tree.
    They can follow you, doing some favours and more.
     
    If you are a woman in Skyrim, after having sex you can become pregnant - depending on your hormones and your menstrual cycle phase.
    After some many days you can born a little cute girl or a strong cute boy.
    For sure NPCs are supported, too! So even when you are a Men in Skyrim, you can have a lot of fun with this mod and you will have your own child that will give support.
     
    BeeingFemale is based on reality. It was a lot to read about the menstrual cycle, birth, hormones and stuff.
     
    A few things in the .esp / .esm files are not cleared. Uncle uploaded a clean version of the .esp/esm files HERE
     

     
    Installation Guide
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    After I had to reinstall Skyrim, I decidet to explain how to install BeeingFemale from a fresh Skyrim installation with the UNP Body:
    1. Download the latest SKSE version
    2. Download the latest version of SkiUI (+ RaceMenu + HDT if you like)
    3. Download XP32 Maximum Skeleton or Extended for HDT Users
    4. Download the latest version of FNIS and the creature pack
    5. Download the latest version of SexLab + some Sex Mods
    6. Now at first we will install this armor pack.
    7. Download and install DIMONIZED UNP female body
    8. Download and install the Belly Version "UNP TBBP.7z" HERE and overwrite your Dimonized UNP Body again (but you will still have the textures - and now you will have the Belly Node, too)
    9. Download and install the latest Version of BeeingFemale in this thread (OR BeeingFemale CANS Version - Only 1 of them is neccessary)
    10. Run FNIS (data/tools/GenerateFNIS_for_Users/GenerateFNISforUsers.exe)
     
    11. In Skyrim, open the console and type "bf:test" . This will give all loaded female actors a pregnancy belly. Now you can test, if the "Node Scaling" is working
     
    Now you can start playing Skyrim with BeeingFemale
     
    How does it Work / FAQ:
    --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
    As I said, BeeingFemale is based on reality. So it works like it does in reality. It's a bit complicated to explain how everything works - only having sex won't impregnate a woman. That's why i wrote 3 Books you can find in your inventory after starting the game.
     
    Q: The Menu is black
    A: scroll a few lines back. below the Installation guide I've wrote an "important" note
     
    Q: How does it work?
    A: There are 3 Books in your inventory. It is way to complex to explain everything in a FAQ. But it works like it does in reality - an egg is traveling thought the female body, a sperm can concive it and the woman will be pregnant.
     
    Q: What are those AddOns?
    A: AddOns are specific mods that include content to BeeingFemale. They can specificate races (changing the duration of a phase, the pain level, the kid of child that will born, and even more, adding more PMS Effects, menstrual effects, ....)
     
    Q: Where can I find a pregnancy Body / Skeleton / Clothes - and what should i use?
    A: On Lovers Lab! Depending on you body you are using, the textures, the skeleton, the physics there are diferent mods you need. But the good answer is, you can find all of them on Lovers Lab, just use the search function. The first set up of those mods can be a bit anoying but when it works it looks great
     
    Q: I've got a problem with the Body / Skeleton / Clothes
    A: I'm sorry to say that, but this is the wrong thread for that. The creater of the body / skeleton / clothes can help you way better with you problem.
     
    Q: My character is spinning when she gives birth
    A: Isn't it funny? I'm sorry i'm not an animator. Those were the best looking animations for birth i could find. If someone could create new realistic bith animations it would be great
     
    Q: Is Female / Female suported?
    A: Yes, if you have SexLab installed. Even when this is not realistic at all, i made it possible. Just enable the Female sperm effect in the SexLab MCM Settings.
     
    Q: Are creatures suported?
    A: Yes, if you have SexLab installed. Just enable it in the Beeing Female MCM Settings.
     
    Q: I had sex with a female guard / thief / ... but she won't become pregnant - why?
    A: Those are non-unique characters. There would be to many problems to make them work correctly. Non-unique characters may change there sex. Sometimes they are female, sometimes male, ... sometimes they are Nord, sometimes argonian.... and when they will respawn after killing them, they may change again. If i would store them it would slow down everything and create massive stored data. Male non-unique can still impregnate female unique.
     
    Q: Is the Sourcecode included?
    A: Yes! Except the widgets everything is included
    (A typo happend, the Source files are located in a folder that is named "Scource" - Just copy and past all files into your Source folder and you can edit them.)
     
    Q: Will the childs grow to an adult?
    A: No. This got many reasons. The most imporant is that children won't grow to an adult in just 10 days. Another thing is that this would be realy dificult to make, because of the AddOn System, and stuff.
     
    Q: I'm suffering on an infection - will my character die now?
    A: Cure it - just buy a cure potion! otherwise you will die.
     
    Q: Why the min duration of a phase is 2 Days?
    A: This was the easiest way to fix problems with the calculation and the AddOns.
     
    Q: Why are children / elder forbidden / blocked?
    A: Elder won't have a menstrual cycle anymore... same to children.
     
    Q: Are there crafts i can create?
    A: Yes. There are many crafts you can create. Contraception Fluid so you can't become pregnant, Anti Sperm Fluid (aka: Wash out sperm fluid) to wash out the sperm that is already inside you, sanitary napkins to fetch the menstrual blood.
     
    Q: The Conecption Widget says i've got 6% chance to conceive and i'm ovulating - what does this actualy meen?
    A: Such low conception chances are like 0% + tollerance. I don't think your character will become pregnant. Seems the egg won't nist in the utherus or there was no egg when ovulating or something else happend. Wait for the next cycle maybe next time it will work.
     
    Q: I've got a negative 'State Time' and it's falling even more - what can i do?
    A: This is a bug i couldn't figure out right now. It happens when the BeeingFemale Timer is resumend after a pause (disabled via MCM Menu or Estrus Chaurus Pregnancy). The only way to fix it is a reset the Player Stats using the MCM Menu. I'm still working on this bug.
     
    Q: Are you a doctor or a midwife or something like that?
    A: Ähm no, not really, i'm software developer who liked Trixy's "Procreation" and continued his work. I've asked some many female friends, reading forums, reading wikiedia with the result - really really to much informations!!! Now i know a lot about FSH Hormones, LH Hormones, even how often and how much menstruation blood drips out.... uuuuhrs.... But i think it was worth it.
     
    Q: Do you spend hours for just feeding your own fetish?
    A: No. First of all, i spend less time. Sorry for that but i'm busy with my real life as I already said. I love developing and it's better then base jumping when releasing a mod or a bug fix. I don't even play skyrim anymore. Maybe sometimes when I have nothing else to do but most of the playing is just for testing bug fixes in BeeingFemale.
     
    Q: Is it possible to keep the widgets visible?
    A: Yes, keep the hotkey pressed for 1.2 sec or longer. Press the key again to hide them again
     
    Q: Are there any console commands?
    A: Yes, there are a few. The most important is "bf:code" (without the quotes) this will display an error code that I need, for fixing some bugs. But I will ask for them, you don't need to send me the code for each request. There are a few more for healing the baby, adding contraception, give contraception bottles to the selected NPC, impregnation, sperm adding, and so on..... Maybe you will find them out sometimes
     
    Items and Crafts:
    --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
    There are a few items you can craft.
    Using the cooker (you can find in a kitchen or a camp fire) you can create the Contraception Fluid and the Wash Out Sperm fluid.
     
    The Contraception fluid will raise the chance of contraception depending. But don't use them all at once! You must wait around 3 - 4 days till you can use the next contraception - otherwise it won't have the full effect. There is a How To note in your inventory, please read it first!
     
    Using the Wash Out sperm fluid you can wash out the sperm that is already in you so it won't impregnate you anymore.
    But beware - sperm that is to long (by default 6 game hours - can be changed in the MCM Menu) is in you, already reached the utherus and can't be washed out anymore.
     
    Then there are the sanitary napkins. You can craft them in the forge -> Leather.
    They will fetch the menstrual blood so you won't have any bloody legs anymore.
    Requirements:
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    - PapyrusUtil (or SexLab)
    - SKSE 1.7
    - SkyUI 5
     
    Optional:
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    - FNIS
    - RaceMenu
    - A SexLab compatible sex mod so you can have sex
    - Body with pregnant belly support
    - Skeleton with pregnant belly support
     
    Compatible with:
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    - Estrus Chaurus
    - Estrus Chaurus+
    - SexLab Hormones
    - Content Consumer's Alternate Start
    - Slaves of Tamriel Continuation
     
    Not compatible with:
    --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
    - Most other pregnancy mods
    - There is a little bug with Skyrim Romance - will be fixed soon
     
    Change Log
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    2.8 Fix 1
    - De-/Buffs will now be dispelled correctly
    - The Basic AddOn file is now translated correctly
    - The MCM Menu -> Refresh AddOn List is working again
    - Extracted the BasicAddOns to the new AddOnManager System
    - The Emitters for pregnancy water breaking and vaginal blood dropping won't make blue squads anymore
    - Updated the SSL AddOn ini and the BathingInSkyrim ini so they will work correctly
    - Updated the Developer Pack (including the BeeingFemale.esp now as well as the latest scripts)
     
    2.8 (including the unofficial path)
    - Fixed mcm initialisation for new games and clean saves
    - Fixed sexlab detection
    - Fixed an number of property errors in BeeingFemaleBasicAddon.esp
    - Tampons will now only be automatically added to the inventory of NPCs
    - Fixed virility and sperm survival profile save bug identified
    - Fix for widgets displaying when pressing the information key whilst the console is open
    - Fixed a bug in the script FWAbilityBeeingFemale, that was checking breast value while inflating the belly
    - Updated beeingmale, beeingfemale, beeingbase, PMSSexHurt, PMSHurtingHeadage & BFA_AbilityHungry scripts attached to deleted forms to finish gracefully
    - Mother's Anger effect will now increase damage by 15-20% rather than 1500-2000%
    - Added (and updated patch) code to allow beeingmale and beeingfemale, PMSSexHurt & PMSHurtingHeadage scripts attached to deleted forms to finish gracefully
    - Updated BFA_AbilityHungry code to reduce script load
    - Go AWAY effect will now increase damage by 10% rather than 110%
     
    - A complete new AddOn Manager System - This is way faster then the onld system
    - The current profile will be displayed in the MCM System Menu if it already exists
    - A Hud Profile was added, where you can set a HUD Profile (containing position, size, color of each widget)
    - Added new Misc-AddOn callbacks: OnMagicEffectApply, OnImpregnate
    - Added new SKSE Events for other Mods: "CanBecomePregnant", "CanBecomePMS"
    - Baby-Items should now have a name
    - Added new console commands "bf:unimpregnate", "bf:cme", "bf:race", "bf:addon", "bf:test", "bf:setbabys"
    - Console Command "bf:impregnate" may have a numeric argument, defining the number of babys the character will be pregnant with
    - The Developer Files are now in a seperate Archive, and now include almost everything, including the HUD and the C++ Files
    - Fixed the MCM Menu - It was possible to raise an infinity bug that spams the skyrim log file to 40gb and more
    - Fixed the "NPCs' moods change" / "NPCs get wayward" Option bug in the MCM Menu
    - Translated the Children Tab to english, in the english MCM File
    - When loading a game, the "Default"-Profile shouldn't be loaded anymore
    - Sanitary Napkins are removed now. There is no need for them anymore. They where not compatible for pregnancy belly, won't work on all bodys (only UNP all i remember) and for some more reasons
    - Edited the BeeingFemale Widget Elements
    - Added a few new Child Perks
    - Menu Title Screen will display the original Image when an adult mod is installed (including Flower Girls and Animated Prostitution)
    - MCM Menu -> System containing more "Compatibility" Mods. Therefore I made a native code inspecting the Script files. With this function, BeeingFemale will 'decompile' script files and check if they contain a specific script function
    - Added compatibility to 'Bathing in Skyrim' to wash out sperm when bathing
     
    2.7 Fix1
    - Adding String Files for Multilingual support.
    - Fixed some problems in the AddOn Manager
    - Adding console commands
    - Added new FWController Functions: SetBabyHealth and SetContraception
    - DebugInfos were added to the AddOn Manager for the bf:code console command
    - Fixed the multilignual Support for the Baby Item Name
    - Removed the FNIS Animation requirement check
    - Made even more messages multilingual
     
    2.7
    - Many Bugs I can't remember anymore fixed
    - Added Baby Sounds, the baby-item will cry, talk, ... now when you carry the baby
    - Added many many new De-Buffs to diferent menstruation cycle phases. I think it was 54 new De-buffs
    - Added the Hungry-Debugg to PMS and 1. Trimester. Now the woman will eat food she is carrying when delivering under "hungry". If there is no food, the stomach will make noices that nearly enemys may alert.
    - non-unique female NPCs may drop items now like Tampons or contraception fluid. Same to all female Guards.
    - Added an alternate Menu Title Image for non SexLab Users
    - Fixed a bug where De-Buffs won't effect the Player/NPC anymore, when loading a game
    - Added an option-INI-File for HUD Widgets where you can set the position, enable/disable, or change the alpha of any widget. (Prepared for a HUD Profile)
    - Fixed a problem, where the default profile was loaded in BF2.6, whenever you load a game so all settings were reset again.
    - Uploaded the Guids and enabled the Donations on Nexus
    - Things I've forgot
     
    2.6
    - Couple Widget can now be activated in the MCM Menu
    - Baby Item Inventory-Mesh was replaced (removed)
    - The Child Perk Menu was remade
    - The Child Perk System was remade
    - The Debug View for the Child Skill Window can now be enabled when setting message mode to "All" (Warning, this may lag alot!)
    - Tampon included in the main file
    - Estrus Chaurus Fix included in the main file
    - CANS Support for now disabled - But it will come back somedays
    - Baby Name Files fixed
    - Menstruation Blood was remade (all 3 versions)
    - Menstruation bleeding can now be deactivated in the MCM Menu
    - The Child Followers (Actor) are now less powerful
    - The Summon Enchantments the baby items can born with, are removed
    - MCM Debug Option to test all Child-Perk Files
    - Save / Load Profile option added (6 Profiles are already included, you can create your own, too)
    - You get a notification when the child levels up (and the child will glow, too)
    - Many other bugs were fixed
     
    2.5
    - Baby-Item has changed to Baby-Armor!
    - New Enchantment System for the Baby Item. Baby Item will be enchanted
    - Couple System. Couples (Husband, Affair and Friends) may have sex.
    - No SexLab or sex-mods required anymore. (SexLab userers will have some extra Features)
    - C.A.N.S. Framework Support
    - When the Player sleeps next to someone there is a Chance that they will have sex during sleeping (no sex-animations, just the normal fade in black)
    - Enable / Disable Birth animations (Default is Disabled! - You must enable it, to see the Birth Animation again!)
    - New MCM Menu Tab for impregnation (without sex-mods)
    - NPCs may have another Child-Type then the Player ( You can set, that the Player will Born a ChildActor, and the NPCs a Child-Item)
    - many Bugs were fixed
     
    2.4
    - NiOverride Scaling added (Required RaceMenu or NiOverride)
    - The children will fight now
    - Added new sounds to the Child Skill Menu
    - Added a new Child Perk - "Reflect Damage"
    - Fixed the "OnPlayerLoadGame" bug - This should fix the Timer problem where you have to reset the player stats and many many more things
    - Sanitary Napkin Widget added
    - NPC Cheats to impregnate and changing phase added to the MCM Menu (nice feature for developers)
    - OK Button in the new Info Window is fixed
    - Added a basic Script for Spells and scrols to give Orders to your child
    - Added 2 new kinds of scrolls to call your children
    - SendModEvent functions for developer (See "For Developers" for the basic SendModEvent useage)
    - Child Tab in the MCM was added (here all your childrens are listed, click on a name and the info window will open)
    - MCM Option: "Reset System" was added. This will restart all components without loosing datas (like the phase the player is in)
    - Basic AddOn Pack - Depressive PMS Effect was fixed
    - The amount of each contraception fluid was raised a lot. The small bottle gives 20% instead of 9%, the medium gives 40% instead of 15% and the Highest gives 70% instead of 40%
    For Developers: Beware, the Script Source files are now in a sub-directory. Remove the old source files in the source directory, starting with "FW.... .psc"!
     
    2.2b
    - Fixed Child Dialogue
    - Some Debug Messages were removed
    - Some Update Functions were added
    - Basic AddOn Pack is added to the main zip file
    - "German Language" Bug was fixed
     
    2.1b
    - Children Overhaul
    - Child Skill Menu
    - New Translation System
    - Using some native functions
    - Info Menu overhaul + speed up
    - Widget System redone (hold the Widget Key for 1,2sec or longer to keep them visible, press again to hide)
    - Adding some Bug Fixes
    - FWSystem fixed
    - Precreating some functions for compatibility and more
    - New birth animation (You have to run FNIS after updating!)
    - much more I can't remember
     
    1.14
    - Widgets are added
    - A calculation function that calculates the current chance you/a NPC will become pregnant when having sex right now
    - More then 1 craft result when creating a BeeingFemale item (sanitary napkins, contraception fluid, wash out fluid)
    - Childs got names
     
    1.0 / Beta4
    - many many bugs are fixed
    - info spell shows now everything correctly
    - timer has been fixed (now the characters will give birth, changeing the state when they should, and stuff)
    - added "sanitary napkin" for fetching the menstural blood
    - new MCM Tab "System" added with a simple uninstall function
    - recipes included
    - contraception "Magic effect" support magnitude now, for developers
    - more "misc addon" functions added
    - missing translations added
    - "Cycle magic effects" Addons (CME) are now combined with PMS AddOns
    - CME AddOns now got "Sometimes" effected and "Always effected" properties, for example, when you've got PMS, you will always have "Sex hurts", and sometimes you will have depresive, sometimes aggressive, ..... and so on
    - some global ModEvents are added, so other sex-mods like sexis for example could raise the "AddSperm" event
    - first try to add irregulations
    - menu added for "kind of visual scaling" added where you can set how the Belly / Breasts should grow... realistic, linear, big booms and stuff
    - Breast Scaling fixed
    - Abortus Fever fixed
     
    Translations and AddOn Links
    --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
    - Chinese
    - Russian
    - Estrus Chaurus integration path
    - Beeing Female 1.14 Estrus Chaurus Integration Patch V1.01 (outdated)
    - Beast Baby AddOn
    - AddOn Pack 1.3 by Sleepy_Soul
    - BeeingFemale Shop by Bijapo
    - ScrollMerchant by Content Comsumer
    - RS Children AddOn by Treguld
    - [bFACCA] BeeingFemale Addon - Creature Child Actors
    - BeeingFemale Tampon
    - BeeingFemale Tampon Estrus Path
    - BF_Potions_in_Skyrim by Treguld
    - BeeingFemale 2.8 Patch V01 by Bane Master
    - RS Children AddOn by Gullu
    - Beast Baby Items by Susanoo27
    - Cleaned Master File by Uncle64
    - Bathing in Skyrim workaround by nanashi
    - PMS NoSneak (fix or remove) by asertype
     
    Guids
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    There are 4 guids planed (2 guides released, 2 guides will follow soon)
     
    - BeeingFemale Developer Guide - This guide is about creating AddOns for BeeingFemale. Race AddOn, CME AddOn and Misc AddOn.
    - BeeingFemale Perk Guide - Create your own perks for your children!
    - BeeingFemale Make your mod compatible without requirement - All you need is SKSE. There are a bunch of "ModEvents" beeing female supports.
    - BeeingFemale Translation Guide - (must be redone) This guide explain how to create translations for the MCM Menu and the game content.
    - BeeingFemale Script Guide - In this Guide i will explain how to create simple and advanced scripts for BeeingFemale... how to impregnate any woman using scripts only and what options there are.
    - BeeingFemale Modder Guide - This guide descripts how to make mods based on BeeingFemale. For example you talk to an NPC who needs help, rescue her pregnant wife.
     
    For Developer
    --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
    Beeing Female is made for player and developer!
    There are many diferent ways to make developer happy - For example the AddOn Manager. It's easy to create new AddOns like menstrual syndromes, PMS effects, and stuff. It's also possible to create race specific settings or gain access to the BeeingFemale Events.
    Another way to make developer happy is the FWController Class. You can gain access to all NPCs even when they are not loaded or never were loaded. You can impregnate a NPC with just one command, damage / heal the unborn baby, reading and writing the stats and way more.
    There are also functions included to gain access to BeeingFemale without including it to your mod, using the SendModEvent Command.
     
    Here is a short list for SendModEvent examples:
     
    FemaleActor.SendModEvent("BeeingFemale", "AddContraception", 100) ; This adds contraception to the woman
    FemaleActor.SendModEvent("BeeingFemale", "AddSperm", MaleActor.GetFormID()) ; This will add sperm to the woman
    FemaleActor.SendModEvent("BeeingFemale", "WashOutSperm", 100) ; This will wash out 100% sperm
    FemaleActor.SendModEvent("BeeingFemale", "ChangeState", 3) ; This will change the state to 'Menstruation'
    FemaleActor.SendModEvent("BeeingFemale", "InfoBox", 100) ; This will open the info window with all informations
    FemaleActor.SendModEvent("BeeingFemale", "DamageBaby", 30) ; This will make 30 damage to the baby
    FemaleActor.SendModEvent("BeeingFemale", "HealBaby", 60) ; This will heal the baby with 60 Health points
    FemaleActor.SendModEvent("BeeingFemale", "CanBecomePregnant", 1) ; This will make the FemaleActor able to become pregnant in this cycle (0 for disable)
    FemaleActor.SendModEvent("BeeingFemale", "CanBecomePMS", 1) ; This will make the FemaleActor able to become pms in this cycle (0 for disable)
    MaleActor.SendModEvent("AddSperm","", FemaleActor.GetFormID()) ; this is basicly the same as above, except that his is called from the male actor
    More informations can be found in the Guids i've uploaded
     
    More informations and Links
    --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
    You can find more informations HERE , HERE and HERE
    A few helpful links:
    XP32 Maximum Skeleton
    b3lisario´s UNPB BBP Pregnant Body
    Bodyslides++
    Bodyslide UNP
    Pregnancy Scaling Body for Bodyslide2
    UNPB PSVAC pregnancy scaleable vanilla armor and clothing meshes (+TBBP)
    unpb armor conversions with pregnancy and physics support (installer)
    Pregnant-Weighted tbbp armor (Bodyslide2)
     
    More details comming soon
     
    Console Commands
    --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
    Most of the console commands may have a selected NPC. If no NPC is selected, it will take effect at the player.
    after the command itself there may follow arguments, written in angle brackets. Some of them are only numeric
    Arguments written in square bracket [<...>] are optional and can be set, or not.
     
    Some commands may take a few second!
    This meen, it will display the error message, that the command could not be found, untill the command is was done successfully.
    Just wait a few seconds
     
     
     
     
    Special Thanks
    --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
    Trixy - for Procreation
    Muon Shan - for your active help
    Huili - for your rus. translation
    Aravis7 - for your france translation and your help with the baby mesh
    xiaomiza - for your chinese translation
    jbezorg - for help with the baby mesh
    Slorm - for sharing his bug fixed FWSystem
    Leito - For the birth animation
    Corum - For the PMS "Depressive" fix
    Lactina - For the Baby-Armor-Mesh
    Vader666 - For converting the Baby-Armor-Mesh
    Vioxsis - For converting the Baby-Armor-Mesh
    Bane Master - For his BeeingFemale Patch
    Chosen Clue - For his BeeingFemale Patch
    qotsafan - For his BeeingFemale Patch
    Lovers Lab Community for the realy great support, help, bug fixing, and way way more!
    Everyone who made a donation! This is realy realy great! Thanks!
     
    Visit the BeeingFemale Blog, too!
    Here some background informations can be found.

    351,230 downloads

    Updated

  2. SexLab Procreation

    What does this mod do?
    As the title suggests, this is a pregnancy mod for skyrim. Currently the mod works as follows:
    If you play as a female character, you will now have a menstrual cycle that passes through 4 phases: menstruation, the follicular phase, ovulation and the luteal phase.
    This mod itself does not allow you to have sex, but when you have vaginal sex through any SexLab plugin, you will receive sperm which survives for some time.
    You can attempt to wash out the sperm. This is not guaranteed to work, although the chance can be configured.
    If sperm is present when you are ovulating, you might become pregnant.
    If you get pregnant, you will pass through 3 trimesters. Each trimester has unique spell effects associated with it (most of which are negative, but some are positive).
    The visuals (e.g. increased belly size) relies on the use of either body sliders or a skeleton that supports belly node scaling. Read more on this in the installation section.
    At the end of pregnancy a child will spawn. The child doesn't do anything at this point though, there's no follower features or anything like that.
    The duration of pretty much everything that has a duration, as well as some other stuff, is configurable in MCM (be wary though - the pregnancy duration settings are disabled when pregnant).
    Many of the durations and chance rolls are modified by both the mother and father race. This is attempted to be as lore friendly as possible. The race modifiers can be disabled if desired.

    What does this mod NOT do?
    As mentionend, the child is kinda static after birth. There's no follower features or anything like that.
    NPCs cannot become pregnant.

    Installation
    If updating from version 1.0 to 1.1
     
    Only follow these steps if you have already installed version 1.0 and wish to upgrade.
    Make sure you are not pregnant and have no active spell effects from this mod. Save your game.
    Delete SkyrimProcreation.esp and all files in the "Data/Scripts" and "Data/Scripts/Source" that are named as "ProC....psc" or "ProC....pex".
    Create a new save again.
    Copy the files from the data directory in the "Procreation 1.1 rar" file to the Skyrim data folder. Make sure to activate the SexLabProcreation.esp in MCM or the Skyrim Launcher (or the load order ini file).

    Required mods
    SKSE 1.6.15 or newer
    SkyUI 3.4 or newer (also works with SkyUI 4.0)
    SexLab Framework 1.01 or newer

    Steps
    Backup your save file(s).
    Install the required mods (including their requirements).
    Copy the contents of the Data folder in the "Procreation v1.1a.rar" file into the Skyrim Data folder and enable the "SexLabProcreation.esp" in the Skyrim launcher or in NMM.

    At this point the mod will work, but the belly size will not change when pregnant. This can be changed in two ways. They each have their advantages and disadvantages, and you should only choose one. Skeleton node scaling is the easiest, but it has no armors converted for it yet (as far as I know):
     
    Set up belly size management with skeleton node scaling
    You need a compatible skeleton, such as XP32 Maximum Skeleton. Other skeletons might work, as long as they have a node named "NPC Belly" which simulates a pregnant belly when scaled (and two other nodes named "NPC L Breast" and "NPC R Breast", but these are more common).
    You need a compatible body mesh. Currently two compatible meshes exist as far as I know (as of June 1st 2013)
    ​b3lisario's UNPB BBP mesh, which can be found in the Esutrus Chaurus download section
    zecoron's CBBE TBBP mesh

    Set up belly size management with weight scaling
    This is only necessary if you're not using the skeleton node scaling feature mentioned above.
    Install Realistic Body System or Unique Character or Custom Races. If you don't do this, all female NPCs will look pregnant.
    Install either CBBE or UNP and the appropriate bodyslider. Set up your character in such a way that you look "normal" when at minimum weight and "very pregnant" when at max weight.
    If you use Unique Character or Custom Races, copy the meshes created with the bodyslider into the appropriate folder. Check the individual mod pages to figure out where this is.
    In the in-game MCM menu, navigate to the Pregnancy section of SexLab Procreation and change the Visual Scale Type to Weight before you get pregnant.

    Conflicts with other mods
    Depending on whether you use the skeleton node scaling or the weight scaling, there might be some conflicts:
     
    Skeleton node scaling
    This mod overwrites the skeleton node scaling done by other mods, such as Estrus Chuarus or Race Menu. If you use Race Menu it is recommended that you don't use the Breast scale feature. If you use Estrus Chaurus, don't get pregnant with both mods simultaneously. Disable pregnancy with one mod when pregnant with the other.
     
    Weight scaling
    If you use the weight scaling option, this mod will conflict with any other mod that changes your weight.
     
    Uninstall
    I cannot entirely predict what will happen if you uninstall, though I recommend that you make sure you are not pregnant, and do not have any spell effects from this mod active. The mod contains the following files which should be removed:
     
    Data\SexLabProcreation.esp
    All the files that fit this description: Data\Scripts\Source\ProC... .psc
    All the files that fit this description: Data\Scripts\ProC... .pex
     
    Troubleshooting / FAQ
    My belly size doesn't increase when pregnant.
    Make sure the Visual Scale Type in the MCM menu under the Pregnancy page is not set to None. Make sure you have followed the steps in the installation section properly.
     
    I want to use the weight gain feature to manage my belly size, and I gain weight during pregnancy, but my belly still doesn't look pregnant.
    You did not setup the CBBE or UNP sliders properly. Open the sliders, set the minimum weight to the body type, size, etc. that you want when you are not pregnant. Then set maximum weight to the same settings, except with the changes you want your body to go through during pregnancy. This obviously means cranking the pregnancy slider up, but you might also want to increase the breast size or other sliders. Once you're finished setting up the sliders remember to click the "build" button. If you're using this mod, don't think of the weight sliders as representing "body fat". Think of them instead as representing "pregnancy progression".
     
    I want to use the weight gain feature to manage my belly size, but I don't see any pregnancy sliders in the bodyslider I use.
    If you're using CBBE you need Bodyslide CB++, and if you're using UNP you need Bodyslide UNP. They can be found here.
     
    I'm not using CBBE or UNP.
    Well, then you're kinda on your own.
     
    If you want to use the weight scaling feature, you need the femalebody_0.nif mesh located in "Data\meshes\actors\character\character assets" to look non-pregnant, and the femalebody_1.nif in the same directory to look very pregnant. If you have the non-pregnant and pregnant meshes from somewhere else, that's totally fine. But using the CBBE or UNP sliders is easiest.
     
    If you want to use the skeleton node scaling feature, you need to a mesh that supports scaling of the nodes "NPC L Breast", "NPC R Breast" and "NPC Belly" to simulate breast size and pregnant belly size. At this time, only b3lisario's UNPB BBP mesh found in the Esutrus Chaurus download section has this support.
     
    I want to use the weight gain feature to manage my belly size, and I installed the pregnant meshes properly and they are working, but now all female NPCs look pregnant!
    Yes. As far as I know there are three ways to solve this:
    Use Realistic Body System
    or Unique Character
    or Custom Races

    Using Realistic Body System is the easiest as it replaces the meshes for all NPCs, however, Realistic Body System isn't always the smoothest experience. It doesn't always fit the clothing to the body types it creates, which can cause severe clipping issues. It also has a tendency to translate random parts of your game into german.
     
    If you use Unique Character or Custom Races the pregnant meshes you create in the CBBE or UNP sliders should be copied to the appropriate location. This location can be found in the mod descriptions on their respective Nexus pages. After you've copied the pregnant meshes to the appropriate folder, NPCs will still look pregnant. You now need to change the standard meshes back to a non-pregnant version with the CBBE or UNP sliders. This should not overwrite the pregnant meshes you copied into either the Unique Character or Custom Races folders which you will be using.
     
    I installed the mod but nothing is happening.
    Try waiting a day or two and the menstruation phase should start. Also, you have to be female. NPC pregnancy is currently not supported.
     
    The procreation quest objective disappears after the menstruation phase... is the mod still working?
    In all likelihood it is still working fine. If the "Information Level" setting on the General page is set to LOW, then it is intended to disappear. If you are in doubt about whether the mod is working, try having vaginal sex. You should get a message. Alternatively, or if you don't get a message during vaginal sex, try setting the "Information Level" in the MCM menu to HIGH and wait a little more than the duration that your current phase is supposed to last (e.g. if your current phase is the follicular phase and it is set to last 4 days, wait at least 5 or 6 days). If you don't get any messages about anything, something is wrong. Try asking in the thread or sending me a PM with more specific information about what you did and what happened.
     
    No "SexLab Procreation" menu shows up in MCM.
    This only seems to happen with SkyUI 3.4. If you don't want to update to SkyUI 4.0 for some reason, save your game and reload. I'm not entirely sure what causes this. It might have something to do with load order but I don't know. Anyway, just save and reload and it should be fixed (or update SkyUI to version 4).
     
    About NPC Pregnancies
    I understand people want this feature, and I'd very much like it to be implemented. A lot of people are giving me ideas about how to implement it, which I appreciate, but it's not really the main issue. The issue is that implementing NPC pregnancies in a way that wouldn't totally kill performance would require either a complete rewrite of the mod or a separate mod. In either case, it would require a lot of work. I don't really have the time or desire to put in the kind of effort that would be needed to create this right now. Perhaps I will in the future.

    63,772 downloads

    Updated

  3. Fill Her Up - Cum Inflation

    Features
    Progressive inflation
    Affects only belly node
    Per-race cum amounts
    NPC & creature support
    Separate tracking for anal and vaginal sex
    Automatic deflation with random-ish intervals with a configurable minimum time before deflation
    Hotkey for manual deflation
    Zaz animations for deflation
    Female on female inflation when female/female cum is in use in sexlab
    NPC comments and status messages related to inflation

    How it works
    Each time any female character has either anal or vaginal sex with one or more males or creatures, some cum is added to their vaginal and/or anal cum "pool" based on the animation used and the races of the actors involved. The actual belly inflation is total of these two pools.
     
    The config lets you set maximum inflation amount, which is also the maximum pool size for both of the two pools. It also means that the combined total cum is two times the set maximum inflation. When the total goes over the set maximum amount, the max inflation is temporarily set slightly higher than the config value to allow some bit extra inflation. Now, if it goes past that temporary maximum, you get a negative effect that slows you down and lessens health and stamina regeneration until the cum is drained to the temporary max inflation, which should happen relatively fast.
     
    Requirements
    SexLab
    Zaz Animation Pack
    A body model that supports belly scaling
    A compatible skeleton (XPMS extended for example)

    Conflicts
    Any other mod that modifies the belly node scale.
     
    Troubleshooting & reporting issues
    If you you're having trouble with the mod, or just reporting issues, you can ask for help in the thread. Remember to include your papyrus log of the events with issues. For help how to find your logs, see this thread.
     
    Uninstalling
    Before removing the mod, uncheck "Inflation enabled" in the config menu to allow the mod to restore all the normal settings.
     
    Supported bodies, races & issues
    To get the mod working with custom races, make sure they have a body that supports belly node scaling. Most custom races have their own body model, and don't necessarily support the belly node. That means you need to copy your favourite body mod over the custom race files to get FHU working properly with them.
    I won't be responding to PMs about bodies or what body mods support the scaling. You can of course ask in the thread if someone else has a suggestion.
    Basic CBBE does not support the required scaling, though there are variants that do.
    This would be a good place to start looking.
     
    Thanks to
    Yuni for testing
    h38fh2mf & Ashal for PapyrusUtil
    Xaz & others for ZAP
    Saints row the Third for inspiring the name
    lmktaooo for Chinese translation
    Rockmic for Italian translation
    victorddp for Spanish translation
    Avaton for Russian translation
     
    And a special thanks to arkanae for writing the status messages and dialogue.
     
    Note for translators
    In addition to the usual translation file and the esp, FHU has an external file used for the status messages that needs to be translated as well. You can find the file in Skyrim\Data\SKSE\Plugins\FillHerUp\.
    Changes - v1.00
    Added global cum amount multiplier
    Fixed deflate triggering in combat
    Fixed sliding during deflate if autorun was on
    Adjusted NPC comment chance

     
     

    189,325 downloads

    Updated

  4. Aradia Devious Devices Integrated 2.0 8/31/2015

    Version 2.0 is up!
     
    Authors
     
    Aradia
    The Artist of the art assets in these mods,
    The contents are not allowed on sites other than Lover's Lab
    It is hoped by Aradia to see outfit(s) used in Devious Mods other than this one
     
    Gameplayer
    The guy that made the esp's, that put the outfits into the game, broke outfits into pieces, reworked the pieces to work in the Devious Device Framework, and maintains this page.
     
    Contents




    Description


    Conditions System
     
    The items have a conditions system that when met will apply all Devious Effects that are considered downsides to Devious Items.
     
     

    Requirements
    Sexlabhttp://www.loverslab...pdated-oct-3rd/
    Sexlab Arrousedhttp://www.loverslab...-aroused-redux/
    Devious Devices Integrationhttp://www.loverslab...ation-12092014/
    Devious Devices Assetshttp://www.loverslab...devices-assets/
    Devious Devices Expansionhttp://www.loverslab...expansion-v116/
    Hdt_Heels http://www.nexusmods.com/skyrim/mods/36213/?
     
    Required For Bodyslide Slider Sets
    Bodyslide 2.0http://www.nexusmods...yrim/mods/49015
    Racemenuhttp://www.nexusmods...yrim/mods/29624
    XPMse3 Extended Skeletonhttp://www.nexusmods...yrim/mods/68000
     
    installation
     
    Only Files provided here
    -UNP Version
    -UUNP Slider Set ( Comes in Two Parts don't have to do any special unpack procedure either )
    -CBBE Slider Set ( Not Available at this time )
     
    Why you switch to UUNP

     
     
     
     
     
    If you need a slider for this mod check "The Devious Corner"
     
    Suggested Mods
    Captured Dreams http://www.loverslab...ated-8-24-2014/
    Deviously Cursed Loot http://www.loverslab...v16-2014-09-07/
    Deviously Helpless http://www.loverslab...s-115-aug-23rd/
    Devious Devices for the Masses http://www.loverslab...pdated-8-12-14/
    Devious Captures http://www.loverslab...18-august-2014/
    UUNP Sliders for all Devious Devices http://www.loverslab.com/topic/51563-gameplayers-devious-corner/
    Immersive 1st Person Combat Item Fix http://www.nexusmods...yrim/mods/68776
    UUNP Sliders By Gameplayer/Gamefever http://www.nexusmods.../?tb=mods&pUp=1
    UUNP and CBBE slider listings here http://www.loverslab...-list-v2/page-1
     
    Specail Thanks
     
    Aradia
    Veladarious
    Min
    Coopervale
    Ms. Leeches
    Kimy

    154,888 downloads

    Updated

  5. SexLab Squirt

    SexLab Squirt
     
    A Skyrim mod which uses the SexLab framework and adds the chance of a squirt effect during female orgasms.
     
    The chance of a squirt can be configured.
     
    Requirements
     
    SexLab Framework
    http://www.loverslab.com/files/file/150-skyrim-sexlab-sex-animation-framework-v114-updated-0724/
     
    SkyUI for the configuration menu
    http://skyrim.nexusmods.com/mods/3863/
     
    Credits
     
    This mod uses the Fluidity effects from the ZAZ animation pack, thanks to Chris and everyone else involved in that.
    However as only a couple of NIFs and a texture were required from the pack I have repackaged those in the BSA here so that you don't need to worry about having the entire pack. I hope that's okay and if not please let me know.
     
    Chris' experimental gush effects now included.
     
    Thanks for Ashal for the great SexLab framework.

    154,128 downloads

    Updated

  6. GagSFX

    Version 1.04 works with Sexlab 1.5x+. Stick with version 1.03 of this mod if staying with Sexlab 1.39.
    Version 1.04 has also been tested with Sexlab 1.60 and found to be 100% working.
     
    If you're like me, you find it kind of annoying that the Player or NPCs wearing a gag moan during sex as if they weren't wearing one.
     
    Luckily, I have created a solution. Install this mod, and two new voice types are installed into sexlab called "Female Gagged" and "Male Gagged". These voices are Disabled by default and should stay that way. Otherwise the gagged voice could come up randomly in random voice selections.
     
    After installation, you're done. Anytime a Sexlab sex scene is initiated, any male or female (NPC or Player) wearing a gag will use the Gagged voice instead of a normal voice.
     
    The mod looks for an attachment featuring the gag keywords from either ZaZAnimationPack (zbfWornGag) or from Devious Devices (zad_DeviousGag).
    Gags will now override dialogue when a NPC or Follower wears one. This can be configured on and off in sections via the new MCM menu.
     
    - About Followers -
    For Followers specifically, all dialog related to player commands are overridden. However, the commands will still be followed. (After all they can hear you just fine).
     
    This is for Generic voiced Followers that use the Standard Follower package. Custom Voiced Followers and/or followers that use custom packages, may not work. Hirelings and Housecarls are also covered. More to come as possible.
     
    Followers that are known to work:
    - All Vanilla followers
    - Lara Croft Companion by maymay1588
    - FRGirls by VRApollo VRDaphni and Furiousreason
    - Danariel Strongbow by VRDaphni VRApollo and Danariel
    - Victoria Velina by choco2114
    - Any follower based on the standard follower package and dialogue.
     
    Custom followers that will have conflicts are:
    - Vilja by Emma Amgepo Lycanthrops
    - Selene Kate by Kasprutz and Hello Santa
    - Kitara
     
    - About Special follower support -
    For Serana from Dawnguard, I have created an additional ESP to handle her custom package specifically. Only install the Dawnguard ESP *with* the standard GagSFX.esp if you have Dawnguard and use Serana.
     
    For Hireling Teldryn Sero from Dragonborn, I have created an additional ESP to handle his custom package specifically. Only install the Dragonborn ESP *with* the standard GagSFX.esp if you have Dragonborn and use Teldryn.
     
    For Steward support using the Hearthfires DLC, you must also install the Hearthfires plugin to handle the custom features.
    I will create more custom ESPs for other custom followers as time and circumstance allows. (Selene Kate and Kitara are probably next)
     
    - About Follower Mods -
    The Follower Overrides have been tested with Amazing Follower Tweaks and is compatible. Compatibility with EFF or UFO is unknown.
     
    - About Other conflicts -
    This mod is not compatible with 'Sexlab Horny Followers' by Bromm83 as it overrides follower dialogue. I may try adding in similar functionality at a later point.
     
    - About Males and Gags -
    Support has been added for a male voice, but at this time, I do not have access to decent male gagged sound fx. Default Male gagged sounds are included for NPC/Follower voices, But the Sexlab sound files are simply silent.
    You can change these to your own sounds by replacing the WAV files in the 'mild', 'medium', and 'hot' directories found under "Data\Sound\FX\Gagsounds\GaggedMale01".
     
    - About the MCM menu -
    The new MCM menu has only a few options right now:
     
    General
     
    Toggle dialogue override in 4 sections.
    - Overrides for NPC/Follower Miscellaneous dialogue. (Seeing corpse,Hellos, Goodbyes, Idle comments, etc)
    - Overrides for NPC/Follower Detection dialogue. (comments related to Sneaking, Trespass, Pickpocket, while Searching for hostiles, etc)
    - Overrides for NPC/Follower Follower Related dialogue.
    - Overrides for NPC/Follower Combat dialogue. (comments and sounds/grunts while fighting)
     
    Debug
     
    - A reset option that resets all quests and re-registers the voices into Sexlab.
     
    - About Updating -
    Usually, simply replacing the old files *completely* with the files from the new update is enough. If there are any special update instructions, They will be mentioned in the release notes. If there is a problem after install, Resetting the Sexlab Voice Registry should clear it up.
     
    The mod is compatible with other mods that change Sexlab voices, and should have no conflicts.
     
    - Special Upgrade instructions from versions before 1.04 to 1.04 -
     
    1.04 uses BSA archives, so it's important to fully remove the older mod before updating. A quick checklist of what to delete if you don't use a mod manager:
    the Directory Data\Sound\FX\Gagsounds (except for any custom sounds you may use. Keep those) the Directory Data\Sound\Voice\GagSFX.esp all Scripts under Data\Scripts which are named GagSFX*.pex all GagSFX*.esp files.

    After that you can install 1.04 and should have no issues.
     
    - Required Packages -
    For Version 1.03 of this mod: Sexlab 1.39, ZazAnimationPack 5.4, Devious Devices - Assets 2.x
    For Version 1.04+ of this mod: Sexlab 1.50 ZazAnimationPack 5.5, Devious Devices - Assets 2.x
     
    - Enjoy

    149,044 downloads

    Updated

  7. Apropos

    Don't you wish that during SexLab animations there was something, well, more??
    Well, Apropos attempts to fill in the gaps and help complete the erotic experience.
     
    It provides:
     
    1. Erotic descriptions about the current animations running.
    2. A Wear and Tear system, including Player and NPC consequences/effects
    3. Integrates with SexLab Arousal to generate arousal based adjectives, etc.
    4. (Optional) Integrates with Slavetats API to apply specific (not-user defined!) textures that match to level of Wear and Tear "abuse"
     
    EROTIC DESCRIPTIONS
     
     
     
     
    UNIQUE ANIMATION SUPPORT
     
     
     
     
    WEAR AND TEAR SYSTEM
     
     
     
     

    WEAR AND TEAR DEBUFF EFFECTS
     
     
     
     
    WEAR AND TEAR ABUSE TEXTURES (OPTIONAL FEATURE) EXPERIMENTAL!
     
     
     
     
    ANIMATION PATCHUPS (additions and removals of SL tags)
     
     
     
     
    MCM OPTIONS

     
     
    DESCRIPTION MESSAGE CUSTOMIZATION (for the adventurous!)
     
     
     
     
    APROPOS MESSAGE WIDGETS
     
     
     
     
    CURRENTLY UNDER DEVELOPMENT
     
    - Database restructuring.
     
    POSSIBLE FUTURE DEVELOPMENT
     
     
     
     
    REQUIREMENTS
     
    - SKSE 1.7.0+
    - SexLab 1.6x
    - SexLab Aroused
    - JContainers 3.0+. Here: http://www.loverslab.com/files/file/563-jcontainers/
     

     
    HOW TO REPORT PROBLEMS
     
    - Before reporting a problem, please verify you have installed/have the requirements above.
    - Before reporting a problem, please enable both Debug and Trace messages in MCM.
    - After reproducing the problem in-game, look under "My Documents\my games\Skyrim\Logs\Script\User" for specially named "Apropos0.log" file.
    - Send the Apropos0.log file along with normal Papyrus0.log file.
    - By the way, enabling only Debug messages in MCM and reading Apropos0.log files is a great way to learn about how SexLab works. We are capturing all the events during animations, including the animation name, tags, actors names, gender, and victim status.
     
    TROUBLESHOOTING
     
    User egon123 wrote a quick guide for people using localized (e.g. German) versions of Skyrim whose .STRINGS files need to be converted into UTF-8: http://www.loverslab.com/topic/28123-apropos/?p=944862
     
    KNOWN INCOMPATIBILITIES
     
    - Radiant Prostitution, which also bundles JContainers might conflict. Any other mod that uses JContainers, but at a different API version (e.g. 0.67 vs 3.x)
     
    * See a recompiled version of RP made by user LordEscobar666: http://www.loverslab.com/topic/24450-radiantprostitution-tweaked/page-112?do=findComment&comment=902316
     
    LOAD ORDER REQUIREMENTS
     
    - After SexLab.esm and SexLabAroused.esm
     
    UPDATE INSTRUCTIONS
     
    (Note: before attempting to upgrade a game save, I highly recommend creating a new character first, as a test. If you can successfully use Apropos with a new character that can rule out issues that might show up during an upgrade attempt that can muddy the picture. If you have issues with Apropos with a new character test, that can indicate missing dependencies, e.g. JContainers, install issues, or mod incompatibilities.)
     
    From 20140929 to 20140930:
    - Probably in-place upgrade should suffice. Pay attention that the Apropos Upgraded message is displayed when loading your save though.
    From 201403xx and 201406xx to 201409xx:
    - In the MCM panel for Apropos click "Uninstall mod" under the General tab. Wait a few moments then exit MCM.
    - Make a clean save in Skyrim. Exit.
    - Uninstall your current version of Apropos. Make sure to remove any Data/Scripts/Source/Apropos*.psc and Data/Scripts/Apropos*.pex files just in case.
    - Reload game save, dismiss warning about missing objects. Wait a few minutes, perform save again. Exit
    - Reload game save, wait a few minutes, perform save again. Exit
    - (optional) Use Savegame Script Scalpel: http://www.nexusmods.com/skyrim/mods/53045/? or savetool.
    -Install new version of Apropos.
    -Reload game save. You should see message about Apropos upgrading to version 201409xx. View MCM panel for Apropos and exit immediately.
    -Wait until you see a message about new MCM menu being registered.
    -Go into Apropos MCM panel and click "REFRESH" under Message Preferences.
    -Make a clean save.
    * Scalpel Instructions

     
     
    CREDITS
     
    - Ashal and cohorts for the great work in SexLab.
    - Earendil for JContainers and all his consultation work.
    - FoxyVixen21 in starting this mod, collaborating with me on this mod, and contributing when possible to its continued evolution.
    - All the patient people willing to test this mod and foster its continued growth and evolution.
    - Thanks to FrankJWilson for his idea about user-defined synonym lookups.
    - Decauk for GREAT WORK creating some impressive erotic descriptions!
    - Ekirts Ykcul for awesome SkinTextures!!
    - McDoogle for suggesting using Slavetats API and providing the Slavetats packages of SkinTextures.
    - murfk for Slavetats and helping me understand the API usage.
     
    Feature Requests, Ideas, and Descriptions Submissions--->>> : http://www.loverslab.com/topic/28360-apropos-feature-request-and-descriptions-submission/

    272,894 downloads

    Updated

  8. SexLab Extra Voices

    What Does This Mod Do?
     
    This is a SexLab Framework voice slot mod that is pre-made solely for adding your own custom voice sets to the SexLab Framework. You won't hear anything but beeping sounds from this mod alone, you need to fill in the voice slots appropriately! After adding your custom .WAV files you’ll be able to hear your custom set without having to edit the default voice sets or through using other voice set mods.
     
    Compatibility
     
    This mod was made utilizing Framework 1.59
     
     
    How Do I Add Custom Voice Set?
     
    Very simple really, hopefully you already have nice batch of sounds to work with or spoken words!
    First things first, download Audacity or any audio editing program that is quite decent, I use Adobe Audition myself. Tweak the sounds to your liking. You should also be concerned with how loud your sounds are, try editing the volume in your audio editor to your desired levels. Absolute must, save your .WAV files at 44100Hz Mono 16-Bit Uncompressed!
     
    You will need to categorize and place the sounds in order to how they sound.
    Go back to your batch of sounds you’ve made and create yourself a new folders on the desktop Labeled “Hot” “Medium” “Mild” you’re doing this to sort through which sounds will go into their respected folders. The folders are based on the intensity of the voice-sounds you have in your batch.
     
    Once you’ve sorted out which sounds go in which appropriate folder it’s time to open the mod up.
     
    Extract the mods “Data” folder to your desktop, navigate to /Data/Sound/fx/SexLab you’ll see the available voice slots e.g. “VoiceSlot 01 (Female)” open that folder and you’ll see three folders “Hot Sounds” “Medium Sounds” “Mild Sounds”. It’s the same structure as the “Hot” “Medium” “Mild” folders we made on the desktop, you guessed it, the sounds go into those folders!
     
    Go back to your “Hot” “Medium” “Mild” folders on your desktop with your batch of sounds. Begin renaming .each .WAV file to match the numbers for each voice slot beeping .WAV file.
     
    Maximum sounds allowed for each “Hot Sounds” “Medium Sounds” “Mild Sounds” folders is 15 sounds only
    If you don’t have enough sounds to fill up the 15 beeping sounds delete them! You don’t want to end up hearing beeping .WAV files in-game!
    Once you’re ready to have them implemented in-game you can compress the Data folder giving it a name and install it via mod manager for convenience. Or if you want do it manually it’s solely up to your discretion.
     
     
    Changing Voice Slot Names
    Make sure you have the latest SKSE version download here.
    Make sure you have the latest Sky UI SDK download here just place those scripts in your Skyrim script folder.
    Install the Creation Kit if you don’t already have it, tutorial here.

    The rest of the guide will be a picture tutorial yaaaaaaay!
     
    Sorry about the pixelated images, bad compression... I'll reupload them soon, they will be a bigger file size though.
     
     
     
     
     
    Don't forget to enable SexLab Extra Voices.esp
    Remember to also reset the voices for the SexLab Framework!
     
     
     
    Changelog
    Hopefully fixed female sounds not playing.
    Added a total of 20 voice slots.

    66,822 downloads

    Updated

  9. Hentai Pregnancy Childbirth Plugin

    The Hentai Pregnancy Childbirth Plugin is an add-on for Hentai Pregnancy that allows the player and/or their significant other to have children as a result of the pregnancy. It's fairly simple at the moment, but I'm hoping to expand on it as my knowledge of scripting grows -- this is my first mod, so it's a bit of a learning experience. A big thanks to flyingtoasters and Trixy for providing the base coding that I'm working/learning from.
     
    Installation
    Put the "scripts" folder and ESP into your Skyrim data folder. Merge when necessary.
    Enable the ESP in your load order. Should be below Hentai Pregnancy.

    Updating
    Make sure you end all pregnancies through the Hentai Pregnancy MCM. My scripts aren't actually called until the actual end of the pregnancy, but better safe than sorry.
    Follow the installation instructions.

    Current Features

    At the end of the pregnancy the mother will "give birth" to a child. This child is based off the basic children of Skyrim but is only Protected, not Invulnerable. I may or may not change this later.
    The child will inherit their looks from both parents. The script chooses which parent "donates" a particular feature (eyes, nose, hair color, and mouth) and applies those features to the child. In theory this produces children that resemble their parents, though it needs more tweaking.
    The child will inherit the race of one of their parents. All vanilla races are supported. Custom race children will default to Nord.

    Known Issues

    The children are pretty static. Aside from some basic AI packages they don't really do much and don't move around much, so don't give birth to children in dungeons. I do plan to fix this, see Future Plans.
    The inherit feature works, but due to the small number of features I (currently) know how to pull from the parents the number of combinations is rather small. Expect to see children from the same parents looking eerily similar. Again, see Future Plans.
    Beast and mer children tend to look like miniature adults at this point in time. Once I can figure out the best way to extract and implement the child resources from mods like Kids of Skyrim this will be fixed.
    The children are simply named Son 1 and Daughter 1. All your children will be named that. Right now you can use thishttp://skyrim.nexusmods.com/mods/35914//? mod to rename your children, though I have had trouble getting it to work properly. See Future Plans.
    The Soul Gem Birth plugin is not compatible with this one. The coding is still in the script, but is not called. I may or may not re-enable this at a later date.
    The script apparently confuses the father and mother in some instances. This doesn't seem to affect anything beyond the child spawn bug that was fixed in the latest patch, so I'm inclined to leave it alone unless it breaks something else. The mother and father values are pulled directly from Hentai Pregnancy anyway, so the fix (if one is needed) may need to come from that instead of this me.

    Future Plans

    Hearthfire support! A separate, concurrently developed version of the mod will be created -- once I buy Hearthfire -- that will add your children to the adoptable faction. This is Phase 1 of the planned "make children do stuff" fix. Those of you who have Hearthfire and simply can't wait for me to stop being a cheapskate can use console commands to add the children to the adoption faction.
    MCM support! As the changelog notes, the current menu doesn't actually do anything. Once I figure out how to code it (and some suitable options) it will be functional. I'm open to suggestions as to what kinds of options you guys would like.
    Name your children! As soon as I figure out the best way to do this it will be implemented. I'm currently considering a "Birth Certificate" that would allow you to name (or possibly rename) your child when used. This would not solve the problem for NPC pregnancies, however. I'm open to suggestions on this one.
    Baby support! Once a good baby mesh and texture becomes available I will implement it as an alternative to the current system.
    Broader genetic options? Now that the child's race has been included in the inherit function, the only thing I have left to research is whether it's possible to do the same for skin tone. There are a few script commands that might suit my purposes, but I haven't tested them yet.
    Custom race support! After a fashion, anyway. When the MCM is up and running, you'll be able to select the vanilla race you want your children to be based on -- having your Ashen character give birth to/father Imperial children, for instance. If a custom race has children available, I will try to implement them within reason.

    I think that about wraps it up! (I probably forgot something) I will try to regularly bugfix/update this mod, though I am actually quite busy with other things.

    56,760 downloads

    Updated

  10. Spurt 1.0 (Cum sound effect replacer)

    If your sexlab cum effect sounds, sounds like a water hose just exploded, well, this just might be for you.
     
    Changes the sexlab cum effect sound to some nice cum spurting sounds that might even be realistic.
     
    Use mod manager or install manually. Remember to back up previous sounds before installing.

    18,526 downloads

    Updated

  11. Immersive first person for SexLab

    Immersive first person for SexLab
     
    This mod enables automatic profile switching in Immersive First Person during SexLab animations. You can change which custom profile to use in Immersive FP through the config menu.
     
    Requirements
    SexLab 1.50+
    Immersive First person 1.7+

    53,316 downloads

    Updated

  12. SexLab Vanilla Voices

    This is a vanilla voice replacement for SexLab!
     
    These voices are tweaked with an audio editor, considering the vanilla voices are very limited to sexually appealing sounds.
     
     
     
     
    SexLab Vanilla Voices
    This version is the vanilla voices with the least amount of spoken words.
    It's almost the same as the last version.
    Use this version if the words are too repetitious, or you want them say words far less.
     
     
    SexLab Vanilla Voices (Euphoric)
    NPCs or your Dovahkiin sound like they're enjoying having sex.
    This has spoken words and some sound like aggressive happy sex.
    Only females talk in this version.
     
     
    SexLab Vanilla Voices (Rape)
    This version has words you'd usually hear with someone getting raped.
    They sound good using rape plugins.
    Males and females talk in this version, with the males being the aggressors.
     
     
    SexLab Default Voices
    FemaleClassic
    FemaleBreathy
    FemaleYoung
    FemaleStimulated
    FemaleQuiet
    FemaleExcitable
    FemaleAverage
    FemaleMature
    MaleNeutral
    MaleCalm
    MaleRough
    MaleAverage
     
    Voice Types
    FemaleArgonian
    FemaleCommander
    FemaleCommoner
    FemaleCondescending
    FemaleDarkElf
    FemaleEvenToned
    FemaleElfHaughty
    FemaleKhajiit
    FemaleNord
    FemaleOrc
    FemaleShrill
    FemaleSultry
    FemaleYoungEager
    MaleArgonian
    MaleBrute
    MaleCommoner
    MaleCommonerAccented
    MaleCoward
    MaleDarkElf
    MaleDrunk
    MaleEvenToned
    MaleEvenTonedAccented
    MaleElfHaughty
    MaleGuard
    MaleKhajiit
    MaleNord
    MaleNordCommander
    MaleOrc
    MaleSlyCynical
    MaleSoldier
    MaleYoungEager
     
     
    Special Skyrim Characters!
    Serana from the Dawnguard DLC!
    Frea from the Skaal Village in the Dragonborn DLC!
    Mirabelle Ervine from the College of Winterhold!
    Lovable Vex from the Thieves Guild!
    Karliah the Nightingale!
     
     
     
    Installation
    ***Remember to backup your files if you do it manually!****
    1. Remove the previous SexLab Vanilla Voices version from your game!
    2. Use NMM,MO,Wyre Bash.
    3. Select which version of SexLab Vanilla Voices you wish to use.
    4. Go into the mod configuration menu click "SexLab", go down to "Rebuild & Clean" and select "Reset Voice Registry".
     
     
     
    How to Use this Mod!
    1. Target an NPC with the letter "N" on your keyboard if you have the framework default keyboard settings.
     
    2. Go into the voice and SFX settings of the framework MCM menu you'll see the targeted voice, click on voice type of your desired choice, make sure to have "NPCs Reuse Voice" checked to have it remembered for that NPC.
     
     
    Sounds to Repetitious?
    Increase the male or female voice delay to 12-15 seconds, it helps immensely.
     
     
     
    Troubleshooting
    If you notice some of the voices aren't showing do this to fix the problem.
     
    1. Download the file Save Game Script Cleaner by Hadoram on Skyrim Nexus
     
    2. Open the application and click the button on the top right corner "Open"
     
    3. Navigate to the Skyrim save game directory e.g. Documents/My Games/Skyrim/Saves/ click on the name of your Skyrim player character folder, select which save game file you wish to edit for the fix.
     
    4.On the left hand bottom corner of the column scroll down you'll find the script sslVanillaVoicesAlias and sslVanillaVoicesFactory, use the top left hand button named "Delete Script" to remove those scripts in the save file.
     
     
    5. Click the "Save" button on the top right corner and reset the voices in the framework settings, or if that don't work try cleaning the framework.
     
     
     
    Credits
    Thank you Ashal for all the help in getting this mod working!
    Sorry I'm such an ignoramus!
    Now the mod shouldn't have any issues and it should work well for us from now on!
     
    Props out to CGi for this single installer he made for our various versions of this mod!
    He's been very helpful to us, very much appreciated! THANK YOU CGi!
     
    To enchiwhatever thanks for uploading the form ID information and trying to help out!
    Thanks to Volfin on trying to help with getting this BAIN compatible, I appreciate it!
     
     
     
    Changelog
    Fixed Papyrus log errors
    Added four new special voiced characters

    102,872 downloads

    Updated

  13. [WIP] Spectator Crowds and Guards (Oct 28th 2013)

    Description:
    This is a simple mod that make nearby NPCs notice sex scenes. The NPCs will gather around, cheer and speak some simple lines depending on the situation. So far, they recognize the type of sex (oral, vaginal, anal, and consensual or rape) and have interjections for most types. Alternatively, NPC may frown on sex act in some public places. NPC will receive a fair bump in their Arousal when they are spectators.
     
    It would be rather easy to make this work with NPC/NPC sex scene but the spectator behavior would then interfere with normal dialogue, which can be annoying at time. Therefore, only the scene involving the player will have spectators. There is a maximum of 8 spectators at any one time and they are progressively added as the scene goes on. The rate and the maximum number are configurable.
     
    (NEW) Morality guards: guard won't allow non-consensual sex anywhere. They will come to the rescue of the PC and NPC in cases of rape. Furthermore, they won't allow consensual sex in the streets and will interrupt any action involving the PC there and fine the player. Interrupting makes the sex act ends early and greatly diminishes the reward in Radiant Prostitution. Alternatively, they can be bribed with gold or sex.
    Sex in exterior cells is still possible if the radius of detection is low and the location is hidden from guard patrols. This feature is toggleable in MCM in case it breaks callbacks from other mods.
     
    Requirement:
    SexLab 1.20 or newer.
    -Arousal Framework IS now required
    -SKSE
    -SkyUI
    -Fuz Ro Do-h
     
    Compatibility:
    Will add new behavior to actors in scene I can't predict. But since the spectator scene finishes right after the sex scene ends, it shouldn't interfere with following scenes (I verified that it interacts nicely with Radiant Prostitution without interfering)
     
    Instalation:
    As usual, copy archive content into your data folder
     
    Thanks:
    Ashal for Sexlab, Bethesda for Skyrim

    53,311 downloads

    Updated

  14. No Overpenetration

    NO OVERPENETRATION 1.0 (2019.09.08)
    Ever put a giant penis on your character and had your immersion ruined when it pokes out the other side of your lover?  This mod aims to fix that.
     
    Whenever a SexLab scene starts, this mod will shorten the schlongs of the human actors involved to roughly a natural length.  Larger schlongs will be shortened more drastically, but girth won't be changed.  There are some additional criteria that must be met before a schlong is shortened:
    The animation must be be tagged Anal, Vaginal, or BlowJob. Only actors in positions that the animation will use as males will be shortened. The actor in the first (passive) position will not be shortened, unless the animation is also tagged 69.  
    There is also a Mod Configuration Menu with a few options:
    Enable/Disable the mod.  It will need to be enabled before it does anything. Shrink Scale, which can be used to fine tune how aggressively large schlongs are shortened. Shrink Testicles, an optional setting that can make oversized testicles less intrusive.  
    Requirements
    SexLab
    RaceMenu or NetImmerse Override
    A SOS-compatible skeleton, like XPMSE

    21,114 downloads

    Updated

  15. Apropos2 Text DB Update

    This work may be modified under the terms of CC BY-NC-SA.
     
    I consider this pre-release but ready to use (see "Future Work" below to see what I believe is missing from full release version).
     
    Oh look, colors!  This must be a professional mod that I will try immediately!
     
    What is this?
    Apropos 2 is great.  It's a well-designed engine for translating animations into descriptive text on the screen, increasing immersion.  However, the text database is large and (Gooser's words) "labor intensive".  I decided that I wanted to add some text to it, and found that the database needed some love.  So I did that.
    This DB presumes a female Dragonborn with loose morals, with 1st or 2nd person descriptions as default.  It removes the original DB's references to scat and incest.  I speak, read, and write American English, so the output of this project reflects that localization.
     
    Features
    *  W&T: Added Succubus Heart and Skooma Whore consumable compatibility
    *  W&T: Healing potions now affect W&T
    *  Synonym definition updates
    *  Dramatically increased the places that the synonyms are utilized in the database
    *  Added missing Female/Creature and Female/Female content
    *  Added Female/Male and Female/Female foreplay content (set Sexlab -> Animation Settings -> Pre-Sex Foreplay to on)
    *  Fixed typos and grammar 
    *  Added patchups to animation tags that needed it
    *  Other text description additions to the DB
     
    Why do this?
    Synonyms are a quick, cheap way to add a ton of variation to the text displayed by Apropos 2.
     
    Known Issues
    *  Some synonyms get capitalized when they're parsed, sometimes in very odd ways.  This is a code issue that will need to be fixed in Apropos2 itself.
    *  Female/Female animations make it hard to predict {PRIMARY} and {ACTIVE} actor assignments, making 1st and 2nd person narratives come out odd sometimes.
    *  NMM chokes when trying to remove this mod.  You might consider switching to Vortex if you're still using NMM.
    *  MO makes some assumptions about mods that can be tricky, worik wrote a walk-through!
     
    Future Work
    *  Animation patchups - IN PROGRESS (long-term effort)
    *  Consistency: remove 3rd person strings that discuss internal thought processes - IN PROGRESS (long-term effort)
    *  Consistency: change strings said out loud to start with ({ACTIVE/PRIMARY}) - IN PROGRESS (long-term effort)
    *  Add missing Female/Creature content (Spriggan [OHV], Wisp [V], Horse [G], Skeever [H], HighlandCow [O], Lurker [A], Hagraven [A], Skeleton [O], StormAtronach[O], Slaughterfish[V]) - IN PROGRESS (0.6 versions)
    *  Add Dwemer Estrus-specific text and UniqueAnimations assignments - IN PROGRESS (0.6 versions)
    *  GoBack, HugeLoad, and LargeLoad refresh or implementation for all content - 0.7 versions
    *  Perform manual/editorial review of all Male PC content - 0.7 versions
    *  Convert Female/Male content in order to fill out Male/Female - 0.7 versions
    *  Place content into files that are blank templates - 0.7 versions
    *  Replace Female/Female {PRIMARY} and {ACTIVE} tokens with pronouns - 0.8 versions
    *  "Rescue" strings utilized for unique animations and generalize them - 0.8 versions
    *  Develop "Kink Kit" system so content of certain types can be swapped in and out of the DB
     
    Installation/Upgrade
    Make sure you have Apropos 2 installed!
    1.  Use your mod manager to install this file
    2.  In the Apropos 2 MCM, go to "Message Preferences" and click "Refresh from Database"
    3.  In the same MCM menu, click "Sexlab Animation Patchups"
     
    Recommended Mods
    * Skooma Whore: Play the balancing act between body aches and pains and addiction!
    * Sexlab Pheremones: There are now plenty of consumable options for managing W&T.  Some of them include ingestable potions with a risk of contracting pheromones.
    * Apropos DB Filter: Is there something weird you don't like in the DB?  Why remove it manually when you can be lazy AND thorough?
    * Corruption: Overlapping themes, and hey, more text on the screen!  Why not?
    * Apropos2 Rape Descriptions NONCON Overhaul: Don't like "mind break"?  You're not alone!
     
    Credits
    @gooser: for creating and maintaining the original database, not to mention the whole of Apropos2!
    @Vauria: for reporting broken JSON.  Repeatedly. 
    @GoldMembr: for significant content and patchup submissions

    82,665 downloads

    Updated

  16. Animation-Appropriate Arousal Adjustments

    This is a patch for SexLab Aroused Redux that modifies how exposure decrease after an act is determined, depending on the position of the actor in the animation that was played.
    SLAR strictly expects Male-on-Female action only, and may or may not bork things in any other case. (And even then, cunnilingus doesn't always work either.)
    AAAA will improve accuracy for anyone except "default" couples.
     
     
     
    AAAA changes SLAR's behaviour to be more consistent:
    - Male characters & creatures will no longer orgasm after a non-sex animation (e.g. kissing). [insert "came too early" joke here]
    - Ability to orgasm is no longer linked to sex of actor, instead depends on their position in the animation. This allows for correct treatment of non-default sex and/or gender combinations.
    - As a result, DD restraint belts work for all actors now. That's a good thing, probably...?
    - Characters in "female" position can now orgasm from cunnilingus, 69 and lesbian animations.
     
     
     
    More precisely:
    - Actors/Creatures in "male" position can orgasm in animations with one of the following tags: Anal, Vaginal, Masturbation, Blowjob, Boobjob, Handjob, Footjob, 69.
    - Actors/Creatures in "female" position can orgasm in animations with one of the following tags: Anal, Vaginal, Masturbation, Cunnilingus, Fisting, Lesbian, 69.
    - Additionally, creatures can orgasm in animations tagged "Oral", as many of those lack the proper, more specific tag(s).
     
     
     
    Current Version: 1.0.5 for SLA Redux v28b
     
    IMPORTANT: Your version of SLAR needs to be precisely one of the specified. This mod works by directly modifiyng the base script of SLAR. It will absolutely not work with old SLA, and very likely not work with previous or future versions of SLAR. (until I update it, of course!)
     
     
     
    This should work for all correctly tagged animations,
    but I can only guarantee that it "Works On My Machine", so please tell me about your success or any weirdness you encounter while using it!

    17,993 downloads

    Updated

  17. SexLab Separate Orgasm LE

    Make SexLab Separate Orgasms Great Again!
     
    Issue: SexLab animation always end with orgasms
    Fix: make separate orgasms for actors
     
    -But.... isn't that option already there?
    -Well yes and no, sexlab always ends animations with orgasm, this was probably left due to compatibility reasons with earlier SexLab versions, and i don't think there any mods that use separate orgasms functionality, therefore that SL separate orgasms option is totally useless as a feature.
    -So what does this mod do?
    -This mod tries to fix above problem by modifying sslThreadController script to only play "OrgasmStart" and "OrgasmEnd" events when player has "Separate Orgasms" option disabled.
    -But doesn't that break many mods that use those events?
    -Yes, authors will have to update their mods, this would take around 5 min to add 1 new event.
     

    Requirements:
    exactly Sex Animation Framework v1.62, not less, not more
    SkyUI
    SKSE
     
    Recommended mods:
    Dripping When Aroused (fancy sex effects)
    SLSO Player Succubus Addon (drain your sex partners)
    Sexlab Shrines (immersive way to raise purity and reduce lewdness turning your nympho characters into something humanlike)
     
    Rate Mod if you like it, that might keep me motivated, oh and of course support me on Subscribestar
     
    Installation:
    1)download
    2)install with your mod manager
    3)goto sexlab mcm enable separate orgasms
    4)goto sexlab mcm enable ending orgasm effects, if you want camera shake and stuff
    5)probably goto sexlab mcm and disable auto stage advance, or your poor key-bashing performance might be not enough to orgasm
    *use hotkey to enable widgets during sex if for some reason they dont show up
    *widgets will not work if you have mod that disables hud (during SL animations)
    *mod will not work if you overwrite its script, duh!
     
    Sound packs Installation:
    (not sure how many sound packs game supports but probably from 128 to 65 thousands? if your pc can handle that xD)
    1)download (sound pack you want)
    2)install with your mod manager
    3)wait 10 seconds, see notification in top left corner
    4)goto SLSO mcm and setup/select voice pack
     
    *seems i've forgotten to tell you to launch game after step 2), yes you need to do that too
     
    Features:
    -interactive sex
    -yours/partners actions actually matter
    -yours/partners Sexlab skills and relations actually matter
    -each actor orgasms individually instead of everyone orgasm at Sexlab AnimationEnd event
    -multi orgasms
    -multiple impregnations/inflation by male/futa/beast ejaculation(if your impregnation/inflation mod supports SLSO)
    -lots of logical conditions for orgasms
    -aggressor controls, so animation wont end until aggressor is done with you and you can go... i mean crawl away and carry your burden
    -victim controls, ability to set if victim of rape can orgasm
    -possibility for orgasm denial and punishment(if your slavery mod supports SLSO)
    -depending on relations, npc's may try to pleasure player, i don't know why but mighty dragonborn can return them favour
    -ability to break npc's mentally, or be broken by Sex Grandmaster Lydia and be turned into orgasming mess
    -sex enjoyment widget
    -SLA patch: reduced arousal reduction based on character lewdness, arousal gain for lewd characters from being raped
    -animation speed control based on actor enjoyment/stamina
     
    useful Sexlab hot-keys:
    SPACE!!! - advance animation stage (+10 base excitement per stage(up to 60 at the end, i think?))
    shift+SPACE!!! - go back 1 animation stage(-10 base excitement)
    O - switch animation
    End - End animation
     
    Exhibitionism:
     
    PC/NPC interactions:
     
    Modders stuff:
    SexLab Separate Orgasm GitHub
     
     
    FAQ:
    Q: No MCM
    A: fix your game, not this mod problem
     
    Q: Orgasm doesn't happen
    A: make sure your character meet orgasm conditions
    A: disable orgasm conditions
     
    Q: Orgasm doesn't reduce arousal
    A: use included SLA patch
    A: congrats, you've reached hidden nympho achievement
     
    Q: Arousal reduced (to 0?) when animation ends without orgasm
    A: you have a mod conflict, mod that does not support SLSO, fix your mods
     
    Q: Enjoyment doesn't rise
    A: improve your skills/ change or train your waifu
     
    Q: Animation is broken, character frozen
    A: Disable animation speed control or set minimum speed value above 100
     
    Supported mods:
    Native support:
    Hentai Pregnancy LE/SE
    Estrus Spider
    Estrus Dwemer
    Dripping when aroused
    Milk Mod Economy
    Devious Training
     
    Patches:
    Sexlab Aroused(Redux) V28b(patch included)
    Fill Her Up 2 Beta NIO 1.12
    SexLabUtil
    Sexlab Wear and Tear
    Devious Captures
    Sexist Guards
     
    Community patches:
    SoulgemOven 3
    Player Succubus Quest
    Apropos
    SexLab Cumshot
    Sexlab Squirt Reborn
    SexLab Hormones
    BeeingFemale
    Untamed
     
     
    report supported mods that are not in list
    i might make patches for mods that are no longer updated/maintained and use sexlab default events
    don't even ask(me) for patches for mods that are still actively maintained/updated by someone,... unless you support me on Patreon (LOL)
     
    Credits:
    Ashal @ Skyrim SexLab - Sex Animation Framework
    h38fh2mf @ SexLab Animation Speed Control
    fishburger67 @ Sexlab Aroused Redux
    tanookitamatachi @ Animation-Appropriate Arousal Adjustments
    SKSE team
    SKYUI team
     
    Permissions:
    If you repost/share this mod to other sites, you must add link to mods thread, my patreon, and provide descent translation of everything written on this page.
    You are not allowed to post/host/share this mod on cloud storage, torrent sites and file hosting services that:
    -force to buy premium and sms crap/ have terrible slow speeds.
    -give you money for file downloads/uploads/views/clicks.
    -install adware, crapware, trojans, viruses, miners, etc
     
    Changelog

    235,610 downloads

    Updated

  18. Succubus Heart

    [ <<>> ] Succubus Heart [ <<>> ]
    [<>] The Succubus Gameplay Mod [<>]
    created by : Michael Stanich aka Spirit Shard
    Site - michaelpstanich.com
    YouTube - youtube.com/michaelpstanich
    Twitter - twitter.com/Michael_Stanich
    _
    [ <<>>] Self Promotion [ <<>> ]
    So.. I work hard on the mod, but I also work hard at making YouTube Videos! If you're looking for a great Gaming and Design focused YouTube channel and creator please check me out at https://www.youtube.com/michaelpstanich ! I also run a gaming Discord Community called "The Broken Chatbox" ( https://discord.gg/v9cbQrx ). We're small now, but to growth we go!~
    Also I do game-dev stuff, but it's "hush-hush" till a playable alpha... (My social media will explode with details when it's available)
    _
    [ <<>> ] Latest News [ <<>> ]
    Sucucubs Heart 4.41 is here! As with any big update there's bound to be bugs (I'm far from perfect X.x) and this patch aims to fix most of them. Luckily the bugs this time around only effected specific mechanics, so if you didn't use any of them, you never would have noticed (which also made them 10x harder to find and fix...).
    Succubus Heart 4.40 is here! 44 is actually a personal favorite when it comes to numbers, so here's a pretty big update, and this time that includes Skyrim Special Edition!~ Some notable changes this time around, I rewrote some large bits of code to be more performance friendly and more reliable to prevent bugs/unexpected behavior. This update marks some directional shifts as well, I introduced a setting to disable Health/Magicka/Stamina Regen, and now absorption heals with new passives/mechanics available. Hopefully this adds in a new dynamic and 'returns' some of the original idea to 'trade status for powers' concept the mod started with. SSE will also be getting exclusive changes when it comes to stuff like the Succubus Realm, because CK doesn't crash/bug out when I try to make changes! (SLE still does tho..)
    _
    _____
    _
    [ <<>> ] What is Succubus Heart? [ <<>> ]
    Succubus Heart is an adult gameplay mod focused on creating new ways to approach playing Skyrim with both new progression and new game mechanics. These mechanics give the player the power of a succubus enabling the use of life-drain and great sacrificial powers. Succubus Heart is built around the idea of being a complimentary mod and should be compatible with nearly every mod out there!
    _
    [ <<>> ] What's So Unique? [ <<>> ]
    Succubus Heart isn't a transformation mod, or a power fantasy mod, instead mechanics are focused on making gameplay more interesting and offering the player new ways to approach situations. Succubus Heart can also be used on male characters, turning them into a soul sucking Incubus! While most succubus mods focus on the demon-archtype Succubus Heart's approach is based on a fantasy race of life-weavers giving a more human-but-powerful vibe. However if you want some succubus transformations or want to use Succubus Heart alongside other succubus mods nothing is stopping you!
    _
    [ <<>> ] Mechanics [ <<>> ]
    <-> Status Drain - Drain Health/Magicka/Stamina from your victims and use them to your advantage!
    <-> Heart System - Earn XP through sex acts and spend them to improve your succubus abilities!
    <-> Skill Leveling - Use overlowing Force from your victims to level skyrim's native skills! (no more grinding iron daggers, grind NPCs instead!~)
    <-> Succubus Passives - Enable strong Succubus Powers as you level to improve your abilities across the board!
    <-> Sex/Death Drops - Extract Sperm and Breast Milk from orgasms or take their souls after victims are drained away!
    <-> Crafting - Use excess forces to replicate useful items on the fly!
    <-> Soul Pets - Summon Incubus/Succubus Pets to fight/hump alongside you!
    <-> Combat Seduction - A simple combat submit mod, integrated right into Succubus Heart for an easy all-in-one experience!
    <-> Death Override Mode - Tired of death? DOM turns Skyrim into a Rouge-Lite with a new respawn system and mechanics!
    _
    [ <<>> ] WARNING : Script Mod [ <<>> ]
    While Succubus Heart is fairly light weight in the majority of cases it is a heavily script based mod. If your game is already having issues with script latency and overload I recommend backing up your saves before trying out Succubus Heart (and/or possibly decreasing your script load). I've done what I can to ensure Succubus Heart is as bug/error free as possible however under script lag any mod can begin throwing up errors and I can't guarantee Succubus Heart's performance.
    _
    [ <<>> ] What's Included [ <<>> ]
    Skyrim Legendary Edition
    - Docs (_Read Me - _ChangeLog - _Help Document)
    - Data (Everything for the core mod)
    - Optional Uncapper Settings (Customized Skyrim Com. Unc. Settings)
    Skyrim Special Edition
    - Docs (_Read Me - _Changelog - _Help Document)
    - Data (Everything for the core mod)
    _
    [ <<>> ] Requirements [ <<>> ]
    Skyrim Legendary Edition (Requires all DLC for vanilla)
    - SKSE 1.07.03 or newer [ http://skse.silverlock.org/ ]
    - SexLab v1.62 or newer [https://www.loverslab.com/files/file/150-skyrim-sexlab-sex-animation-framework-v162-updated-jun-3rd-2016/ ]
    - SkyUI 5.1 or newer [ http://www.nexusmods.com/skyrim/mods/3863/? ]
    _
    Skyrim Special Edition
    - SKSE - Latest Available [ http://skse.silverlock.org/ ]
    - SexLab SE v1.63 BETA or newer [ https://www.loverslab.com/topic/91861-sexlab-framework-se-163-beta-2-april-5-2018/ ]
    - SkyUI SE 5.2 or newer [ https://www.nexusmods.com/skyrimspecialedition/mods/12604 ]
    _
    [ <<>> ] Recommended Mods [ <<>> ]
    - Skyrim Community Uncapper [ http://www.nexusmods.com/skyrim/mods/1175/? ]
    _
    [ <<>> ] Installing / Updating [ <<>> ]
    Installing : Simply copy Succubus Heart's "Data" folder to your Skyrim install, merging with that "Data" folder, then install any optional content you wish to use.
    _
    Updating : If you're using version 2.73x or below you'll need to do a 'clean' save before moving to 3.0+.
    _
    [ <<>> ] Uninstalling / Removal [ <<>> ]
    Disable the mod then perform a clean save. After the clean save delete the "Succubus Heart.esp" and all files pre-fixed with "SuH_" and other files from the Succubus Heart mod from your Skyrim's "Data" folder. It is recommended to either load a game from before you had Succubus Heart installed or start a new game after uninstalling.
    _
    [ <<>> ] External Mod Support [ <<>> ]
    Succubus Heart features are easy to access and modify, if anyone wants to create add-ons and additional mods feel free! If you have questions or any issues feel free to message me.
    _
    [ <<>> ] Incompatible Mods [ <<>> ]
    - AFT/UFO (Advanced Follower Tweaks / Ultimate Follower Overall) is incompatible with Soul Pets. While using these mods expect issues when using Soul Pets. (and no, I can't fix them, AFT/UFO need to be updated with skyrim's creature handling.)
    - Any mod that 'locks' player status or tries to manage stats based on non-dynamic values. (Succubus Heart dynamically changes values and can have issues with mods that try to do this with Skyrim's default values without dynamically checking. Sadly this is on them and there's nothing I can do about it.)
    - Regal Glow applies an 'invisible' armor and can cause some issues with mods detecting nudity. In these cases add an exception to 'SuH_armor_regalglow' or the blank name entry in the mod's exception MCM (if it has one). I've done what I can on my end to try and make it compatible.
    _
    [ <<>> ] Known Issues [ <<>> ]
    - Horse Pet may fast travel with you if you don't already own a primary horse.
    - Using Soul Pets with other Animal Follower mods may cause strange behavior on both mods. (I recommend not summoning a Soul Pet while the other Animal Follower is following you)
    - Soul Pets will sometimes and sometimes not teleport to the player when they should or shouldn't, if your pet is missing just re-summon them.
    - Soul Pets sometimes spawn dead/won't revive. This is a bug in skyrim and I haven't found a work-around yet...
    - Combat Seduction will sometimes trigger 'overlapping' animations under heavy script lag
    - Death Override Mode can cause major issues with certain quests if you die and move outside of the quest's dedicated area. (When in this situation disable Death Override for the quest's duration)
    - General script latency problems do to the nature of script modding (Heavy script lag may cause issues with Succubus Heart)
    - Some lists in the MCM may bug out when canceled out of. No idea why.
    - (SLE) Combat Seduction's Cooldown Counter can get stuck on NPCs when using DOM (working on a fix...)
    _
    [ <<>> ] FAQ [ <<>> ]
    Q: Is this mod still being developed and updated?
    A: Short answer is yes, long answer is a bit more complicated. The framework for everything is now built, so all that is left now is to bug fix and add in more spells/effects/whatever. While I still work on the mod from time to time updates will usually be far apart since I have many other projects + a day job to tend to. If anyone wants to add in new features themselves I'm all for it, just contact me if you run into any problems and I'll help when/where I can!
    _
    Q: I don't understand, when I use the "Sexual Entice/Enrage" I have no health!
    A: Read the spell and it's mechanics carefully (it's explained in several locations, including on the spell itself). Sexual Entice and other seduction spells reduce the player's Max Health/Magicka/Stamina by a large percentage. This percentage is decreased by a Passive found in the MCM.
    _
    Q: Can I still level like in vanilla?
    A: Of course! Succubus Heart doesn't alter any external scripts so other leveling methods should work as they always have.
    _
    Q: Can I use this mod as a male character?
    A: Yep! Succubus Heart supports both genders.
    _
    Q: The MCM isn't showing and nothing seems to work!
    A: Sounds like something installed incorrectly, try a clean install of the mod and make sure your files downloaded/extracted properly.
    _
    Q: _____ feels overpowered / underpowered, can you balance it?
    A: I can try! If you have balance concerns make sure to send them my way and I'll try my best to work on it.
    _
    Q: I thought Soul Pets was going to be a completely separate mod, why is it now integrated?
    A: In honesty I completely screwed up the stand-alone's code so instead of re-writing from scratch (again) I just moved onto making an integrated version first. I'll work on the stand-alone version at some point (maybe... seems unlikely at this point tho).
    _
    Q: But I didn't want Soul Pets, can it be removed?
    A: No, however I've built it in such a way that it doesn't do anything if you don't use it so just ignore the Soul Pets MCM if you don't want to use it. Sorry!
    _
    Q: You're not making anymore Succubus Spells? What is "Legacy"?
    A: Legacy refers to features that are in the mod but no longer supported, I didn't really feel like 'removing' more content in-case people wanted to still use it. As for spells I'm still working on Seduction (sex) spells but combat and support spells were impossible to balance and didn't really add to the mod in any interesting ways, so I'm spending that development time elsewhere.
    _
    Q: Why did you re-write the mod and end up removing features?
    A: Removing features was never part of the plan but rather just a side effect. The original write was based on a flawed framework and the entire mod had become a grouping of work-around, causing bugs which I couldn't fix. The re-write allowed me to rebuild the foundation and build a more cohesive mod with better mechanics and synergy.
    _
    Recent Changes (Check the full changelog for more info)

     

    62,514 downloads

    Updated

  19. [WIP] Lover's Hook v2014-01-05

    From last version the mod will focus only on animation learning
     
    What the mod does?
    The plugin HOOKs into SexLab framework and forces dragonborn to enjoy ONLY animations that dragonborn learned during adventures in Skyrim. This will effect ALL SexLab mods.
    Features:
    Player starts with knowing only missionary animation, to learn new animation player must see it.
    Learn from reading "Lusty Argonian Maid" both volumes or Letter at Haelga bulkhouse desk.
    Learn Vaginal animations from Dibella priestess (must have "Agent of Dibella" perk). Each priestess can teach only two animations.
    Learn Anal animations from Haelga (after completing "Caught Red Handed"). Can teach only two animations.
    Learn Dirty animation from Sybille Stentor (after completing "Kill the Vampire" and only in her bed room). Can teach only two animations.
    Learn animation from Lucan Valerius or his sister Camilla Valerius from Riverwood, they can teach only one animation to opposite gender PC for 100 gold, after returning Golden Claw
    Adventurous types can get them self raped to learn new animation.

    Planned Features:
    More animation trainers
    Adult books support from other authors

    Requirements:
    SKSE
    SkyUI 4.1
    FNIS
    SexLab 1.3+

    Installation:
    Copy all contents of attached .ZIP file to /Data/ directory

    Uninstall / Cleanup:
     
     
    Troubleshooting:
     
     
    Documentation (WIP):
     
     
    Notes for Modders:
    Any mod can teach animation simply by adding tag "PCKnownAnim" to the animation object. Please don't spam all animations with the tag, but give it as a reword to PC for completing some goal/quest.

    Bugs / Conflicts:
     
     
    Version History:
    v20140105 - requires SexLab 1.3+
    - Learned animations are saved independent of SexLab and Lover's Hook, so they should survive clean saves and updates
    - Learned animations can be save to file, with MCM menu, and latter loaded from file, even with different character
    - Changed starting animation to Missionary
    - Lucan Valerius and his sister Camilla Valerius from Riverwood can teach one animation to opposite gender PC for 100 gold, after returning Golden Claw
    - Not forces animations on creatures
    - MANY bug fixes
     
     
    Credits:
    Cmod - for creating SexiS framework, though it is not used by the current version it helped me to start the mod
    Ashal - for creating SexLab framework
    All modding community for creating scripts, animations, textures, meshes, utilities without which none would be possible.
    Permissions:
    Do whatever you want with the mod.

    41,579 downloads

    Updated

  20. Children + Soul Gems (Hentrai Pregnancy Addon)

    Children + Soul Gems is an add-on for SexLab Hentai Pregnancy that allows players and NPCs to have children and/or produce soul gems at the end of the pregnancy period. This is essentially an expanded version of Hentai Pregnancy Childbirth Plugin so much of the credit should go to Kitsune32 as I would not have even started this project if not for that mod.
     
    Do not use this mod together with Hentai Pregnancy Childbirth Plugin unless you want twins with every birth.
     
    Version 1.5
     
    First 1.5 Note:
    Upgrading to 1.5 will work best if you go to an area without any children and save before installing the update. When you load, wait for the load message (may take half a minute or so) before doing much. The reason for this is that I have done a lot of behind-the-scenes work fixing little things, reorganizing parts of the mod to make it easier for me to work with, and reducing potential compatibility issues.
    Because of these changes, children's hair, eyes, and clothes are getting sort-of "reset." They should retain their hair style but they will get new clothes (random so they might end up the same) and I have changed a few eye colors to be more consistent across the various compatibility mods.
    If you spot any problems with hair, eyes, or clothes after upgrading please let me know which race and gender and which, if any, of the compatibility modules you are using.
    I am leaving the 1.4 files available in case I broke something and didn't find it in my testing.

    Second 1.5 Note:
    There is a new "Race Settings" menu that controls racial inheritance. Each known parent race is listed with two drop-down menus allowing you to select what races these spawn. If you have it set to use one of the parent's races (or the random [iNHERITED]) the mod will use these settings to determine the child's race.
    Right now the system just chooses randomly between the two races, so "Alternate" does not mean less of a chance to be chosen or anything like that.

    Other 1.5 Features:
    Added support for Skykids.
    Added support for Monli and Drow races for Skykids. Read the section about the Skykids module for more information.
    The system now correctly identifies the races for Vampire, Afflicted (Breton), and older (Nord) NPCs.
    Fixed a problem with certain random clothing combinations having partially invisible legs.
    Added a few hair styles that I had missed. This includes a "bald" hairstyle for female elves so make sure to check the "Child Details" page if newly born children look like they have no hair.
    Added a few male hairstyles that look okay with female heads to RS Children.
    Uploaded modifications for HentaiPregnancy (called "SexLabHentaiPregnancy changes plus.rar") that fixes a few minor scripting bugs and allows greater control of pregnancy duration and effects and allows canceling of individual pregnancies (this should also completely reset the body in case it has gotten stuck in a pregnant morph). Please don't ask me to do much with this mod. Adding options to the menu is fine but adding to the functionality is too much work for me at the moment.

    Next on To-Do List:
    Adoption.

    Features
    Full SkyUI/MCM menu control of all features.
    At the end of the pregnancy a child will be "born" and/or a Soul Gem will be created. The child is based off the basic children of Skyrim but is only Protected, not Invulnerable. Menus control whether children, Soul Gems, or both are created at birth.
    The parent where the child spawns can be set to the Mother (default), the Father, or whichever parent is not the player (will choose mother if both are NPCs).
    Menu options are available for disabling notification messages on addon load, child birth, etc. Note that menus may not function correctly until the addon is fully loaded which is the purpose of the load message.

    [*]Made some minor changes to the base model for human children.
    Fixed tint on children's shoes.
    Made tint on children's hands closer to rest of body.

    [*]Children will randomly "inherit" a race from one of their parents.
    This can be changed from the menus to always be the Mother's race, the Father's race, or a specific race.
    The inheritance rules can be further refined on the "Race Settings" menu, allowing the player to select two child races for each parent race.
    Non-human children have been given very smooth face textures.

    [*]Children are born with a random set of clothes.
    [*]Children born in towns are more active.
    The mod attempts to determine what town a child is in and set its AI appropriately. This should work for the town itself and any areas directly within it such as most houses, inns, etc. Areas that are not directly within the town (such as the Jorrvaskr Living Quarters or the Riften docks) may not work.
    Children tend to run or walk around town during the day, eat at the local inn at night, and then attempt to find somewhere to sleep. I added several spots in each inn where children can lay down and sleep.
    Supported towns: Dawnstar, Dragon Bridge, Falkreath, Ivarstead, Karthwasten, Kynesgrove, Markarth, Morthal, Riften, Riverwod, Rorikstead, Solitude, Whiterun, Windhelm, Winterhold, Winterhold College.

    [*]Children can be removed through the MCM menus. Done from the Child List, "Remove and Keep" will remove selected child(ren) from menus (and lose appearance/name management) but will leave child in the game world. "Remove and Delete" will completely remove child from the game. I recommend saving your game before deleting any children.
    [*]A number of customization options for children have been added that are tied to the child's specific race and gender. I have implemented a method that partially avoids this problem but if more than one child born from this mod and of the same race/gender is on screen at the same time then they will have the same appearance. Effectively, children of the same race/gender but in different towns will not interfere with each other. This applies to names, hair styles and color, and eye style.
    The child to be customized can be selected from a list of all children born from this mod. Options are also available for choosing the child most recently born and choosing the child associated with a birth certificate by first reading the certificate and then selecting [FROM CERTIFICATE] in the menu.
    The default names of the children are Nord Son, Khajiit Daughter, and so on. Children can be renamed through the menus via two methods.First method allows selecting a prefix and suffix from lists to generate a name. This method emulates the NPC naming systems used in Arena and Daggerfall as discussed at http://www.uesp.net/wiki/Lore:Names. Imperial and Orc names are similar methods created by me based on names from Morrowind. Female Nord names were expanded a bit (also based on names from Morrowind).
    Different lists are available for generating race and gender appropriate names but they are not enforced, e.g. you can give a male Nord child a female Khajiit name if you so desire.
    There is limited support for "last" names as well. Father's or mother's last name (if they have them and if the mod can figure them out) can be chosen as well as a few others.

    [*]Second method allows selecting a letter at a time to build a name.
    It should be pretty obvious but the name is built until it reaches an [END] selection.

    [*]Any oddities in capitalization are not my doing but Skyrim's due to the way strings are handled. I have reduced the possibility of this as much as possible. Names will have an extra space at the beginning for this reason.
    [*]Children that are on screen when you load a saved game may temporarily revert back to default names (such as Nord Daughter, etc).
    [*]Children that are on screen when you rename a different child of the same race/gender will be temporarily renamed as well.


    [*]Children receive a random hair style when they are born. The style and color can be changed from the menus on the Child Details page. Note that the actual child (human) models have very limited options.
    The actual change may be delayed until you go to another area and return.
    Changing hair color via the color swatch dialogue does not yet work. Use the text menu instead.

    [*]Minor "vampire" support.
    If either parent is a vampire then the child will be given vampire eyes.
    Note that this looks for vampirism at the time of conception.



    [*]Birth certificates are generated when a child is born.
    When a child is born you should get a quest completed message that says "A New Birth Certificate!" A note will be added to the player's inventory that gives the mother's and father's names, date of birth, and the child's race and gender.
    If two births occur very close to each other (like within the same game minute) you may not receive a certificate for one of them.
    The creation of birth certificates can be disabled in the SkyUI/MCM interface but note that the certificates can be used in conjuction with the menus for renaming, etc.
    The weekday on the birth certificate is off compared to what the in-game interface displays. I added an adjustment but I don't know if it was something wrong with my installation or other mods or if it's a bug in the base game. The adjustment can be changed from the menus if it is wrong for your game.

    [*]An "apprentice" system has been added for the children created by this mod.
    Children in towns will start learning a trade from a local. Talking to the child occasionally is an important step in starting and advancing the apprenticeship. These conversations can occur early in the morning and late in the day.
    Animations don't quite fit when a child is using certain tools (such as forges, grindstones, etc). Also, since this mod alters the tools, some NPCs may have slightly off animation. This only applies to tools at specific locations, however, not all tools in the world.
    List of apprentice jobs: Alchemist in Falkreath and Windhelm, Bard in Solitude, Blacksmith in Whiterun, Enchanter in Morthal, Farmer in Ivarstead and Rorikstead, Lumberjack in Dragon Bridge, Mage in Winterhold College, Merchant in Dawnstar and Markarth, Miner in Karthwasten and Kynesgrove, Priest in Riften, Soldier in Winterhold, "Tanner" (Blacksmith) in Riverwood.
    Apprentices that reach the highest level give certain benefits. Many of these are simply giving the player job-related items (such as potions from the Alchemist). The Pwill give a unique blessing. Bards provide "song" scrolls that give AOE buffs (similar to the Call of Arms scroll, and yes I ripped my ideas from Everquest). Blacksmiths can temper any weapon up to "Legendary". The merchant apprentices become actual vendors and have somewhat unique merchandise. Soldier and Mage apprentices can be recruited as followers.
    Notes on Blacksmith apprentice: The item tempered should be the one in your right hand. If you have an identical item in your inventory, store it first or it may be selected instead.
    The tempering will increase the quality of the weapon by one rank and can be done once a day. There are many levels of "Legendary" and the apprentice can temper some of them, so it will take multiple days of "Legendary" tempering to max out the weapon.
    The weapon will be on the ground after it is tempered (this is mentioned in the dialogue as well).

    [*]Notes on apprentice followers:
    Only a single soldier or mage apprentice can be recruited at a time.
    The apprentice follower should not interfere with any other followers.
    Followers are given various equipment or spells depending on level of the player. In the current version it is not possible to change the apprentice's equipment like a housecarl's.
    Follower name and appearance will override any other children of the same race and gender.
    Follower head and/or body may disappear briefly when loading a saved game.



    [*]An experimental "child growth" system is available.
    If this is enabled the child will start smaller than normal and follow whichever parent the child was spawned at until it grows to "full size".
    Only one parent per town can be followed (and one in the world "at large" outside the towns) but the vagarities of the AI system mean that previous children still in "toddler" stage may not immediately (or ever) start following the new parent. If the child does start following a different NPC, they may not be able to follow them into locked houses.
    This is disabled by default due to how bad the models look when shrunk down ever further.

    [*]Fully-grown children can be moved from their current locations to any of the supported towns.
    This is done through dialogue with the child you want to move.
    This can be used on any child born from this mod so it can be used if a child wanders away from town for some reason or is born in an unusual location.



    Requirements
    SKSE 1.7.0
    SkyUI
    SexLab
    SexLab Hentai Pregnancy

    Limitations
    The mod supports up to 125 children. There is no limit to how many can actually be born but the mod will not provide support for managing names, appearances, or other details for any children over the 125 limit. The 125 limit can be turned into a hard limit where no children are born after reaching 125 children by turning OFF the option in General Settings.

    Known Issues
    Not exactly a bug but due to the way the AI works if you wait/sleep through a key time period the AI may get confused and the children will not be where they should be and occasionally disappear entirely. This is not permanent though, they will return to their proper place as the AI packages continue to work.
    Kids won't eat. Is this my bug or Bethesda's? They have standing eating animation but always try to sit down to eat even when the AI package says not to sit.

    To Do List (things I actually plan to do)
    Adoption, including support for Hearthfire houses.
    Inheriting eye colors. (For child models that allow it.)
    Add an orc encampment to list of known towns with appropriate AI.
    Improve randomness of children born close together in time.
    Outfit management/availability of armor for follower children.

    Requested Items (if I can figure out how)
    Add voices to dialogue.
    Add children calling player Mom/Dad/etc when appropriate.
    Compatibility with Beeing Female.
    Compatibility with creatures... not too sure about this one.
    Compatibility with Alternate Actors and Enhanced Character Edit.
    Make Khajiit boys use female head. (RSChildren module does this, not sure I'll make something separate.)
    Add option for Player- or NPC-only births.

    Making children non-essential. Due to the way children, adults, furniture, and my apprentice system interact this is not an easy task. I have an idea on how to do this but I'm not close to being ready to test it much less implement it. When this will be addressed and whether I can even fix it is currently unknown.

    Children growing into adults. If anyone wants to work on this, I will provide a basic framework and tell you the parts that need to be filled in. After discussing this, I started getting a bunch of ideas (I told you not to get me distracted, dang it.) but if you leave it to me to do then this is 2-3 months away from completion.

    Maybe List (might happen but much lower priority)
    Have children visit player's house in city if purchased.
    Add a fetch quest for child to reach final level of apprenticeship?
    More jobs. Maybe thief or assassin?
    Better emotions and animations during apprentice-related dialogues.
    Add AI pathing to Winterhold and other towns where it is lacking.
    Add AI support for returning to house where child was born?

    Wish List (not likely to happen but might if I get assistance )
    A "baby" that the mother carries/wears for a while before it changes to a separate NPC.
    Better models for toddler-sized children and "full size" non-human children. Any help on this would be appreciated as I am terrible with 3D modeling. Especially useful would be a child model with adjustable weight which could be used to do a chubbier "toddler" stage.
    More job-related equipment for apprentices - armor for soldier, blacksmith apron, etc. Most of the built-in models do not work with human children.
    Custom animations for children using tools such as forge, alchemy table, etc.

    Potential Conflicts
    Mods that drastically alter the inns could cause the children to not find places to sleep.
    Mods that alter/enable the civil war scripts in towns such as Ivarstead and Karthwasten where grain mills and smelters can be destroyed could conflict. Most likely, the scene would play out but the tools would still be there for use.
    Mods that alter children textures/models could be a problem. "Kids of Skyrim" gave me children with invisible faces and translucent hair. (The Xvision compatibilty mod should fix this particular example.)

    Optional Files
    I have made avaiable a version of HPSoulGemBirth that does nothing except keep children birthed by that mod around. Note that none of the AI enhancements that I have made will apply to them.
    Since SexLabHentaiPregnancy has not been updated in some time I have uploaded a file that provides recompiled scripts compatible with SexLab 1.5. I do not think it is actually necessary but I'm a bit of a perfectionist.

    Additional Modules for Children + Soul Gems
    ====================================
     
    Please note that the modules listed below require the base Children + Soul Gems addon file.
     
    Children + Soul Gems Xvision
    ------------------------------------
    DO NOT USE THIS WITH THE REMODEL, RSCHILDREN, OR TKCHILDREN MODULES.
    I had to go with one or the other, so this is based on the Xvision Children - Redone version of the mod, since the other is no longer being maintained.
    Children born from this addon will now use the Xvision models.
    Many more options are available for human hair.
    Non-human children now use the Xvision children clothing and will be given a random set.
    UNINSTALLING: find an area with no children present, go the the Children + Soul Gems MCM menu, choose the "Module Information" screen, and click the "Uninstall" text next to "Xvision Children compatibility". Wait for dialogue prompt indicating uninstallation finished then save your game. Exit Skyrim and disable the Children+SoulGemsXvision.esp addon.

    Children + Soul Gems RSChildren
    -----------------------------------------
    DO NOT USE THIS WITH THE REMODEL, XVISION, OR TKCHILDREN MODULES.
    This module requires RS Children Overhaul 1.1.0.
    Children born from this addon will now use the RS Children models.
    Many more options are available for human hair.
    Non-human children will also use the RS Children clothing and will be given a random set. Most clothing in RS Children is of the shirt & pants variety, even for females.
    Due to the way that RS Children works, all children (including "male" children) are limited to using female hair styles. If a male child is born with a style that looks too feminine you will need to change it manually (under "Child Details" in the MCM menus).
    Due to the way that RS Children works, Argonian and Khajiit heads and hands do not quite fit the body model. I have minimized it as much as possible but it is still visible if you are looking for it.
    UNINSTALLING: find an area with no children present, go the the Children + Soul Gems MCM menu, choose the "Module Information" screen, and click the "Uninstall" text next to "RS Children compatibility". Wait for dialogue prompt indicating uninstallation finished then save your game. Exit Skyrim and disable the Children+SoulGemsRSChildren.esp addon.

    Children + Soul Gems Skykids
    ------------------------------------
    DO NOT USE THIS WITH THE REMODEL, XVISION, RSCHILDREN, OR TKCHILDREN MODULES.
    This module requires Skykids dated 2-17-2014. You must have the base module and the armorpack.
    Children born from this addon will now use the Skykids models.
    Many more options are available for human hair.
    Children born will receive a random set of farm clothing. The Skykids female meshes for farm clothing did not have any legs for some reason. I have fixed this but it is a hacked-together sort of fix. Let me know if you spot any odd geometry.
    Due to the way that Skykids works, children (including "male" children) are mostly limited to using female hair styles. If a male child is born with a style that looks too feminine you will need to change it manually (under "Child Details" in the MCM menus).
    Monli and Drow child races are supported by installing the "Children+SoulGemsSkykidsRaces" module. These are female-only races (for the time being) and will only spawn female children (even if the settings say to produce a male child). After installing the race module you will need to go to the "Race Settings" screen and choose which parent races will produce Monli and/or Drow children. For example, if you wanted Dark Elves to randomly produce either Dark Elves or Drow then change one of the two race Dark Elf options to Drow. If you want to completely replace Dark Elves then change both options to Drow.
    There is currently not an option to uninstall an added child race. Please keep this in mind when using the Monli and Drow addition.

    [*]UNINSTALLING: find an area with no children present, go the the Children + Soul Gems MCM menu, choose the "Module Information" screen, and click the "Uninstall" text next to "Skykids compatibility". Wait for dialogue prompt indicating uninstallation finished then save your game. Exit Skyrim and disable the Children+SoulGemsSkykids.esp addon.


    Children + Soul Gems TKChildren
    -----------------------------------------
    DO NOT USE THIS WITH THE XVISION OR RSCHILDREN MODULE.
    This module requires TK Children 1.0.
    Adds a few more options for human children hair.
    This module only affects human children. For that reason it can be used together with Children + Soul Gems Remodel.
    UNINSTALLING: find an area with no children present, go the the Children + Soul Gems MCM menu, choose the "Module Information" screen, and click the "Uninstall" text next to "TK Children compatibility". Wait for dialogue prompt indicating uninstallation finished then save your game. Exit Skyrim and disable the Children+SoulGemsTKChildren.esp addon.

    Children + Soul Gems Remodel
    --------------------------------------
    DO NOT USE THIS WITH THE XVISION OR RSCHILDREN MODULE.
    This is a very small step toward making the non-human children look more like children.
    The main thing that this addon does is divorce the child models (meshes and textures) from the adult models. I have used smooth textures and made less curvy female meshes. Depending on what mods you already use the impact of these changes will vary.
    Children are now born with a random set of clothes.
    Resource have been borrowed from the following mods: Better Males
    Smooth Faces for Ladies and Gents
    Better Females by Bella
    Calientes Beautiful Bodies Edition
    UNP Blessed Body
    Forgotten Argonian Roots
    Cover Khajiit

    [*]UNINSTALLING version 1.2 or higher: find an area with no children present, go the the Children + Soul Gems MCM menu, choose the "Module Information" screen, and click the "Uninstall" text next to "Children + Soul Gems Remodel". Wait for dialogue prompt indicating uninstallation finished then save your game. Exit Skyrim and disable the Children+SoulGemsRemodel.esp addon.


    Children + Soul Gems Dragonborn
    ------------------------------------------
    Requires Dragonborn expansion.
    Adds support for two towns on Solstheim.
    Raven Rock - priest apprentice with different blessing than the one in Riften.
    Skaal Village - lumberjack apprentice.

    73,696 downloads

    Updated

  21. Sexlab Deadly Drain

    136,990 downloads

    Updated

  22. SexLab Sound FX Replacer

    A simple sound FX replacement for the oral and sex sounds for SexLab.
     
     
    Universal Sex SFX
    The universal sex SFX, sounds good with almost everything.
     
    Universal Sex SFX (Louder)
    Louder variant of the universal sex SFX, sounds good with almost everything.
     
    Thrusting Sex SFX
    Thrusting sex SFX, sounds good with thrusting animations only.
    Try adjusting the SFX delay to match the animations.
     
    Thrusting Sex SFX (Louder)
    Louder variant of the thrusting sex SFX, sounds good with thrusting animations only.
    Try adjusting the SFX delay to match the animations.
     
     
    Universal Oral SFX
    The universal oral SFX, sounds good with almost everything.
     
    Mature Oral SFX
    Sounds are based on a more mature character.
    Works with semi-aggressive or aggressive oral animations.
     
    Younger Oral SFX
    Oral sounds of a younger female performing fellatio.
    It's for aggressive oral animations.
     
     
     
     
     
    Installation
    Preferably install with a mod manager or remember to backup if you do it manually!
     
     
    Credits
    Thank you very much to eric23123 for uploading some very sexy wet sfx, really helps with the sex sounds!
     
    Most definitely props to CGi for making this awesome installer for us!
    We really appreciate what you've done for us, thank you!
     
    How to Use
    Select preferred delay in SexLab framework voice and SFX menu. Choose your desired delay, it can be adjusted during intercourse, the adjustments set in after the next or previous stage animations. See if you can match the animation movements to the sex sfx.
     
     
     
     
     
    Changelog:

    Fixed Thrusting SFX

    174,256 downloads

    Updated

  23. SexLab SoulGem Pregnancy

    Description
    SexLab plugin to impregnate the soul gems in the women.
    Can be pregnant soul gems up to 100 per one woman, and It is possible to be spawning at any time.
    You can be milking for a while after birth and during pregnancy.
    There is no features of menstruation and Childbirth.
    This is stand alone pregnancy mod. Not Hentai Pregnancy add-on.
    Requirements
    SexLab
    Skeleton with "NPC Belly", "NPC L Breast" amd "NPC R Breast" nodes.
    Body mesh which supports pregnancy.
     
    MCM Settings
    You can either can be who can pregnant, who can impregnate, to set and probability of pregnancy.
     
    Player Can Pregnant
    Pregnancy whether the player will change regardless of the other settings.
    Undead Can Pregnant
    Pregnancy whether the undead will change. This has no meaning unless you enable the setting of one of the below.
    Follower Can Pregnant
    Pregnancy whether the follower is switched. Please note so NPC can be followers, not the followers of this current follower. Who in the Potential Follower Faction. Undead will be excluded as long as you do not enable the above settings.
    Women will be able to all pregnancy. Undead will be excluded as long as you do not enable the above settings.
    It is not to MCM, but you can set the NPC fertile separately using the power. This does not affect other settings.
     
    Race Specific Milk
    Milk of each race will be added when it is milked. In addition, the effect is all the same just to be items with different name currently.
    Filling Chance
    It is the probability that the soul gems pregnant are filled.
     
    Page3 Target NPC
    This NPC is the same as Target NPC of SexLab MCM Menu.
    Please select the NPC using the hot key of SexLab side.
    Oviposition
    If the soul gems have grown in a Pitty or more, so that you can oviposition in any timing.
    Please use it because there is a power like it.
    You can interrupt the oviposition when you activate the NPC in oviposition.
    Oviposition will be interrupted by pressing the activation key in the case of player.
    Milking
    Milk can accumulate slowly for a while after giving birth and during pregnancy.
    You can be milking when there 1.0 or more milk, and be equipped to make a Milker in the other category of smithing forge.
    NPCs are milking automatically when there is a milk If you pass a milker.
     
    Spells
     
    Oviposition
    Oviposition when target character to be able to oviposition.
    Mass will oviposition all characters who is around can be spawning.
     
    Milking
    You can be if milking breast milk is enough.
    Speed ​​of accumulated milk varies depending on the amount of soul gems them pregnant.
     
    Register can get pregnant
    Target NPC will be able to pregnancy regardless of the other settings.
    For example, if you register Serana, she will be able to get pregnant even if you do not allow undead pregnancy.
     
    Register can impregnate
    Target NPC will be able to impregnate regardless of the setting of the other.
    For example, if you register Serana, she will be able to impregnate even if you are not allow female impregnate and undead impregnate.
     
    Register Exclude Pregnant
    Target NPC will no longer can get pregnant, regardless of the other settings.
    For example, if you register Lydia, she will not be able to get pregnant if you check follower can pregnant and every female can pregnant.
     
    Conflict
    May be conflicts with other pregnancy plugins, but register allow/disallow pregnant for specific NPCs will be avoid the conflict to some extent.
    And It is possible to be almost ignored the impact of this mod for NPC particular by disabling the node change.
     
    NPC Body Scale Randomizer(as BSR)
    Belly Node Scaling by BSR to NPC pregnant in this mod will be stopped automatically.
    In addition, the size of the breast is the swelled in this mod + setting with BSR.
    Credits
    Ashal for SexLabFramework
    h38fh2mf for PapyrusUtil
    ZaZ Chris for Gush effect
    Milking Cuirass for oli3d

    14,736 downloads

    Updated

  24. Nusbie's Voices for SexLab

    This is a complete SexLab port of Nusbie's amazing voicepack for Oblivion.
     
    Contains 6 English Female voices, 7 Elf Chick, 3 Orc, 2 Demon, 2 Human Female, 1 Sexbot... and one creature? Voices are English (or at least western) and have both moans and words.
     
    ~~~Downloading and Installation~~~
     
    When downloading, Main Files 1 and 2 are both REQUIRED.
     
    Install both Main Files with your favorite mod manager. Load game and open Mod Configuration > SexLab > Rebuild and Clean > Reset Voice Registry. Wait for the message that voices have reset, then you can open Mod Configuration > Sexlab > Voices and SFX and deselect checkboxes for voices you don't want to hear. You will at least want to disable Pigmy, the joke voice, but the rest depend on your taste.
     
    ~~~Other things worth knowing~~~
     
    It doesn't work?
    Try starting a new game, wait until SexLab is installed, and check to see if the voices are in the Voices & SFX menu. If that works, it's likely either this mod or SexLab itself wasn't upgraded correctly. Try clean saving Nusbie's Voices as explained below first, then SexLab if nothing else works.
     
    Removing Words
    You can remove words you don't like. Open the installed mod files (Data/Sounds/fx/Nusbie), play the audio files until you find the one you want to remove, and either copy a voice you do like over it or just delete it. The first is safer, but users have reported that deleting works without problems.
     
    Manually Setting Voices
    You can now set a voice for a specific NPC, or return it to random. Just put your crosshairs over an NPC, press the SexLab selection key (default N), and the option will appear under Mod Configuration > Sexlab > Voices and SFX.
     
    Clean Saving Nusbie's Voices
    Use if upgrading Nusbie's Voices makes your Nusbie voices disappear. *thanks Sigure!*
    1. Disable NusbieVoices.esp on your favourite mod manager.
    2. Load the savegame, and reset the voice registry in the SexLab MCM.
    3. Save the game again to a new save file and close the game.
    4. Activate NusbieVoices.esp again and load the game.
    5. Reset the voice registry in the SexLab MCM.
     
    Clean Saving SexLab
    This can fix a lot of problems, but you will lose all your SexLab data. Only use if everything else fails.
    1. Use SexLab Clean System first wait for it to finish save & close the game.
    2. Go into your mod manager and disable SexLab.esm and all mod dependencies.
    3. Load up your save game without SexLab & dependent mods and make a new save file.
    4. Go into your mod manager and enable SexLab.esm and all mod dependencies.
    5. Load that recent save file you just made and they should work.
     
    ~~~Credits~~~
     
    All credit to Nusbie! Your voices brought so much life to Oblivion!
    Sunspotz for SexLab Vanilla Voices... since voicepacks are undocumented in the SL API (well it is... but it doesn't work anymore... I found this out the hard way), I had to use your code as guideline. Thanks!
    MeMe, that's me!

    299,406 downloads

    Updated

  25. SexLab massive cum sound replacer

    So I occasionally use an older MO profile on which I play a tall strong demoness futa with a giant ERF Horsecock :>
    When cum-distorting bellies of people unlucky enough to fight her, the modest spurt sound was kind of a let-down and didn't really fit in with people being pumped with buckets of demon cum. So I created this simple little mod from various sound effects I gathered on the webs and I am quite pleased with it and think it's good enough to show and share.
     
    !!!Installation!!!
    People have been saying MO will install this just fine, so you actually won't have to install the sounds manually. So there's that.
    Replaces the 2 standard sounds with longer, kinda brutal sounds. Hope you like it!

    36,745 downloads

    Updated


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