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mainfct

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About mainfct

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  • Birthday 04/17/1982

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  1. Great mod! I greatly enjoy the opportunity it opens to avoid combat entirely. I never been a big fan of the vanilla 'roleplay as a death-murder machine' that is a staple of all RPGs. On that note, your mod goes a very long way of addressing some of these RP problems. For example, I've been using the beggar-whore mode in order to infiltrate bases to complete whatever objective. However, no amount of snooping around and looting the place ever raised any suspicion with the gunners (and possibly other faction). Is that the sort of thing you would be expanding support for in the future? Where the B
  2. Congratulation Caden in completing the acronym RPG and best of luck in your additions. I'm very pleased that RP has been picked up time and time again and I'm very curious to see what you will come up with.
  3. This has evolved nicely! I especially like the animObject you (I think) added during the wench/waitress job. Very good. IDK why I didn't think of that. I haven't had a single issue with everything that happens at the (any) inn. However, I noticed there is also a new variant of the home delivery (not sure when it's been added). There is a strange issue that happened with it in Whiterun. The PC was sent to meet Anoriah (the wood elf) at the archery shop (can't remember the name). The initial interaction started normally but when the second couple showed up, only the prostitute was there. Ano
  4. Hi Goubo, A few suggestions: I understand the enemy types that can assault the player is controlled by the global sexlab animation availability. However, there seems to be a need for a dedicated filter (to allow certain races only), primarily because one may not want to disable animations globally, yet one may want not to be assaulted by certain creatures that do have animations. For instance, I'm not really into animal sex so I disable those but still like to have other humanoid creatures (troll, giants, falmers, rieklings) able to assault the player. However, certain mods may use these a
  5. I was referring to the dance show at the wrangler (which now seem to require the "wang dang atomic tango" quest to be completed) and the gommorah work which seems to require "bye bye love", a quest a never managed to complete due to its very high skill checks. But you're right, I guess I didn't necessarily look at it the right way, one doesn't have to be hired to work in the casino, though I liked the dance performances: It's not prostitution but could naturally lead to it.
  6. Hi t3589, Is there a reason why all the dancing/prostitution hiring opportunity in the casinos have been hidden behind a quest-wall. I find it makes using these options to get a few caps early (or to start rumours) in the game impossible since all these quests have some sort of high requirement skill check. Some of these I never manage to get my skill high enough due to the high difficulty setting in my game but I guess that's my business. I preferred how it used to be where one would get some benefit after these quests had been completed but could still use the option regardless. Is there
  7. Brilliant idea. I absolutely love the idea that your small actions here and there could have potential consequences latter on in a dynamic way and I can't wait to see further deployment of T's incredible framework.
  8. Good work on adding tons of quest options throughout. I have one small suggestion though: very often, I find the initial list of options (which include the one added by this mod) but I don't want to be too forward about it, so for the sake of RP and all and I'll try first to persuade the NPC... and maybe, once I have run out of options, I would consider offering sex or something. However, in many cases, the sex option disappear if it is not chosen right away. In some cases one can exit dialogue and reenter to the starting branch and it reappears but sometimes one cannot do that (for example wi
  9. While an interesting idea, it'd add a fair bit of work more than you'd probably expect. Keywords would need to be added to either A: Every invalid armor available or B: Every valid armor available. This would also irregardless make all modded armor invalid unless the mod author added the appropriate keyword compatibility themselves. It's 100s of times easier to just do it in your head than to go through the effort of sifting through hundreds of items in CK to just add a tag or two to it. I don't think it would require much work actually. The reason is that the keyword already exist
  10. Hi, I installed this mod a while ago and it seems very well done so far. I only have one question/suggestion, I noticed that the belly scaling armor pack covers pretty much all armors. However, it doesn't seem to make much sense with rigid armors like iron, steel, etc. and so I decided not to install these and only have the clothes subfolder and see what happens (I'm guessing what will happen is just that the belly won't show if I was using armor). However, what I was looking for was some option to make usage of armor uncomfortable or impossible in the late stages of pregnancy, such that one w
  11. I think it's unlikely to be a performance issue for 2 reasons. First, all other mods with dance and music work in the same environment. I'm affected by the same issue and I tried removing some mods but to no avail -- I didn't do a complete thorough screening though, I just went with those I deemed more likely to conflict. It became less bad than it used to be some time ago during an update (not during the partial screening) so I decided to tough it up. Anyway, the second reason seems to be that the animation works perfectly when the camera return to the player and for a few second after, the d
  12. We never know, there are always surprises. But seriously, I doubt I'll retake the lead on this project (i.e. I'm certain I won't). I'd much rather start a new one with a more solid foundation and a slightly different concept, which might be what CGi, Heromaster et al. are doing with APPS, idk. On that note, anyone is welcome to reuse bits and pieces of my code and/or concepts from the original RP (thought I can't speak for Kori's contribution). The main problem at the moment is pure lack of motivation: Idea pool: Overflowing Know how: Pretty high Spare time: Low Motivation level: Criti
  13. To CK: I've had it once at the beginning of the Gomorrah sequence. The first guy disappeared and if I remember correctly I eventually had to reload. Then the next time everything when through as expected. This lead me to believe that it would be something very hard to pinpoint, seeing as it is not even reproducible with a save made just before.
  14. Here is an prototype branching for the level of the dialogue: Casual : Dialogue is cheerful, refer to your sex partner by gorgeous, common nickname, etc. but not too intimate and caring like marital branch. Marital : Dialogue refers to spouse by honey, lover, darling, etc. Affectionate dialogue. That sort of thing. Reward : For these situation where the sex partner give sex as payment. Not sure how to formulate without being too specific but the dialogue might refer to something like: "I think I deserve such and such for what I've done", etc. LowEndProstitution : Could refer to the rec
  15. Hi, I agree with the OP on "why so insulting?". If you'd recall, my original RP dialogue was much milder and respectful, sometime humorous. Ironically, some complained that it was too mild. Kori had different tastes which is fine by me. When I let him carry the flag I didn't intend on policing. In any case, all the quests that run in the inns, the events and the home delivery job worked quite well as far as I'm concerned but I initially sort of took a tangent with the other radiant quests and some of them were too easy to break. That was a mistake. I'm not sure if that's what people called
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