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Cum Overlays - Scripted Edition View File Want Cum overlays? Don't wanna go through the hassle of using patches and their other changes for them? Don't wanna disable 95% of a mods' features for them? Then Behold! Scripted Overlays! Soon™, will include the Green mutant overlays, for now, just the white ones. My time is now! Now with Mutant/Creature overlays (Green goo's back!) And thanks to borrowing bits and pieces of @EgoBallistic's scripts, this will auto-update itself on new versions, much the same way SEU and Violate do. Note: Male will function on AAF update Evidently there's a bug with sending ApplyOverlaySet to AAF, which once that's fixed, male overlays should spontaneously function. Male Overlays should now work fine! Note 2; Cum Boogaloo: This is self-contained. The only requirement for the overlays is functioning AAF and F4SE, and the requisite tags on animations. Oh and I should have covered this somewhere: Permissions: I ask only two things. One is you credit as appropriate if you make use of my creations (which is basically the scripts, plugin itself, and the XML, the rest is Polistiro's). Second is please avoid integrating this separately into mods of your own/others'. Mostly for compatibility reasons. You can check for its presence within your own scripts and if not found, load a version of it yourself, but the last thing anyone needs is added confusion and conflicting scripts trying to do the same thing (Especially with how inconsistent LM/The game can get around Morphs and Overlays already). Otherwise, you're welcome to it, really. Source scripts are included in the file upload, the rest is readily accessible. Many thanks to the following: @Polistiro for the files and assets involved, and the original CumNWealth @EgoBallistic & @CGi for scripting help, including sources And you can all thank @SayKoRn for the reminder recently, when she went to install M.C.G. for overlays, rather than a Indarello's patch. It reminded me I wanted something like this, and I knew enough scripting to make it happen, with some aforementioned help sorting out the exact scripting necessary. @Travis77 Cheers for tryina help out with a tweaked script while I was sleepin'. Also: If an animation doesn't have tags, it ain't gunna find anything to apply. Only ones I ran into with this were somehow, "Leito Canine Doggy", from wherever the fuck that particular one was, and I've no idea why it's got no tags. Either way, there's a few around that evidently lack tags, but most have 'em, so it'll work. If you have issues with this and Get Dirty/Dirty Sex, comment in the thread/ping me on the Discord about it. Preferably with a log. Changelog now in Spoiler (already): Cleaned plugin here [no unnecessary masters -_-]. Submitter Nebuchadnezzer2 Submitted 06/16/2020 Category Other Requires AAF, AAF Themes (Or other tags)
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Sticky Magic - A Cum Based Casting System View File STICKY MAGIC Cast with Cum instead of Magicka. Sticky Magic turns Fill Her Up inflation into a spellcasting resource. While your reserves last, spells cost inflation instead of magicka — the magicka bar simply never moves, and an empty magicka bar is no obstacle. Cast until you run dry, then refill the fun way. A pearl-white resource bar overlays the vanilla magicka bar, matching its style (winged end caps and all). It shows exactly what you can afford: a cast-cost preview ghosts onto the bar while you charge a spell, droplets splash off it as you spend, and at high fullness the screen gains a soft vignette, droplets slide down the edges of the screen, and a completely full bar turns iridescent. Cancelled casts refund. Channeled spells drain smoothly. Everything is settled against the FHU pools silently — no phantom deflate sounds or animations while you cast. Casting efficiency scales with your body. Four multipliers stack: arousal (SexLab Aroused or OSL Aroused), Sticky Mastery (a hidden lifetime-units progression that slowly improves your conversion, up to +20%), overcharge (98%+ fullness casts at bonus efficiency — the pressure works for you), and a post-scene charge buff (+25% for five minutes). Run the bar completely dry mid-cast and you're briefly Drained — sluggish and slow to recover magicka. Harvesting gets you messy. Refills from Sticky Siphon and Seed Harvest coat your belly, chest and face with your CumFx texture set, building through four stages, fading on their own and clearing when the bar runs empty. SPELLS Ten spells, findable as tomes at court wizards and spell vendors (or via the Learn all spells button in the settings menu). • Expulsion Nova (Destruction) — dump your entire bar into one blast: scaled AoE damage, a slow-motion burst, knockback, cum splats everywhere, and a full deflate show. Out of combat, your character physically expels everything. • Sticky Siphon (Destruction) — a vampiric drain beam that converts a victim's vitality into inflation. Refill speed scales with the victim's race — a giant fills you like a fire hose, a skeever is barely worth the beam. Only males, or females carrying a load of their own, refill you. Dual-cast for 1.5x. • Seed Harvest (Conjuration) — a 60-second shroud that harvests every enemy nearby into your reserves, scaling with crowd size and race. No damage. Same source rule as Siphon. Followers and friends are exempt. • Sticky Mending (Restoration) — heal yourself using stored essence instead of magicka. • Sticky Grasp (Alteration) — a bolt of clinging essence that glues a target in place. • Pheromone Burst / Pheromone Panic (Illusion) — an intoxicating cloud that calms nearby enemies, or an overwhelming one that sends them fleeing. • Essence Cloak (Destruction) — a chilling shroud that drains anyone in melee range. • Slick Escape (Alteration) — become too slippery to touch for six seconds. • Inflation Sense (Alteration) — a readout of your reserves, efficiency, and mastery. Plus the Sticky Brew, a potion that inflates you to maximum — with a proper drinking animation. Fully configured in game from the F1 menu (SKSE Menu Framework): conversion rate, arousal and overcharge bonuses, Nova damage, bar position, always-show bar, vignette, camera shake (off by default), cum overlays, drink animation, mod sounds, and a status readout showing the health of every integration. The bar hides automatically during scenes, in menus, and when empty. REQUIREMENTS • SKSE64 • Address Library for SKSE Plugins • Fill Her Up 2.x (sr_FillHerUp.esp — hard master) • PapyrusUtil • powerofthree's Papyrus Extender • SKSE Menu Framework 3 — the settings menu. The mod runs without it, but then settings can only be changed by editing the settings file • PrismaUI and/or TrueHUD — Prisma is what this mod is built around, really should be a hard requirement but technically is not INTEGRATIONS All optional, auto-detected at load, and shown in the status readout at the top of the settings menu. • PrismaUI — the full-featured bar (recommended): overlay styling, cast-cost preview, splash and drip effects, vignette • TrueHUD — alternative bar via its special-resource API • RaceMenu plus a CumFx texture set (SLACS) — cum overlays from the drain spells • SexLab — scene detection (bar hiding, post-scene charge buff) • SexLab Aroused or OSL Aroused — arousal-scaled casting efficiency • Cum Swallow Needs — preferred gulp sound for the Sticky Brew (graceful fallbacks without it) The mod respects FHU's own configuration: encumbrance settings, max-inflation slider changes (applied live), and per-race cum amounts all flow through. INSTALLATION 1. Install with your mod manager (Vortex/MO2) — the FOMOD will ask which bar renderer you use (PrismaUI, TrueHUD, both, or none). 2. Sort load order as usual (the plugin is ESL-flagged — it won't cost a slot). 3. In game, press F1 and open Sticky Magic: everything marked required in the Status block should read green. 4. Buy the spell tomes from any court wizard, or use Utilities → Learn all spells. SETTINGS Press F1 and open Sticky Magic. Changes apply and save instantly, and apply across all saves. They are stored in Data/SKSE/Plugins/StickyMagic/settings.json, which can also be edited by hand. Status — a live green/red readout of every requirement and integration, plus an overall Mod Status line. If casting isn't consuming inflation, look here first — anything red among the required entries means the core loop is disabled. General • Enable Sticky Magic (default ON) — master switch. Off means spells cost magicka normally and the bar hides. Casting • Magicka per inflation unit (5–100, default 25) — the exchange rate: how much magicka one unit of inflation is worth. Higher = your bar lasts longer; lower = casting drains you faster. At the default, a full 8-unit bar covers 200 magicka worth of casting. • Arousal efficiency bonus (0–200%, default 50%) — at 100 arousal, each unit is worth this much more magicka, scaling with your current arousal. Does nothing without SexLab Aroused or OSL Aroused. • Overcharge bonus (0–100%, default 25%) — extra casting efficiency while the bar is at 98% or fuller. • Empty-tank debuff (default ON) — running the bar completely dry mid-cast leaves you Drained for 2 seconds (slowed magicka recovery and movement). Turn off for consequence-free casting. • Nova damage per unit (10–100, default 30) — Expulsion Nova deals this much damage per inflation unit dumped. A full default bar at 30 hits for 240. Tune to your difficulty and load order. Display • Always show bar (default OFF) — show the inflation bar outside combat too, instead of following the magicka bar's fade. It still hides when empty, during scenes, and in menus. • Fullness vignette (default ON) — the soft screen-edge glow (and edge drips) while the bar is above 90%. • Bar horizontal / vertical offset — move the PrismaUI bar from its default spot over the magicka meter. • Camera shake and rumble (default OFF) — camera shake and controller rumble on casts, siphon ticks, and Expulsion Nova. Effects • Cum overlays (default ON) — Sticky Siphon and Seed Harvest refills coat you with your CumFx texture set. • Brew drink animation (default ON) — a brief third-person drinking animation when quaffing the Sticky Brew. Skipped in combat or with weapons drawn. • Mod sounds (default ON) — the casting slosh, the Sticky Brew gulp, and the Nova splash. Spell sounds are unaffected. Utilities • Learn all spells — one click teaches all ten Sticky Magic spells, skipping any you already know. No need to shop for tomes. • Reset to defaults — restores every setting. Safe to add mid-save. To uninstall, drain your bar, save, and remove the mod — no permanent changes are made to your save or to FHU's state. Submitter tjpp Submitted 07/23/26 Category Adult Mods Requirements SKSE64 Address Library for SKSE Plugins Fill Her Up 2.x (sr_FillHerUp.esp — hard master) PapyrusUtil powerofthree's Papyrus Extender MCM Helper SkyUI PrismaUI and/or TrueHUD — Prisma is what this mod is built around, really should be a hard requirement but technically is not Regular Edition Compatible No Install Instructions Install with your mod manager (Vortex/MO2) — the FOMOD will ask which bar renderer you use (PrismaUI, T Sort load order as usual (the plugin is ESL-flagged — it won't cost a slot). In game, check the MCM → Sticky Magic → Status page: everything required should read green. Buy the spell tomes from any court wizard, or use Settings → Learn all spells.
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SLACS 2 + SCO ( Cum Overlays ) View File SLACS 2 is an add-on for SexLab, a middle ground between the older SLACS (SexLab Advanced Cum Stages) and the heavier SCO (Sexlab - Cum Overlays). It applies cum textures through the RaceMenu overlay system. Cum is cleaned based on the timer set in SexLab, when the character swims, or during rain. You get 6 cum layers for nearly every zone, and when the limit is reached, it starts overwriting already used slots. SLACS 2 uses 21 RaceMenu slots: Vaginal (Body): 6 slots (41-46) Anal (Body): 6 slots (47-52) Oral (Face): 6 slots (41-46) Breast (Body, chest): 6 slots (53-58) Hand (Hands): 2 slots (41-42) Foot (Feet): 2 slots (41-42) Legs (Body): 2 slots (59-60) Requirements: SexLab v1.66b or SLP+ RaceMenu SkyUI Installation: Install like a regular mod. You need to increase the number of layers in RaceMenu and enable overlays for NPCs. Edit the following in MO - RaceMenu\Data\SKSE\Plugins\skee64.ini Steam - C:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\Data\SKSE\Plugins\skee64.ini [Overlays] bPlayerOnly=0 ; Default[1] bImmediateFace=1 ; Default[0] [Overlays/Body] ; "Body [Ovl#]" and "Body [SOvl#]" iNumOverlays=27 ; Default[6] iSpellOverlays=1 ; Default[1] [Overlays/Hands] ; "Hands [Ovl#]" and "Hands [SOvl#]" iNumOverlays=9 ; Default[3] iSpellOverlays=1 ; Default[1] [Overlays/Feet] ; "Feet [Ovl#]" and "Feet [SOvl#]" iNumOverlays=9 ; Default[3] iSpellOverlays=1 ; Default[1] [Overlays/Face] ; "Face [Ovl#]" and "Face [SOvl#]" iNumOverlays=13 ; Default[3] iSpellOverlays=1 ; Default[1] You can set the starting slot in MCM. Remember: there are 20 slots for Body, 6 for Head, 2 for Hand, and 2 for Feet. (If you set the starting slot for Body to 10 in MCM, you need to set iNumOverlays=30.) ------------------------------------------------------------------------------- Functions requiring testing: Sperm effects on clothing, shaders. Can be disabled in MCM. Experimental feature. Auto-linking to UBE 2.0 -- Ultimate Body Enhancer 2.0. Experimental Auto-linking to Bathing in Skyrim - Renewed. Experimental Auto-link to Dirt and Blood - Dynamic Visual Effects. Experimental Normal maps (False volume and gloss effect). Use with ENB. To remove the effect, remove all textures with the _n prefix. ------------------------------------------------------------------------------ P.S. I made simple test textures, not like those in SLACS Plus. I need to test the plugin before working on texturing. For coffee - boosty Submitter CoverOne Submitted 10/17/2025 Category Sex Effects Requirements Regular Edition Compatible Install Instructions
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SlutFilled - Pubic hair, optional cum on body. View File This is quick and by all means dirty repaint of No Bras in Space to add much needed feature that separates girl from woman - pubic hair! 3 types are available - trimmed, landing strip and bush. Also there are two optional layers of cum and lewd writings. Since we can't mix and match layers freely yet, all combinations were made.12 variants for each skin color. "Source" files (hair, cum, writings) are also included. Use paint.net to edit. Very little testing was done. Darker skin tones might be glitchy. _____!!!!! Skin tone 4 for some reason is much paler than it should be, and therefore gives color mismatch between body and face/hands. Don't use skin4 for now (it's SK3, I think that's what Andreja uses). ____!!!! INSTALLATION: Unzip somehere, choose one of the options (1 through 12), go inside the folder you choose, get the Data folder from there and move to Documents\my games\Starfield. Do not move the whole mod to Data. Do not move Data to Data. If not done yet, add archive invalidation to StarfieldCustom.ini in the Starfield folder: [Archive] bInvalidateOlderFiles=1 sResourceDataDirsFinal= VBB mod (see requirements) is recommended to make round what should be round. All pictures were taken with VBB installed One day this mod hopefully will include some mechanics and gameplay centered around cum fetish. This day is not today though. Submitter Samvegames Submitted 09/27/2023 Category Models Requires
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Commonwealth Moisturizer View File A brand new collection of body and facial cum applied automatically after AAF scenes. Commonwealth Moisturizer Two centuries after the bombs fell, it's clear what happened: humans (and other creatures) who produced larger volumes of semen were able to procreate in spite of the high background radiation. They were therefore more likely to pass along this unique, genetically adaptive trait. These days it's hardly unusual for the average human to deliver a quantity of seed that would make even a 21st century porn studio executive say “Nah, scale it back, nobody will ever believe the cumshot otherwise”. Features and Startup Instructions Commonwealth Moisturizer will add increasing amounts of 3-dimensional cum to characters after AAF scenes. Cum appears at three locational groups depending on the type of sex: belly/vaginal, rear/anal, and chest/face. Yes, that's right! Facials are included, and automatically applied after oral scenes. Right up front, please understand that there are two types of facials. The first, meant for the player, has far more variations. All variants can overlap, and all will conform and even move with the face as you talk, change expressions, and so forth. The second, meant for NPCs, has fewer variations. These too can overlap, but cannot move in real time. They are therefore limited to the area above the mouth. If you want to understand why, please check out the Technical Facial Discussions section down below. Body cum is the same for the player and NPCs. Each location (belly/vag and rear/anal) has several variants, one of which will be chosen at random based on animation tags. Each round of sex will show additional cum. Chest cum is part of the body suit, but is grouped with the facials in a combined oral pool. Body cum must be built in Bodyslide to fit your preferred preset (search for “semen” in Bodyslide). You do not need to build the facials at all. There are different body cum versions for male and female, of course, so be sure to build both bodies separately. The FOMOD installer includes pre-built body cum files for Atomic Muscle, as per Ulfberto's general preferences. Beyond the initial building and choosing your settings, there really isn't much you need to do! This mod is designed to operate in the background, and does not need routine input. Last, but not least, the plugin is an ESL-flagged ESP. MCM Options Some of the relevant MCM options are detailed below. Washing Off Cum Megururu left open permissions on Wash Out That Cum. Two patches for WotC are included in the Commonwealth Moisturizer FOMOD: one for the BYOP version and another for the CWSS version. This will allow you to wash away the body and face cum using the same methods that wash away cum overlays. Anyone is free to write and/or post a cleaning patch for any other mod they deem appropriate. The API for cleaning off cum is very simple. An example is included in the “Info For Modders” section down below. FAQ and Troubleshooting Technical Facial Discussions Info For Modders Known Issues Hard Requirements -Far Harbor -Nuka World -MCM -Working AAF installation, including animations and tags/Themes -Replacement male/female bodies of your choice (Fusion Girl, CBBE, Bodytalk 3, and/or Atomic Muscle) Recommended Mods -Headpart Extended, which will seamlessly allow NPCs to use the same headparts as the player. See also my post here for setting CM to work with it. Thanks and Credits -kziitd, who gets full co-credit as the developer of all the body and facial cum included in this mod. I'm eternally grateful that he trusted me to bring his work to life. -Ulfberto, who suggested material swaps for displaying individual cum options, and who also provided a working example. -Nebuchadnezzer2, who worked closely with me when I was trying to piggyback on Cum Overlays' scripts instead of reinventing the wheel (spoiler alert: I subsequently reinvented the wheel). -Indarello, for developing the original headparts technique based on kziitd's demo facials, for answering technical questions about the method, and for permission to build on his work. -lee3310 for early feedback and technical discussions. -CRWREX for correctly diagnosing a bug that was driving me up the wall. -Special thanks to the AAF Help Discord for their assistance past, present, and future. -Honorable mention to Saya_Scarlett for the often thankless work of maintaining the AAF Fucking Manual. -Credit to kinggath for the controller quest template that I'm still using from his Mod School Resources pack. -Waity6taity, for the glowing green cum assets. Permissions Cum assets may not be reproduced, re-used, or altered without kziitd's permission. Scripts and other written assets may be re-used with credit, as long as the result is freely available and not paywalled. Patches, translations, and bodyslide conversions for this mod may be developed and posted without further permission. Submitter spicydoritos Submitted 01/26/2023 Category Sex Effects Requirements AAF, Animations, Tags/Themes, MCM, Far Harbor, Nuka World, body replacer
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Cumshine View File What's New: Cumshine Features Cum Queen Aspiration Splashable Cum Glasses Other Gameplay Features: Ambrosia Cum Collar Occult Features Be the first to receive hot updates and an all round class act by supporting my PATREON Submitter Spent Submitted 12/11/21 Category Extensions Requirements Wicked Whims
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View File Organic Sexuality Problems While working with RJW, I found a few aspects of its sexual system that felt somewhat unintuitive to me. 1. Sexual experience and orgasm Orgasm frequency is primarily determined by the Pawn's Sex Need. This means that repeated sexual experience does not directly contribute to becoming more accustomed to sex or reaching orgasm more easily. 2. Fluid transfer The existing fluid transfer system does not always lead to fluid ingestion for every type of sexual interaction. For example, Cunnilingus may not reach the fluid ingestion process at all. 3. Fluid ingestion and nutrition The amount of nutrition restored by fluid ingestion can feel disproportionately high compared to the amount of fluid involved. This makes the relationship between bodily fluids and nutrition somewhat unintuitive. Changes 1. Sexual experience affects orgasm frequency A Pawn's total sexual experience now affects how often they can bring their partner to orgasm. For every 10 sexual experiences, the Pawn gains enough experience to trigger one additional orgasm during sex. 2. Fluid transfer has been expanded Fluid ingestion now works during Cunnilingus, allowing Girls Cum to be ingested. Sixtynine is not currently supported. 3. Fluid nutrition has been rebalanced The nutritional value of bodily fluids has been adjusted to better reflect the amount of fluid consumed. Cum: 0.01 nutrition per 1 fluid amount Girls Cum: 0.01 nutrition per 1 fluid amount 4. Semen now has a recharge system Male Pawns now have a rechargeable semen supply. Semen takes 15,000 ticks (6 in-game hours) to fully recharge, preventing repeated sexual activity such as continuous Fellatio from providing unlimited nutrition through semen ingestion. While semen is being replenished, a new Hediff increases Hunger Rate ×1.5. Girls Cum does not use a recharge system. This is intentional. Notes RJW XML files must be replaced manually. Please read the Installation Guide before using this mod. This mod changes how orgasms and fluid amounts are handled. Mods that use fluid amounts after orgasm may behave differently as a result. For example, RJW Menstruation calculates certain values using the fluid amount after orgasm. Since this mod can increase the number of orgasms during a sexual encounter, the number of orgasm-based fluid calculations may also increase significantly. As a result, some values calculated by RJW Menstruation may become much higher than they would be under the original RJW system. This is not necessarily a bug, but a result of the different orgasm and fluid handling introduced by this mod. If you update or reinstall RJW, you may need to replace the modified XML files again. Submitter vampiedayo Submitted 09/27/26 Category Rimworld Requirements Install Instructions Organic Sexuality modifies several RJW definitions that cannot be patched reliably through a separate Def. Open the RJW XML Replacement folder included with this mod. Locate the matching files in your RJW installation. Back up the original RJW files. Replace them with the files provided by Organic Sexuality. Load Organic Sexuality after RJW. Note: Reinstalling or updating RJW may restore the original files. If that happens, repeat the replacement step.
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View File ***Note that this is a Beta Release*** About This mod adds 2 additional stages of cum effects for each of the 3 default regions provided by SexLab: Vaginal, Oral, and Anal. This allows the user to experience a greater number and combination of stacking cum effects resulting from SexLab scenes, with a total of 4 stages for each region. That's 124 combinations! Wow! With MCM you can configure the number of layers to use depending on your preferences, anywhere from 0 to 4. With MCM you can also configure how to handle Vaginal Cum with Schlonged Actors to better support users with Futa mods. The EffectsShaders for Cum are also altered to use 1+Alpha for transparency to prevent strange desaturation seen on default cum effects in well lit environments for some users. This mod is built for and with Skyrim SE but is reportedly LE compatible. Prerequisites SexLab Framework All SexLab dependencies (Skyrim, SKSE, etc.) Installation MO2 (recommended), or other applicable Mod Organizers: Install the mod Prioritize below SexLab for both overwrites and ESP Manual: Install SexLab Extract this mod into Skyrim's Data folder, overwrite when prompted I recommend backing up your files just in case, or start using MO2... Upgrading MO2 (recommended), or other applicable Mod Organizers: Disable/Remove the prior version of SLACS Install the new version Prioritize below SexLab for both overwrites and ESP (optional) IF you are loading an existing save that was running SLACS v0.1.0b, you will likely need to Clean & Rebuild SexLab once more Upgrading from SLACS v0.2.0b to v0.3.0b should require no action Manual: Extract this mod into Skyrim's Data folder, overwrite when prompted Note that the textures have moved from ./Data/Textures/SexLab to ./Data/Textures/SLACS; you don't have to clean these up, but it's a waste of drive space if you don't I recommend backing up your files just in case, or start using MO2... (optional) IF you are loading an existing save that was running SLACS v0.1.0b, you will likely need to Clean & Rebuild SexLab once more Upgrading from SLACS v0.2.0b to v0.3.0b should require no action Troubleshooting & Suggestions ***Note that this is a Beta Release*** If you are having trouble, verify there are no other mods overwriting this one & or drop this lower in mod priority & load order. Ensure you don't have any mods active that may be blocking the spell effects of SLACS, it is reported that "Glow be Gone" will block the effect unless you configure it to ignore SLACS. Beyond that, or if you have suggestions for the mod, post away. Future Plans Look at patching for mods that utilize the native SL Cum Functions - Enabled as of 0.3.0b, will see separate uploads Utilize RaceMenu Overlays for effects instead of EffectShaders Utilize Normal Maps for higher quality Implement new textures Time-based "crusty" effects Implement further MCM customizations Credits @Ashal for SexLab & LoversLab & @oli3d for work on the original SexLab cum textures which have been utilized in this mod so far: @Mr. Wick for the Insane Cum Textures SSE, utilized to build textures for the third and fourth layers in this mod: By extension, @Vacaliga & @QuiteUnfortunate for SexLab Cum Textures Remake + Slavetats 1.2.5 & SexLab Quite the Sperm Replacer 4.20 Ridiculous Edition respectively: Submitter Kyeckr Submitted 05/09/2020 Category Sex Effects Requires SexLab Framework SE v1.63 Regular Edition Compatible View File
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More Ways of Washing View File Does your player character suffer from persistent cum overlays that hang around longer than a 200 year old ghoul with a grudge? Do your NPCs need some way to wash the cum overlays off of them without having to open LooksMenu every time? Do you like washing in the rain or using a decontamination arch? This mod works in all PC versions of FO4 that are enabled for modding. It has no Ba2 archives and does not have its own .dll file. More Ways of Washing (MWoW) adds more ways to wash your character and NPCs when they have cum overlays. It is intended to complement the mod, Wash Out That Cum (WOTC), which cleans cum overlays by swimming, showering, or bathing. MWoW allows the Player to wash themselves using a bar of super soap in the same fashion that the Get Dirty mod uses soap to clean off Get Dirty's dirt layers. MWoW cleans the same cum overlays that are cleaned by WOTC as well as cleaning off Get Dirty's dirt layers and radiation hazard. It also cleans cum overlays from the mod, Commonwealth Moisturizer. Yes, finally, one soap to clean them all! And this soap comes in four different colors: white, spring green, sporty blue, and eye melting yellow. All you have to do is craft it at your nearest Chemistry Workbench or Cooking Station by using the Soap submenu. But wait, there's more. MWoW also allows you to take a shower in the rain to remove those unwanted layers of dirt and spunk. All you need is a good rain and a bar of soap or super soap in your inventory. Is that it? Oh wait, MWoW also upgrades the standard Nuka World Thirst Zapper so that it will allow you to clean cum and dirt off of any NPC. Just aim and squirt to get them squeaky clean. Yes, you could use WOTC's notes to do the same thing, but I have never had good luck with that method and it's just a lot more fun to squirt people. Note: You can craft a Thirst Zapper in the Chem Workbench. NEW: MWoW also has MCM settings that allow you to protect all of the apparel in your current inventory from being unequipped during MWoW washing or AAF sex scenes. Note that this protection does not extend to other mod washing such as WoTC, Get Dirty, or CWSS. The apparel items are protected by being added to protected equipment formlists in the AAF mod (Version 1.7.8 released to Dagoba's supporters as a test beta version on September 21, 2026) and in this mod. These settings are intended to allow players to protect apparel from being unequipped in game so that you do not have to edit AAF's equipment xml file or edit formlists using XEdit. Only apparel items are protected (look in the Apparel inventory section in your Pipboy). It doesn't matter whether the items are equipped or not as long as they are in your inventory when you use the MCM setting. MWoW has been tested during its development by Marg597 (a dirt and soap afficienado). However, it may have glitches or conflicts since you may use mods that Marg doesn't have yet. Just leave a comment in the discussion forum for the mod if you find anything odd. Lee3310 tested version 1.6 of this mod with CWSS since Marg597 doesn't use it. Installation: MWoW is a single zip file that you can drop into your mod organizer the same way as most other mods. The file is larger now (3.6 MB) than before because of the added texture file and animation. Load Order: I don't think it will matter much as long as it is after Fallout 4 and the Nuka World DLC. End of pitch Disclaimers: MWoW does not require Get Dirty, Wash Out That Cum, Commonwealth Moisturizer, or CWSS Redux to function but it will check to see if they are loaded. MWoW washes off dirt effect shaders from Get Dirty and Commonwealth Captives. MWoW may also wash off CWSS dirt layers but this feature has not been tested. I am not responsible for any radiation that you may get while showering in the rain or for any damage done by ghouls, mirelurks, deathclaws, Todd Howard, etc. It's a post-apocalyptic environment. Shower at your own risk. Supported Mods: If you select the MCM option to make Purified Water a requirement to wash with super soap, this mod supports the purified water types added to Hardcore mode by the mod, Give Me That Bottle (available on Nexus). You do not need that mod to use normal Purified Water with the Super Soap. Helpful hints: 1. Use the soap by dropping it on the ground and then activate it. 2. The shower in the rain effect might not trigger during the first 26 hours of game time. You can speed this up by saving your game and reloading it which will reset the timer check to one hour of game time (about 3 minutes of real time depending on game speed setting). 3. When you craft the super soap in the Chem Workbench, you will need antiseptic, oil, and 2 wood as components for crafting. 4. Soap doesn't last forever. You might need several bars on a road trip because sometimes they get used up. 5. You cannot wash with the soap while you are wearing power armor or in combat status (enemies nearby). Notes about updating from an older version to a newer version: A. You may have to reinitialize the Super Soap in the MCM once you start playing with a new version unless you also started a new game. B. The MCM Rain Shower Auto Prompt On/Off switcher may not work correctly unless you start a new game of FO4. Try it in your current save and see. We need more data but it did not work for our playtester, Marg597, until a new game was started. Future plans for this mod: No future plans for this mod. Version Information: Older versions are maintained for people who want them. It is highly recommended that you only download and use the latest version. Submitter GrimGrim31 Submitted 04/06/22 Category Other Requirements Fallout 4, Wasteland Workshop DLC, NukaWorld DLC
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Edit: This Thread is now also about Cum mods, textures and spells in general Hi, I am looking for outfits, items or gameplay that involves the use of condoms. I am aware of PredetorRJs condom belts with physics but am trying to find more. I found the following leeds that went no wher sofar: 1) This post: 2) This screenshot with an actual used condomprop on a characters chest (r34 link, the follower mod is Daedric Bitches but i try to find the condom assets) 3) This is from one of reapers follower mod screenshot, Sereen I think, but i try to find the outfit. 4) There is also this mod but it required id verifying on discord which is a red flag for me
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I know there is a cum swallow mod but what I'm looking for is an animation of such. Like the eating and drinking animations, but to work after a blowjob or if there is at least possible a compatibility with cum vials from Cum Alchemy Remastered that would at least show a hot animation for extra spice when you are learning the effects of the different vials and the food made in the mod, maybe get an aroused reaction or something. If it doesn't already exist, you'd think someone would have made something like this since cum addiction comes up in some mod descriptions but have yet to see something like what I am looking for.
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View File RJW Girl Cum + An improved and updated version of RJW Girl Cum which is a mod i made back in 2025. That mod never quite satisfied me in the long run so i deiced to remake it with some improvements. If your using the orignal version of RJW Girl Cum... You can safely update to the new version since this mod is designed to replace it directly. Features - An actual Girl Cum item - Cumpilation Cum gathering - RJW Onahole Integration - "Allow food with cum/without cum" is handled and accounted for - Dedicated furniture items for collecting Girl cum (The normal Cumpilation cum bucket excludes girl cum by default so this new bucket allows easy collection of it) - Pawns dont like slurping Girl Cum but will eventually grow a liking to it. Or even become addicted to it - Drinking girl cum increases cum production for both men and women. Supports the following languages: English Simplified Chinese (courtesy of 浣熊大师) Required Mods Cumpilation Harmony Optional Mod Support RJW Onahole Expansion Codeberg Repo RJW WIKI PAGE I hope this mod is helpful for anyone out there Submitter Rob The Robot Guard Submitted 09/05/26 Category Rimworld Requirements Cumpilation Install Instructions
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Version 2.0.0
4954 downloads
Welcome to NeoSeed Bank! 🏥 Here you can donate your precious DNA goo and get paid, instead of dumping it inside a random bar girl and risking her going after your money! The clinic is now open to women too – because what the clinic throws away doesn't have to go to waste 😉 ⚠️ Requirements X-Change Life 0.25.9 or newer The Mod Loader No other mods needed Start a new game with 2.0.0 – older saves aren't guaranteed to work 🏥 The Clinic NeoSeed Bank is a small clinic tucked on corner of the upper mall. Stacy runs the front desk, and Rebecca, the clinic's nurse, runs everything behind it. Ask either of them how everything works. The clinic keeps daytime hours: it's closed every evening and one weekday a week. Check the notice on the door. 👨 As a man Sign up at Stacy's desk -----> Grab a cup from Rebecca -----> Shoot inside the cup -----> Get paid Simple! Or maybe not. Every sample gets graded, and your payout depends on how well you do: how long you've waited since you last came, the size of your load, your arousal, a bit of luck – and your masculinity! After all, they need your precious manly swimmers, not weak feminine genes. If you aren't man enough, you may get turned away... The booth has magazines to flip through and tapes for its TV, in case you're too soft 😉 A vending machine sells NeoSeed's own supplements for volume and quality, plus an experimental row. Read the box: some of them have side effects. Get to know Rebecca. She's a professional with a waiting room to run, but as she warms up to you, she may lend a hand… in more ways than one. 👩 As a woman Stacy's discard fridge: the cups the analyzer rejected, each with its donor's label. Stacy's shelf, under her desk: things corporate would rather not know about – syringes, a speculum, lube and a range of toys. Cum play: a minigame at night with your fingers and your toys, with a look inside, and sounds. Drink it, splash it, keep the labels, look up the donors… and yes, a cup can get you pregnant (you can switch that off). 🎛️ Settings NeoSeed Bank has its own tab in the game's Mod Options: a Performance Mode for slower computers, tablets and phones, and switches for the cum craving, cup pregnancy, anal play, the sounds, the difficulty and more. 🧩 Compatibility No other mod is needed. Everything that works with another mod switches itself off when that mod isn't installed. NeoSeed Bank should be compatible with these mods: Alternate Living Spaces BLACKED Creampie Overhaul (needs further testing) Get Caged: Redux Neon Desires Night Mall & Gym Paradise Mall Expanded Pegged U666 Drug Hold-Out U666 Effects Core X-Fans ⚙️ Installation Just use the Mod Loader: add the mod file and install it. Updating from 1.1.0: remove "XCL NeoSeed Bank 1.1.0.xcl" first – both files are the same mod, so keeping both makes them clash. Then start a new game. 🐞 Bugs Mod is still heavily in testing phase so expect stuff to break or not work. Any problems you encounter please go to NeoSeed Bank thread on Discord, it's the best place to ask questions and report problems. 🔺 Disclaimer The pictures were made for this mod with AI image tools, except for a few stand-ins. Rebecca's voice is borrowed from a base-game character. I do not profit from this mod in any way.-
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CumSwallowNeedsAddon View File This mod started by taking the cum swallow stuff from sexlab survival, but now most of that code has been re-written and made into its own thing. Some of the ideas are still the same but much is different. the original main purpose of this mod was just to add the ability to swallow cum and have it effect hunger/thrist in other mods. since then people have asked for things that I have added in and other features I just wanted to add myself. Let me know how you like it, especially the new continuous cum feature that I started in 1.4.x. Post suggestions and requests. if they are easy or I like them, then I will add it in. This mod adds the following (Bold text is new, non bold is stuff that was in SLS) Ability to spit or swallow during an orgasm. Support for swallowing female cum. also applies for Handjob scenes too as you can still lick it up. Mouth open status only effects the message you get. You will still swallow if you chose swallow no matter the mouth open status. SLS had this as a gating check for swallowing, but this annoyed people as SLSO kind of broke the mouth open stuff. Some people have patches that fix it, but not everyone does. Lightweight support for Love Sickness mod to query it to see if you swallowed instead of prompting you (this is only if you have the mod installed). no other interfacing was done. this is just to align the two on if you swallowed or not If you swallow, it will make some gulping noises. Gulping logic was adjusted to be realistic (googled swallow volume also adjust load sizes to reality) Support for needs mods for food/drink (Ineed/RND/Sunhelm/vanilla survival/LastSeed) Support for warming with Sunhelm/frostfall/vanilla survival. Cum warms you instead of making you colder SLS supported frostfall but it was set to make you colder. applies if cummed in or swallowed Sunhelm adds a magic buff for 300 seconds for warming instead of a instant boost SaltyCum option (disabled by default in MCM). makes cum dehydrate you instead of hydrate (not applied to female cum) Swallowing female cum only hydrates you and their "Loadsize" is 2x that of men. When the player orgasms you dehydrate (women lose 2x as much). (Can disable in MCM) LoadSize is race based and on a timer such that each actor needs time for their cum to refill (option in MCM menu to change the speed). Race based load sizes. If a race does not exist in the vanilla settings you will be prompted the first time you swallow a load from that race. Can go full custom load sizes via option in MCM. That is if you do not like the current vanilla loadsize mappings. The vanilla load mapping have been re-done and made realistic to actual load values in real life (RIP internet search history). If you swallowed and FHU inflation is enabled, then you will get either anal/oral inflation depending on the FHU Version used If you chose to spit then only a small amount (1/5th) of the load will be swallowed / goto hunger,thirst, warmth. Added support for Cum Alchemy Remastered 1.6.6 where when you spit, you get the cum item added to your inventory. if you are in continuous cum mode (new feature described below) on a supported creature, you will "collect" the cum until you have spit enough out for a bottle. (manually mapped values and added support for immersive creatures) For handjob or for bj animations where your mouth is closed, you will still be prompted to swallow, but the following messages will say about licking it up ( off the floor/or your bodies) If SLSO is installed and the animation is a vaginal or anal scenario then you will get bonus enjoyment when you get cummed in along with the warmth bonus from frostfall, SunHelm, or vanilla. If MME is installed and you enabled lactacid in the MCM (disabled by default), then cum will have lactacid and you will become a milk maid By request I added in Cum Addiction (Enable/disable in MCM) If you swallow enough cum you will become addicted to it. You get more and more addicted the more cum you swallow, have on you, or in you (talks to FHU & SLCOE). Female cum does not count towards addiction (can if you have Sexlab setting that female cum applies to overlay since it would add a cum layer) Cum addiction will go away over time if you stop swallowing and do not have any cum on or in you (talks to FHU and SCOE) When you are addicted you build up a hunger for cum. the more addicted the higher that hunger can get. Hunger for cum does not increase if you have more than 0.5 cum in your stomach (talks to FHU for oral cum amount ). Play with FHU settings to make this harder/easier. this allows you to fill up in town before heading out. in FHU I set the speed to take 1 unit away per hour.. gives a max of 6 hours away from fresh cum before your values start to increase. You get some benefits for your cum hunger being quenched but also negative effects if it is not quenched (check spell effects after you become addicted) You can see current addiction statistics in MCM ( total addiction per hour is the actual rate, so it will show negative if you are loosing addiction) Can export/import mcm settings. On exiting the MCM menu the settings are auto exported and on a new game it auto imports settings, so you only have to set it up the way you like it once. A few custom messages will be displayed in a widget. these messages changes based on victum status, swallow status, mouthopen status, and cum addict status (just for a bit of fun). can be disabled in MCM Added a "SunHelm Auto Eat and Drink-DesperatePatch" patch. if you have the auto eat mod (LINK) and you got annoyed how it kept you full on food instead of allowing you to fill up on cum. Well this patch it for you. it just lowers when the auto eat/drink kick in. happens only at the last stages (Starving, Severely Dehydrated) saving you from dying. Added a patch for sexlab cum overlays extended that adds warmth rating to you for each cum layer you have. It should work with SunHelm and vanilla mode, but not frostfall as frostfall decided to remake the wheel and do everything custom. Version 1.4.0+ big feature is "continuous cum mode"(enabled by default, disable in MCM) and it requires SLSO. Some creatures do not cum all at once but cum little by little. This mod adds that in for some creatures. it only kicks in on the 2nd animation stage. the currently supported creatures are hidden in the spoiler tag below: If people want I can add a MCM setting to just enable it for all creatures (even if reality breaking. I may add it anyway as I find this mode more fun) Each creature in the animation will have their normal Loadsize (that you would have gotten all at once without this mode) split up over the enjoyment bar in SLSO.. so at 25% enjoyment you would have gotten 25% of their load. if you then raise it to say 40% before the next check you will now get a load the size of 20% their max. it only checks every 5 seconds though. so you have 5 seconds to increase your partners load/enjoyment before the next wave. if their enjoyment has not changed or has not changed enough, then that check will be skipped. no cum for you during that check, do better as a partner lol. you will still get asked to spit/swallow if an oral scene, but you will only get asked once for the whole scene. it will then save that and perform the same action for the rest of the cum waves Supports orgy mode so each creature is treated separately(except for the swallow/spit prompt, that is still 1 and done) For orgy modes, normally even SLSO can not tell what actor is cumming in what hole.. so this can create issues as most mods like FHU just throw all the cum in all holes or just pick one at random. I decided to do it based on the CumID for that animation and assign slots to actors(even if it does not line up for that scene it is better than nothing since stages do not have tags). so say it is an oral/anal scene with 3 males and the 1 female.. I give the oral to the actor in slot 1, ass to the 2nd slot male, and oral to the last slot. oral is default since you can always lick up the cum off the floor like the degenerate you are lol. And only 1 actor can get vag/anal at assignment(sorry no DPV or DPA). if it is vaginal/anal I give the first actor the vag and the second the ass. so order is always vag, ora, anal, and the rest (if any) get oral Note that the above hole assignment now happens if you are using basic SexLab orgasms and not SLSO. Added an optional "CumPotions" in the FOMOD. installing this will add some cum potions without the need for any other mods such as cum alchemy You can get CumPotions via key binding you can set in the MCM or via a consensual oral where you spit. Added an optional "FHU" in the FOMOD. This includes patches to FHU (Baka v1.96) and Fertility Mode Mod. see change log for details. In short though, it makes the sperm flow as you would expect from my mod, to FHU, to Fertility. There are a ton of changes to FHU so it tracks all the sperm in the player including who the father is. contains fixes for various other parts of FHU that were always long standing issues such as the absorb feature. Compatibility Supports Sexlab separate orgasms for enjoyment bonus Supports iNeed (hunger/thirst) Supports RND (hunger/thirst) Supports SunHelm for hunger/thirst/warmth Supports FHU (Baka 1.96) Supports Sexlab Cum Overlays Extended for both the addiction part and warmth part (warmth part still needs testing) Supports MME lactacid, but disabled by default. Change in MCM Supports Cum Alchemy Remastered 1.6.6 on spit get the races cum added to inventory Supports Vanilla survival mode (hunger/warmth, but didn't test it as I do not even run vanilla survival, so let me know how it goes) Supports frostfall (warmth, but i didnt test it) Supports Fertility Mode v 2.6.1 (overwrites one of their scripts to make it possible) Indirect support via FHU edits Supports Love Sickness (gets swallow/spit from that mod instead of prompting you) Supports Last Seed (hunger/thirst) Tested with AE and SSE. Someone said it works with LE, but I personally didnt check so take it with a grain of salt. Addons to my mod made by others: Requirements Hard: PapyrusUtil (latest) Sexlab SKYUI Backported Extended ESL Support if you are using SSE/AE versions older than 1.6.1130. Not needed with 1.6.1130 and later maybe others, but you probably have them if you are this far Recommended: Sexlab Cum Overlays Extended as I like it, not actually needed. SLSO as it unlocks the continuous cum mode from this mod and I suggest Hakkeys tweaks as it fixes some issues with SLSO Does not need a needs mod ( iNeed, RND, SunHelm, Last Seed) as it will still work without it. Installation Use Vortex or your normal mod organizer to install it. You do not need a new game for this to work. Mod is now in FOMOD format. if you do not want any of the optional patches, then just hit next and it will install the base files. For the optional patches, let them overwrite their corresponding mod. optional patches in the FOMOD: "SunHelm Auto Eat and Drink-DesperatePatch" patch. just let it overwrite the original mod (yes you still need the original mod and its dependencies). This patch makes it so you only auto eat/drink if you are about to die. normally the mod will fill you up... leaving no room for cum "SCOEv0.0.16-SunHelmWarmthPatch" patch, let it overwrite Sexlab Cum Ovelays Extended. Note this works for vanilla survival and SunHelm. Skyrim did not document this, but they use Variable09 for warmth. SunHelm hooks into this and so does the vanilla survival mode. I checked frostfall and it does not.. they reinvented the wheel and did it all themselves. "CARv1.6.6-CSN-CumAddictPatch" let this overwrite the file(s) in CumAlchemyRemasteredv1.6.6 . this patch makes it so that when you drink a cum potion it acts as if you swallowed a small humans worth of cum in this mod, but only for sex addiction purposes. it does not hook into any other parts of this mod. just the sex addiction stuff. "Cum Potions" - adds stand alone cum potions that you can consume to satisfy cum hunger. they also add to addiction, but they currently only provide minimal relief, so you will need a few of them to fully satify your cum hunger. Currently the potions say certain effects, but those do not work yet. you can get these potions via spitting during a consensual oral scene or if you installed my FHU optional patch, you can get them via manually expelling them cum from you. See FHU settings to set the manual purge key binding FHU - I heavily edited FillHerUp and made a small patch to fertility. This optional makes my mod the one that controls cum. so cum will go from my mod, to FHU and them to Fertility. This patch disabled FHU from reacting to orgasm events from sexlab, so it only works via my mod or other mods that interface with FHU (full NPC scenes are treated as before). I also fixed a few bugs in FHU such as the absorb/digest feature. I also made FHU track who each sperm is from. when you expell cum or absorb it, it will eventually remove that male from the list if you expell/absorb all that males cum. This was needed to get fertility working the way I wanted it. Before fertility just did a rand to determine who the father would be. now it will be based on who ever has the most cum in your vag. made it so if you are a male and have SLSO installed, and you are in a orgy situation it only adds cum to the actor you have selected in the SLSO game. Uninstallation Again, use Vortex or your normal mod organizer. as you all know, do not uninstall mods after you have ran with them... if you do not like, just uninstall and revert to a old save before you used said mod. I know some mods provide a way to remove them from a saved game but I do not know how to do that. Future Plans I am doing the following for the next release(s): Improve or add onto the CumPotions/manual cum potion collection features added in 1.5.0 as an optional install Currently the effects that are written on the potions do not actually work yet. I plan to fix that. Will make a change so that users are only prompted once per actor per scene if they want to swallow or not.. still debating how to handle this. like I want to make it less annoying for those... playing hands free.... but also provide the option to swallow some loads, then spit the rest for cum potion collection. might implement a few situations with a MCM option so the user can choose their experience I did move to 1170 and I regret it.. so much shit broke with all mods.. I have been slowing fixing all the mods to work with 1170.. so my environment is not very stable. most SL mods broke for 1170. even the sexlab itself did not have a proper header.... But I will be working on this to get my setup fully working. most things are working fine at the moment, but still need to test out all the mods I have. Note that my dev speed has slowed, so the above changes will not be quick like my prior updates. doubt I will even be on the coming week or two. After i am satisfied with this mod i am going to switch to moding/extending Whorecraft (long term project). Modders Feel free to use or edit this mod. I do not care. If you want to say add compatibility to another mod or add another feature, go ahead. You can also send me what you did and I will review it and roll it into a new version (will add you to credits below). if you want to edit this and take it in another direction and post your own version somewhere.. go ahead.. i do not care... just add a link to this or my profile for credit Added a new Event called "_CSN_CumEvent" with the following parameters(in this order) Form akactor - Currently this is always PlayerRef, but may change in the future to be the actor getting cummed on/in. I just assume that is always the player for now bool swallowed - true if swallowed, false if spit (potentially, see cumID for other possibility) string cumDonorName - name of the person who cummed in/on you Form cumDonor - form of the actual person who cummed in/on you float cumAmount - the calculated LoadSize that was used int cumID - Can be one of 3 values (1=vag, 2 = oral, 3==anal ). if not 2, then the swallowed bool is pointless. Can use new event like such RegisterForModEvent("_CSN_CumEvent", "MyCsnEventHandler") Event MyCsnEventHandler(Form akactor, bool swallowed, string cumDonorName, Form cumDonor, float cumAmount, int cumID) ;blah blah blah EndEvent As of v1.4.9 new "_CSN_CumHungerChange" event was added(requested by @wareware) with following parameters strArg - for now it is just an empty string numArg - HungetState where valid state values are "-1 - CumAddiction off, 0 - Satisfied, 1 - Peckish, 2 - Hungry, 3 - Starving, 4 - Ravenous" Some tips for those who actually want to try to mod this mod. To compile the entire thing you will need the source files from every mod I said I support. I provided links to those mods and the version so that they are easy to find. there are a few gotchas though. frost falls campfire prereq sucks balls and you need to stub out/delete some of the contents in some of their functions to get it to compile. you also need the SKYUI SDK package as the normal skyui does not include its source for some reason. Well it does, but it is in a bsa and they fucked it up by removing the defaults for some unknown reason. All these mods including mine mix up where we put source files.. so I end up copying them manually to both spots (Data\Source\Scripts and Data\Scripts\Source). Other modders only provide some psc files, but not all that is required, so you need a pex decompiler for them. I uploaded CSN_Dependency_Sourcefiles.7z which contains all (could have missed some) the source files for the dependency mods that this mod interfaces with. includes custom edits to some mods to get them to compile. Credits Monoman1 for creating SL survival which provided the idea and initial starting for this mod. His mods are also how I learned how to mod, so I thank him indirectly for that. The one feature that is pretty much 100% copy/paste from his stuff is the RND interface. I didnt see the need to re-invent the wheel there. if he asks me to take that part out I will and I will just re-write it Submitter Dasha117 Submitted 10/15/2023 Category Sex Effects Requires Regular Edition Compatible Yes
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Version 1.1.0
610 downloads
Problems While working with RJW, I found a few aspects of its sexual system that felt somewhat unintuitive to me. 1. Sexual experience and orgasm Orgasm frequency is primarily determined by the Pawn's Sex Need. This means that repeated sexual experience does not directly contribute to becoming more accustomed to sex or reaching orgasm more easily. 2. Fluid transfer The existing fluid transfer system does not always lead to fluid ingestion for every type of sexual interaction. For example, Cunnilingus may not reach the fluid ingestion process at all. 3. Fluid ingestion and nutrition The amount of nutrition restored by fluid ingestion can feel disproportionately high compared to the amount of fluid involved. This makes the relationship between bodily fluids and nutrition somewhat unintuitive. Changes 1. Sexual experience affects orgasm frequency A Pawn's total sexual experience now affects how often they can bring their partner to orgasm. For every 10 sexual experiences, the Pawn gains enough experience to trigger one additional orgasm during sex. 2. Fluid transfer has been expanded Fluid ingestion now works during Cunnilingus, allowing Girls Cum to be ingested. Fluid ingestion is also supported during Sixtynine. 3. Fluid nutrition has been rebalanced The nutritional value of bodily fluids has been adjusted to better reflect the amount of fluid consumed. Cum: 0.01 nutrition per 1 fluid amount Girls Cum: 0.01 nutrition per 1 fluid amount 4. Semen now has a recharge system Male Pawns now have a rechargeable semen supply. Semen takes 15,000 ticks (6 in-game hours) to fully recharge, preventing repeated sexual activity such as continuous Fellatio from providing unlimited nutrition through semen ingestion. While semen is being replenished, a new Hediff increases Hunger Rate ×1.5. Girls Cum does not use a recharge system. This is intentional. Notes RJW XML files must be replaced manually. Please read the Installation Guide before using this mod. This mod changes how orgasms and fluid amounts are handled. Mods that use fluid amounts after orgasm may behave differently as a result. For example, RJW Menstruation calculates certain values using the fluid amount after orgasm. Since this mod can increase the number of orgasms during a sexual encounter, the number of orgasm-based fluid calculations may also increase significantly. As a result, some values calculated by RJW Menstruation may become much higher than they would be under the original RJW system. This is not necessarily a bug, but a result of the different orgasm and fluid handling introduced by this mod. If you update or reinstall RJW, you may need to replace the modified XML files again. -
View File The Abyss Above - Hyper Science The Abyss Above (TAA) is a loose conceptual framework meant to enable hyper kinks in Stellaris. Centuries of research into genetic modification has left its mark on the galactic community. As of 2200, most people are GMOs in one sense or another. A modification to increase dick size here. A faster pregnancy there. Someone might discuss genetically increasing their breast size by 3x with the same casualness of someone debating whether or not to go blonde. The discovery of HYPER energy - a seemingly infinite source of extra-dimensional power that genetic mods can tap into - will forever define the future. When the limits of biology and physics aren't an issue, what would you do to yourself? Your civilization? And would you have the restraint to stop? This is a sub-mod of that wider project. An independent little mod that focuses in on the scientific and exploration elements of Stellaris. It's meant to function independently of anything else and be simple to update. [What this mod currently adds] 16 Anomalies Stumble into the sexual experiments of long gone empires, and confound your physicists with impossible volumes of fluids. 6 Specimens Display your erotic curiosities in the grand archive, and stoke the imaginations of your own kinky bio-engineers. [What is planned for this mod] 19 More Anomalies 10 Specimens 5 Archeological Sites [Q&A] "What is this mod?" A self-contained (and hopefully fully functional) portion of The Abyss Above (TAA) focused on the Grand Archive, anomalies, excavations, and that's it. My original vision for TAA was extremely over-scoped and general. While I knew that at the time, I thought I could ignore that fact. I could not. I'd start working on traits, only to give up halfway through and swap to tech, only to get sidetracked with ideology tweaks. After a few months 80% of the mod was erotica with no mechanical hook and half the code was incomplete or busted. This is my way of keeping things tight while also forcing myself to engage with the lame part of mod making (mechanical implementation) more often. "Why release it if you've still got stuff planned?" So I can get feedback on whether or not the features actually work, plus I just kind of want it out there. So far this submod has taken me, what, half a year already? A handful of short, dedicated bursts of energy with months between them. I know I'm not the fastest modder out there, and I do feel guilty for saying "Oh don't worry, I'm still working on TAA :)" before disappearing for months without updates. So, here's something. "Can you remove X or release a version with only Y?" No ❤️ If a certain anomaly really bothers you, feel free to open the mod up and rip it out yourself. Content warnings are available below - both vague and specific - and if a majority of those bother you, then this mod probably isn't for you. "I'm experiencing an issue with this mod, can you fix it?" Hopefully. Let me know if you run into any issues. "Do you have anything miscellaneous to say?" Yep. I intentionally avoided gendering - either the player empire or alien empires - as much as I could. So if you're wondering why I opted for some strange phrase or awkward chunk of dialogue, it's because I wanted the mod to be applicable to mono-gendered/ungendered/transgendered empires. Absolutely no AI was used in the making of this mod, and it never will be. I'll swallow my pride and subject you to mouse-drawn stick figures a thousand times before I subject you to slop. If you've ever seriously thought about transitioning, you should take HRT. It's really not that scary. [Download Instructions] Unpack the .zip folder using your un-packer of choice Place both the .mod and the mod file in your Stellaris mod folder (Usually in Documents\Paradox Interactive\Stellaris\mod) Run the game's launcher, and add the mod to your current playset [Content Warnings] Vague content warning: TAA-HS deals primarily with hyper size kinks. Growing breasts the size of cities, coating planets in cum, being pregnant with too many babies to count, etc. If you're not into that kind of erotic content then this mod probably isn't for you. Specific content warning: [Acknowledgements] Me! And the Stellaris devs I suppose, since most of this mod came from copy-and-pasting their code. Submitter E V E Submitted 07/11/26 Category Stellaris Requirements Stellaris 4.4.6+ Stellaris: Grand Archive Story Pack
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View File WARNING ADULT CONTENT YOU MUST HAVE 18+ This mod should not be used. Description I always wondered why there is no animated cum grid in Sims4? Now she is! This is not the final version. I will still make changes. Future plans In future, I plan to create more animated objects such as new bondage furnishings and accessories. How to install? Copy .package files to your Documents\Electronic Arts\The Sims 4\Mods folder, that's all. Why mod not working? Make sure you have latest patch installed and you need latest version WickedWhims(LL version) Support me If you like my mod, you can visit and support my project, and also download more new content for FREE here on MyPatreon Recommended additional mods Noir and Dark Sims Penis Models WickedWhims Mod By TURBODRIVER Cherry_Pie Animation Enjoy Submitter Cherry_Pie Submitted 06/11/2019 Category WickedWhims Requires WickedWhims Mod By TURBODRIVER View File
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Sexout Spunk View File "Love Comes In Spurts" What it is Sexout Spunk is in essence a data communication mod. It was meant as a detailed and flexible system of determining who orgasms, and what happens with the cum. It generates a bunch of data when an actor orgasms - gender, race, species, location where the ejaculate ends up, volume, time of ejaculation etc - and then tracks and recalculates that. Over time, some other systems were added to it, although they are all modular so you can pick and choose. Let's go over all of them: 1. Lust tracking Lust is conceptualized as a primary need. A long-term need that becomes an itch that needs scratching. This is made a bit more real for you with buffs and debuffs. In spunk, it goes from 0 to 100. Spunk can visualize this on screen with its own HUD or with the patches that work with oHUD and IMCNNV. As soon as lust tracking is on (default), the player is tracked. In order to add an NPC to the system, you get them under your crosshair and press the hotkey you select in the MCM submenu. Do it again to remove the NPC. Lust is reduced by sexual acts, if the actor can be expected to be able to orgasm from it. Actors who get raped will be set to a negative value which will only be restored back to 0 over time, taking into account a setting you select for that. Drugs, alcohol and drug withdrawal can all have an impact on lust increase rate. Some will boost it, others will slow it down. SleepEZ and LustOh from SODrugs affect lust increase rate as well. Lust increase can be affected by the Frigid and Horndog perks, by 5% per rank. The Nymphomaniac perk also boosts lust increase, as well as arousal increase by 5%. The masochist perk makes you hornier and easier to please when wounded. 2. Arousal and orgasm During a sex act, an 'arousal' variable will be calculated for each actor in it. When it exceeds the value of 100, this is taken to be an orgasm, kicking into gear the other functionalities below like cum tracking etc. Arousal is affected by - the lust value the actor had at the time, - a gender-specific value you can set in MCM, - the experience they and their partners have for their roles in the act if the XP system is used, - the personal preference they have for their roles in the act if the enjoyment system is used, - lingering rape penalties (see lust tracking) - the timing of the act compared to Sexout's default time It is possible, then, for an actor not to receive an orgasm when the act is terminated, and this can lead to a lowering of enjoyment for the roles performed in the act, starting a vicious circle! To combat that, when the player is involved in an act, you can try holding down the 'run' control key to speed up your own arousal increase, or the 'crouch' control to slow it down. A HUD readout should give you some indication of how you're doing. If an actor can't orgasm from an act, eg performing oral, their arousal will be capped. Turning arousal on can affect the duration of the act: if both actors have orgasmed and the current timing's within the window you've set in MCM there's a good chance the act will stop early. Conversely, if an actor is 'nearly there', the act may be prolonged until orgasm. The Insatiable perk makes it more likely for you to continue after orgasm. 3. Cum tracking Cum tracking is as explained above, a background core system that the others rely on. It really is only a virtual representation of what happens when people orgasm during sex. Depending on settings like 'pullout', 'squirt' and 'overflow', cum will be determined to land on different places, and will be tracked in arrays that I call 'spurts'. They contain information about the actor's species, race, gender, identity, volume and the time of ejaculation. 4. Sperm tracking Any vaginal cum spurts start to release sperm into the sperm tracking system, a copy of cum tracking that replaces "volume" with "sperm count" and carries over the other information. This means that sperm increases gradually over time, and is also killed off after a set time. In between, the number's ready for a mod like Sexout Pregnancy to determine it's enough to trigger a pregnancy. This makes for a system that's fairly realistic, but precludes insta-pregnancy. If you want to increase your odds, try raising cum volume settings in MCM. 5. Smell tracking Upon orgasm, a non-human species will leave behind a 'smell' that makes other creatures of that species friendly to the 'receiver'. MCM settings let you determine how long that lasts. Left out of the system are anchorage chimera tanks, lucky 38 securitrons, liberty prime and ZAX computers. Dogs that are faction sniffers won't make you legion, ncr etc. 6. Cum shaders On orgasm, it's possible that cum shaders are applied to the receiver's body. If in your MCM settings you choose to 'let spunk decide', this will depend on how much lands on the outside of the body in the (virtual) cum tracking system (3). You may want to override with other settings to force it to always happen. Some creatures' cum may look funny. This is intentional. In order to line up the fading out of the 'dripping' shader with the application of the 'permanent' one, the timing of the dripping one is rather short. I've provided intel on how to increase that duration... somewhere in the thread. 7. Washing On interaction with water, you can be prompted to wash yourself if there's cum on the outside of the body in the cum tracking system, a shader is applied, or a smell is applied. This will clear all of these. You can also tell NPCs to wash. There are two ways I use to know if you're interacting with water. The effect-based one detects more types of water, such as puddles, but some experience problems with it, so there's also an activator-based one you can choose in MCM. 8. Experience and enjoyment At the beginning of an act, Spunk detects what each actor is doing in it, assigning them 'roles'. The role strings are: Sucker, Sucked, Fucker, Fucked, Assfucker, Assfucked, Licker, Licked, Titfucker, Titfucked, Jerker, Jerked, Fingerer, Fingered, Footsier, Footsied, Tribber, Inserter, Inserted, DoggyDo, DoggyDone, MissDo, MissDone, Riding, Ridden, Tantric, Bound, Binding, Dom, Sub, Group, Whipper, Whipped. (Titfucker & Footsier are the owners of the tits/feet.) The count system keeps track of how many times an actor has performed a specific role, and how often they've been with a non-human species. It does this in the form of NX variables with the following namespace: "SO:Count:Role:Rolestring" "SO:Count:Species:Speciesstring" (The species strings can be found in the outdated documentation that ships with the mod.) The XP system hands out experience points based on the existing experience of the actors in the act and how difficult it should be to get the other to orgasm. Experience is always increased a little for everyone, but more for whoever gets their partner(s) to orgasm. "SO:XP:Role:Rolestring" "SO:XP:Species:Speciesstring" If you take the Are You Experienced? perk, sex experience gained will be added to your game xp. The enjoyment system is based on the premisse that orgasming from an act increases your preference for what you did in it, and not getting to orgasm or even being raped decreases it. "SO:Enjoy:Role:Rolestring" "SO:Enjoy:Species:Speciesstring" Enjoyment for a role the actor's never played usually starts at the neutral value of 1, except a few that start higher (receiving oral) and a few that start lower (receiving anal, whipping). Both the XP and Enjoy system range from 0.2 to 5, as they are used as multipliers in determining arousal increase during an act. A neutral value is 1. If you notice that your character's arousal increases only very slowly, generate a Spunk log before sex and check it afterwards for a line starting with "SpunkSPArousalScpt" and a bunch of numbers. "XPF" there is the experience factor, "Enjoy" gives you the enjoyment factor. Especially enjoyment may be too low for your tastes. You can change it by opening the console, clicking on the character and typing: Set_EVFL "SO:XP:Role:TheRoleString" somevalue Alternatively, you can go in MCM, and turn off xp and/or enjoyment tracking. This should clear out all your enjoyment variables, giving you a fresh start. Wait in game for at least 5 seconds, then turn it back on. Spunk assigns a series of up to 66 perks to the player character that depend on their enjoyment for specific roles. On their own, these perks do nothing except give you a clue how high or low your character's enjoyment for a particular act is. You should be able to derive that from the description and rank. 9. Troubleshooting - Definitely make sure you have the correct versions of NVSE, SexoutNG and NX. If Spunk says you don't, you don't. - Make sure you run the latest Spunk. Bugs in previous versions may've been fixed, after all. - Use the debug tools you can access from MCM, and if you plan to report what you think is a bug, definitely use the "generate log" feature in a way that the bug is captured. - If a character, especially the player character, doesn't seem to orgasm from sex, re-read the chapters about arousal (2) and enjoyment (8). Requirements: SexoutNG 2.10.97+, NVSE 5.1.2+, NX 16+, UIO 1.31+, JIP 53+ Permissions: GPL3 Credits Jaam, mostly, for porting the fancy NVSE4 stuff I’m using in this mod, as well as fixing the fancy NVSE4 stuff that didn’t work at first, and adding some fancy stuff to nx for me. I pestered Jaam about so many things, and he always came through in record time, so I gave him co-authorship. I honestly hope more modders will start to use this stuff and make some great mods with it. ChaseRoxand, for the orginal SexoutLust, which most of my own lust tracking is based on A.J. for teaching me how to HUD Zippy57 for Lust's original HUD readout addons for pHUD and oHUD. Whoever did Lust's anyHUD addon. Prideslayer, for a couple of tips along the way Hal, for pitching the idea & showing patience as it grew and grew - no Doc mod without a bit of feature creep Odessa, for a great debug dump template QQuix, for the “DeepDump” UDF found on the TES4 modding wiki, also for several examples of nested array use in assorted posts on the Beth forums, without which I wouldn't have known if that was even possible or how to go about it. TSS5062 for cum shaders - yowsa! panthercom for perk names And, well, some unknown Japanese modders who made the textures I use for the cum shaders (the LoverswithPK bukkake ones). Anybody who ever reported a bug in a way that I could fix it Submitter DoctaSax Submitted 01/05/2014 Category WIP / Beta Requirements SexoutNG 2.10.97+, NVSE5.1.2+, NX16+, UIO 1.31+, JIP 53+
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Version 3.0.8.
173993 downloads
Does your player character suffer from persistent cum overlays that hang around longer than a 200 year old ghoul with a grudge? Do your NPCs need some way to wash the cum overlays off of them without having to open LooksMenu every time? Do you like washing in the rain or using a decontamination arch? This mod works in all PC versions of FO4 that are enabled for modding. It has no Ba2 archives and does not have its own .dll file. More Ways of Washing (MWoW) adds more ways to wash your character and NPCs when they have cum overlays. It is intended to complement the mod, Wash Out That Cum (WOTC), which cleans cum overlays by swimming, showering, or bathing. MWoW allows the Player to wash themselves using a bar of super soap in the same fashion that the Get Dirty mod uses soap to clean off Get Dirty's dirt layers. MWoW cleans the same cum overlays that are cleaned by WOTC as well as cleaning off Get Dirty's dirt layers and radiation hazard. It also cleans cum overlays from the mod, Commonwealth Moisturizer. Yes, finally, one soap to clean them all! And this soap comes in four different colors: white, spring green, sporty blue, and eye melting yellow. All you have to do is craft it at your nearest Chemistry Workbench or Cooking Station by using the Soap submenu. But wait, there's more. MWoW also allows you to take a shower in the rain to remove those unwanted layers of dirt and spunk. All you need is a good rain and a bar of soap or super soap in your inventory. Is that it? Oh wait, MWoW also upgrades the standard Nuka World Thirst Zapper so that it will allow you to clean cum and dirt off of any NPC. Just aim and squirt to get them squeaky clean. Yes, you could use WOTC's notes to do the same thing, but I have never had good luck with that method and it's just a lot more fun to squirt people. Note: You can craft a Thirst Zapper in the Chem Workbench. MWoW has been tested during its development by Marg597 (a dirt and soap afficienado). However, it may have glitches or conflicts since you may use mods that Marg doesn't have yet. Just leave a comment in the discussion forum for the mod if you find anything odd. Lee3310 tested version 1.6 of this mod with CWSS since Marg597 doesn't use it. Installation: MWoW is a single zip file that you can drop into your mod organizer the same way as most other mods. The file is larger now (3.6 MB) than before because of the added texture file and animation. Load Order: I don't think it will matter much as long as it is after Fallout 4 and the Nuka World DLC. End of pitch Disclaimers: MWoW does not require Get Dirty, Wash Out That Cum, Commonwealth Moisturizer, or CWSS Redux to function but it will check to see if they are loaded. MWoW washes off dirt effect shaders from Get Dirty and Commonwealth Captives. MWoW may also wash off CWSS dirt layers but this feature has not been tested. I am not responsible for any radiation that you may get while showering in the rain or for any damage done by ghouls, mirelurks, deathclaws, Todd Howard, etc. It's a post-apocalyptic environment. Shower at your own risk. Supported Mods: If you select the MCM option to make Purified Water a requirement to wash with super soap, this mod supports the purified water types added to Hardcore mode by the mod, Give Me That Bottle (available on Nexus). You do not need that mod to use normal Purified Water with the Super Soap. Helpful hints: 1. Use the soap by dropping it on the ground and then activate it. 2. The shower in the rain effect might not trigger during the first 26 hours of game time. You can speed this up by saving your game and reloading it which will reset the timer check to one hour of game time (about 3 minutes of real time depending on game speed setting). 3. When you craft the super soap in the Chem Workbench, you will need antiseptic, oil, and 2 wood as components for crafting. 4. Soap doesn't last forever. You might need several bars on a road trip because sometimes they get used up. 5. You cannot wash with the soap while you are wearing power armor or in combat status (enemies nearby). Notes about updating from an older version to a newer version: A. You may have to reinitialize the Super Soap in the MCM once you start playing with a new version unless you also started a new game. B. The MCM Rain Shower Auto Prompt On/Off switcher may not work correctly unless you start a new game of FO4. Try it in your current save and see. We need more data but it did not work for our playtester, Marg597, until a new game was started. Future plans for this mod: No future plans for this mod. Version 3.0 might be the last. If I add anything else, it will probably be a new color of soap. Version Information: Version 1.4.2 was an ESP version and the first version of this mod. NOTE: Filename was v 1.42 because I mistyped it. Version 1.4.3 was an ESL flagged ESP version with a few changes to crafting (adding the cooking station and required 2 wood). Also had a small change to the washing finished message. Version 1.4.4 was an updated ESP version with the added features that were put into 1.4.3. It was safe to use with saved games made using Version 1.4.2 of this mod (the original version). Version 1.4.5 had an ESP version and an ESL-Flagged ESP version (see esl in the zip file name). It added an MCM so that you can disable the auto prompt for showering in the rain. It also added a user definable hotkey (via the MCM) that you can use to shower in the rain as long as you have a bar of soap. It made super soap safe from being scrapped for oil component and also adds a few reinitialization options in the MCM. Get Dirty's cleanliness status will update in the Pipboy now when you shower or use super soap. Version 1.5.0 was intended to correct the issue with the Rain Shower switcher so that it will remain in the On position if switched On. There were separate files for a normal ESP and an ESL flagged ESP(uses "_esl" in the file name. The customizable Hotkey issue with the ESL flagged ESP version was fixed. NOTE: This version was missing the MCM script. That was corrected in Version 1.5.1. If you are using Version 1.5.0, the MCM is not working correctly. Version 1.6 added an anim when washing/showering with the soap as well as soap sud effect shaders (using one of CWSS' shaders if you have that mod installed or my less capable version if you don't have CWSS installed). Version 1.6.1 changed so that you can no longer accidentally put your soap into a settlement workbench. NOTE that this affects all workbenches in the settlement. If you wish to place super soap into the workbench, drop it, and open your workshop build menu. Use the store option while in that menu to put a dropped bar of soap into the workbench inventory. I also modified the MCM json files for the ESL flagged ESP version so that the form ids in the MCM point to the compacted form IDs used by the ESL flagged version. This should make the MCM settings and keybind work correctly now in the ESL flagged ESP version of this mod. Thanks to rubber_duck for this solution. Version 1.7 added a wonderful new washing animation by kziitd and made MWoW's washing methods remove Commonwealth Moisturizer's cum. Unfortunately, this version also expanded the biped slots in the undressing function to the full 0-43 range which is a problem for players that use many of the slots for costume items that they do not want removed during washing. Version 2.0 finally solved the problem of washing off the Get Dirty radiation hazard so take some Super Soap along when you play Hard n Dirty. This version also reverted the undressing function to only affecting biped slots 3-15. AAF Protected Keywords and the Skimpy Armor Keyword Resource (SAKR) protection keyword are also incorporated into this mod so that clothing items using the protection keywords should not be removed during undressing. This version is a total rewrite so it also uses fewer script properties in order to reduce persistence of variables. Versipn 2.2 Further modifies the constructible Decon Arch to make it more intuitive. The red push button gives you two options: Wash Yourself and Turn On/Off. When you build the arch in your settlement, it is turned off. When you wash yourself, the arch automatically turns off when washing is complete. I also made it possible to craft a Thirst Zapper in the Chem Workbench (Utility submenu) so you can start washing your NPCs without having to use the console or walk all the way to NukaWorld. Version 2.3 adds a new MCM option to make one unit of Purified Water, in the Player's inventory, a requirement to use Super Soap. The water will be used up during the washing process. NOTE: Purified Water is not required to wash during rain showers. Older versions are maintained for people who want them. It is highly recommended that you only download and use the latest version. -
I remember that there is a mod which allows you to clean cum. In game you can open a wheel where there is an option to clean cum. What is this mod ?
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View File RJW Fluid Empire An expansion of Milk Based Drugs into a full three-fluid economy - milk, cum, and girl cum. RJW Wiki This mod supports the following languages: English Simplified Chinese (courtesy of 浣熊大师) Items Food Lactard - a custard-like food product made by blending milk with a rather unauthorized source of protein. Vagtard - milk and girl cum, folded together into a pale, delicately sweet cream. A delicacy, allegedly. Milk treats - a chewy little candy for two. Random pastel color per piece. Ice Cum-milk - a rich, cold dessert. Doesn't keep well without refrigeration (melts in ~3 in-game hours if left out). Royal bugtard - milk folded into hive jelly. No buzz effect, no addiction, no upside - just a bad idea someone in upper management signed off on. Drugs Luster - milk, cum, and girl cum synthesized into one serum. Hits every effect the individual fluid-drugs lean into, all at once. The most potent and most dangerous item in the mod, with a permanent bad-end consequence for sustained abuse. Crystal Cum - a crystallized aphrodisiac cut from milk and girl cum, snorted for a fast, combat-enhancing rush. A deliberate Schedule 1 reference. Fabric Cum Milk cloth - cum worked through milk fiber. Prized for sheen over toughness - light, glossy, and not built for combat. Building Materials Woodilk - curdled milk proteins bound with cum, pressed into planks. Burns and builds like wood, holds together better. VagBricks - milk bound with distilled girl cum, cured into a pearlescent, faintly luminous solid. Prettier than stone has any right to be. Submitter Rob The Robot Guard Submitted 09/07/26 Category Rimworld Requirements RimJobWorld Cumpilation Milk Based Drugs RJW Girl Cum Plus Install Instructions Install all four dependencies listed above first. Clone or download the mod into your RimWorld Mods/ folder. Enable it in the mod list, positioned after RimJobWorld, Cumpilation, Milk Based Drugs, and RJW Girl Cum Plus. (Pro Tip use Rimsort since it will make your life easier)
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Version 1.1
818 downloads
An expansion of Milk Based Drugs into a full three-fluid economy - milk, cum, and girl cum. Items Food Lactard - a custard-like food product made by blending milk with a rather unauthorized source of protein. Vagtard - milk and girl cum, folded together into a pale, delicately sweet cream. A delicacy, allegedly. Milk treats - a chewy little candy for two. Random pastel color per piece. Ice Cum-milk - a rich, cold dessert. Doesn't keep well without refrigeration (melts in ~3 in-game hours if left out). Royal bugtard - milk folded into hive jelly. No buzz effect, no addiction, no upside - just a bad idea someone in upper management signed off on. Drugs Luster - milk, cum, and girl cum synthesized into one serum. Hits every effect the individual fluid-drugs lean into, all at once. The most potent and most dangerous item in the mod, with a permanent bad-end consequence for sustained abuse. Crystal Cum - a crystallized aphrodisiac cut from milk and girl cum, snorted for a fast, combat-enhancing rush. A deliberate Schedule 1 reference. Fabric Cum Milk cloth - cum worked through milk fiber. Prized for sheen over toughness - light, glossy, and not built for combat. Building Materials Woodilk - curdled milk proteins bound with cum, pressed into planks. Burns and builds like wood, holds together better. VagBricks - milk bound with distilled girl cum, cured into a pearlescent, faintly luminous solid. Prettier than stone has any right to be. -
Version 1.3
1378 downloads
An improved and updated version of RJW Girl Cum which is a mod i made back in 2025. That mod never quite satisfied me in the long run so i deiced to remake it with some improvements. Features - An actual Girl Cum item - Cumpilation Cum gathering - RJW Onahole Integration - "Allow food with cum/without cum" is handled and accounted for - Dedicated furniture items for collecting Girl cum (The normal Cumpilation cum bucket excludes girl cum by default so this new bucket allows easy collection of it) - Pawns dont like slurping Girl Cum Required Mods Cumpilation Harmony Optional Mod Support RJW Onahole Expansion Codeberg Repo I hope this mod is helpful for anyone out there -
Version 1.2
5816 downloads
Deprecated Please download RJW Girl Cum + GitGud: https://gitgud.io/RobTheRobotGuard/rjw-girl-cum/-/tree/master RJW Wiki: https://rjw.miraheze.org/wiki/RJW_Girl_Cum/1.6 Required Mods: RimJobWorld Cumpilation RimJobWorld - Onahole Extension Mod Integrations: Semen Processor Girl cum works with crafting recipes from this mod (1.5 version ONLY) A simple mod that adds girl cum as an item but implemented far better then other attempts using RJW's moddern mechanics. Full support for RJW Onahole Cumpilation cum buckets seem to be working with this mod By the way this is my first mod ever using C#. I have limited C# knowlege. -
Version 2.0
20643 downloads
928 Total Swatches!! =============================================| 2024: - Ass Collection Alpha (Requires Bowling Night) --- 80 Swatches - Ass Collection Beta (Requires Bowling Night) ---- 70 Swatches - Boob Collection Alpha (Requires Bowling Night) - 60 Swatches - Facial & Cum Collection (Requires Bowling Night) 43 Swatches - Futa/Trans Collection (Requires Bowling Night)--- 22 Swatches - Hot Stuff Collection (Requires Bowling Night) ---- 9 Swatches - Feet Collection (Requires Bowling Night) --------- 56 Swatches =============================================| 2026: - Boob Collection 1 (Requires Bowling Night) --- 71 Swatches - Boob Collection 2 (Requires Lovestruck) ------- 76 Swatches - Boob Collection 3 (Basegame) ------------------26 Swatches =============================================| - Ass Collection 1 (Requires Bowling Night) --- 95 Swatches - Ass Collection 2 (Requires Lovestruck) - ----- 97 Swatches - Ass Collection 3 (Basegame) ----------------- 40 Swatches =============================================| - Feet Collection 1 (Requires Bowling Night) ---30 Swatches - Feet Collection 2 (Requires Lovestruck) ------ 37 Swatches - Feet Collection 3 (Basegame) ---------------- 16 Swatches =============================================| - Facial Collection 1 (Requires Bowling Night) - 41 Swatches - Facial Collection 2 (Requires Lovestruck) ----- 32 Swatches - Facial Collection 3 (Basegame) --------------- 15 Swatches =============================================| - Invention Constructor (Requires Get To Work) - 1 Swatch ==========| In Game Screenshots |=========