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[ <<>> ] Succubus Heart [ <<>> ]
[<>] The Succubus Gameplay Mod [<>]

created by : Michael Stanich aka Spirit Shard
Site - michaelpstanich.com
YouTube - youtube.com/michaelpstanich
Twitter - twitter.com/Michael_Stanich
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[ <<>>] Self Promotion [ <<>> ]
So.. I work hard on the mod, but I also work hard at making YouTube Videos! If you're looking for a great Gaming and Design focused YouTube channel and creator please check me out at https://www.youtube.com/michaelpstanich ! I also run a gaming Discord Community called "The Broken Chatbox" ( https://discord.gg/v9cbQrx ). We're small now, but to growth we go!~

Also I do game-dev stuff, but it's "hush-hush" till a playable alpha... (My social media will explode with details when it's available)
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[ <<>> ] Latest News [ <<>> ]
Sucucubs Heart 4.41 is here! As with any big update there's bound to be bugs (I'm far from perfect X.x) and this patch aims to fix most of them. Luckily the bugs this time around only effected specific mechanics, so if you didn't use any of them, you never would have noticed (which also made them 10x harder to find and fix...).

Succubus Heart 4.40 is here! 44 is actually a personal favorite when it comes to numbers, so here's a pretty big update, and this time that includes Skyrim Special Edition!~ Some notable changes this time around, I rewrote some large bits of code to be more performance friendly and more reliable to prevent bugs/unexpected behavior. This update marks some directional shifts as well, I introduced a setting to disable Health/Magicka/Stamina Regen, and now absorption heals with new passives/mechanics available. Hopefully this adds in a new dynamic and 'returns' some of the original idea to 'trade status for powers' concept the mod started with. SSE will also be getting exclusive changes when it comes to stuff like the Succubus Realm, because CK doesn't crash/bug out when I try to make changes! (SLE still does tho..)
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[ <<>> ] What is Succubus Heart? [ <<>> ]
Succubus Heart is an adult gameplay mod focused on creating new ways to approach playing Skyrim with both new progression and new game mechanics. These mechanics give the player the power of a succubus enabling the use of life-drain and great sacrificial powers. Succubus Heart is built around the idea of being a complimentary mod and should be compatible with nearly every mod out there!
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[ <<>> ] What's So Unique? [ <<>> ]
Succubus Heart isn't a transformation mod, or a power fantasy mod, instead mechanics are focused on making gameplay more interesting and offering the player new ways to approach situations. Succubus Heart can also be used on male characters, turning them into a soul sucking Incubus! While most succubus mods focus on the demon-archtype Succubus Heart's approach is based on a fantasy race of life-weavers giving a more human-but-powerful vibe. However if you want some succubus transformations or want to use Succubus Heart alongside other succubus mods nothing is stopping you!
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[ <<>> ] Mechanics [ <<>> ]
<-> Status Drain - Drain Health/Magicka/Stamina from your victims and use them to your advantage!
<-> Heart System - Earn XP through sex acts and spend them to improve your succubus abilities!
<-> Skill Leveling - Use overlowing Force from your victims to level skyrim's native skills! (no more grinding iron daggers, grind NPCs instead!~)
<-> Succubus Passives - Enable strong Succubus Powers as you level to improve your abilities across the board!
<-> Sex/Death Drops - Extract Sperm and Breast Milk from orgasms or take their souls after victims are drained away!
<-> Crafting - Use excess forces to replicate useful items on the fly!
<-> Soul Pets - Summon Incubus/Succubus Pets to fight/hump alongside you!
<-> Combat Seduction - A simple combat submit mod, integrated right into Succubus Heart for an easy all-in-one experience!
<-> Death Override Mode - Tired of death? DOM turns Skyrim into a Rouge-Lite with a new respawn system and mechanics!
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[ <<>> ] WARNING : Script Mod [ <<>> ]
While Succubus Heart is fairly light weight in the majority of cases it is a heavily script based mod. If your game is already having issues with script latency and overload I recommend backing up your saves before trying out Succubus Heart (and/or possibly decreasing your script load). I've done what I can to ensure Succubus Heart is as bug/error free as possible however under script lag any mod can begin throwing up errors and I can't guarantee Succubus Heart's performance.
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[ <<>> ] What's Included [ <<>> ]
Skyrim Legendary Edition
- Docs (_Read Me - _ChangeLog - _Help Document)
- Data (Everything for the core mod)
- Optional Uncapper Settings (Customized Skyrim Com. Unc. Settings)
Skyrim Special Edition
- Docs (_Read Me - _Changelog - _Help Document)
- Data (Everything for the core mod)
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[ <<>> ] Requirements [ <<>> ]
Skyrim Legendary Edition (Requires all DLC for vanilla)
- SKSE 1.07.03 or newer [ http://skse.silverlock.org/ ]
- SexLab v1.62 or newer [https://www.loverslab.com/files/file/150-skyrim-sexlab-sex-animation-framework-v162-updated-jun-3rd-2016/ ]
- SkyUI 5.1 or newer [ http://www.nexusmods.com/skyrim/mods/3863/? ]
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Skyrim Special Edition
- SKSE - Latest Available [ http://skse.silverlock.org/ ]
- SexLab SE v1.63 BETA or newer [ https://www.loverslab.com/topic/91861-sexlab-framework-se-163-beta-2-april-5-2018/ ]
- SkyUI SE 5.2 or newer [ https://www.nexusmods.com/skyrimspecialedition/mods/12604 ]
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[ <<>> ] Recommended Mods [ <<>> ]
- Skyrim Community Uncapper [ http://www.nexusmods.com/skyrim/mods/1175/? ]
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[ <<>> ] Installing / Updating [ <<>> ]
Installing : Simply copy Succubus Heart's "Data" folder to your Skyrim install, merging with that "Data" folder, then install any optional content you wish to use.
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Updating : If you're using version 2.73x or below you'll need to do a 'clean' save before moving to 3.0+.
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[ <<>> ] Uninstalling / Removal [ <<>> ]
Disable the mod then perform a clean save. After the clean save delete the "Succubus Heart.esp" and all files pre-fixed with "SuH_" and other files from the Succubus Heart mod from your Skyrim's "Data" folder. It is recommended to either load a game from before you had Succubus Heart installed or start a new game after uninstalling.
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[ <<>> ] External Mod Support [ <<>> ]
Succubus Heart features are easy to access and modify, if anyone wants to create add-ons and additional mods feel free! If you have questions or any issues feel free to message me.
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[ <<>> ] Incompatible Mods [ <<>> ]
- AFT/UFO (Advanced Follower Tweaks / Ultimate Follower Overall) is incompatible with Soul Pets. While using these mods expect issues when using Soul Pets. (and no, I can't fix them, AFT/UFO need to be updated with skyrim's creature handling.)
- Any mod that 'locks' player status or tries to manage stats based on non-dynamic values. (Succubus Heart dynamically changes values and can have issues with mods that try to do this with Skyrim's default values without dynamically checking. Sadly this is on them and there's nothing I can do about it.)
- Regal Glow applies an 'invisible' armor and can cause some issues with mods detecting nudity. In these cases add an exception to 'SuH_armor_regalglow' or the blank name entry in the mod's exception MCM (if it has one). I've done what I can on my end to try and make it compatible.
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[ <<>> ] Known Issues [ <<>> ]
- Horse Pet may fast travel with you if you don't already own a primary horse.
- Using Soul Pets with other Animal Follower mods may cause strange behavior on both mods. (I recommend not summoning a Soul Pet while the other Animal Follower is following you)
- Soul Pets will sometimes and sometimes not teleport to the player when they should or shouldn't, if your pet is missing just re-summon them.
- Soul Pets sometimes spawn dead/won't revive. This is a bug in skyrim and I haven't found a work-around yet...
- Combat Seduction will sometimes trigger 'overlapping' animations under heavy script lag
- Death Override Mode can cause major issues with certain quests if you die and move outside of the quest's dedicated area. (When in this situation disable Death Override for the quest's duration)
- General script latency problems do to the nature of script modding (Heavy script lag may cause issues with Succubus Heart)
- Some lists in the MCM may bug out when canceled out of. No idea why.
- (SLE) Combat Seduction's Cooldown Counter can get stuck on NPCs when using DOM (working on a fix...)
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[ <<>> ] FAQ [ <<>> ]
Q: Is this mod still being developed and updated?
A: Short answer is yes, long answer is a bit more complicated. The framework for everything is now built, so all that is left now is to bug fix and add in more spells/effects/whatever. While I still work on the mod from time to time updates will usually be far apart since I have many other projects + a day job to tend to. If anyone wants to add in new features themselves I'm all for it, just contact me if you run into any problems and I'll help when/where I can!
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Q: I don't understand, when I use the "Sexual Entice/Enrage" I have no health!
A: Read the spell and it's mechanics carefully (it's explained in several locations, including on the spell itself). Sexual Entice and other seduction spells reduce the player's Max Health/Magicka/Stamina by a large percentage. This percentage is decreased by a Passive found in the MCM.
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Q: Can I still level like in vanilla?
A: Of course! Succubus Heart doesn't alter any external scripts so other leveling methods should work as they always have.
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Q: Can I use this mod as a male character?
A: Yep! Succubus Heart supports both genders.
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Q: The MCM isn't showing and nothing seems to work!
A: Sounds like something installed incorrectly, try a clean install of the mod and make sure your files downloaded/extracted properly.
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Q: _____ feels overpowered / underpowered, can you balance it?
A: I can try! If you have balance concerns make sure to send them my way and I'll try my best to work on it.
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Q: I thought Soul Pets was going to be a completely separate mod, why is it now integrated?
A: In honesty I completely screwed up the stand-alone's code so instead of re-writing from scratch (again) I just moved onto making an integrated version first. I'll work on the stand-alone version at some point (maybe... seems unlikely at this point tho).
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Q: But I didn't want Soul Pets, can it be removed?
A: No, however I've built it in such a way that it doesn't do anything if you don't use it so just ignore the Soul Pets MCM if you don't want to use it. Sorry!
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Q: You're not making anymore Succubus Spells? What is "Legacy"?
A: Legacy refers to features that are in the mod but no longer supported, I didn't really feel like 'removing' more content in-case people wanted to still use it. As for spells I'm still working on Seduction (sex) spells but combat and support spells were impossible to balance and didn't really add to the mod in any interesting ways, so I'm spending that development time elsewhere.
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Q: Why did you re-write the mod and end up removing features?
A: Removing features was never part of the plan but rather just a side effect. The original write was based on a flawed framework and the entire mod had become a grouping of work-around, causing bugs which I couldn't fix. The re-write allowed me to rebuild the foundation and build a more cohesive mod with better mechanics and synergy.
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Recent Changes (Check the full changelog for more info)


-SSE- = Skyrim Special Edition Version Only
-SLE- = Skyrim Vanilla (Legendary Edition) Only
-X- = Ported into SLE (When it was previously SSE only)
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Succubus Heart 4.412
-SLE- Updated SLE version to 4.412
- Fixed Status Overrides in Settings Menu showing incorrect values (Didn't actually effect function tho? I think?)
-X- (4.411) Fixed Death Override Mode breaking Health Values (and it not setting status to 30% properly)
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Succubus Heart 4.41
-X- Changed very minor optimization for features when they're not in use (less unnecessary checks)
-X- Changed Perfect Orgasm Passive increase death drop chance now decreases Status Cap by 10 (Replaces old deffect)
-X- Changed if status is above cap it will now decay over-time (1-per second, future passive will use this function)
-X- Changed Violence Passive should now only be able to trigger once per-second
-X- Changed Devious Partner (Second Effect) now reduces Max Stamina (replaces old defect)
-X- Changed Devious Partner should no longer trigger when in a solo act (Second Effect)
-X- Fixed some mutli-thread errors (scripts running multiple times, overwriting eachother's values)
-X- Fixed Masochist Passive activating when the player has no health (Shouldn't activate below 10 Health like before)
-X- Fixed Passive Reset still activating for free (Also fixed it not calculating cost properly but that didn't effect anything)
-X- Fixed Force required for next SP not showing correctly when SP was earned
-X- Fixed Stamina Absorption being effected by Healthy Absorber in specific cases
-X- Fixed Death Override Mode breaking Health/Magicka/Stamina Values till load (and it not setting status to 30% properly)
-X- Fixed? Errors from Combat Seduction Cooldown (Maybe it'll work for once..?)
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Succubus Heart 4.40
-SSE- Changed SSE Edition of Succubus Heart will be a proper .esp and not a master
- - - Making the file a master isn't required to work around bugs like in SLE
-SSE- Changed Succubus Realm has been changed up/updated (New changes are a WIP)
- - - Changes to the Succubus Realm will be SSE exclusive from this patch forward
-X- Changed Passive Resets now costs HeartXP (500 Heart XP Per-Player Level)
-X- Changed 'most' Perk Requirements (Some take longer, some don't)
-X- Changed nearly all Soul Pet functions for easier updating and better performance
-X- Changed Can now click a Pet to summon and it will automatically de-summon any active pet
-X- Changed Death Override Mode should work more efficiently and react to SexLab better
-X- Changed "Have Orgasm" Passive now increases BDSM by 5 (Body) [was +12 (BDSM)]
-X- Changed Masochist Passive now Damages Health for each type (Code was also re-written)
-X- Changed Formal Beauty's description to better explain how the passive 'works' and can synergize
-X- Changed Settings MCM has been re-arranged and some things are re-named to 'hopefully' be more condensed and straight-forward
-X- Changed max and increments in Settings MCM Sliders for more precise customization
-X- Changed Force (Progress toward Skill Points) is now only generated if the character is ALSO fully recovered
- - - ex. If you have capped Health, but you're only healed to 50% you won't gain Force
-X Changed Force needed per-SP (Early levels will get a bit less but later levels shouldn't change all that much)
-X- Added "Drain Them To Death" Passive that grants +2 Health Cap (Kill Drain to obtain)
-X- Added Absortion/Drain now also recover the value taken
- - - Basically means you now 'heal' what you take instantly, this plays into other mechanics I'm adding in this and future patches
-X- Added "Disable Regen" Option for Health/Magicka/Stamina Separately
-X- Added Death Override Mode now respawns the player with only 30% Health/Magicka/Stamina
-X- Added "Advanced Checking" Option which enables/disabled not-always-needed checks (Like the new Regen Disable checks)
-X- Fixed Death Override Mode reviving before animations from Combat Seduction can trigger
- - - This works by adding a check into Combat Seduction. Other submit mods could still see this problem.
-X- Added more efficient bleed-out timer to Death Override with MCM option to 'attempt' and allow submit mods to process before triggering. (If DOM restes the character to quick, increase this option)
-SSE- Fixed Soul Pets not returning after death properly
-X- Fixed Soul Pets Random Summon 'randomly' failing
-X- Fixed Perks not effecting BDSM Rating Types till a reset
-X- Fixed BDSM Reset not calculating with Perks properly

 


What's New in Version 4.412

Released

Updated Google Drive Link



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