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Posted

When I go to change the options everything is turned off and when i change them, it does not save instead they all go back to off. I don't know what to do.

Posted

Latest mod, latest AAF, aiming Lucy Abernathy, hitting hot key. But no valid actors near crosshair or sth like that, What is wrong ?

Posted
On 2/22/2020 at 7:41 PM, maddadicusrex said:

You must set up function keys, then independently turn on the sex functions ie; npc interaction ,npc to npc interaction, defeat functions using those keys. Nothing works by just installing the mod...

Function keys? Where would I find those? And how do I turn them on?

Edit: Sorry for ghosting out on everyone, was on an international trip.

Posted
On 2/22/2020 at 9:41 PM, galgat said:

I would suggest going to the AAF discord server, you will find quite a few very helpful people to get your AAF squared away.  Regardless if you use MO2 or Vortex.  Always get it functioning right first.  I am just trying to help.

 

EDIT >>>>I have also seen a lot of problems inflicted with sim settlements, but there may be ways to clear that up.  ( I have never tried to run it)

 

I can tell you that priority is very important on the left side of MO2, and load order of course is also, but many .xml files can be over written by another mod causing a lot of grief. Here is mostly my AAF load order. in the image, not showing everything but does show the AAF priority order. I add numbers to mod in AAF to remind me what should be after and before, also some additions to the name of mod to remind me the choices I made in the Fomod when installing.

Capture.JPG

I understand your trying to help. I just joined the discord. I'm just lost on what to do.

Posted
4 hours ago, Maidenfan said:

Function keys? Where would I find those? And how do I turn them on?

Edit: Sorry for ghosting out on everyone, was on an international trip.

There is a screen in the last couple mod menus where you set up function keys to use during gameplay. One key will allow you to turn on the different function parts to the mod and the other allows for individual interactions with single characters. Not sure , but the key setup might be the next to last mod menu.

Posted

I'm having audio problems with this mod, whenever i talk to an npc with mcg options or im approached throught initiative i hear a weird sound loop (like an extended beep) instead of it being silent.

 

Edit: after exploring mod, it's the 1 second Wav files in the sound folder. Is there a solution? why don't you do .fuz files instead?

Posted
On 3/2/2020 at 11:54 AM, maddadicusrex said:

There are cheat settings to enhance those chances. Just lower the divisor # to 1 or less than. Should sort it ..

while I am unsure if that would work, as setting the %-chance for relax approaches to 100 does nothing when I tested a few months back, I will try that regardless as any possible answer that doesn't require the answer I currently use is preferable.

Posted
18 minutes ago, Enigma117 said:

while I am unsure if that would work, as setting the %-chance for relax approaches to 100 does nothing when I tested a few months back, I will try that regardless as any possible answer that doesn't require the answer I currently use is preferable.

Should be changing the Flirt / Solicit Settings which govern everything else..And it is the Divisor settings that should be real low..

Posted

So I just updated to the newest version and now whenever I try and trigger a scene AAF does nothing but pressing the MCG key again says the player is already in an AAF Scene. I'm pretty sure I just messed up and it's not the Moda fault but if anyone knows what causes this bug or has general suggestions to fix please let me know

Posted

Same as sicon3 here i tried to uninstall aaf , animation , mcg and all mods linked to and reinstall only the mods required for mcg to work following the instruction and i got the same result. Got this problem since patch v2.12.27 .

 

PS no1 thank you for this mod and your hard work

    no2 sorry for my bad english 

 

 

Posted
05.03.2020 в 19:35 Sicon3 сказал:

ААФ ничего не делает, кроме повторных ключей MCG, говорит, что игрок уже находится в сцене ААФ. Мода, но если кто-то знает, что это может привести к ошибке или есть общие предложения по ее устранению, пожалуйста, дайте мне знать

ПАТЧ ИНДАРЕЛО ГУМ НАЛОЖЕНИЯ И ПАТЧ УЛЬБРЕТА  ДЕЛАЛИ У МЕНЯ ТАКУЮ ХУЙНЮ ! 

Posted
18 hours ago, beeno666 said:

Так же, как sicon3, я попытался удалить aaf, animation, mcg и все моды, связанные с ним, и переустановить только моды, необходимые для работы mcg, следуя инструкции, и я получил тот же результат. Получил эту проблему начиная с патча v2.12.27.

 

PS no1 спасибо за этот мод и вашу тяжелую работу

    №2 извините за мой плохой английский 

 

 

МАНГО ГУМ РАБОТАЕТ ПРЕКРАСНО ! АВТОРУ МОДА ОГРОМНАЯ БЛАГОДАРНОСТЬ ЗА ТАКОЙ МОД И ЗА ОБНОВЛЕНИЕ !!!

Posted

Odd problem:

 

Sturges says (only) "e--excuse me", after some sort of harassment incident that I won. Trying to figure out if it is MCG or Hardship. Any help would be appreciated. Cannot get him to reset properly even with disable/enable. It is interfering with mods like "rogue sexbot".

Cheers.

Posted

Hi,

 

I've been recently testing out the infamy code and in particular the code that handles spectators gathering for public displays of sexual acts, handled by "AngelosSpyEffect.psc". If the act is performed in a largely populated area such as Diamond City, you can get quite a gathering. I noticed in the papyrus log a good deal of spam from the following error after every scene.

[03/07/2020 - 04:18:54PM] error: Cannot register unbound script to receive LOS events
;stack:
;	[None].MCGv2:AnghelosSpyEffectScript.RegisterForDetectionLOSGain() - "<native>" Line ?
;	[None].MCGv2:AnghelosSpyEffectScript.OnEffectStart() - "D:\Program Files (x86)\Steam\SteamApps\common\Fallout 4\Data\Scripts\Source\User\MCGv2\AnghelosSpyEffectScript.psc" Line 24

This type of error is generally difficult to remedy as it occurs when you try to register a script for a process that no longer exists. I think I have come up with a fix. I have been testing it out for a week or so and the error no longer occurs.

 

Test:

I included in the code an event for OnEffectFinish that enabled me to monitor when the 'spy effect' ends with a debug notification. I also included a flag to monitor when that 'spy effect' starts. I noticed that as the main animation ends, there is an attempt to add further spectators to the scene, although the scene no longer exists. This is my solution,

 

Event OnEffectStart(Actor akTarget, Actor akCaster) 
	keyword xAAFBusy = Game.GetFormFromFile(0x00915A, "AAF.esm") as keyword
	If akTarget.HasDetectionLOS(PlayerRef)
		If playerref.haskeyword(xAAFBusy) == true
			;debug.notification("OnEffectStart: player is busy")
			self.RegisterForDetectionLOSGain(akTarget, PlayerRef)
		EndIf
	EndIf
EndEvent

Hope this helps

AnghelosSpyEffectScript.psc

 

 

Posted
3 hours ago, satanfist said:

Hi,

 

I've been recently testing out the infamy code and in particular the code that handles spectators gathering for public displays of sexual acts, handled by "AngelosSpyEffect.psc". If the act is performed in a largely populated area such as Diamond City, you can get quite a gathering. I noticed in the papyrus log a good deal of spam from the following error after every scene.


[03/07/2020 - 04:18:54PM] error: Cannot register unbound script to receive LOS events
;stack:
;	[None].MCGv2:AnghelosSpyEffectScript.RegisterForDetectionLOSGain() - "<native>" Line ?
;	[None].MCGv2:AnghelosSpyEffectScript.OnEffectStart() - "D:\Program Files (x86)\Steam\SteamApps\common\Fallout 4\Data\Scripts\Source\User\MCGv2\AnghelosSpyEffectScript.psc" Line 24

This type of error is generally difficult to remedy as it occurs when you try to register a script for a process that no longer exists. I think I have come up with a fix. I have been testing it out for a week or so and the error no longer occurs.

 

Test:

I included in the code an event for OnEffectFinish that enabled me to monitor when the 'spy effect' ends with a debug notification. I also included a flag to monitor when that 'spy effect' starts. I noticed that as the main animation ends, there is an attempt to add further spectators to the scene, although the scene no longer exists. This is my solution,

 


Event OnEffectStart(Actor akTarget, Actor akCaster) 
	keyword xAAFBusy = Game.GetFormFromFile(0x00915A, "AAF.esm") as keyword
	If akTarget.HasDetectionLOS(PlayerRef)
		If playerref.haskeyword(xAAFBusy) == true
			;debug.notification("OnEffectStart: player is busy")
			self.RegisterForDetectionLOSGain(akTarget, PlayerRef)
		EndIf
	EndIf
EndEvent

Hope this helps

AnghelosSpyEffectScript.psc 2.32 kB · 1 download

 

 

Hi thank you very much for your input, I'll see to incorporate it when possible :)

Posted

Yo Anghelos, figured out why the lust stat wasn’t working on my game. Mod called Infinite Answers(which I now know is dead and completely borked) was messing the whole thing up. 

Posted
1 hour ago, Skaldy said:

Anyone knows how to fix this?

20200311200239_1.jpg

give simthoms, elaborate the problem u have, how it happens, log, load order, stuff that can be adressed in order to help

Posted
1 hour ago, magnusx said:

give simthoms, elaborate the problem u have, how it happens, log, load order, stuff that can be adressed in order to help

i just use this mod for sex, AAF loads first then this mod then body mods. dick turns into huge mess i mean 10x bigger than body preview so i guess something among morph files is fucked up

Posted
42 minutes ago, Skaldy said:

i just use this mod for sex, AAF loads first then this mod then body mods. dick turns into huge mess i mean 10x bigger than body preview so i guess something among morph files is fucked up

Got a similar issue, but in my side i got forced into first person camera but checking the version i foundout that some of my mods was outdated, wa u coment seems related to bones, check the that the skeleton is the righ ones u shouyl be using, i saw in a tread that cbbe and the male body on nexus must be avoided together, they have to be tweaked in order to use it

Posted
27 minutes ago, magnusx said:

Got a similar issue, but in my side i got forced into first person camera but checking the version i foundout that some of my mods was outdated, wa u coment seems related to bones, check the that the skeleton is the righ ones u shouyl be using, i saw in a tread that cbbe and the male body on nexus must be avoided together, they have to be tweaked in order to use it

just fixed it by changing female body replacers with something else. Atomic beauty is really harsh on compatibility

Posted

I've got a problem with my slaves. Especially when assigning them to a setlement, the slave keeps attacking other NPC, especially Trashcan Carla, upon sight. My other settlers do not get attacked, only Carla (or other NPC). Sometimes this also works vice versa, the slave gets attacked by my settlers, especially when sent to a workshop, but not yet assigned no the settlement (e.g. due to insufficient submission level). This happens mainly when i try to change the clothing of the slave.

While i can work around the second case, simply by only changing clothes after assigning the slave to a settlement, the first case (slave attacks NPC / Carla) gets annoying. Anyone got an idea why this happens and what i can do against it?

Posted
On 11.03.2020 at 22:49, Skaldy said:

Я просто использую этот мод для секса, сначала загружает AAF, затем этот мод, а затем мод для тела. Дик превращается в огромный беспорядок, я имею в виду в 10 раз больше, чем предварительный просмотр тела, так что я думаю, что-то среди морф файлов испорчено

НАСТРОЙ БОДИ ТАЛК 2

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