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Posted
4 hours ago, fred200 said:

Kain you will like it. Try Sexual Harassment also.

That's great to hear!  Thank you for the reply.

Posted

This might be wrong place to ask (highly unlikely this is not an issue related to this mod), so i apologize in advance, but the thing is:
When an FF animation is used, it plays male voices.

Got all the pre-requisite mods, all at latest version, all in correct load order, yet this happens. Wasn't quite sure where to ask about this, the required mods are highly likely to be causing the voice issue, but not sure. Looked up here on site some potential fix , but that has some other requirement, a patch, that is "incompatible" with some other patch this mod uses (well, for working FF animations, i guess)...?
Oh, good ol simple SexLab and SL Anim Loader, so many patches!

Posted

I downloaded the mod and it's requirements.  I have set the settings to my taste.  But I cannot bind the MCG key.  Every time I press a key it goes back to none.  How can I set the key?

Posted
10 hours ago, mertinlad said:

Yep off course, females would approach you in this case ! All options are "tweakable" on MCM.

Thanks for the reply. :)

Posted
10 hours ago, rabidsquirrel said:

This has the same button placement for the immersive submit as the intimidate perk in the charisma tree which is where the problem arises.

Are you sure? I see both Submit (X button) and Pacify (A button) when aiming a gun. I thought the vanilla game only had Pacify. Submit (from the mod) uses the Reload button and Pacify (from the Intimidate perk) uses the Interact button.

Posted
2 hours ago, Inquizit0r said:

This might be wrong place to ask (highly unlikely this is not an issue related to this mod), so i apologize in advance, but the thing is:
When an FF animation is used, it plays male voices.

Got all the pre-requisite mods, all at latest version, all in correct load order, yet this happens. Wasn't quite sure where to ask about this, the required mods are highly likely to be causing the voice issue, but not sure. Looked up here on site some potential fix , but that has some other requirement, a patch, that is "incompatible" with some other patch this mod uses (well, for working FF animations, i guess)...?
Oh, good ol simple SexLab and SL Anim Loader, so many patches!

 

Posted
2 hours ago, Kain82 said:

Thanks for the reply. :)

Figured it out.  Vortex did not set the mod as active, even though I installed it through Vortex.

Posted

I am a little lost here, I've checked the file directory of this mod and it's got a Main.ba2 and a whole bunch of loose files, is this how it is supposed to be and would it be safe to pack everything else up into a ba2 or just combine them into the current ba2, I will not do anything with this until I hear back regarding this question.

 

Note I have checked this entire topic for information on the ba2 situation but I couldn't find anything that seemed to answer my specific question, instead I felt myself becoming more confused.

 

Thanks for taking time out to read this and hopefully respond.

Posted
1 hour ago, Kain82 said:

Figured it out.  Vortex did not set the mod as active, even though I installed it through Vortex.

Mcg is a funny one. It starts out inactive and you have to tell it to start through the MCM.

Vortex install order is always download, install, enable, and deploy. All required.

Posted
7 hours ago, Shiori栞 said:

Are you sure? I see both Submit (X button) and Pacify (A button) when aiming a gun. I thought the vanilla game only had Pacify. Submit (from the mod) uses the Reload button and Pacify (from the Intimidate perk) uses the Interact button.

On the keyboard and mouse setup they both use "R".  Don't play with a controller so it might be different for you. 

 

Posted
9 hours ago, Shiori栞 said:

Thanks for the link. Although i was aware of that mods existence, but was not quite sure about the installation steps, mentioning to edit xml files...(?)
Well, ill give a try.

 

Posted
21 hours ago, rabidsquirrel said:

FOMOD directories just help with installation using a mod manager.  Not all of them will have options all though there are quite a few that do. 

 

Hmm, allow me to clarify:  Does this mod, MCG, for those who have installed it, have options that require selection when installing with a mod manager with the FOMOD, or is the FOMOD just simply identifying mod information/data?  To me, it appears the latter as when I installed it none of the former were presented.  This is why I am asking -- just wanting to make sure that it installed correctly.

Posted
9 hours ago, Inquizit0r said:

 

He said:
 

Quote

and if I didn't do it already then you also have to edit animationdata.xml files.

I think he's assuming he possibly failed to edit something himself. I installed this and it worked right away. I haven't seen a situation where the voices didn't work as intended.

Posted

I've just started modding Fallout 4 again, and for the first time getting into AAF mods. I've actually downloaded this and Violate and installed both and while the guide says to disable certain features of this to make it cooperate with Violate.. I am wondering, is there even a reason to use Violate if I have this DL'd? This seems to cover the alternate player defeat just like Violate would. Would I be missing anything just going with MCG that I can get in Violate? 

Posted
19 hours ago, OlBenny said:

Hmm, allow me to clarify:  Does this mod, MCG, for those who have installed it, have options that require selection when installing with a mod manager with the FOMOD, or is the FOMOD just simply identifying mod information/data?  To me, it appears the latter as when I installed it none of the former were presented.  This is why I am asking -- just wanting to make sure that it installed correctly.

It does a check to see if there are other mods installed and will adjust its installation accordingly.  It will auto check for the other mods so say you have Servitron installed it will auto include the patch for it.  Otherwise it is just like any other install.  Sorry for the confusion. 

 

Posted

I play with an Xbox 360 controller and it's been working great.  But after I activated this mod I can no longer activate objects with the "A" button.  The button works when loading and saving or when setting options, but I cannot interact with objects nor speak to npc's.

Posted
On 4/14/2020 at 3:17 PM, mertinlad said:

Hello there !

 

I have a problem with my character, the NPC initiative system doesn't seem to work anymore, no problem with other functionalities, the mod worked perfectly before though,. Now  NPCs won't come to my character ... I had it once, so I deleted the mod, and reinstalled it ,(with saves and so), it worked again, but after few hours here it is again ... I have another character and there is no problem oddly enough. Thanks for your reply !

 

Edit ; Actually I was wrong ! It works just fine :) very complete mod !

 

How did you get it to work?

Posted

Are Institute scientists (the generic, non-unique ones) supposed to approach you? That's not even the main issue. The problem is that if you teleport while they're approaching you, they teleport with you.

Posted
41 minutes ago, Kain82 said:

I play with an Xbox 360 controller and it's been working great.  But after I activated this mod I can no longer activate objects with the "A" button.  The button works when loading and saving or when setting options, but I cannot interact with objects nor speak to npc's.

 

I also use an XBox controller. "A" works correctly for me to activate objects and NPCs.

Posted
1 hour ago, fred200 said:

 

I also use an XBox controller. "A" works correctly for me to activate objects and NPCs.

For me doesn't activate npc's or objects.  It still functions when selecting from the main menu.  This began when I installed this mod.  But no big deal.  I have the keyboard and mouse, I just prefer the controller.

Posted
13 hours ago, Jenova23 said:

How did you get it to work?

I did nothing actually besides reinstalling the mod with clean saves, but as I said, I thought the  mod stopped working again after that, but it didn't . I was impatient ...

Posted
48 minutes ago, mertinlad said:

I did nothing actually besides reinstalling the mod with clean saves, but as I said, I thought the  mod stopped working again after that, but it didn't . I was impatient ...

A week or so ago, it happened to me as well. Initiative system stopped working. The only solution was reinstalling the mod with clean save too. But before uninstalled, I've discovered, thanks to this mod https://www.nexusmods.com/fallout4/mods/26582, that the cloak spell (passive flirt?) that has player to activate npcs around player and initiate approach, was in the player, but inactive, (normally its must to be active,? , correct me if I'm wrong) Why it stopped? Dunno why, that's beyond my knowledge.

Posted

I have two questions one is about the mod, and one is about the game in general.  One, Is it possible to have a harem in the game?  Because I have the Nora companion mod, and she got pissed when she caught me sexing Marcy.  I had to pay her 1000 caps to win back her trust.   Two, is their anyway to strip npc's completely of their clothing and armor, so I can dress them how I like?  I know in Skyrim it's possible with such mods as AFT.  Are there any such mods for FO4?

Posted
On 4/16/2020 at 11:53 PM, rabidsquirrel said:

It does a check to see if there are other mods installed and will adjust its installation accordingly.  It will auto check for the other mods so say you have Servitron installed it will auto include the patch for it.  Otherwise it is just like any other install.  Sorry for the confusion. 

 

Thank you!  Cheers!

Posted
1 hour ago, Kain82 said:

I have two questions one is about the mod, and one is about the game in general.  One, Is it possible to have a harem in the game?  Because I have the Nora companion mod, and she got pissed when she caught me sexing Marcy.  I had to pay her 1000 caps to win back her trust.   Two, is their anyway to strip npc's completely of their clothing and armor, so I can dress them how I like?  I know in Skyrim it's possible with such mods as AFT.  Are there any such mods for FO4?

Okay I found that there is an AFT mod for FO4.  But the problem is I am already using Unlimited Companion Framework and I already started a new game.  Plus the mod would most likely conflict with the Nora Spouse mod, since there is an option to save her in AFT.  So as you can see the mod is not compatible with the mods I use.  Are there any other mods that allow me to strip my companions and npc's?

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