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Patch for animations (Squirt/Cum Effects, cum overlays, stages, fixes) View File IF YOU HAVE PROBLEMS WITH THIS PATCH, REPORT IN THIS THREAD, DON'T ASK HELP ON AAF DISCORD OR SOMEWHERE ELSE What this mod changes: Other options: Required: What next: Recommended: Thanks to, original authors and ideas: Old changes: Contact me if you can create x-ray arts or vault style arts Submitter Indarello Submitted 09/29/2019 Category Sex Effects Requires
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rimjobworld [mod] RJW 'Harvest Organs post mortem'/Autopsy Patch
Stardust3D posted a topic in Rimworld
RJW 'Harvest Organs post mortem'/Autopsy Patch View File This is a compatibility patch to enable 'Harvest Organs post mortem'/Autopsy to yield RJW bodyparts. Compiled with: RimJobWorld 4.9.4.5 Harvest Organs post mortem 4.1.1.0 RJW 'Harvest Organs post mortem'/Autopsy Patch Submitter Stardust3D Submitted 12/17/2021 Category Rimworld -
Version 1.0.0
72 downloads
Wear The Wenches Wardrobe outfits to serve customers at Skyrim's inns and taverns! This patch adds The Wenches Wardrobe tavern clothes to the "working clothes" list for SexLab's Radiant Prostituion, adds the "JobWhore" keyword to all outfits, and restores the weight value from 3 back to 1. ESL-flagged so it won't take up space in your load order. Requirements: The Wenches Wardrobe, Radiant Prostitution, and their requirements. Please endorse The Wenches Wardrobe on Nexus and give kudos to Radiant Prostitution on LoversLab. Related mod by me: Crafting recipes for The Wenches Wardrobe using Tailoring Workbench are available with my Tailoring Workbench Patch Collection on Nexus.-
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Wenches Wardrobe & SexLab Radiant Prostitution Patch - Wear New Tavern Clothes to Serve Tables on the Job as a Barmaid View File Wear The Wenches Wardrobe outfits to serve customers at Skyrim's inns and taverns! This patch adds The Wenches Wardrobe tavern clothes to the "working clothes" list for SexLab's Radiant Prostituion, adds the "JobWhore" keyword to all outfits, and restores the weight value from 3 back to 1. ESL-flagged so it won't take up space in your load order. Requirements: The Wenches Wardrobe, Radiant Prostitution, and their requirements. Please endorse The Wenches Wardrobe on Nexus and give kudos to Radiant Prostitution on LoversLab. Related mod by me: Crafting recipes for The Wenches Wardrobe using Tailoring Workbench are available with my Tailoring Workbench Patch Collection on Nexus. Submitter lalalalenora Submitted 05/06/2024 Category Other Requires Wenches Wardrobe, Radiant Prostitution, and their requirements Regular Edition Compatible
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Compatibility patch ESL - Prison Overhaul Patched with JK's Skyrim View File This mod is an ESL-flagged ESP file that provides a conflict resolution and compatibility patch for the combination of Prison Overhaul Patched (POP) with JK's Skyrim. This mod makes changes to Solitude, Whiterun, Windhelm, and Morthal to improve compatibility between POP and JK's Skyrim. Requirements This mod requires the SE version of Prison Overhaul Patched (POP) by @Inte This mod requires JK's Skyrim by jkrojmal on Nexus Mods. Submitter Herowynne Submitted 11/03/2021 Category Adult Mods Requires Prison Overhaul Patched SE, JK's Skyrim Regular Edition Compatible No
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Vioxsis Strap-Ons (ZeX Bones fixed) - ENGINE XML Patch [01/26/24] View File This provides a fix, with skinned bones properly improved by hand, compared to other 'fixes' (SAM Enhanced animations, under files or someone who tried to fix) that actually is clipping than fixed. ... What's behind the work? 3ds max/blender/Outfit studio. I Move into the correct positions where the bones are located. I extend the edges of dildo's length, to paint the weight with precision. It turned out the dildo works like a charm after several tries in fallout 4. *It's still beta, requires time to do the rest if there's more. ========== > FEATURES < ZeX bones skinned fully working FG and CBBE bodyslide (pre-built NIF+TRI, zero-ed sliders) Doesn't require any Morphsetdata.xml for AAF. The strapons, dildo, penis,... are always erected as it is (4.0 + 2.0) Full-Packed mod with Action+Equipment XMLs, while EXP uses new, separated XMLs (2.0) EXP becomes ungendered to provide support along with Synth and rescaling into place (0.1 - 0.4) Xml patches with FF (Lesbian) genders, using LXP_EquipmentSetData [Since 0.5, Providing Clamp-ons for synths, they detect as Male. The Rescaling fix becomes an issue for female(s), so it's ungendered for now on] =================================================================================================== > PACKAGES < (What's inside?) VIOXSIS Strap-Ons [ ZEX BONES Fixed ] (4.0) [REQUIRED] [ CORE PACKAGE ] Packed as a mod for now on. This contains more Strap-on Items from Indarello (e.g. Clamp-Ons) Vioxsis_Strap-Ons.esp, becomes ESL-Flagged ESP [AAF] Vioxsis_ActionData.xml (FF_Activity) + Vioxsis_EquipmentSetData.xml (ESL compatible) GO Models re-exported with new collisions, can be dropped away from the inventory (Known bug - Missing inspect item as preview) === [ STRAP-ONS: Version, BODYSLIDE Type ] (LITE) - Sliders: (+) Dildo Bulge (Value 0.0: no bulged modifications; 1.0: Vio's Default shape) (-) Erection Up + Down ( I modified the dildo tip to look like male shaped penis ) (FULL) [ RECOMMENDED ] - Sliders: (-) Dildo Bulge (+) Erection Up + Down ( FULL Pack is separated into 2 Projects: Bulged and No Bulged. If you build one of them with bodyslide, both works at the same slider values for Erection Up+Down ) -> Slider Groups (FG Users) by Vaultbait [ LINK ] === [ VIO DILDO + CHASTITY ] Dildo (Viodoe) [ Ready ] Chastity (DD Add-on) [ WIP ] ( Conflicts with Indarello's fix: Futa dicks in fomod ) ( LINK ) [ You can use his fix but must be installed BEFORE my Fixed Strap-ons, before adding as new items soon ] ===[ADD-ONS]====== [ Indarello - CLAMP-ONS ] Clamp-Ons [ Ready ] (Support for Synths during AAF Scene) ( EXP FOMOD -> Skip this if you use UAP with Synth Gen-1 + 2 Enabled! Results in receiving penis meshes with .tri morphs already! ) ===[OTHER MODS]========= [ OTHER STRAP-ONS ] Straw - Strap-Ons (Default Dildo) [ WIP ] Straw - Strap-Ons (Black Dildo by Maxie) [ WIP ] =================================================================================================== VIOXSIS Strap-Ons [ TEXTURE SELECTIVE ] (FOMOD) [OPTIONAL] ( REQUIRES ECF [Placeholder], if you choose latex colors or BGSM materials ! ) *It means that you swap default with any other textures you choose > STRAP-ONS + DILDO =================================================================================================== ENGINE XML PATCH (2.0+) [REQUIRED] EXP uses: - EXP_ActionData Switch Vioxsis_ to EXP_ (FF_Activity remains), this swaps equipments, to avoid any conflicts with UAP and others - EXP_EquipmentSetData ( Supports ESL-Flagged ESP + Synths, ... and more ! ) In each Add-on, one item uses one equipment (per your choice: Strap-on, dildo...) NPC Add-ons: Synth (Clamp-ons) *REASON(s): 1. Vioxsis XMLs (From Vio fix mod) can be overwritten by anyone (UAP...), but you lose ESL items suppport ! So getting patched by EXP, resolves the problem ( RECOMMENDED ) *Because EXP uses different equipment names ( addEquipmentStrapon -> EQSTRAPON ), while UAP uses default ones as An3k's package from TFM guide 2. EXP XMLs provides full support, easy to swap between Strap-on items by categories from FOMOD 3.1. EXP_ActionData + EXP_EquipmentSetData, are separate, no longer dealing with any others' patches about overwriting together (so OVERWRITING ISSUE IS RESOLVED BY EXP) 3.2. Vioxsis_ActionData -> EXP_ActionData (FF_Activity) (for UAP, Leito Staged Plus.... etc) [ = Uses EXP_EquipmentSetData ] (so Vioxsis_EquipmentSetData become REDUCTANT) *Some Patches (UAP...) uses FF_Activity Action, linked from Vioxsis' EquipmentSets. (use EXP to avoid any conflicts) [ ACTION vs. EQUIPMENT SETS ] ( XML Injection Differences ) ===== EXP - EQUIPMENT SETS [ AAF ] : [ VIO: Strap-Ons / Dildo / Chasity + Straw: Strap-Ons + *more... ] > Supported Animation Packs SavageCabbage (1.3) [ LINK ] [DLC's + Torture Devices merged] + Staged animations BP70 (2.8) [ LINK ] + Staged animations Atomic Lust [ WIP ] Four-Play Animations (Rug + Gun) [ WIP ] ... =================================================================================================== > MOD REQUIREMENTS < ( Following up Saya's Scarlett's TFM guide ) VIOXSIS [ ZEX BONES ] + TEXTURE SELECTIVE Environment Cubemapping Framework (2.12+) [ LINK ] ( Download both packs under installation highlight and merge into one mod ) CBBE [ LINK ] OR Fusion Girl [ LINK ] *Fusion Girl requires Zex extended, as it's using genital bones for animations ZeX Extended skeletons (6.0) [ LINK ] *CBBE DOESN'T SUPPORT ZEX, learn more in CBBE USERS Info, to resolve the strap-on issues! Indarello's fix ( Obsolete - SKIP ) [ SOURCE LINK ] *Chastity becomes futa dicks, based on the options you picked in FOMOD *At the moment, I am waiting for permission by original author, before adding them as new items, without conflicting with each other's... ( Since he provided both viodoe and strap-on nif files, looking like futa dick, my fix gets overwritten but we wanna overwrite them! ) ENGINE (LESBIAN) XML PATCH [ AAF ] (171.0 beta+) [ LINK ] Lee3310's SC Rescaling Patch (1.1, AAF_SCRS_CR) [ LINK ] Outfit ReDress Fix [ LINK ] *Supported Animation Packs [ AAF ] *In the end, your (MO2) mod order should look like this: -> Vioxsis Strap-Ons of Fallout 4 ( REDUNDANT for 4.0 - Can be uninstalled ) -> Indarello's fix mod ( REDUNDANT + VIO_Strap-Ons.esp plugin is now patched by EXP (2.0), but better skip this, too ! ) -> Ultimate AAF Patch ( Because of Vioxsis_Strap-Ons.esp plugin + default Vioxsis XMLs. BOTH overwrite Vio fix mod !! ) -> Vioxsis Strap-Ons (Zex Bones Fixed) -> Vioxsis Strap-Ons - Texture Selective (DILDO) + (STRAPON) ... -> *Any Patches (Leito Staged fix...) that use FF_Activity action... -> ENGINE XML Patch *Orders for ECF, CBBE...... don't matter. Pay attention to the DFS by the plugin conflicts! =================================================================================================== > CBBE USERS ( INFOs + quick install mods ) < CBBE doesn't contain any skeletons, it uses VANILLA skeleton. We use the CBBE Body, regardless what skeleton(s).nif we use! Many people report, that they use CBBE KNEE FIX mod, which is completely INCOMPATIBLE WITH ZEX SKELETON SKELETON! ( = Results in Strap-on Stretched out in the air ) When i mention CBBE KNEE FIX, i was referring to the fact that it contains an EDITED ... Vanilla skeleton, to tweak the knees inproperly skinned done by CBBE's author! SQr17 made a patch for SAM that resolves the conflict issues with any skeletons. So far, we STILL keep ZeX skeleton to be in use, and we can use SAM Adjustments for similar results as you were using before.... (From: Skeletal Skeletons for CBBE) It means that once you selected one of the skeletons, you will get: skeleton.nif (CONFLICTS WITH ZEX) (From: Skeletal Skeletons for CBBE - Screen Archer Menu) - Use the option that gives you 3 json adjustments to fix Strap-ons stretched issues... Please uninstall CBBE knee fix version (Skeleton.nif replacer) and install one of the following mods below (includes direct links from Nexus): 1. Screen Archer Menu [ LINK ] 2. CBBE Knee Fix (SAM Adjustment version + Girly/HeadNeck SAM version) - (Optional) Discrete Female Skeleton [ LINK ] *DFS must be placed after LMCC and Pip-Pad in Plugin Load Order *SAM Adjustments are like skeleton bone modifiers, overwriting your current bones. Load one of the adjustments of your choice (OR even more at once), and it remains permanently in the menu as soon as you remove; on your game save. *3BBB is not compatible. The goal is Zex bones must be visible or at least present, in skeleton.nif to make strapon animating. None should overwrite ZeX, regardless. =================================================================================================== > CREDITS < Dagoba_king, and other developers who made AAF and LLFP scripts Lee3310 + niston for SC rescaling patch and SAMFormer TBOS and ZaZ, for Zex extended skeleton and fusion girl Snapdragon for outfit redress fix An3k for repacking original author's Strap-ons (Vioxsis) SavageCabbage + BP70 for animations Kziitd, vaultbait, ookkerpak, eflat01 for suggestions, fixes Indarello for clamp-on and his fixes ... and everyone! I got my Discord server, join me if you want: STORY ACTION COMPENDIUM [ INVITE LINK ] =================================================================================================== > CHANGELOGS < Submitter EngineGaming Submitted 07/23/2023 Category Framework & Resources Requires Check Mod Requirements below!
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View File Equippable ED Horns SSE I created this small patch to make ED Horns into actual racemenu sliders so they wouldn't take up a valuable slot. The SMP collision armor takes the same slot as those horns (which I believe is slot 48, the same as some bikinis from T.A.W.O.B.A.). And so they wouldn't get unequipped because of some... unfortunate circumstances. You'll find them in the "Facial hair" slider in the "Hair" category (see attached screenshot). You need: Racemenu (and it's requirements). ED Horns SSE (look up the comments under the tweet, you'll find the SSE version there). Note: I did ask Eriayai on their tumblr for permission, but after a while without any answer I decided to go against my better judgement and upload it anyway since: - I do not include the original mod (or any of its files) according to Eriayai's request in the original mod's readme. - I've created a blank ESP with facial head parts pointing towards the location of the meshes, making ED Horns SSE a requirement for this mod (otherwise the horns simply don't show up in game, but the esp still works). Credit: Eriayai for their amazing work (twitter, tumblr) the8one (loverslab) for the incredible help into creating this patch, and also the patch that inspired this one: SliderEarsTailsHorns. Submitter Player80 Submitted 12/07/2019 Category Regular Mods Requires Racemenu, ED Horns SSE Regular Edition Compatible No
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List of updated SxB race supports by date of list update: June 7, 2020: Bunnykin by LazyBunni Zoroark by sh*ttyguy Gardevan by sh*ttyguy Miine by sh*ttyguy Deerkin by Ace_of_Heart Zeta by sh*ttyguy Felin by Kawaoneechan Lombax All-In-One by [TheBusySWAT] Alastor Braixen by sh*ttyguy Zeena by sh*ttyguy Cuter Felin by Fluff the Felin Argonian by [TheBusySWAT] Alastor Shadow2 by madameglitch Lunarian and Barometta by timmeh Demon by timmeh Saturnian CyB by [TheBusySWAT] Alastor Renamon by sh*ttyguy Alrune by PumpingPumkinsAllDay Eevee by sh*ttyguy Kitsune by TinyFox621 Tails by sh*ttyguy Scorsheep by sh*ttyguy Gnollbound by [TheBusySWAT] Alastor Zombie by sh*ttyguy Fragment of Ruin by Zorgman Neko-Alternate by Neko Boi Saturnian by IdioticExplorer Sergal by [TheBusySWAT] Alastor Omen by Red3dred WaspHive by [TheBusySWAT] Alastor Fullbreed Deerfolk by FelisMoon Lopunny by [TheBusySWAT] Alastor Avali by Red3dred Lamia by Red3dred Everis by [TheBusySWAT] Alastor Merrkin by Fozuna Shizubelle by sh*ttyguy Familiar Humanoid by [TheBusySWAT] Alastor Thaumoth by [TheBusySWAT] Alastor Kemono by [TheBusySWAT] Alastor Dark Latex by [TheBusySWAT] Alastor Lastree by [TheBusySWAT] Alastor Ningen by [TheBusySWAT] Alastor Shoggoth by SirBumpleton Kazdra by [TheBusySWAT] Alastor Halfbreed Draconis by [TheBusySWAT] Alastor Fullbreed Draconis by [TheBusySWAT] Alastor Slime by [TheBusySWAT] Alastor Oct. 30, 2020: Lucario by Zancuno Yoru by 루안(Ruan) Crewkin by Artus_ Icthysian by Polygore Jul. 21, 2021: Dreemurrers by Artus_ Vessel by Ice_Fox_of_Camelot Mollopod by Polygore Bohemian Lion by Ant Cant Skelekin by Red3dred Bipedal Deerfolk by Polygore Aug. 06, 2021: Gyrusen by Polygore Nov. 11, 2021: SBG Gamayun by RenamonNonaka Gem Redux by RenamonNonaka Protogen by [TheBusySWAT] Alastor Dibarusche Made by Am-Pumpking/Eric Richenford, Published by [TheBusySWAT] Alastor Neki by HyperJuni Glaceon Made by Am-Pumpking/Eric Richenford, Published by [TheBusySWAT] Alastor Feb. 12, 2022: Mechineki by Polygore Jun. 07, 2022: Majin by GlaceSpace Spacekidds by Am-Pumpking Aug. 12, 2022: Viera by Am-Pumpking List of "stop asking" races: - Lyceen. (alternative is already Kemono race minus the digitrade legs) - MLP race. - Any FU "originally made" Races. (RIP OG Nightar, OG Mantizi Empire and Kazdra's body sprite)
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Slap da Butt - butt slapping condition patch View File Description Patch Slap da Butt to make some annoyance go away. Problem "Nice ass!" Approved by our beloved Nazeem, female dragonborn do have something to be proud of. That's what Slap da Butt offers for the extra little immersion (well, in a lewd way). However, while using Slap da Butt, I noticed a few glitches as well as things that could be improved. 1. Butt slapping often happens while player is having sex. This causes sex animation to break, player floating in air. Could be fixed by realigning actors but if you have head tracking mod you'll also noticed that player's head node is no longer controlled by animation, resulting in huge misalignment. 2. Carriege drivers sometimes teleport from their driver seats and slap player. This probably isn't a big deal but I prefer they stay at those cozy seats and be modest. 3. Player seated (or laying down if you use Go To Bed) can sill be slapped, causing unimmersiveness. 4. It doesn't make sense that NPC want to slap a full armored player. Does the cold metal feels good Nazeem? Nahh, don't think so. Also if player have small butt, why bother slapping them, right? The solution I added a few condition check so while player is sitting, laying, sneaking or having sex, she will no longer get slapped in the butt. Also hook up with SexLab Aroused Baka Edition and Babo Dialogue so I can make use of the armor and butt size condition. For the armor part, I made it so that while butt is covered by clothing (full skirts, full cape, normal pants etc), slapping will not occur. In addition to this, only when player is wearing skimpy clothes (thongs, spendex, leotards etc, anything that does not covers butt), she will get slapped. You can see all of the new conditions I added in the screenshots. Requirements Slap da Butt There will be two versions. For basic version, you will get everything besides the armor style and butt size condition checks. This has no other requirements but Buttslap.esp. This is for those who do not use Babo Dialogue, and still want sex animation fix. The full version will requires Sexlab Aroused Baka Edition and Babo Dialogue. Submitter kape001 Submitted 02/02/2023 Category Adult Mods Requires Babo Dialogue, Slap da Butt Regular Edition Compatible Yes
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Version v1.5
3,475 downloads
What this mod does Add BakaFactory's SexLab Aroused keywords to various standalone armors. I may add more in the future. Requirements SexLab Aroused SSE Modified by Bakafactory or OSL Aroused And whichever armor you want to update: [Dint 999] Nier Automata armor v1.5 (I'm not sure where I got the SE version, sorry) Latex Witch XN School Swimsuit (you need to convert this to SE, otherwise it won't work) DX Leotard Collection Legendary Armors (optional physics) Shinshi Armors + ENG patch for consistency. The keyword patch must be lower in the LO. + whatever the mods need (bodyslide, physics, etc). How to use Install with a Mod Manager (preferably MO2) In the load order put it anywhere, it is ESL flagged. Credits Dint 999 for the Nier Automata armor m4mk203 for the Latex Witch armor XN for the School Swimsuit Deserter X and hwybee4996 for DX Leorards and Legendary Armors Shinshi - for Shinshi armor pack BakaFactory/factoryclose - for the Modified SLA ozooma10 - for OSL Aroused ElminsterAU for SSEEdit Permissions Keep it free. Give credit if you use it. Update history v1.5 Added patch for Shinshi Armor pack. All Chest and Foot items are patched. v1.4 Added patch for DX Legendary Armors v1.3 Added patch for DX Leotards v1.2 Added patch for XN School Swimsuit V1.1 Added Vanilla armor replacer keywords. Warning! This will make ALL vanilla armor erotic in the eyes of BAKA mods! Initial Release - keywords for Nier Automata 2B armor - keywords for Latex Witch armor-
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View File SxB_Pregnancy Rules Patch Background I got a little distracted defining some flimsy head-canon rules for SxB pregnancy and thought this might save others some time tediously copy-pasting species names. What Does This Do? Almost nothing. Seriously. This is my edit to the Sexbound sxb_plugin.pregnant.config (specifically to the 'compatible species' table) to include a comprehensive list of species in vanilla Starbound. Having a complete table will allow you to really fine-tune the details of how pregnancies occur between species in-game. I've taken some time to break down and categorize the entire list of monsters and rare variants by type (as determined by my own head-canon). Your opinions on how pregnancy 'should' work will likely vary. Fortunately, you can make your own edits to this patch pretty easily as I've done a lot of the clerical leg-work for you in simply listing all the species individually. Based on the bulk of the work involved in creating this, this patch is primarily intended to be used in conjunction with Teratophilia. I have also replaced the diapered-baby 'pregnant' status icon from SxB with an icon that I think is more universally 'descriptive'. What Does This NOT Do? This will not magically create Sexbound 'support' for all vanilla monster species. You will still need mods like Teratophilia in order to interact with vanilla monsters in the first place. Obviously, if no SxB interaction occurs, there can be no pregnancy. However, if and when Teratophilia adds support for more monsters, they are, in a sense, 'pre-registered' in this patch so pregnancy rules will automatically apply without a need for me to update this file. Creating pregnancy definitions for these species before they even have SxB support does not cause any issues as far as I can tell. What Are 'My' Pregnancy Rules? Again, this is all editable according to your own tastes, but, if you make no changes to this configuration patch, here is a summary what you can expect: -Apex, Avian, Fenerox, Human, and Hylotl can impregnate [and be impregnated by] each other in addition to monsters I've categorized as 'fauna'. -Florans can impregnate [and be impregnated by] other Florans in addition to monsters I've categorized as 'flora'. -Glitch can impregnate [and be impregnated by] other Glitch in addition to monsters I've categorized as 'mechanical'. -Novakid can impregnate [and be impregnated by] other Novakid in addition to monsters I've categorized as 'ethereal'. Punchy. Punchy is an enigma and an all-around creep-ass weirdo (kinda like Mr. Mime for poke'mon). I didn't really know how to categorize Punchy so I've put him in his own 'uncategorized' category. Feel free to make your own determination on how pregnancies work or don't work with Punchy. Requirements Sexbound Recommended Teratophilia Incompatibilities Any mod that might revert or change the same SxB pregnancy values that this patch changes; namely: -enableFreeForAll -enableCompatibleSpeciesOnly -compatibleSpecies I don't know of any mods that specifically interfere but there might be a few out there. Installation Download the latest version. Unzip the zipped file and drop the now-unzipped 'SxB - PregnancyRules_v1.x.x' folder into your 'Starbound/mods' folder. Done. Changelog Submitter SlicedBread Submitted 09/05/2022 Category Starbound
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FFO Patch for Human Resource View File About This File This is a patch for MOD Human Resources By HR_Sinop What does the patch do? The patch allows enslavement furry races from MOD Furry Fallout 4 by Bad Dog. There is a separate patch for Slave Market. This patch turns people into Furry races. It is file "behSlaveMarket FFO". Without this patch, some characters from the slave market will remain people. Installation Use your favorite mod manager and install patch after installing original mod. Requirements Furry Fallout 4 Human Resources 8 --------------------------------------------------------------------------------------------- Credits HR_Sinop for mod Human Resources 8 Bad Dog for mod Furry Fallout 4 and furrifier script --------------------------------------------------------------------------------------------- Special thanks to Blaze69 for help ? Edited Monday at 05:41 PM by poblivion Submitter poblivion Submitted 12/16/2021 Category Sexual Content Requires Human Resources 8, Furry Fallout 4
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SOS Futanari Patch for BnP (Bits and Pieces) Skin Textures View File DESCRIPTION This is a compatibility patch for SOS (Schlongs of Skyrim) Futanari Addon for people using BnP (Bits and Pieces) Female Skin v2.0. The patched textures are only tested on the 4K version of BnP. INSTALLATION The patch comes with FOMOD. Please install with a FOMOD-supported mod manager (e.g., MO2) and carefully read each option's description as you go through it. FOR MODDERS In the root of the patch's .zip file, I have included a file called rgb. It contains the RGB values I used to match the penis with the body skins in Blender, should you ever need them. ACKNOWLEDGEMENT This content would have never been possible if it wasn't for EvilReFlex's (futa mod author) help video on retexturing SOS. OTHER SOS FUTA PATCHES Patch for "The Pure" Skin Texture Patch for "Bijin" Skin Texture Submitter hellkey Submitted 07/21/2023 Category Adult Mods Requires Futanari SOS SSE Addon; BnP 2.0 Regular Edition Compatible Not Applicable
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FNIS XXXXL Patch View File Hello everyone, have you ever reach the animation limit after installing lots of SexLab animations? Even FNIS XXL with support of 32000 animations cannot satisfy you? Always hit the Error 2026: Too many animations when running FNIS? Here is a solution. What does this patch do: Increases the animation count limit of FNIS to 131071. I think the limit should be enough for all the users? If you just need more, post me and maybe I will create another even larger patch. Remove the FNIS 2000 limit on animations from single mod. @numen13 mentioned that this may makes FNIS work with other Nemesis mods like Animated Eating Redux SE / MCO. (You will still need Nemesis, just overwrite FNIS output with Nemesis output, but FNIS will no longer crash) Hard Requirement: FNIS 7.6 XXL SE Soft Requirement: This patch only increases the limit of FNIS itself, you may need other patches to increase the animation count limit of Skyrim and SexLab. For Skyrim: The existing patches include SSE Engine Fixes and Animation Limit Crash Fix SSE. For Skyrim LE users, even more patches are needed. Read this article to understand what patches you will need. For SexLab: SexLab Utility Plus increses the SexLab animation limit from 1000 to 1250, while SexLab sslAnimationSlots 2000 provides even more capacity. Usage: Since I cannot redistribute the modified FNIS as Fore has announced, so the provided file is only a binary patch. You will need a bsdiff/bspatch tool to apply the patch file on GenerateFNISForUsers.exe from FNIS 7.6 XXL SE. If you don't know what I'm talking about, just google bsdiff/bspatch. These bsdiff/bspatch tools should be easy to install under any Linux systems, as for Windows, some prebuilt binary can also be found on the Internet. How to tell if you success: Check the MD5 checksum: The MD5 checksum of the patched exe should be 6292e3f8e7f2da87773f8de3325bbdda, just provided here for checking. If you meet any unexpected behavior, check the checksum first! Check the FNIS title, see the screenshots comparison. As for LE support: This patch should also work for FNIS XXL LE, but you may need more patches and find replacement of patches mentioned. Again, read this article to understand what patches you will need. Some recommended methods to reduce FNIS animations: It is said that more FNIS animations lead to less stability. So before using this patch, try to reduce the FNIS animations first. These methods include: Remove some SexLab animations, which is obvious but hard for people like me. ? Remove vanilla animations come with SexLab, which is hardly used. The mod SL Default Animation Remover already do this for you. Using replacement animations mod not depending on FNIS. I usually prefer to DAR mods instead of FNIS mods, which is faster and more stable. This topic provide a method to convert some of Devious Devices animations to DAR animations, which reduces FNIS animations a lot. Some distinguishments: FNIS animations is not simply equal to SexLab animations. In fact, FNIS animations usually > SexLab animations + combat animations (such as PCA) + Poses + ... SexLab animations usually consists of multiple stages and multiple actors, every actor in every stage is a FNIS animation. So 1000 SexLab animations reaching SexLab limit is usually far beyond the FNIS limit. Credit: All the amazing FNIS tools are created by Fore, and only the patch file is created by myself. It's free to make any non-commercial use of the patch file without my permissions. As for the FNIS tools, you will need the permissions from Fore. Submitter Ricardo-Evans Submitted 01/25/2023 Category Other Requires FNIS SE XXL Regular Edition Compatible No
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Compatibility patch ESL - Deviously Cursed Loot with JK's Skyrim View File This mod is an ESL-flagged ESP file that provides a conflict resolution and compatibility patch for the combination of Deviously Cursed Loot (DCL) with JK's Skyrim. This mod makes changes to Dawnstar to improve compatibility between DCL and JK's Skyrim. DCL's carriage and horse are set to initially disabled, to avoid conflicting with the carriage from JK's Skyrim. DCL's carriage driver NPC remains available to speak to for travelling. Requirements This mod requires the SE version of Deviously Cursed Loot (DCL) by @Kimy This mod requires JK's Skyrim by jkrojmal on Nexus Mods. Submitter Herowynne Submitted 11/06/2021 Category Adult Mods Requires Deviously Cursed Loot SE, JK's Skyrim Regular Edition Compatible No
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Version 0.1c
832 downloads
WHAT DOES THIS DO? This is a very simple mod that just runs on the start of every new day. It checks to see if the player is female, but is missing a pill (i.e. there is no pill icon next to your name). This would mean there is no easy way to change back to a male, and you'd be stuck in a pill forever... Why might this happen? Mods - and mod interactions. For instance, you do a demo that forces you to take a pill in it, but for whatever reason, you end up taking a pill that doesn't exist (i.e. the mod's pill array is not written properly). Whatever the reason may be, it stands to reason as of now if you are a female, you have taken a pill (even New-U gives you a pill effect). So with that in mind, if you are female but there's no pill - something is messed up. And that's what this mod fixes. It sets your $pill_taken to "basic". CONFLICTS None known at this time. Its a very simple code that wraps around :: day However, if there is a mod that makes it so you play as a female without having to take a pill, this could conflict with that. I also haven't check to see how it works with base game pregnancy permanence, so it may be that this could effectively remove the pregnancy permanence effect. Will update if so, and if I get the chance. Update: Pregnancy Permanence ALSO sets your $pill_taken to Plus with an infinite timer. So this mod is compatible with that as well 😄 -
View File [XCL] A Missing Pill mod [0.19] WHAT DOES THIS DO? This is a very simple mod that just runs on the start of every new day. It checks to see if the player is female, but is missing a pill (i.e. there is no pill icon next to your name). This would mean there is no easy way to change back to a male, and you'd be stuck in a pill forever... Why might this happen? Mods - and mod interactions. For instance, you do a demo that forces you to take a pill in it, but for whatever reason, you end up taking a pill that doesn't exist (i.e. the mod's pill array is not written properly). Whatever the reason may be, it stands to reason as of now if you are a female, you have taken a pill (even New-U gives you a pill effect). So with that in mind, if you are female but there's no pill - something is messed up. And that's what this mod fixes. It sets your $pill_taken to "basic". CONFLICTS None known at this time. Its a very simple code that wraps around :: day However, if there is a mod that makes it so you play as a female without having to take a pill, this could conflict with that. I also haven't check to see how it works with base game pregnancy permanence, so it may be that this could effectively remove the pregnancy permanence effect. Will update if so, and if I get the chance. Update: Pregnancy Permanence ALSO sets your $pill_taken to Plus with an infinite timer. So this mod is compatible with that as well 😄 Submitter ArmaSoldier512 Submitted 04/05/2024 Category X-Change Life
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AAF: SavageCabbage Animations Rescaling View File This is a scaling patch for AAF scenes Some animation packs don't use the same scale for the human race, like "My Animation Pack" which was made with the assumption that all female NPCs are scaled to 0.98 (with the exception of some unique NPCs, it's true) and others used different scales per race, like "Gray User" who clearly didn't use 1.0 as Mirelurk scale in his animations. Add to that the fact that members of the same race can spawn with different scale (like dogs, Mirelurks, Feral ghouls and bloadtflies...) and you find yourself facing a dilemma: enabling AAF rescaling in "AAF_settings.ini" to align most of the animations ? or disabling it and only have some of the them aligned. This little patch was conceived to avoid having to make a choice (eventually). There are Four Files (versions) in the download section (all plugins are ESL flagged): AAF_SCRS_F: for gendered Male:Female xmls (no FF, MM), it will scale any female in the scene to 0.98 and males to 1.0 if the position played is one of SC's, otherwise 1.0:1.0 (like AAF rescaling). AAF_SCRS: compatible with any configuration (MF, FF, MM), it will scale the receiver (first actor) to 0.98 and all the others to 1.0 if the position played is one of SC's, otherwise 1.0 for all actors so don't forget to select the receiver first when starting a scene with AAF wizard if you install this version. AAF_SCRS_Cr/AAF_SCRS_Cr_F: Same as AAF_SCRS/AAF_SCRS_F but if the actor race is listed in the override list (SCRS_RaceScaleList) he will get scaled to the specified scale for that race (see description below). Actors will get rescaled on position change too, so you can safely switch between SC and no-SC positions on the fly ( @spicydoritos thanks for the reminder). Disabling AAF "scale_actors_for_animations" setting is highly recommended but not mandatory (not just in "AAF_settings.ini" but in any ini file in AAF folder with higher priority: for exemple: "rxl_bp70_settings.ini". @Snapdragon_ thank you for pointing that out) Since 1.1.0: Thanks to @spicydoritos who discovered the correct scale for Mirelurks and Bloatflies, i added support for them and decided to give the user more freedom. Now you can add your own scale for any race you want (vanilla, DLC, or modded) by editing a single property in Ck: 1. Open SCRS_Quest, go to script/property, select SCRS_RaceScaleList and clic Add: 2. In the new window, select "RaceID" and add the race you want (use filter to find the race ID): 3. Select "RaceScale" and enter the correct scale for the selected race (e.g 0.85): 4. Finally, hit ok until you close all the windows and save your plugin. So now you don't have to wait for an update if you find a race that is not properly scaled in animations (don't forget to send me the correct scale with screenshots if you want it to be part of future updates). I also added a Holotape craftable at an Chemistry station under "Utility" (see screenshots) that lets you enable/disable SCRS scaling. You should be able to "safely" uninstall this mod at any time (stop the script in holotape or console first) but there is absolutely no need to (just stop it in holotape if you don't want to use it anymore). Disclaimer: This patch works as intended on Humans/Ghouls/(Super Mutants and dogs too but not tested extensively) but not Feral Ghouls. From what i gathered, feral ghouls don't have a consistant scale (1.0 e.g) like other races, some FG animations will aligne perfectly with 1.01:0.98 ratio, others with 0.96:0.98... . So unless someone can provide a list with "position IDs" and corresponding "FG scales", i can't do anything about it. But this patch is still relevant in this case: it will lock the scale for you to 1.0 for all feral ghouls so you can effectively use "SAM" or xml to manually align actors for each position individually. 1.1.0 This mod doesn't have any DLC dependency, so if you want to add a scale for a DLC race (or mod added race) don't forget to load the appropriate plugin in CK when editing "SCRS_RaceScaleList". Credits and acknowledgement: @SavageCabbage For the excellent Animation Pack. @dagobaking For AAF (this mod wouldn't be possible without AAF_API). @EngineGaming For testing, feedback and screenshots. @spicydoritos For testing, feedback, general support and "Mirelurks","Bloatflies" scales. @wilmo For testing and feedback. @EgoBallistic For help (not just with this mod) and general support. @Snapdragon_ For help and general support. @niston: for helping me with the scaling script and general support. AAF Discord team: for their assistance and support. Submitter lee3310 Submitted 04/27/2023 Category Framework & Resources Requires AAF
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View File Toggle Big Character Portrait Patch for Carnalitas and CBO + Physical Attributes Fix A little patch mod to make Toggle Big Character Portrait Patch for Carnalitas and CBO and Physical Attributes work with each other. This overwrites a gui file that both mod use to change the character portrait window. Load order does not really matter, as long as this mod overwrites them both. But for reference, my load order. Load Order: Physical Attributes Toggle Big Character Portrait Patch for Carnalitas and CBO Toggle Big Character Portrait Patch for Carnalitas and CBO + Physical Attributes Fix If you encounter any issues, let me know. Credits to the original mod authors for their work on these mods. Submitter ZLovebites Submitted 03/05/2022 Category Crusader Kings 3 Requires Toggle Big Character Portrait Patch for Carnalitas and CBO and Physical Attributes
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Version 1.0.0
31 downloads
This lets you have a vamp bella with Sacrosanct the race is the property of Mrchow so big thanks for there hard work, DO NOT use this patch with protodragons "aka" me Cerinian patch or the time lost dwemer race patch they conflict when active together if you want to use them only have one esp on at a time.-
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Belladonna Sacrosanct Pact View File This lets you have a vamp bella with Sacrosanct the race is the property of Mrchow so big thanks for there hard work, DO NOT use this patch with protodragons "aka" me Cerinian patch or the time lost dwemer race patch they conflict when active together if you want to use them only have one esp on at a time. Submitter wolfgundam Submitted 03/18/2024 Category Adult Mods Requires https://www.loverslab.com/files/file/23544-belladonna-race-trials-of-mana/ Regular Edition Compatible
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View File Shinshi armor pack English patch What is this? I couldn't find an English version of this armor pack, so I made one. To be honest I don't even know what language the original was in, but I made a "translation" anyway. That being said, it is a very basic English patch, I just used the editor IDs. So it is not even a translation, but it is still better than to see rectanngles instead of item names. Requirements Shinshi armor pack (I used the 3BA one) Install Install with Mod Manager. Put it anywhere in the Load order, it is ESL flagged Recommended Credits ShinShi - Armor pack ElminsterAU - SSEEdit Submitter monsta88 Submitted 03/06/2024 Category Regular Mods Requires Shinshi armor pack Regular Edition Compatible No
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Hello, after last patch update, my game crashed every time a sim started reading a book, or when I sped up the time. I removed the Mods folder from the documents, cleared the cache, "fixed the game" in Steam, removed the localthumbcache, and started a new game to check if the game would still crash all over again the moment the sim reads a book while I possibly speed up the time. After the above precautions, the game didn't seem to crash anymore, so it does indeed look like a faulty mod was causing the problem in my beloved saved game position. I checked one mod at a time, updated, disabled, etc. I gradually put them back into the Mods folder, so I could more easily find the culprit. But all the mods I've put into the game and checked this way, one by one, appear to be fine. The new game with the test sim didn't crash once while I was reading the book, though maybe that only happens at a certain skill level? Or maybe when she has items from other mods in her home, when she has downloaded books in her inventory? I don't know. So, when I took all my mods and put them in the game, the game didn't crash - in that new saved position. However, I'm worried that if I remove the new test save position and want to go back to my favorite save game with all my families, items and houses, the problem will reappear. It only just occurred to me that maybe the real problem is elsewhere. I had previously uploaded one older saved game over a newer one, due to issues after updating to the Crystal Creations pack. Some information popped up saying that the Wicked Whims mod couldn't upload some files properly because of this (something along those lines, I can't remember exactly) and that this could cause problems. So is it possible that my game is crashing because of this? So the main question is: What should I do to be able to play my favorite save position without the game crashing, or how should I possibly recover an older save position without causing problems for Wicked Whims and similar mods that have their own subfolders in the saves folder in the documents (Basemental Drugs, Wicked Perversions)? I actually don't know how to recover the older version of the game over the newer one, when I have the Wicked Whims mod (and the others mentioned) in the game, which have their own subfolders in the saves folder. Maybe temporarily removing these mods from the game and saving my favorite position without them will solve my problem...? BUT in that case I need to know if I should delete these mods with everything that belongs to them, including those files in the saves folder. What do I need to delete or do if I somehow want to restore my older save game? Thank you very much for your help. I understand that the ideal solution would probably be to overwrite an older save with a completely new one, but if there is a less drastic solution, I'd rather try it. Thank you.
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Inventory Interface Information Injector (I4) - Devious Devices Patch View File Inventory Interface Information Injector - Devious Devices Patch This is a small patch to add customized icons in your inventory to Devious Devices, DCL, Devious Lore and Unforgiving Devices. Requirements -must have • Keyword Item Distributor (KID) • Inventory Interface Information Injector • Devious Devices SE Compatibility / issues • It has none that I know of, send me a message if any appears. Changelog: v7: Converted the mod to use KID, so that the items isn't bound to a specific ArmorID. v4: fixed an error in the swf file that caused the menu to crash when opened. v3: Added missing $ in Jsons v2: Fixed errors in json files Submitter dieer Submitted 08/13/2023 Category Adult Mods Requires Regular Edition Compatible No
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Conglomerate 02 - Core Mods ✍️ Introduction: This page is intended as an overview how to create a basic Setup before adding more Mods to a Load Order. I call the listed Mod combinations "Core Mods", because they are the base - or minimal requirement - for most lewd Setups. I just copied step by step what Mods I usually install first - followed by a functionality check ingame - before even thinking about adding anything else from LL or Nexus. The blog was created with NMM mechanics in mind, but the overwrites (NMM, brutally overwrite files in skyrim/data) aka overrules (MO - left plane, Vortex) are the same for any mod manager. The sequence the Mods are listed also give a clue about overwrites and also the position of related plugins in LO. If no additional information is given overwrite the early listed mods with the ones lower on this page. ? Goal of this Blog page: Installation of basic Skyrim fixes, patches and useful mods in preparation for LL mods Installation of all most basic LL Frameworks and requirements. Repeatable steps that will work for any basic LO to prevent user error early on. Indirectly create a checklist and source for the most basic Mods that go with everything or are requirements for related plugins. ? Creating Checklists to keep the overview ⚠️ It's strongly recommended to still read the individual mod descriptions instead of blindly installing everything ? Definition of the abbreviations can be found here: Conglomerate - Abbreviations and File Types Index: Step 01 - ⚙️ Core Vanilla Vanilla Patches, Basic Requirements, FNIS, Tools ⚙️Optional Step 02 - ❤️? Core Sexlab SOS, SL, SLAL, Tools, Patches Step 03 - ☠️ Body ⚠️Chose only one route to install a body: All-in-One HDT Animated Pussy 4.0 Body installation via separate Mods ☠️ Optional Step 04 - ? More Nasty Critters SLAL MNC SLAL Animated Beast's Cocks (ABC HDT) Step 05 - ⛓️ BDSM Frameworks ? ZAP Animation Pack ?? Toys & Love ? Devious Devices 5.2 ? Optional Step 06 - ?? Script Extender PapyrusUtil ConsoleUtil Jcontainers Step 01 - ⚙️ Core ⚙️ Core Frameworks and their Patches and Fixes: ⚙️ Optional: Step 02 - ❤️? Sexlab ❤️? Basic Sexlab Mods: Step 03 - ☠️ Body ☠️ All-in-One HDT Animated Pussy 4.0: ☠️ Body installation via separate Mods: ☠️Optional: Step 04 - ? More Nasty Critters SLAL ? MNC SLAL and Animated Beast's Cocks: Step 05 - ⛓️ BDSM Frameworks ⛓️? Zaz Animation Pack v8.0 plus: ⛓️?? Toys & Love: ⛓️ ? Devious Devices v5.2: ⛓️? Devious Devices v5.2 Optional: Step 06 - ?? Script Extender ?? PapyrusUtil, ConsoleUtil, JContainers:
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