Current Characters(Already in the Mod)
NOTE: Spoilers are likely in this entry, and due to their nature, some of them may be unmarked as such.
Mizuno, Destruction Mage - North of Sky Temple Ruins
A member of the College of Winterhold, who sought education in magic at a time when there were few places in Tamriel to go. Told the College of Winterhold was the only option, he traveled to Skyrim in order to join. Once there, he becomes a fairly proficient mage, but also finds himself going through various events which sees him broken emotionally, eventually leaving him a single friend to comfort him, which helps, but soon he leaves the College, preferring the solace of the Ice Fields north of Winterhold. Though he still visits the College occasionally, if only due to that friend, having become something more.
Deekus' Manifest - link - Describes the items that Deekus has appropriated, and gives the player direction to Mizuno, if they have not yet begun his quest.
Deekus - He has some added dialog in this mod.
Ko'Maru, Alteration/Illusion Mage, Khajiit, College Of Winterhold
Armor/Clothing: Stormcloak Cuirass[With Sleaves](ID: 000ad5a0), Stormcloak Officer Bracers(ID: 00086983), Stormcloak Officer Boots(ID: 00086981)
Weapons: Nordic Sword(ID: 0401cdb1)
Spells: Close Wounds(ID: 000b62ef), Heal Other(ID: 00012fd2), Greater Ward(ID: 000211f0), Ironflesh(ID: 00051b16), Frost Cloak(ID: 0003aea2), Ice Spike(ID: 0002b96c)
Inventory: N/A
Level: 20, Levels with Player
Notes:
-Uses Yiffy Age "No Schlong" addon.
Added Civil War Content:
Some dialog examples for her...
Loki, Mage, Nord, College Of Winterhold
Planned Content
Dialog - (W.I.P)
In-Game Details
Armor/Clothing: Black Robes(Base Destruction Enchantment), Black Boots
Weapons: N/A
Class: Shock Mage(CombatMageElemental)
Spells: Shock spells up to Adept, Fast Healing, Ironflesh, Candlelight
Level: 15, Levels with Player
Notes:
-Yiffy Age: Uses Anthro schlong.
Fume(Yumika), Selachii Mercenary - Reachwind Eyrie
Born to a pair of well known sailors, she dreamed of becoming one herself. However, a year before she was to join and begin training, she received news that her parents had been lost on a mission whose details she felt were not important. She then spent that year doing odd jobs to support herself, before she begun her training. Quickly taking to the use of a single blade, a slightly curved long sword known as a Katana, she was assigned to a ship after only five years had passed. Spending the next ten years on and off ships, she eventually made a fairly high rank, and it was during a month long shore leave that she met Reiko, who had only recently became a sailor. On that particular night, Reiko was being punished for something she had done earlier that day - the punishment being going without dinner for the evening. Fume knew who had given the punishment to her - a rather strict instructor who was known for doling out punishments for even minor mistakes, where other instructors would merely request be corrected, and only give out some kind of punishment if the mistake was repeated at least more than three times. It was during this time the two got to know each other very well, and it was their assignment to different ships that separated them, a month before the Great War.
Reunion In Death - Once the player is given the "Mage Apprentice's Journal" by Fume, while a follower, the player is able to ask more about her history, leading to Fume telling the player of rumors, telling of a Necromancer from her past, who is not quite dead and buried.
After finishing her quest, more dialog will open up about Fume. The player will be able to learn about the family she created, but due to her work as a mercenary, things went sour, and while her family returned to the Selachii territory of Black Marsh, she was left with nothing but her work.
Khad, Khajiit, NPC Only - Implemented - A Khajiit who grew up in Skyrim, and has a few friends in the Caravans, but does not work directly for them.
In-Game Information
Armor/Clothing: Loincloth(Yiffy Age)
Weapons: Steel Sword(Inventory Only - Not Equipped)
Class:
Spells: N/A
Level: 10, Levels with Player.
Notes:
-Yiffy Age: Uses Anthro schlong.
Renee, Imperial, Mage - Planned - Plucked from the slums of the Imperial city by a kind mage, she invested herself in learning magic.
Moku, 1H Warrior, Riverwood
Her family lived in a small, but prosperous village in Cyrodiil, south of the Imperial City, very close to the bridge that spanned the entrance to Lake Rumare. By choice, many in her family had joined the Imperial Legion, and she was the only one in her family to see a conflict unlike any other - the event in recent memory known as the "Great War". Like other Selachii who served in the Legion, she was noted to be a savage among the Legion, her rage being something that the Thalmor are cautious to admit, is a danger to them, as it was for the Elven soldiers sent against her.
For this rage, her eyes eventually echoed it, bleeding from their original soft blue, into a bright, vivid red, which became a piercing stare the day she had to watch the Empire sign away the last of it's soul to an enemy that, seemed never truly satisfied.
Side Details
-When the player enters into Riverwood(there are no specific conditionals, like levels or other quests), they can possibly catch sight of a female Altmer(wearing common clothes), get up from her seat outside the Sleeping Giant Inn, and leave Riverwood in the direction of Whiterun. They will have no lines for the player, other than the base lines the FemaleElfHaughty voice set would use in that case - which may or may not be dismissive. If the player does follow, she will either linger near the carriage outside Whiterun for a time and eventually disappear from the game, or she will not approach Whiterun at all, instead taking the road towards Solitude.
Quest
The player can speak with Moku to find out her backstory, and once that happens, the player may soon get a visit from the Courier, who will give them a letter from an interested party, wishing for the player to meet with them somewhere in Haafingar(possibly close to Northwatch Keep), and to bring Moku along.
WARNING - Choices in this quest may cause you to LOSE Moku as a follower, and this does not mean she just isn't available to help you - she will be dead.
Celran, Altmer, F - (W.I.P)
Velrann, Altmer, F - (W.I.P)
Planned Content
Dialog - Link
Kori, (NPC Only) - Lovers Tent in the Pale/Works the Docks or Quicksilver Mines in Dawnstar
Growing up in Skyrim, she faced the usual treatment that most non-Nords would, however, due to the skill she was able to gain, she was able to work various jobs, from mining, to Blacksmithing, and working for Dock managers. Three years ago, she traveled to Dawnstar, where she gained work as one of the Miners, and also helps with docking ships. She has some lofty goals, some of them seemingly out of reach, due to the Jarl's stance on the conflict in Skyrim.
Some time ago, she was swimming around one of the old Nordic ruins, where she surfaced, and witnessed what seemed to be two mages practicing fire magic on a nearby shoreline. She watched them for some time, before seeing one of them leave, waving to the other. Following this red-eyed mage, she watched as the woman ran into a frost troll, and was forced onto a nearby ice flow. Just as the woman fell backwards into the water, it was not a difficult choice for her to dive to save the fallen mage.
Haru & Izumi, (NPC Only) - Eastmarch Hot Springs Camp(Unmarked Vanilla Location, close to Darkwater Crossing) - A pair of Selachii from Cryodiil, both of them growing up in the heart of the Empire.
Hiyasu, Frost Mage, The Chill(Winterhold Prison), M
His mother was a Healer in the Iyashino-ka, which served as an inspiration for him to learn magic. While little of his focus was on healing arts, he still learned them, as he respected the sentiment of his mother - her telling him that they were important for any mage, and those around them. When he left Same-Shuto years later, it was in the effort to learn more of magic, and the Synod provided little, though still significant information. Like so many others, however, it was soon related that the only magical institution of learning in Tamriel that was worthwhile, was the College of Winterhold, in Skyrim. So he traveled there, joined, and learned much of magic, as was his want.
QUEST: Hiyasu's Apology - Fittingly incarcerated within the Chill, this Selachii wishes for you to deliver an apology on his behalf.
Akairo, 1H Warrior , Solitude (NPC Only), M - Implemented - A Selachii diplomat sent to Skyrim. The Selachii have almost always had ties with the Septim Empire(even with the current shell that exists), one of their diplomats being present among the Argonian leadership that accepted Black Marsh's entry into the Empire at the close of the Second Era. Although, the Selachii are somewhat loathe to throw themselves in with either the Empire or the Stormcloaks in Skyrim's conflict, as their own ideas on Religion make them something of a rouge state, as far as the Thalmor are concerned - with the Empire itself aware of how much support that has been offered by the Selachii, they are turning a bit of a blind eye to the situation. With the past few years, the Thalmor sent a ship with one of their own diplomats, in an effort to make peace between the two factions - which was not achieved, as the Selachii had seen past the deception that was the White Gold Concordat, a document that bore close resemblance to the originally proposed treaty. In that instance, the Thalmor had won, but the Selachii were not going to let such a victory pass so easily. The Selachii Council in Same-Shuto rejected the terms, and when the Thalmor Justicar threatened violence against the Selachii people, he was summarily executed by this very esteemed Selachii.
One of the two Thalmor ships was confiscated by the Selachii, while the other was forced to take the Justiciar's body back to Alinor at sword-point - a message to the Thalmor, which was not the first time this race had denied the Dominion - the Selachii sent a similar message to the Dominion during the Interregnum between Tamriel's Empires, during the latter part of the Second Era.
In-Game Information
Armor/Clothing: Blades Armor(NoHelmet) - With a switch to custom version(Silver) once possible?
Weapons: 2x Akaviri Katana
Class: Warrior(CombatWarrior1H)
Level: 20, Levels with Player
Notes:
-Uses Selachii Beast Schlong.
-Vanilla perks for efficient dual wielding?
Gaku, Scholar, Apocrypha, (NPC Only), M - Implemented - Perhaps both famous and infamous among Selachii, he worked with Marin Kai for some time. Known for a unique ability to shapeshift, this trait became something that garnered him both fear and respect among Selachii. In addition, he studied magic like most Selachii Scholars, being one of few to have a innate proficiency, the source of which is unknown.
Due to being in Apocrypha, Gaku has access to libraries worth of information, which will mostly include information relevant to this own race, in-game.
Seika, Blacksmith(VendorBlacksmith), Dragon Bridge, (NPC Only), F - Implemented - She grew up in a prosperous family in Same-Shuto, her father, grandfather and so on, being not only famous Swordsmiths, but known for the best crafts of swords, armor etc, among the Selachii. Her family is known to stretch as far back as the late Second Era of Tamriel, and it seems to have some ties to the Kai family. Like others in her family, she learned the same craft as her father, becoming an impressive blacksmith, only when her father passed, she had no wish to take over the family business, which her one-year older brother did instead. She chose to travel Tamriel, learning more of the Blacksmithing craft, and when she came to Skyrim, her visit to Haafingar's small village of Dragon Bridge lead her to learn of the Nordic craft, becoming an apprentice of sorts to a man who was impressed with her skills. After ten years, the man took ill, and in one of the final conversations her had with her, he made the choice to leave her his shop, and within the next year, she took over as the owner of the business.
Base
Armor/Clothing: Blacksmith's Apron(ID: 0006FF37)
Items: 200 Gold, Hammer(ID: 0005cae1)
Weapons: Blades Sword(ID: 0003AEB9) or Akaviri Sword(ID: 02014555 - Dawnguard)
Relationship: Kiraya - Rank 4(Lover)
Notes:
Schedule
Weekdays
7:00AM-8:00AM - Morning Meal in Home.
8:00AM-11:00AM - Offers Services\Works Forge.
12:00PM-1:00PM - Eats Midday meal outside.
1:00PM-8:00PM - Offers Services\Works Forge.
8:00PM-9:00PM - Evening Meal in Home.
9:00PM-7:00AM - Sleeping in Home.
Weekends(Loredas/Saturday-Sundas/Sunday)
7:00AM-8:00AM - Morning Meal.
8:00AM-11:00AM - Offers Services\Works Forge.
12:00PM-1:00PM - Eats Midday meal outside.
1:00PM-3:30PM - Bathing*
4:00PM-8:00PM - Offers Services\Works Forge.
8:00PM-9:00PM - Evening Meal in Home.
9:00PM-7:00AM - Sleeping in Home.
*Bathing - W.I.P (Location details to be provided)
Base
Armor/Clothing: Merchant Clothes( Internal CK or CCOR/CCF name - ID: 0004223c )
Class:
Items:
Weapons:
Relationship: Seika - Rank 4(Lover)
Notes:
Schedule
Weekdays
7:00AM-8:00AM - Morning Meal in Home
8:00AM-11:00AM - Stays Outside Reading, Sweeping, etc
12:00PM-1:00PM - Eats Midday meal outside.
1:00PM-8:00PM - Stays Outside Reading, Sweeping, etc
8:00PM-9:00PM - Evening Meal in Home.
9:00PM-7:00AM - Sleeping in Home.
Weekends(Loredas/Saturday-Sundas/Sunday)
7:00AM-8:00AM - Morning Meal.
8:00AM-11:00AM - Stays Outside Reading, Sweeping, etc
12:00PM-1:00PM - Eats Midday meal outside.
1:00PM-3:30PM - Bathing*
4:00PM-8:00PM - Stays Outside Reading, Sweeping, etc
8:00PM-9:00PM - Evening Meal in Home.
9:00PM-7:00AM - Sleeping in Home.
*Bathing - W.I.P (Location details to be provided)
He seems to be staying in Four Shields Tavern, and will suggest to the player that in spite of needing residence within a hold to retain the title of Thane, he has lost the ownership of Proudspire Manor within the last few weeks, and is trying almost futility to raise the money to regain ownership.
Armor/Clothing: Fine Clothes(Fur, Blue), Imperial Boots/Greaves, Imperial Bracers
Items: 500 Gold
Weapons: Steel Sword
Notes:
-Does not have Crime Factions - As far as most of the guards are concerned, he is just about one infraction away from Castle Dour's Dungeons, and are not likely to care if it is him calling for help.
Nicholas, Blue Palace(Solitude), Breton(NPC Only), M - Planned - (W.I.P)
Enkai, Scholar, Near Steed Stone, (NPC, Possible Follower), M - Implemented - A scholar with a very particular line of study, he was born to parents separated by conflict, his father serving the Imperial Legion, and his mother, Hino, being little more than a strong Selachii who had to deal with events as they came. She had known his father for quite some time, though not well known, the man was understood to be a strong soldier, and he had not yet settled down at all, if only because he felt that he still had a duty to the Legion, even if he had served it faithfully for half a century already - having joined shortly after coming of age. However, soon after he and Hino fell in love, and held each other on a cool night of passion, he was called away to serve the Legion once again, only days later - to fight in the Great War.
By spring, she was eagerly awaiting his return, and when a ship from the Imperial City was rumored to have docked in the capital, she was hoping that she would see him soon. However, instead she was given a letter from an Argonian Legionnaire, who expressed his condolences. Her husband had fallen during the last push of the conflict, days before the White-Gold Concordat was signed.
Nami, Wreck Of the Winter War, F - (W.I.P)
In-Game Information
Armor/Clothing: No Starting Outfit
Weapons: No starting weapons.
Spells: N/A
Class: Monk(CombatMonk)
Level: 15, Levels with Player.
Notes:
-Prefers not wearing shoes/footwear - Possible in-game?
-Uses Selachii Female "No Schlong" addon.
-Perks for using fists or a bow efficiently?
-She has a bigger tent than the other two at the camp, which should have a lit lantern for a light source.
Related Characters
Rozette, Breton, Healer/Mage, F - Planned - A girl from Dawnstar, who seems less than pleased with the life of banditry she has chosen.
Vis-Mar, Argonian, (NPC Only), F - Planned - A very pale scaled woman, her scales being near white, and to most, it seems as if she is blind, her eyes very dark. Her arrival on Solsthiem is a mystery, but most heard her mention that she had been running from her past for a long time, but has recently decided to face it. She soon seems to have disappeared, not having been seen for a few days.
Izma, Camp South of Nilheim, TSF - Implemented - (W.I.P)
Planned Content
QUEST: "Not all Treasure..." - Izma has enlisted the help of two Selachii she met in Riften, to help her find a few centuries old treasure, one she heard many rumors of in the Rift.
-This quest has a slightly variable start.
-Player Encounter's Izma first: She will goad the player into a brawl(where she will question the player's strength), and success means she can become a follower. She can then be asked what she is doing at the camp, and she will inform the player of the treasure she intends to find. In this case, the two Selachii near the water will be friendly.
-Encountering the two Selachii will have them become hostile, and attack the player. In this case, Izma's lost help will be the reason for her brawling with the player(winning similarly means she can become a follower), and in this case, she will also make the suggestion that the player now help her with finding the treasure.
Notes
-This character is a reference to the COC(Corruption Of Champions) character of the same name. However, the story of this character will be different, and her appearance, while as similar as possible, will differ as well(namely in that she will not have four balls).
Kyo, Mage/Enchanter(Offers Training?), Solitude Docks(EEC Store?), M - Implemented - To some, he is of few living on Skyrim's mainland that is actually a native of the province, though it can easily be argued that he isn't - since he was both to the north of Skyrim. His residence in Solitude is a somewhat hands off employment with the East Empire Trading Company, though he is more directly employed by Vittoria Vici.
Planned Content
(W.I.P)
Related Characters
Taku, Solitude Docks(Quest/Content Dependent), M - Implemented - (W.I.P)
Yoru Kagasueki, Castle Dour/Solitude Tower, Imperial Legion Legate, TSF - Known to have served the Legion for decades, she fought in many battles of the Great War, and even with her interactions among the Legion, much of her past remains a secret.
Shiro Kamado, Solitude Tower, Imperial Legion, TSF - Born to Selachii who traveled to and settled within the heart of the Empire, it was her brother who first took up the sword for the Legion, and she later followed suit. The opening of the Great War saw the loss of her parents, and her brother soon after, and her survival meant that she was highly regarded by the Legion. It would be in the closing of the war, during one of it's final conflicts, wherein she nearly followed her kin to the grave, but the intervention of her recently appointed commander, meant that she would see yet another sunrise, and perhaps, many more to come.
Senritsui Kai, Solitude Tower, F - (W.I.P)
NOTES
-Images of characters that are vanilla races, other than Khajiit and Argonians, may show their appearance in the Yiffy Age version of the Follower plugin. Images of Selachii will be the same no matter the version, and for Khajiit's and Argonians, the only difference between versions will be their skin textures, and using a digitigrade/plantigrade stance. However, for Ko'Maru, his skin textures should remain the same between versions. Characters in this mod may have their images updated due to changes in the Shark Race, and/or in the Yiffy Age of Skyrim mods.
-Some characters may be listed as Planned, and thus are not in-game just yet, but are listed here due to being related to another character who is. If a character is listed as Implemented, this means they have an in-game NPC, but have not yet been added to the game world(i.e no cell or world edits referencing them, and they would require console commands to spawn the NPC - though they may be unlikely to have their dialog, schedules, etc, if this is the case) - if the text is both bolded and italicized, the NPC is likely for the next version of the mod.
-Some descriptions of characters may or may not be final, and as such, may end up being different in-game - but likely at that point, the description of a character should match, or be close to how they are described in-game.
Edited by Kuroyami
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