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Mermaid race View File Welcome to the 3.0 version of the Mermaid Mod, with a large number of modifications since last year's 2.0. Just like before, the objective is to provide the player with a roleplaying experience for mermaid lore and eventually becoming one. A series of lore books telling the tale of a mage who went through the same process your character will undergo is spread across Skyrim and Solstheim, awaiting your discovery and providing guidance to each step of the way towards this: ----------- IMPORTANT: The mod is now restricted to SE/AE, only 2.0 and former have a LE version, which will no longer be updated. The requirements for the mod are the following Required mods: [COCO] Mermaid outfit: https://www.nexusmods.com/skyrimspecialedition/mods/33013 DAR: https://www.nexusmods.com/skyrimspecialedition/mods/33746?tab=description FNIS to be applied: https://www.nexusmods.com/skyrimspecialedition/mods/3038?tab=files Realistic Water 2: https://www.nexusmods.com/skyrimspecialedition/mods/2182?tab=description XP32 Skeleton: https://www.nexusmods.com/skyrimspecialedition/mods/1988 Load order: XP32->CBBE->FNIS->Mermaid mod Highly recommended mods for the gameplay experience: Spell Research --> More anticipation and player involvement to get the spells. Only compatible with 2.1.3, do not use SR 2.2.3 with the mod or the spells will not be available. Depths of Skyrim --> Better underwater environment Underwater Treasures SSE SoG - Rivers and Lakes --> A lot of treasures and places to explore underwater. More Underwater Treasures - AIO --> A lot of treasures and places to explore underwater. Animated Ships --> More activity at sea, plus you get to use your mermaid voice on actual sailors. Recommended quest mods to play as a mermaid: Sirenroot (https://www.nexusmods.com/skyrimspecialedition/mods/70917), a very good quest mod in itself that goes to a whole new level if you are playing a siren/mermaid. Thematically appropriate and a water-heavy dungeon with strong vertical gameplay. Call of the deep (https://www.nexusmods.com/skyrimspecialedition/mods/154194?tab=description), another water-heavy quest, less mermaid-styled and more Lovecraft, where the mermaid will feel at home. ----------- Now, for the features to expect in detail: New race with new gameplay loop All vanilla races except Argonian and Khajiit can now become mermaids and properly reverse to their original races. A series of spells providing increasing benefits and gameplay opportunites associated with the rivers and ocean. Fully animated movement and idles both on land and swimming for the tail form. Strong survivability, immunity to freezing water damage and speed bonuses for mermaids swimming in water - in a game without fast travel, this makes rivers, lakes and the sea a quite useful "highway system" to travel around Skyrim. Bonuses to speech and pickpocket for leg form mermaids (using their charm for negotiation and distraction). Lore-consistent transformation from leg form to tail form: swimming in water will transform your character instantly, being caught in rain will transform her after a while, same for snow but taking more time and walking in shallow water will accelerate the process greatly. You can dry either by getting inside or in clear weather. For weather-based transformation, flavour text will warn you of the transformation steps until you end up as a half-fish flapping on the ground and clothes besides you, which can be, well, quite an embarassing situation in combat, especially as a tail form mermaid is massively slowed down on land. The weather tracking system was completely restructured and is now continuous both for being wetter and drier. There's a "wetness" value that goes from 0 to 100: if you are in siren form and the value is 100, mermaid transformation. Being in the rain makes the value go up, being in the snow makes it go up slower, being under ward reduces or stops it as long as the ward is active (ward effects not fully tested), being in clear weather and/or inside makes the value go down. Swimming in water, outside the obvious instant mermaid transformation, puts and keeps the value to 100 so you have to dry afterwards, even if the weather is clear. The drier you are while in mermaid form, the higher you get bonuses to Alteration, making the Siren Form spell cheaper. Your bonuses disappear once reverted into siren or when being wet again. Keep yourself dry to delay or cancel the transformation process: Oakflesh, Stoneflesh and Ironflesh spells with slow down the weather effect on you, Ebonyflesh will stop it entirely and Dragonhide will even allow you to go for a swim without popping a tail. You will receive a note from a courier starting the quest to find five books sequentially, each of them unlocking a new spell: If Spell Research 2.1.3 is detected, reading each book will add the relevant spell in the research framework, allowing you to eventually research and unlock them at appropriate skill levels, leading to a long-term development quest for the player. If not detected, reading each book will add the spell to the player directly. Novice spell: Aquatic Adaptation, temporary waterbreathing and increased swim speed. Apprentice spell: Mermaid Tail, temporary transformation in a mermaid's tailed form, immunity to freezing water damage when swimming, faster swim speed, constant magicka drain and you transform back to your natural form when magicka is exhausted. If you stay dry too long in this form, you take damage. Adept spell: Siren Transformation, to be cast when in mermaid tailed form, turns you in a human-looking siren with bonus for Speech and Pickpocket. If you were a temporary mermaid, the magicka drain and reverse transformation mechanic applies as well. If you are not a final step mermaid (with soul), there is a random chance of reverting to tailed form some time after becoming a siren. You are vulnerable to rain, snow, shallow water and swimming, which can force a transformation in tailed shape as well. If you were a permanent mermaid, no magicka drain. Expert Spell: Mermadic Transformation, like the Apprentice spell, except permanent, no reverse transformation in your original race, no magicka drain, you get access to the voice power while swimming and have a once-a-day large area of effect pacification power when turned in a siren. Master Spell: Mermadic Apotheosis, to be cast as a Siren or Mermaid, gives you a Mermaid soul, boosts the bonuses experienced as a siren, removes the potential failure of the Siren Transformation spell, allows you to craft special shell bras using flawless gems that will turn your tailed form's scales in the gem's colour. In mermaid form, you have a Mermaid Voice ability that sends a spell in front of you. If it hits a humanoid NPC at most 10 levels above yours (20 for a cursed mermaid), it rolls a dice (easier success on males than on females, even easier for a cursed mermaid) which, if successful, causes the target to become allied with you and run towards you as long as you are fully swimming. If you leave the swimming state for even an instant, whether by jumping or coming ashore, the spells break and the NPC returns to normal. If the NPC remains under your spell and reaches water, they'll remove their clothes and swim towards you, and when they reach you, you will have the choice to steal their soul, devour them entirely or free them. Mortal -> Temporary Mermaid: Mermaid Tail Temporary Mermaid/Siren -> Mortal: running out of magicka Temporary Mermaid >-> Temporary Siren: Siren Transformation Mortal -> Mermaid: Mermadic Transformation Mermaid/Siren -> Mortal: Mermadic Transformation Mermaid/Siren <-> Ensouled Mermaid/Siren: Mermadic Apotheosis Submitter Renora1976 Submitted 04/07/2023 Category Races Requirements DAR, FNIS, Coco's Mermaid all bodyslide, XP32, Realistic Waters 2 Special Edition Compatible Yes
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FF12 Fran Armor 3BA View File 3BA conversion of FF12 Fran Armor created by PinkSky ESL flagged and added a crafting book which can be created through the tanning rack to prevent smithing menu clutter. Submitter wareware Submitted 01/19/2025 Category Regular Mods Requirements Regular Edition Compatible No
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View File Prince of Persia 2008 Prince Armor 3BA conversion of a LE POP2008 armor mod. I would link the author but his blog got hacked from what I can tell. Had to mangle the Hand wraps a bit to make them fit the arms. Create a crafting book in tanning racks to be able to craft the armor Submitter wareware Submitted 12/27/2024 Category Regular Mods Requirements Regular Edition Compatible No
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Version 3.0.2
2313 downloads
Welcome to the 3.0 version of the Mermaid Mod, with a large number of modifications since last year's 2.0. Just like before, the objective is to provide the player with a roleplaying experience for mermaid lore and eventually becoming one. A series of lore books telling the tale of a mage who went through the same process your character will undergo is spread across Skyrim and Solstheim, awaiting your discovery and providing guidance to each step of the way towards this: ----------- IMPORTANT: The mod is now restricted to SE/AE, only 2.0 and former have a LE version, which will no longer be updated. The requirements for the mod are the following Required mods: [COCO] Mermaid outfit: https://www.nexusmods.com/skyrimspecialedition/mods/33013 DAR: https://www.nexusmods.com/skyrimspecialedition/mods/33746?tab=description FNIS to be applied: https://www.nexusmods.com/skyrimspecialedition/mods/3038?tab=files Realistic Water 2: https://www.nexusmods.com/skyrimspecialedition/mods/2182?tab=description XP32 Skeleton: https://www.nexusmods.com/skyrimspecialedition/mods/1988 Load order: XP32->CBBE->FNIS->Mermaid mod Highly recommended mods for the gameplay experience: Spell Research --> More anticipation and player involvement to get the spells. Only compatible with 2.1.3, do not use SR 2.2.3 with the mod or the spells will not be available. Depths of Skyrim --> Better underwater environment Underwater Treasures SSE SoG - Rivers and Lakes --> A lot of treasures and places to explore underwater. More Underwater Treasures - AIO --> A lot of treasures and places to explore underwater. Animated Ships --> More activity at sea, plus you get to use your mermaid voice on actual sailors. ----------- Now, for the features to expect in detail: New race with new gameplay loop All vanilla races except Argonian and Khajiit can now become mermaids and properly reverse to their original races. A series of spells providing increasing benefits and gameplay opportunites associated with the rivers and ocean. Fully animated movement and idles both on land and swimming for the tail form. Strong survivability, immunity to freezing water damage and speed bonuses for mermaids swimming in water - in a game without fast travel, this makes rivers, lakes and the sea a quite useful "highway system" to travel around Skyrim. Bonuses to speech and pickpocket for leg form mermaids (using their charm for negotiation and distraction). Lore-consistent transformation from leg form to tail form: swimming in water will transform your character instantly, being caught in rain will transform her after a while, same for snow but taking more time and walking in shallow water will accelerate the process greatly. You can dry either by getting inside or in clear weather. For weather-based transformation, flavour text will warn you of the transformation steps until you end up as a half-fish flapping on the ground and clothes besides you, which can be, well, quite an embarassing situation in combat, especially as a tail form mermaid is massively slowed down on land. The weather tracking system was completely restructured and is now continuous both for being wetter and drier. There's a "wetness" value that goes from 0 to 100: if you are in siren form and the value is 100, mermaid transformation. Being in the rain makes the value go up, being in the snow makes it go up slower, being under ward reduces or stops it as long as the ward is active (ward effects not fully tested), being in clear weather and/or inside makes the value go down. Swimming in water, outside the obvious instant mermaid transformation, puts and keeps the value to 100 so you have to dry afterwards, even if the weather is clear. The drier you are while in mermaid form, the higher you get bonuses to Alteration, making the Siren Form spell cheaper. Your bonuses disappear once reverted into siren or when being wet again. Keep yourself dry to delay or cancel the transformation process: Oakflesh, Stoneflesh and Ironflesh spells with slow down the weather effect on you, Ebonyflesh will stop it entirely and Dragonhide will even allow you to go for a swim without popping a tail. You will receive a note from a courier starting the quest to find five books sequentially, each of them unlocking a new spell: If Spell Research 2.1.3 is detected, reading each book will add the relevant spell in the research framework, allowing you to eventually research and unlock them at appropriate skill levels, leading to a long-term development quest for the player. If not detected, reading each book will add the spell to the player directly. Novice spell: Aquatic Adaptation, temporary waterbreathing and increased swim speed. Apprentice spell: Mermaid Tail, temporary transformation in a mermaid's tailed form, immunity to freezing water damage when swimming, faster swim speed, constant magicka drain and you transform back to your natural form when magicka is exhausted. If you stay dry too long in this form, you take damage. Adept spell: Siren Transformation, to be cast when in mermaid tailed form, turns you in a human-looking siren with bonus for Speech and Pickpocket. If you were a temporary mermaid, the magicka drain and reverse transformation mechanic applies as well. If you are not a final step mermaid (with soul), there is a random chance of reverting to tailed form some time after becoming a siren. You are vulnerable to rain, snow, shallow water and swimming, which can force a transformation in tailed shape as well. If you were a permanent mermaid, no magicka drain. Expert Spell: Mermadic Transformation, like the Apprentice spell, except permanent, no reverse transformation in your original race, no magicka drain, you get access to the voice power while swimming and have a once-a-day large area of effect pacification power when turned in a siren. Master Spell: Mermadic Apotheosis, to be cast as a Siren or Mermaid, gives you a Mermaid soul, boosts the bonuses experienced as a siren, removes the potential failure of the Siren Transformation spell, allows you to craft special shell bras using flawless gems that will turn your tailed form's scales in the gem's colour. In mermaid form, you have a Mermaid Voice ability that sends a spell in front of you. If it hits a humanoid NPC at most 10 levels above yours (20 for a cursed mermaid), it rolls a dice (easier success on males than on females, even easier for a cursed mermaid) which, if successful, causes the target to become allied with you and run towards you as long as you are fully swimming. If you leave the swimming state for even an instant, whether by jumping or coming ashore, the spells break and the NPC returns to normal. If the NPC remains under your spell and reaches water, they'll remove their clothes and swim towards you, and when they reach you, you will have the choice to steal their soul, devour them entirely or free them. Mortal -> Temporary Mermaid: Mermaid Tail Temporary Mermaid/Siren -> Mortal: running out of magicka Temporary Mermaid >-> Temporary Siren: Siren Transformation Mortal -> Mermaid: Mermadic Transformation Mermaid/Siren -> Mortal: Mermadic Transformation Mermaid/Siren <-> Ensouled Mermaid/Siren: Mermadic Apotheosis -
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Version 0.1a
1296 downloads
(THIS MOD IS CURRENTLY A PROOF OF CONCEPT. MORE TO COME.) (UPDATE 2/7: Have run into some issues with my PC and getting G.E.C.K. to work effectively on it. Drawbacks of having an older rig, I suppose. Have not abandoned this idea, hopefully will start making meaningful progress soon. Next planned update is BoS related with a decent volume of content.) If you're anything like me, you've probably had a bit of disconnect from your FNV game when running mods like Sexout. The problem is that there are simultaneously NPCs who will harass you, assault you, and objectify you - all while other NPCs don't even reference your gender or body. The disparity is jarring, and it can pull you out of the game when you go for long stretches between any overtly sexual content. This mod seeks to address that. My aim is to add ~50-100 new NPCs all across the Wasteland like jacks. These NPCs will range from genius perverts to idiotic neandertals, most of whom think you're really, REALLY hot. They will not force themselves on you, but they will comment on your looks and personality. I'm hoping that an addition like this will add more indirectly sexual content (think flirting, catcalling, general sexual harassment) that will increase immersion and really make you *believe* you're a sexy wasteland wanderer. Instead of just adding sex - which so many mods already do, and well! - this mod will add dialogue and world-building to better incorporate your female character into the Sexout world. On top of that, things like your S.P.E.C.I.A.L. stats, regular skills, and dialogue choices will actually matter. There will be a few quests to do, some new factions to meet, and an overall good time for anyone wanting to feel objectified while still enjoying the breadth of the Fallout dialogue system. This mod is NOT a replacement for any actual sex mods of course, as it currently doesn't have any animated sexual content. It probably never will either, unless someone wants to add that themselves. Or if you have a mod to where you can initiate sex with NPCs. If I get significantly better at modding I may add some Sexout content myself, but that's a big if. In essence, beyond just the sexual content -- of which there will be lots -- there will be new factions to interact with, additional lore (obviously non-canon), and lots of skill checks and character references (i.e., stuff you've done in game). Finally, after the new content is completed, I hope to add a healthy smattering of sexual references to plenty of NPCs who already exist in the game; I'll aim to keep their personalities and preferences intact as I do so, rather than some mods which just brute force sexual content into NPC interactions. This mod is intended for a somewhat curvy, female protagonist, though it will not explicitly break if you're a male or a more petite woman - a lot of the dialogue just won't make sense. Please read below so you understand the current state of the mod, and why I'm uploading this so early into its development. Version 0.1a: There is currently only one NPC (Hugo Hoss), a ghoul who lurks near the Strip's front gate in Freeside. His dialogue is pretty much entirely fleshed out, though an intended quest for him is missing. I'm uploading this extremely alpha state of development in order to -- hopefully -- get some ideas on content and tips for how to mod (lol). This is my first time ever using the G.E.C.K. and if there is a lot I have to learn. It's my hope that by having a version of this mod up from the beginning I can get some much-needed feedback from all of you! Current Build Stats: 98 lines of dialogue, 1 NPC, 0 quests. Please don't hesitate to offer ideas, suggestions, and any guides or mod compatibilities that you think may improve the experience! I have lots of ideas of my own, but I always welcome other inputs so that the content can be as diverse as possible. Tips: Re-initiate dialogue with someone even if you've talked to them, new dialogue may appear! Pay attention to the lore, I'm planning on connecting many of these NPCs and drawing them together once quests start rolling out! Don't be afraid to pick a dialogue option, you'll rarely be locked out of content! Final Notes: You should only need NVSE to run this, please let me know if the .esp is not working or something seems wrong.-
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Boog's Immersive NPCs View File (THIS MOD IS CURRENTLY A PROOF OF CONCEPT. MORE TO COME VERY SOON.) (UPDATE 12/26: Just updating as I go. No new content yet, but I have been making big strides in learning the G.E.C.K. and its functionalities. I do not want to release many low-quality NPCs only to have to retroactively go back and fix/improve them, so I am taking time to properly learn the systems. Big batch of Brotherhood of Steel content is slated as next on the agenda -- two NPCs, full questline, terminals, lore galore, fun hijinks, possible Sexout integration if I can ever figure it out (may have to come later), along with two other minor NPCs that are mostly just for laughs around the Wasteland. Once I nail the quest scripting Version 2 should be ready. Ideally this will be before the end of the year!) If you're anything like me, you've probably had a bit of disconnect from your FNV game when running mods like Sexout. The problem is that there are simultaneously NPCs who will harass you, assault you, and objectify you - all while other NPCs don't even reference your gender or body. The disparity is jarring, and it can pull you out of the game when you go for long stretches between any overtly sexual content. This mod seeks to address that. My aim is to add ~50-100 new NPCs all across the Wasteland like jacks. These NPCs will range from genius perverts to idiotic neandertals, most of whom think you're really, REALLY hot. They will not force themselves on you, but they will comment on your looks and personality. I'm hoping that an addition like this will add more indirectly sexual content (think flirting, catcalling, general sexual harassment) that will increase immersion and really make you *believe* you're a sexy wasteland wanderer. Instead of just adding sex - which so many mods already do, and well! - this mod will add dialogue and world-building to better incorporate your female character into the Sexout world. On top of that, things like your S.P.E.C.I.A.L. stats, regular skills, and dialogue choices will actually matter. There will be a few quests to do, some new factions to meet, and an overall good time for anyone wanting to feel objectified while still enjoying the breadth of the Fallout dialogue system. This mod is NOT a replacement for any actual sex mods of course, as it currently doesn't have any animated sexual content. It probably never will either, unless someone wants to add that themselves. Or if you have a mod to where you can initiate sex with NPCs. If I get significantly better at modding I may add some Sexout content myself, but that's a big if. In essence, beyond just the sexual content -- of which there will be lots -- there will be new factions to interact with, additional lore (obviously non-canon), and lots of skill checks and character references (i.e., stuff you've done in game). Finally, after the new content is completed, I hope to add a healthy smattering of sexual references to plenty of NPCs who already exist in the game; I'll aim to keep their personalities and preferences intact as I do so, rather than some mods which just brute force sexual content into NPC interactions. This mod is intended for a somewhat curvy, female protagonist, though it will not explicitly break if you're a male or a more petite woman - a lot of the dialogue just won't make sense. Please read below so you understand the current state of the mod, and why I'm uploading this so early into its development. Version 0.1a: There is currently only one NPC (Hugo Hoss), a ghoul who lurks near the Strip's front gate in Freeside. His dialogue is pretty much entirely fleshed out, though an intended quest for him is missing. I'm uploading this extremely alpha state of development in order to -- hopefully -- get some ideas on content and tips for how to mod (lol). This is my first time ever using the G.E.C.K. and if there is a lot I have to learn. It's my hope that by having a version of this mod up from the beginning I can get some much-needed feedback from all of you! Current Build Stats: 98 lines of dialogue, 1 NPC, 0 quests. Please don't hesitate to offer ideas, suggestions, and any guides or mod compatibilities that you think may improve the experience! I have lots of ideas of my own, but I always welcome other inputs so that the content can be as diverse as possible. Tips: Re-initiate dialogue with someone even if you've talked to them, new dialogue may appear! Pay attention to the lore, I'm planning on connecting many of these NPCs and drawing them together once quests start rolling out! Don't be afraid to pick a dialogue option, you'll rarely be locked out of content! Final Notes: You should only need NVSE to run this, please let me know if the .esp is not working or something seems wrong. Submitter NoBarkToTheNoonan Submitted 12/16/2023 Category Sexual Content Requires NVSE
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