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Mermaid race View File On @emily1673's suggestion, I'm making this thread to have the mermaid race mod properly visible and accessible for everyone. Long story short, it's been something apparently quite a number of people worked on and off over the years, but recently, assets were finally combined to get a decent release. Original thread: Emily posted a few months ago a strong candidate for release with the works of the many people who came earlier in the sixty pages thread (seriously, tons of people contributed over a good decade, in particular @Larasen, mearalikesmead and COCO 2048, I just came recently) with the core concepts: * Potion turning a PC in a mermaid with flavour text and animations, leg form mermaid who turns in a tail based one either when hit by rain, snow or when swimming, spell-based transformation back in leg form (or a hardcore version with no reversion to leg form whatsoever, leaving you stuck as a half-fish out of water for good if you got surprised by rain). After playing a full run with this mod, I came with another core principle that constitutes my main addition and something, IMO, more balanced for a thorough addition to the game: * Being a mermaid on land should keep you wary at all times of turning into the tail form because doing so will be a major problem that can be solved in an increasingly easier way as you build your character. A lot of blah blah for mod design, I know. What does this mean, clearly? This is the 2.0.0 version of the Mermaid Race mod, which has been pretty much rewritten from scratch to improve stability, reliability and allow many new features. The goal of this mod is to provide a roleplaying experience. An old lore book will give you the key to become a bride of the ocean, but while a mermaid can live forever under the sea and can even, with sufficient skills in magic, turn in a human-like siren with unnatural charm over mortals almost at will, you will always look at the skies with cautiousness, because turning in a mermaid under the rain while miles away from the coast can be quite an embarassing experience. ----------- IMPORTANT: LetsTestThis, who did the work to make the animations compatible with LE and SE, provided the following installation instructions: Members 46 Posted June 12 I copy pasted this post from my post here. If you need me to comment on anything please mention me as I am unlikely to monitor both threads. As mentioned above I spent roughly an afternoon messing with the animations in an effort to ultimately make it compatible with Special Edition. Since I didn't understand how to generate new behaviour files and couldn't figure out how to convert the existing ones to Special Edition the resultant mod requires DAR though it works fine with the recently released Open Animation Replacer aswell. Quick installation guide for SE users: Install the meshes and textures used for the tail, you do not need to activate the esp. Install Dynamic Animation Replacer or Open Animation Replacer. Install the SE version of the file attached to this post. For potential LE users who wish to use the race in conjunction with DAR the LE version is also attached. What I did in detail: Removed the behaviour files and switched both races to the normal behaviour files. Previously the mod had a custom behaviour file associated with the race which handled all the animations. From my observations DAR didn't know how to handle this though, leading to t-posing when it was installed. In order to work around this I removed the behaviour files and instead pointed the race to the normal behaviour files for female player characters. This resulted in the normal animations playing for the tail race however which is why I then set up the animation folder structure to tell DAR to apply the included animations to the tail race. Since the folder has been assigned a rather high priority I don't forsee any conflicts with other mods using DAR. As a result the animations now worked fine with DAR on LE which is the LE prefixed file I attached. However t-posing was still observed in SE since the animations didn't have the SE format. This leads us to the next step Converted the animations to the SE format using this guide. The resultant files then had the correct format for SE and seem to work fine on SE from my testing. This resulted in the SE prefixed file that I have attached. A smarter person than me might have been able to figure out how to convert the behaviour files to SE instead of just ripping them out and pointing the races at the default behaviours but this works perfectly fine. On an unrelated note I adjusted the voice of the races to FemaleEvenToned as I was experiencing oddities with other mods trying to play voice files that didn't exist for femaleYoungEager. If you dislike this change you may want to swap it back in SSEdit. ----------- Now, for the features to expect in detail: New race that can be selected from the race menu, switched to using console or be turned into via roleplay method. All vanilla races except Argonian and Khajiit can now become mermaids and properly reverse to their original races. A craftable potion (cooking recipe), Mermaid Tears, that can turn any race into a mermaid with flavour text and animations during the transformation or can turn a mermaid back in the original race. Fully animated movement and idles both on land and swimming for the tail form. Strong health regeneration and speed bonuses for mermaids swimming in water - in a game without fast travel, this makes rivers, lakes and the sea a quite useful "highway system" to travel around Skyrim. Bonuses to speech and pickpocket for leg form mermaids (using their charm for negotiation and distraction). Lore-consistent transformation from leg form to tail form: swimming in water will transform your character instantly, being caught in rain will transform her after a while, same for snow but taking more time. You can dry either by getting inside or in clear weather. For weather-based transformation, flavour text will warn you of the transformation steps until you end up as a half-fish flapping on the ground and clothes besides you, which can be, well, quite an embarassing situation in combat, especially as a tail form mermaid is massively slowed down on land. The weather tracking system was completely restructured and is now continuous both for being wetter and drier. There's a "wetness" value that goes from 0 to 100: if you are in siren form and the value is 100, mermaid transformation. Being in the rain makes the value go up, being in the snow makes it go up slower, being under ward reduces or stops it as long as the ward is active (ward effects not fully tested), being in clear weather and/or inside makes the value go down. Swimming in water, outside the obvious instant mermaid transformation, puts and keeps the value to 100 so you have to dry afterwards, even if the weather is clear. The drier you are while in mermaid form, the higher you get bonuses to Alteration, making the Siren Form spell cheaper. Your bonuses disappear once reverted into siren or when being wet again. Keep yourself dry to delay or cancel the transformation process: Oakflesh, Stoneflesh and Ironflesh spells with slow down the weather effect on you, Ebonyflesh will stop it entirely and Dragonhide will even allow you to go for a swim without popping a tail. Dynamic difficulty for transforming back in leg form: When a tail-form mermaid either enters a building or gets ashore in clear weather, an Alteration school spell will be made available that will become progressively less magicka-intensive over time (as the mermaid dries, with flavour text). Casting it will turn you back in leg form. All altars will turn a mermaid back in leg form when activated, giving you a way out, albeit one that can be a bit far away depending on where you got caught by the rain. If all else fails, quaffing a Mermaid Tears potion will turn you back in an Imperial, but you'll need another bottle to become once again a mermaid. The idea is that turning into tail form is a pretty big commitment for a low level character and you might want to keep some enchanted objects on hand to reduce the cost of alteration spells and/or increase your magicka reserves unless you want to flap your way towards the nearest altar. For a high level character, switching between forms is a lot more convenient. Once you're mermaid (tail form) or siren (leg form), you can craft scrolls that provide you with a one-off mermaid-to-siren spell. Curse mechanic: With lore-consistent causes, your character can become cursed, turning into a mermaid, both in body and soul. All flavour text will change accordingly, mermaid and siren powers will be stronger but reversing to siren with spells has a chance to fail and reverting fully with a potion becomes impossible unless you use a potion made with Alchemy 100 skill. The potions and curses are still the two ways to become a mermaid, but now must be unlocked through reading a book with a bit of mermaid lore. When loading the game with the mod, the game will check out your Alteration skill: if the skill is under 25, it will wait roughly 30 minutes, as it probably means a new character and you're stuck in Helgen, that kind of stuff. If not, it will trigger right away and make a small show with a journal being magically sent to you, with an introduction to the mermaid books and a strong hint to where you can find it. Once the book is read, you will be able to produce the Mermaid Tears potions (as long as your Alchemy skill is 20 or more) with increasingly efficient recipes. At skill 100, you can craft a Perfected Mermaid Tears potion that act as the curse or can remove the curse at will (while turning you back in the original race). Once the book is read, you can also be victim to the curses. The first one happens when you extinguish the lighthouse during the "Lights Out!" quest, the second has a 5 % chance to trigger whenever you attack with your weapon while in direct proximity to a shipwreck (you will see a warning message whenever you come close enough). The curse now has additional flavouring, with pretty much all of the flavour text around the transformations being changed to reflect that your character is now a true mermaid with the soul of one rather than a mortal temporarily with this form. In mermaid form, you have a Mermaid Voice ability that sends a spell in front of you. If it hits a humanoid NPC at most 10 levels above yours (20 for a cursed mermaid), it rolls a dice (easier success on males than on females, even easier for a cursed mermaid) which, if successful, causes the target to become allied with you and run towards you as long as you are fully swimming. If you leave the swimming state for even an instant, whether by jumping or coming ashore, the spells break and the NPC returns to normal. If the NPC remains under your spell and reaches water, they'll remove their clothes and swim towards you, and when they reach you, bit of FX and they will die, their body sinking to the bottom. There is a 2.5 % chance of every such victim cursing an uncursed mermaid, increasing 0.5 % with every new victim and resetting to 2.5 % after triggering the curse. Each new victim will also provide 100 XP in Speech and Alteration. When cursed, you get a special black soul gem with a huge selling price and a potion recipe that requires 40 Alchemy only, using that gem to make the potion. It acts as a one-off cursebreaker, breaking the curse itself but still keeping you as an uncursed mermaid. If you get cursed again, the only way to get the gem again is if you used the cursebreaker potion before. Mermaids heal faster when swimming. Compatible with Better Vampires without the need for a patch, but not necessary to have it either. Mortal -> Siren: Mermaid Potion Mortal -> Cursed Siren: Perfected Mermaid Potion Siren/Mermaid -> Mortal: Mermaid Potion or Perfected Mermaid Potion Cursed Siren/Mermaid -> Mortal: Perfected Mermaid Potion Mermaid -> Cursed Mermaid: Mermaid Voice curse Mortal -> Cursed Mermaid: Shipwrecking or grave disturbance curse Cursed Siren/Mermaid -> Siren/Mermaid: Soul Potion Submitter Renora1976 Submitted 04/07/2023 Category Races Requires FNIS, Apachii Hair, Mermaid all bodyslide Special Edition Compatible
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Hello, I search animations or mods which include one of the kinks in the title. Are there any in plan or alrdy done? https://www.loverslab.com/files/file/5002-nisa’s-wicked-perversions/ Nisa's Wicked Pervertions https://www.loverslab.com/files/file/10500-wip-merman-mating-pack/ [WIP] Merman Mating pack https://aryion.com/forum/viewtopic.php?f=79&t=58776 [WIP] Vore Mod https://www.loverslab.com/topic/130287-fouyaya-femdom-fetish-animations-for-wickedwhims-0105-may-update-18-animations/ Fetish Animations (Vore, Facesitting and more)
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For a long time I wanted to ask if it is possible to make the CC-tail of a mermaid-by default? I am very unhappy that the developers of The Sims 3 Paradise island - deprived of men - Mermaids. Their tails are shorter and awkward .... after all, the male physique is by any means wider and more muscular. So, I decided to download a couple of ss tails for men - mermaids and through NRaas_MasterController - "stylist's workshop", (IN DETAILS) I fixed this tail \ stump ! I was also annoyed by the original Scales ... and I had to come to this mod : (click) + Instead of original (EA) Scales by VenusPrincess (click) ________ by JoshQ Scales (click) ! And the idea came to me because of the town of Isla Paradiso - in which mermaid NPs always swim to the seabed, without a tail. This is the most annoying bug ever.
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- the sims 3
- mermaid
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Hero Base Kit renewed base layers for sims 4 (werewolves, mermaid, spellcaster, aliens, etc) View File Hero Base Kit renewed base layers werewolves, mermaid, spellcaster, aliens, humans all ages, male female Zipped, Unzipped, with and without arms For werewolves : in accessories (ring) For other : mole (skin details in the face CAS...) -------------------- Tools used Sims4Studio The Gimp Sims Tray Importer BLENDER •••••••••••••••••••••••••••••••••••••••••••••••• https://www.instagram.com/jintor69/ https://www.patreon.com/jintor69 •••••••••••••••••••••••••••••••••••••••••••••••• Submitter jintor69 Submitted 02/11/2023 Category Clothing Requires
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Hero Base Kit renewed base YELLOW layers for sims 4 (werewolves, mermaid, spellcaster, aliens, etc) View File Hero Base Kit renewed base layers YELLOW styles werewolves, mermaid, spellcaster, aliens, humans, vampire all ages, male female Zipped, Unzipped, with and without arms For werewolves : in accessories (ring) For other : mole (skin details in the face CAS...) -------------------- Tools used Sims4Studio The Gimp Sims Tray Importer BLENDER •••••••••••••••••••••••••••••••••••••••••••••••• https://www.instagram.com/jintor69/ https://www.patreon.com/jintor69 •••••••••••••••••••••••••••••••••••••••••••••••• Submitter jintor69 Submitted 02/25/2023 Category Clothing Requires
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In the next morning, Gina wakes up lying next to... someone she didn't go to sleep with... Kyle: "Good morning, sunshine..." Gina: "Mhhhmm... Good way to wake me up, Char... wait, hold on... I... went to sleep alone!" Kyle: "Well, I have to sleep somewhere. This is my room after all." Gina: "Oh. Yeah. Of course. No Guest Room." Kyle: "So, now that you know... Mind if I continue 'waking you up'?" Gina: "Not at all... Just let me... Oh, wait, noooo...." Gina: "Nooo, no-no-nononononononooo.... I cannot do that, I'm sorry..." Kyle: "What?! But we had so much fun last night... You seemed to more than just enjoy our company..." Gina: "Yes- and- I like you, all of you but - I can't stay here. I have to go. First back to where I'm staying and then back home!" Kyle: "Wait...! Don't go!" As Gina goes outside, only hastily looking for her clothes, Kyle goes after her. For some reason, he seems to be a bit more nervous than Gina, even though its her who's late... Kyle: "Wait! Don't go outside, no!" Gina: "Stop it, please!" Kyle: "Please, I gotta tell you something!" Gina: *sighs* "I thought this all here was no-strings-attached-fun?" Kyle: "It's... not about that. Just wait and listen!" But Gina does not stop, as she cannot find her shoes. Maybe they're outside, on one of the platforms? And when she got outside, she saw the other three residents of the house... Among them Maya... Gina: "What... what the... what the fuck am I seeing?" Kyle: *sigh* "So... it's out of the bag now... fuck..." Maya: "No need to worry, Kyle. We can talk about this. Yes, Gina, we are... Mermaids.... or Mermen... Come in, Kyle. We should be as honest as possible about this." Gina: "As honest as possible?" Kyle: "Yes... In fact, we are all Mermaids and Men living here... This.... is kind of our Lair..." Gina: "I.... I cannot believe this! Mermaids do not exist! Am I... am I still sleeping? Is this a dream?" Maya: "I know how this goes... Just take your time... I'm gonna come in soon, and answer all of your questions... Please, do not leave before I have come in..." Silently, Gina just turns around without uttering a word. When Maya went in about five minutes later, she sat on the sofa. Gina: "So... you.... *breathes in deeply* are... a Mermaid?" Maya: "Yes. Evidently." Gina: "A real... Mermaid. Like... the Little Mermaid, from Denmark? The Hans Christian Andersen type?" Maya: "Not... neccessarily. As you can see, we do not live in a big, fancy Kingdom underwater, but an abandoned old... well, we don't really know what this building used to be, but it belongs to a long dead civilization of... either Mermaids or Humans who worshipped Mermaids..." Gina: "Sorry, that... feels maximally weird to say, but that sounds like Mermaids are a different species than Humans...?" Maya: "Not really. As you can see, and clearly have also felt, our bodily functions are mostly the same. Except we need to be in the water at least once a day for a while. And while we can not choose to be born as Humans, becoming a Mermaid is, in most cases, a choice." Gina: "I do not really understand... do you... transform people into Mermaids? Did you turn the guys into Mermen?" Maya: "Yes, I did. Over the years, they all came to Lussanca searching for a new life. Kyle got his heart broken, Kishi didn't feel welcome at his home country, and Andrew just seeked out the adventure. And I revealed my secret to all of them when I felt they would join me. When they would agree, I would turn them into Mermen, via a ritual called 'the Nautical Wedding'" Gina: "I see... Interesting. But... wouldn't people know about you? I always thought if supernatural beings existed, the Media would turn it into the sensation of the milennium..." Maya: "I don't know. These three are the only Mermen I know of today. The one who... turned me into a Mermaid died years ago in the human world to an accident. I don't think there are many of us nowadays. I for one am just very careful... well... *laughs* except when it comes to Guests, I... guess." Gina: "Alright, I... I will keep your secret, don't worry. But... I have a favour of you to ask before I leave..." Maya: "Yes?" Gina hesitated before she continued. Gina: "Can you... turn someone into a Merman for me?" Maya: "I.... I hesitate to just say yes... but I think I know who you are talking about... I will do it, but I will require your assistance." Afterwards, they both headed back to Newland's house, who should by now have returned from his business trip. Gina: "Alright. What do I need to help you with here?" Maya: "So, this man... Newland, you call him... He's totally horny on you, right? If you, lets say, walked up naked to him, he couldn't resist?" Gina: "Probably, yeah." Maya: "Good, very good. We will need that irresistable charme of yours." Gina: "Maybe it would be good if you told me how it all would go about?" Maya: "Oh, the Nautical Wedding sounds way more glorious than it really is. I need to kiss him, while he cums inside me, and let a special type of sailva into his mouth." Gina: "Wait... So... that means, you all could have turned me into a Mermaid yesterday?!?!" Maya: "Yes. Don't worry, if you would be one, you would have needed much more exposure to water. It's like throwing a fish on dry land, just... reversed. Can we start?" Gina: "I'm ready. Let us go inside." Bruce: "Oh, there you are. I was wondering if I had to publish that little story of ours." Gina: "I was just going out a bit while you were gone... I am allowed to do that, right? After all, this here is temporary..." Bruce: "Fine. Who's that beauty that's with you?" Maya: "I'm Maya. Gina told me you like... the special kind of fun?" Bruce: "Oh, I sure do. If that's who you met while you were gone, Gina, I was never mad at all. Let us go upstairs, ladies..." Kyle: "Gina, why so retreated? Come back here..." Gina: "Oh, Maya just told me she likes you very much... I am just gonna watch you finish..." Maya: "I hope you liked it..." Bruce: "Damn... You sure do have some experience in the Cavalry, girl..." Maya: "I'm glad to hear that... Something tells me we will... repeat this one day..." As Gina cannot sleep well that night, she gets up while Maya and Bruce are seemingly sleeping, heading out to the Terrace... Mermaids... how crazy... sure never gets boring in my life, huh? What I would give for the days of normalcy... and peace... Maya: "If you leave tonight, you might be at home when the sun rises." Gina: "Oh, it's you. I thought you were sleeping?" Maya: "It's not easy sleeping with an asshole underneath you. Something I surely don't need to tell you." Gina: "Yeah, you don't. I have experience with that. Hopefully I never have to see him again." Maya: "I... wanted to tell you something, before you go." Gina: "Sure, sit down." Maya: "I... was hoping that you would ask me to turn Bruce into a Merman. In fact, I relied on it. It was... part of my plan." Gina: "Your... plan? But... how?" Maya: "I know Bruce for a while know. Ever since he moved here ten years ago, many things in Lussanca just worsened. Rent increased for many people here, and a growing Tourism industry put many formerly respected sites and ruins at risk of being desecrated. So when you arrived a few days ago, I... immediately noticed. And tried to seduce you into helping me with him." Gina: "I honestly don't know what to say now... " Maya: "I do. I am sorry. I wasn't fully honest with you. But my... secret prevented me from being open about that." Gina: "I mean... in the end, our goals just aligned with each other. It's not like you manipulated me into hating him. The result would have been the same if I just encountered you randomly. It... does not matter that much. No big deal." Maya: "Thank you. I... did not want you to leave without knowing this..." Maya: "In fact, I would prefer it if you would not leave at all..." Maya: "But I know you need to go... Just know that if you ever want to retreat, you are always welcome here..." Gina: "And I'll be sure to keep your secret... I promise." The next morning, Gina is already arriving back at Frederickston, when Bruce has a certain and sudden urge... Bruce: "Fuck, why do I feel so dehydrated and weak? I feel so... urged to go to the water..." When he got in, his legs just suddenly transformed into a Mermen's tail.... With Maya there to watch it all... Maya: *laughs* "I like your new look, Newland. You look way less like a douchebag now. Almost cute even." Bruce: "What the...?! You! You did this, you witch! Turn be back into a human, now!" Maya: "Nah.... Nah, I think I like you how you are right now... I'll think about it some day when you act less like an asshole... and leave Gina alone..." Bruce: "Kyron! She helped you with this! I'm gonna make her pay for that! Where is she?!?" Maya: "Out of your reach. Where she will stay for a long time. I mean, you could return to Frederickston too, but I don't think they have much of a beach there, where Mermen can live, right? No, I think you need to learn some things about your new life now..." Only a few Minutes later, Gina arrived back in Frederickston, and arrived just in time for today's Parliament session... Without much spectacularity, the day goes on as usual, with suprisingly unimportant votes being held in the Parliament. Shortly before closing time, Gina shares a conversation with her assistant, Kabir. Kabir: "Miss Kyron, can I share a word with you?" Gina: "Oh, sure. What is it?" Kabir: "You've been kind of.. weird lately. Not only on your vacation, but overall I get the feeling that there is some... dissonance between your job and... whatever you do at home." Gina: "What are you implying, Kabir?" Kabir: "I don't want to sound like Newland lately, but... are you really sure you want to be here? It... always feels like you're suppressing something in yourself when you're here... Like... I barely even know anything about you, even though I have been working for you for quite some time now..." Gina: "That's... certainly a difficult question... I know what you mean... And that dissonance is certainly there, but... I can't just abandon my responsibilities here. I will reconsider my options when a future opportunity presents itself. Thanks for asking about my well-being." Kabir: "Okay, you're welcome. And... I have another question, Miss Kyron..." Gina: "Please, just call me Gina. This is the Popular Front, after all..." Kabir: "Alright, Gina... Would you... like to go out with me some time?" Gina: "Oh? Yeah, I'd like to get to know you a little bit better. Let's go eat something soon."
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- the sims 4
- wicked whims
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(and 2 more)
Tagged with:
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Version 2.0.0
1,325 downloads
This is the 2.0.0 version of the Mermaid Race mod, which has been pretty much rewritten from scratch to improve stability, reliability and allow many new features. The goal of this mod is to provide a roleplaying experience. An old lore book will give you the key to become a bride of the ocean, but while a mermaid can live forever under the sea and can even, with sufficient skills in magic, turn in a human-like siren with unnatural charm over mortals almost at will, you will always look at the skies with cautiousness, because turning in a mermaid under the rain while miles away from the coast can be quite an embarassing experience. ----------- IMPORTANT: LetsTestThis, who did the work to make the animations compatible with LE and SE, provided the following installation instructions: Members 46 Posted June 12 I copy pasted this post from my post here. If you need me to comment on anything please mention me as I am unlikely to monitor both threads. As mentioned above I spent roughly an afternoon messing with the animations in an effort to ultimately make it compatible with Special Edition. Since I didn't understand how to generate new behaviour files and couldn't figure out how to convert the existing ones to Special Edition the resultant mod requires DAR though it works fine with the recently released Open Animation Replacer aswell. Quick installation guide for SE users: Install the meshes and textures used for the tail, you do not need to activate the esp. Install Dynamic Animation Replacer or Open Animation Replacer. Install the SE version of the file attached to this post. For potential LE users who wish to use the race in conjunction with DAR the LE version is also attached. What I did in detail: Removed the behaviour files and switched both races to the normal behaviour files. Previously the mod had a custom behaviour file associated with the race which handled all the animations. From my observations DAR didn't know how to handle this though, leading to t-posing when it was installed. In order to work around this I removed the behaviour files and instead pointed the race to the normal behaviour files for female player characters. This resulted in the normal animations playing for the tail race however which is why I then set up the animation folder structure to tell DAR to apply the included animations to the tail race. Since the folder has been assigned a rather high priority I don't forsee any conflicts with other mods using DAR. As a result the animations now worked fine with DAR on LE which is the LE prefixed file I attached. However t-posing was still observed in SE since the animations didn't have the SE format. This leads us to the next step Converted the animations to the SE format using this guide. The resultant files then had the correct format for SE and seem to work fine on SE from my testing. This resulted in the SE prefixed file that I have attached. A smarter person than me might have been able to figure out how to convert the behaviour files to SE instead of just ripping them out and pointing the races at the default behaviours but this works perfectly fine. On an unrelated note I adjusted the voice of the races to FemaleEvenToned as I was experiencing oddities with other mods trying to play voice files that didn't exist for femaleYoungEager. If you dislike this change you may want to swap it back in SSEdit. ----------- Now, for the features to expect in detail: New race that can be selected from the race menu, switched to using console or be turned into via roleplay method. All vanilla races except Argonian and Khajiit can now become mermaids and properly reverse to their original races. A craftable potion (cooking recipe), Mermaid Tears, that can turn any race into a mermaid with flavour text and animations during the transformation or can turn a mermaid back in the original race. Fully animated movement and idles both on land and swimming for the tail form. Strong health regeneration and speed bonuses for mermaids swimming in water - in a game without fast travel, this makes rivers, lakes and the sea a quite useful "highway system" to travel around Skyrim. Bonuses to speech and pickpocket for leg form mermaids (using their charm for negotiation and distraction). Lore-consistent transformation from leg form to tail form: swimming in water will transform your character instantly, being caught in rain will transform her after a while, same for snow but taking more time. You can dry either by getting inside or in clear weather. For weather-based transformation, flavour text will warn you of the transformation steps until you end up as a half-fish flapping on the ground and clothes besides you, which can be, well, quite an embarassing situation in combat, especially as a tail form mermaid is massively slowed down on land. The weather tracking system was completely restructured and is now continuous both for being wetter and drier. There's a "wetness" value that goes from 0 to 100: if you are in siren form and the value is 100, mermaid transformation. Being in the rain makes the value go up, being in the snow makes it go up slower, being under ward reduces or stops it as long as the ward is active (ward effects not fully tested), being in clear weather and/or inside makes the value go down. Swimming in water, outside the obvious instant mermaid transformation, puts and keeps the value to 100 so you have to dry afterwards, even if the weather is clear. The drier you are while in mermaid form, the higher you get bonuses to Alteration, making the Siren Form spell cheaper. Your bonuses disappear once reverted into siren or when being wet again. Keep yourself dry to delay or cancel the transformation process: Oakflesh, Stoneflesh and Ironflesh spells with slow down the weather effect on you, Ebonyflesh will stop it entirely and Dragonhide will even allow you to go for a swim without popping a tail. Dynamic difficulty for transforming back in leg form: When a tail-form mermaid either enters a building or gets ashore in clear weather, an Alteration school spell will be made available that will become progressively less magicka-intensive over time (as the mermaid dries, with flavour text). Casting it will turn you back in leg form. All altars will turn a mermaid back in leg form when activated, giving you a way out, albeit one that can be a bit far away depending on where you got caught by the rain. If all else fails, quaffing a Mermaid Tears potion will turn you back in an Imperial, but you'll need another bottle to become once again a mermaid. The idea is that turning into tail form is a pretty big commitment for a low level character and you might want to keep some enchanted objects on hand to reduce the cost of alteration spells and/or increase your magicka reserves unless you want to flap your way towards the nearest altar. For a high level character, switching between forms is a lot more convenient. Once you're mermaid (tail form) or siren (leg form), you can craft scrolls that provide you with a one-off mermaid-to-siren spell. Curse mechanic: With lore-consistent causes, your character can become cursed, turning into a mermaid, both in body and soul. All flavour text will change accordingly, mermaid and siren powers will be stronger but reversing to siren with spells has a chance to fail and reverting fully with a potion becomes impossible unless you use a potion made with Alchemy 100 skill. The potions and curses are still the two ways to become a mermaid, but now must be unlocked through reading a book with a bit of mermaid lore. When loading the game with the mod, the game will check out your Alteration skill: if the skill is under 25, it will wait roughly 30 minutes, as it probably means a new character and you're stuck in Helgen, that kind of stuff. If not, it will trigger right away and make a small show with a journal being magically sent to you, with an introduction to the mermaid books and a strong hint to where you can find it. Once the book is read, you will be able to produce the Mermaid Tears potions (as long as your Alchemy skill is 20 or more) with increasingly efficient recipes. At skill 100, you can craft a Perfected Mermaid Tears potion that act as the curse or can remove the curse at will (while turning you back in the original race). Once the book is read, you can also be victim to the curses. The first one happens when you extinguish the lighthouse during the "Lights Out!" quest, the second has a 5 % chance to trigger whenever you attack with your weapon while in direct proximity to a shipwreck (you will see a warning message whenever you come close enough). The curse now has additional flavouring, with pretty much all of the flavour text around the transformations being changed to reflect that your character is now a true mermaid with the soul of one rather than a mortal temporarily with this form. In mermaid form, you have a Mermaid Voice ability that sends a spell in front of you. If it hits a humanoid NPC at most 10 levels above yours (20 for a cursed mermaid), it rolls a dice (easier success on males than on females, even easier for a cursed mermaid) which, if successful, causes the target to become allied with you and run towards you as long as you are fully swimming. If you leave the swimming state for even an instant, whether by jumping or coming ashore, the spells break and the NPC returns to normal. If the NPC remains under your spell and reaches water, they'll remove their clothes and swim towards you, and when they reach you, bit of FX and they will die, their body sinking to the bottom. There is a 2.5 % chance of every such victim cursing an uncursed mermaid, increasing 0.5 % with every new victim and resetting to 2.5 % after triggering the curse. Each new victim will also provide 100 XP in Speech and Alteration. When cursed, you get a special black soul gem with a huge selling price and a potion recipe that requires 40 Alchemy only, using that gem to make the potion. It acts as a one-off cursebreaker, breaking the curse itself but still keeping you as an uncursed mermaid. If you get cursed again, the only way to get the gem again is if you used the cursebreaker potion before. Mermaids heal faster when swimming. Compatible with Better Vampires without the need for a patch, but not necessary to have it either. Mortal -> Siren: Mermaid Potion Mortal -> Cursed Siren: Perfected Mermaid Potion Siren/Mermaid -> Mortal: Mermaid Potion or Perfected Mermaid Potion Cursed Siren/Mermaid -> Mortal: Perfected Mermaid Potion Mermaid -> Cursed Mermaid: Mermaid Voice curse Mortal -> Cursed Mermaid: Shipwrecking or grave disturbance curse Cursed Siren/Mermaid -> Siren/Mermaid: Soul Potion -
199 downloads
Hero Base Kit renewed base layers YELLOW styles werewolves, mermaid, spellcaster, aliens, humans, vampire all ages, male female Zipped, Unzipped, with and without arms For werewolves : in accessories (ring) For other : mole (skin details in the face CAS...) -------------------- Tools used Sims4Studio The Gimp Sims Tray Importer BLENDER •••••••••••••••••••••••••••••••••••••••••••••••• https://www.instagram.com/jintor69/ https://www.patreon.com/jintor69 •••••••••••••••••••••••••••••••••••••••••••••••• -
266 downloads
Hero Base Kit renewed base layers werewolves, mermaid, spellcaster, aliens, humans, vampire all ages, male female Zipped, Unzipped, with and without arms For werewolves : in accessories (ring) For other : mole (skin details in the face CAS...) -------------------- Tools used Sims4Studio The Gimp Sims Tray Importer BLENDER •••••••••••••••••••••••••••••••••••••••••••••••• https://www.instagram.com/jintor69/ https://www.patreon.com/jintor69 •••••••••••••••••••••••••••••••••••••••••••••••• -
Version 1.0.4
7,654 downloads
Meerjungfrauen.Paket Und für diejenigen, die mehr auf Bilder stehen, die etwas mit Sulani auf dem Hut haben und die fliegende Stimmung leicht heller machen. 4 erschwingliche Exemplare 3 weitere sexy Meerjungfrauen. In meiner Jugend bombardierte ich meine Wände mit Plakaten, es gab keine Wand, die man sehen konnte. Ich dachte, das habe ich auch für diese 3 verwendet. Sprich platzierbar an der Wand und überlappend mit anderen Bildern oder Postern zuordenbar. Funktioniert nicht bei allen, habe viele ausprobiert und komme nicht raus, warum es bei manchen nicht funktioniert. Wenn es jemanden gibt, der eine Idee hat, dann würde der Rest gerne knacken. Viel Spaß mit den Bildern, Filename abc.package-
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Version 1.0.0
3,542 downloads
- This still works for the latest pack Cottage Living These are mermaid half body with lower torso and a tail. The creation(s) come in six different colour styles (look to Images more of the graphical idea). These creations DO USE the mermaid tail and the low upper torso of the sims body. They should shape any sims body type; however, they do not cover the breasts and you’ll need a top, bikini etc. to cover that is unless you use adult content? then you need nothing as the breast as it will be exposed. This is the smaller pack of 6. As I did releases a new 16 pack with much more better quality of fish scales on Patreon. I have really taken my time with doing what could for these ones. I do plan to maybe do a better version of this one with one of high graphical appeal, but thought I should throw this out there for the ones that could be interested in a different look to your Sim’s that are female mermaids (male is in the works). Creation features: *100% Free Package *Sims4package ready *six different styles of colour *Mermaid Half Body *Installation details *Female Mermaid Scales (only) *Custom Thumbnails *Standalone Addon *Help/support available (below for details) *Virus/Spam Free Content *The Sims 4 Island Living Required Requirements; The Sims 4 Base Game with/Island Life for it to function! These mermaid part clone(s) DO NOT conflict with any other mod as these are standalone (via your mods folder) and could require to be updated due to the game; patches, packages, expansion, etc. for future gameplay(s). Each and every Sims 4 .package uses the mermaid tails but you can be used on as many sims as you wish with slowing or conflicting with one another!. Downloading info: These downloads are CC but do not require meshes, only in-game content to operate these packages must be placed into your "Mods folder", either under my folder (if you have one) or with the roots mod folder. that is, it! Additional Credits: Sims4Studio -
So, I've got a problem. I wanted to create a sim, a mermaid to be specific.. I was trying to use my costum skin tones cuz I think they look better compared to the base game skin tones. Anyway, I have the following problem : When I click on it, it's working fine, but then I go see the mermaid form and I don't know why, but the mermaid tails don't work right? They have the skin colour they got through the cc and I can see their genitals and their butt? I don't think thats intentional, cuz without the cc it works fine. So, then I deleted all files I could find from wicked whims (I hope so atleast), but it's still not working right? I've tried to delete everything a few months ago too, the sims were still naked in cas and ingame when they peed n stuff. So my question is : Does anyone know, if there is a file I may have to delete so the whole mod is deleted which I may forgot (I don't want to use the mod anymore and it makes me kinda uncomfortable to see them naked always ngl)? And why the mermaids tails look so awkward with specific costum content? (Some costum content works, but its not the one I want to use)
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MrBASins Half Body Mermaid's 6 Pack. View File These are mermaid half body with lower torso and a tail. The creation(s) come in six different colour styles (look to Images more of the graphical idea). These creations DO USE the mermaid tail and the low upper torso of the sims body. They should shape any sims body type; however, they do not cover the breasts and you’ll need a top, bikini etc. to cover that is unless you use adult content? then you need nothing as the breast as it will be exposed. This is the smaller pack of 6. As I did releases a new 16 pack with much more better quality of fish scales on Patreon. I have really taken my time with doing what could for these ones. I do plan to maybe do a better version of this one with one of high graphical appeal, but thought I should throw this out there for the ones that could be interested in a different look to your Sim’s that are female mermaids (male is in the works). Creation features: *100% Free Package *Sims4package ready *six different styles of colour *Mermaid Half Body *Installation details *Female Mermaid Scales (only) *Custom Thumbnails *Standalone Addon *Help/support available (below for details) *Virus/Spam Free Content *The Sims 4 Island Living Required Requirements; The Sims 4 Base Game with/Island Life for it to function! These mermaid part clone(s) DO NOT conflict with any other mod as these are standalone (via your mods folder) and could require to be updated due to the game; patches, packages, expansion, etc. for future gameplay(s). Each and every Sims 4 .package uses the mermaid tails but you can be used on as many sims as you wish with slowing or conflicting with one another!. Downloading info: These downloads are CC but do not require meshes, only in-game content to operate these packages must be placed into your "Mods folder", either under my folder (if you have one) or with the roots mod folder. that is, it! Need Help?: You can request help by PM on this website or visit my personal website "Installing Help & Tips" page of mysite HERE! Additional Credits: Sims4Studio Submitter MrBASins Submitted 06/28/2019 Category Body Parts Requires Sims 4: Island Living
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mermaids.package View File Meerjungfrauen.Paket Und für diejenigen, die mehr auf Bilder stehen, die etwas mit Sulani auf dem Hut haben und die fliegende Stimmung leicht heller machen. 4 erschwingliche Exemplare 3 weitere sexy Meerjungfrauen. In meiner Jugend bombardierte ich meine Wände mit Plakaten, es gab keine Wand, die man sehen konnte. Ich dachte, das habe ich auch für diese 3 verwendet. Sprich platzierbar an der Wand und überlappend mit anderen Bildern oder Postern zuordenbar. Funktioniert nicht bei allen, habe viele ausprobiert und komme nicht raus, warum es bei manchen nicht funktioniert. Wenn es jemanden gibt, der eine Idee hat, dann würde der Rest gerne knacken. Viel Spaß mit den Bildern, Filename abc.package Submitter Cullaidh Submitted 08/14/2019 Category Objects Requires Get together , Dine out, City living
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I was wondering if anyone made any animations involving mermaids because I'm having trouble finding any and if so, could anyone point me into that direction? Please and thank you!!