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Various SL Triggers Addons + Sperm Alchemy Ingredients 1.0.1 + 1.0


6 Screenshots

About This File

After playing with some more commands i decided to share them on this place instead of making a new topic. The reason for these new commands is to make some unused mods in my loadorder make some random appereances in my playthroughs. 

 

Required: SL Triggers 

 

New Commands:

 

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Equip Pet Collar

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This Requires the Mod Pet Collar to be installed, otherwise it wouldnt do anything. You can set a chance and conditions when a pet collar has to be applied to your character. See Screenshot for example. Make sure you have set Pet Collars MCM to your liking (especially the stash and equipment options).

 

Additional Note: In my game after the pet collar has been applied to my character, it shows "Put it on" with the other escape options when clicking it, although it is already equipped and working. Clicking "Put it on" does nothing though and you can still use unlock or try to escape as it has to be. The same thing happens when adding the collar via Pet collars MCM, so im not sure if this is an error with my command. Please report if anything irregular happens.

 

 

 

 

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Summon Hentai Troll

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This requires the Mod Hentai Creatures found on MNC. You can set chance and conditions when a hentai troll is summoned. Great when being defeated as a revenge option. I suggest setting a low chance. The Troll follows you until dismissed/banished

 

 

 

 

 

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Losing Sexlab Survival Licenses

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This requires the Mod Sexlab Survival. IF you play with Licenses, you can set chance and conditions how to lose them. For example setting a low chance for losing them when Defeated. Comes with several commands for each license (so you can set to lose them all, or just one specific)

 

 

 

 

 

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Apply TDF Prostitution Effect

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Requires TDF Prostitution. You can set a chance and condition on which the magic effect "allure" is applied, which lasts 20 Minutes. This makes NPCs treat the PC as a prostitute and forcegreet her. For example give low chance on Oral Animations. 

 

 

 

 

 

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Sperm Alchemy Ingredients

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Why I did this:

 

I am currently plaing an Alchemy/Pickpocket/Sneak Character with no Combat or Mage Skills. Sneaking through a Bandit Dungeon, try not to be seen by the normal Bandits and pickpocketing a Poison into the Leaders inventory to get the Quest "Kill Bandit Leader" done. Same way for DB Quests. Or using Rage poisons instead. Very interesting and challenging gameplay. But the game lacks powerful Poison ingredients compared to the high amount of hitpoints some Bandits have. Additionally this offers an Incentive to have sexual activity.

 

 

Description:

 

This Mod adds 4 Alchemy Ingredients:

Fresh Sperm (meant to be common from humans, so very basic effects)

Toxic Sperm (meant to be rare from humans. Is like a downgraded Jarrin Root so its not too overpowered) Beware, eating this to uncover its effects can kill when youre low on Health.

Wild Sperm (meant to be obtained from creatures, has some useful effects for sneaky characters)

Undead Sperm (meant to be obtained from undead, has some useful effects for mages)

 

Also adds 4 new commands for SL Triggers so these new ingredients can be obtained through sexual activity:

Receive Sperm

Receive Toxic Sperm

Receive Creature Sperm

Receive Undead Sperm

 

Just install and set the triggers ingame within SL triggers MCM

 

Recommended Settings:

Receive Sperm: On End, Oral, Partner Humanoid, 100%

Receive Toxic Sperm: On End, Oral, Partner Humanoid, 5%

Receive Creature Sperm: On End, Oral, Partner Creature, 100%

Receive Undead Sperm: On End, Oral, Partner Undead, 100%

 

You can of course set the triggers how you like it though. The reason why i would set Undead and Creatures to 100% is, because i dont do these animations in my playthroughs. Maybe different for you if you like creature sex. Then you might set Receive Sperm to "Any" and lower the chances for Creature and Undead Sperm.

 

 

+++ REMOVED: Follower restrictions (nofollowers.zip) +++

Not working as i wanted. Will probably make a new version from scratch. I am sorry, if any problems did occur in your game due to this mod


What's New in Version 1.0.1 + 1.0

Released

-Changed the FormIDs in the commands to make sure they will most likely work if SL triggers functionality itself may be changed in the future. Nothing else was changed. Nothing new. 


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