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Harvesting Humans 2: Organs Addon
By CorruptGenie
An addon mod for Harvesting Humans 2.
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This mod adds human hearts, kidneys, livers and intestines as guaranteed items in the harvesting inventory of all NPC races.
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Credits
Object models for the kidney, liver and intestine were obtained from Namira's Goat.
Thank you to the original creators of that mod: @zakuran and @tengma.
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The Special Edition remake of Namira's Goat can be found here.
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1103 downloads
Updated
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OC:s Hobble Dresses
Some latex hobble dresses I've been working on!
Might be some minor clipping here or there but I think they are probably good enough
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Not added in the world anywhere, you have to use console or things like AddItemMenu, search for 'OC_Ltx'
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Enjoy
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Requires
Devious devices 5.0 (any recent version is fine I think)
CBBE 3BA
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Permissions
You MAYÂ use this outfit in mods uploaded to LoversLab (just credit me), as long as they aren't modders resources or packs/compilations
You MAYÂ convert this outfit to other body types and reupload to LoversLab, as well as adapt it to work in frameworks such as DD and reupload to LoversLab.
You MAY NOT upload this mod or parts of it to other sites.Â
Retexturing is a grey area, PM me and ask - and if you want to use it in your mod and are unsure in about above permissions in general, just PM.
2199 downloads
Submitted
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Character Class System Restoration
By tanner_6984
This mod attempts to restore the class system seen in earlier installments of the Elder Scrolls series. It is balanced for play on Legendary difficulty.
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The current version of this mod is incomplete and I am releasing in this state to get an idea of just how much interest there is for a mod like this.
At the moment the mod includes the following:
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1. A class reference guide
2. A class selector manual/menu
3. All 21 classes each with their own unique skill sets
4. Unique equipment and enchantment created for this mod to make mage armor build viable
5. Class perks
6. Gameplay balanced for legendary difficulty.
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In the future I plan to implement the following:
1. Class mastery system
2. Improvements to the class reference guide
3. Other gear tailored specifically to cloth/mage armor builds?
Instructions for use:
In order to use this mod you must start a new game. Loading an old save will only activate part of this mod and bug your save. When first starting the game, check your inventory as soon as possible for the class guide book. Once opened, it will give you a brief overview of the classes along with the associated skills and perks that will be available to you. After closing the guide, close your inventory and wait two seconds. You may have to wait longer if there are other mods loading as well. Open your inventory again and open the class selection book. This will cause a menu to open up listing the three class styles, Combat, Magic, and Stealth. Chose the style you wish and you will see a second menu. This will allow you to choose your actual class.Â
Once this is done, you will have selected your class and will be done with the set up. Please be aware, you will be unable to assign perks into the skill trees until you select your class.
Manual Installation:
Transfer the contents of the archive to your data folder.
Mod Manager Installation:
Download the mod and use the mod manager of your choice to install the mod as normal.
Requirements:
This mod has no hard requirements, but you will need some form of magic balancing mod in order to ensure that destruction magic remains a viable source of damage at higher difficulty levels. We recommend the quickly converted SkyTweaks, but this mod has been designed with versatility in mind so any magic balancing mod will work.
Incompatibilities:
This mod was designed to be as unobtrusive as possible when used in combination with other mods. This being said, this mod will not work with mods such as the Ordinator mod. In addition, any mod that modifies the first perk in the skill tree will not work with our class selector mod.
281 downloads
- fair and balanced
- gameplay
- (and 1 more)
Updated
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Harvesting Humans
By CorruptGenie
A sequel to this mod was made that works slightly differently.
You can find it here:
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Content Warning: gore, cannibalism
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Hello all, this is my first mod. There were some other mods out there similar to this, but not like how I wanted it. So I decided to try making it myself.
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Description:
In short, this mod let's you harvest resources (meat and bones) from slain humans, as well as from Elves, Orcs, Khajiits and Argonians.
When slain, a humanoid NPC will drop*:
1-4 human meat (or Elf/Orc/Khajiit/Argonian meat as appropriate)
1 human heart
2 random bones (see pic for list)
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*these drops can be independently disabled in the MCM.
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The different races drop different meats with unique alchemical effects:
Nords, Imperials, Bretons, and Redguards drop human meat (same effects as human flesh).
Altmer, Bosmer, and Dunmer drop Elf meat.
Orcs, Khajiits, and Argonians each have their own meats.
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Alchemical effects for the meats:
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Crafting:
You can craft the bones you collect into bone meal. You do this at the grain mills added in Hearthfire (the same ones where you make flour).
You can also craft Bags of Fertilizer from bone meal at the mills. These don't do anything except sell for a good amount.
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You can use the meats to craft the following foods
-At an oven: Human Pie, Elf Dumplings, Khajiit Dumplings, Orc Jerky
-At a cookpot: Bone Broth, Argonian Stew
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Special Harvestables
You can harvest a special item from a body by activating it while sneaking. Each body can only be harvested once.
Humans: Human Skin
Elves: Elf Ear
Khajiits: Khajiit Pelt
Argonians: Argonian Skin
Orcs: Orc Fat
The skins can make leather. As a bonus, you can also make something extra special from khajiits pelts.
"You'll make a fine rug, cat!".
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Install:
If you are using V1.4.0 or newer: Nothing special to do. Install it as you would most other mods.
If you are using V1.3.2 or older: I accidentally messed up the file structure in the older versions. You may have to open up the zip and manually put the files in their correct location.
There are no core requirements (except Hearthfire), but SkyUI is needed if you want the MCM.
When starting a new game, you may have to wait a minute or two for the mod to load properly.
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Compatibility:
-The mod will work with NPCs added by other mods, as long as they are one of the standard races.
-This won't work on any new races added by another mod.
-Versions 1.2.1 and below are incompatible with mods that directly edit the default races. For versions, 1.2.2-1.3.2, you need "compatibility mode" active in the MCM for that to work. For version 1.4.0 and up, you don't need to worry about this.
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Changelog:
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1472 downloads
Updated
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TrueWolf: A Werewolf Playthrough Mod
By CorruptGenie
"Sure, Hircine created lycanthropy, but the Witchmen of High Rock perfected it."
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Premise: Just as there are normal vampires and true vampires (like Lord Harkon), this mod makes it so there are normal werewolves (like the Companions) and true werewolves (you with this mod).
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This is a small mod I made for myself to make a werewolf-only playthrough more viable. It adds a new version of the werewolf which is a bit stronger, scales with level, and lets you level up by doing werewolf things.
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This mod is being posted "as is".
==============================
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As a "true werewolf", you gain certain new abilities:
-You gain an ability that lets you transform into a werewolf as many times per day as you want.
-You can stay in wolf form indefinitely.
-feeding as a werewolf grants +1 Max HP, +0.1 Max Stamina, and gives a temporary damage buff to your claws/unarmed attacks
-the damage buff scales with your max health
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Also, you can level up by feeding. The number of feedings required to level up increases with level. At the start it is just 1 or 2 feedings, but quickly increases. Note, this level up won't grant you a skill point nor an attribute increase like normal.
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This makes it possible for you to do a challenge run of Skyrim where you are only allowed to use werewolf things, ie no weapons and armor or levelling other skills, while still letting the levelled enemies get stronger alongside you.
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Starting the Mod:
(See the picture for examples.)
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Warning: The health/stamina increases from feeding will be permanent on your character, even if you uninstall this mod.
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Start the mod by typing "startquest TrueWolf" in console (not case sensitive) .
This turns you into a 'true werewolf'. You will immediately receive the True Beast Form power.
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To revert from wolf form to your human form, press the Revert Key.
By default it is 'Y'.
=============
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You can change the revert key if you wish.
Type "setpqv truewolf revertkey_var #" in console (not case sensitive). Where the # is the keycode of the key you want to change it to.
VERY IMPORTANT: after you type that in the console, you need to reload the game. Doing F5, and then F9 will suffice.
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For example to change it to the 'U' key, do "setpqv truewolf revertkey_var 22". Then reload.
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Here is a list of keycodes for reference:
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Requirements: SKSE, Dawnguard DLC.
This mod will work for SE, and likely LE and VR too.
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-CG
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541 downloads
Updated
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Soul Pets
By CorruptGenie
What is this mod?
This mod allows you to enter within soul gems and visit the souls you've captured via Soul Trap.
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Longer description
This mod adds a spell called Enhanced Soul Trap which is the upgraded version of the original. It does everything the original does plus it can also fill special gems.
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The process is like this: Have a special gem in your inventory. Cast Enhanced Soul Trap on a target (mudcrabs, wolves, NPCs or anything really). Kill the target within 60 seconds to fill the soul gem (special gems will get filling priority over normal gems). You should now see that the special gem has been renamed to include the victim's name (ex: see the last picture).
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Next, you'll need to cast another spell called Enter Soul Gem. This will transport you inside a special gem you are carrying. Transportation is a bit like in the Azura's Star questline. Inside each of the gem is a house for the captured soul to live in. You can enter the house and meet your captured "Soul Pet". In order to converse with spirits properly, you need to put on the Ring of Soul Speaking. This will let you talk to souls and will also immediately calm them if they are hostile.
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Lastly, in order to better manage your soul gem collection, the mod also adds the "Soul Gem Bag". A special bag that can hold soul gems and that you can carry in your inventory. To open the bag, you need to equip it. Then you can add or remove items from it just like any other container (except that it's limited to only soul gems). This bag is also useful for managing the order in which you fill your soul gems. For example, if you have a Silver tier gem and a Gold tier gem, but you want to fill your Silver first. You can put the Gold tier gem in the bag and it will be ignored by the Enhanced Soul Trap spell.
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Requirements
-SKSE
-SkyUI
Recommended: Fuz Ro Doh for better dialogue.
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How do I start the mod?
Open up the MCM, and press "Give All Mod Item". You'll receive spell tomes for the two spells, a soul gem bag (with all 5 soul gems already inside), and the Ring of soul speaking. That's the full kit to begin your soul collecting career. Have fun.
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Mini Wiki
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Mod Integration (For Mod Makers)
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Brainstorm & Future Stuff
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Changelog
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3364 downloads
Updated
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Meatslave SlaveTats Pack
By CorruptGenie
A cannibalism/dolcett inspired tattoo pack for SlaveTats.
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Requirements:
SlaveTats by Murfk (LE or SE)
1564 downloads
Updated
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TRX Champion of Cyrodiil for Beyond Skyrim: Bruma
By gregaaz
This mod moves @m4mk203's Champion statue from its demo location outside Dawnstar to the north gate of Bruma, replacing the canonical Champion of Cyrodiil statue that is located there in the vanilla version of the mod. The deep green marble works well with the sunny climate of Bruma and while a departure from canon, a futanari champion is hardly out of place with Loverslab lore. Perhaps also a good companion mod for Skyrim's Shrouded Secret.
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Installation
Load the archive into the mod manager of your choice. This mod contains a folder structure and metadata file designed for compatibility with Mod Organizer 2, but should work with any modern mod manager.
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Compatibility
Like any mod that edits cell locations, this mod contains top-level cell data which will overwrite things such as lighting mods. You should load your lighting, music, ENB particle patch, and other mods that alter top-level cell data after this mod, or manually patch the cell records in xEdit. It is likely that an automatic patcher such as Wrye Bash will also forward the impacted records, but I can't guarantee this as it depends on the other mods' bash tags. I have not tested this mod with LE. It's possible that this mod will work fine after converting the assets to LE format, but I cannot guarantee that as I have not verified that the form ID structure for the LE version of Beyond Skyrim: Bruma matches the SE version. Other mods for Beyond Skyrim: Bruma that either edit the immediate vicinity of the north gate or that make changes to the canonical Champion of Cyrodiil statue may not be compatible with this mod "out of the box." Patching in xEdit, however, should resolve most conflicts. Â
Acknowledgements
Thanks to @m4mk203 for creating the high quality and innovative series of TRX statue mods and a generous reuse policy. Thanks to the Beyond Skyrim team for creating their fantastic Bruma module and allowing the community to build mods upon it. Â
About the Other Bruma Mod
I also created a version of this mod for Rigmor of Cyrodiil Reboot that makes a similar edit to the city of Bruma (slightly different because of differences in the city's geometry between the two mods). However, after reviewing ROC's permissions page, I'm not convinced that mod meets the author's standards for public release. Unfortunately, that one will have to remain a private mod for the time being. However, you can use the following steps to replicate the mod in xEdit on your own.
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Copy the TRX Champion statue static record as a new record from the BS: Bruma version, or from the original demo version, to a new plugin. It should receive form ID number xx000800. Copy record xx004144 as an override from RigmorCyrodiil.esm to your new plugin. Mark this record as "initially disabled." Create a new temporary reference record in cell xx2FB849 (BrumaInterior05) with the following properties: Baseform: 000F64FF Scale: 2.2 Location Reference: RigmorBrumaLocation (xx003170) Position X/Y/Z: 45199.410156 / 172271.515625 / 9136.705078 Rotation X/Y/Z: 0 / 0 / 219.5055 Create a new temporary reference record in cell xx2FB849 (BrumaInterior05) with the following properties: Baseform: xx000800 (the new record you created in step 1) Scale: 2.6 Location Reference: RigmorBrumaLocation (xx003170) Position X/Y/Z: 45161.488281 / 172339.656250 / 9182.496094 Rotation X/Y/Z: 0 / 0 / 148.0074 Add an ESL flag to your new plugin's file header Save your new plugin Â
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721 downloads
Updated
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TRX Nightcaller Temple
By gregaaz
This mod adds the statuary from @m4mk203's Female and Futanari versions of the Vaermina statue to Nightcaller Temple. Two slightly larger than life size female statues flank the lectern in the chapel, while the inner sanctum hides a much larger futanari statue. Lest the nice asset go to waste, the stele that previously occupied the space used by the large statue is cloned and appears on both sides of the stairs up to the dais.Â
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Installation
Load the archive into the mod manager of your choice. This mod contains a folder structure and metadata file designed for compatibility with Mod Organizer 2, but should work with any modern mod manager. Â
Compatibility
Like any mod that edits cell locations, this mod contains top-level cell data which will overwrite things such as lighting mods. You should load your lighting, music, ENB particle patch, and other mods that alter top-level cell data after this mod, or manually patch the cell records in xEdit. It is likely that an automatic patcher such as Wrye Bash will also forward the impacted records, but I can't guarantee this as it depends on the other mods' bash tags. I have not tested this mod with LE, but as long as you convert the assets to LE format I don't see any reason it would not work. Â
Acknowledgements
Thanks to @m4mk203 for creating the high quality and innovative series of TRX statue mods and a generous reuse policy.2427 downloads
Updated
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3BA Ebonic Wasteland Addon
By papavitch1
Adds True Wasteland Body (Fallout 4) and Mimir Ebonic Sliders. To the 3BA BodyÂ
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RequiresÂ
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3BA-Â CBBE 3BA (3BBB) at Skyrim Special Edition Nexus - Mods and Community (nexusmods.com)
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Let me know if there are any issues. I will convert clothing to fit when I canÂ
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BD's Armor and clothes replacer  https://drive.google.com/file/d/1Z3h1cBerQocnhxV-DgiBJDRTb-j7Z4eK/view?usp=drivesdk
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Requires
BD's Armor and Clothes Replacer - CBBE 3BA (3BBB) at Skyrim Special Edition Nexus - Mods and Community (nexusmods.com)
328 downloads
Updated
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[Arknight] La Pluma outfit BHUNP
By lk74
Description:
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   BHUNP conversion of said outfit, and also added SMP effect.
   The original 3BA mod was uploaded on Arca, but was deleted, so I packaged the texture into this file too.
   If the original uploader / original model maker / hypergryph came to me requesting content removal, it will happen.
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   This is the first outfit I ever worked on, made a lot of dumb mistakes early on that I came to regret later. so expect a lot of bugs and clipping.
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   The second screenshot is on Aruru6Duck Max.
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Requirements:
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   - Baka Haeun UNP
   - HDT-SMP
   - BodySlide and Outfit Studio
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Installation:
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   - MO2
   - Bodyslide, build everything with name [Arknights] La Pluma
   - profit
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Note:
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   There are a lot of clipping. Some I tried my best to hide it, some I gave up on, some I came up with compromise solutions.
   Wearing the top (32) and jumper (58), the back skirt will clip through. Please use the "top (no back skirt)"(32) version when you wear jumper
   Other clipping issues I cannot fix, they are shown in Spoilers.
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Special thanks to :
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- BakaFactory
- Hypergryph
- the original uploader (whom I do not know as the post was deleted)
- Boombox / Gunslicer (for the character and for the poses)
- everyone that made xml guide out there
1483 downloads
Updated
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OC:s Nurse Outfit with morphable hood and SMP
A nurse outfit I've been working on!
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The morphable hood might be a bit wonky still, Tri's are a b*tch to make and it's not perfect. Probably works best on Nord, and you still might have to sculpt a bit on the face if you want a good match.
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They are prebuilt for CBBE 3BA, bodyslide files included.
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I have not placed them in the world anywhere, you have to AddItemMenu or console them (search for 'OC_Nrs').
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Enjoy
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Requires
Uses Roggvir's system to make morphable hoods equippable
morphable-carboncats-latex-hoods
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HDT-SMP (Skinned Mesh Physics)
High Poly Head SE
CBBE 3BA
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Permissions
You MAYÂ use this outfit in mods uploaded to LoversLab (just credit me), as long as they aren't modders resources or packs/compilations
You MAYÂ convert this outfit to other body types and reupload to LoversLab, as well as adapt it to work in frameworks such as DD and reupload to LoversLab.
You MAY NOT upload this mod or parts of it to other sites.Â
Retexturing is a grey area, PM me and ask - and if you want to use it in your mod and are unsure in about above permissions in general, just PM.
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1452 downloads
Updated
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No Kids
By mrowrpurr
~ Removes Children and Replaces them With Chickens ~ (or simply hides them)
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? No Kids
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Previously, I've used Sex Lab - Sexual Fame 'Framework' (LE) (SE) specifically to remove children from the game.
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I wanted a mod which:
Removes Children from The Game (and that's the only goal of the mod) Allows You to Search for Hidden Children to Enable Them (so you can start/complete quests which require children) Allows You to Re-Disable Children after You Enable Them (so you can make them disappear again) Turns them into Chickens (because... obviously!) ? Â
Mod Versions
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You are viewing the Special Edition compatible version of No Kids. Here is the Legendary Edition version.
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There are two versions of this mod available:
No Kids - Chickens (this version turns each child into 60x chickens) No Kids - Hide Children (simply hides children without the amusement of turning them into chickens) Â
Configuration
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You can configure what children are turned into (and how many of each) via the Mod Configuration Menu.
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Be default, the options are to turn children into:
Chickens Dogs Mudcrabs Hods Â
You can customize the options available by editing the Config.json file in the mod's folder.
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Add whatever options you would like under the "nokids_replacement_options" section.
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You can include items from the Skyrim base game or any mods you have installed, just be sure to specify the .esm or .esp name in the configuration.
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"nokids_replacement_options": [ "0xA91A0|Skyrim.esm", "0x23A92|Skyrim.esm", "0xE4010|Skyrim.esm", "0x1347D|Skyrim.esm" ] Â
FAQ
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ESPFE?
Yes Â
Um, what?
We had this idea on my Twitch stream* so we made it together. Chickens were my idea. Dogs, Mudcrabs, and Hods were my viewers' ideas. Â
Source Code
https://github.com/mrowrpurr/NoKids
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P.S.
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This is my first Lovers Lab mod! I've been wanting to support this community for a long time.
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I really hope this helps some users of Adult mods feel better about their kid-free Skyrim world.
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Love y'all! Happy Modding. ~ MrowrPurr
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Support Rules
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The usual. Stay on topic. No trolling. No racism, sexism, homophobia, other -isms and -phobias, or inappropriate remarks.
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Have fun! And remember: everyone is doing their best. Happy Modding!
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940 downloads
Updated
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Skyrim Bump Ride
By lapolla
This is simple mod to initiate sex.
All you need to do is to bump into NPC or creature.
There are different ways to achieve that:
1. SPRINT towards NPC and collide whit it.
2. WALK onto NPC until collision is detected
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Requires: MCM Helper
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BumpRide.mp47725 downloads
Updated
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SLHH Expansion English SE 3.44V for OStim
By Vegetius
SLHH Expansion English SE 3.44V for OStim
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THIS PORT IS OUTDATED AND MIGHT NOT WORK/BEHAVE STRANGELY WITH THE MOST RECENT OSTIM VERSIONS. IT WILL BE UPDATED EVENTUALLY, PLEASE BE PATIENT
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This is a simple port for OStim of Baka's version of SexLab Horrible Harassment.
This is in no way supported by Baka himself, so please do not reach to him for any question/issue regarding this port.
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Important informations, read this please
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Ostim being quite a different beast than SexLab, they are some differences:
- Since for now Ostim only supports a single scene at a time, there is no support of followers. Do not bother asking about it.
- No equivalent of SLAoured clothing keywords exists yet, so check the option "No need for sexy clothes" or it will only work if you are naked.
- Once you are subdued and the OStim scene has started, you can expect a delay before getting in the deep of things, if I may say. Should be resolved by an ulterior OStim update.
- Threesome works but is quite janky, as it is if you have FFM anims it may happen that your aggressors start sucking each other. Not much can be done about it right now, so if it bothers you just put the threesome chance to 0.
- If you use ORomance, there is an option to enable integration. May have some unforseen consequences (your lover may defend you, the rapist's wife may attack you, not sure).
Requirements
Skyrim: Special Edition (1.5.39+) Ostim SE (and all its' requirements.) OSex Dual Wield addon (available on OSex nexus page) You probably want OStrap if you enable women as aggressors Â
Installation
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Nothing special, just run Nemefnis after it.
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Original Mod
Credits
All credits goes to Guffel and Baka (aka Babo (aka FactoryClose))
11692 downloads
Updated
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TRX Diverse Sanguine Statues
By gregaaz
Inspired by and built upon @Inanna17's TRX Sanguine Regular Statues in Skyrim 1.0.1, this mod adds statues of Sanguine from @m4mk203's TRX Sanguine Demos. Male-owned inns will have the same female Sanguine statue that appears in Inanna's original. Woman-owned inns will have the futanari version, while Dunmer-owned inns will use the original black marble version.Â
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In addition to the locations found in Inanna's version, this version includes a statue in the Stumbling Sabrecat tavern located within Fort Dunstad. The mod also includes some positional changes designed for compatibility with furniture.
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Installation
Load the archive into the mod manager of your choice. This mod contains a folder structure and metadata file designed for compatibility with Mod Organizer 2, but should work with any modern mod manager. If you want the Bondage Furniture World or Legacy of the Dragonborn compatibility patches, you can find them in the \optional\ folder in the archive. If you are using Mod Organizer 2, you can also access these from the Optional Files tab under Information. Â
Compatibility
This mod includes compatibility patches that make small changes to better integrate Legacy of the Dragonborn and Bondage Furniture World. Like any mod that edits cell locations, this mod contains top-level cell data which will overwrite things such as lighting mods. You should load your lighting, music, ENB particle patch, and other mods that alter top-level cell data after this mod, including its compatibility patches, or manually patch the cell records in xEdit. It is likely that an automatic patcher such as Wrye Bash will also forward the impacted records, but I can't guarantee this as it depends on the other mods' bash tags. The Winking Skeever statue will spawn outside the bounds of the vanilla tavern. It was originally designed for JK's Winking Skeever by Inanna17, and after reviewing the location and its potential alternate locations I agree with the choice and have kept this position. If you are using a different Winking Skeever mod, or just the vanilla version, you should be able to reposition the statue to any other location on the first floor pretty easily with the CK, since the Z-Axis coordinates are already lined up with floor level. I have not tested this mod with LE, but as long as you convert the assets to LE format I don't see any reason it would not work. Â
Acknowledgements
Thanks to @m4mk203 for creating the high quality and innovative series of TRX statue mods and a generous reuse policy. Thanks to @Inanna17 for the original mod idea and most of the location scouting, as well as permission to create a derivative work based on the original. Thanks to @devildx for permission to use their tweaked futanari statue mesh. Â
Version History
1.0 - 13 November 2021 - Initial release 1.0a - 13 November 2021 - Compressed normal maps to allow for single-archive upload; installation instructions updated.2303 downloads
Updated
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[SE/LE] Dissidia Materia Xing
Special thank NickNak
support BHUNPv2/CBBE 3BB
main features:
1.
Have 39 staff animation and use DAR control so when your right hand equip Materia Staff you will  have special animation
2. Use self-made behavior animation to control outfit
Showcase:
Skyrim Special Edition 2021-11-12 20-21-48.mp4 Â Â
887 downloads
Submitted
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Absolutely No Naked Comments
By ruddycray
What is it?
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This is an ESL-flagged ESP whose main purpose is to disable all naked comments if you choose for your character to wear nothing in their adventures throughout Skyrim and don't want to hear NPCs whining about it.
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As a side feature, if you do want naked comments, this also updates naked comments so that they won't be said by a character who is themselves naked.
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As another side feature, it adds a faction that is forbidden from making naked comments, so someone can build off it to selectively disable naked comments without forbidding the NPC from all world interactions if they want.
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Didn't somebody else already make this?
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The mod on the Nexus is gone and didn't disable all of the naked comments. Every other mod I've seen that does this also only disables some of the naked comments and misses the ones that are triggered by the Story Manager, so when you walk into a room you can still get them.
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And if anyone else has made a mod that lets you keep them but stops the silliness of naked characters complaining about you being naked, it's escaped my notice.
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How to use it?
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Just install the mod with a mod manager or drop it into your Data directory and enable it, and then...
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If you DON'T want naked comments...
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You don't need to do anything. The mod by default disables all naked comments.
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If you DO want sensible naked comments...
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You will have to use console commands for now. I was too lazy to make an MCM for it for right now. Just enter this in the console to turn the naked comments back on:
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set ANNCEnableNakedComments to 1 Â
They should start happening again. You don't need to do anything to prevent naked characters from making naked comments. That's already built in.
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Is this compatible with LE?
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Use at your own risk. I built it with the Skyrim SE Creation Kit (so it's Form 44) and didn't test it at all with Skyrim LE. It would probably work, but I'm not promising it or supporting it officially.
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Is this compatible with other mods that do stuff with naked comments?
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Not if they edit the WICommentNaked or WIChangeLocation01 quests. If they edit the dialogue lines themselves, they'll probably be fine. I didn't test it for compatibility with any specific mods.
3517 downloads
Submitted
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Skimpy Jiang-Shi Robe BHUNP conversion
By lk74
A BHUNP conversion of this mod by idynaloak
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Requirements
-Â Skimpy Jiang-Shi Robe by idynaloak
-Â Baka Haeun UNP
-Â HDT-SMP
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Build outfits in Bodyslide under the name "[ID] dskb" ( I have no clue why original author decide to use this tag but my guess is he is japanese and use dskb as shorthand for dosukebe
Put the esp (esled) below the original (you can manually add esl tag to the original as well)
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Detailed description of every changes:
512 downloads
Submitted
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TRX Sanguine Regular Statues in Skyrim
By Inanna17
Adds TRX Sanguine non futa statues into your playthrough. Where there is drink and potential debauchery, Sanguine is there.
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Current locations are:
Sleeping Giant Inn
Windpeak Inn
New Gnisis Cornerclub
Candlehearth Hall
The Bee and Barb
Old Hroldan Inn
The Frozen Hearth
Frostfruit Inn
The Retching Netch
Silver-Blood Inn
Braidwood Inn
The Ragged Flagon
The Drunken Huntsman
The Bannered Mare
Dead Man's Drink
Vilemyr Inn
The Winking Skeever
Nightgate Inn
Four Shields Tavern
Moorside Inn
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Installation
1. Choose one of the two available files. The one that says "se" is for game without jk's interior mods. The one that has "JK" in its name is for compatibility with jk's interior mods lighting.
2. The esp will bring your lighting back to vanilla or whatever jk's is set at, so the esp needs to load before your lighting mods. As nothing will overwrite this other than lighting, this can be placed higher in your load order.
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Credits
All credits for the design of this statue belong to m4mk203
2012 downloads
Updated
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Snake Hair
By Yakub
Adds an equippable snake/gorgon/medusa hair. It uses slot 45 so you can have your actual hair too.
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There is no crafting recipe, use something like AddItem Menu.
Works for all races and sexes.
Snakes may clip through Khajiit ears  .
Requires HDT SMP for physics, will be static otherwise.
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Credits:
bluekiwi.dog under CC Attribution license
908 downloads
Updated
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Fresh Women Darkness - TAWOBA patch
By lk74
Description:
A patch for the mod Fresh Women Darkness SE by Akatuki408.Â
Removes mosts of the mod equipments, and replace them with TAWOBA bikinis.
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Hard Requirement:
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-Â Fresh Women Darkness
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- Any version of TAWOBA that is not missing equipment entry
  this patch was built using this version by OmegaDarkKnight
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Soft Requirements:
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-Â Dwemer Automatons Glowmapped. If you do not have this, read spoiler
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- BHUNP by BakaFactory. If you do not have this, read spoiler
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Installation:
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Load the esp (esl) after [Fresh Women Darkness.esp]
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Detailed changes:
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- Draugr Darkness will now use Nord Bikinis. Starting at level 15 they should use Ebokinis
- Snow Elf Darkness will use Falmer Bikinis
- Dwarven Dolls will use parts of Dwarven Bikinis (they will not use bra and thong, since they do not have human body ?)
- Dwarven Snow Elf will use Dwarven Cyborg 2, I left those MOBILE SUITS equipments as is.
- Most crafting recipes are now hidden (since they are replaced by TAWOBA with their crafting recipes)
- some equipments are now non-playable (Doll goggles, Dwarven Heads)Â
- some weapons (invisible blades and others) are supposed to be non-playables, but... IT JUST WORKS ?
- now most creatures (excluding Dolls) uses default female skeleton. As a bonus, their breast wont go crazy. As downside, their size might not be the same as before.
- fixed a purple-face bug on [Dwarven Dolls]Â
  If you do not have this bug with the original mod, please read spoilers
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Credits:
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- Lord of Bikini Nisetanaka, and others perv senpai that contributed to TAWOBA
- Baka (the pose in screenshot is from Baka poser)
- Akatuki408Â
- CALEB2 for the glowmap
994 downloads
Updated
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texture Diamond CBBE Patch - SOS Futanari
By Dweny
It is a Texture patch for "SOS- Addon - Futanari CBBE SSE"
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Requirements
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SOS- Addon - Futanari CBBE SSE
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Diamond Skin - CBBE and UNP Female Textures
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Just install it like any other mod.
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13800 downloads
Updated
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Skydraenei Miscellanea SSE - Textures & (possibly) More
Description
After not having played or modded Skyrim for a while, I restarted a Draenei playthrough, for which I will most likely start creating some mods which I decided to share here.
Therefore, the mods I post here are created for my own playthrough and will most likely not be anything breathtaking like very basic texture mods or bodyslide adjustments.
If I find cool mods to recommend on the side, I might post them here as well
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--------------- Disclaimer -----------------
I will not take any specific mod requests. There won't be LE versions!
Suggestions, bugfixes or even overhauls for my mods are appreciated (as long as they are kept inside of the forum, which I will skim through occasionally).
If you like my character depicted in some of the screenshots, I could post a bodyslide preset, but I will not post a modlist.
If you want to use any of these mods in your own projects, by all means be my guest (credit would be nice, but not necessary).
---------------------------------------------
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Requirements
For these mods to work, you will the following mods:
SkyDraenei Race by Eraiyai SkyDraenei CBBE 3ba & Diamond Skin Retexture (is in the Optional section) by Aykiro !! LOAD MY MODS AFTERWARDS, SINCE THEY OVERWRITE STUFF !! Â
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Current Mods
Horse Penis Redux SSEÂ (by EvilReFlex)Â retexture for SkyDraenei Diamond Skin (HPR required!) - Shaven and not seamless, but good enough! Â
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!! IMPORTANT !!
When this mod gets installed, it will overwrite the general texture files of this mod. This will cause will cause mismatches on the other race, even if
Diamond Skin CBBE is installed, because Draenei have a unique body texture.
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Shaven SkyDraenei      Highly recommended to install this together with the HPR-Retexture when using a gender swapping character, since the base texture has pubes.
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Modification to FAMOUS by ScrollTron1c - Muscle normalmap retexture and modifiable GIMP compatible with SkyDraenei      There will be a plug-and-play version of this mod that can be installed directly. It contains the normalmap I use to retexture the muscles on my character (see picture "Main").
     The other version consists of a GIMP file that has been changed such that is can generate normalmaps for SkyDraenei. When generating your own normalmaps, please refer to the
     original modpage (see FAMOUS), which provides a How-To Guide.Â
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Installation
Either chuck it into a mod organizer (I use MO2) and let it do its thing Or install it manually by extracting the .7z and inserting the Data folder into your Skyrim folder Â
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What could possibly be posted in the future
Hoof to leg textures Bodyslide presets and armor adjustments so that they stay in line with Draenei skeleton An update of the recommendation list Â
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Recommendations
-- Currently empty --
3065 downloads
Updated
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Arachnophobia CACO.esp
By Fienyx
Arachnophobia and CACO spider spit and bite compatibility. Adds the effects from Arachnophobia and the CACO changes all to the same records.
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Requires
Complete Alchemy and Cooking Overhaul
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Arachnophobia SE
197 downloads
Updated