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QOL KS SMP Wigs for Sexlab ClothArmor Khajiit enabled 1.0.1


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About This File

I was tired of opening Sexlab MCM menu up to edit the hair to not be stripped during sexlab animations on each new game, with each new female companion, with each new wig I equipped to female npc.

 

Description,

I was tired of opening Sexlab MCM menu up to edit the hair to not be stripped during sexlab animations on each new game, with each new female companion, with each new wig I equipped to female npc....Also I was not happy about each wig having been Keyworded "Light Armor" which messes with my perk overhaul mod Ordinator.....And how the default game assigns invisable +25 armor value for each armor worn which these wigs are Armored Wigs. ><  

So I present to you some Quality of Life corrections to these files.

 

"Its time to get down baby!  Oh ok honey let me just remove my hair....Wait wut, thats not your hair, eeek whats happening Im scared, oh gee I lost my election due to your hidious hairstyle."  Oh jeez where did I put my blue pills.....

 

The Files,

KSWigsSMP.ESP

Only adds Keyword, "SexlabNoStrip" which means the wig will never be removed in Sexlab Animations and by most Sexlab Mods.  Never again have to remember to open Sexlab to tell it that it should not strip this wig.

 

KSClothWigsSMP.ESP

has "sexlabnostrip" and makes all wigs cloth with no armor value.

 

KSKhajiitWigsSMP.esp

has "sexlabnostrip", all wigs are cloth, and all wigs can be worn by Khajiit.  Works best on humanized Khajiit, if it does not work on your normal Khajiit that is your problem not mine.

 

Installation,

Requires this mod over here, https://www.nexusmods.com/skyrimspecialedition/mods/31300

 

Open Zip file,

Pick one ESP, put that ESP into DATA folder....

OR

Pack the ESP into a ZIP then install normally with mod manager,

OR

Install the ZIP as normal into your mod manager and then open the Mod in your Mod manager select the ESP's you dont want and delete them cause it would be bad to have all 3 plus the original you only need 1 esp file.

 

IF you have a mod that calls on KSWigsSMP.esp, but you want one of my other ones and I named it KSKhajiitWigsSMP.esp........You know you can simply rename these ESP's right?  Just open the ESP file location right click on it and rename it KSWigsSMP.esp and now your other mod that must have KSWigsSMP.esp as its master will work correctly.

Only putting this here in case IDK maybe a follower file calls on it as a master file.

 

Suggested Mod,

Humanized Khajiit?! What you talking about?

 

KSWigsSMPSexlabNoStrip.7z KSWigsSMPClothSexlabNoStrip.7z

Edited by Gameplayer


What's New in Version 1.0.1

Released

Decided to idiot proof the download option by providing three download options named properly for what to expect.



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