Jump to content

5 Screenshots

About This File

This mod adds some very special Draugr to some of the nordic tombs.

 

They are still with one foot in the human world and not nearly as numb as regular Draugr. They behave like the Nord they once were and they still speak.

They will be passive unless attacked, so be careful as their stats are significantly higher than regular Draugr. Rather ask them to become your followers.

 

You will come across three different Draugr, all leveling with the player (up to level 100):

 

  • 5 Draugr, they start at level 1, wielding a single-handed weapon.
  • 4 Draugr Wights, starting at level 12, wielding a two-handed weapon. They also know the Disarm shout.
  • 3 Draugr Scourges, starting at level 20, wielding an enchanted weapon. They know Disarm, Ice Storm and Unrelenting Force.

 

They are regarded as regular human NPCs, so they will use human SexLab animations, not the Draugr (creature) animations.

 

There are three versions of this mod - Choose ONLY ONE:

  • All male - DraugAllies.7z
  • All female - DraugAlliesF.7z
  • Mixed - DraugAlliesMixed.7z

 

The mod is ESL-flagged to not take up any regular space in your mod list.

It can be added at any point during the game but should not be removed without cleaning the save. Best not at all.

 

Hard requirement: More Nasty Critters SE for the meshes and skeletons

Recommended: SexLab, Nether's Follower Framework (I mean, this is why you are here afterall, right?)

Texture Replacer in the picture above: Decaying Draugr

 

PS:

  • No, I am not telling where to find them, you'll come across them easily enough.
  • Yes, there is a script involved. It enables a dissolve effect when they die, otherwise they would T-pose since the human death behavior does not seem to match the draugr skeletons (or something to that extent). The script is harmless, it runs only once on death and does not linger anywhere.
  • They are their own race, so that they can talk. This is also why they are not creatures, since then they would also have to be added to the Creature Framework, which is a hassle to get right.
  • Yes, the males are always erect, since the creatures arousal logic does not work on them (see above).
  • Yes, there is an old similar mod on Nexus, but that one edits too many vanilla entries (a dialogue quest, a dialogue topic and two races), which for me is a potential risk of causing all kinds of incompatibilites.

 

Enjoy.

Edited by Husky1o1
Added alternative mod versions



×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. For more information, see our Privacy Policy & Terms of Use