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  1. OTrainers - OStim trainers with benefits

    Features
    Lightweight OStim addon Can be safely installed mid-playthrough Works with vanilla, DLC and modded* skill trainers Your relationship rank matters It does not replace the vanilla training  
     * He/she needs to be in at least one of skill trainers faction (JobTrainerSpeechcraftFaction, JobTrainerRestorationFaction etc.)

    Requirements
    Skyrim: Special Edition (1.5.39+) SkyUI OStim and all its requirements
    Recommended mods
    Better Dialogue Controls OCum and all its requirements ORomance and all its requirements
    Installation
    Place the mod after (below) OStim and its other addons (OCum, ORomance etc.) in the file order and plugin order.

    Gameplay
    The mod adds I'd like to learn <skill> from you intimately... dialogue line to all trainers in the game. The trainer will follow the player character. When you find a place that you like, choose This is a perfect place for our training session. It starts a mini-game (challenge) in the OStim scene. You can earn up to 3 skill points per training session:
    The first one for making the trainer orgasm The second for doing so before player character orgasmed The third is relationship bonus if you're the trainer's friend, ally or lover (relationship rank equals 1 or above)
    The skill is advanced after the scene ends. You need to wait 6 hours to start another training session. The cooldown doesn't apply to vanilla training.

    Contributing
    The source is available on Github. Feel free to make a PR if you want to improve the mod.

    26069 downloads

    Updated

  2. High Poly Elisif Replacer

    High Poly NPC replacer for the True Queen of Skyrim, and resident spank bank of Solitude. 

    I was personally not satisfied with how High Poly NPC's treated Elisif, so I took it upon myself to make my own.

    Her hair can be a little dark depending upon your enb, but to be honest Elisif with super blonde hair wasn't really my vibe. She's a Nord with Imperial traits, so I felt she should reflect that.

    Looks INCREDIBLE with my Thiccum Up 3BA Bodyslide Preset which has damn near 5k downloads for a reason.

    Make sure this loads AFTER High Poly NPC Overhaul

    Enjoy my shit? Want more? Please consider supporting me on Patreon so I can keep uploading BANGERS like this

    CLICK HERE TO SUPPORT <3
     
     

    2739 downloads

    Updated

  3. Resident Evil Beauties for COtR

    Resident Evil Beauties for COtR

    3 presets based on Resident Evil games:
    Ada Wong - Jill Valentine - Claire Redfield
     
    requirement:
    COtR - HQ Characters creation addon for RM
    RaceCompatibility for Skyrim Special Edition
    RaceMenu
    The Eyes Of Beauty SSE
    COtR x The Eyes of Beauty - Updated Patch
    KS Hairdos - HDT SMP (Physics) (for Jill and Claire)
    for Ada, i used SGhair pack 350 se but for obscure reason, he disappeared from the net
    so use your hair mod.
     
    a special thanks to:
    vtaw, Kalilies, ousnius, DrSlumpX, xxxODDxx,
    Nezzar, Daymarr and jokerline for the creation and the port of the clothes using in the pics

    Install with your mod manager or put the uncompressed files into data/skse/plugins/chargen/presets.
    In game, open Racemenu, choose "Norddz" race and load the preset (the name of the preset end with "COR")
    edit:  You can choose an another race like imperialdz or bretondz if you want, it also works!

    Recommanded:
    Facelight Plus SE
    Expressive Facial Animation -Female Edition-
    Random Emotions SE

    YOU WANT THEM AS FOLLOWERS? JUST DOWNLOAD THE  MOD CALLED "PROJECT PROTEUS" BY PHENDERIX HERE: 
    https://www.nexusmods.com/skyrimspecialedition/mods/46620 

     Credits:
    m4mk203
    expired6978
    Xp32/Groovtama
    HydrogensaysHDT
    ousnius
    DenisWinter
    TMPhoenix

     LogRaam

    docteure

    PixelsSquared


    5475 downloads

    Updated

  4. Vera Skin -CBBE 8K- Darker

    Slight edit of Vera Skin -CBBE 8K-
     
    Made the skin textures a bit darker so women don't look like they're going supernova in sunlight. (I don't use ENB)

    878 downloads

    Updated

  5. Demonic Creatures MCM SE

    This is an MCM for @Thor2000 amazing Demonic Creatures! It's based off Genesis Surface Spawns & One With Nature (assets used from SE version, credit goes to lesi123 and White Shadow for their wonderful work on the original mod).
     
    What does this addon do?
     
    1) Allows you to disable or enable "dinosaurs" without hacking the esp (may require a cell reset) *
    2) Allows you to change how some demonic creatures behave with you (allied, vanilla, scared etc) **
    3) Allows you to recruit some demonic creatures and have them follow you around (SLEN recommended to build up relationship for follower dialogue to appear) **
     
    The follower version will come later on, I already lost 2 full versions to CK (hence the v3)
     
    * Dinos are disabled by default, put a tick in the box if you want to enable em.
    ** Some creatures are Baliwog, Burned Skeleton, Cave Troll, Chimp, Cyrodiilian Wolf, Goblins, Grummite, Large Herbivores, Mihail Goblins, Ogres, Red Skeleton, RHino, Skaven, Snowgoblin, Triceratop
     
    Why create this addon?
    I was running through skyrim when I came across two fully clothed ogres from Mihails Ogres mod getting busy with bandits (via Yamete thank you @Scrab ). and the first thing I thought of like most people is "I need me some Ogre dick". So here we are but sadly they're not in Demonic
     
    Compatibility:
    LE - Don't know, if someone can convert it then please do just remember to give credit to thor2000 and lesi123 and White Shadow.
     
    Credits:
    Thor2000 (Demonic Creatures)
    lesi123 and White Shadow (One With Nature)
    ToneyCubed (Genesis Surface Spawns)
     
    Mods Used in Pictures:
    Metalsabres Beautiful BodySlide
    Demoniac CBBE 1.12se
    And a muscular map I can't remember but any should do!

    17442 downloads

    Updated

  6. Papyrus-2-Typescript

    Transforms *.psc header files to *.ts files that can be used by modders in Skyrim Platform.
     
    Warning
    This program and libraries aren't meant to be used by mod users, but modders using Skyrim Platform for making mods only.
     
    THIS WON'T MAKE SENSE TO YOU IF YOU ARE NOT A MODDER.

    About
    This program is meant to be used to transform SKSE definition libraries to Typescript for using them in Skyrim Platform, so you can use in Typescript all your SKSE libraries the same way you would be using them in Papyrus (here's a real life usage example of using JContainers conversion for an actually working plugin).

    This program's aim is not to automate whole language features translation, but only function headers.
    If the *.psc file contains actual code (think PapyrusUtil.psc) the function header will be converted, but the rest will be output verbatim, waiting for a human to come and fix it.

    Usage
    Drag and drop all your *.psc files to the executable.
    It will generate *.ts files in the same folder as its input.

    Using converted files
    Put all your converted files inside some folder, then add that folder inside the folder where skyrimPlatform.ts is located.



    Folders in this image look like shortcuts because they are actually symlinks (the same technology Vortex uses to manage your mods).
    You don't need to use symlinks. You can just drop your folders there.

    Once folders are where they are supposed to be, import modules from Typescript as usual.

    import { on } from "skyrimPlatform"
    import * as JArray from "JContainers/JArray"

    // Lines irrelevant to our illustration purposes were ommited.

    on('update', () => {
      const a = JArray.object()
      JArray.addInt(a, 5)
      const t: number = JArray.getInt(a, 0)

      // This outputs `5`, indeed.
      printConsole(`Array value: ${t}`)
    })

    I've added to my github project some converted files for libraries I use myself.
    Grab them at the conversions folder.

    BEWARE: Not all functions have been tested.

    Remarks
    This program has no way to know the intention of the humans that made the scripts, so it's always advisable to manually check all generated files to make sure everything is declared as it should.

    Take note the program assumes generated scripts will be put in some subfolder to the folder where skyrimPlatform.ts is found, otherwise you'll get "Cannot find module..." type of errors when coding your plugin.

    If you want to have your scripts in some other place, you can always just change the relative path of each importfor each *.ts file, of course.

    Github project page
    Source code here

    320 downloads

    Updated

  7. Harvesting Humans 2: Organs Addon

    An addon mod for Harvesting Humans 2.
     
    This mod adds human hearts, kidneys, livers and intestines as guaranteed items in the harvesting inventory of all NPC races.
     
    Credits
    Object models for the kidney, liver and intestine were obtained from Namira's Goat.
    Thank you to the original creators of that mod: @zakuran and @tengma.
     
    The Special Edition remake of Namira's Goat can be found here.
     

    1111 downloads

    Updated

  8. OC:s Hobble Dresses

    Some latex hobble dresses I've been working on!
    Might be some minor clipping here or there but I think they are probably good enough
     
    Not added in the world anywhere, you have to use console or things like AddItemMenu, search for 'OC_Ltx'
     
    Enjoy
     
    Requires
    Devious devices 5.0 (any recent version is fine I think)
    CBBE 3BA
     
     
    Permissions
    You MAY use this outfit in mods uploaded to LoversLab (just credit me), as long as they aren't modders resources or packs/compilations
    You MAY convert this outfit to other body types and reupload to LoversLab, as well as adapt it to work in frameworks such as DD and reupload to LoversLab.
    You MAY NOT upload this mod or parts of it to other sites. 
    Retexturing is a grey area, PM me and ask - and if you want to use it in your mod and are unsure in about above permissions in general, just PM.

    2211 downloads

    Submitted

  9. Character Class System Restoration

    This mod attempts to restore the class system seen in earlier installments of the Elder Scrolls series. It is balanced for play on Legendary difficulty.
     
    The current version of this mod is incomplete and I am releasing in this state to get an idea of just how much interest there is for a mod like this.
    At the moment the mod includes the following:
     
    1. A class reference guide
    2. A class selector manual/menu
    3. All 21 classes each with their own unique skill sets
    4. Unique equipment and enchantment created for this mod to make mage armor build viable
    5. Class perks
    6. Gameplay balanced for legendary difficulty.
     
    In the future I plan to implement the following:
    1. Class mastery system
    2. Improvements to the class reference guide
    3. Other gear tailored specifically to cloth/mage armor builds?

    Instructions for use:

    In order to use this mod you must start a new game.  Loading an old save will only activate part of this mod and bug your save. When first starting the game, check your inventory as soon as possible for the class guide book.  Once opened, it will give you a brief overview of the classes along with the associated skills and perks that will be available to you.  After closing the guide, close your inventory and wait two seconds. You may have to wait longer if there are other mods loading as well.  Open your inventory again and open the class selection book.  This will cause a menu to open up listing the three class styles, Combat, Magic, and Stealth.  Chose the style you wish and you will see a second menu.  This will allow you to choose your actual class. 


    Once this is done, you will have selected your class and will be done with the set up.  Please be aware, you will be unable to assign perks into the skill trees until you select your class.

    Manual Installation:
    Transfer the contents of the archive to your data folder.

    Mod Manager Installation:
    Download the mod and use the mod manager of your choice to install the mod as normal.

    Requirements:
    This mod has no hard requirements, but you will need some form of magic balancing mod in order to ensure that destruction magic remains a viable source of damage at higher difficulty levels.  We recommend the quickly converted SkyTweaks, but this mod has been designed with versatility in mind so any magic balancing mod will work.

    Incompatibilities:
    This mod was designed to be as unobtrusive as possible when used in combination with other mods.  This being said, this mod will not work with mods such as the Ordinator mod.  In addition, any mod that modifies the first perk in the skill tree will not work with our class selector mod.

    281 downloads

    Updated

  10. Harvesting Humans

    A sequel to this mod was made that works slightly differently.
    You can find it here:
    ================================
    Content Warning: gore, cannibalism
     
    Hello all, this is my first mod. There were some other mods out there similar to this, but not like how I wanted it. So I decided to try making it myself.
     
    Description:
    In short, this mod let's you harvest resources (meat and bones) from slain humans, as well as from Elves, Orcs, Khajiits and Argonians.

    When slain, a humanoid NPC will drop*:
    1-4 human meat (or Elf/Orc/Khajiit/Argonian meat as appropriate)
    1 human heart
    2 random bones (see pic for list)
     
    *these drops can be independently disabled in the MCM.
     
    The different races drop different meats with unique alchemical effects:
    Nords, Imperials, Bretons, and Redguards drop human meat (same effects as human flesh).
    Altmer, Bosmer, and Dunmer drop Elf meat.
    Orcs, Khajiits, and Argonians each have their own meats.
     
    Alchemical effects for the meats:
     
    Crafting:
    You can craft the bones you collect into bone meal. You do this at the grain mills added in Hearthfire (the same ones where you make flour).
    You can also craft Bags of Fertilizer from bone meal at the mills. These don't do anything except sell for a good amount.
     
    You can use the meats to craft the following foods
    -At an oven: Human Pie, Elf Dumplings, Khajiit Dumplings, Orc Jerky
    -At a cookpot: Bone Broth, Argonian Stew
     
    Special Harvestables
    You can harvest a special item from a body by activating it while sneaking. Each body can only be harvested once.
    Humans: Human Skin
    Elves: Elf Ear
    Khajiits: Khajiit Pelt
    Argonians: Argonian Skin
    Orcs: Orc Fat
    The skins can make leather. As a bonus, you can also make something extra special from khajiits pelts.
    "You'll make a fine rug, cat!".
     
    Install:
    If you are using V1.4.0 or newer: Nothing special to do. Install it as you would most other mods.
    If you are using V1.3.2 or older: I accidentally messed up the file structure in the older versions. You may have to open up the zip and manually put the files in their correct location.
    There are no core requirements (except Hearthfire), but SkyUI is needed if you want the MCM.
    When starting a new game, you may have to wait a minute or two for the mod to load properly.
     
     
    Compatibility:
    -The mod will work with NPCs added by other mods, as long as they are one of the standard races.
    -This won't work on any new races added by another mod.
    -Versions 1.2.1 and below are incompatible with mods that directly edit the default races. For versions, 1.2.2-1.3.2, you need "compatibility mode" active in the MCM for that to work. For version 1.4.0 and up, you don't need to worry about this.
     
    Changelog:
     
     

    1480 downloads

    Updated

  11. TrueWolf: A Werewolf Playthrough Mod

    "Sure, Hircine created lycanthropy, but the Witchmen of High Rock perfected it."
     
    Premise: Just as there are normal vampires and true vampires (like Lord Harkon), this mod makes it so there are normal werewolves (like the Companions) and true werewolves (you with this mod).
     
    This is a small mod I made for myself to make a werewolf-only playthrough more viable. It adds a new version of the werewolf which is a bit stronger, scales with level, and lets you level up by doing werewolf things.
     
    This mod is being posted "as is".
    ==============================
     
    As a "true werewolf", you gain certain new abilities:
    -You gain an ability that lets you transform into a werewolf as many times per day as you want.
    -You can stay in wolf form indefinitely.
    -feeding as a werewolf grants +1 Max HP, +0.1 Max Stamina, and gives a temporary damage buff to your claws/unarmed attacks
    -the damage buff scales with your max health
     
    Also, you can level up by feeding. The number of feedings required to level up increases with level. At the start it is just 1 or 2 feedings, but quickly increases. Note, this level up won't grant you a skill point nor an attribute increase like normal.
     
    This makes it possible for you to do a challenge run of Skyrim where you are only allowed to use werewolf things, ie no weapons and armor or levelling other skills, while still letting the levelled enemies get stronger alongside you.
    =============
     
    Starting the Mod:
    (See the picture for examples.)
     
    Warning: The health/stamina increases from feeding will be permanent on your character, even if you uninstall this mod.
     
    Start the mod by typing "startquest TrueWolf" in console (not case sensitive) .
    This turns you into a 'true werewolf'. You will immediately receive the True Beast Form power.
     
    To revert from wolf form to your human form, press the Revert Key.
    By default it is 'Y'.
    =============
     
    You can change the revert key if you wish.
    Type "setpqv truewolf revertkey_var #" in console (not case sensitive). Where the # is the keycode of the key you want to change it to.
    VERY IMPORTANT: after you type that in the console, you need to reload the game. Doing F5, and then F9 will suffice.
     
    For example to change it to the 'U' key, do "setpqv truewolf revertkey_var 22". Then reload.
     
    Here is a list of keycodes for reference:
     
     
    Requirements: SKSE, Dawnguard DLC.
    This mod will work for SE, and likely LE and VR too.
     
    -CG
     
     

    542 downloads

    Updated

  12. Soul Pets

    What is this mod?
    This mod allows you to enter within soul gems and visit the souls you've captured via Soul Trap.
     
    Longer description
    This mod adds a spell called Enhanced Soul Trap which is the upgraded version of the original. It does everything the original does plus it can also fill special gems.
     
    The process is like this: Have a special gem in your inventory. Cast Enhanced Soul Trap on a target (mudcrabs, wolves, NPCs or anything really). Kill the target within 60 seconds to fill the soul gem (special gems will get filling priority over normal gems). You should now see that the special gem has been renamed to include the victim's name (ex: see the last picture).
     
    Next, you'll need to cast another spell called Enter Soul Gem. This will transport you inside a special gem you are carrying. Transportation is a bit like in the Azura's Star questline. Inside each of the gem is a house for the captured soul to live in. You can enter the house and meet your captured "Soul Pet". In order to converse with spirits properly,  you need to put on the Ring of Soul Speaking. This will let you talk to souls and will also immediately calm them if they are hostile.
     
    Lastly, in order to better manage your soul gem collection, the mod also adds the "Soul Gem Bag". A special bag that can hold soul gems and that you can carry in your inventory. To open the bag, you need to equip it. Then you can add or remove items from it just like any other container (except that it's limited to only soul gems). This bag is also useful for managing the order in which you fill your soul gems. For example, if you have a Silver tier gem and a Gold tier gem, but you want to fill your Silver first. You can put the Gold tier gem in the bag and it will be ignored by the Enhanced Soul Trap spell.
     
    Requirements
    -SKSE
    -SkyUI
    Recommended: Fuz Ro Doh for better dialogue.
     
    How do I start the mod?
    Open up the MCM, and press "Give All Mod Item". You'll receive spell tomes for the two spells, a soul gem bag (with all 5 soul gems already inside), and the Ring of soul speaking. That's the full kit to begin your soul collecting career. Have fun.
     
    Mini Wiki
     
    Mod Integration (For Mod Makers)
     
    Brainstorm & Future Stuff
     
    Changelog
     

    3383 downloads

    Updated

  13. Meatslave SlaveTats Pack

    A cannibalism/dolcett inspired tattoo pack for SlaveTats.
     
    Requirements:
    SlaveTats by Murfk (LE or SE)

    1588 downloads

    Updated

  14. TRX Champion of Cyrodiil for Beyond Skyrim: Bruma

    This mod moves @m4mk203's Champion statue from its demo location outside Dawnstar to the north gate of Bruma, replacing the canonical Champion of Cyrodiil statue that is located there in the vanilla version of the mod. The deep green marble works well with the sunny climate of Bruma and while a departure from canon, a futanari champion is hardly out of place with Loverslab lore. Perhaps also a good companion mod for Skyrim's Shrouded Secret.
     
    Installation
    Load the archive into the mod manager of your choice. This mod contains a folder structure and metadata file designed for compatibility with Mod Organizer 2, but should work with any modern mod manager.
     
    Compatibility
    Like any mod that edits cell locations, this mod contains top-level cell data which will overwrite things such as lighting mods. You should load your lighting, music, ENB particle patch, and other mods that alter top-level cell data after this mod, or manually patch the cell records in xEdit. It is likely that an automatic patcher such as Wrye Bash will also forward the impacted records, but I can't guarantee this as it depends on the other mods' bash tags.  I have not tested this mod with LE. It's possible that this mod will work fine after converting the assets to LE format, but I cannot guarantee that as I have not verified that the form ID structure for the LE version of Beyond Skyrim: Bruma matches the SE version. Other mods for Beyond Skyrim: Bruma that either edit the immediate vicinity of the north gate or that make changes to the canonical Champion of Cyrodiil statue may not be compatible with this mod "out of the box." Patching in xEdit, however, should resolve most conflicts.   
    Acknowledgements
    Thanks to @m4mk203 for creating the high quality and innovative series of TRX statue mods and a generous reuse policy. Thanks to the Beyond Skyrim team for creating their fantastic Bruma module and allowing the community to build mods upon it.  
    About the Other Bruma Mod
    I also created a version of this mod for Rigmor of Cyrodiil Reboot that makes a similar edit to the city of Bruma (slightly different because of differences in the city's geometry between the two mods). However, after reviewing ROC's permissions page, I'm not convinced that mod meets the author's standards for public release. Unfortunately, that one will have to remain a private mod for the time being. However, you can use the following steps to replicate the mod in xEdit on your own.
     
    Copy the TRX Champion statue static record as a new record from the BS: Bruma version, or from the original demo version, to a new plugin. It should receive form ID number xx000800. Copy record xx004144 as an override from RigmorCyrodiil.esm to your new plugin. Mark this record as "initially disabled." Create a new temporary reference record in cell xx2FB849 (BrumaInterior05) with the following properties: Baseform: 000F64FF Scale: 2.2 Location Reference: RigmorBrumaLocation (xx003170) Position X/Y/Z: 45199.410156 / 172271.515625 / 9136.705078 Rotation X/Y/Z: 0 / 0 / 219.5055 Create a new temporary reference record in cell xx2FB849 (BrumaInterior05) with the following properties: Baseform: xx000800 (the new record you created in step 1) Scale: 2.6 Location Reference: RigmorBrumaLocation (xx003170) Position X/Y/Z: 45161.488281 / 172339.656250 / 9182.496094 Rotation X/Y/Z: 0 / 0 / 148.0074 Add an ESL flag to your new plugin's file header Save your new plugin  
     
     
     

    727 downloads

    Updated

  15. TRX Nightcaller Temple

    This mod adds the statuary from @m4mk203's Female and Futanari versions of the Vaermina statue to Nightcaller Temple. Two slightly larger than life size female statues flank the lectern in the chapel, while the inner sanctum hides a much larger futanari statue. Lest the nice asset go to waste, the stele that previously occupied the space used by the large statue is cloned and appears on both sides of the stairs up to the dais. 
     
    Installation
    Load the archive into the mod manager of your choice. This mod contains a folder structure and metadata file designed for compatibility with Mod Organizer 2, but should work with any modern mod manager.  
    Compatibility
    Like any mod that edits cell locations, this mod contains top-level cell data which will overwrite things such as lighting mods. You should load your lighting, music, ENB particle patch, and other mods that alter top-level cell data after this mod, or manually patch the cell records in xEdit. It is likely that an automatic patcher such as Wrye Bash will also forward the impacted records, but I can't guarantee this as it depends on the other mods' bash tags.  I have not tested this mod with LE, but as long as you convert the assets to LE format I don't see any reason it would not work.  
    Acknowledgements
    Thanks to @m4mk203 for creating the high quality and innovative series of TRX statue mods and a generous reuse policy.

    2439 downloads

    Updated

  16. 3BA Ebonic Wasteland Addon

    Adds True Wasteland Body (Fallout 4) and Mimir Ebonic Sliders. To the 3BA Body 
     
    Requires 
     
    3BA- CBBE 3BA (3BBB) at Skyrim Special Edition Nexus - Mods and Community (nexusmods.com)
     
     
    Let me know if there are any issues. I will convert clothing to fit when I can 
     
     
    BD's Armor and clothes replacer  https://drive.google.com/file/d/1Z3h1cBerQocnhxV-DgiBJDRTb-j7Z4eK/view?usp=drivesdk
     
    Requires
    BD's Armor and Clothes Replacer - CBBE 3BA (3BBB) at Skyrim Special Edition Nexus - Mods and Community (nexusmods.com)

    328 downloads

    Updated

  17. [Arknight] La Pluma outfit BHUNP

    Description:
     
         BHUNP conversion of said outfit, and also added SMP effect.
         The original 3BA mod was uploaded on Arca, but was deleted, so I packaged the texture into this file too.
         If the original uploader / original model maker / hypergryph came to me requesting content removal, it will happen.
         
         This is the first outfit I ever worked on, made a lot of dumb mistakes early on that I came to regret later. so expect a lot of bugs and clipping.
     
         The second screenshot is on Aruru6Duck Max.
     
    ----------
     
    Requirements:
     
         - Baka Haeun UNP
         - HDT-SMP
         - BodySlide and Outfit Studio
     
    Installation:
     
         - MO2
         - Bodyslide, build everything with name [Arknights] La Pluma
         - profit
     
    ----------
     
    Note:
     
         There are a lot of clipping. Some I tried my best to hide it, some I gave up on, some I came up with compromise solutions.
         Wearing the top (32) and jumper (58), the back skirt will clip through. Please use the "top (no back skirt)"(32) version when you wear jumper
         Other clipping issues I cannot fix, they are shown in Spoilers.
     
    ----------
     
    Special thanks to :
     
    - BakaFactory
    - Hypergryph
    - the original uploader (whom I do not know as the post was deleted)
    - Boombox / Gunslicer (for the character and for the poses)
    - everyone that made xml guide out there

    1487 downloads

    Updated

  18. OC:s Nurse Outfit with morphable hood and SMP

    A nurse outfit I've been working on!
     
    The morphable hood might be a bit wonky still, Tri's are a b*tch to make and it's not perfect. Probably works best on Nord, and you still might have to sculpt a bit on the face if you want a good match.
     
    They are prebuilt for CBBE 3BA, bodyslide files included.
     
    I have not placed them in the world anywhere, you have to AddItemMenu or console them (search for 'OC_Nrs').
     
    Enjoy
     
    Requires
    Uses Roggvir's system to make morphable hoods equippable
    morphable-carboncats-latex-hoods
     
     
    HDT-SMP (Skinned Mesh Physics)
    High Poly Head SE
    CBBE 3BA
     
     
    Permissions
    You MAY use this outfit in mods uploaded to LoversLab (just credit me), as long as they aren't modders resources or packs/compilations
    You MAY convert this outfit to other body types and reupload to LoversLab, as well as adapt it to work in frameworks such as DD and reupload to LoversLab.
    You MAY NOT upload this mod or parts of it to other sites. 
    Retexturing is a grey area, PM me and ask - and if you want to use it in your mod and are unsure in about above permissions in general, just PM.
     

    1458 downloads

    Updated

  19. No Kids

    ~ Removes Children and Replaces them With Chickens ~ (or simply hides them)
     
    ? No Kids
     
     

     
    Previously, I've used Sex Lab - Sexual Fame 'Framework' (LE) (SE) specifically to remove children from the game.
     
    I wanted a mod which:
    Removes Children from The Game (and that's the only goal of the mod) Allows You to Search for Hidden Children to Enable Them (so you can start/complete quests which require children) Allows You to Re-Disable Children after You Enable Them (so you can make them disappear again) Turns them into Chickens (because... obviously!) ?  
    Mod Versions
     
    You are viewing the Special Edition compatible version of No Kids. Here is the Legendary Edition version.
     
    There are two versions of this mod available:
    No Kids - Chickens (this version turns each child into 60x chickens) No Kids - Hide Children (simply hides children without the amusement of turning them into chickens)  
    Configuration
     
    You can configure what children are turned into (and how many of each) via the Mod Configuration Menu.
     
    Be default, the options are to turn children into:
    Chickens Dogs Mudcrabs Hods  
    You can customize the options available by editing the Config.json file in the mod's folder.
     
    Add whatever options you would like under the "nokids_replacement_options" section.
     
    You can include items from the Skyrim base game or any mods you have installed, just be sure to specify the .esm or .esp name in the configuration.
     
    "nokids_replacement_options": [ "0xA91A0|Skyrim.esm", "0x23A92|Skyrim.esm", "0xE4010|Skyrim.esm", "0x1347D|Skyrim.esm" ]  
    FAQ
     
    ESPFE?
    Yes  
    Um, what?
    We had this idea on my Twitch stream* so we made it together. Chickens were my idea. Dogs, Mudcrabs, and Hods were my viewers' ideas.  
    Source Code
    https://github.com/mrowrpurr/NoKids
     
    P.S.
     
    This is my first Lovers Lab mod! I've been wanting to support this community for a long time.
     
    I really hope this helps some users of Adult mods feel better about their kid-free Skyrim world.
     
    Love y'all! Happy Modding. ~ MrowrPurr
     
     
    Support Rules
     
    The usual. Stay on topic. No trolling. No racism, sexism, homophobia, other -isms and -phobias, or inappropriate remarks.
     
    Have fun! And remember: everyone is doing their best. Happy Modding!
     

    946 downloads

    Updated

  20. Skyrim Bump Ride

    This is simple mod to initiate sex.
    All you need to do is to bump into NPC or creature.
    There are different ways to achieve that:

    1. SPRINT towards NPC and collide whit it.
    2. WALK onto NPC until collision is detected
     
     
    Requires: MCM Helper
     
     

    BumpRide.mp4

    7758 downloads

    Updated

  21. SLHH Expansion English SE 3.44V for OStim

    SLHH Expansion English SE 3.44V for OStim
     
    THIS PORT IS OUTDATED AND MIGHT NOT WORK/BEHAVE STRANGELY WITH THE MOST RECENT OSTIM VERSIONS. IT WILL BE UPDATED EVENTUALLY, PLEASE BE PATIENT
     
    This is a simple port for OStim of Baka's version of SexLab Horrible Harassment.
    This is in no way supported by Baka himself, so please do not reach to him for any question/issue regarding this port.
     
    Important informations, read this please
     
    Ostim being quite a different beast than SexLab, they are some differences:
    - Since for now Ostim only supports a single scene at a time, there is no support of followers. Do not bother asking about it.
    - No equivalent of SLAoured clothing keywords exists yet, so check the option "No need for sexy clothes" or it will only work if you are naked.
    - Once you are subdued and the OStim scene has started, you can expect a delay before getting in the deep of things, if I may say. Should be resolved by an ulterior OStim update.
    - Threesome works but is quite janky, as it is if you have FFM anims it may happen that your aggressors start sucking each other. Not much can be done about it right now, so if it bothers you just put the threesome chance to 0.
    - If you use ORomance, there is an option to enable integration. May have some unforseen consequences (your lover may defend you, the rapist's wife may attack you, not sure).
    Requirements
    Skyrim: Special Edition (1.5.39+) Ostim SE (and all its' requirements.) OSex Dual Wield addon (available on OSex nexus page) You probably want OStrap if you enable women as aggressors  
    Installation
     
    Nothing special, just run Nemefnis after it.
     
    Original Mod
    Credits
    All credits goes to Guffel and Baka (aka Babo (aka FactoryClose))

    11711 downloads

    Updated

  22. TRX Diverse Sanguine Statues

    Inspired by and built upon @Inanna17's TRX Sanguine Regular Statues in Skyrim 1.0.1, this mod adds statues of Sanguine from @m4mk203's TRX Sanguine Demos. Male-owned inns will have the same female Sanguine statue that appears in Inanna's original. Woman-owned inns will have the futanari version, while Dunmer-owned inns will use the original black marble version. 
     
    In addition to the locations found in Inanna's version, this version includes a statue in the Stumbling Sabrecat tavern located within Fort Dunstad. The mod also includes some positional changes designed for compatibility with furniture.
     
    Installation
    Load the archive into the mod manager of your choice. This mod contains a folder structure and metadata file designed for compatibility with Mod Organizer 2, but should work with any modern mod manager. If you want the Bondage Furniture World or Legacy of the Dragonborn compatibility patches, you can find them in the \optional\ folder in the archive. If you are using Mod Organizer 2, you can also access these from the Optional Files tab under Information.   
    Compatibility
    This mod includes compatibility patches that make small changes to better integrate Legacy of the Dragonborn and Bondage Furniture World.  Like any mod that edits cell locations, this mod contains top-level cell data which will overwrite things such as lighting mods. You should load your lighting, music, ENB particle patch, and other mods that alter top-level cell data after this mod, including its compatibility patches, or manually patch the cell records in xEdit. It is likely that an automatic patcher such as Wrye Bash will also forward the impacted records, but I can't guarantee this as it depends on the other mods' bash tags.  The Winking Skeever statue will spawn outside the bounds of the vanilla tavern. It was originally designed for JK's Winking Skeever by Inanna17, and after reviewing the location and its potential alternate locations I agree with the choice and have kept this position. If you are using a different Winking Skeever mod, or just the vanilla version, you should be able to reposition the statue to any other location on the first floor pretty easily with the CK, since the Z-Axis coordinates are already lined up with floor level. I have not tested this mod with LE, but as long as you convert the assets to LE format I don't see any reason it would not work.  
    Acknowledgements
    Thanks to @m4mk203 for creating the high quality and innovative series of TRX statue mods and a generous reuse policy. Thanks to @Inanna17 for the original mod idea and most of the location scouting, as well as permission to create a derivative work based on the original. Thanks to @devildx for permission to use their tweaked futanari statue mesh.  
    Version History
    1.0 - 13 November 2021 - Initial release 1.0a - 13 November 2021 - Compressed normal maps to allow for single-archive upload; installation instructions updated.

    2325 downloads

    Updated

  23. [SE/LE] Dissidia Materia Xing

    Special thank NickNak
    support BHUNPv2/CBBE 3BB
    main features:
    1.
    Have 39 staff animation and use DAR control so when your right hand equip Materia Staff you will  have special animation

    2. Use self-made behavior animation to control outfit

    Showcase:
    Skyrim Special Edition 2021-11-12 20-21-48.mp4    

    891 downloads

    Submitted

  24. Absolutely No Naked Comments

    What is it?
     
    This is an ESL-flagged ESP whose main purpose is to disable all naked comments if you choose for your character to wear nothing in their adventures throughout Skyrim and don't want to hear NPCs whining about it.
     
    As a side feature, if you do want naked comments, this also updates naked comments so that they won't be said by a character who is themselves naked.
     
    As another side feature, it adds a faction that is forbidden from making naked comments, so someone can build off it to selectively disable naked comments without forbidding the NPC from all world interactions if they want.
     
    Didn't somebody else already make this?
     
    The mod on the Nexus is gone and didn't disable all of the naked comments. Every other mod I've seen that does this also only disables some of the naked comments and misses the ones that are triggered by the Story Manager, so when you walk into a room you can still get them.
     
    And if anyone else has made a mod that lets you keep them but stops the silliness of naked characters complaining about you being naked, it's escaped my notice.
     
    How to use it?
     
    Just install the mod with a mod manager or drop it into your Data directory and enable it, and then...
     
    If you DON'T want naked comments...
     
    You don't need to do anything. The mod by default disables all naked comments.
     
    If you DO want sensible naked comments...
     
    You will have to use console commands for now. I was too lazy to make an MCM for it for right now. Just enter this in the console to turn the naked comments back on:
     
    set ANNCEnableNakedComments to 1  
    They should start happening again. You don't need to do anything to prevent naked characters from making naked comments. That's already built in.
     
    Is this compatible with LE?
     
    Use at your own risk. I built it with the Skyrim SE Creation Kit (so it's Form 44) and didn't test it at all with Skyrim LE. It would probably work, but I'm not promising it or supporting it officially.
     
    Is this compatible with other mods that do stuff with naked comments?
     
    Not if they edit the WICommentNaked or WIChangeLocation01 quests. If they edit the dialogue lines themselves, they'll probably be fine. I didn't test it for compatibility with any specific mods.

    3554 downloads

    Submitted

  25. Skimpy Jiang-Shi Robe BHUNP conversion

    A BHUNP conversion of this mod by idynaloak
     
    Requirements
    - Skimpy Jiang-Shi Robe by idynaloak
    - Baka Haeun UNP
    - HDT-SMP
     
    Build outfits in Bodyslide under the name "[ID] dskb" ( I have no clue why original author decide to use this tag but my guess is he is japanese and use dskb as shorthand for dosukebe
    Put the esp (esled) below the original (you can manually add esl tag to the original as well)
     
     
    Detailed description of every changes:

    515 downloads

    Submitted

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