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  1. Devious statues

    First of my work on this mod is minimal. All the credits go to Kimy (maker of DD assets), and Edhildil (maker of Sexy Skyrim statues), Bedgie (SSE conversion). None of the assets are mine, I have only combined assets from these two mods to make something that suits my taste.
     
    This is my first ever submission on LL, but please be critical so I can improve. The world of Skyrim needs more "devious" overhauls of existing objects. I hope this is the start of a "pornification" movement for Skyrim.
     
    For now I have only changed the Mara statue into a more devious look. I plan to change all the statues in this fashion. If you have any requests or suggestions leave them in the comments.
     
    REQUIREMENTS:
    DDa and DDx - https://www.loverslab.com/files/file/5878-devious-devices-se-beta/ by the DD team
    SSS - https://www.nexusmods.com/skyrimspecialedition/mods/14400 by Edhildil original Author - Converted by Bedgie
     
     

    6,844 downloads

    Updated

  2. Slavers Keep

    Tired of always being the slave yourself in most of the adult slavery mods? Well no more, this mod finally allows YOU to be the master of your own Slavers Keep, enslaving and punishing who you want.
    Wandering around just before Riverwood you will meet Setr, a lovely fellow who shares your dream of enslaving the NPCs around and doing naughty things with them. Unfortunately, Setr is not really a big fighter, and when you find him he is already dead. Fortunately for you though, he has left the key to the Slavers Keep he built, as well as a journal with hints on what to do there (seriously, just read it, it's not long and I don't want any PMs from people who haven't read the journal and don't know how to become the keeps master).
     
    Reading the journal will put the Keep on your map, and Setr will also have the key in his inventory. In the Keep you will find two guards, one initial slave, some gear from the ZAZ mod and two spell books. One of the spells is called "Enslave" and allows you to add further slaves to the keep just by firing at them, teleporting them to the Keep (does not cause aggro by the people around). It will not work on essential characters (those that you can't kill for story reasons) and children (obviously), but everyone else is fair game. Which also means you can break optional quests if you're not careful. Maximum number of slaves is 10, but you can release slaves you no longer want (they will be removed from the game, not resume their previous live).
     
    The other spell teleports all slaves outside of the Keep back into the Keep, for convenience/bugfix reasons.
     
    Once you have your slaves, you can give them all sorts of commands to make them follow you, stand still, use any of the devices around, hold a pose or have sex with you or the guards. I don't recommend using the "I'm gonna rape you" command when playing in VR, because sex with the player doesn't really work there. You just float above the NPC while it does the animation without your character showing. I have added the guards for that purpose.
     
    You can make the slaves wear bondage gear by ordering them to "Show me what you're carrying" and then putting it into their inventory.
     
    Requirements:
    - SexLab Light SE 0.1.1 or newer
    - ZAZ Animation Packs for SE 1.0.0 or newer
    - You will also need "ZAP 8" or "ZAP 8+" assets linked in the ZAZ Animation Packs for SE thread
     
    Installation:
    Use Package manager of your choice or unzip into Skyrim SE directory.
     
    Bugs/Issues/Further development:
    - Aggressive NPCs (e.g. Bandits) sometimes might still attack you or other slaves after being enslaved.
    - NPCs keep their dialog topics additionally to the mods new command topics, I don't know how to remove those.
    - Sometimes a command doesn't register and the slave just stands around or keeps doing what it did before. To fix this, just talk to the slave and give them new commands.
    - The code is based on a similar unreleased mod for Oldrim called "Slave farm", and there are still textual references to the farm in the code I haven't cleaned up yet. For example when you capture a slave it says "A new slave has been sent to the slave farm". No functional problem, only wording doesn't fit.
    - All dialog options assume a male player, so everyone calls you "master". I was too lazy to add alternative "mistress" lines, but I might do so in the future.
    - I will probably extend the Keep in the future, adding more rooms with more of the devices in the ZAZ packs to be used.
     
    If this mod has had no changes for at least six months, you can consider it abandoned and anyone who feels like it may pick it up, modify and re-release it to their hearts content.

    24,417 downloads

    Updated

  3. XML Builder

    Author: Reniastyc(天道玄虚)
    Current Version: 1.02E
     
    If you find something wrong, please tell me and then I can solve it.
     
    2018-09-04--1.02E
    --New Preset Rule: Add a attribute [auto] to leave out a void attribute.
    --New Preset Rule: Add a attribute [condition] to leave out a attribute when the selected attribute is void.
    --Update the preset file used the new feature.
    --Add a New Preset to set win10 visual element manifest.
     
    2018-08-23--1.02D
    --Interactive optimization: Optimized the execution logic of some operations and adjusted some of the button functions.
    --New page: Add a page about the basic usage of the program.
    --Adjusting the terms: modified some terms and English translations to make it more relevant.
     
    2018-08-16--1.02C
    --Optimization for UI: If the basic path has been set, when you execute save dialog or open dialog, the initiate directry will be the same.
    --New Preinstall rule: You can set the default file name for a preinstall file by using the attribute [file] in the file header. e.g. <xmlbuilder file="ModuleConfig">
    --BugFix: It may not get the full xml file if you don not change the main tab into Origin Structure tab.
     
    2018-08-15--1.02B
    --Optimization for UI: Adjust the layout.
    --New function: File association added.
    --Optimization: Adjust the loading for multi-language preinstall files.
     
    2018-08-14--1.02A
    --New Preinstall rule: You can make a multi-language preinstall file.
     
    2018-08-10--1.01D
    --BugFix: The Basic Path function may go wrong sometimes.
     
    2018-08-09--1.01C
    --BugFix: when the flag is "file" or "path", xml files may not change.
    --New Function: you can choose a Basic Path, the file path will be a relative path. e.g. When the Basic path = "D:\Test", the File Path "D:\Test\AFile.esp" will be "AFile.esp".
     
    2018-08-06--1.01B
    --New Preinstall rule: if the flag is "option", the tag should also contain the label of each option. e.g. <type flag="option:SelectAny|SelectOnlyOne" tag="Select Type|Select Any|Select Only One"/>
    --BugFix: Attribute Index may go wrong at some time.
     
    For Chinese, here: http://www.9damao.com/thread-133026-1-1.html
     
    Features
    Ubiquitous--You can deal with any type of xml files with a suitable preinstall file.
    Multi-language--You can change UI language with translation file.
     
    How to create a module config by this app?




     
     
    UI (ver1.02D)

     
    If I use this to read the fomod config file of Module "Know Your Enemy", I can get this:

     
    Then I shall choose a PreInstall File:

     
    And then, I get this: (The Tab turned into PreInstall Struct)

    When I select any Item, I can change the details.

    If I want to create a new module, I will click New in the Left Menu, and then Add Child.
     
    If you want to Add A New FilePlugin, you should Choose A FileGroup, not a FilePlugin.
     
    Notice: if you select a file or a path with the Button"...", remember change it into Relative path.
    e.g. D:\Module\Fomod\ModConfig.xml --> Fomod\ModConfig.xml
     
    How to write a translate file?
     
    That is easy.
    Translate Files are located in Data\Languages\
    You can see Four Files named: Default, English, 简体中文, 繁體中文. Do not change the file named default.
    Open the English.txt and you will see this.
     
    $New    New
    $Open    Open
    $Save    Save
    $Exit    Exit
    $Attrib    Attribute
    $Value    Value
    $Lang    Language
    $PreIn    PreInstall
    $Item    Item
    $AddCI    Add Child
    $ClrCI    Clr Child
    $DelTI    Del Item
    $NewAt    New Attrib
    $OStru    Origin Struct
    $PStru    Preinstall Struct
    $PFile    Preinstall File
     
    the structure is : $Word[tab, #9]Word.
    This is a tab, not serveral spaces.
    Also you can translate the english word and then save the file as another name.
    If you want to translate the application, just create a new translate file. You can send the file to me by e-mail.
    elmagnifico@vip.qq.com
    And you can also upload the translate file as you like. There is no need to tell me that you have translated my application.
     
    If you have any problem with this, you can send me an e-mail, or post comments here.
    I'm not sure whether you can send an e-mail to QQ mail, but I don't have other e-mail.
    And you can post comments here.
     
    How to create Preinstall File?
    Thas more difficult. I'm sorry but I don't know how to describe in English.
    If only you can read Chinese.
    Add a English translation, but I may not explaim how they work clearly.

    ================================================================================
    Preinstall file is also a xml file, and the first line or file header must be <xmlbuilder>.
    To distinguish the aim object, the first child item must have the same name and attributes as the aim xml files do. For example, if we want to deal with mod config file, the header of it is:
    <config xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="http://qconsulting.ca/fo3/ModConfig5.0.xsd">
    Therefore, the preinstall file should be:
    <xmlbuilder>
    <config xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="http://qconsulting.ca/fo3/ModConfig5.0.xsd"/>
     ...
    </xmlbuilder>

    After the first one, all of the child items should have the name of <structure>, and each of them will represent a level of structure.
    There are two available attributes: folder, unique.
    [folder] the value of it should be the where the child items are. e.g. In the fomod config, first level of structure: folder="installSteps", and the second level of structure: folder="installStep\optionalFileGroups"
    [unique] You can use this only when the item should be unique. When exists, the value should be "true".

    The child items of [structure] verify the way to show attributes, or to create a folder.
    If the child item has attributes, it's a statement for an attribute.
    If the child item has no attribute, it's a statement for a folder.

    There are serveral parameters: flag, tag, default, text.

    [flag] verify the type of the attribute. The value can be:
      option: [option:A|B|C] In this case, the tag should be [optionName|AName|BName|CName]
    --e.g.<type flag="option:SelectAny|SelectOnlyOne" tag="Select Type|Select Any|Select Only One"/>
      paragraph
      text
      file (point to an exact file)
      path (point to a folder)
      hide (the attribute will be hide. In this case, you should give it a default value)
      name (the attribute will be the item's name)

    [tag] verify the label showed with the value. If you want to translate a preinstall file, you should translate the value of tag.
    [default] declare the default value of the attribute.
    [text] is a special parameter. When the attribute points to the item's text, you should set it to "true" and let the name be "text".

    <moduleName>
            <text flag="name" tag="" text="true" default="New Module"/>
    </moduleName>
    ================================================================================
     
    Multi-language Preinstall File:
    =====================================
     
    For attributes named [tag] and [default], if the value starts with '$', then the app will search for the translation of current language. If there is no correct translation, the first one will be chosen.
     
    Multi-language statement:
    e.g. the statement for fomod config could be:
        <config xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="http://qconsulting.ca/fo3/ModConfig5.0.xsd">
            <language name="English">
                <string name="$NewMod" value="New Module"/>
                <string name="$NewStep" value="New InstallStep"/>
                <string name="$NewGroup" value="New FileGroup"/>
                <string name="$NewPlugin" value="New FilePlugin"/>
                <string name="$Condition" value="Condition"/>
                <string name="$GroupOption" value="Select Type|Select Any|Select Only One"/>
                <string name="$Description" value="Description"/>
                <string name="$PluginImage" value="Plugin Image"/>
                <string name="$SourFile" value="Source File"/>
                <string name="$SourPath" value="Source Path"/>
                <string name="$DestPath" value="Destination"/>
                <string name="$PluginOption" value="Plugin Type|Required|Recommended|Optional"/>
            </language>
            <language name="简体中文">
                <string name="$NewMod" value="新模组"/>
                <string name="$NewStep" value="新步骤"/>
                <string name="$NewGroup" value="新组别"/>
                <string name="$NewPlugin" value="新选项"/>
                <string name="$Condition" value="条件"/>
                <string name="$GroupOption" value="类型|任意选择|唯一选择"/>
                <string name="$Description" value="描述"/>
                <string name="$PluginImage" value="选项图片"/>
                <string name="$SourFile" value="源文件"/>
                <string name="$SourPath" value="源路径"/>
                <string name="$DestPath" value="目标路径"/>
                <string name="$PluginOption" value="选项类型|必需|推荐|可选"/>
            </language>
            <language name="繁體中文">
                <string name="$NewMod" value="新模組"/>
                <string name="$NewStep" value="新步驟"/>
                <string name="$NewGroup" value="新組別"/>
                <string name="$NewPlugin" value="新選項"/>
                <string name="$Condition" value="條件"/>
                <string name="$GroupOption" value="類型|任意選擇|唯壹選擇"/>
                <string name="$Description" value="描述"/>
                <string name="$PluginImage" value="選項圖片"/>
                <string name="$SourFile" value="源文件"/>
                <string name="$SourPath" value="源路徑"/>
                <string name="$DestPath" value="目標路徑"/>
                <string name="$PluginOption" value="選項類型|必需|推薦|可選"/>
            </language>
        </config>

    =====================================

    ================================================================================
    预设模板文件同样是一个xml文件,必须含有名称为【xmlbuilder】的文件头。
    为识别预设模板作用的对象,第一个子项应与对象文件的文件头有着相同的名称和属性。例如fomod config文件的文件头:
    <config xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="http://qconsulting.ca/fo3/ModConfig5.0.xsd">
    因此,作用于fomod config文件的预设模板应:
    <xmlbuilder>
        <config xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="http://qconsulting.ca/fo3/ModConfig5.0.xsd"/>
        ...
    </xmlbuilder>

    第二个子项目之后,子项目名称均为【structure】,分别代表每一级项目的模板结构,可以包含两项属性:folder,unique。
    【folder】的值应为下一级子项所在的目录,例如fomod config中,第一级的【folder】应等于:installSteps
    而第二级则为:installStep\optionalFileGroups
    【unique】仅在该项结构仅能唯一存在时声明,其值仅仅需要为true。

    【structure】的子项目决定解读规则,对每一个子项解释如下:
    若子项有属性,则该项为属性声明,即对应于原本属于父项目的属性。其名称与父项目属性名相同,属性决定解读方式。
    若子项没有属性,则该项为项目目录结构,对应于父项目所包含的目录。
    属性声明中,需要定义以下参数:
    flag:决定属性的类别,包括:
    【】选项:option:A|B|C(A、B、C为具体选项名)
    ——1.01B:当属性声明的flag标识为option时,tag应分别包含标签和选项标签,并以“|”分割,例如:<type flag="option:SelectAny|SelectOnlyOne" tag="Select Type|Select Any|Select Only One"/>
    【】文段:paragraph
    【】文本:text
    【】文件:file
    【】路径:path
    【】隐藏:hide(不会被显示)
    【】名字:name(拥有该标识的属性,其值为项目名,覆盖之前的指定,原则上不应多次指定)
    tag:决定属性的显示标签,当希望翻译预设文件时,应翻译此项。
    default:决定属性默认值,当新建属性时默认设定的值,隐藏属性应指定默认值。
    text:当该项属性对应于项目文本时,应设定为true,同时该条属性声明的名称应为text。例如:
    对于moduleName这一项,需要的值为项目文本,则声明应写作:
    <moduleName>
            <text flag="name" tag="" text="true" default="New Module"/>
    </moduleName>
    ================================================================================

    401 downloads

    Updated

  4. Cradlecrush Rock Reborn SE (by ffabris)

    Another port of a @ffabris mod. This time it is Cradlecrush Rock Reborn for you Orc lovers out there.
     
    Description from the original mod page:
     
     
    So, any differences?
    Not a lot. The only major change is the frequency that the Orcs have... um... playtime with the Nord Pet. In the original this was 15 game-minutes. The poor guy was never able to sit again. So I change this to between 1 and 3 hours.
    Also a few sandboxing changes.
    Finally, do be aware that grass- and/or plant mods can increase the amount of grass present, which can start to grow in the guys houses. I have tried to keep the amount of grass to a minimum.
    And that is it.

    Required
    This mod requires all the ones below - along with their requirements.
    Unofficial Skyrim Special Edition Patch SexLab Framework SE 163 beta + Hotfix SexLab Aroused Redux SE
    Recommended
    Fuz Ro D-oh Silent Voice SE M2M Gay Animations, for the 4-way animation.  
    Updating
    Due to the number of changes in the new version (1.1), it would probably be best to uninstall the previous version and do a clean install of the new version. Or revert to a save from before the mod was installed.
     
    Clean install:
    - Start the save and take everything you may have stored in Cradlecrush Rick back in to inventory or it will probably be lost!
    - Make a new save (NO QUICKSAVE) And make the save away from Cradlecrush!
    - uninstall the old version of Cradlecrush
    - start the last save, click away the warning about the missing mod.
    - wait in world for a few minutes so scripts can run their course
    - download Fallrim Tools/ Re-Saver and install (needs Java)
    - run Re-Saver on the last made save
    - remove "Unattached instances", "Undefined elements". "Purify formlists" is optional. Do NOT use the last clean option! That can and probably will screw up some mods.
    - save the cleaned save-file and close Re-Saver
    - install the new version of Cradlecrush
    - start game with the cleaned save-file and (hopefully) enjoy

    Possible Conflicts
    None that I know of.
     
     
    NOTE: This mod is released under Creative Commons Attribution-NonCommercial-ShareAlike. In other words, feel free to make changes to the mod in any way you like, and upload the changed version. You do not need to ask permission. If you do so, you must credit me, and your version must be free. Further, you also need to credit any other mods used as resources, including those used in my original. Your own creation must in turn be released under these same conditions.
     

    2,418 downloads

    Updated

  5. Animal Mansion 0.6c SE

    Contains Questionable Sexual content, download at your own risk and do not gripe to me or leave belittling comments about the purpose of this optimization. If it's not your sup of tea, don't bloody download it.
     
    Optimization of the original Animal Mansion v0.6c.
     
    Requires Original Mod, found on the Oldrim LL downloads. (and it's requisites in SE form)
     
    Install simply by copying folders to "Data" in SSE folder and allow files to overwrite original mod.
     
    All credit  for resources goes soley  to the original mod author.
     
    Permission was given to utilized, optimize, and re-upload the mod by the original author via the original mod page.
     
    P.s. the resources were extracted from the bsa and optimized using SEE Nif optimizer. Textures were also checked for an inconsistencies with no problems found. 
     
    P.p.s I would also like to credit Ashal and the rest of the dev team of the Sexlab Framework (keep up the good work) as well as the Dev Teams behind BAE, used to extract the BSA and the Dev Team behind SEE Nif Optimizer.
     
    P.p.p.s I will not be updating this, so if anyone finds a better way to optimize go fo rit. This optimzation can be used by other modders as a jumping point to refine and add onto the original mod for use in SE. I can grant this by invoking the Fair Use Act in the fact that optimizing the files provides a significant enough change from the original mod. This all being said do NOT redistribute my optimization in it's entirety without asking first unless you are making a more significant change to it beyond the optimization I have done or by taking the actual mod over.
     
    I would like to see this eventually become close to the redux made for oldrim or better.

    10,608 downloads

    Submitted

  6. Poor Felicity (PC Racemenu Preset)

    Poor Felicity. She wakes up to find herself in Skyrim. Not quite like everyone else around, she has no idea where she came from, only that she's alone now... and in a not-so-friendly world where everyone wants to take advantage of her!
     
    I made this preset with a victim-role in mind for various loverslab mods. (NOTE: Just like all characters, you may want to tweak the mouth or add AA / Big AA for blowjob animations.) This preset was created after I downloaded the preset to Ysmae and decided I liked some of the features but wanted to make a more helpless looking, almost anime-victim looking character. I'd recommend the quiet voice for her, as the high pitch seems to fit her appearance. Credit for Ysmae goes to LuvTrvp on Nexusmods.
     
    Requirements:
    KS Hairdo's
    The Eyes of Beauty
    Racemenu
     
    Installation: (Manual)
    Insert jslot into filepath Data\SKSE\Plugins\CharGen\Presets
     
    Recommended: (optional)
    CBBE 
    CBP Physics and Sinful CBP Physics
    Lazy Tools, as it's time consuming and tedious to adjust bodies and outfits in Bodyslide (Also I'm bad at it) for Devious Devices and the Red Leather Straightjacket doesn't automatically adjust in bodyslide.
     
    Clothing is from Devious Devices and Deviously Cursed Loot. (Red Leather Straightjacket (Open), The Choker/Heavy Collar (same appearance), I also use the Cursed Leg Cuffs and the catsuit rubber socks because adjusting for heel height in animations drives me bonkers to do for all the animations.)
     
     

    1,336 downloads

    Updated

  7. Bikini Ascend SE

    Bikini Ascend SE
     
    A mod featuring Elven, Orc, and Thalmor styled bikini armors for Skyrim SE
     

     
    - WHAT'S INCLUDED -

    Elven
     
    Elven Abs l
    Elven Abs ll
    Elven Abs lll
    Elven Assault Feather
    Elven Assault Visor
    Elven Assault Visor ll
    Elven Bikini Bottom l
    Elven Bikini Bottom ll
    Elven Bikini Bottom lll
    Elven Bikini Top l
    Elven Bikini Top ll
    Elven Bikini Top lll
    Elven Boots l
    Elven Boots ll
    Elven Breastplate
    Elven Chest Reinforcement l
    Elven Chest Reinforcement ll
    Elven Faceguard close
    Elven Faceguard open
    Elven Gauntlets l
    Elven Gauntlets ll
    Elven Gorget l
    Elven Gorget ll
    Elven Head Gear
    Elven leggings long
    Elven Mask
     Elven Pauldron l
     Elven Pauldron ll
     Elven Pauldron lll L
     Elven Pauldron lll R
     Elven Pauldron lV L
     Elven Pauldron lV R
     Elven Pauldron V L
     Elven Pauldron V R
     Elven Pauldron Vl L
     Elven Pauldron Vl R
     Elven Pauldron Vll L
     Elven Pauldron Vll R
     Elven Riot Helm closed
     Elven Riot Helm open
    Elven Spine Guard
    Elven Tasset l
    Elven Tasset l (Light)
    Elven Tasset ll
    Elven Tasset lll
    Elven Tight l
    Elven Tight ll
    Elven Tight lll
     
    Orcish
     
    Orcish Abs l
    Orcish Abs ll
    Orcish Bikini Top l
    Orcish Bikini Top ll
    Orcish Boots l
    Orcish Boots ll
    Orcish Breast Plate l
    Orcish Breast Plate ll
    Orcish Chest Reinforcement l
    Orcish Gauntlets l
    Orcish Gorget l (Heavy)
    Orcish Gorget l (Light)
    Orcish Gorget ll
    Orcish Head Gear
    Orcish Pauldron l L
    Orcish Pauldron l R
    Orcish Pauldron ll L
    Orcish Pauldron ll R
    Orcish Pauldron lll L
    Orcish Pauldron lll L
    Orcish Scout Helmet
    Orcish Sentry Helmet
    Orcish Tasset l (Heavy)
    Orcish Tasset l (Light)
    Orcish Tasset ll (Heavy)
    Orcish Tasset ll (Light)
    Orcish Thigh l
    Orcish Thigh ll
    Orcish Thong Bottom l
    Orcish Thong Bottom ll
     
    Thalmor
     
    Thalmor Bikini Bottom l
    Thalmor Boots l
    Thalmor Gloves l
    Thalmor Hood l
    Thalmor Hood ll
    Thalmor Hood lll
    Thalmor Neck Cover l
    Thalmor Robe l

    - REQUIREMENTS - 

    CBBE SE Body
    HDT physics compatible skeleton (Groovtama's XPMSSE)
    The latest Bodyslide (Optional)
    CBP Physics or HDT SMP (For Boobs and Butt Jiggle)

    - INSTALLATION -

    1. Download and install this mod (automatically, using NMM or MO2, or if manually then extract the file into SkyrimSE's Data folder).
    2. Obtain in-game via crafting or by using AdditemMenu SE
    3. The default body is CBBE Curvy. If you wish to customize your shape then read on.
    4. Download and install the Bodyslide and Outfit Studio utility.
    5. Open the BodySlide utility. Search for "CBBE SE - Elven/Orc..."
    6. Tweak the sliders to your liking, or use a preset that you have already created.
     
    - Known Issues - 
     
    Strings bend weird on certain bikini top armors when applying sliders in bodyslide
     
    - Credits -
     
    Nisetanaka for the permission to share this with you guys!
     
    Please don't bother Nisetanaka via his own page about this SSE port!

    108,933 downloads

    Updated

  8. CBBE SE - PeroPeroArmorPack

    CBBE SE - PeroPeroArmorPack
     
    An armor pack mod featuring 6 unique outfits for Skyrim SE!
     

     
    - WHAT'S INCLUDED -

    Aegyptus Hands
    Aegyptus Head
    Aegyptus Head B
    Aegyptus Heels
    Aegyptus Nipless
    Aegyptus Outfit
    Aegyptus Pants
    ---------
    BlackWidow Armor
    BlackWidow Armor SP
    BlackWidow Boots
    BlackWidow Boots SP
    BlackWidow Gloves
    BlackWidow Gloves SP
    BlackWidow Boots
    BlackWidow Boots SP
    BlackWidow Head
    BlackWidow Head SP
    ---------
    Caged Vixen Ears
    Caged Vixen Hands
    Caged Vixen Heels
    Caged Vixen Heels Alt
    Caged Vixen Outfit
    Caged Vixen Outfit Alt
    --------
    Dancer Girl Boots
    Dancer Girl Outfit
    Dancer Girl Outfit Blue
    --------
    PeroPero Armor
    PeroPero Boots
    PeroPero Bra
    PeroPero Gauntlets
    PeroPero Goggles
    PeroPero Goggles B
    PeroPero Helmet(Invisible)
    --------
    Wanderer Mage Armor
    Wanderer Mage Hands
    Wanderer Mage Helmet(Invisible)
    Wanderer Mage HighHeels
     
    - REQUIREMENTS - 

    CBBE SE Body
    HDT physics compatible skeleton (Groovtama's XPMSSE)
    The latest Bodyslide (Optional)
    CBP Physics or HDT SMP (For Boobs and Butt Jiggle)
    Lazy Tools or Racemenu Alpha for the Heels effect

    - INSTALLATION -

    1. Download and install this mod (automatically, using NMM or MO2, or Vortex, or if manually then extract the file into SkyrimSE's Data folder).
    2. Obtain in-game via crafting at any blacksmith forge/tanning rack or by using AdditemMenu SE
    3. The default body is CBBE Curvy. If you wish to customize your shape then read on.
    4. Download and install the Bodyslide and Outfit Studio utility.
    5. Open the BodySlide utility. Search for "CBBE SE - Goma's..."
    6. Tweak the sliders to your liking, or use a preset that you have already created.
    - Credits -
     
    Gomaperopero for the permission to share this with you guys!
     
    Please don't bother Gomaperopero via his own page about this SSE port!
     

    75,634 downloads

    Updated

  9. Larmir Pose SE

    Larmir Pose SE
     
    A pose mod featuring 81 unique poses for many type of screenarchery scenarios .
     

     
    - Credits -
     
    Larmir for giving me permission to share this with you guys!
    @shinoboru for the screenshots!
    Please don't bother Larmir via his own page about this SSE port!
     

    7,563 downloads

    Submitted

  10. Haruharu Poser SE

    HaruHaru Poser SE
    A pose mod featuring 18 unique poses for many type of screenarchery scenarios .
     



     
    - Credits -
     
    Haru05 for giving me permission to share this with you guys!
    @shinoboru for the screenshots!
    Please don't bother Haru05 via her own page about this SSE port!

    4,792 downloads

    Updated

  11. Purple Poser SE

    Purple Poser SE
     
    A pose mod featuring 486 unique poses for many type of screenarchery scenarios .
     



     
    - Credits -
     
    Purpleodamaki for giving me permission to share this with you guys!
    @shinoboru for the screenshots!
    Please don't bother Purpleodamaki via his own page about this SSE port!

    6,755 downloads

    Updated

  12. Crential Poser SE

    Crential Poser SE
     
    A pose mod featuring 81 unique poses for many type of screenarchery scenarios .
     



     
    - Credits -
     
    Crential for giving me permission to share this with you guys!
    Original link here
    @shinoboru & Ashurai for the screenshots!
    Please don't bother Crential via his own page about this SSE port!

    6,220 downloads

    Updated

  13. Exotic beauty Persephone - a racemenu preset

    Racemenu preset for an ashen-haired exotic-looking female Nord named Persephone.

    When the download of this file is complete, enter the following directory (if you're using microsoft windows) my computer/local disk/program files x86/steam/steamapps/common/skyrim special edition/data/skse/plugins/chargen/presets

    Copy and paste the .jslot file contained in this download into the presets folder. Keep in mind that the preset folder won't be there until you've already created and saved a preset in racemenu.

    I made this preset in enhanced character edit, and tried porting it over to racemenu, but I didn't know how, so I installed both ECE and racemenu, and then saved this preset in racemenu.

    There might be some compatibility issues.

    326 downloads

    Submitted

  14. Submitted

  15. Abduction SSE Lite

    Clone any NPC and use them as uniquely named followers or workers. Set up "settlements" for assignment and travel instantly between them with the built in teleportation service.
     
    TLDR: (not so lite) Lite version of Abduction SSE
     
    DISCLAIMER: This is a very work-in-progress WIP project and as such comes with no guarantees or warranty regarding safety or function. Please make sure to read this description before deciding to use it and do not run it on that super important save you have no backups for or expect the mod to be uninstallable without problems either immediately or down the road.
     
    QUICK START
    Assign the hotkey in the AbductionLite -> Hotkey menu
    Hit hotkey with a NPC, dead or alive, targeted
    Presto, your very own clone!
     
    MCM Menu
    Cloning
        Auto Rename - Asks for name on cloning
        Home Setting - If and how home is set to new NPCs
        Clone Defeated - If active a new clone will be immedietly availible for SexLab Defeat functionality in a knocked out state.

    HotKey
        Sets hotkey for cloning and menu access
     
    Home
        Home system enabled - Enables NPC assignment to home, sleep and work areas as well as max range (see below) teleport
        Max Range from assigned areas - NPCs walking away more than this will be teleported back. 4096 = whole cell
     
    Crafting
        Crafting enabled - Enables NPCs creating resource materials when using related furniture
        Progress update interval - How often progress is made
        Updates to complete production - How many progress-steps to produce something
        Example: Progress interval 10s * Cooking 6 ticks = NPC has to spend 6*10, 60 seconds to produce a food item
     
    Debug
        Custom dialogue enabled - Shows the Abduction specific dialogue options
        Custom packages enabled - Enables the home, sleep and work packages for the home system as well as the teleport feature to make sure NPCs are in where they should
        NPC settings applicator enabled - Activates the functions to apply NPC name, voice, combat style, max relationship, the home system factions and outfit on maintenance. If you have other mods changing any of the mentioned things disable this to only apply the name
        Clone player - Test feature. Not intended for gameplay use. Result may have wrong voice or other issues. Appearance will always update to match the player.
        TestNPCs - Test feature. Not intended for gameplay use. Clones the same NPCs the Bijin mod modifies. If you don't want all of them the cancel option will allow you to select just one
     
    DEFAULT MENU (no NPC targeted)
    Unbag/Summon all - First selection will release any unbagged NPCs. Second, or first if no bagged NPCs, will summon all clones to your position
    Summon One - Select one clone from list to bring to your positoin
    Location - Allows you to set the current location as a home and give it an uniqe name
    TpHome - Teleports you back to a marked home location
    TpBack - Teleports you back to where you were. Option gets hidden if you leave home area "manually"
    Outfit
        EditOutfit - When active records everything you equip, both armor and weapons. REMEMBER TO TURN THIS OFF WHEN DONE
        ApplyOutfit - Toggles between NPC defaul outfit, a blank one or the custom created
     
    NPC MENU (with cloned NPC targeted)
    Bag/Unbag - As it says. Useful for clone transportation.
    Tie Up - If selected a clone be immedietly availible for SexLab Defeat functionality in a tied up state.
    Assign - Assigns areas for home, work or sleep
    Vendorize - Turns NPC into a vendor. Same system as spouses can use. May take a while or a save/reload for dialogue to show
    Edit
        Rename - As it says
        Copy equipment - Copy everything equipped to the NPC. If outfit mode is set to default or custom the items will be replaced so remember to turn that off
        Reclone - Creates a new copy of the same NPC
        Release - Removes a NPC from the mod. Home/work/sleep settings are deleted and the NPC set to sandbox in current location.
     
    NOTES
    Mods modifying or extending the spawn system may break cloning compatibility. Symptoms can be NPCs vanishing, changing race or CTDs. There is no alternative method to create an identical copy so this cannot be fixed, either stop using the mod in question or this one. The outfit setting, default or custom, is not applied to clones active as followers to prevent items you've given them being unequipped If you use the outfit option make sure all the registered NPCs can actually wear it to avoid problems The custom, or any, dialogue may not work for recently cloned non-humanoids. Save-reload will fix it. If the work, sleep and home areas are in different cells the NPCs will not walk between them but be teleported once out of sight instead. This is due limitations in the package system. Cloning a NPCs will copy their name, combat style, spells and traits making them fight pretty much as good/bad as the original Clones are levelled to the player The dialogue options are the default for that voicetype. Custom lines added by quests, aliases or other methods will not be copied. Clones managed by SexLab Defeat will have most of their custom functionality disabled for the duration SkyUILib is required to show the in game menus (previous description incorrectly listed UIExtensions) SexLab Defeat is required for the knockout-on-cloning and tie-up options. Remember to download all its requirements and delete the dummy "defeatconfig.pex" in this mod.

    4,883 downloads

    Updated

  16. Skyrim chainbeast SE

    This is the SE conversion of chainbeast by MTB.  download the updates last. Please see his page for more info @ 
     
     
     
    Also attached is a WIP for wild chain beast. currently they spawn in the wild and take you to simple slavery. Turn it on in mcm.
     
    White run also spawns at least one chain beast. 
     
    Planning:
     
    having chain beast in every city.
     
    Possibly chain beast in dungeons. kind of concerned this will break the game, so nothing yet. open to the concept and ideas.
     
    implementing future chain beast into the wild. also it will need skyrim riding styles se in the future. 

    10,377 downloads

    Submitted

  17. BakaFactory Poser Pack SE

    BakaFactory's Poser Pack SE
     
    A pose mod featuring 102 unique poses for many type of screenarchery scenarios .
     


     
    - Credits -
     
    @factoryclose for the permission to share this with you guys!
    @shinoboru for the screenshots!
     
    Please don't bother BakaFactory via his own page about this SSE port!

    33,389 downloads

    Updated

  18. Deviously Helpless SE

    Deviously Helpless SE v1.17a
    Converted to Skyrim SE by Roggvir
     
    Removed deprecated DD's "HardcoreEffects" dependency from "WD_EventLegCuffs" and "WD_eventWornVibrate" scripts. Moved script sources to correct SSE folder "source/scripts". Recompiled all scripts. Resaved plugin using 64bit CK. Regenerated the SEQ file using xEdit 3.2.  
    Requirements:
     
    SexLab Framework SE 1.63 - BETA 2 Sexlab Aroused Redux SSE v2.9 ZAZ Animation Packs for SE 1.0.0 (ZAZ 7.0SE-Rev1) Devious Devices SE BETA (Assets and Integration)  
    NOTE:
    I am posting this conversion without consent from Srende, this mod's original creator.
    I tried reaching him to ask for permisson, but his profile shows his last visit was on September 2, 2017 - almost a year ago.
    Therefore i took the liberty of uploading it in good faith that it is not against the wishes of the original author.
    I got a reply from Srende after all, and he agreed i can upload the conversion, and so did Slorm, maintaining the updated version 1.17a.
    All credit goes to the original authors as always.
     
    Links to the original Oldrim mods:
    Original mod by Srende, version 1.15d
    Updated version 1.17a, maintained by Slorm
     

    175,437 downloads

    Updated

  19. Amputator Framework Español

    Traducción de MOD Amputator Framework 0.7 al Español
    Necesitas el MOD Original del autor, puedes descargarlo desde Aquí
     
    Descripción de autor:
     
    Este es un MOD Framework que intenta cubrir todo lo relacionado con la extirpación de partes del cuerpo. Puede ser usado sin otros MODs pero está diseñado para que otros MODs puedan usarlo fácilmente.
    Utilicé el escalado de nodos para eliminar las partes del cuerpo escalándolas a cero, esto tiene varias ventajas.
    Es compatible con todos los tipos de cuerpo y ropa, es fácil de manejar, y se puede hacer fácilmente para todas las partes del cuerpo escalables en ambos lados por separado.
    La desventaja es que el extremo donde el nodo es escalado a cero se ve un poco raro en algunas partes del cuerpo. Esto se puede cubrir con slavetats, la prótesis incluida o ropa normal.

    Actualmente se encuentra en estado beta y algunas características faltan o están siendo mejoradas, así que por favor siéntete libre de compartir problemas que hayas encontrado o hacer sugerencias.
     
    Cómo funciona el sistema
     
    Para los usuarios
     
    Para los Modders
     
    Actualmente Incluido
     
    Se incluyen opciones para ralentizar a los actores, utilizar nuevas animaciones, desactivar los controles del reproductor y ajustar la altura del salto.
    Puede utilizar el menú del editor para eliminar actores y ver qué actores están afectados.
     
    Se incluyen 3 juegos de animación alternativos para 3 circunstancias diferentes.
    Cuando el actor no tiene pantorrillas, se mueve a cuatro patas usando el juego de animación existente de DarkAngel1265.
    Cuando el actor no tiene piernas ni antebrazos utiliza un nuevo set de animación hecho por Zaz. (no completamente terminado)
    Cuando el actor no tiene miembros, utiliza el primer conjunto de animaciones como marcador de posición. Espero obtener un nuevo juego de animación de movimiento para esta circunstancia también, pero esto puede llevar algún tiempo.
     
    También hay un par de prótesis incluidas, la mayoría de ellas usan texturas de Zaz Animation Pack y vienen en 2 variantes (MetalRedRust y MetalBlackRust).
    Estoy planeando añadir más con el tiempo.
     
    Requisitos

    Zaz AnimationPack y todas sus dependencias.
     
    Racemenu or NIOverride
     
    (¡¡¡IMPORTANTE!!!)
    Para utilizar todas las animaciones alternativas incluidas tienes que usar la nueva versión fnis v6.3 xxl. Fore incluyó las animaciones de npc_turn en esta versión, si usas otra versión el npc se levantará al girar. El mod funcionará sin él, pero se recomienda usarlo.
     
    Créditos:
     
    Bethesda Creador de Skyrim
    Loverslab Por el espacio y el aporte a la comunidad Modder
    Hæretic Autor del MOD Original
     
     

    496 downloads

    Updated

  20. Exotic beauty Persephone ECE preset

    This is an enhanced character edit (ECE) face preset that was (more or less) made in the likeness of a curiously sexy, young ex of mine 'whose name was actually Persephone.

    HOW TO INSTALL

    Drag the .slot file contained in this download to the following directory folder. Documents\My Games\Skyrim\, there will be a CME_Save folder.

    After that, boot the game, go into showracemenu, and then load presets, load the slot that this file occupies, (slot #2) make sure you have all of the prerequisites mods installed beforehand, and then it should work.

    REQUIRES THE FOLLOWING MODS.

    *SKSE64
    *Enhanced Character Edit
    *Realistic Faces - Skyrim SE Character Overhaul
    *KS Hairdos SSE
    *The Eyes Of Beauty
    *Kyoe's Bang'n Brows Female Eyebrow Replacer
    *Better Female Eyebrows Standalone
    *Seductive Lips HD SE Edition

    RECOMMENDED MODS
    *Caliente's Beautiful Bodies Enhancer.
    *Left hand rings

    122 downloads

    Updated

  21. Simple Slavery Plus SE

    This mod is originally made by jfraser  then Lozeak created Simple slavery Plus they deserve the credit this isn't my mod it is simply a conversion of the mod for Special edition Players 
     
    About This File
    This Mod is made by jfraser
    New in 6.0 - Fixed some properties not being set correctly, corrected outfits so it's compatible with ZAZ 7.0 and ZAZ 8.0+. Fixed an error found by Morferous (THX!) Devious Framework stuff is not fixed or still in the state it was. 
    Added SendmodEvents "PlayerRefEnslaved" "PUnEnslave" "PEnslaveCheck" this is allow non Zaz mods to use SS as a bridge to set and check zbfFactionSlave on player. See ZAZ and DD cross slavery support.  (6.01 is minor bug fix for this support no mods use yet)
     
    If you use Devious Framework, use the Devious Framework version. Otherwise, use the WITHOUT version.
     
     
    Defeat Patch - If you use Defeat 5.3.5, this patch will help smooth the enslavement using the Devious Frameworkversion. If you don't have Devious Framework and Defeat, you don't need this patch (although it won't hurt anything if you have it).
     
    Updating
    If you are updating from a previous version...I'm sorry, but much of the functionality probably won't work if you try adding this to a previous save. I don't know how to fix that. A new game is absolutely necessary or it might not work.
     
    Current issues-
    Death alternative, you need to register the quest via the manual reg in DAs MCM.
     
    ___________________________________________
     
    Description
     
    I was shoved onto the platform in front of the milling crowd, shoulders burning, chains clanking. I still struggled, knowing it to be futile, as they attached my wrists to manacles hanging from the ceiling, my ankles to iron rings sunk into the ground*. The crowd jeered and laughed.
     
    "She's a fiery one!" A rough-clothed man, hair like dirty straw, smiling as wide as a lecherous saber cat. The gag kept me from spitting at him; a glare was the best I could muster. Naturally, that only created more amusement. "I'm going to enjoy breaking this one!"
     
    And as I stood there, spreadeagled and exposed, I knew in the plummeting depths of my stomach that he was right. I would fight it to my limit, but I had a limit. I would break, sooner or later.
     
    No, I vowed in silence as the bidding began. I will not give them the satisfaction. I will not succumb to despair. I will escape. The words were a balm, but I knew in my soul they were void of meaning. The moment the gavel hit and the auctioneer said, "Sold!", my life was, for all intents and purposes, over.
     
    This is a slave auction mod. You will get sent to the auction via any of these:
    Angrim's Apprentice: Do what you're told or else...
     
    Content Consumer's Alternative Starts: Start your game ignobly.
     
    Death Alternative: You will go to the auction when defeated by most enemies (not sure about creatures). If you do not want to go to the auction after defeat by particular enemies (city guards, for instance), increase those enemies' chance of being chosen in Death Alternative to a number higher than Simple Slavery's (ex make Prison Overhaul's number greater than SS's). Or decrease the SS chance. Either should work.
     
    Defeat: Now that your captors are done using and abusing your body, time for them to make a quick profit!
     
    Devious Framework: Watch out for slavers with lassos! Will actually walk you to the slave market and hand you off!
     
    Deviously Cursed Loot: There was a flash of light and a deafening BANG. Next thing I knew, I was waking up naked in a cell.
     
    Deviously Enslaved: Get that collar off before someone realizes you are an escaped slave, or you can just cross the word "escaped" from that title.
     
    Failure Mode Effects Analysis in Skyrim (FMEA): People lock doors for a reason, you know. And don't even THINK that they would leave a treasure chest just sitting around without safeguards.
     
    Loansharks of Skyrim: If you don't pay off your loan in time, bad things will happen...
     
    SLUTS: Be diligent in your job or they'll find another job for you.
     
    Prison Overhaul Patched: Y'know, guards don't make much money. But there's a way to make a quick buck on the side.
     
    SL Kidnapped: It's late at night. There's no one around. Or so you think...
     
    Devious Followers: Can't afford to pay your follower, well maybe they'll sell you to make ends meet.
     
    Naked Dungeons : When robbed, maybe the robbers feel your worth pawning as well.
     
    Skyrim Chain Beasts: Adds some very friendly creatures that'll take you to auction.
     
    However you end up being captured, you will be brought to a holding cell. Speak to the guard in front of the cage and you will find yourself on the auction block, where people will bid on you. You will then be sent to one of the many slavery (or slave-like) mods provided by the talented modders of LL.
    __________________________________________________
     
    This mod has become something of a community project, for which I am grateful. I cannot, alas, add more authors' names to the box up in the corner, so for the record, here are the people who took it upon themselves to do the things I was not capable of doing (in alphabetical order):
     
    Arbiter
    Bane_Master
    CGi
    CliftonJD
    DocClox
    Kana Red
    Legume
     
    There has been much help from many others as well (see the list of thanks at the bottom).
    __________________________________________________
     
    Slavery Mods
     
    NOTE: None of these are required, but you should have at least one of them, or you will end up being only twelve minutes a slave.
     
    Whiterun Brothel Revamped - with thanks to Tyrant99
    Devious Followers-  with thanks to Lozeak (ME!!!)
    Captured Dreams Shop - with thanks to Veladarius
    Devious Cidhna (the pirate quest) - with thanks to stobor
    Deviously Cursed Loot - with thanks to Kimy
    Heroine in Distress - with thanks to Quisling
    Island of Mara (original or Tweaked versions will work) - with thanks to quimboles and ffabris (gay male adventure; females can use it, but there will be minor oddities)
    Maria Eden (legacy Slavery version - will kind of work with the updated one - better connections to the new one coming soon!) - with thanks to zaira
    Quick as you Like - with thanks to DocClox
    Raven Beak Prison - with thanks to Guffel
    Sanguine's Debauchery Enhanced - with thanks to Skyrimll
    Skyrim Licensed Universal Transport Service - with more thanks to DocClox - You must start the SLUTS quest first. Speak to an innkeeper about getting a job that doesn't include killing all the time.
    Skyrim Licensed Universal Transport Service Redux!- with more thanks to MrEsturk -  No need start SLUTS quest first. 
    Sexlab Stories (Red Wave) - with more thanks to Skyrimll
    Slaverun Reloaded - with thanks to Kenjoka (and pchs, since he made the original)
    Slaves of Tamriel Continuation - with thanks to Slaves of Tamriel and theFirstHeretic
    Submissive Lola - with thanks to alexvkj
    Things in the Dark - with thanks to Delzaron
    Wolfclub - with thanks to pchs
    ______________________________________________________________________________________________
    A SECOND NOTE: if you use Sanguine's Debauchery, requires Sanguine's Debauchery Enhanced 3.1 or higher.
    .
    ANOTHER NOTE: Slaves of Tamriel is still a WiP. Well, all these are, but SoT doesn't have an actual way to escape the mine yet, so you will have to COC your way out of there whenever you want to escape.
     
    YET ANOTHER NOTE: The mechanics for Submissive Lola have not changed. If it is chosen as your enslavement, pick from a variety of follower-enabled NPC's after the auction is over. Make them your follower, and then ask to be enslaved, just as usual.
     
    YOU GUESSED IT! ANOTHER NOTE!: Getting sent to Slaverun should skip the quests leading to Whiterun becoming a slave city.
     
    Notes! Notes! Notes!: Island of Mara normally requires the player to be the Harbinger of the Companions, but ffabris has made a unique start that removes this requirement.
     
    Notable note: You must activate SLUTS by speaking to an innkeeper before you go to auction or you will end up just standing on the podium.
    _______________________________________________________________________
     
    Requirements
     
    Requires only Zaz Animations and fuz doh rah: Silent Voice, along with at least one of the above-mentioned mods.
     
    Unless you want the leash system, in which case you also need Devious Framework and its dependencies.
     
    This mod shouldn't conflict with anything, although I suppose the old slave market at the back of Riften might conflict with other mods that try to put stuff there. Hmm, hadn't thought of that...
     
    That said, be sure to put SS as low in your load order as possible in order to avoid the "double auction" bug.
    ________________________________________________________________________
     
    Connecting your mod to Simple Slavery
    Sending the player to Simple Slavery is really easy - just stick in this code (provided by the very kind and enthusiastic DocClox):
     
    sendModEvent("SSLV Entry")
     
    Or, if you don't want to muck about with modevents, just unequip the player and transfer her/him to sslv_cagemark2.
     
    To go the other way - sending the player to your mod from SS - pm me. That will need to be added manually.
     
    ZAZ and DD cross slavery support. 
     
    Modders only, if you have ZAZ as a requirement using zbfFactionSlave on player is all you need do (what existing mod were doing)
    There is an issue with Slavery mod that do not have access to zbfFaction to make sure they are not enslaving players at the right time so I've added the Sendmod events to resolve this. guide will be spoilered.

    128,166 downloads

    Updated

  22. SexLab Dialogue SE

    This is a mod Created by DeepBlueFrog I just converted it and Reuploaded it for SE users here is the original mod give him credit 
      About This File
    What does this mod do?
     
    SL Dialogues is a new companion resource for mods that need dialogues for relationships between the player and NPCs.
     
    These mods all need to define NPCs as a dom, a sub, or a romantic interest in some kind.
    Instead of recreating the same dialogue trees again and again, Dialogues mod just defines a shared dialogue tree with a few parameters about the kind of NPC we are dealing with. That way, each mod can focus on unique dialogues and quests instead of recreating the same basic actions.
     
    I am building up Dialogues in parallel with SD+ as a testing ground. My plan is to make Stories, Hormones, Mind Control and Alicia compatible as well, but Dialogue is available as a resource for any mod with minimal modifications.
     
    The idea is to be able to set a personality type for an NPC, along with their mood, trust and a few other parameters that other mods can make use of, and use these values to unlock the corresponding interactions with that NPC.
     
    It is an evolution of ideas I previously discussed in a thread about 'Sex Buddies' as well as a relationship dialogue tree originally contained in SexLab Stories (and removed a while ago).
     
    How does it work?
     
    SexLab Dialogues displays a new option when talking to NPCs ( [More dialogues] ).
    After talking to an NPC once, you will have another option to refresh the new dialogues ([Refresh dialogues]). That comes in handy as the relationship with the NPC evolves.
     
    Depending on values assigned to the NPC via storageUtil variables, it will display new dialogue trees: Romance, PC as Master, PC as Slave, Bestiality and Begging/Gifts.
     
    Current status
     
    For now, it implements mostly the first level of PC as Slave and Begging/Gifts. I will work on the Romance, PC as Master and Bestiality branches next month while I work on Stories and the Sisterhood of Dibella.
     
    It also includes a whole side quest to become a proper Blacksmith.
     
    Requirements / Installation
     
    SexLab Dialogues requires:
     
    - SexLab (1.62+)
    - SexLab Aroused Redux
    - Zaz Animation Pack (7.0+ ... NOT tested with v8.0. Let me know if you are using it and it works for you)
    - Patch for Puppet Master 1.7 (if you want to control an NPC as a slave)
     
    You will need SL Dialogues for the next version of SD+.
    SD+ will not crash if you don't have SL Dialogues but it will not have a way to interact with the Master in any meaningful way.
     
    Also highly recommended - EZ2C dialogue menu - very useful to improve readability of menus and fix several vanilla issues.
     
    Full Change Log
    What's New in Version 3.1
    Released February 11
    - Added: Make state of debug options persist in MCM menu - Added: MCM option to grant player a spellbook for debug spell  - Added: Scan of factions to debug spell - Added: Disable instant follower dialogue if NPC is already a follower - Fixed: Dialogues to stop instant followers do not display properly  - Fixed: Instant Follower can't be dismissed  - Fixed: Dialogue with follower lost during enslavement   

    13,887 downloads

    Updated

  23. Kinoko Pose SE

    Kinoko Pose SE
     
    A pose mod featuring 81 poses for many type of screen-archery scenarios !
     



     
     
    - Credits -
     
    Cryptoporus for giving me permission to share this with you guys!
    Shinoboru for the screenshots!
     
    Please don't bother Cryptoporus via his own page about this SSE port!

    10,957 downloads

    Updated

  24. Submitted

  25. SkyrimChainBeastsRS2bridgese-

    SkyrimChainBeastsRS2bridge.esp port
    Need this to run chainbeastse
    credit goes to author MTb for a great mod!
    add more later.
     
    Chainbeastse at
     
     
     
    And
     
    About mod
     
    This Is the first mod I made, and it is very simple. Adds chainbeast to the wild. Goal is to add new ones as more are created. Still very much a wip, might not even work. They appear randomly in the wild and haven't had the chance to update
     
    Plans
     
    Wild chain beast to lock up at nearest bondage furniture or sell at simple slavery. Looking to add a spawn to towns which will lock up players and npc's in bondage.
     
    Let me know how it works! If I disappear feel free to take over. Dont forget to thank 
    MTB for his awesome work.
     
    Oldrim version on his page

    671 downloads

    Updated

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