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  1. CBBE Seamless textures for Wet Function Redux

    Got rid of seams in Wet Function's women textures as best as I could.
    Neck and hands specular seams are WAY less noticeable. 
     
    Incompatible with Skyrim LE due to BC7 compression, but I suppose you can downgrade them to whatever format it uses.
     
    Update
    @alex77r4 converted them to LE and graciously shared them with us.
     
    They should totally work, but please tell us in the comments if they mysteriously don't.

    5405 downloads

    Updated

  2. Spartan - HIMBO Bodyslide preset

    An athletic body type going from skinny to Greek God.
    Best used for warrior types.
     
    Overview
    I used Greek statues and Eugen Sandow's look (who trained to look like a Greek God himself) as a base.
    This preset was made for a physically strong warrior type and it's the male counterpart to Amazons.
     
    I'm releasing this in preparation before launching Max Sick Gains.
    That mod lets you assign different Bodyslide presets to warriors, mages, etc. I personally use this preset for non-elven warriors.
     
    Features
    Massive back, delts, forearms and calves (the tell sign of any strong man). Somewhat slim but muscular thighs. Biceps are rather small compared to modern standars, as well. Wide but flat, armor-like pecs. Square torso; no wasp waist to be seen. Uses HIMBO 4 sliders.

    1612 downloads

    Updated

  3. Flower Sekiro Outfit

    Flower Sekiro

    170 downloads

    Submitted

  4. Sekiro Fire Outfit

    Download and install as any other armor mod

    288 downloads

    Updated

  5. Akama Sekiro Outfit.rar

    Akama Sekiro Outfit.rar removed from nexus 
    enb2021_9_23_01_43_29.bmp

    474 downloads

    Updated

  6. Invisible Boots Replacer

    Note: this is my first (and maybe last) mod ever made, don't expect anything great. Also no screenshots for now  ¯\_(ツ)_/¯
     
     
    WHAT THIS DOES:
     
    I think it's pretty self explanatory, but I'll say it anyway. Basically this makes all the boots and shoes in Skyrim invisible.
     
    WHY?
     
    I created this mod because after playing for a while Skyrim with the Yiffy Age of Skyrim mod by Bad Dog, I got sick of watching every character wearing boots or shoes when i wasn't using the digi version of the mod. I thought: "Now that they all have beast feets, why using boots?" and so i created this.
     
    COMPATIBLE WITH:
     
    Skyrim Special Edition: Yes; Skyrim Legendary Edition: I made this mod for Skyrim SE so I guess no. But hey, it's always worth giving a try.  
    KNOWN BUGS:
     
    You can equip more than 1 pair of boots. Maybe this could be a new feature instead of a bug? (if you know how to fix that, please tell me)  
     
    Note: I recommend using this mod with some revealing armors.
     
     
    P.S.: I made this mod in 1 hour, so if it sucks it's because of that and because of my modding skills.

    543 downloads

    Updated

  7. Amazons - CBBE Bodyslide Preset

    An athletic body type going from skinny to muscular.
    Designed to be used with Sandow Plus Plus and its companion mod, Sandow Plus Plus - Ripped Bodies.
     
    Overview
    This is my most recent take on the "girl gets muscular over time" quip, and it's my personal favorite.
    The main idea here is to start with a skinny, almost emaciated woman and make her muscular and sexy as she trains and progress through the game.
    I think this time I really pushed the envelope as far as I could with the idea of "make a woman as muscular as possible while not looking like a man".
     
    Weight 100 is based on my RL girlfriend (that's why this is my favorite ❤️).
     
    This preset is meant to be used for non-elven warrior types in my upcoming mod Max Sick Gains and it's the female counterpart to Spartan.
     
    Notes
    This was designed to be used with Sandow Plus Plus v3.1+ (I'm making Sexlab integrations so I'll upload it here when it makes sense), since the head can get too huge or too small and that version of the mod has head scaling based on body weight just to avoid that issue.
     
    Sandow Plus Plus - Ripped Bodies (I won't upload it here because it's soon to be deprecated) is also a must if you want to pull everything together.
    Did you notice my character was ripped at W100 but not at W0? That's why.
     
    At any rate, I hope you like this as much as I do.

    7747 downloads

    Updated

  8. SexLab Moans for Extra Voices ft. oOKimberLyOo

    A female voice slot for SexLab Extra Voices. Curated from oOKimberLyOo's Personal Raw Dialogues For SexLab or Whatever Your Imagination Wants 1.0.0.
     
    Contains a number of breathy moans and light giggles from a younger voice. Eager, for people who enjoy hearing people enjoy sex. 
     
    Set up to take over VoiceSlot 01 (Female) simply because that's the slot I'm personally replacing in my game. MO2 users should see it override the slot.
    Two other files are available for Slot 02 and Slot 03. All three *can* function in other voice slots through manual installation (drag and drop Hot, Medium, Mild folders into the slot), but will not play all of the sounds.
     
    Bonus file: Pulled a few of my personal choice of Oral FX from KimberLy's work. These will replace the Oral Sound FX from SexLab itself.
    No need for SL Extra Voices.  
     

    61800 downloads

    Updated

  9. OComfort - OStim Lovers Comfort

    [Abandonded and unsupported, might still work idk]
    Perms are MIT, do whatever you want.
     
    Adds the ability to gain the "Lovers Comfort" buff from having sex with your spouse (Or, optionally after any scene.)
    Requirements
    Skyrim: Special Edition (1.5.39+) Ostim SE (and all its' requirements.) NL_MCM Install Instructions
    Install Ostim SE and all of its' requirements. Install OComfort and place lower than Ostim in your plugin load order. Install NL_MCM and place it at the bottom of your load order, it should always win all conflicts. Future Plans
    If you sleep in a bed nearby to your spouse / in your house? a scene will start automatically. Contributing
    Feel free to fork and make a PR if you feel you have something to add or improve.
    Issues and Suggestions
    If you notice any bugs, or have any feature suggestions, create an Issue and outline the problem and I'll take a look.
    Unless it's to ask for a LE port. I'm not gonna do that, Sorry. If you want an LE port, fork this and make your own.

    1870 downloads

    Updated

  10. ODefeat - Defeat Reborn

    ODefeat
    The much anticipated next generation defeat mod has arrived.
    This is not a port of SL Defeat. Rather, it's a new and modern take on it built from the ground up with new features.
     
    Features:
    - Assault NPCs, or get assaulted yourself when losing a battle
    - A new dynamic minigame, OStruggle, with a new mechanic
    - Special animations
    - Full OStim integration. Controls optionally lock up when your character is being assaulted.
    - Full follower and multi-scene support 
    - Special first person animations if using the OStim first person improved cam setup
    - Can break out of OStim scenes where you are being assaulted
    - Advanced system for dropping the player in a safe spot after a victim scene ends
    - Heavy design emphasis on reliablity, and smoothness
    - Modular post-defeat-scene system similar to Death Alternative
    - Built in tutorial


    OStruggle - a new mid-combat minigame


    Seamless and modular post-defeat event system


     

     
    Scene initiation
    Pressing the G key by default on an npc will cause you to throw them to the ground and initiate a OStruggle minigame. If you win, the NPC will enter Knockout. The will recover from this when you leave the area or about 15 minutes passes. In the meantime, pressing G on them again will start a OStim scene with them
    You can also have scenes initiated on you by other NPCs. When you run out of health in combat, a nearby enemy may grab you and start an OStruggle game on you. If you lose, your character and your followers will all be assaulted, and then either killed or dropped somewhere nearby.

    OStruggle - a new minigame
    Instead of using health thresholds, bashes, and random numbers to determine when an ODefeat sex scene should start, a new mechanic called OStruggle is added. When you press G on an NPC in combat, or you run out of health and are assaulted, the OStruggle minigame begins. You and the NPC are tossed to the ground in a special animation, and a bar appears on screen. You must alternate between mashing two buttons to either make the bar fill up (player attacker) or drain the bar (player victim). The NPC you are battling against will fight back as well, trying to push the bar in the opposite direction. How hard they fight back is determined by a special algorithm. The following factors change the difficulty of the npc:
    - Their level relative to yours
    - Their health
    - Whether or not you caught them by suprise
    - more, including bonuses for catching a sleeping npc or an npc in bleedout
    Playing ODefeat as an attacker is a bit like pokemon. You will likely be able to win against random low level bandits without even harming them first, but boss enemies will need their health reduced before you start an OStruggle attack against them for you to have a fighting chance. Alternatively you can use stealth and catch them by suprise. When you defeat an NPC in a struggle, they enter Knockout. More on that below.
    When your player is attacked upon running out of health, it is much the same, except you are tring to reduce the bar to 0 to escape. If you escape, you regain some health and have another chance to fight.
    Keep in mind winning struggles while below level 5 is extremely difficult
    More OStruggle mechanics
    ODefeat integrates with OCrime. With OCrime installed, doing an OStruggle attack on an NPC is a serious crime in most holds. Additionally, the resulting OStim scene is considered illegal and will draw the attention of guards that will give you an extra large fine and try to attack you outright. Without OCrime installed, OStruggle attacks will just make the NPC attack you back when they recover.
    When you are attacking an NPC, their clothes are stripped off as the bar gets filled. Additionally, during both player attacker and player victim games, you will deal small damage to each other depending on who is winning the struggle.
    When you are being assaulted after losing all of your health, combat is temporarily stopped with a new and reliable SKSE technique so you aren't killed. Combat is NOT stopped when YOU are attacking an NPC with a struggle, so make sure the area is somewhat safe when trying to attack an NPC (unless you have some good armor or something)
    Knockout
    After you beat an NPC at an OStruggle game as an attacker, they enter Knockout and play a special animation. They cannot get up until about 15 minutes passes or you leave the area. You can then press G on that NPC to actually start the OStim scene with them. With this system, you can Knockout multiple enemies during a battle, then have sex with all of them afterwards.

    Being defeated, and waking up afterwards
    ODefeat uses a reliable Deferred Kill method to track the player during combat. When you die in combat, if your enemies have no morality, one of them will come over to you and start an OStruggle battle with you. When you lose, an OStim scene starts involving you and your followers. Afterwards, you will either be killed, or you will wake up outside of the camp, or wherever. You can also choose to have belongings over a certain threshold stolen and placed in that NPC's inventory.
    Breaking out mid-scene
    If you are being assaulted, during an OStim scene you can press G to try to escape. You must have full stamina to try. If your stamina is full, an OStruggle game starts. If you succeed, you will escape with some health back. Otherwise you will lose all of your stamina again.
    Followers work too
    When you lose a battle and get assaulted, your followers are also captured and assaulted nearby as well. This supports up to 10 active followers, and 10 active OStim scenes at once. 

    OStim integration
    OSA control is optionally locked during player-victim scenes. Additionally, scenes marked as aggressive are chosen by OStim if they exist. The automatic speed control algorithim is also slightly tweaked to be more aggressive, during ODefeat scenes. On average ODefeat scenes will be slightly shorter. 

    First person & the camera
    OStruggle scenes are made for OStim's improved camera setup. If you use third person or the vanilla camera, everything will still work fine.
    Getting dumped outside of a bandit camp/fort has a special animation if in first person.

    A focus on reliability 
    One of the main goals of this mod was to be as reliable and jank-free as Skyrim will allow. A lot of testing and effort went into it working properly 100% of the time. A lot of extra work went into developing special SKSE plugin API calls for ODefeat to use.
    Modular post-scene events
    Mod authors can take advantage of a simple system involving .json files to add new events to ODefeat post-player-victim-scene.

    Misc
    Pressing G on a dead npc will unequip a part of their armor. You can also open a knocked down npc's inventory by pressing E on them.

    Requirements and compatibility
    Requires:
        - OStim (latest) (https://www.nexusmods.com/skyrimspecialedition/mods/40725) 
        - Po3's papyrus extender (make sure to update, it is frequently updated) (https://www.nexusmods.com/skyrimspecialedition/mods/22854)
        - Nemesis or FNIS (RUN AFTER INSTALL)
        - nl_mcm (https://www.nexusmods.com/skyrimspecialedition/mods/49127)
    Works with:
        - OCrime, adds crime and bounty support to ODefeat. Link @ nexus page
     
    Incompatiblities:     
    Player victim is not compatible with Death Alternative(and similar mods)'s deferred kill system due to both using deferred kill. You can use them at the same time but you have to choose between ODefeat's player victim and DA's deferred kill. 
    Due to this system, once you enable player victim you cannot disable it or remove ODefeat. Victim is disabled by default so you can choose if you want this. Deferred kill was chosen as the main victim scene initiation method for its high reliablity. 
    Default controls:
    G - Start a struggle; Break out of a player victim scene; start a scene with a knocked-out npc; strip a dead npc;
    E (activate key) - Rob a knocked-out npc
    To win the struggle: Press left-shift, followed by right-shift alternating, as fast as you can
    Press spacebar to give up

    FAQ
    > Will there be NPC capturing and bagging for player-aggressor?
    That was a fun system but it was very unbalanced in the orignal defeat. But it was a lot of fun so I want to reimplement that as an addon to this in the future.
    > Will this support other frameworks in the future?
    No
     
    Event System (Info for Modders)
     
    Modular post-defeat events are pulled from json files stored in Data/Meshes/ODefeatData/Events/*.json
    They are formatted like so:
    { "Simple Slavery Enslavement": { "Form": "__formData|SimpleSlavery.esp|0x00492E", "modEventName" : "SSLV Entry", "Weighting": 69, "Description" : "After a defeat, you wake up in the Simple Slavery auction house as the next item to be sold." } }  
    Breaking this down, you can see:
    Event Name: At the top, this is what will be displayed in the MCM. Form: A formid that can be used to check if the relative mod is installed. This can be whatever you want really. modEventName: The name of the modevent this post-defeat event should fire. Weighting: Default weighting for this event to be shown on the MCM. Description: Describes the event to the user, shown in the info section at the bottom of the MCM when moused over.  
    (Yes btw, if you have simple slavery installed you can use that event.)

    Authorship, thanks and credits
    Concept, design, and original prototype - Sairion
    Lots of work on the code and the entirety of the event system - OsmosisWrench 
    Animation - Leito

    ----------
    Permissions
    Permission from me is required to modify or reupload this.

    128641 downloads

    Updated

  11. Rev's Clockwork - Lost Valley Patch

    DO NOT UPLOAD THIS MOD TO NEXUS MODS IN ANY WAY, SHAPE, OR FORM!!!
     
    This mod patches Clockwork Castle and The Lost Valley. Almost all of the work affects the Lost Valley side of things. I made an attempt to make it look as if it were a part of that mod natively.
     
    However, I did take a bit of creative license here. Added is an optional fight for a nice little booster stash. Be aware though, the enemy is level 50!
     
    Requirements;
     
    Clockwork Castle
     
    The Lost Valley
     
    Anything the above require
     
    Load Order;
     
    Clockwork.esp
     
    LostValley.esp
     
    Rev's... Patch.esp
     
    Details;
     
    V1.0
     
    I did lot of clean up of floating trees and rock piles, down the hill from the Velothi Mountain Tunnel entrance.
     
    Custom NavMeshed the added path
     
    Converted into ESL format
     
    Cleaned with SSEEdit (including unused masters. They WILL re-appear if the mod is opened in the CK)
     
    Bash Tagged
     
    No vanilla records changed
     
    Fully tested
     
    Quality assured
     
    Note;
     
    There is an inherent deleted NavMesh acquired from The Lost Valley mod. All attempts to resolve this using my patch caused CTD's in the area my mod patches. However, no issues arose in game, so it is left as is.
     
    Still in development;
     
    Making the optional enemy 'behave' the way I'd like it too.
     
    Feedback;
     
    I can be found at loverslab.com tag ReverendFelix, or message me on The Nexus Mod forums also with ReverendFelix.
     
    Permissions;
     
    Open permissions per the usual credit/notify me, no charging money, and blah blah blah.
     
    Special Thanks to BellCubeDev;
    For the ESL conversion knowledge and other invaluable support regarding this mod and Clockwork mods in general.

    131 downloads

    Updated

  12. Nightcrawler - Battle Fuck! Add-on

    This is an add-on mod for Battle Fuck!, where NPCs will assault you while you are sleeping and start Battle Fuck after you notice the assault.
     
    Trigger Settings
     
    Forget Lock Chance
    Player's home is basically a safe place, but sometimes you may forget to lock the door. In that case, an assault may occur.
     
    Assault Chance
    While you are sleeping, the decision on whether or not to be assaulted is made every hour.
    The number of decisions is the number of sleeping hours - 1.
    Therefore, if you set the Assault Chance to 5% and sleep for 10 hours, you have a 37% chance of being assaulted (1.0 - (1-0.05)^9 = 0.37).
     
    Naked Boost
    if you are naked (your equipment does not have ArmorCuirass or ClothingBody keywords), the Assault Chance is multiplied by the Naked Boost.
     
    Night Time Boost
    Between 8pm and 4am, the Assault Chance is multiplied by the Night Time Boost.
     
    Spawn Chance
    This is the chance to spawn the aggressor depending on current location if there is no NPC available.
    Outside of the city, hostile NPC may spawn.
     
    Notice Trespass Chance
    This is the chance that you will notice the assault when the aggressor breaks into your room.
     
    Notice Strip Chance
    This is the chance that you will notice the assault before you are stripped of all your armor.
     
    Notice Grope Chance
    This is the chance that you will notice the assault when the aggressor gropes your body.
    The aggressor will continue groping you until your SE value reaches 20.
     
    Notice Insert Chance
    This is the chance that you will notice the assault when you are inserted.
     
    Notice Thrust Chance
    This is the chance that you will notice the assault when you feel sexual stimulation in your vagina.
     
    Notice Orgasm Chance
    This is the chance that you will notice the assault when you are forced to climax.
     
    Notice Creampie Chance
    This is the chance that you will notice the assault when you get cummed inside the vagina.
     
     
    Safe Places
    You can register a safe place where NPCs will not assault you.
     
    Recommended Mods
    Mods that add NPCs, such as the following
    Trailblazers (More Immersive NPCs) Populated Skyrim Reborn SSE Enemy Plus  
    Requirements
     
    Changelog
     

    26532 downloads

    Updated

  13. Delete Orphan Save Files

    Actually deletes all files with no associated save file.
    Free many hundreds of MB by just double-clicking a file.
     
    Usage
    This is a quite simple program I made for myself and doesn't require any kind of configuration or sorcery.
     
    Just put it in the folder where all your saves are located and double click to run it. Do that each time you want to delete junk files that are not longer needed but still manage to be creeping around there.
    It will tell you which files it deleted and how much disk space it freed.
     
    Files are outright deleted, not sent to the trash bin.
    It's not like you are ever using them again, but beware about this fact.
     
    I'm aware this is something SSE Engine Fixes is supposed to do, but has never seemed to work for me (yeah, I actually activated that option in the *.toml file).
     
    Does this work for LE?
    Most likely.
    I suppose orphaned files have the same extensions as the SE ones.

    680 downloads

    Updated

  14. SexLab Light SE

    Update 22 Nov 19: All my mods for Skyrim, Skyrim SE and Fallout 4 are up for adoptions. All their source code is included in the download packages and can be used in whatever way any other modders see fit - no need to ask me for permission. I have retired from Bethesda games' modding to focus on my own indie game project LifePlay (check it out here, it's an life simulation RPG on Unreal Engine. It's also moddable and open-source, and completely free.).
    -----------------------------------------------------
     
    Conversion of SexLab Framework to Skyrim Special Edition without relying on SKSE64 and PapyrusUtil. More Nasty Critters + many popular SLAL animation packs already included.
     
    Features:
    SexLab Framework API was kept as intact as much as the lack of SKSE64 and PapyrusUtil allows, meaning most Oldrim SexLab mods either work right away or can be converted fairly easily 803 animations (467 human, 336 creature) all packaged as its default animations, including the original SexLab animations, multiple SLAL packs and More Nasty Critters (At Tween's request for including his M2M animations, please read his legal terms of use included in the archive) Small MCM and in-scene control functionality Erection system that works with Schlongs of Skyrim Light SE But still, please don't expect everything to be the same as Oldrim SexLab. Without SKSE64, a lot of code had to be rewritten, meaning certain features get implemented differently or sacrificed altogether.
    This project has been undertaken with Ashal's permission. Ashal has offered future help to me if I hit any roadblock. However, please avoid confusing this port with the full Sexlab (all SexLab Light SE releases will have 0.x.x version numbers to avoid confusion). We especially want to clarify that Ashal himself is not responsible for supporting this 'SexLab Light SE' port so don't message him for troubleshooting about it. All questions about SexLab Light SE should be directed to myself only for the time being. Ashal still intends to port the full SexLab to SSE, if and when SKSE64 gets released with all the stuffs he needs.
     

    Requirements:
    FNIS Behavior SE - you need the Main download at least. Download the FNIS Creature Pack optional file also if you want bestiality stuffs.
    XPMSSE
     
    Recommended: (for nude bodies)
    UNP
    Schlongs of Skyrim Light SE (or this for different textures) - erection system works with SexLab Light SE
     
    Installation Instructions: read this detailed guide instead if you're new to SexLab
    Install the 3 requirements above Download SexLab Light SE from one of the two links provided (Google Drive and Mega.Nz) and install it. Run GenerateFNISForUsers.exe as admin, tick Skeleton Arm Fix, press Update FNIS Behavior Load a save (ideally clean, avoid starting a new game with SexLab.esm enabled), SexLab Light SE will automatically start its first-time initialization itself (takes a while). (Optional) The MCM can be accessed in Spells > Illusion. The in-scene controls are in a form of an Apparel inventory item - you should favorite it to a number, then press that number during sex Enjoy! Use one of the mods below to trigger sex  
    Mods Using SexLab Light SE:
    SexLab MatchMaker Light SE - port of MatchMaker to work with SexLab Light SE. Easy mindless way to trigger sex scenes. SexLab Pleasure SE - 80 light-hearted but lore-friendly unique dialogues Abduction SSE Carnival - more complex version of MatchMaker
    The below Oldrim mods aren't official ports (at least not yet), but they have been tested and confirmed as working right away with SexLab Light SE without any conversion, though some bugs may exist
    Amorous Adventures SexLab Solutions 4.0.2 (but not v5.x, which requires Unofficial Patch LE.esp) Spouses Enhanced v1.7.3 (quicksave and load once for the dialogue option to show up) SexLab Necrophilia (must extract the BSA) SexLab Enchantress (must extract the BSA) SexLab Working Girl (must extract the BSA) Animal Mansion 0.6e (but not AM Plus which requires ZaZ, must extract the BSA)
    BSA's can be extracted very easily with BAE: http://www.nexusmods.com/fallout4/mods/78/?
     
    Future Plans:
    Creature schlongs Furniture and animated objects Creature on Creature
    Known Issues:
    Due to the 803 animations included and the lack of script extender, sometimes it takes quite a while to pick the animation to play. I'll optimize this later. Some creatures added by MNC (chickens, deers) sometimes refuse to have sex with males. I'll address this.
    Credits:
    Ashal for the original SexLab Framework
    Leito86, Anub, SirNibbles, Tweens, Billyy, and FunnyBizness for the animation packs included
    Dentarr for More Nasty Critters, whose animations are also included
    Fore for FNIS
    Groovtama for XPMSSE
     

    SexLab Framework Credits:
    SKSE Plugin:
    kapaer - Mfg Console
    h38fh2mf
    Ashal
    Animations:
    Unknown Modders - http://skup.dip.jp
    Arrok - BBP Animations
    JoshNZ - Animated Prostitution
    Mithos
    Blac945
    Zynsch
    TDA
    Zynsch
    Bleagh
    PanicForever
    Athstai - Dark Investigations
    3jiou
    Mitos
    Leito86
    4uDIK
    FalloutBoy2
    Audio:
    Lovers with PK
    Setekh
    Mesh/Textures:
    Calyp - Strapon
    oli3d - Bukkake Shaders
    4uDIK1 - Male Nudesuit
    Dimon99 - Female Nudesuit
    Vacaliga - Stacking cum textures
     
    More Nasty Critter Credits:
    LordEscobar (Nude Creatures)
    Ep1cL3w1s (Creature Framework)
    Flyingtoaster (Hentai Creatures)
    Panicforever & Gone (Lurker, Werebear and Riekling Animations (AND Horse Animation)... AND Panic did the new Wolf+Dog Animations)
    Panic also did the newer new Dog and Wolf Animations and the corresponding Tail animations!
    Dayelyte (Female Werewolf and Atronach Animation and new consensual Dog/Wolf)
    Xandero (Spriggan Animations + second Atronach Animation + third Atronach Animation)
    Billyy (Skeever Animations)
    llabsky (Sabrecat, Hagraven, Goat, Deer, Elk, Boar, Mounted Riekling, Ashhopper, Chaurushunter and Wispmother)
    Anubiss (Draugr, Sabrecat)
    FunnyBiz (for Hagraven Animation)
    Leito86 (for Creature Features - now included and new Dog Animations)
    Gone (for Beastiality Extras - now Included)
    Bad Dog (nude models of Deer, Elk, Boar, Mounted Riekling, Skeletton)
    Vioxsis (nude model of Goat and Horker)
    diarawr (for JUDAH model)
    Shocky (for Deathhound Brute)
    SkyMoMod (for Arch Demon)
    More Nasty Critters Disclaimer:
    I know its problematic to expand on the work of others or even expand upon someone elses expansion of the work of a third modder.
    However some of the stuff here cant be released in any other meaningful way, at least not for someone who just wants to download/copy and have fun.
    If someone is offended by the stuff I put here let me know and I remove it. Its just here to give fellow players easy access to stuff thats posted all over the board, after all.

    550821 downloads

    Updated

  15. Bodyslide Preset - Sally Charles

    Aside from creating extremes in Bodyslide, some people like to play as something pretty that exist for real.
     
    This is the bodyslide preset for the nude model Sally Charles from Australia, she presents a beautiful medium build body.
     
    Link to the Model
     
    Settings: Tested with CBBE-Slim, Weight 80%.
    Usage: Copy the xml file into data\Caliente Tools\Bodyslide\SliderPresets\ than choose CBBE Body HDT or normal in Bodyslide and the SallyC in the lower box. Build the body and batch build the clothings for it. Enjoy and have fun with it.?
    Compatible to: Skyrim LE/SE, Enderal LE/SE
     
    Zethaneff
     

    1236 downloads

    Submitted

  16. Nether's Follower Framework

    NETHER'S FOLLOWER FRAMEWORK

    Looking for a multi-follower framework that is easy on game resources and gives you the choice between animal or humanoid companions, with as little as one or as many as 10 at a time? How about a system that also provides a wealth of interesting features, both immersive and quality-of-life, to allow you to tailor the framework to your own style of gameplay?

    Look no further,  Nether's Follower Framework is that and more!

    This mod has 4 goals in mind:
    - Be compatible with as many other mods out there as possible, so that you can use it alongside your favorites.
    - Provide companion features that are familiar and useful but also engaging and interesting.
    - Make preferences optional and undoable, so that companions (and your game) don't get broken along the way.
    - Offer interesting options but also keep it resource-friendly and script-engine light.

    This framework is intended to be used with followers that use the default follower system. In other words, hook into the standard Dialogue Follower quest (most companions on the Nexus). However, there is also an optional feature that allows you to Import custom followers so that they can also make use of many aspects of this mod (no guarantees, of course, but has been tested with many unique followers out there).

    This mod does require SKSE and SkyUI, but those components allow me to deliver streamlined and engaging options to you, that wouldn't be possible without.

    NOTE: This mod makes use of scripts and scripting. Every attempt is made to deliver scripted features in an efficient way and to have them work as problem-free as possible. The presence of scripts isn't inherently bad (the game uses many, many scripts - even opening an inventory requires a very small script to accomplish). Badly written scripts are bad and I attempt to catch every issue that I can detect (via logs or results I observe in-game). This is, and will always be, an ongoing process.

    NFF is crafted by a follower fanatic with many years of gaming and programming experience who loves putting together a rotating group of adventurers together to accompany his dragonborn on adventures in Skyrim. For the Nerds! (ahem...) Nords!
     
    UNIVERSAL INSTALLER (UNI)
    Installer is the same for both editions of Skyrim (SSE and LE) and is a FOMOD (install with Vortex, MO2, NMM or similar)

    ** Disclaimer **
     
    Optional File - SSE Only
    - There is a test file NFF_HomeBase_98_SSE.zip that is an ESL flagged esp that lower's NFF"s Home Bases Quest to 98 priority. This is for compatibility quick-fix for Follower Goes On a Trip.

    How to Solve Some Issues:
    - Sort your Mods with Loot.
    - Put nwsFollowerFramework.esp at the end of your load order, even if Loot puts it somewhere else and no, I don't care where it puts it. Heck, even make a rule in Loot to put it at the end.
    - Make sure that NO OTHER MOD is changing any of the core pex scripts in the game, except for SKSE. These are the core scripts (at the top): https://www.creationkit.com/index.php?title=Category:Script_Objects . Long story short: Reinstall SKSE and see if that fixes any issues.
    - If you are having follower recruit/dismiss issues with regular followers, go to the System tab and on the right side, last entry "Restart Main Quests", put a check in it. All current followers will be dismissed and the DialogueFollower quest will be restarted.

    Combat Gameplay Overhaul:
    - Initially there were reports of issues between NFF and CGO but I was unable to test since Nemesis would not install for me at the time. I have it installed now, along with CGO. I was skeptical that NFF was a cause of issues since NFF does not provide any animations or changes to animations. From my brief observations:
    - In the MCM, under CGO, uncheck NPCs Change Grip. This will correct a bug where NPCs will no longer re-equip 2-handed weapons. It affects ALL npcs, so this is not an NFF follower based bug and therefore I have no "fix". If you have any other issues, I would recommend to uncheck NPC's Dodge. Unsure if this causes any issues but the smart thing to do when narrowing issues would be to eliminate settings that could affect followers.

    Core Features
    - Up to 10 Followers (flexible, can be humanoids or animals).
    - No starter bow or arrows.
    - Support for Serana (doesn't override Dawnguard scripted features, such as sandboxing).
    - Support for Sofia (short time after intro dialogue has completed).
    - Plenty of options, below, all at your choice, set with a robust MCM menu. If you don't like something, it's very likely you can turn it off.
    - Verbose description of MCM settings via mouse-over text.
    - Optional (vanilla + DLC) scripts replacement if you have a problem getting the framework to "stick". Option as well for RDO.
    - 3DNPC is supported natively, like vanilla followers. Make sure the option in the FOMOD is checked.

    Sandboxing
    -- Allow Followers to Sandbox when you are doing passive tasks.
    - Set Followers to only Sandbox In-Town.
    - Auto-Sandbox in Town Interiors, Your Homes or Locations you determine.
    - Toggle off for any specific Follower.
    - Allow Followers (and other NPCs) to Sandbox multi-level interiors.
    - Followers can be individually set up to craft and/or interact when sandboxing. "Craft" in this sense is not a sim, but it does give them something actual to do while hanging around with some minor conveniences/buffs. Interaction is currently limited to ordering drinks at the taverns.

    Mount/Riding Support
    -- Allow Followers to use spawned horses provided by this mod.
    - Allow Horses to disappear when not being ridden or have them stay around.
    - Select breed and effects of their horse, select breed globally.
    - Provide Riding Package support only if another mod provides a horse system but no packages.
    - Toggle off for any specific Follower.

    Combat
    -- Set combat and non-combat distance of Followers.*
    - Place Followers in a Healer or Tank Role.
    - Choose from 10 different combat styles for Followers.
    - Reduce Infighting between Followers.
    - Optionally Disable bleedout recovery keeping them down during a fight.
    - Revive fallen followers with health potions.

    Movement
    - Catch Up teleport (and On-Demand Ability for player)
    - Can Control distance and polling time.
    - Enable a +25% Movement Boost for faster following.
    - Reduce interpolation between walk/run state changes (faster reaction).

    Actions
    - Create/Manage up to 20 "Home Bases" for your followers, where they will go when you dismiss them. Can set up work and relax locations, optionally. You can rename Bases and all locations, move followers to/from bases and visit your bases at any time (up to a max of 100 followers across 10 bases).
    - Regard System for Followers - relationship system that is more of their respect for you as an adventuring partner. Awards some abilities and benefits.
    - Improve Follower Stealth AI when out of combat. They will not initiate combat, chatter and they move in close.
    - Extinguish Torches when you and Followers are stealthing.
    - Cause Follower Torches to Expire when being used.
    - Stop Idle Chatter on all or selected followers (or only allow it while sandboxing)
    - Prevent Followers from drawing weapons when you do.
    - Followers will not set off basic traps (equivalent of LightFoot perk). Optional via installer.
    - Followers get out of the way when you get very close to them.
    - Followers can Auto-Recharge weapons they use or use filled soul gems (not player filled).
    - Learn skills from your followers when fighting with them in combat (Affinity system).
    - Teach Followers spells by trading spell books to them and/or directly teaching the spells you know. Works with spell mods!
    - Set any Follower to Essential (or reverse it). While in the Framework, all Followers are Protected.
    - Change the Behavior of Followers (morality, crime, etc).
    - Set the Damage Multiplier of followers, affecting their attack damage.

    Outfits & Gear
    - Create Outfit Sets for up to 200 individual, unique followers.
    - A set can include Standard, Town and/or Home outfits.
    - Safe, additional storage for any follower with an outfit through NFF to hold wearables (but you can put anything you want in it). Helps to prevent a bug where worn items could be overwritten when setting an oufit.
    - Copy their default outfit into your inventory (for custom armor, mainly).
    - Set a Follower to only equip headwear, shield, quiver and/or weapons while in combat.

    Control
    - Issue Commands to all Followers or individual ones at a distance.
    - Commands for All Followers: Wait/Follow, Toggle Sandbox, Combat/Follow Distance, Summon and Dismiss.
    - Commands for Single Followers (when facing follower and in your sights): Wait/Follow, Trade, Favor, Set Adventuring Gear and Dismiss.
    - Variety of hotkey customizable commands.

    Info
    - Much like a character sheet, you can view Stats, Skills, Perks and Abilities of your followers.
    - Convenient History feature allows you to see where your past followers are and either move to them or move them to you (up to 100 former followers, you can change history size in MCM).

    Expendables
    - Enlist the help of non-essential (inconsequential) NPCs by bribing them to join you, adding them to the framework.
    - Offer them varying amounts of gold, with more gold equaling a greater chance they will join you.
    - Repeatedly hiring the same NPC will eventually make them join you free of charge.
    - Experimental feature but works on most non-essentials, even those provided by other mods. Use with caution. They will retain vanilla dialogues, so be wary of some options while they are with you.
    - You can bring them to your level and allow them to go up in level as you do by using the optional batch file (install MANUALLY to your main Skyrim directory). Open the console, make sure they are selected and type: bat nfflevel

    Extras
    - Divorce your wife or husband and marry someone else (follower or not!).
    - Apply a Weekly Follower Cost to Followers (as a gold sink).
    - Share the Wealth with Followers when you find big hauls of gold (gold sink).
    - Call Player Horse ability with hotkey support.
    - Track the whereabouts of Follower via a quest.

    * Custom Followers are usually completely outside of the Framework but can be Imported to use any feature not shown with "*" above. Importing allows them to "borrow" a Follower Slot, so they count towards the max limit. Custom Follower here specifically means any Follower with their own follower framework outside of the vanilla system (Serana, Sofia, Recorder, Arissa, and so on). This includes Custom Pets that have their own follower framework outside of the vanilla system. Not all imported followers are compatible.

    -- Pets (Animal Companions) under this Framework use most of the features that Followers do. However, all races in the game are governed by behavior files meaning that pets will do what they want to do at times. Example: Dogs will sit when the player stops whether you have them set to sandbox or not.

    Do Not Import These Followers (incompatible):
    - Inigo
    - Shingchen Holysee Knight Followers
    - Recorder (reported issues)
    - Lucien (reported issues)
    - Anna's NPCs (not recommended)
    - Any follower that says "do not manage with a follower manager", "do not manage with AFT" or similar.

    If you wish to try an imported follower anyways, make sure Use Default Follow is checked so that they will use their own packages, not NFF's (there is an update for this coming in 2.5.1, right now leave them out of the framework if they are wandering off or not using their own features). Do not change their combat style or class. Do not at all change their Traits (Aggression, Morality, etc). If they have issue with NFF's sandbox or stealth ai, turn it off for that follower. If they have issues with crafting (requires sandbox), turn it off for that follower. Trying to offer means to make it more compatible with tricky followers but you have to use your common sense here. There are a lot of these kinds of followers that I don't use and I'm not going to spend 6 hours with in game to know how they all work, because I'm playing the game the way I want to play it, like you are.

    REQUIREMENTS
    - SKSE64 or SKSE (for LE)
    - SkyUI
    - Dawnguard - Must be installed and enabled.

    OPTIONAL (but recommended)
    - Fuz Ro D-oh - recommended for unvoiced text
    - PapyrusUtil SE -required for saving/loading profile or individual follower settings.
    - ConsoleUtilSSE - used for some features that can't be done with scripting: set level, heal animations, set class
    - Unofficial Skyrim Legendary or Special Edition Patch - this mod tries to line up with these fixes

    RECOMMENDED
    Don't like some aspects of this mod? Here are some alternatives.

    Horses/Mounts (Special Edition)
    Convenient Horses
    Immersive Horses
    Horses/Mounts (Legendary Edition)
    Convenient Horses
    Immersive Horses

    INSTALLATION

    SCRIPT LOAD

    COMPATIBILITY
     
     

    124900 downloads

    Updated

  17. HDT Ahegao Tongues and Expressions for SexLab

    Actors will equip tongues and make ahegao faces during sex ("Ahegao" is when people make silly faces and stick out their tongue during sex. It's a Japanese word because of course it is). You can configure who gets tongues and when in the MCM menu.
     
    Requires Mfg Fix, Papyrus Util, and SexLab (tested on Beta 7 and Beta 9, should work on 8 too). Requires HDT if you choose the HDT version (you should) plus SkyUI for the MCM menu, and SKSE.
     
    For SexLab, this mod gives you lip sync, expressions, and tongues, and no lip stutter. You can also equip the tongues any time from your inventory and characters will open/close their mouths to accommodate them.
     
    About the tongues: I used the same ten Halo ones everyone uses (and one from Artsick for Argonians -it looks kinda terrible but I'm not a 3D modeler. Also, thanks to jiahaoiii3 for the HDT version). I changed the textures to look better (Artsick again, in part), gave them a bit of shininess in nifskope, and raised up the female versions to fit better in their mouths. Characters open their mouths in slightly different ways depending on which tongue they equip and whether they're male, female, khajiit, argonian. Khajiit work okayish, Argonians only have one tongue and it looks terrible, but ¯\_(ツ)_/¯.
     
    Important Note: To make this work, I had to replace two SexLab files: sslBaseExpression and sslBaseVoice. I did that, because I couldn't hook into them in a non-invasive way. That said, I did not delete nor change the parameters of any function, so other SexLab mods should still be compatible as long as they don't also overwrite these two files (I have a LOT of SexLab mods, and they all work perfectly fine still).
     
    Tongues get applied when the actors's intensity variable crosses a certain threshold: you can configure this in the MCM for males and females. This same 'intensity' variable also drives how strong the emotions are in the characters' faces, so faces towards the end of the sex act have stronger expressions than at the beginning. It supports up to ten characters having sex at a time. The expressions are generated semi-randomly according to intensity (not stage), so it doesn't matter what your SL presets are -they're not used.
     
    I'm pretty happy with the way it works, so I don't have new features planned. I tried (hard) to make characters look at each other (headtracking) at certain moments during sex, but couldn't crack it -it might not be possible with the way the animations work, but if I'm wrong and someone could lend a hand please do. Thanks to Fable for helping me with goddamn genius advice that allowed me to overcome a nasty engine bug (player character was equipping the tongue but not displaying without NiNodeUpdate which reset the face for a second, all that is fixed, as well as issue with characters equipping their whole inventory when given tongues after SexLab had already stripped them). Seriously, don't thank me, thank Fable for this shit. 
     
    Ported to LE successfully, thanks to thegrimreaper2 and cantdownload22. No idea if it works in VR or Xbox, etc. Feel free to try it.
     
    For best results, get the extra-expressive mods: https://www.nexusmods.com/skyrimspecialedition/mods/19181, https://www.nexusmods.com/skyrimspecialedition/mods/19532, https://www.nexusmods.com/skyrimspecialedition/mods/35785.
     
    If upgrading from an earlier version: uninstall the earlier version, clean your save file with Fallrim Tools, then install this one.
     
    You've open permissions to do anything you wish, just please include me in the credits and make sure to everyone below, even Fable:
     
    CREDITS:
     
    Halo for the tongues https://dysintropi.me/mods-archive/ and jiahaoiii3 for the HDT versions.
    Fable for spending hours helping me out with tough pieces of code. You need to play his quest/follower mod, it's the best follower ever and the story made me cry: https://www.nexusmods.com/skyrimspecialedition/mods/47302
    Artsick for the Argonian tongue and some textures https://www.nexusmods.com/skyrimspecialedition/mods/21973
    Ashal and team for SexLab, this whole thing wouldn't exist without it

    43725 downloads

    Updated

  18. Kats smelt everything 2.0

    This is the Lovers lab version of my Kats Smelt everything mod, It's a simple mod that should not conflict with anything that does not edit smeltable items.
     
    Almost all generic none pre-enchanted armor, weapons, arrows, clutter, and Dwarven items can be melted down into ingots of the matching material, IE iron sword = iron ingot, etc. Equipped gear can't be smelted down unless they're a weapon in your left hand (engine limitation?). Items do not show up in the smelters' window unless you have the item in question (this includes the vanilla smelt-able Dwarven items) IE you will not see hundreds of new recipes only the ones you can make at the time.
     
    This version of the mod also includes bulk ore smelting, simply put you can smelt 2/3/4/5/6/7/8/9 or 10 ingots at once as long as you have the ore needed. So you can smelt 100 ingots in 20 clicks instead of 200!
     
    NOTE: Items you enchanted CAN be smelted down. This is because the items you enchant don't have a new item id and the game sees them as normal unenchanted items I have no idea how to fix this .
     
    Smelting return chart Below
     
     

    294 downloads

    Submitted

  19. Auri - Song of the Green SL Patch (out of date)

    This is a mod I was asked to create by @Corbaine
    SOTG author Waribiki has given her permission and supports it
     
    What it does:
     
    this mod has 2 plugins, the main SL one and an EFF compatibilty mod which is optional in the installer.
     
    EFF plugin:
    This makes SOTG compatible with Expired's Extensible Follower Framework mod (obviously there is no reason to install this if you don't use EFF)
     
    SOTG SL:
    The main mod, this adds Sexlab animations to the SOTG quests, some outcomes can be more lewd than others!
     
    So far it is pretty straight forward and replaces "fade-to-black" scenes with SL animations but I might make some new additions in the future, we'll see.
    It should be compatible with cosmetic Auri replacers and is flagged as ESL so no load order bloat.
    AuriSLPatch.esp should load after 018Auri.esp
    AuriEFFPatch.esp should load after EFFDialogue.esp
     
    Credit to Monoman1 and Lupine00 for the SLEN interface soft dependency method.
     
    LE Version added by request. This requires testing so any feedback would be appreciated.
     

    16936 downloads

    Updated

  20. BDOR Rosa Cassius SSE 3BA

    Click the banner for more good stuff UwU

    This is the armot set original ported by Dint999 in his darkknight pack.
    I converted it to SSE, remade the physics in SMP,
    and did some texture/shader retouch.
    You can preview the outfit in a short video here.

    Get in game with Additem Menu.


    9728 downloads

    Updated

  21. Fox46 Armor CBBE - 3BBB - Light Armor Variant

    Hello modding family! Today I am uploading my personal copy of the Fox 46 armor (original by nokou) which was converted to SE and CBBE 3BBB by duduomito here: https://www.nexusmods.com/skyrimspecialedition/mods/34483 . 
     
    While nokou and duduomito did all the great work of creating and converting this mod to SE, I found that the conversion had the outfits classified as Heavy Armor and as such, it included the heaving clunking sounds while moving around in it. Since I use this outfit for my Hammerfell assassin character, I found it to be immersion breaking. Essentially, I reclassified the armor as light and applied the appropriate sounds so as to maintain a beautiful but stealthy feel. 
     
    Also, this mod goes great with the Lady Masks conversion that I uploaded earlier this year! 
     
    Happy Modding!

    3178 downloads

    Updated

  22. Sexlab Slut shout sse - 2.5c

    coverted the origonal file to be compatable for skyrim special edition just drop it into you desired mod manger and install.
     
    what it does:
     
    Like the orignal adds a shout and commands npc's in the surrounding area into sex animations which your current animation loadout from sexlab.
     
    known issues:
    some animations play longer then usual recommend not entering or exiting area once animations are playing.
    some animtaions will play as if they are all the same gender or gender swap positons.

    3438 downloads

    Updated

  23. Thoughts.json

    A Thoughts file for the Submissive Lola Resubmission mod for Skyrim SE. More than 500 lines, assumes you are a female Lola with a female owner. Strives to stay in lore (even mentions a few NPCs your Lola is familiar with), some thoughts are silly, some are funny, some are sexy, some are meta. This file has been tested during a full playthrough and the thoughts blend pretty well with all the notifications you get during the game.
     
    Required: Submissive Lola The Resubmission
     
    Put this file in Mods/SubmissiveLolaResubmission/Interface/Lola (don't forget to backup your existing Thoughts.json file if you have one there already) and to activate custom thoughts in the Submissive Lola MCM. No need to restart your game.
     
    Have fun !
    Marine

    2200 downloads

    Updated

  24. doa marie rose bhunp body SE

    hello ppl its my again this time i bring to you this marie rose i found on my searching of mods around the world,this is a china version se  translate to english.
     
    this is marie rose custom dialogue. body bhunp enjoy.
     
    location; riverwood
     
     
     
    any donation  to keep my work is welcome
    https://ko-fi.com/xays1
     
    if wanna be my sponsor you get early and vip acces to unique mods i show my sponsors
    https://www.patreon.com/XAYS

    1719 downloads

    Submitted

  25. Sl Drunk PTBR

    Tradução do mod Sl Drunk para português do Brasil

    100 downloads

    Submitted

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