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lk74

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  1. 1. Which mod did you use to simulate pregnancy ? is it Fertility Mode ? 2. If so, see if Fertility can handle that NPC (go to Fertility MCM, impregnate target and wait in-game time) 3. Im not certain how Fertility handle menstruation, and if that could delay impregnation. need your testing If you're certain FM is working, then next step : 3. Verify inside FHU MCM that target NPC can be managed. use other matchmaking mod to call sex event on NPC and see if they get inflated 4. plug that NPC so she would remain inflated for longer period 5. fill that npc
  2. the tattoo's texture is part of the mod, but there is no armor like that tattoo. I just went back into the LE esp file to confirm this. a closer look revealed the tattoo's texture wasnt used at all on all clothes, yet the file is part of the Retextured files. so i suspect this was either an unused asset made by original creator, or added by the retexture author Nako. i also suspect the photograph (an user on 9DM, probably Nako himself) swap this texture with racial tattoo or slavetat, so he could manage the color and the glow. and I just took a look at how those tat
  3. Chinese JiangShi retextured ver. BHUNP View File (Image from the original retexture uploader) (the glowing tattoo on the belly is not part of this mod) About this file : - provide an alternate texture to the original mod Requirement : - BHUNP - Bodyslide - BHUNP 3BBB CHINESE JIANGSHI [SE] 1.1V by BakaFactory How to Use : All credits goes to : - Goutou (for the original LE cloth) - BakaFactory for BHUNP conversion - Nako for the retexture and mesh edit ...an
  4. Version 1.0.0

    157 downloads

    (Image from the original retexture uploader) (the glowing tattoo on the belly is not part of this mod) About this file : - provide an alternate texture to the original mod Requirement : - BHUNP - Bodyslide - BHUNP 3BBB CHINESE JIANGSHI [SE] 1.1V by BakaFactory How to Use : All credits goes to : - Goutou (for the original LE cloth) - BakaFactory for BHUNP conversion - Nako for the retexture and mesh edit ...and if you wonder what's written on those papers the ones on the head and the nippl
  5. (I might have posted in a wrong way, making proper upload now) Preview : (Image taken by the original retexture author Nako) About this file : - provide an alternate texture to the original mod Requirement : - BHUNP - Bodyslide - BHUNP 3BBB CHINESE JIANGSHI [SE] 1.1V by BakaFactory How to Use : All credits goes to : - Goutou (for the original LE cloth) - BakaFactory for BHUNP conversion - Nako for the retexture and mesh edit ...and if you wonder what's written on those papers
  6. doubt anyone would care at this point, but got some progress, not as much as i expected. ayway, made an integration with DA11 Taste of Death quest (you'll get the knife when quest completed) or the player could skip to the knife via MCM. been experimenting with other mod integration, completed Sacrosanct, with some more time (one weekend or so) will do integration with Ineed. Also trying to implement a progression mechanic (as described by OP's concept, though much more lightweighted and I prefer do a light mechanic + optional integration, considering Wintesun - Faith of
  7. now im expecting someone to make a Umamusume mod out of this... great work ! ... on a second thought, anyone trying to make Umamusume might get sued by CY... japan yakuza is no joke.
  8. ! For god's sake dont use cloak. There are already plenty of mods using cloak, and each puts a strain on game engine. Although I do not know how to do it (Im currently reworking Namira's Goat which has an enchanted weapon used to apply MGEF, adding item to enemy inventory... not what you're aiming for) speaking off the top of my head, I would look for effects that come into effect 'when player interact with an inventory', and check if the 'inventory' hasKeyword ActorNPC, then check if the actor has a spell 'alreadyharvested' on it, if not, then add meat in its inventory,
  9. for the race / vampire part, i might have some idea (learn from SL defeat) this would include vampire race (RedguardRaceVampire) StringUtil is part of SKSE, players would all have it, but on the modders side you might need to find SKSE's source script...which can be tricky. from what i've seen (from Namira's Goat and a little of CACO), those mods add the spell on player (or on specific enchanted items) to apply magic effect onto enemy rather than alter racial data. maybe you could learn from Ordinator's bone collector perk ? or DCL's key spawning mechanic ?
  10. Retried on the old savefile. turns out I was lazy and use alternate start to get myself into a vampire den, and none of the vampires (including me) have the spell. Started a new game in a bandit camp, I use console to addspell on everyone (including myself) and all failed (which mean we all have the spell ?), but i console killed everyone and none dropped anything. So I decompiled the pex codes and add some messagebox, and it seems the OnDying function never ran, at least in my case... As for racial override, TESEdit show that SL survival somehow got involved. I de
  11. These are what I have. Data\Scripts\... HarvestingHumansDebugScript.pex HarvestingHumansMeatDropScript.pex HarvestingHumansStolenTest.pex
  12. i just tried the newest version on a new save, it's not working. AddItemMenu can find the items being added (meat and bones etc) placing a mill and crafting bonemeal is working ...but killing leveled enemy or named npc wont drop any item added by the mod.
  13. here it is, though i couldnt run any testing prior (old game save is obsolete due to removing some mods...) sr_inflateQuest.pex
  14. it's definitely possible, but I ran a comparison and... seems @vaalb 's fix was based on a previous version of the mod script (FHU Baka was updated on Feb 5), and I'm not comfortable promoting outdated codes w/ patches... I'll first find what are exactly the changes he made...
  15. oh shoot i forgot to remove that debug messagebox, one sec... EDIT : i reuploaded the .pex, in the previous post.
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