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I wanted to add some "spice" to my next playthrough but i'm a bit out of the loop (last time i used sexlab it was when SE was just released). I wanted to download a sex framework but i see that now we have Sexlab, Sexlabp+, Ostim, Osex, Ostim ng, flowergirls....what's the difference? i was looking for something functional but i remember that sexlab was heavy as hell (and a bit clunky but i guess it was because of the old version). If i'm not mistaken sexlab should be the heaviest one but also the most supported and more customizeable (in fact i don't remember seeing stuff like devious devices for say, ostim). could anyone give me a crash course on those things? Basically all i need is an arousal mechanic and a way to "take care of it", wouldn't mind the possibility to add stuff to it and futa support would be nice too thanks to whoever can help here
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There is now an open source alternative to OSex called OpenSex. Hopefully the author of OStim can work together with OpenSex and continue to make addons and make something better than OSex. CEO has competition now. Check it out. https://www.nexusmods.com/skyrimspecialedition/mods/61167?tab=description
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Hey guys! I'm new to the forums, so apologies if this was meant to go somewhere else. So my Sos works fine and im really thankful to the Creator of this mod. I installed all requiered mods, also racemenu to change my schlong size. now when im using the mod Osex, my characters erect schlong size gets much bigger, and it seems not that real because my char is a Bit skinny and his name isnt jordi. I looked at racemenu, and found sos size settings. But i cant find the erect size? Is there a way to change that? Best regards
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Sorry if this is the wrong forum. All of my downloads are listed for SSE in Vortex, yet I get the behaviour.hkx not Skyrim SE compatible..so I don't know which download is supposedly not compatible The files I installed (in order) are: skse64_2_00_17 (manual install following a video) FNIS Behaviour SE 7.5.1 XP32 Maximum Skeleton Special Extended RaceMenu Special Edition v0-4-12-19080-0-4-12-1576724270 SkyUI_5_2_SE=12604=5=2SE OSA-76744-v2-02 OSex-69448-2-02 PapyrusUtil SE - Scripting Utility Functions-13048-3-8-1574554264 MfgFix-11669-1-48-1576835774 LOOT didn't have any issues. GenerateFNISforUsers says the following: Please don't reply with "What do you think that means"..I can see it isn't compatible and I probably have the wrong version of something, you'll have to spell it out for me as I haven't modded before.
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TBD Ostrap Bodyslide SE View File Strap-on's for Touched By Dibella body for mod Ostrap. Get your girl strapped up for Endgame today. Need original mod installed, has textures and esp. https://www.nexusmods.com/skyrimspecialedition/mods/51140 There are three strap on's. Physics type CBP I think, using the same one found for the TBD body for the armors by Milkdrinker there is a misc file there for that physics that will work for these, other CBP physic may also work. I'm not using Ostrap but I might just swap these into Sexlab or overwrite the default model with one of these here. Submitter Gameplayer Submitted 05/02/2022 Category Adult Mods Requires Regular Edition Compatible No
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Osex and Ostim working together?
Guest posted a topic in Downloads - Skyrim: Special Edition Adult Mods
can it be solved or not possible? -
Yall i downloaded osex and OSA , and when i start the scenes its working perfectly fine but when i press end scene the scene still goes on, like i can move my camera but my character is still in the position for the previous scene, can anyone help please and thank you!!!! [idk if its relevant but i use skyrim special edition and i have sex lab installed too]
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Version 1.0.0
365 downloads
Strap-on's for Touched By Dibella body for mod Ostrap. Get your girl strapped up for Endgame today. Need original mod installed, has textures and esp. https://www.nexusmods.com/skyrimspecialedition/mods/51140 There are three strap on's. Physics type CBP I think, using the same one found for the TBD body for the armors by Milkdrinker there is a misc file there for that physics that will work for these, other CBP physic may also work. I'm not using Ostrap but I might just swap these into Sexlab or overwrite the default model with one of these here. -
I have downloaded the amorous adventures Osex edition out of nexus but for some reason after I completed one of the quest lines the animations don't play at all On an older save I was using the flower girls version and it was working fine so I don't know what could be happening
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There are two main Defeat mods for Ostim, ODefeat (although abandoned still currently works for Skyrim SE) and Yamete Kudasai 1.0. All I am asking today is for someone to make a mod that creates a immersive reaction by the victim scared angry, yelling etc with facial expressions and sound (can be already in game sound from combat). There are a million mods for Sexlab which is extremely clunky and not immersive because of the way scenes start. Is anyone up for the task? I don't even care if it doesn't link directly with the current defeat mods or just overwrites all the sexual interactions in OStim to be aggressive,
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So I've been using osex for awhile now but I can't seem to find the rougher options and only have access to the basic moves. I see the skullfuck file in the data directory along with all the other animation files so how do I reach them ingame? Are those scenes restricted by mod options? or did I fuck something up in the install, but everything works perfectly except not having those rough scenes available.
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Hi! I've been wondering if there is any possibility of a mod, similiar to Naughty Voices, that would also include more voices and sounds for male actors? The existing sounds are so dull and over-repetitive. I know most focus on female voices for the *experience*, but I would really like to hear guys being more... you know...Into it, too. ? I did look into doing this myself, but I have absolutely no knowledge of how modding works, and reading tutorials about replacing voices is above what I understand, sadly. ?I managed to alter male expressions to be a bit more... lively during Ostim scenes, but that's about as far as I can go, at least for now! Thanks in advance for any replies/help!
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Shinji72 put together a very nice short video showcasing what OSA can do with some highlights on the first few modules and usage of the OSA engine. Thanks Shinji and it's an honor as always. Hey! Don't forget to subscribe to Shinji's channel he's the best OSA 1.084J Put up the latest OSA on Nexus. http://www.nexusmods...rim/mods/76744/ ---------------------- If you want to OSex you'll need the latest version which is on Nexus also now. It doesn't have everything I promised for the next version mainly because I'm pushing on Aug 1rst to try to get some publicity for OSA. If you're a fan of the OSA project or OSex please give your support to OSA this month on Nexus by voting for FOTM to give it some showcase and prestige. The more attention it gets the more likely others will be aware and try to make content and cool stuff for OSA so please help out! Thanks! ------------------------------------------------------ OSA is an engine that adds on to Skyrim's potential in many ways. The heart of it is an animation framework that allows developers to have stronger control, effects, and usability in animated scenes. This ties in with OSA's PERSONA system that adds depth to character's personalities beyond what Skyrim provides. Almost the entire OSA engine exists and runs in the UI of Skyriim which offers a lot of benefits as opposed to being run in Skyrim's papyrus. That gives all aspects of this project access to the UI for interactive displays, navigation and customization. While OSA is based in actionscript, to build for any part of the OSA project requires no actionscript or scripting/programming whatsoever. It functions by reading text documents in XML and INI format which the engine is able to interpret. If you can type into text documents you have access to doing a majority of what this engine can do. Everything from animated scenes, facial expressions, voice and personallity are stored in text documents. In many ways you can think of OSA like an extension to the creation kit that adds new XML base form types. The project primarily is the animation framework however to make the engine, specifically the PERSONA segment required setting some roots into Skyrim. While the UI has access to these things I will take the opportunity to apply the information that is gathered in other ways outside of the scope of just animation. PROFILE and MyOSA are examples of expansion and quality life segments. While these are out of the scope of animation they are outputting information for things OSA already has the foundation to connect with. Terminology: Very little papyrus is used by OSA. It primarily runs in the UI of Skyrim which has some amazing benefits to being the platform for the engine. It's a much more powerful and efficient language then Papyrus and the UI get's it's own memory assigned to it free from Skyrim's papyrus that is basically uncapped. Actionscript can handle things with ease that would bring Papyrus to a halt. The project has a two important principles: It's API and usage of scenes in OSA and the features of OSA do not require any mastery or slaving mods to OSA. Papyrus developers can leave OSA as an optional choice for their users and don't have to force them to download OSA. The benefit to this is not having to isolate a user base between those willing to download fnis, and OSA etc. OSA can be used as optional scene accents. The second major principle of this project is to be light weight, non-invasive and conflicting with other mods, and to be dormant when not in active use. The heart of OSA is an animation framework, it's able to do more then papyrus ever could because it's run, timed and all is data is managed in actionscript. It can handle endless data and detail in it's streaming of xml documents. This is a development engine and does nothing on it's own in terms of animation. An OSA scene can simply play without the need for navigation. If it's a single one way scene, or based just on actor data and doesn't need player input. If you'd like navigation to be a part of your scene you can use a navigation panel to allow for visual player input in making choices. For now I have one style of navigation panel designated "NP1" shown here. I developed it with my own module in mind which is a very large scale one, so it needed a fairly heavy navigation tool. I'm working on developing lighter and alternative nav panels which can be used instead. Specifically an entirely text based one with no images, and some light weight one's for more fast paced scenes like combat. Nav Panels is the kind of thing where if you have very specific need outside of what OSA can currently do it might be best to just talk to me and I can work on a solution for what you need displayed. Example from my own mod of the UI elements available to module developers for player interaction. The scene menu on the right is a utility menu that can be optionally brought up by the user which all modules have access to. From here equipment and lighting can be configured, information can be displayed, and advanced forms of navigation like the Tag based ROULETTE or shut cut NAVIGATE can be applied. Some of these features require additional module set up to use/display and wouldn't be available in very basic modules. The left panel above is the Module Library overlay. All installed modules are listed here and you can click any to adjust your set. The right panel shows the keybinding interface. In this case the user is Assigning OBroHugs to their Num0 key. Binding to key will only work on modules that have 2 or less actors. Different modules have different requirements on top of this to cast. For example some are positing sensitive and can only be cast from behind or in front of the target, they targets need to match the NPC type criteria. Creatures vs NPC in order the scene to trigger. Children are not allowed to ever be used in any kind of OSA scene regardless of intentions. Example of the targeting menu. 1 of the player triggered options to begin a scene. For scenes with more then 2 actors or for those not involving the player a targeting overlay can be brought up from the module library where you can select nearby actors as targets. Any OSA modules get's the full power of OSA and can use all of it's features: All OSA modules are called through the same API, which has a string where you enter the Module ID. The API doesn't require mastery/extending and can be called from any papyrus script or fragment. Your module also will get an automated installation check so developers can know if your module is installed and if not can adapt their content in different ways. All the examples above are generated passively by the OSA persona engine. While you could achieve these same results for a screen shot by editing the actors just for one photo, OSA is constantly weaving together elements of the character's personality to make shifting, reacting, life like expressions that adapt to the scene and change live Persona is what is special about OSA. Sticking two actors together and playing an animation is relatively easy in Skyrim, but having them come alive, with full control of their expressions, facial movements, voices, reactions, spells and cinematic effects is a bulk of the OSA animation project. While it might be hard to put your finger on it if you disable MOTIF and OSFX and try a familiar scene you will clearly see the difference with Persona turned off. Persona Overview: Example of the PROFILE | Biography page Example of a Maxed out silly profile. They don't have to be this crazy they can be anywhere in between no data and this. Example of the MyOSA equip menu, an example of ways to visually separate categories from entries (Squares vs circles). Styling, entires, and categories however are entirely up to the user. Clicking will equip directly from your XML document. MyAnimations function in the same way like a poser mod. MyOSA is the UI's ability to display and apply user-generated documents, giving fast access to your Skyrim stuff. For now I have 2 parts to MyOSA but plan to expand this a little further, an equipment manager and an animation manager. It's completely optional and only does anything if you turn it on and make the documents for it. MyOSA Overview: Example of ESG being applied to the INSPECT | EQUIPMENT menu The primary purpose of ESG is to allow for the animation engine to know exactly what types of clothing the user is wearing so it can play specific animations for different articles of clothing. OSA comes with a redressing module I animated myself which can be used by any developer if you see a need for NPCs to be redressing after your scene plays. With ESG you're able to custom make animations for almost any type of clothing and know what types the NPCs are wearing. ESG is a response to a hard limitation of Skyrim's slot system. While it's purpose might be vague without a lot of understanding into the workings of Skyrim I promise that it's a nessesity for complete accuracy in undressing and dressing animations. I'm sure you might have encountered something like this: You equip a pair of sunglasses and your character's pants wind up coming off when you put them on. That's related to the limitation that ESG works around. It does require the user to fill in a document saying what their slots generally are used for. To reach perfect performance it requires a little bit of work to conform your slots but generally will get the job done. ESG's data will be applied elsewhere in the OSA UI overlays, primarily with icon displays identifying the slots with their exact clothing type as opposed to "slots 30-60". ESG being applied to the SCENE menu Scorpion SK made the cpconvert.dll for the OSA project. It allows for text strings that papryus generates to be converted to non-english characters so that names of equipment, races and character names display properly in different regions. You'll have to configure the code page to your region in the cpconvert.ini for this feature to work. OSA uses it's own translation system. Two separate documents, a primary translation ini and also an "ESG" ini where you translate the clothing type names. The ESG ini is separate because it's not just for translation but gives users the chance to use the words they want for different clothing types. Every module for OSA gets their own translation document as well to allow navigation text to move through your scene be readable by anyone. OSA can calculate and display Earth measurement units for both height and weight of actors. I find this more immersive then "Height:1.0, Weight 75.0". Earth units has it's own ini: Metric or US display Adjust the Sky height to Earth Height ratio Adjust the Height to Earth weight ratio, there's a separate entry for both Male and Female ratios. The UI has a few easy to run output scans which just report back whatever it can gather on things. I'm open to ideas on this for further checks and comparisons that might aid users or developers in trouble shooting. It's main purpose is to help me trouble shoot OSA, for example a lot of users encounter visual glitches in animation due to having a mod overwrite their XPMS skeleton. REPORT will output this so it's easy to tell what's happening. Maybe this could aid other developers or users. Live check for XPMS being the active skeleton. The UI displays technical information on actors and their scales for quick access to that info. Outputs all installed DLLs and Script versions relative to OSA as well as other things that i've had time to enter. The way the UI works in actionscript was one of the main challenges of this project, actionscript brings power to the engine but the disadvantage it has is that it can't save any data with your game. When you load / reopen Skyrim the UI has to start over from scratch. In a sense this is also a blessing because it reduces bloat to nothing except the few properties that are kept for keybinds etc in a quest script. The UI gets data in 2 ways. It pulls a small amount of papyrus information from relevant actors, for examp le when you inspect an actor or start an OSA scene with an actor it requests some basic papyrus details from them and sends that to the UI. The rest of the data OSA access is xml / ini based documents for persona, scene data, profile data etc. It access these by streaming them on an as needed basis, unless you are in a scene or inspecting an actor OSA is dormant. While the system is lightweight thanks to actionscript it is complex due to it's scale. This is an early release and it's possible things might go wrong. Please let me know as I'm very interested in making this as strong as possible. The good news is if a bug does happen you can fix it by saving and loading or starting skyrim back up since nothing here is permanent due to the temporary nature of the UI, it gets a fresh reboot everytime. I receive the comments quite often that this can completely change Skyrim and bring a whole new level of interaction to the game. I believe this is true however I fear interest in Skyrim is low due it's age, and the release of FallOut 4 doesn't help. I hope that people will attempt to use this system to make modules for it to help me expand the scene library. We can open completely new things for Skyrim, from interactive special moves in combat to special unique scenes. In the end it's my hope that a nice library of animated scenes are generated that can serve papyrus story tellers and the user if they simply just want to tell their own story. OSA has a number of levels and skill sets which can develop for it. It's an important to know that despite how fancy the elements might appear that all interaction with OSA is simply filling out fields in text documents to be customized the way you want. There's no scripting, no papyrus, no Creation Kit skills needs at all. (Voice Packs take a little creation kit to get the audio into Skyrim.) Here's a list of somethings if you're interested in contributing: I built OSA to play and power my own module which has mature themes around intimacy however this does not define OSA. The OSA engine is an animation framework and not necessarily a sex framework (while it can be) it is intended for any kind of animated scene, from combat, crafting, hugging, even specific scenes for exact events in Papyrus stories. Anything you can animate can be an OSA module and take advantage of the full power of the OSA engine. I'd ask that you please be open minded in that the engine has no correlation itself to mature themed usage and can be applied to anything. OSA's purpose is to push the features we can make Skyrim do in animation as far as possible, gain enhanced data and management of it with xml combined with UI display. Make the whole package user friendly and not take years of Skyrim development experience to create for, by having all customization and creation be text based in xml. OSA created by Ceo With tremendous support from the core OSA team: Kinky Migal Pipdude Proxy86 Scorpion SK SF Public Relations Mysterious Guy LucasHM Localization Scorpion SK Promotion Shinji72 | Skyrim WATCH Special thanks to the contributors who wish to remain anonymous, OSA beta testers and all supporters, vocal and silent, of the OSA project. Just mine so far. Maybe I can get some other to come play though, we'll see: Vanilla Intimacy, Romance and Sex based around M+F engagments
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OSex brings award winning and tasteful intimacy, romance and sex to Skyrim. It features thousands of scenes all seamlessly connected with movement where you control every action through beautifully illustrated interactive menus. Each animation is hand crafted with charm and detail by one of Skyrim's most legendary animators, Ceo. OSex is the only interactive adult experience featuring seamless animation at this scale. Without hyperbole, come and experience the greatest virtual sex ever made and remember... Love Conquers All. + OSA+ is the sequal to the award winning OSA Animation Framework for Skyrim. Its mission is to enhance the potential of animation and action in Skyrim to levels never before seen in any game. The new OSA+ is completely rewritten from scratch to be more powerful, full of new features and more fun. With a robust and clean API, and the powerful Scribe tool for writing custom data, not only is it much stronger but far easier. Just as the legacy OSA took a large leap forward, we once again go further with OSA+ and this time the potential is limitless. Oh and if you're confused what OSA+ is: OSA creates all the magic of my OSex mod. It powers the facial expressions, menus, special effects, sounds and the dynamic AI that controls the reactions and arousal of the characters. The + series of OSex and OSA is coming soon, please get involved and start getting HYPED. Visit My Website To Find out More https://legendofceo.com/ And Join my Discord Community! https://discord.gg/dQUZp6yuRA --------------------------------------------------------------------- To My Loyal Users, and the Skyrim, LL and NexusMods Community: Over the years, I've poured my heart, soul, and countless hours into creating content for the game we all love. This project has been a passion of mine, and I've embarked on this journey independently. I've been driven by learning all kinds of exciting new trades and the intrigue of putting together an interesting system like this while practicing crazy adult art, with the sheer love and support of the modding community fueling me. However, I've faced unforeseen challenges along the way. My work has been targeted for extortion, my persona's reputation has been tarnished, and I've been cornered into situations where virtually no rational ways exist for me to develop my own mod without working for and being under the boot of others that try to harm me. I ask for your understanding and empathy. Stand with me, not just for the mod, but in recognition of the love, dedication, and effort I've invested in it. Please remember the genuine spirit of the modding community and the shared passion that brings us together. I'm grateful for the support you've shown me over the years, and I hope you cherish the memories we've built together with this mod. --------------------------------------------------------------------- OSex Features: Tasteful intimacy, romance, and sex. Seamless animated transitions and movement. Composed of over 1000 scenes. Over 2000 animations, done by hand with charm and detail by the legendary Skyrim animator, Ceo. Unrivaled detail and control: Change the movements, speed, look direction, and much more! Charming expressions, emotions, reactions and sounds powered by vast personality data and real sex math. Tender kisses and warm embraces. Debauchery and magic: Spanking, wizard sex, whipcream, and even the infamous Cabooser. Fully animated undressing and redressing. Accommodating to any gender combination. OSA Features: Everything Successful from legacy OSA you love is back with a tune up and face lift. New + features are here bringing effects never seen in any game even beyond Skyrim. Stronger choices, unique new menus, more powerful emotions, reactions and personality. Complete API with precise and easy to use options. Cleaner Data for Creators with Vastly Improved Writing Tools. Examples of OSex in Action: Examples of the menu system: Examples of Debauchery Examples of the Quality of the UI Illustrations All Animations, Illustrations and Systems shown are made by hand by Ceo. All of OSA, OSex, OSex+, OSA+ and all associated files, documents, animations, code, sourcecode, sourceanimation and data may not be reused, reuploaded, redistributed, or altered in any way. It may only be used exactly as packaged through Skyrim. OSex the Movie Watch the 30 minute movie tribute to osex showing everysingle position and all of the features. https://mega.nz/file/sktizQyY#uTBZChij9gimJtygYirFbkxSPtIIzk-_CyU54hy_SQ0 (The youtube post Osex the Movie has valiantly fallen, please use the mega.nz link above for now, sorry for the inconvenience!) https://www.youtube.com/watch?v=8kaPcc2e2hY Support Me Please support me by following and liking my social media, being a part of my discord and donating to me Patreon. I pledge to match all the support you show me by delivering ground breaking content, animations for OSex and features for OSA+. Patreon: https://www.patreon.com/legendofceo/ Website: http://legendofceo.com/ Discord: https://discord.gg/dQUZp6yuRA OSex's 10 Year Anniversary Conclusive Thoughts We achieved great heights in a small niche corner of the internet with OSex, a project that remains unparalleled, even by professional studios producing adult games. To this day OSex is still king and it was only just beginning. This project has always been about friendly and respectful creativity with years of positive interactions. It was a celebration of development, spreading knowledge and making something great. It was my passion project, where I honed my skills, showing dedication and commitment. The impact of OSex on the Skyrim community was profound, making it a household name among certain gaming circles—perhaps the more degenerate among them. However, it's disheartening to see what this project has devolved into. There are numerous animation packs nearing completion — unicorn, vampire, whip cream, extended dual-wield, ogre, date night, and snuggle-wuggle, among others — close to 1000 general vanilla scenes in progress - and new cutting edge features. Yet, all this potential was squandered. I'll be blunt, but understand my words clearly: amidst a few good souls, I encountered a tsunami of absolute vile characters. This experience taught me the depths to which people can sink, costing me a project I was immensely proud of but also providing a hard-earned lesson for the future. You could have had so much more, but you chose to support thieves—hacks who can do nothing but monetize stolen work, incapable of creating anything comparable on their own. Years have passed, yet I see this cabal still hasn't managed to develop a framework that isn't just obfuscated scraps of my code. This is what you wholeheartedly supported; this is what you deserve. There will be no more releases of what might have exceeded thousands of high quality amazing animations and new features — there never will be again. If the community had any moral backbone, if you could stand up to idiot thugs, if you weren't so terrified of being outcasts — if enough of you had grown even a semblance of a sack worth of courage to stand up for what is right — perhaps all the awesome things we were working on could have come to fruition. We could have taken this project to heights beyond anyone's dreams. On my end, I always contributed freely, for the love of creation and learning, treating everyone with respect. What I got in return were threats, extortions, and attempts to dox my friends and family by thieves eager to profit from my solitary efforts... and you encouraged this. It's a sad, painful lesson, but amidst this, there were genuinely uplifting moments and people who positively shaped the journey. I cherish these memories and am grateful to those who made them possible. To the rest, to those who destroyed all the good this project represented: a sincere and resolute f--- you.
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