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  1. Slaverun Reloaded SE Beta

    This is my first SE version of Slaverun Reloaded.
     
    I will add some more descriptions here soon, for now look here at the Oldrim file
     
     
     
     
    ---------------------------------------------------
    old descriptions
    Latest change:
    03-06-2018 Slaverun V3.0 Beta 1 : so here it is finaly: the beta version of V3 where I tried to fix as many bugs as possible
    there are no big changes and fixes, but here is a list
    - finished the Finn quest
    - finished the bounty hunters
    - finished the slave gladiator training
    - added a chance (configure in MCM) that a slaver gets raped too
    - slaver has to report back to (if active in MCM)
    - a slaver can quit his job now and get a normal free person again
     
     BUT PLEASE READ MY COMMENT HERE BEFORE INSTALLING
     
     
    Latest change:
    14-02-2018 Slaverun V3.0 Alpha 3 (was not planned) fixes a problem with the Colosseum funfair quest; it also adds the missing animations for the crawling feature (credit goes to DarkAngel1265 (https://www.nexusmods.com/skyrim/mods/33097) . They are optional in the fomod installer, if you install them don't forget to run FNIS.
    14-02-2018 uploaded Slaverun V3.0 Alpha 2c which is only a patched esp for : just intall over alpha 2 to overrite your esp (fixes bug with free woman blocked in arena quest when talking to Bellamy, Gustus and Quintus)
    11-02-2018 I uploaded Alpha 2 version of Slaverun V3.0
    08-01-2018 I uploaded Alpha 1 version of Slaverun V3.0. BUT PLEASE READ MY COMMENT HERE BEFORE INSTALLING
     
    Latest change:
    28-12-2017 Slaverun V2.1.3
    - fixing not doing sexlab calls because Zaz Framework 8.0 results true for isanimating when npc uses furniture
    - try to fix heavy deivces like yoke and armbinder for DD V 4.0
    24-11-2017 Slaverun V2.1.2
    - enabled usage of Zaz Framework 8.0
    - removed haircoloring for slaves with yps fashion framework
     
     
    New prequest:
    Notes for Slaverun Reloaded 2.1
     
    New prequest:
    the Slaverun Mainquest will now not be started the first time you start a game with active slaverun esp file.
    A new prequest will now be started by courier. After the new prequest is done the mainquest will start as usual.
     
    Wedding quest:
    The wedding quest is totaly optional. In this quest you will get visit from your family. Your family members (5 NPCs) will be Nord and Breton race. So if you are playing a non-human race and are annoyed by this, just don't play this quest. You have more then one option to skip or abort it! As I said it is optional
     
    Conditions to start the wedding quest:
    - you are a slave
    - Windhelm slavery quest is finished
    - faction with Bellamy must have been at least once at 20 and now > 15
    - DeadslaveWalking quest must have been proceeded where you have done enough whiterun tasks and enough arena fights to make Slave master Pike rethink his execution plans (you can do this by easy by activating the ingame cheat option); for this the faction with Pike must now also be 20 (= most submissive as possible)
    - once who have started and aborted the whitewedding1 quest by telling Pike your parents are dead, the wedding quest can not be retriggered
     
    Notes for Slaverun Reloaded 2.0
     
    Very Important.
    - the latest patch 2.04 reqires and checks at startup for ZAZ Animation Pack V7, you can find it here
    - Version 2.0 has more hard dependencies than 1.x, if you have a CTD at startup you probably missed one, please do yourself something good and use a TOOL like Wyrebash or MO to find out what you are missing
    - Version 2.0 has a storymode flag in MCM Menu which is by default disabled. With storymode off, scenes will be shorter, less text is displayed, and skipped. I recommend playing with storymode on, but I guess more people don't want to read text and there is realy a lot of it in v2
     
    Here is a list of ids and names of the complete slave quests, in case you need them , yes there are more than in v1
     
     
     
    Slaverun Reloaded
     
    This mod was inspired by the original Slaverun mod:
     
    The authors pchs and WaxenFigure did a fantastic job. But since the mod wasn't updated in a long time and with major updates for other mods as well as new content rolling out, compatibility problems began to pop up for a lot of people.
    I wanted to fix this, so I learned to use CK (and am still learning).
     
    Eventually I realized that in order to rid the mod of all of it's issues, I had to recode it from scratch. And while I was there, I figured I might as well expand on it's potential.
    So expand on it I did. A lot.
     
    Version 1.x of Slaverun Reloaded is finished with a slave and slaver questline for all cities (in my opinion), but I am sure not bugfree. I will make bugfix releases for 1.0, but there will be no new features in this version.
     
    I continue working on Slaverun Reloaded V2 Beta which will have new features, new quests and also new dependencies (see the forum thread for more details)
     
    What is this mod about:
     
    "Civil war has turned Skyrim bad. As men fight, women become victims of their rage and lust. Whiterun, now commonly called Slaverun, became a center of female slave trade.
    Every unwealthy female without resources to keep herself safe may become a victim of enslavement." (quote from original mod)
     
    In the original mod, when you arrive at Whiterun, the town is already enslaved, and if you're a female Dragonborn, you might end up as part of the inventory. A nice little slave training quest followed. All of this is still intact (and fixed).
    Here is where the mod was expanded.
     
    The mod starts automatically when activated, but the town has not changed, you get a quest to go to the Jarl of Whiterun instead.
     
    After the prologue quest you have choices:
     
    - Get enslaved as a female but with resistance. Your slave trainer has a particular fondness for rebellious slaves, he didn't buy all those torture devices for nothin'. (This is the female slave questline. You will have to do a lot of quest for your slave master. Status: finished)
     
    - Get enslaved without resistance or voluntarily and you will get a normal slave training. Good girl. (Also the female slave questline, just the beginning differs a little bit)
     
    - Comply with the new law but remain free (all other options remain available). I suggest you bring your favorite killing skill up to max fast cuz otherwise we all know where you will end up. (You stay free, but have to obey the "women naked" law. City after city will fall autimatically under slavery, but you will do nothing about that, there are no quests for you!)
     
    - Male player characters can join the slavery organization if you like. Oh you know you do, I don't even know why I made this optional. (This is the male slaver questline, you work as a slaver and will do quests for the slave master. Status: finished
     
    - If you happen to be a strong woman you can kick the slavers' asses and start to work in the slavery organisation despite having the vagina box checked on the equipment tab. Who knows, you may end up making your would be master into your own personal bitch. Charma is fun. (This is the female slaver questline, you work as a slaver and will do quests for the slave master. This questline is nearly identical to the male slaver questline. Status: finished
     
    Right now the female submissive story is functionally complete. It will send you onto a long quest to enslave the whole of Skyrim for your slave masters. It has three different endings depending on your choices. It may recieve more polishing later.
     
    The dominant player questline is now also finished and has two different endings.
    Both the slave and slaver quests will eventually implement the laws layed down in Whiterun by the original mod in every hold capital + Riverwood.
     
    Things you should know BEFORE installing the mod:
     
    - This mod is now released in a version 1.0, For me this version runs pretty good, but of course there a some bugs still hidden and compatibility is always a problem. I will make bugfixes in this version, but no further features. New features will all be in a beta of V2.0, which will come soon. If you expect a bug-free and polished mod like Falskaar, this mod will as big a disappointment to you as you are to your parents.
    - Quests are still being worked on, content is still being added. Don't play with a save that you care about. Once an update rolls out, it may well be that you have to start over from a point where the mod was not started yet.
    - This mod will change the world forever, even after the main quest is finished. Keep that in mind before you begin.
    - If you don't want your female Dragonborn to get tortured and have lot of sex with things both humanoid and not so humanoid (and I do mean a LOT), don't play. I'm serious, you'll be fucking for hours.
    - Strong language should not offend you. If it does, the fuck are you doing here.
    - Some of the quests for the submissive story line assume you are neither Orc, Argonian nor Khajiit. There is nothing preventing you from playing as these races but odd things will happen. You have been warned.
    - If you plan on continuing to play vanilla quests in enslaved cities, this is entirely possible. But beware. If the enforcer options are toggled on, things may break vanilla quests in new and exciting ways (e.g. try using the Staff of Magnus in the college after it has been enslaved during the Arch Mage quest line. Tolfdir will troll you no end. Or the guard reporting to the Jarl of Whiterun during the Alduin questline might decide to go fuck a slave instead, breaking the quest). So i suggest turning those off for the duration.
     
    Credits
    pchs and waxenfigure for Slaverun + Enforcer/
     
    Requirements:
    Fuz Ro Do - on Nexus
     
    Hard Dependencies for V1 (mod won't work/game will crash without these):
    SexLab - by Ashal (I recommend 1.61+, as it fixed all freeze problems for me)
    Zaz Animation Pack [2014-04-21] - by xaz
    Devious Devices and Devious Integration - by Min
    SexLab Aroused - mod redneck2x or Sexlab Aroused Redux by fishburger67
     
    Hard Dependencies for V2 (mod won't work/game will crash without these):
    SexLab - by Ashal (I recommend 1.61+, as it fixed all freeze problems for me)
    Zaz Animation Pack [2014-04-21] - by xaz
    Devious Devices and Devious Intgration - by Min
    SexLab Aroused - mod redneck2x or Sexlab Aroused Redux by fishburger67
    Dragonborn.esm (yes, slavery comes to Raven Rock) and Dawnguard.esm
    Devious Expansion.esm iis now a hard dependency
    ApachiiHair.esm and ApachiiFemalesHair.esm both here
    Crash fixes to handle the 64k string limitation of Skyrim
     
    Very very very much recommended mods:
    Better Dialogue Controls
    Highly recomended is to install the fantastic animations by FunnyBizness , here , Slaverun V2 will use these animations, special the FMMMM gangbang animations if available
     
    Soft dependencies (mod will utilise or has been made compatible with these mods, nothing bad will happen if you don't have them):
    Slavetats V1.2.1 with Tatoos "SlaveTats-slut" by murfk
    if enabled in MCM an enslaved PC will get 3 tattoes in the face and 2 on the hands, 10 progressive tatoos which can be configured in the json config file will be added later, each after a new city is enslaved
     
    BrandingDevice of Doom V0.47 by nooblet123 (also needs "SlaveTats-slut" from Slavetats)
    if tattoos are enabled in MCM and this mod is found, the progressive tatoos will be applied in a little scene where the player is branded down in the slaverun dungeon
     
    Coriontios Progressive Slavetats v0.04 by Corinthio
    (you don't need the esp only the tatoos) these tatoos are the default configuration in the json config file, change to other if you want to use your own tatoo selection
     
    SerialStrip v1.1.4 by Antono
    was used when the player was forced to undress during the enslavement (I think it will not be used there anymore, as serialstrip does not work in scenes)
     
    SexLab - Sexual Fame Framework version 0.95+ by Versh (for the OPTIONAL slaverun comments.esp)
    Slaverun comments.esp is is an standalone esp which can be used with slaverun or without, it uses collected fame of the sexual fame framework to let npc make comments, for example when you are seen with devious devices or be well known to have sex with animals, argonians, orcs....
     
    Simple Slavery v3.92+ by jfraser
    is used in both directions; slaverun is a possible outcome from simple slavery when enabled in the MCM of simple slavery,
    but also Slave Master Pike offers you the dialogue option to sell you (if you are his slave) to Simple Slavery
    in V2.0 there is also a button in slaverun MCM where you can simply trigger the event to be send to simple slavery
     
    Hydragon Slavegirls by hydragorgon
    this mod adds a lot of npc which are slavers or slaves. Slaverun Reloaded can use them to create a more immersive feeling that cities fall to slavery.
    As default (can be disabled in MCM) slaverun will disable slaves in free towns and will enable them if a new town is enslaved
     
    Diablo-esque Decorations - by nooblet123
    is similar to hydragon slavegirls and adds some tortured or killed nps to a few Skyrim cities. Slaverun will also disable them and slowly add them again when a city is enslaved
     
    Milk Mod Economy by Ed86
    Slave Master Pike will get a dialogue to make you a milk cow it the esp is found. When you are a milk cow, Pike gets an option to milk you (slaves only)
     
    Skooma Whore by Guffel
    Slave Master Pike will get a dialogue to give you some drugs if you ask nice (slaves only)
     
    Deviously Cursed Loot by Kimy
    Slave Master Pike will get a dialgoue to give you a cursed item if you ask nice (slaves only)
     
    Player Succubus Quest by ojanen
    After finishing the dremora slave training, your dremora trainer will offer you a quest to make you a succubus, if this mod is found
     
    Frostfall 3.0+ by Chesko
    Due to forced being naked in enslaved cities you would probably freeze to death, so slaverun will save you from that
     
    Immersive Hair Growth and Styling by emily1673
    in MCM you can choose between slaverun hairgrowth or Immerysive hair growth
    Slaverun Reloaded had its own hair regrowth mechanic, but you can check an MCM option to use the mechanic of Immersive Hair Growth mod
     
    Amputation Framework by Haeretic
    This framework is used in 3 places to cut off some arms and legs (even if installed in can be disabled in MCM)
    The first victim is your slave sister Ivana during your enslavement, then the player when your Master will get very angry by some actions and during the quest 'Daughter of Coldharbour'
     
    SOS Schlongs of Skyrim by b3lisario,
    if mod is installed and checkbox in mcm menu is enabled all male slavers will start with a schong size 10 (default for the max size in SOS), after every city quest the schlong size will increase and your slavers dick will get bigger
     
    Sexlab Inflation Framework by qotsafan
    if enabled in MCM the enslaved PC boobs will grow after enslaving a city (Alternative you can enable weight growth if you have a bodyslide configuration that fits). Any growing feature is disabled by default.
     
     
     
    Mods that add more NPCs, like Inconsequential NPCs, Interesting people, Immersive Whenches, Populated Towns, etc.
     
    Appropos by gooser
    With the wear and tear textures toggled on, your female PC will be in tears half way through slave training, I kid you not.
     
    Conflicting mods
    The original Slaverun mod of course, as it does the same.
     
    Special Features:
     
    Slave Tattoos (if toggled on in MCM):
    Your master might give you tattoos so you and others may know your place. If installed he may also send you into the branding device of doom.
    Note that if you want slavetats to do it's work, you must make sure the number of overlays defined in the nioverride.ini is larger than 0.
     
    The customisable progressive tats feature:
    If you enabled slave tattoos in the MCM menu, the PC will get a new tattoo after each city quest and city prequest. The names of the tattoos are defined in the json file in skse/plugins/slaverun/slaverunconfig.json
    Tattoo section and tatoo names build a pair to define the tattoo to be used. Predefined are here the tattoos from Corintio's Progressive Slavetats by Corintio, see the threads there and my screenshots. You can replace them with any tattoo you like.
    At the moment there a 10 tatoos defined, if you want to use them, your nioverride.ini must have iNumOverlays>=10 in Overlays/Body (I use 12). If you want less tatoos, you could simply accept the slavetats error, or replace the tattoo name by "", i.e. replace "Slave Stg 10" by "" (removing the complete line is not recommended).
     
    Slave shaving (if toggled on in MCM):
    Once enslaved your master will shave your head. Ya know, just to remove any illusions of control over your body you might still have. Over time your hair will regrow to it's original length. How long this takes and how many stages there are are also configurable in the MCM. If you are an Elf and nothing happens, try installing this: http://www.nexusmods.com/skyrim/mods/11282
     
    Slave Name changing (if toggled on in MCM):
    The PC will get a new surname at the end the slave training and following that the end of each city quest.
    The surname can also be configured in SlaverunConfig.json. Find the lines containing "slaverunslavename" in the json file to see what the names are in order of appearance (slaverunslavename0 is 1st, slaverunslavename1 is 2nd and so on).
     
    The Enforcer System (if toggled on in MCM):
    Men will periodically check for slaves and/or free women to tend to their needs. I mean cocks.
    Highly customizable regarding who should be called, what arousal levels should be used and if you want a filter for aggressive animations.
    If you have performance issues, try turning this off, it does put stress on your system.
     
    Test/Cheat mode for testing (if toggled on in JSON file):
    In the JSON file is a property testmode. Setting the value 1 will enable some new Cheat dialogues to skip content and jump from the begin of a subquest to its end. Recommended for testing
     
     
     
    MCM help:
     
     
     
     
    Walkthrough
    for the medium end of the female slave quest line since the good and bad endings can't be missed. I'm assuming that if you're reading here, you just want to get shit done and don't care about spoilers. But still. Spoilers ahead.
     
     
    Here an overview what quest are in the mod, if you need the technical ids (OLD, this is for V1.x, see top for slave quests in V2)
     
    Old Changelog
     

    85,911 downloads

    Updated

  2. Sexlab Amorous Adventures Turkish Translation

    predaturk'un cevirmis oldugu Amorous Adventures clean versiyonunun Sexlab 3.4 uyarlanmis versiyonu. Dosyasini uyarlamama izin verdigi icin predaturk'e cok tesekkurler.  Butun ceviri predaturk'e aittir. Ben sadece Sexlab versiyonuna uyarladim. Modu indirmeden once,  Loverslab sitesinden orjinal mod '' Skyrim Se SexLab-AmorousAdventures 3.4 '' indirmeniz gerekmektedir.

    Not: Mod maneger ile indirip animasyonlar aktif olmaz ise manuel olarak indirip dosyayı kendiniz kopyalayiniz. Kopyalamadan once loverlab sitesinden indirdiginiz  SexLab-AmorousAdventures dosyasinin yedegini aliniz.

    324 downloads

    Updated

  3. Bakurai Zeros's New World Items

    Bakurai ZERO's World - W.I.P.
    Originally was Stormbreaker now expanding
    NOTE: THIS IS MY FIRST SSE MOD

    VERSION 7.0 Alpha is HERE! *May Need A Clean Save*
    *Vanilla Start May Take Time As Sometimes DRAGONIC BUZZARDS Will Appear*

    Items:
    Bow - Massive Range - Enchantment ZERO
    Bow-Zero Enchant But will soon have its own specific arrows(WIP)
    Axe - Special Effect boosted range - Enchantment Stormbreaker
    Staff - voice slot ultra powerful effect (do not use in town) 
    Ring - special effect  - Enchantment Divine Will
    Ring - Merlins Ring - Enchanted(do not disenchant)
    Amulet - Merlins Pride - Enchanted(do not disenchant)
    Glove - Fist - Enchanted (do not disenchant) -(bug Fixed)
    Rags - Fist - Enchanted (do not disenchant)
    Torch - Enhanced Light and duration 

    Lantian Set: All have LANTIAN Enchantment Except Weapon!
    1-H Sword
    Shield = Increased Weight And Def + Enchantment
    Helm = Increased Weight And Def + Enchantment
    Glove = Increased Weight And Def + Enchantment
    Armor = Increased Weight And Def + Enchantment
    Boots = Increased Weight And Def + Enchantment
    Amulet = Enchantment Only


    Spells:
    Ability:
    Genarations (bug fixed)

    AOE:
    Fire Dragon King
    Thunder Gods Wrath
    Ice Devil Slayer

    AIMED:
    Light Cannon
    Grand Fireball (Useful Vs Titan Monsters) WARNING! DO NOT USE IN A TOWN i have reduced its AOE for now. Original AOE was 1000+
    (Forgot Name but starter) Lightning-Beam Style if its hitting else just blows smoke/dust(WIP)
    Divine Magelight - Much Brighter But Can also do damage (Base Cost 200)


    SUMMON:
    Summon Chibi (W.I.P)
    Summon Inferno(W.I.P) = Small Fire Wolf (May Bee seen in Whitrun )

    MOUNT:
    Shadow Skeletal Ghost Horse - Stronger and faster than others - Floats around Whitrun unless its run off to fight.

    ENEMY:
    **Spider TITAN!
    1 can be found inside Whietrun Near Companions Building and more spread around the world - WARNING! THEY ARE WAY STRONGER AND BIGGER

    **Nano Spiders
    Left Side of Whiterun has been invaded by Nano Spiders. Just as strong as Their Titan Brethren Only Way smaller and can replicate.
    They are also found in other locations

    **Mammoth Titan

    " ** " =  Can walk on water


    Dragonic Buzzards May Be seen in whitrun, helgen and few other places
    these dragons have decent drops make sure to get them however they will not give souls! (they drop ebony and arrows etc)

    Uber Werewolf - Venom can be seen outside whitrun where you first see vanilla giant in vanilla start
    NOTE: Venom Can Be Recruited With The Right Mods or enslaved


    Follower/NPC:
    Kaijin: small Dragonborn khajit trained by Lantian Mages.
    Uses Voice and Lantian Magic. Can be found Near a ship somewhere in the ocean however she may randomly teleport to you.
    Aelas Daughter: stronger than her mother and uses some Lantian gear.
    Sara: just a loitering wanderer with skills


    AXE is in chest in helgen keep room 1 as Is The GAIA BOW
    BOW and STAFFis in whitrun in room to front left when you enter.(left side)
    RING and AMULET is in water under bridge in whiterun where you enter(right side)
    BOOKS are found in water in whiterun near the tree in center, look around.

    Lantian gear is under water in dragons reach.

    Merlins Ring and The Gloves Can be found in a cart at Riverwood (hint : cart also has 4 cabbages)

    staff is unique and has a special way to activate - once fired the power wont stop so easily.

    Version 7 items can be found in helgen keep use the coc command and you will land ontop of them.
    look carefully as some of the items are hard to notice.
    think the coc code is: coc helgenkeep01
    but the actual location is on a square rug where you get asked to look for potions in vanilla run but do not the vanilla start lol

    Tip:
    only disenchant Stormbreaker and Zero
    with Level 100 you can combine them to make Zerobreaker Enchantment (Ultimate Attack Enchantment)


    *Now Needs All DLC and Apachii Hair *


    **If Anyone wants to help me with fixing bugs please message me.**
    **also i have 2 races i want to add but am having issues still.**
     

    225 downloads

    Updated

  4. CBBE Rogue's Toe Rings - SSE

    Rogue's Toe Rings - SSE - CBBE BodySlide
     
    Adds three types of toe rings to the game
     
    Single Gem (Diamond)
    Two Gem (Diamond/Ruby)
    Three Gem (Diamond/Ruby/Emerald)
     
    They are pre-enchanted with the top three Sneak Ranks respectively, and
    each is fully craft-able. I added no perk requirements as I felt the gem requirements
    themselves were a tall enough order. Their value is reflective of their gems/settings.
     
    This was just a little BodySlide experiment that I honestly didn't even think
    would work LOL
     
    Enjoy!
     
    Trykz

    2,603 downloads

    Updated

  5. skinS(max2015).ZIP

    skinS(max2015).ZIP

    395 downloads

    Submitted

  6. Forest Nymphs - SSE

    This mod started as the concept for my Wildlings race mod. But I could never get
    it quite the way I really wanted it. So I stripped it down, and it ultimately
    became the Wildlings race mod for Legenday Edition.
     
    This race mod is what Wildlings was really supposed to be.
     
    And that's where this little story begins.....
     
    With a tree.....
     

     
    But not just ANY tree. This, is a "Home Tree", as they are called by those
    who dwell upon them. There are 4 Home Trees of various size scattered around
    Tamriel. The one you see here is the easternmost tree, located in The Rift.
    The others reside in The Reach, Eastmarch, and Hjaalmarch.
     

     

     

     

     

     

     

     

     

     

     
    As you can see, they're as much a home as they are a part
    of the natural landscape. But how did they come to be?
    Well, that's a question you'll need to answer for yourself.
    And here is your chance:
     
    Forest Nymphs

     
    This, is a Forest Nymph. And she's as old as the tree she's sitting on.
    And ONLY Forest Nymphs get 5 very special spells. 1 for each Home Tree
    on Tamriel, and one for the last known Home Tree village, The Grove of the Fae.
     
    If you think Wildlings was a challenging race to play, you
    haven't seen anything yet. Because this race has fewer friends
    than Wildlings do. And with the new conditioning on
    certain aspects of the mod, it's exponentially more challenging.
     
    Wildlings was mostly a sneaky fighter type race. Forest Nymphs
    are more of a spellsword mixture, with a lot more magic focus
    than Wildlings has. Don't get me wrong. You can still play
    a sneaky fighter type character should you so choose.
     
    However.....
     
    This race can easily be played either way once your health
    can take the punishment of a close combat style. Or, you
    can play as somewhat of a druid styled character. By
    somewhat I mean your list of nature bound friends is
    very short. In fact, ONLY wolves, giants, and mammoths will
    come to your aid in combat. EVERYTHING else will try to kill you.
     
    I didn't simply add this race to the Werewolf faction either.
    In fact, though wolves are friendly toward you, Werewolves
    will try to eat you. As will bears. And sabercats. And pretty
    much everything (and everyone) else. Wandering patrols
    of civil war participants will attack you on sight.  Revelers will
    look past your misgivings if you have a drink with them ?
     
    So why does everyone want to kill you?
     
    Well, it's a simple story really, as written by a long
    since deceased Forest Nymph elder.....
     
    That's right. You won't be the only one of your kind.
    Others have hidden throughout the world for centuries.
    But every now and then, one still gets caught, and their
    ears taken by hunters as trophies. Or alchemists as potion
    ingredients. Or by others as simple bounties to the Thalmor.
     
    Most remain within the relative safety of the hidden grove.
    But someone must sneak into the civilized places to steal
    supplies. Will it be you? Will your ears become story props
    in some hunter's trophy satchel? Or a highly sought after
    ingredient in an aspiring alchemists latest potion?
    Or perhaps as objects to trade to the Thalmor
    for some gold pieces? Or maybe you'll be
    different. Maybe you'll be the champion they
    tirelessly pray to Dibella to send forth.
     

     
    "Three gems Dibella gifted you,
    three gems for which to care,
    taken when they came for you,
    taken you know not where....."

     
    This is where your journey begins.
     
    It's a rather small quest. But if started at too low of a level, can take a REALLY long time.
     
    In testing, I breezed through the first objective at level 5.
    Though getting TO the objective is another story entirely
     
    Completing this quest is REQUIRED to forge the crown which disguises you.
    And therein lies the challenge. The first objective is easy because of the location
    of the first diamond. The other two? Well, lets just say that they're deep into territory
    you WILL NOT be welcome in. And no, they're not in dungeons.
     
    Worry not, you get quite a few spells and abilities to aide in your quest
    to craft the ultimate disguise.
     
    The diamonds are marked as quest items. So SexLab mods "should" leave them alone.
    However, the crown they are used to make is not. For this reason, I set the gems to respawn
    to keep them available should you somehow lose the crown, so it can be reforged again.
    So expect to wait for the areas they are located in to respawn before you can get them again.
    Or to need the console to obtain them sooner.
     
    I haven't tested too far into other areas, but I don't expect this mod will have
    any effect on the MQ if you use an alternative start, since it doesn't interact with
    the Greybeards Faction. I use Skyrim: Unbound myself, so I can start somewhere
    isolated and uninhabited.
     
    This mod CANNOT be used on a vanilla game. This mod DOES interact
    with MANY other factions. Mostly in very negative ways, by setting your
    starting faction as an enemy to nearly everyone (and every thing) else.
    Guards, most creatures, the Civil War factions, etc..
     
    You could try. But it will be a rather "short" play through.
     
    The race itself is quite challenging to master. With a decent mix of
    magic and non-magic abilities...
     
    On the magic side, they get about a dozen spells which are quite powerful.
    Some are for healing, and others are for combat, and some are what I call
    "utility" spells. An armor spell, and a "meditation" ability to regen magicka.
     
    Wait.... I didn't tell you? Oh... sorry. They DO NOT regenerate magicka normally.
    And they get NO utility spell to absorb it from others. They HAVE to
    meditate to replenish it (complete with it's own animation and effects).
     

    --->Focus of the Grove meditation ability<---

     
    Their health and stamina are greatly reduced, as are their respective regen rates.
    But they have a significant amount of magicka. If combat depletes magicka, and
    meditation (which takes about 90 seconds from 1/3 magicka) needs to be delayed until
    after the fight, then you'll need to rely on your non-magic combat skills to survive.
     
    Which brings me to:
     
    On the non-magic side of the race, you get enhanced
    sneak, one-handed, and archery skills. And one more utility
    "lesser power" called "Cloak of the forest". A 90 second invisibility
    that can be used to escape certain death in many instances.
     
    Night vision, an armor buff spell, and a soul detection utility
    are other pieces of your survival arsenal.
     
    So there it is.....
     
    What Wildlings was always meant to be. On steroids ?
     
    Here are just a few of the mods I run to keep my game
    challenging, and I HIGHLY recommend them all:
     
    An alternate start mod, such as Skyrim Unbound or
    Live Another Life
     
    Sands of Time - Ultimate Deadly Encounters (Spartan Difficulty)
    Dungeons and Dovahs
    Adventurers and Travelers (for the added Robbers)
    Travelers of Skyrim (for their vanilla faction interactions - enemies to this race)
    More Bandit camps
    Populated Civil War
    Warzones - Civil Unrest
    Natureborn
    Ordinator
    Scoped Bows - (a soft requirement for the included bow to work properly)
    Wintersun - Faiths of Skyrim
    Experience (to tailor the leveling rate)
     
    and MOST importantly:
     
    Death is Highly Overrated - allows you to respawn at the Dibella shrines on the Home Trees.
    It also lets you customize many other options, such as inventory/coin loss, skill decrease penalties,
    respawn stat levels, etc..
     
    I hope you enjoy playing this as much as I do.
     
    Be sure to download and install Aanya's FaceGenData as well so you don't get the black face bug.
     
    Trykz

    6,950 downloads

    Updated

  7. SKYRIM SE NPC OVERHAUL Version 1.0

    NPC Overhaul For Skyrim SE
    Dear Reader!
    This is the older Skyrim NPC-Overhaul in Version 1.
    You need the Apachii Hair & Male & Female.
     
    A lot of newer Overhauls I did not like, so I played with this old one for years,
    now it´s also part of my SKYRIM SE - installation, because it´s the best overhaul I have seen yet.
     
    All credits belong to Rops1981, who made this phantastic mod in the past, the original files can be visited here:
     
    https://www.nexusmods.com/skyrim/mods/23755
     
     
     
     
     
     
     
     
     

    856 downloads

    Updated

  8. SKYRIM SE MOD WHITERUN

    SKYRIM SE "Mod Whiterun"
     
    Dear Reader!
     
    This mod adds some ZAP-furnitures to the Whiterun-Origin and to some interieur, like the Bannered Mare and the Dragonreach-Prison.
    I used only the ZAP 6 / 7 related furnitures, so that the mod can be used for any Skyrim game and every version of ZAP.
     
    This mod contains the old "mod-whiterun", which I liked mostly, from all the city-remakes, because it is not overdriving the area with clutter. This version takes no influence on the original navmesh and is slightly changed, so that the trees don´t stand blocking a walking-path. I combined the city-mod with some ZAP-furnitures: Only the player can use them, as I have seen lot of technical mistakes, while NPCs use the furnitures, instead of the player (missalignment of animations). If you want to see the NPCs using furnitures, you maybe edit the existing furnitres by creating a copy in Creation-Kit and unmark the furnitures entry, so that also NPCs can use the furniture and exchange it with the one, I put into the mod.
     
    Inside the Whiterun´s Bannered Mare is the second "fire-place-bench" now working. This is quite more interesting and maybe also has a small positive impact on the vanilla game, because this bench is being frequented by some visitors in the evening every day.
     
    This mod can be used for quest-mods, which use ZAP-furnitures, like the DFW (devious-framework) or / and some other mods, which can detect ZAP-furnitures.
     
     
     
    Bottom-Note:
    I do not clean mods if I do not have issures or problems with them in my gameplay. 
    If there is somebody, who likes to take care about this, it´s allways welcomed.
    I did check out the (SSE) TESVedit and I only can give this information,
    that I will never use that software on my computer.
     
     
    Thank you for the hint with the navmesh,
    I simply did never check out the old mod about this feature-during my gameplay,
    I was quite much astonished, when I saw that inside of the Creation-Kit.
     
    I personally made this mod to let  ZAP 7 running inside of SKYRIM SE, which is "beginning to "work" somehow"!!!!
     
     
     
    Enjoy!
     
     
     

    26,909 downloads

    Updated

  9. Whiterun Immersive Sexual Playground For Skyrim SE

    Whiterun Immersive Sexual Playground For Skyrim SE
     
    Hello, dear "Himmelsrander" ( - "liebe" Skyrimer) ! 
    尊敬的先生/女士 !
    친애하는 관계자님께 드립니다 !
     
    ...after some tests with ZAP 8 plus and Skyrim SE, I noticed some CTD, depending on different items.
    Particulary items of the old ZAP 7 and so also my version can cause CTD, depending on some assets, 
    as soon they find their way into the item-menu, or if you come close ingame to those objects.
     
     
    Anyway it´s no bad idea to upload this mod in dependence of ZAP 8 plus, so you can maybe find out,
    which items don´t work and what stuff causes nonsence.
    This info can be collected and maybe I can find a workaround to bring them back
    alive in future. SKYRIM SE is somehow the wanted game,
    but I don´t like to loose even one single assets to play with-naturally we do all miss the HDT PE for now.
    The ragdoll ankle and - wrist-chain don´t work either. But I can not imagine,
    that this will not come also for SKYRIM SE.
     
    Away from that, enjoy the new Whiterun with a lot of new features for BDSM-gaming and ZAP.
     
    I also will add the customized "NEW WHITERUN" mod, so that you can use both together.
     
    ZAP has to be started with a NEW game, or please go back to one of the first SAVE-games to have
    it registered by MCM, then it should work properly.
     
    If you have played with the "Mod Whiterun", you can exchange that mod with this one and add the
    "New Whterun"-Mod from here again. This is for gamersideal , who play with ZAP 8 plus.
     
    Known issures:
    -gibbet-lifts are invisible /don´t work
    -some very few items of zap 7 and maybe v. 8  are crashing the game / causing CTD 
     
     
    (more screenshots will come..., please take a look in between at the Bannered Mare Mod of mine from the past.....enjoy;-)))
     
     
     
    CREDITS:
     
    THANK YOU for all the MODS you all have created and ported to SE in between,
    thank you for all the tools and all the endless time you all spend, to let stuff like this SHINE !!!
     
     
     
     

    32,832 downloads

    Updated

  10. SKYRIM SE BBP PRESET (breast-butt-physics-behavior)

    Skyrim SE - BBP - PRESET
     
     
    Hello,
    time to create some small stuff with a huge impact, which is maybe also interesting for YOU.
    If you like more volumed breasts and want to see the volumes of your  female-skyrim-character bounce within the rhythm of your walking,
    running or if you like to see the breasts a little more to follow to the gravity of the gameplay, this is maybe a suiting file for you. The character will become little more "alive".
     
    I created this file quite narrow to the EDGE, what is possible without drastically mesh-squeezing or flicker-stripes ("BBP - stripes on screen"), so this should be propperly working also for you:
     
    I ´ll give you a short installation guide, if you did not install the needed files:
     
    Installation:
    1. Depending on the game-version you play, you have please the correct SKSE installed-I recommend to do that all manually.
    2. Install the correct physics-, framework- and HDT-heels-file (is inside the pack-all credits by HYDRAGONSAYSHDT)
    3. Replace the existing file inside of the SKSE folder: plugins/hdtSkinnedMeshConfigs: cbbe-tbbp.xml, rename for best your old file, so you can always easily return to the original preset
    (which is not bad made !!)
    4. You have to use the CBBE-physics-body inside of the BodySlide-software to get the desired effects.
    5. You also need to play with the new SE xp32 skeleton by groovetama (i guess)-but I ´m sure, your installation is propper so far (maybe better than mine).
     
    (This installation should let BBP, HDT-High-Heels and SMP work onto your SE-installation.
    HDT-PE is NOT working yet.)
     
    Enjoy!
     
    the pics show some gameplay (whiterun at night/customized ENB with less saturation and less contrast) and also inside of the  ZAP7- zbftestzone, with SMP-Hair all fine working











    4,943 downloads

    Updated

  11. Women's Pink Wristwatch modder's resource

    This is a blender model and modder's resource of a popular women's wristwatch for Skyrim Special Edition.

    It is not textured, but if you can texture it using the watchface from the provided photos, and then get it into the game as a wearable in-game item, then that would be absolutely fantastic!

    Requires blender, nifskope, SSE creation kit, and I'm not sure what else.

    35 downloads

    Updated

  12. Bazinga's tweaking corner (tweaking Skyrim VR since 2019)

    Hi, I'm back, folks.
     
    But wait, I won't pick up updating my Oldrim mods again, sorry.
    Oldrim is an instable glitchy nightmare (including physics-wise) so good riddance to that.
    What I'm currently excited about is the shiny new world of Skyrim VR. ?
     
    And to my astonishment sex mods are surprisingly far developed for that platform.
    Sexlab still has to catch up but Flower Girls SE & VR is a nice light weight alternative (with Amorous Adventures support, yay) and CBPC physics are fantastic. They are easier to set up, more realistic and less buggy than HDT PE as far as I can tell.
     
    Anyway, I still had to tweak a few minor things here and there and I figured that I could as well share what I did.
     
    First I wasn't satisfied with the 3D vagina included in CBBE Special.
    So I edited the Bodyslide source mesh for the CBBE Physics body and ... added a "love gash" by simply moving a few vertices up the z axis and copying the vagina bone weight paints from the Special body.
    And surprisingly the result doesn't look half bad, certainly better than that Special body abomination with the weight paint mismatch between labia and main body mesh and the gaps between both (clearly visible on many animations).
    I also readded the NPC belly weight paint that for some reason had been removed from CBBE (edit: turns out for good reason).
    =>edit:
    Okay, I think I managed to improve that "pussified" CBBE Physics mesh a bit more. Changed the labia and clitoris shape a little (well, as much as the limited amount of vertices in that area allowed me to without it looking too sharp and pointy afterwards, so nobody has to be scared that she got teeth down there ^^)
    On top of that I spent some time trying to figure out an easy way to customize these female body textures, because I wanted them girls in Skyrim to have a pink pussy instead of the usual shades of grey.
    The instructions for that are a bit more complicated and involve a tool called CompressonatorGUI and the good old TexBlend that at first refused to work with all that newfangled SSE stuff. I included them in the TexBlend download (as a text file).
     
    ==edit edit:
    Upon request I did the same for the Touched by Dibella body.
     
    Attention: The belly weight paint I added caused other issues on both bodies. Please redownload and rebuild them. The belly collisions on CBBE Physics will be a little weaker now, on TBD they are gone because there is no space for belly paint left on that body (at least not without screwing up other weight paints).
    -> about that: Turns out that most of the issues with the TBD body were inherited from the original mod. I did a quick and dirty fix by simply overwriting some TBD weight paints with CBBE ones. Seems to have fixed most distortions on that body and made room for belly weight paint again. Yay!
    I hope I didn't break anything with that, it was a quite drastic measure. So feedback is welcome.
     
     
    Second I tweaked the collisions for CBPC (Skyrim VR) a little. Nothing major, I just wasn't satisfied with my VR hands clipping through NPC boobies all the time without colliding. Also belly collisions might be more accurate with this.
    =>edit:
    edited them some more ... blame my old Bluetooth dongle, I think my WMR Motion Controllers are much more precise with the new one
     
     
    And third I changed some spell entries in Flower Girls because I wanted the optional Illusion school spells from that mod to cost mana ("Fornicate" reminded me of Sexlab Enchantress and I really miss that mod right now).
     
    =>edit:
    I added a custom version of that Fornicate spell so the player can target just one NPC to get some more player action.
    To get that spell open the ingame console and type:
    help gototown
    player.addspell Spellidentificationnumber
    ->with "Spellidentificationnumber" meaning the number for that spell the console showed you after you typed the first line.
    In my case that would be 8300080b, in yours the first 2 numbers will very likely be different.
     
    ==> edit edit:
    The custom version of that Fornicate spell (player + 1 targeted NPC instead of 2 NPCs) didn't work on friendly NPCs in the previous version. I set a flag in the involved scene differently and now it works. Still no starting dialogue though, I think I have to figure out how that fricking spell is set up to fix that. Until now I just winged it without really knowing wtf I'm doing. Good approach if you are like me and your patience is limited.
     
     
    Well, that's it from me. I'll see how it goes and if I find other stuff to improve then I might add it to this cozy little corner here.
     
     
    Btw, if anyone knows a way to easily move actor positions in Flower Girls then please tell me, my OCD is acting up when seeing the guy fisting her belly instead of her vagina and other misalignments.
     
     
    Credits:
    ousnius for CBBE
    theMilkDrinker for Touched by Dibella
    Shizof for CBPC
    Xiderpunk for Flower Girls

    4,518 downloads

    Updated

  13. SOS - Grower Extended SE

    SOS - Grower Extended SE 2.3 (2018.11.29)
    This is a Special Edition conversion of SOS - Grower Extended, which is itself an update to Schlongs of Skyrim - Grower not a Shower  to work with all supported SOS sliders.  This plugin can use an actor's arousal level or weight to scale their genitals. Also available for Flower Girls, thanks to Xiderpunk!
     
    Each of the sliders can be set individually, both for arousal and weight scaling - there is a threshold for each.  Each arousal slider setting is what will be applied at the arousal threshold (and beyond, but default is 100); lesser arousal values will scale up to the slider value.  Weight settings work the same way (although they won't really matter unless you have another mod that alters weight as you play).  The scales you set in RaceMenu (if you have it) are what will be used at 0 arousal, 0 weight. Genitals will be scaled as if at full arousal during a SexLab scene, provided the actor is not in the passive position (first slot). Test sliders in the MCM allow you to see how everything will look at any arousal/weight combination.  It will be shown for ten seconds once you exit back to the game. There is an option to shorten the schlong when flaccid (Shortening Factor).  This works differently from the other slider settings in that it is applied at maximum at 0 arousal and has no effect above half of the arousal threshold.  If you want a realistic "grower not a shower", this should be all you need. The mod now supports NPCs, but you must add each one to its tracking system.  They may be added through the MCM when they are in your crosshair.  Up to 10 may be added.  
    Requirements
    SexLab 1.63+
    SexLab Aroused SE
    A SOS compatible skeleton, such as XPMSE
    RaceMenu for SE
     
    Recommended
    Schlongs of Skyrim SE (Light version should work too but I haven't tested)
    SoS RaceMenu plugin
     
    Additional Info
    Skyrim version

    39,452 downloads

    Updated

  14. SOS - Grower Extended SE - FG

    SOS - Grower Extended SE - FG 2.3 (2018.11.29)
    This is a Special Edition conversion of SOS - Grower Extended, which is itself an update to Schlongs of Skyrim - Grower not a Shower  to work with all supported SOS sliders.  This plugin can use an actor's arousal level or weight to scale their genitals. This version is the Flower Girls Version. Sexlab Aroused version click here.
     
    Each of the sliders can be set individually, both for arousal and weight scaling - there is a threshold for each.  Each arousal slider setting is what will be applied at the arousal threshold (and beyond, but default is 100); lesser arousal values will scale up to the slider value.  Weight settings work the same way (although they won't really matter unless you have another mod that alters weight as you play).  The scales you set in RaceMenu (if you have it) are what will be used at 0 arousal, 0 weight. Genitals will be scaled as if at full arousal during a FlowerGirls scene, provided the actor is not in the passive position (first slot). Test sliders in the MCM allow you to see how everything will look at any arousal/weight combination.  It will be shown for ten seconds once you exit back to the game. There is an option to shorten the schlong when flaccid (Shortening Factor).  This works differently from the other slider settings in that it is applied at maximum at 0 arousal and has no effect above half of the arousal threshold.  If you want a realistic "grower not a shower", this should be all you need. The mod now supports NPCs, but you must add each one to its tracking system.  They may be added through the MCM when they are in your crosshair.  Up to 10 may be added.  
    Requirements
    FlowerGirls SE
    Aroused Redux
    A SOS compatible skeleton, such as XPMSSE
    RaceMenu for SE
     
    Recommended
    Schlongs of Skyrim SE (Light version should work too but I haven't tested)
    SoS RaceMenu plugin
     
    Credits
    Holzfrau for the main release.

    13,175 downloads

    Submitted

  15. FlowerGirls SE - Subdue

    FlowerGirls SE - Subdue
     
    Allows the player to subdue vulnerable NPC's (ones that are sleeping, or unaware of your presence, or are knocked down/paralysed during combat). The NPC actor becomes restrained and when activated will give you a menu of options. 
     
    Strip - Strips the NPC's outfit. Inventory - Opens the NPC's inventory. Release - Free's the NPC. They will register the whole being tied-up thing as a crime and see it as an assault. So they may run away and cower and alert guards, or turn hostile. Sex - (Requires the BDSM module for FlowerGirls SE) Feed - Shown if you are a vampire. Allows you to feed from the restrained victim. Follow/Stop follow - NPC will remain restrained but follow you until you activate them again where they will stop. Kill - Will kill any non-essential NPC.  
    Adds a Lesser Power (Subdue Options). You can Enable/Disable Subdue at any time and restart the mod (which will gracefully clear all existing aliases).
     
    There are up to 10 active slots for restrained NPC's. If all are filled then number 11 will replace the first NPC (the existing NPC in that 'slot' will be freed).
     
    This mod is very similar to Abduction, in fact it is inspired by it.  It does however operate quite differently under the surface. It does not have all the features of Abduction. So for additional functionality you might wish to use Abduction instead. I would not recommend running both side-by-side.
     
    NPC's are not cloned.. they are literally kept exactly as they are. Therefore please consider if your target is a quest related NPC before you decide to subdue them. Whilst the NPC is restrained, they will be immortal and followers etc should not even attempt to attack them.  Once freed they will likely alert followers depending on their response (if they become hostile).
     
    This mod is very light and simple. It is intended for capturing the usual bandits/mages/witches/warlocks you find in dungeons across Skyrim and then using the follow function you can bring them back to your player home if you desire. Ask them to stop follow and then will remain in your home restrained.  There are no known bugs or issues when used in this way. If you go restraining important unique NPC's then you do so at the risk of breaking main quest-lines and so forth. 
     
    Installation:
     
    FlowerGirls SE - Subdue is a very small esp file, it has no dependencies outside of the FlowerGirls SE.esm and FlowerGirls SE - BDSM.esm files, so as long as it is below those in your load order you should be good to go.
     
    Note: When you first install this mod, subdue will be disabled by default. Simply go to your lesser powers and run the options spell with the Z key. You can then enable this here.
     
    FAQ:
     
    Will this be expanded on?
    This mod was created by me on request some months ago as an example, that someone else was going to release and work with. Unfortunately, I believe that individual is no longer active in the community, therefore I figured I would upload myself. I do not intend to expand on this or take this any further, as some might know, personally I do not use/enjoy or even like non-consensual stuff (I won't go into why). If someone wished to do so, then this has absolutely open permissions to do as you will with it. 
     
    Why only 10 slots?
    The reason is simply one of performance. Each slot is an alias held on a quest, when the alias is filled it is changing the 'persistence' of the actor in effect. This simply means that actor is held in memory continuously, no matter if you are not in the same cell.  Any running scripts on that actor from other mods etc are therefore also potentially loaded. Therefore, personally I won't use mods which have 100+ alias slots for anything. Subdue is very kind to performance as it stands, the scripts applied to the restrained actors are minimal and really only act on the action such as 'strip' 'release' and so on. In normal game-play.. they are not doing any polling or anything like that.
     
    Skyrim VR compatible?
    Yes, this is fully functional on SkyrimVR.
     
    Known Issues (Not bugs):
     
    Restrained NPC's whilst following you will lose their wrist bindings, despite still wearing cuffs. This is due to animations. There is no running or sprint animation for hands bound, so it uses the normal run/sprint animations when it needs to. The only known solution to this is for someone to create the required animations, then they should automatically be used instead.
     
    A captured NPC can prevent quests that require a dungeon to be absolutely cleared from completing/advancing. In the default game you generally don't have to kill all NPC's in a dungeon for it to hold up quests. However some mod added quests may essentially hold a 'bodycount' where they are waiting to advance based on whether all the npc's are dead. Just be aware of that when capturing NPC's from mod added dungeons, if a quest is not advancing, then using the kill option on the captured NPC should resolve that.
     
    Requirements:
     
    Requires FlowerGirls SE main mod.
    Requires FlowerGirls SE - BDSM
     
     

    48,805 downloads

    Updated

  16. All Nude Play

    CPU asked my to convert and upload this, so here we go. Thanks go to CPU. 
     
    For information: 
     
     
     

    5,199 downloads

    Updated

  17. Susanna Corpse Replacer

    A mod to replace Suzanna the wicked's corpse. 
     
    You ever notice how despite being murdered and cut up Susanna's killer decides to take the time to put some underwear on her corpse before leaving it in an alley? Yeah, none of that. This mod alters the NPC records of the two corpses (as well as the sacrifice in solsteim), to use your default, and thus nude, body mesh. It redirects the textures to a folder in the mod which you can replace yourself if you have better guro textures for her.
     
    I tried to get her head to also display abuse but sadly I couldn't find a way, despite altering the npc records to give her a new head texture. If anyone knows how to do this let me know and I'll update this.
     
    What does this do?
    Changes the Susanna the wicked (and sacrifice) corpse so it uses the nice body mesh you have installed instead of the ugly vanilla body. NOTE: this does not change her face, this merely changes her body, the corpse will always use the face of whatever normal Susanna uses. I didn't remake the facemesh to avoid conflicts with npc overhaul mods. If you want the face I have there you'll need the Bijin mods.
     
    Requirements:
    None - Just the vanilla files. Skyrim version needs to be 1.5 or later
     
    Conflicts:
    Probably none, this only touches the data for the Corpses which isn't going to be affected by NPC overhauls unless they specifically target her corpse.
     
    The plugin is an ESL so it won't increase your plugin count.
     
    Credits:
    Thanks to @Daguy, his textures are the ones provided in the mod. Mod for them found here.

    28,340 downloads

    Updated

  18. AMORE CASUALE.docx

    AMORE CASUALE.docx

    135 downloads

    Submitted

  19. MyTCP_SE

    Rewritten the script and removed the other camera stuff. This is a new file! Complied for SE.
     
    MyTPC is a camera mod I made mostly for Sexlab back when free camera in Sexlab crashed a lot. 
     
    The current state of the game has made free camera a bit more useful but this mod has its merits since most importantly the facial animations are possible with the NPC and player since the camera is still attached to the player.
     
    The functions are basic move the camera +/- 1000 units in x, y with a zoom from - 2000 to 1000 which is considerable distance. it is sort of a cheat since moving the camera can activate things and access things not normally available.
     
    This allows you to zoom in on the scene. This mod is absolutely a must for scaled down characters!
     
    The function to set the speed of the camera and increments for precise placement with 0.005 precision
    default key to activate the toggle is scroll lock - can be configured in MCM
    default keys to move the camera are arrow keys - can be configured in MCM
    in process is a better system with toggle being in combat also.
     
    to install.
    remove old customizable camera install MyTPC with mod manager and your good as gold.
     
    Remove other camera mods.
    extract My_TPC_SE.7z in root directory
     
    to remove this mod
     
    use mod manager
     
    manually delete the following
    data/MyTPC.esp
    data/scripts/MyTPC.pex
    data/scripts/source/MyTPC.psc

     

    3,865 downloads

    Updated

  20. [GR] Merida Hair HDT SMP Wig Revival

    Hello friends.
    I was going to post this mod for a long time, waiting for the author's permission, but after 3 months I did not receive an answer to any letters. Therefore, I decided all the same to lay out my adaptation to this wonderful mod for your judgment.
    The author of the mod is @Yoo and I hope that he will appreciate my work. I am grateful to him for creating such an unusual haircut and you can give all respects and gratitude to him. Original mod.
     
    This is a standalone mod, includes 8 different hairstyles: long and short, and 4 hair colors - blond, red, brunette, black. 
    Can be acquired with AddItemMenu or using the console command "help merida" and "player.additem XXXXXXXX 1"  without quotes. 
     
    Strong Requires: HDT SMP core files (hdtSSEFramework, hdtSSEPhysics).
     
    Possible issues:
    - hair trembling -  is difficult to solve due to the limitations of collision physics and the design of the hairstyle itself.
    - spots on the hair (especially blond color) - this is due to the design of the hair (flat springs) that are rendered with lighting on both sides. Depending on the lighting varies.
     
     
    Special thanks:
    @Yoo - author of Merida Hair HDT
    RequiemWings - the man who helped me in a difficult moment and thanks to him I was able to continue working on this mod (?)
    authors of programs without which this would be impossible (NIFScope, MeshRigger, OutfitStudio, Blender, and some for Windows:) ).
     
     
    In the attachment there are several options for textures.
    Merida_alt_textures1k.7z
    MeridaHair_Optional Textures2K.7z
    Original Textures 1k.7z
     
     

    3,299 downloads

    Updated

  21. Succubus Heart SE 4.5 German - Deutsch

    This is just a german translation of Succubus Heart SE 4.5
    You find the english original here:
     
     
    Permission given by Spirit_Shard via PM .
     
    Es handelt sich hier um eine deutsche Übersetzung der Mod Succubus Heart SE 4.5 von Spirit_Shard. Die original Mod wird weiterhin benötig da meine Übersetzung nur die ESP und einzelne Teile beinhaltet.
    Diese mal habe ich die komplette Mod inkl. MCM Menu übersetzt also solltet Ihr im Spiel keinen Englischen Text mehr sehen!
     
    Installation
     
    1. Ladet euch die original mod HIER und installiert sie + alle Mods die benötigt werden
    2. Ladet euch meine Übersetzung runter und überschreibt die original Mod
     
    Verbesserungsvorschläge und Anregungen sind immer herzlich willkommen!
     
    CREDITS
    Spirit_Shard für die tolle Arbeit an seinem original Mod https://www.loverslab.com/files/file/6350-succubus-

    381 downloads

    Updated

  22. SexLab Special Edition - Deutsche Übersetzungen für ein paar Mods

    Hi,
     
    hier ein paar Übersetzungen für einige der bekannten SexLab Mods für die Skyrim Special Edition.
     
    SexLab Defeat 20-12-18 German.zip
     
    SexLab Aroused SS ELoose-29 German.zip
     
    More Nasty Critters_v11_4CSE_Test GERMANesp.zip
     
    More Werewolves-1-2-0 Standalone Version - German.zip
     
    Viel Spaß, bitte bewerten. 

    1,175 downloads

    Submitted

  23. Morrowind Dwemer Resources

    Original | Special Edition


    Morrowind Dwemer Resources is a conversion of David Brasher's Dwemer Ruins modders resource for The Elder Scrolls IV: Oblivion. It brings The Elder Scrolls III: Morrowind-style Dwemer architecture and dungeon tilesets to Skyrim.

    What has and hasn't been ported
    Almost all of the original models from the TES4 modders resource have been ported.

    Those that couldn't be converted to work properly in the TES5 engine have been excluded, including the NPC dwarven constructs.

    All but one piece of clutter has been excluded in favor of redirecting modders to download InsanitySorrow's Dwemer Clutter resource, which contains higher quality models and textures.

    Additional modders resource recommendations
    For more classic Dwemer resources, the following mods are available:

    Insanity's Dwemer Clutter Insanity's Dwemer Weapons Lore Weapon Expansion* (includes TES3 dwarven dagger) Old Dwarven Katana and Daito*


    * = requires author's permission to use in mods
    TES5 - Original & Special Edition Compatibility
    This resource's assets are only compatible with TES5 - Special Edition. The included plug-ins intended only for reference have been saved in the SSE Creation Kit and may not load properly in the original Creation Kit.

    Mods that use this resource pack
    If you want your mod added to this list, you may post a comment or send a PM to Enter_77.

    Maids II: Deception Mhulchazn - Morrowind Dwemer Home Morrowind Dwemer Resources - Skyrim Textures


    Credits

    AlpineYJ
    LOD models David Brasher
    Dwemer Ruins (original model and texture source) Enter_77
    Model conversion and resource compilation for TESV InsanitySorrow
    Insanity's Dwemer Clutter (high resolution textures used to replace David Brasher's where applicable)


    Permissions
    This mod's resources may be distributed & uploaded without explicit permission from the mod author(s) as long as the original author(s) are credited. They may not, however, be included in a mod intended to be monetized.

    Mirrors

    AFK Mods Nexus Mods

    166 downloads

    Updated

  24. Crential Ero Poser SE

    Crential Ero Poser SE
     
    A pose mod featuring 325 unique poses for many type of screenarchery scenarios .
     



     
    - Credits -
     
    Crential for giving me permission to share this with you guys!
    Original link here
    Please don't bother Crential via his own page about this SSE port!

    14,906 downloads

    Updated

  25. PSQ PlayerSuccubusQuest for Sexlab for SE

    Description
     
    This is the SE version of PSQ.
    Please wait for detailed explanation. It is roughly the same as LE.

    46,467 downloads

    Submitted

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