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ExpandHoles.jpg.adb250c7e7b81a405880208963f0edb1.jpg

 

VIDEO 18+

 

IT WOULDN'T WORK IN NG/AG
Until Lighthouse doesn't work in NG/AG. I'm not some guy in a tin foil hat, and I'm not fundamentally opposed to NG/AG, but...
Sorry, friends, I'm not interested in switching because too many of the mods I love are still on 1.10.163.x. I won't force the transition to NG/AG because, in my opinion, it doesn't add anything interesting, but it does take away my favorite mods.

 

NOTE: I used github version of PotC for my patch.

 

DISCLAIMER:  I want this mod to be understood correctly—it is primarily for people who make mods and patches, so that they can create something using this mod. I have only provided an example. It is simply a good concept that I suggest you use. You can use this mod however you want in your modifications. Including inserting it in whole or in part into your modifications. It is still advisable to use the same keywords and dispels for Anus and Vagina.

 

 What is it?
It is a framework that allows you to expand the holes from wearing certain items, as well as ensures that the holes return to their original state.

 

🎮 How do I use it?
This is a framework; it doesn't do anything on its own. Modders need to use it in their mods for it to be useful. I left an example of how to use it in a quick patch I made for Plugs of the Commonwealth.

 

🎯 You may also be interested in
Underhelmet Hairfix
Synths Explode Equipment
Titshirt
Pole Activator Framework & Dancing pole for Red Seat
Autonomy Sex

 

 I've seen something like this before...
That's right. In the Animated Fannies mod. Actually, the whole idea came about after I made animations for the vagina and anus in NAF Bridge. I needed something to compensate for the lost AF functionality for wearable items. I also decided that it wasn't interesting when everything expanded only when occupied by an item, and there was no point in that, so I added a mechanic that slowly lowers the values back to their original values after the item is removed.

Don't get me wrong, I used Animated Fannies for a long time, and I am very grateful to its author, but time goes on, the mod is written using old crutch practices, and it is difficult to scale to other NPCs. So I fundamentally changed the scheme, adding these effects to items rather than through a quest: this gives excellent scalability and the ability to use it on any item. For example, you (you being a modder) can create an invisible item that prevents the wearer from wearing armor after being raped, and add this effect so that the consequences of rape are visible. I'm just fantasizing, you can use it however you want, or not use it at all.

 

🤪 How to use it (for users)?
Modders who uses it should give requirements.

 

🧐 How to use it (for modders)?
Look at the example and do the same, create your own effects. Most of the settings are in the script properties, the magnitude of the effect is the value of the hole modifier.

 

 What body I used?

I used body from Animated Fannies mod.
 

Quote

I want to use a specific Bodyslide preset: this will work straight out of the box with default CBBE or Diverse Bodies' system of 'in-game Bodyslide', but will require some manual work and some knowledge If you want to fiddle around with Bodyslide to make this work with your favorite bodyslide preset: You can start by downloading the orginal Bodyslide files here, courtesy of Nahka: https://www.dropbox.com/s/3bmup3899g6ohs2/CBBEVagMorphs.rar?dl=0

 

 

Edited by Evi1Panda


What's New in Version 1.0.1

Released

1.0.1

Sorry, I forgot to push sliders in 7z. Reuploaded Archive and Loose.
Sorry again, have to reupload again. 🫢



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