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Skimpy Armour Keyword Archive View File This is a growing archive of RobCo Patcher .ini files designed for use with the Skimpy Armour Keyword Resource (SAKR). These patches are also fully compatible with the Skimpy Armour Keyword Injector. Note: Full the All-in-One Archive, please visit the Nexus Mod version of the Skimpy Armour Keyword Archive. Currently Supported Mods: Anarchist Outfit (CBBE) Baggy TankTop (CBBE) Bikini Soldier Boston Riot Armour BZW Tactical Goth Commonwealth Mini Dresses Commonwealth Shorts (CBBE) Crimson Punk Devious Devices Desert Punks DX Vintage Summer Eve Outfit MGS Snake Eater (CBBE) Grease Rat Garbs (CBBE) Gunner Armor Expansion (CBBE) Gunner Operator Kziitd Outfit of Hookers Kziitd Fetish Toolset Minutemen Enforcer Armor (Vanilla) MM69's Ghoul Hunter More Clothes and Textures (CBBE) Obi's Cozy Classic Outfit (CBBE) Obi's Goth GF Outfit (CBBE) Obi's Random (CBBE) Obi's Sportswear Obi's Vault Suit Post Nuclear Outfit (CBBE) Precursor Suit (CBBE) Private Military Company Raider Accessories Raider Punk Outfit Slooty Vault Suit (CBBE) Summer of 69 Dress (CBBE) Tactical Combat Swimwear (CBBE) TankTop (CBBE) TCN Panties and Heels TCN's Pasties Pack No.1 TCN's Pasties Pack No.2 TCN's Bikinis TCN's Dresses TCN's Ero Tech TCN's Kinky Wear TCN's Lingerie TCN's More Panties TCN's Office Skirts TCN's Panties TCN's Platform Boots TCN's Shirts TCN's Sleeveless Dresses TCN's Thick High Heel Sandals TCN's Thong High Heels TERA Punk (CBBE) TERA Nurse Uniform (CBBE) The Apocalypse Vault Suit Fusion TheKite Charred Vault Suit TheKite Combat Zone Stripper Outfit TheKite Diamond City Scoop Digger TheKite Institute Health Care Division TheKite Milita Woman TheKite Railroad Handmaiden (CBBE) TheKite Vault-Tec Slavesuit Toxic Raider Armour Vtaw Brotherhood of Steel Infiltrator Vtaw Cow Girl Vtaw Crimson Wings Vtaw Fashion Dress Vtaw Gothic Dress Vtaw Maxy Dress Vtaw Pinup Dress Waxwing Outfit WT Jacket (CBBE) Note. Links above point to Fusion Girl conversions unless stated otherwise. The requirements will take you to the original CBBE versions. Frequently Asked Questions How do I use these? Install the Skimpy Armour Keyword Resource (SAKR), then install either RobCo Patcher or the Skimpy Armour Keyword Injector. Finally add the clothing item patches that match the armour you use. Note. If using the Skimpy Armour Keyword Injector, you will need to run the FO4Edit script to generate the final patch. Do you have more? This collection is actively growing. You can also check these excellent repositories: Rubber Duck’s SAKR Repository. Collection includes DLC and big clothing packs. Krazyone’s SAKR - Skimpy Armor Keyword Resources Addons. Smaller collection for more niche items. NGamma's Skimpy Armor Keyword RobCo Patches. Includes larger collections like HN66 Easy Girl and Eli's Armour Compendium. Note. If you know of any other good repositories, let me know and I’ll add them. Do you want more? Yes! If you create or improve any SAKR patches, feel free to send them my way. I’ll test them with the Skimpy Armour Keyword Editor and add them to the archive. How do I make my own? You can use either Rubber Duck’s SAKR/RCP Gen or my Skimpy Armour Keyword Editor. Both tools include instructions. Note. The Skimpy Armour Keyword Editor is currently the only tool capable of editing existing .ini files. Why are there LEWD variants? Lewd variants are provided for clothing items that have more revealing options. Some can be modified at an armour workbench, while others, like Bikini Soldier, require Outfit Studio. Items that are lewd by default, such as the TheKite Vault-Tec Slavesuit, do not have a separate Lewd flag. Why support Devious Devices and Kziitd Fetish Toolset? Many mods grant bonuses or effects based on nudity or exposure. These patches ensure that when you equip chastity belts or other fetish gear, you no longer incorrectly register as Exposed. This is especially useful for perks in Milking Human Kindness and Provocative Perks. Besides, Devious Devices have some perfectly nice dresses on offer. Why are there keyword conflicts? The archive contains LEWD and normal variants. Remove the ones you do not plan to use to avoid having overlapping keywords. Will this add to my load order? No. It simply places the .ini files into the expected location for RobCo Patcher. Changelog 1.0.1 Thanks to @Samhsay the following clothing items are available: Boston Riot Armour Minutemen Enforcer Armor (Vanilla) Desert Punks Raider Accessories Gunner Operator Post Nuclear Outfit (CBBE) Toxic Raider Armour BZW Tactical Goth Grease Rat Garbs (CBBE) Eve Outfit MGS Snake Eater (CBBE) Commonwealth Mini Dresses Raider Punk Outfit Private Military Company Gunner Armor Expansion (CBBE) Waxwing Outfit Summer of 69 Dress (CBBE) Crimson Punk WT Jacket (CBBE) Commonwealth Shorts (CBBE) Baggy TankTop (CBBE) TankTop (CBBE) TERA Punk (CBBE) Slooty Vault Suit (CBBE) Precursor Suit (CBBE) Obi's Cozy Classic Outfit (CBBE) Obi's Goth GF Outfit (CBBE) Anarchist Outfit (CBBE) Vtaw Gothic Dress TERA Nurse Uniform (CBBE) More Clothes and Textures (CBBE) MM69's Ghoul Hunter 1.0.2 Thanks to @Samhsay the following clothing items are available: Tactical Combat Swimwear (CBBE) 1.0.3 Thanks to Samhsay for the non TCN items: Kziitd Outfit of Hookers Obi's Random (CBBE) Obi's Sportswear Obi's Vault Suit TCN's Panties and Heels TCN's Pasties Pack No.1 TCN's Pasties Pack No.2 TCN's Bikinis TCN's Dresses TCN's Ero Tech TCN's Kinky Wear TCN's Lingerie TCN's More Panties TCN's Office Skirts TCN's Panties TCN's Platform Boots TCN's Shirts TCN's Sleeveless Dresses TCN's Thick High Heel Sandals TCN's Thong High Heels The Apocalypse Vault Suit Fusion Submitter msmfoster Submitted 06/26/26 Category Armor & Clothing Requirements Skimpy Armour Keyword Resource, RobCo Patcher or the Skimpy Armour Keyword Injector
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Version 1.0.3
1521 downloads
This is a growing archive of RobCo Patcher .ini files designed for use with the Skimpy Armour Keyword Resource (SAKR). These patches are also fully compatible with the Skimpy Armour Keyword Injector. Currently Supported Mods: Anarchist Outfit (CBBE) Baggy TankTop (CBBE) Bikini Soldier Boston Riot Armour BZW Tactical Goth Commonwealth Mini Dresses Commonwealth Shorts (CBBE) Crimson Punk (Devious Devices Desert Punks DX Vintage Summer Eve Outfit MGS Snake Eater (CBBE) Grease Rat Garbs (CBBE) Gunner Armor Expansion (CBBE) Gunner Operator Kziitd Fetish Toolset MM69's Ghoul Hunter Minutemen Enforcer Armor (Vanilla) More Clothes and Textures (CBBE) Obi's Cozy Classic Outfit (CBBE) Obi's Goth GF Outfit (CBBE) Post Nuclear Outfit (CBBE) Precursor Suit (CBBE) Private Military Company Raider Accessories Raider Punk Outfit Slooty Vault Suit (CBBE) Summer of 69 Dress (CBBE) TankTop (CBBE) TERA Punk (CBBE) TERA Nurse Uniform (CBBE) TheKite Charred Vault Suit TheKite Combat Zone Stripper Outfit TheKite Diamond City Scoop Digger TheKite Institute Health Care Division TheKite Milita Woman TheKite Railroad Handmaiden (CBBE) TheKite Vault-Tec Slavesuit Toxic Raider Armour Vtaw Brotherhood of Steel Infiltrator Vtaw Cow Girl Vtaw Crimson Wings Vtaw Fashion Dress Vtaw Gothic Dress Vtaw Maxy Dress Vtaw Pinup Dress Waxwing Outfit WT Jacket (CBBE) Note. Links above point to Fusion Girl conversions unless stated otherwise. The requirements will take you to the original CBBE versions. Frequently Asked Questions How do I use these? Install the Skimpy Armour Keyword Resource (SAKR), then install either RobCo Patcher or the Skimpy Armour Keyword Injector. Finally add the clothing item patches that match the armour you use. Note. If using the Skimpy Armour Keyword Injector, you will need to run the FO4Edit script to generate the final patch. Do you have more? This collection is actively growing. You can also check these excellent repositories: Rubber Duck’s SAKR Repository. Collection includes DLC and big clothing packs. Krazyone’s SAKR - Skimpy Armor Keyword Resources Addons. Smaller collection for more niche items. NGamma's Skimpy Armor Keyword RobCo Patches. Includes larger collections like Easy Girl and Eli's Armour Compendium. Note. If you know of any other good repositories, let me know and I’ll add them. Do you want more? Yes! If you create or improve any SAKR patches, feel free to send them my way. I’ll test them with the Skimpy Armour Keyword Editor and add them to the archive. How do I make my own? You can use either Rubber Duck’s SAKR/RCP Gen or my Skimpy Armour Keyword Editor. Both tools include instructions. Note. The Skimpy Armour Keyword Editor is currently the only tool capable of editing existing .ini files. Why are there LEWD variants? Lewd variants are provided for clothing items that have more revealing options. Some can be modified at an armour workbench, while others, like Bikini Soldier, require Outfit Studio. Items that are lewd by default, such as the TheKite Vault-Tec Slavesuit, do not have a separate Lewd variant. Why support Devious Devices and Kziitd Fetish Toolset? Many mods grant bonuses or effects based on nudity or exposure. These patches ensure that when you equip chastity belts or other fetish gear, you no longer incorrectly register as Exposed. This is especially useful for perks in Milking Human Kindness and Provocative Perks. Besides, Devious Devices have some perfectly nice dresses on offer. All the files are gone? To keep the archive organized I occasionally remove and re-upload the entire collection. If the files disappear, wait a few minutes and refresh. A newly populated file list should appear. Changelog 1.0.1 Thanks to @samhsay the following clothing items are available: Boston Riot Armour Minutemen Enforcer Armor (Vanilla) Desert Punks Raider Accessories Gunner Operator Post Nuclear Outfit (CBBE) Toxic Raider Armour BZW Tactical Goth Grease Rat Garbs (CBBE) Eve Outfit MGS Snake Eater (CBBE) Commonwealth Mini Dresses Raider Punk Outfit Private Military Company Gunner Armor Expansion (CBBE) Waxwing Outfit Summer of 69 Dress (CBBE) Crimson Punk WT Jacket (CBBE) Commonwealth Shorts (CBBE) Baggy TankTop (CBBE) TankTop (CBBE) TERA Punk (CBBE) Slooty Vault Suit (CBBE) Precursor Suit (CBBE) Obi's Cozy Classic Outfit (CBBE) Obi's Goth GF Outfit (CBBE) Anarchist Outfit (CBBE) Vtaw Gothic Dress TERA Nurse Uniform (CBBE) More Clothes and Textures (CBBE) MM69's Ghoul Hunter -
Version 1.0.0
353 downloads
The Skimpy Armour Keyword Editor is a visual tool used to create or edit RobCo Patcher .ini files for use with the Skimpy Armour Keyword Resource (SAKR). The goal is to allow for quick edits of existing files without recreating the entire .ini or editing it manually by hand. Key Features Visual editor for quick keyword injection and editing. Generates new .ini files on the fly. Toggles to show/hide Top or Bottom keyword sections Accepts a .csv from Rubber Duck's SAKR RCP Tool and/or an existing RobCo Patcher file (.ini or .txt). Using both the .csv and .ini will adjust the RobCo Patcher file to match what is currently in the mod. E.g., Version 2 of Eli's Armour Compendium added several clothing items requiring keywords. Validates all SAKR keywords and merges data from multiple sources. First entry wins, while others are discarded (duplicate handling). Hover tooltips on every keyword explaining its meaning and use. E.g., Difference between a tank top and halter top. Native support for high DPI displays. Options to either copy-and-paste the generated .ini or download it at the press of a button. Features a console to display script logic and troubleshooting info. No internet connection or server-side processing required—runs entirely offline in your browser. Heavily commented styles and code to enable customization. Designed to fit seamlessly into Rubber Duck's SAKR/RCP Gen toolset and processes. Requirements Modern browser (e.g., Chrome, Firefox, Edge). Compatibility Works with .csv exports from Rubber Duck's SAKR/RCP Gen tool. Compatible with RobCo Patcher .ini files formatted for SAKR. Handles multiple input files, with first-wins merging. How to Use The Skimpy Armour Keyword Editor works in conjunction with Rubber Duck's SAKR/RCP Gen tool and the associated SAKR/RCP Gen User Guide. Note: Steps 1 through 3 in Rubber Duck's guide can be skipped entirely if you do not need a .csv file. This tool specifically replaces steps 4 to 6 of the guide's process, which we focus on below: Double-Click on the HTML file to open it in your browser. Drag-and-drop source files (.csv, .ini, or .txt) into the Drop Zone or click to select desired files. A list of all files will appear. Click on Process to activate the Manage and Export tabs. Click on the Manage tab and adjust as necessary. You can confirm that changes were registered by going into the Console tab (useful for troubleshooting). Once satisfied with your changes, Click on the Export tab. Optional: Adjust the load order prefix. This is only required for specific edge cases (e.g., ESL patching) and should generally remain blank. Look over the generated preview. Click on Download to get a copy. Note: As a precaution, I include my test data for Absolutely Skimpy Attire by dikr. Follow the rest of the steps from the SAKR/RCP Gen User Guide to integrate with your existing RobCo SAKR infrastructure. Frequently Asked Questions Why does this exist? I was looking for a way to change RobCo Patcher .ini files without creating an entirely new .ini or editing the file manually. For example, Vtaw Wardrobe No. 8 features a fantastic body harness and corset. Both fully expose the breasts, but SAKR registers them as being covered. With this script, I can quickly make a change and test the change in-game within minutes. Why is this in HTML? There are several reasons to create an HTML/CSS/JavaScript solution: Modern web-browsers easily handle large tables that adjust dynamically to displays. Documents can be quickly compared with one another using Browser Tabs. CSS makes it straightforward to adjust the style. This script has ZERO requirements beyond a browser. No need to install anything. How do I de-select a radio button? Click on the already-selected radio button again. It acts as a toggle and will clears the selection for that keyword group. Why can't I select multiple options in the same group (e.g., Bra Normal + Bra Micro)? The radio buttons are designed that way on purpose. The goal is to prevent mutually exclusive keywords from being applied. I.e., A bra cannot be normal, bikini, and micro at the same time, but it can be normal and sheer. Can I host this somewhere? Yes. The permissive license allows for such use, and a webserver will treat the contents as static HTML. Why would I need to provide a load order prefix? It helps with RobCo Patcher when patching an ESL. Unless you need this particular capability, I recommend steering clear of it and using the default 6-digit FormID. Invalid prefixes are skipped silently. Script is showing fewer changes than I've actually made? Changes are measured by item (line), not individual keywords applied. Why is there a console? The console is primarily a debugging tool. It will also list reasons why certain decisions were made, such as: Clothing item dropped because it does not exist within the .csv. Keyword was dropped because it was not valid. That multiple entries were found with keywords for the same item. That the Load Order prefix was dropped due to not being valid. Can I change the look and feel? Yes. Simply adjust the CSS styles to suit your needs. These are located near the top of the HTML document. What if I want a French or Russian version? This script can be translated and contains all language-specific elements within two constants: LANG. Contains language related to the look, feel, and code: HTML.* Language elements found within the HTML itself. SCRIPT.* Language found within the JavaScript Code. LOG.* Language used for logging of operations and tasks. TOOLTIPS. Descriptors applied directly to the table when editing keywords. These were kept separate due to their integration with other SAKR elements. Can I fork the code? Yes. The license and code were specifically designed to allow for it. A Special Thanks To I would like to thank Rubber Duck for his tool and guide that made SAKR repositories a reality. License * Copyright (c) 2025, M.S.M. Foster * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this * list of conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, * this list of conditions and the following disclaimer in the documentation * and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER * CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, * OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.-
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Skimpy Armour Keyword Injector View File A FO4Edit script that injects Skimpy Armour Keyword Resource (SAKR) keywords into patched copies of relevant Armour (ARMO) records. This process uses the existing RobCo Patcher .ini infrastructure as the source of keywords, but does not require RobCo Patcher. Key Features Accepts your entire load order (every single loaded plugin) in one go. Creates the patch, adds all required masters, and injects keywords in a single run. Uses your existing RobCo Patcher .ini files. Requires no new tools to run. Creates a tiny, ESL-flagged patch. Typically under 500 KB for a setup with 400 mods. Fuzzy FormID matching. Works regardless of load order, ESL flags, or overrides. Pre-emptively adds required masters to ensure compatibility with other keyword injectors such as Armour and Weapon Keywords Community Resource (AWKCR) and Complex Item Sorter. Creates a new patch file per run to avoid keyword drift. Recommended for consistency when .ini files change. This requirement can be bypassed if the patch is already loaded in FO4Edit. Extensive, configurable logging. Uses dialogue boxes to notify the user of abnormal runs. E.g. No keywords to inject or nothing to patch. Zero performance impact in-game as the patch is generated by FO4Edit beforehand. Why This Exists Skimpy Armour Keyword Resource was designed to work with RobCo Patcher, which adds keywords at runtime. But: The Next-Gen Update (2024) broke RobCo Patcher. Users waited months for the Next-Gen alpha version of the patcher. The Anniversary Edition has an alpha version of the patcher. This script removes RobCo Patcher from the equation entirely while leveraging the existing configuration files. No more waiting. No more runtime overhead. Just SAKR support. Requirements FO4Edit. Tested on 4.1.5f. Skimpy Armour Keyword Resource (SAKR). Required in your load order. Rubber Duck's SAKR Repository, or NGamma's SAKR RobCo Patches or Equivalent. Provides the required keywords to inject. How to Use Install the script under Scripts in your FO4Edit install. (Optional) Install the blank .esp if you use a mod manager. Do NOT load ZZZ_SAKR_Direct_Injection.esp when starting FO4Edit. If loaded, the script will remind you of this requirement and allow you to bypass if desired. In FO4Edit: Press Ctrl+A to select all plugins. Right-click on any mod and Apply Script. A new window will appear. Choose Fallout4 - SAKR Direct Injection vX.X.X and click OK. Wait ~60–90 seconds (tested with 400+ loaded mods and 2.5M records). Save. Let your mod manager (Vortex/MO2) deploy the new patch. Run the game and go try on some outfits! Tip. For testing, select a few clothing mods to speed up script processing. Cleanup After Use A normal run adds several masters to ensure the winning record is copied and injected. It is recommended that you: Save ZZZ_SAKR_Direct_Injection.esp; Right-click on the mod and select, Clean Masters to remove unnecessary masters. While optional, the above keeps the patch tidy and avoids Missing Masters warnings when changing your mod order within a mod manager. Confirmation Tests The screenshots on the download pages outline various scenarios to confirm the patch works. These tests cover ESLs, base-game items, heavily overridden packs (preview patches), and exposure score changes. Shot in Kziitd Fetish Toolset. Result 100 % skimpy because that mod has no .ini in the Rubber Duck repository. Shots in a Vtaw Wardrobe 6 bikini with or without the top. Highlights the changes in exposure levels and scores. Shot in a COCO Bikini Collection showing exposure and scores change, indicating the .ESL was successfully patched. Shot in Summer Shorts with appropriate scores. Showing that base-game clothing items were successfully patched. Shots in various Vtaw Wardrobe 6 clothing with varying scores. Additionally some are blurry as they triggered Exhibitionist Streak from Provocative Perks because the player is not skimpy enough. Frequently Asked Questions Do I need RobCo Patcher installed? No. This script does not require RobCo Patcher to be installed and the patch negates its requirement for use with the Skimpy Armour Keyword Resource once generated. Will this break if I add new outfits later? No. Just re-run the script — the new items will be included in the patch automatically assuming you have associated RobCo Patcher.ini files to inject the keywords. Why does it stop if the patch file is loaded? There is no reliable way for FO4Edit to unload and remove a mod while loaded. To prevent corrupting the patch, the script confirms the patch is unloaded prior to generating a fresh patch. However, you can opt to bypass this check entirely at the risk of introducing keyword drift over an extended period of time. There are legitimate reasons for doing so: You accidentally ran the script against a mod with no clothing items. You prefer to be surgical in your application of the patch and run it for individual mods or collection. You are trying this for the first time and the default patch (empty by default) is loaded. You manually cleaned the patch yourself and want to proceed. For the above, you will simply be given an option to proceed. I hate getting asked if I want to continue when the patch is already loaded. You can disable this check entirely by setting bFORCE_CLEAN_ESP to False in the script. However, this may lead to keyword drift, especially if you are fine-tuning the .ini files to suit your gameplay. Can I keep the old patch and append changes? Yes. See above. Is this safe with 500+ plugins? Yes. Tested with 500+ mods / 3.2 million records. Process took under 180 seconds to generate a clean patch, but the time required varies based on system specifications. Will it work on Anniversary Edition? Yes. While not explicitly tested on Anniversary Edition, FO4Edit 4.1.5f which was used to develop this script fully supports that version. I still want to keep RobCo Patcher for other features (material swaps, slot masking, etc.) This script does not stop you from continuing to use RobCo Patcher. Both can coexist perfectly, but to prevent duplicate keyword injection, simply delete or move the RobCo Patcher .ini files used for SAKR keywords. Bonus side-effects of removing those .ini files: RobCo Patcher has fewer records to process reducing runtime overhead May reduce the chances of RobCo Patcher crashing. Is this compatible with Armour and Weapon Keywords Community Resource (AWKCR) and Complex Item Sorter? Yes. The script will add these as masters and carry forward any modified or injected keywords. However, this patch needs to be lower in your load order override their records. Some of my clothing packs have no .ini file for it. How can I make these? Rubber Duck has made a SAKR RCP Tool that generate the RobCo Patcher files along with extensive documentation. I keep seeing Error Assigning To and Mapping Errors in my logs. Message such as the one below occurs because the script cannot know for certain every mod that it will need to add a master. Error assigning to [ \ [FA] ZZZ_SAKR_Direct_Injection.esp \ [1] GRUP Top "ARMO" \ [77] Armor_Synth_Underarmor "Synth Uniform" [ARMO:0012B91D] \ [19] Object Template \ [2] Combinations \ [34] Combination \ [2] OBTS - Object Mod Template Item \ [8] Keywords \ [0] Keyword #0] from [ \ [A7] Synth_Fem.esp \ [4] GRUP Top "ARMO" \ [2] Armor_Synth_Underarmor "Synth Uniform" [ARMO:0012B91D] \ [19] Object Template \ [1] Combinations \ [34] Combination \ [2] OBTS - Object Mod Template Item \ [8] Keywords \ [0] Keyword #0]: [Exception] Load order FileID [A5] can not be mapped to file FileID for file "ZZZ_SAKR_Direct_Injection.esp In such cases the keywords will not be injected. However the Script naturally takes precautions to avoid this: Preemptively loads any non-ESL flagged ESM/ESP as a Master. This will cut out most of these errors. Provides an ability to add a custom list of masters. Update the sADDMASTERS constant to include a comma delimited list of additional mods you need to load as masters. Between the above, the script should all relevant masters, and inject keywords without fault. Can I modify or fork your code? Yes. The script is released under the two-clause BSD licence which is a permissive free software licence. Configurable Items The following constants may be changed to alter the script's behaviour. You only need to touch these constants if you have a very custom setup. Most users will be able to ignore these options entirely. There are listed in alphabetical order. bADDALLMASTERS Default: True Automatically adds all non-ESL flagged ESP and ESM files with ARMO records as masters. This ensures that injection will occur most of the time. Tip. Clean up the loaded masters in the mod after running the script and saving the contents. sADDMASTERS Default: '' A comma delimited list of mods that need to be mastered beyond those added as part of the standard script processing. This constant becomes critical when disabling sADDALLMASTERS. iDEBUG_LEVEL Default: DEBUG_INFO Adjust the level and verbosity of logs generated. Available levels are: DEBUG_FATAL DEBUG_ERROR DEBUG_WARN DEBUG_INFO DEBUG_VERBOSE DEBUG_PATHING bDRYRUN Default: False Kept for historical reasons. With a patch-file workflow there are no risks to the game and other mods, but it remains useful for pathing. bESLFLAG Default: True By default the ZZZ_SAKR_Direct_Injection.esp will be created as an ESL-flagged ESP. This means that the patch will not tie up a slot on your limited load order at the cost of reduced entries. Set to False if you need to inject keywords into more than 4095 items. bBALLISTIC Default: True Injects Ballistic Weave related keywords to the item in addition to SAKR. This can be useful for certain mods that expect this slot to exist for their own use and increase available clothing items. bFORCE_CLEAN_ESP Default: True Deletes and recreates the patch every run. Prevents drift when .ini files change. Set False if you prefer incremental patching on selected mods. sLOGFILE Default: '' Set the path of an external file that the log will be written to. iMERGE Default: False By default the script will drop any conflicting keyword injection. This prevents situations where a competing .ini has conflicting keyword injections to make. Any such conflicts will be logged at the end of the process to identify and sort out conflicts. If set to `True` the script will merge the conflicts together into one line. However, there are potential risks. A perfect example of this is Eli's Armour Compendium and Classy Chassis Outfits - Eli's Armour Replacer. The former includes lore friendly and non-lewd clothing items, whereas the latter will spice things up. They both use Eli_Armour_Compendium.esp and a matching identifier leading to the following situation where an item now has keywords for: 0000081A. Top Full 0000081E. Tank Top 00000821. Top Tight 0000080E. Pants Long 0000080F. Pants Shorts The above contains clearly contains keywords that are at odds with each other and should not co-exist. The resulting score will be wildly off from expected behaviour. Hence merge mode is provided for advanced users who understand the risks. When set to False the script generates a report at the end of the run. This permits you to find and correct these conflicts to ensure the desired outcome. sPATCH_ESP Default: ZZZ_SAKR_Direct_Injection.esp Name of the generated patch. ZZZ prefix keeps it at the bottom of the load order. iRECURSION Default: 5 Maximum directory depth when scanning for .ini files to prevent infinite loops. sROBCOPATH Default: F4SE\Plugins\RobCo_Patcher\armor\ Default location of RobCo armour .ini files (overridden by sSCANPATH if used). bSAKRSTATIC Default: False Use static keyword list (True) or read directly from SAKR.esm (False). False is the default as it adjusts to future releases of the mod. sSCANPATH Default: '' Hardcoded location for the RobCo Patcher .ini files. Use '' to use game defaults. sSAKR_ESP / sGAME_ESP / sPATCH_AUTHOR Self-explanatory and should never need changing. License * * Copyright (c) 2025, M.S.M. Foster * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this * list of conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, * this list of conditions and the following disclaimer in the documentation * and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER * CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, * OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * Submitter msmfoster Submitted 11/28/25 Category Modders Resources Requirements FO4Edit. Tested on 4.1.5f. Skimpy Armor Keyword Resource (SAKR). Required in your load order.
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Hot Pockets View File Now *you* can be pickpocketed, and more! Strip-Pocketing, "Driveby" DD/KFT/RH Equipping, Chems/Alcohol/Arousal force-applying and Instant Tattoos + Cummed on (while sleeping)! Now can affect you while you're sleeping or awake! Beta version in the support thread. Backstory/Lore/The TL-of-DR: Wait, you think you're the only one who can steal? The wasteland is full of poor and desperate people, many of them can't even survive a few steps away from their own beds, some are a day from becoming a raider, few used to be, so what do you think will happen when some oddball smartass who seems to have infinite wealth comes to town, handing over what seems like endless amounts of valuables to anyone with enough caps to take it from them? You'd better keep your eyes open, your weapon ready and your pockets closed. Better sleep light, since they can also get you while you rest! This mod adds NPC pickpocketing the Player-Character to Fallout 4, NPCs will target Caps, Food, Drink, Guns, Armor*, Chems+Health items (yes both in the same group), Ammo, Misc (default off) or Junk. They can also reverse pickpocket, slipping you some chems, or some booze, an arousal potion maybe, maybe they'll just slip a collar on you instead? How about a tattoo? If you are dressed like you're asking for it, you're more than likely to get it taken from you. Adjust your item groups and chances of things happening to your liking or playstyle, want them to take a handful of 0.1 weight items when they steal? Or just one because they're expensive and precious to you? It's your loot buddy, you can lose it however you see fit. * armor means anything your character can equip typically (across this entre page) If you want an even more lore-like reason, the NPC knows you're pickpocking from them in those games, come on they can see you when you're right next to them, they're not allowed to move at all, thats against the rules. How about these thief NPCs? Maybe they have a little CHIM of their own? Maybe they know one of the rules you need to follow is that if you attack them, you're not getting your stuff back since all their friends will attack you and you'll die or load the game, and you both know it. It isn't very fleshed out at the moment and needs a lot of work and additions. Right now the only way to get your loot back after it has been taken is killing the NPC, pickpocketing them back or other classic methods. If anyone was curious as to why? I was playing Skyrim with its own Devious Devices forever ago and wondered why no one had done similar in regards to being reverse-pickpocketed DD or having clothing stolen by people who want to sneak a peek? Anyway, now its done, on Fallout 4 at least. As far as I know this is the first mod of this type that has been created for Fallout 4 or Skyrim. Base features: -Get stolen from from most/all item types by NPCs, from 1 item per steal to a lot of things stolen from you, eventually making your Hot Pockets, no pockets at all. -Get chems/alcohol/tattoos/restraints etc applied by NPCs instead of/alongside being pickpocketed (mostly social/"bad" drugs). -Get stolen from and/or chems/drugs/tattoo's etc applied while you sleep. NPCs can be real (so you have a chance of recovering what was stolen) or just take your stuff and vanish forever. -If you have your weapon out and are looking at them approaching you, they will reconsider. -"Only in conversation" optional mode, so no thief will be chosen to do anything unless you are talking to someone else, the thief can still steal after you left conversation however if they haven't already. -Sex Attributes Support: NPCs may apply bonus arousal (+20) to the player if they are sub-90, Arousal Level is one of the possible modifiers for if the mod fires. -Equipped items, 0-Weight items, "Below X-Value" items can all be disabled as theft targets; Bobbypins, base-game magazines, holotapes, notes and *most* quest items are hard-protected by a formlist. (If you find any from the base game+base DLC that are not, let me know, none of the DLC Community Content quest items are currently protected and I play old-gen so I don't know if new ones were added) -Devious Devices : Collars, Wristcuffs, Vibrators, Plugs, Hoods, Gags < all equal chance, other groups didn't make sense to be able to just casually put on someone before they're aware what's happening. Can probably be expanded to have different weights to each group later, likely won't be "cleaned" to remove specific items from any group. DD items shouldn't be stolen or double stacked. -KFT : Arm bindings, Gags/Hoods, "Anything from the mod". Can be used with the DD chances at the same time but not recommended. -Real Handcuffs : Collars/Handcuffs 80-20 chance for the normal/harder levellists from the mod, so 80% chance of normal handcuffs 20% hinged/high security. 80% chance of a normal/mk2-3 collar, 20% chance of a throbbing mk2-3. Watch out for overlap, also this is more "dangerous" than most DD/KFT. -Tattoos After Rape basic support : NPCs can apply a tattoo as a reverse action. -Commonwealth Moisturizer basic support: Can wake up a little gooey.... -SAKR (original) support (Exposed or Skimpy Detection) and 2 player-chosen slots that should work if you don't use SAKR for nudity (untested) -Thief can (chance) go invisible (good at sneaking!) -Lower weight items are typically taken in stacks/groups, the scaling can be altered -Some basic location support -Activation based off certan states of your character, wealth, health, equipement, armed. Can become compoundingly difficult/frequent. -Small knocked effect on-action (can be disabled but is very non-offensive) -Timers; one to call a new Thief/timeout the old one, one to delay the call -Optional "Fade-to-Black" when the NPC "uses/equips" something on the player. -Gamble+Option heavy: Chance of occurance with modifiers and chance modifiers for each group, many things to choose from. -Simple debug notifier enable/disable via MCM It is meant to be played with Sex Attributes for the base Arousal increase effect + my Arousal Helper mod for the Forced-Chems/Alcohol to be more effective, Devious Devices and/or Kziitd Fetish Toolset and/or Real Handcuffs for the force-equipping and SAKR for skimpy/nudity detection and Tattoos after rape for tattoo handling and finally Commonwealth Moisturizer for cum when you wake up, using this with Sex Harassment may cause a lot more butt-smacks so adjust your frequencies as NPCs will get right up into you sometimes and may end up behind you. If the mod doesnt function right away just disable/enable it from the MCM/Hotkey and it should work. Extra stuff that may be nice to know but you could find out later yourself without reading: Known/Possible Issues+Bugs: (Most possibles are assumptions based off how it is made/from testing/guesses), bugs will hopefully get fixed: Ok cool have you thought about??: (In the mystical future) Using the hard reset (near the bottom of page 1) in the MCM usually is enough to shut down/restart the mod for updated versions instead of needing to clean a save, not always though. Turn notifications to 1 before clicking to see the state of the mod (on/off). Otherwise load your save without the mod, save, load with the mod. @riveth Has a beta for a newer version with expanded features available for download in the support forum for this mod. Submitter Franco Cozzo Submitted 03/06/26 Category WIP / Beta Requirements Core DLC, Maybe F4SE, hopefully nothing else. If you dont use DD/SAKR/SAttributes/TatsAfterRape etc etc set their sliders to 0/dead in the MCM.
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BumpStrip View File Combining the Butt-Slap event from Sexual Harassment with a Strip Event Amazing deep features: - Will use Sex Harassment as its base for the strip-event (typically will unequip more than 1 item at a time) - Optional Call to use Combat Strip Lite for the stripping events instead (so you cannot re-equip immediately after, this is the recommended way to use the mod) - Optional Arousal gain if you have Sex Attributes installed (not hard-required for this mod, but I believe it is required for both SH versions) - Notifier Should work with the classic Sexual Harassment and the newer Sexual Harassment+ About Combat Strip Lite: By default Combat Strip Lite will typically cause a knockback effect, which will cause a knockback for the player+all within a close range, so I added an optional download (CSL Edited.7z) that I personally use to solve this, note that CSL is not my mod so I cannot give any permissions from or for it. The changes for this version are as below: - No strip-effect from Radiation Aura enemies like glowing ones and similar (possibly none from poison as well) - No Knockback when in third-person, enemies and allies also will not be knocked back in 1st/3rd person if they are close to you. - Only stimpaks that *you* use will let you recover Load after Combat Strip Lite. Requires the original mod. I have only ever used the "strip" option, not the "damage armour" or the other options from CSL so I am not sure how my edits work with those modes. Issues+Possible Issues The same slapper cannot affect your strip status (or arousal) more than one time in a row due to how the mod is built, bouncing between two+ NPCs over and over again will work however. I don't know of any possible "clean" workarounds that wouldn't edit FPSHarassment itself. You can use this mod without my edited version but you will likely experience the "explosion" event that occurs without it or a similar edit, which will cause your character, the butt slapper and anyone very close by to take a 0 damage knockback (default CSL behaviour). The non-CSL stripping calls the Harassment function which is different between FPSH and FPSH+, so it may strip "too much" per slap for you on the + version. Permissions: Improve the mod (and include the source), fix the mod (and include the source), don't sell the mod (this includes farming downloads for membership (Nexus) etc). You need one of the below (only tested with SH+): You probably want : If you want/need to restart the mod for any reason the questname is BumpStrip stopquest Bumpstrip resetquest Bumpstrip startquest Bumpstrip optionally : sqv Bumpstrip to see if it is running. Submitter Franco Cozzo Submitted 05/01/26 Category Other Requirements https://www.loverslab.com/files/file/47700-sexual-harassment/ OR https://www.loverslab.com/files/file/5487-aaf-sexual-harassment-12202024/ AND https://www.loverslab.com/files/file/5275-combat-strip-lite-6262024/
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1358 downloads
Combining the Butt-Slap event from Sexual Harassment with a Strip Event Amazing deep features: - Will use Sex Harassment as its base for the strip-event (typically will unequip more than 1 item at a time) - Optional Call to use Combat Strip Lite for the stripping events instead (so you cannot re-equip immediately after, this is the recommended way to use the mod) - Optional Arousal gain if you have Sex Attributes installed (not hard-required for this mod, but I believe it is required for both SH versions) - Notifier Should work with the classic Sexual Harassment and the newer Sexual Harassment+ About Combat Strip Lite: By default Combat Strip Lite will typically cause a knockback effect, which will cause a knockback for the player+all within a close range, so I added an optional download (CSL Edited.7z) that I personally use to solve this, note that CSL is not my mod so I cannot give any permissions from or for it. The changes for this version are as below: - No strip-effect from Radiation Aura enemies like glowing ones and similar (possibly none from poison as well) - No Knockback when in third-person, enemies and allies also will not be knocked back in 1st/3rd person if they are close to you. - Only stimpaks that *you* use will let you recover Load after Combat Strip Lite. Requires the original mod. I have only ever used the "strip" option, not the "damage armour" or the other options from CSL so I am not sure how my edits work with those modes. Issues+Possible Issues The same slapper cannot affect your strip status (or arousal) more than one time in a row due to how the mod is built, bouncing between two+ NPCs over and over again will work however. I don't know of any possible "clean" workarounds that wouldn't edit FPSHarassment itself. You can use this mod without my edited version but you will likely experience the "explosion" event that occurs without it or a similar edit, which will cause your character, the butt slapper and anyone very close by to take a 0 damage knockback (default CSL behaviour). The non-CSL stripping calls the Harassment function which is different between FPSH and FPSH+, so it may strip "too much" per slap for you on the + version. Permissions: Improve the mod (and include the source), fix the mod (and include the source), don't sell the mod (this includes farming downloads for membership (Nexus) etc). You need one of the below (only tested with SH+): You probably want : If you want/need to restart the mod for any reason the questname is BumpStrip stopquest Bumpstrip resetquest Bumpstrip startquest Bumpstrip optionally : sqv Bumpstrip to see if it is running.-
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Wicked Effects (Alpha) View File This is a "Trap Mod" (classic trap, not modern), sort of like Deviously Cursed Wasteland/DD Enchantings. Except instead of spawning restraints, it will cause an effect. Effects can be caused by quick-looting or opening a container and looting (where the game pauses) or just from picking up anything loose in the world (read Known Issues for more haha.....). For an absolutely "just ruin my characters life" experience. Typically everything has a good/bad option, chance and value that can be changed in MCM (except "what" is seen as good or bad). Your SAKR state/rating can influence the rate of effects occuring, being in combat can stop, lower or increase the odds. Possibile Effects: Sex Attributes: Willpower, Arousal, Reputation, Trauma, Orientation (Sub/Dom) Sex Harassment: NPC spawning + approaches, Photo generation, Hypnosis level Others: CombatStripLite: Single Stack Healed/Damaged, Full unequip/Heall All limbs 1 point ("locked" items like DD/KFT aren't unequipped), TatsAfterRape: Random Tattoo Applied (no rape needed), Luck and Intelligence Modifiers. When an effect occurs, you will get a notification (if enabled) and the screen will shake (if enabled). "Soft" Requirements: Sex Attributes Sex Harassment CombatStripLite Skimpy Armor Keyword Resource TatsAfterRape The mod doesn't "need" the above mods to load but I don't know why you'd bother to use it without at least Harassment or Attributes. If you cannot/do not use SAKR, you may need to change the MCM settings related to it, I haven't tested without it but setting both sliders to 1 should be enough for "no change". The mod also assumes you have all the soft requirements, if you are missing any, set their chance value to 0 in the MCM or you will have more failed rolls than usual. Playstyle ideas: Random sexlife : All sliders at high odds, High Chance Rate, Low Timer Surprise!: Low chances, all effects up at high levels, High Timer Pickup Punishment: Low timer, high chances, bad effects Spoiled Cheater: Only good effects enabled Naughty Combat: Low general chance Rate, Extremely-High Chance in Combat, Low Timer Technicalities: Should be safe to remove mid-game, would be fine to add mid-game, has an MCM with many values to configure like all my things. If you have settings disabled/changed in Harassment/Attributes then parts of this mod may not work as intended, namely if you have Approaches disabled in Harassment, you should disable the chance of this mod spawning NPCs for Harassment. If you don't want any specific effect to be able to happen, set that value to 0. It should work between saves (two versions so far....) if it doesnt work you can try: stopquest wickedpotionsquest resetquest wickedpotionsquest startquest wickedpotionsquest in the console and it should work again Otherwise removing the mod from your list, loading the game without it, save the game, add the mod back to your list, play the game. should hopefully work. The basic roll works like this (after the initial pick-up roll wins): 1. Is it going to be Good or Bad ? 2. What will the Potency/Strength be if it has any?* 3. Sex Attributes or Harassment or Other? 4. What part of that group wins ? 5. Give player their "prize" Examples : Good Roll Wins, It's an Attribute Roll, It is willpower, Max. Players Willpower is now 100 (assuming Max is set to 100 in MCM) Bad Roll Wins, It's Harassment, It is Sex Photos, 5 lewd photos are now distributed across the wastes. *if something doesn't have a potency it still is rolled for and mentioned in the notifier, potency only currently affects Attributes effects. Known issues/things to consider: -Loose item/World pickups has few restraints, it may fire when you didn't pick up anything. It's better in more recent versions. -NPC approaches should work most times, spawned NPCs have a higher chance of not approaching but it's much better than earlier versions. -If the cooldown timer is too low, you can/will get multiple effects from the same container. A minimum cooldown of 0.5 seconds exists between effects in the MCM, you really shouldn't set it below that (even .5 is super low), at 0 you can/will have stacks being rolled against and picking up a big stack like 100 5mm ammo could overload the engine and CTD, if you *really* want to try it you can. -On full strip, the Pipboy is requipped immediately after, even if you didn't have one equipped before. This mod is using unequipall which as far as I can see is the "cleanest" way to strip the player quickly without building a long script and brining in more bugs, it shouldn't be able to touch KFT or DD since they resist that command as well. -Some of the Attributes stats really aren't meant to be played around with a lot (paraphrasing the developers words), and this mod plays around with them a lot. I'd imagine the current hypno level is also not meant to be played with a lot, but it's a videogame at the end of the day, and games are for playing. -This mod was made for and tested on oldgen Fallout 4 (like my others), I don't know if it works on the newer ones and if it doesn't I can't help. -Bone healing may or may not be fixed A failed event will notify "A sigh of relief...", it shouldn't be too common Beta version 0.0.5d in the comments section for CSL bruising/unequipall "fix", I haven't playtested it. Submitter Franco Cozzo Submitted 03/19/26 Category WIP / Beta Requirements Sex Attributes Sex Harassment SAKR
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Version 0.0.8
10652 downloads
Now *you* can be pickpocketed, and more! Strip-Pocketing, "Driveby" DD/KFT Equipping, Chems/Alcohol/Arousal force-applying. Backstory/Lore/The TL-of-DR: Wait, you think you're the only one who can steal? The wasteland is full of poor and desperate people, many of them can't even survive a few steps away from their own beds, some are a day from becoming a raider, few used to be, so what do you think will happen when some oddball smartass who seems to have infinite wealth comes to town, handing over what seems like endless amounts of valuables to anyone with enough caps to take it from them? You'd better keep your eyes open, your weapon ready and your pockets closed. This mod adds NPC pickpocketing the Player-Character to Fallout 4, NPCs will target Caps, Food, Drink, Guns, Armor*, Chems+Health items (yes both in the same group), Ammo, Misc (default off) or Junk. They can also reverse pickpocket, slipping you some chems, or some booze, an arousal potion maybe, maybe they'll just slip a collar on you instead? If you are dressed like you're asking for it, you're more than likely to get it taken from you. Adjust your item groups and chances of things happening to your liking or playstyle, want them to take a handful of 0.1 weight items when they steal? Or just one because they're expensive and precious to you? It's your loot buddy, you can lose it however you see fit. * armor means anything your character can equip typically (across this entre page) If you want an even more lore-like reason, the NPC knows you're pickpocking from them in those games, come on they can see you when you're right next to them, they're not allowed to move at all, thats against the rules. How about these thief NPCs? Maybe they have a little CHIM of their own? Maybe they know one of the rules you need to follow is that if you attack them, you're not getting your stuff back since all their friends will attack you and you'll die or load the game, and you both know it. It isn't very fleshed out at the moment and needs a lot of work and additions. Right now the only way to get your loot back after it has been taken is killing the NPC, pickpocketing them back or other classic methods. If anyone was curious as to why? I was playing Skyrim with its own Devious Devices forever ago and wondered why no one had done similar in regards to being reverse-pickpocketed DD or having clothing stolen by people who want to sneak a peek? Anyway, now its done, on Fallout 4 at least. As far as I know this is the first mod of this type that has been created for Fallout 4 or Skyrim. Base features: -Get stolen from from most/all item types by NPCs, from 1 item per steal to a lot of things stolen from you, eventually making your Hot Pockets, no pockets at all. -Get chems/alcohol applied by NPCs instead of/alongside being pickpocketed (mostly social/"bad" drugs). -Get stolen from and/or chems/drugs/tattoo's applied while you sleep -If you have your weapon out and are looking at them approaching you, they will reconsider. -"Only in conversation" optional mode, so no thief will be chosen to do anything unless you are talking to someone else, the thief can still steal after you left conversation however if they haven't already. -Sex Attributes Support: NPCs may apply bonus arousal (+20) to the player if they are sub-90, Arousal Level is one of the possible modifiers for if the mod fires. -Equipped items, 0-Weight items, "Below X-Value" items can all be disabled as theft targets; Bobbypins, base-game magazines, holotapes, notes and *most* quest items are hard-protected by a formlist. (If you find any from the base game+base DLC that are not, let me know, none of the DLC Community Content quest items are currently protected and I play old-gen so I don't know if new ones were added) -Devious Devices basic support - Collars, Wristcuffs, Vibrators, Plugs, Hoods, Gags < all equal chance, other groups didn't make sense to be able to just casually put on someone before they're aware what's happening. Can probably be expanded to have different weights to each group later, likely won't be "cleaned" to remove specific items from any group. DD items shouldn't be stolen or double stacked. -KFT Basic Support : Arm bindings, Gags/Hoods, "Anything from the mod". Can be used with the DD chances at the same time but not recommended. -Tattoos After Rape basic support : NPCs can apply a tattoo as a reverse action. -SAKR (original) support (Exposed or Skimpy Detection) and 2 player-chosen slots that should work if you don't use SAKR for nudity (untested) -Thief can (chance) go invisible (good at sneaking!) -Lower weight items are typically taken in stacks/groups, the scaling can be altered -Some basic location support -Activation based off certan states of your character, wealth, health, equipement, armed. Can become compoundingly difficult/frequent. -Small knocked effect on-action (can be disabled but is very non-offensive) -Timers; one to call a new Thief/timeout the old one, one to delay the call -Optional "Fade-to-Black" when the NPC "uses/equips" something on the player. -Gamble+Option heavy: Chance of occurance with modifiers and chance modifiers for each group, many things to choose from. -Simple debug notifier enable/disable via MCM It is meant to be played with Sex Attributes for the base Arousal increase effect + my Arousal Helper mod for the Forced-Chems/Alcohol to be more effective, Devious Devices and/or Kziitd Fetish Toolset for the force-equipping and SAKR for skimpy/nudity detection and finally Tattoos after rape for tattoo handling, using this with Sex Harassment may cause a lot more butt-smacks so adjust your frequencies as NPCs will get right up into you sometimes and may end up behind you. If the mod doesnt function right away just disable/enable it from the MCM/Hotkey and it should work. Extra stuff that may be nice to know but you could find out later yourself without reading: Known/Possible Issues+Bugs: (Most possibles are assumptions based off how it is made/from testing/guesses), bugs will hopefully get fixed: Ok cool have you thought about??: (In the mystical future) On MCM Page 2 at the bottom. "Pickpocket/Reverse Options" : KFT - Random Rope or Tape bondage should read "KFT - Any Bondage" it will be updated on the next release.-
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Version 0.0.5c
1720 downloads
This is a "Trap Mod" (classic trap, not modern), sort of like Deviously Cursed Wasteland/DD Enchantings. Except instead of spawning restraints, it will cause an effect. Effects can be caused by quick-looting or opening a container and looting (where the game pauses). For an absolutely "just ruin my characters life" experience. Typically everything has a good/bad option, chance and value that can be changed in MCM (except "what" is seen as good or bad). Your SAKR state/rating can influence the rate of effects occuring, being in combat can stop, lower or increase the effect. Possibile Effects: Sex Attributes: Willpower, Arousal, Reputation, Trauma, Orientation (Sub/Dom) Sex Harassment: NPC spawning + approaches, Photo generation, Hypnosis level Other (WIP): Full unequip ("locked" items like DD/KFT aren't unequipped) When an effect occurs, you will get a notification (if enabled) and the screen will shake (if enabled). "Soft" Requirements: Sex Attributes Sex Harassment Skimpy Armor Keyword Resource The mod doesn't "need" the above mods to load but I don't know why you'd bother to use it without at least Harassment or Attributes. If you cannot/do not use SAKR, you may need to change the MCM settings related to it, I haven't tested without it but setting both sliders to 1 should be enough for "no change". Playstyle ideas: Random sexlife : All sliders at high odds, low cooldown Surprise!: Low chances, all effects up at high levels, high cooldown Pickup Punishment: Low timer, high chances, bad effects Spoiled Cheater: Only good effects enabled Technicalities: Should be safe to remove mid-game, would be fine to add mid-game, has an MCM with many values to configure like all my things. If you have settings disabled/changed in Harassment/Attributes then parts of this mod may not work as intended, namely if you have Approaches disabled in Harassment, you should disable the chance of this mod spawning NPCs for Harassment. If you don't want any specific effect to be able to happen, set that value to 0. The Harassment NPC-spawning typically will attempt to grab a local NPC before spawning a new one. The basic roll works like this (after the initial pick-up roll wins): 1 Roll for: Is it Good / Bad / Other ? 2 Roll for: If it is not "Other" is it for Sex Attributes or Harassment ? 3 Roll for: What part of that mod wins ? |_ is it something with a Min/Med/Max value 3a Roll for: What potency ? Give player their "prize" Examples : Good Roll Wins, It's an Attribute Roll, It is willpower, Max. Players Willpower is now 100 (assuming Max is set to 100 in MCM) Bad Roll Wins, It's Harassment, It is Sex Photos, 5 lewd photos are now distributed across the wastes. Known issues/things to consider: Standard non-container world pickups don't trigger NPC pool isn't large If the cooldown timer is too low, you can/will get multiple effects from the same container. A minimum cooldown of 0.5 seconds exists between effects in the MCM, you really shouldn't set it below that (even .5 is super low), at 0 you can/will have stacks being rolled against and picking up a big stack like 100 5mm ammo could overload the engine and CTD, if you *really* want to try it you can. On full strip, the Pipboy is requipped immediately after, even if you didn't have one equipped before. This mod is using unequipall which as far as I can see is the "cleanest" way to strip the player quickly without building a long script and brining in more bugs, it shouldn't be able to touch KFT or DD since they resist that command as well. Some of the Attributes stats really aren't meant to be played around with a lot (paraphrasing the developers words), and this mod plays around with them a lot. I'd imagine the current hypno level is also not meant to be played with a lot, but it's a videogame at the end of the day, and games are for playing. MCM screenshots are slightly outdated. This mod was made for and tested on oldgen Fallout 4 (like my others), I don't know if it works on the newer ones and if it doesn't I can't help. "Other" is intended to be mod-internal Wildcards, just stripping as of now, using it as "random from all mods" seems like more of a hassle than a benefit, also we already do that just in a more controlled fashion with the rest of the mod. I have ideas like : Healing/Damage, Cure/Give Addiction(s), Cure/Give Illness. But those don't seem "fun" and curing them border on "cheating" due to the imbalance.-
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Skimpy Armour Keyword Editor View File The Skimpy Armour Keyword Editor is a visual tool used to create or edit RobCo Patcher .ini files for use with the Skimpy Armour Keyword Resource (SAKR). The goal is to allow for quick edits of existing files without recreating the entire .ini or editing it manually by hand. Key Features Visual editor for quick keyword injection and editing. Generates new .ini files on the fly. Toggles to show/hide Top or Bottom keyword sections Accepts a .csv from Rubber Duck's SAKR RCP Tool and/or an existing RobCo Patcher file (.ini or .txt). Using both the .csv and .ini will adjust the RobCo Patcher file to match what is currently in the mod. E.g., Version 2 of Eli's Armour Compendium added several clothing items requiring keywords. Validates all SAKR keywords and merges data from multiple sources. First entry wins, while others are discarded (duplicate handling). Hover tooltips on every keyword explaining its meaning and use. E.g., Difference between a tank top and halter top. Native support for high DPI displays. Options to either copy-and-paste the generated .ini or download it at the press of a button. Features a console to display script logic and troubleshooting info. No internet connection or server-side processing required—runs entirely offline in your browser. Heavily commented styles and code to enable customization. Designed to fit seamlessly into Rubber Duck's SAKR/RCP Gen toolset and processes. Requirements Modern browser (e.g., Chrome, Firefox, Edge). Compatibility Works with .csv exports from Rubber Duck's SAKR/RCP Gen tool. Compatible with RobCo Patcher .ini files formatted for SAKR. Handles multiple input files, with first-wins merging. How to Use The Skimpy Armour Keyword Editor works in conjunction with Rubber Duck's SAKR/RCP Gen tool and the associated SAKR/RCP Gen User Guide. Note: Steps 1 through 3 in Rubber Duck's guide can be skipped entirely if you do not need a .csv file. This tool specifically replaces steps 4 to 6 of the guide's process, which we focus on below: Double-Click on the HTML file to open it in your browser. Drag-and-drop source files (.csv, .ini, or .txt) into the Drop Zone or click to select desired files. A list of all files will appear. Click on Process to activate the Manage and Export tabs. Click on the Manage tab and adjust as necessary. You can confirm that changes were registered by going into the Console tab (useful for troubleshooting). Once satisfied with your changes, Click on the Export tab. Optional: Adjust the load order prefix. This is only required for specific edge cases (e.g., ESL patching) and should generally remain blank. Look over the generated preview. Click on Download to get a copy. Note: As a precaution, I include my test data for Absolutely Skimpy Attire by dikr. Follow the rest of the steps from the SAKR/RCP Gen User Guide to integrate with your existing RobCo SAKR infrastructure. Frequently Asked Questions Why does this exist? I was looking for a way to change RobCo Patcher .ini files without creating an entirely new .ini or editing the file manually. For example, Vtaw Wardrobe No. 8 features a fantastic body harness and corset. Both fully expose the breasts, but SAKR registers them as being covered. With this script, I can quickly make a change and test the change in-game within minutes. Why is this in HTML? There are several reasons to create an HTML/CSS/JavaScript solution: Modern web-browsers easily handle large tables that adjust dynamically to displays. Documents can be quickly compared with one another using Browser Tabs. CSS makes it straightforward to adjust the style. This script has ZERO requirements beyond a browser. No need to install anything. How do I de-select a radio button? Click on the already-selected radio button again. It acts as a toggle and will clears the selection for that keyword group. Why can't I select multiple options in the same group (e.g., Bra Normal + Bra Micro)? The radio buttons are designed that way on purpose. The goal is to prevent mutually exclusive keywords from being applied. I.e., A bra cannot be normal, bikini, and micro at the same time, but it can be normal and sheer. Can I host this somewhere? Yes. The permissive license allows for such use, and a webserver will treat the contents as static HTML. Why would I need to provide a load order prefix? It helps with RobCo Patcher when patching an ESL. Unless you need this particular capability, I recommend steering clear of it and using the default 6-digit FormID. Invalid prefixes are skipped silently. Script is showing fewer changes than I've actually made? Changes are measured by item (line), not individual keywords applied. Why is there a console? The console is primarily a debugging tool. It will also list reasons why certain decisions were made, such as: Clothing item dropped because it does not exist within the .csv. Keyword was dropped because it was not valid. That multiple entries were found with keywords for the same item. That the Load Order prefix was dropped due to not being valid. Can I change the look and feel? Yes. Simply adjust the CSS styles to suit your needs. These are located near the top of the HTML document. What if I want a French or Russian version? This script can be translated and contains all language-specific elements within two constants: LANG. Contains language related to the look, feel, and code: HTML.* Language elements found within the HTML itself. SCRIPT.* Language found within the JavaScript Code. LOG.* Language used for logging of operations and tasks. TOOLTIPS. Descriptors applied directly to the table when editing keywords. These were kept separate due to their integration with other SAKR elements. Can I fork the code? Yes. The license and code were specifically designed to allow for it. A Special Thanks To I would like to thank Rubber Duck for his tool and guide that made SAKR repositories a reality. License * Copyright (c) 2025, M.S.M. Foster * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this * list of conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, * this list of conditions and the following disclaimer in the documentation * and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER * CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, * OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. Submitter msmfoster Submitted 12/18/25 Category Armor & Clothing Requirements
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Version 2
350 downloads
SAKR For Atomic Muscle 2.0 Refits May the joys of SAKR shine upon the skimpy male armor/clothing mods!!!!! Using Rubber_Duck's RCP Gen Tool and Guide I have put together a rough repository of skimpy male mods as well as some normal mods that were refit for Atomic Muscle 2.0! All you need to do is install and enable Robco Patcher then install this repository and any of the detected mods below will be patched automatically! (All patches listed bellow were made by me so there may be some errors i didn't catch in testing, This said I did copy Rubber Duck's Vanilla and DLC files since the Skimpy Standalone Series doesn't affect vanilla record and without it you'd always be considered naked) Available Patches For: G12's Skimpy Standalone Series: G12's Patreon/G12's Discord - Vanilla Skimpy Clothing/Dresses Standalone - Flannel Shirt Standalone - Nuka World Skimpy Outfits Standalone - Far Harbor Skimpy Standalone - Automatron Skimpy Standalone G12's DLC Mod Outfit Series: - South of the Sea - Taste of Blues G12's Other Outfits: - Obi Kinky Outfit - Furby Custom Brotherhood Uniform - Grease Rat Garbs - Grease Rat Garbs Expansion - Eli Armor Compendium - Vault Tourist - Fortaleza Armor - Private Military Company -Private Military Company Expansion - Courier Duster - Courier Duster Expansion - Cross Vertibird Flight suit - Cross Vertibird Flight suit Expansion - Absolute Skimpy Attires - TRS Outfits Ulberto's Outfits: Ulberto's Patreon/Ulberto's Discord - Tough Traveler - Modular Road Leathers - Modular Leather Armor - Wasteland Ranger - Cross Brotherhood Recon - Cross Institute Expeditionary Suit-
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SAKR For Atomic Muscle 2.0 Refits View File SAKR For Atomic Muscle 2.0 Refits May the joys of SAKR shine upon the skimpy male armor/clothing mods!!!!! Using Rubber_Duck's RCP Gen Tool and Guide I have put together a rough repository of skimpy male mods as well as some normal mods that were refit for Atomic Muscle 2.0! All you need to do is install and enable Robco Patcher then install this repository and any of the detected mods below will be patched automatically! (All patches listed bellow were made by me so there may be some errors i didn't catch in testing, This said I did copy Rubber Duck's Vanilla and DLC files since the Skimpy Standalone Series doesn't affect vanilla record and without it you'd always be considered naked) Available Patches For: G12's Skimpy Standalone Series: G12's Patreon/G12's Discord - Vanilla Skimpy Clothing/Dresses Standalone - Flannel Shirt Standalone - Nuka World Skimpy Outfits Standalone - Far Harbor Skimpy Standalone - Automatron Skimpy Standalone G12's DLC Mod Outfit Series: - South of the Sea - Taste of Blues G12's Other Outfits: - Obi Kinky Outfit - Furby Custom Brotherhood Uniform - Grease Rat Garbs - Grease Rat Garbs Expansion - Eli Armor Compendium - Vault Tourist - Fortaleza Armor - Private Military Company -Private Military Company Expansion - Courier Duster - Courier Duster Expansion - Cross Vertibird Flight suit - Cross Vertibird Flight suit Expansion - Absolute Skimpy Attires - TRS Outfits Ulberto's Outfits: Ulberto's Patreon/Ulberto's Discord - Tough Traveler - Modular Road Leathers - Modular Leather Armor - Wasteland Ranger - Cross Brotherhood Recon - Cross Institute Expeditionary Suit Submitter HimboSeraph Submitted 01/08/2026 Category Armor & Clothing Requirements Robco Patcher G12's Mods Ulberto's Mods
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Version 1.1.0
2665 downloads
A FO4Edit script that injects Skimpy Armor Keyword Resource (SAKR) keywords into patched copies of relevant Armour (ARMO) records. This process uses the existing RobCo Patcher .ini infrastructure and does not require RobCo Patcher. Key Features Accepts your entire load order (every single loaded plugin) in one go. Creates the patch, adds all required masters, and injects keywords in a single run. Uses your existing RobCo Patcher .ini files. Requires no new tools to run. Creates a tiny, ESL-flagged patch. Typically under 500 KB. Fuzzy FormID matching. Works regardless of load order, ESL flags, or overrides. Creates a new patch file per run to avoid keyword drift. Extensive, configurable logging. Zero performance impact in-game as the patch is generated by FO4Edit beforehand. Why This Exists Skimpy Armor Keyword Resource was designed to work with RobCo Patcher, which adds keywords at runtime. But: The Next-Gen Update (2024) broke RobCo Patcher. Users waited over six months for the Next-Gen alpha version of the patcher. The Anniversary Edition has no patch available. This script removes RobCo Patcher from the equation entirely while leveraging the existing configuration files. No more waiting. No more runtime overhead. Just SAKR support. Requirements FO4Edit. Tested on 4.1.5f. Skimpy Armor Keyword Resource (SAKR). Required in your load order. How to Use Install the script under Scripts in your FO4Edit install. (Optional) Install the blank .esp if you use a mod manager. Do NOT load ZZZ_SAKR_Direct_Injection.esp when starting FO4Edit. If loaded, the script will politely stop and remind you of this requirement. In FO4Edit: Press Ctrl+A to select all plugins. Right-click on any mod and Apply Script. A new window will appear. Choose SAKR Direct Injection and click OK. Wait ~60–90 seconds (tested with 400+ loaded mods and 2.5M records). Save. Let your mod manager (Vortex/MO2) deploy the new patch. Run the game and go try on some outfits! Tip. For testing, select a few clothing mods to speed up the process. Confirmation Tests The screenshots outline various scenarios to confirm the patch works. Shot in Kziitd Fetish Toolset. Result 100 % skimpy because that mod has no .ini in the Rubber Duck repository. Shots in a Vtaw Wardrobe 6 bikini with or without the top. Highlights the changes in exposure levels and scores. Shot in a COCO Bikini Collection showing exposure and scores change, indicating the .ESL was successfully patched. Shot in Summer Shorts with appropriate scores. Showing that base-game clothing items were successfully patched. Shots in various Vtaw Wardrobe 6 clothing with varying scores. Additionally some are blurry as they triggered Exhibitionist Streak from Provocative Perks because the player is not skimpy enough. Frequently Asked Questions Do I need RobCo Patcher installed? No. This script does not require RobCo Patcher to be installed and the patch will negate its requirement for use of the Skimpy Armor Keyword Resource once generated. Will this break if I add new outfits later? No. Just re-run the script — the new items will be included in the patch automatically assuming you have associated .ini files to inject the keywords. Why does it stop if the patch file is loaded? There appears to be no reliable way for FO4Edit to unload and remove a mod. To prevent corrupting the patch, the script confirms the patch is unloaded prior to running the rest of the code. Can I keep the old patch and append changes? Yes. Set `bFORCE_CLEAN_ESP` to `False`. However, this can lead to keyword drift, especially if you are fine-tuning the .ini files to suit your gameplay. Is this safe with 500+ plugins? Yes. Tested with 400+ mods / 2.5 million records. Process took under ~90 seconds to generate a clean patch. Will it work on Anniversary Edition? Yes. While not explicitly tested on Anniversary Edition, FO4Edit 4.1.5f which was used to develop this script fully supports that version. Some of my clothing packs have no .ini file for it. How can I make these? Rubber Duck has made a SAKR RCP Tool that can create these files along with extensive documentation. Can I modify or fork your code? Yes. The script is released under the two-clause BSD licence which is a permissive free software licence. Configurable Items The following constants can be changed to alter the script's behaviour. iDEBUG_LEVEL Default: DEBUG_INFO Adjusts the level and verbosity of logs generated. Available levels are: DEBUG_FATAL DEBUG_ERROR DEBUG_WARN DEBUG_INFO DEBUG_VERBOSE DEBUG_PATHING sLOGFILE Default: '' Set the path of an external file that the log will be written to. sSCANPATH Default: '' Hardcoded location for the RobCo Patcher .ini files. Use '' to keep game defaults. bDRYRUN Default: False Kept for historical reasons. No longer needed with patch-file workflow as there are no risks to the game and other mods, but useful for dry-testing. bSAKRSTATIC Default: False Use static keyword list (True) or read directly from SAKR.esm (False). False = future-proof. bFORCE_CLEAN_ESP Default: True Deletes and recreates the patch every run. Prevents drift when .ini files change. Set False if you prefer incremental patching on selected mods. sPATCH_ESP Default: ZZZ_SAKR_Direct_Injection.esp Name of the generated patch. ZZZ prefix keeps it at the bottom of the load order. iRECURSION Default: 5 Maximum directory depth when scanning for .ini files. Prevents infinite loops. sROBCOPATH Default: F4SE\Plugins\RobCo_Patcher\armor\ Default location of RobCo armour .ini files (overridden by sSCANPATH if used). sSAKR_ESP / sGAME_ESP / sPATCH_AUTHOR Self-explanatory and should never need changing. License * * Copyright (c) 2025, M.S.M. Foster * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this * list of conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, * this list of conditions and the following disclaimer in the documentation * and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER * CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, * OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * -
America Rising 2 - SAKR Robco Patch
hyperk2 posted a topic in Downloads - Fallout 4 Adult & Sex Mods
America Rising 2 - SAKR Robco Patch View File America Rising doesn't really have much 'skimpy' armor, but I also don't want people to think I'm naked! Adds SAKR keywords to the handful of new uniforms added by the America Rising 2 mods. I chose keywords that were consistent with similar vanilla clothes. Made this for personal use, but figured I would upload it here in case anyone else uses these two mods. Install using MO2 or you can merge this with Rubber Duck's SAKR Repo (like I have). Requires: America Rising 2 Skimpy Armor Keyword Resource Robco Patcher Submitter hyperk2 Submitted 01/02/2024 Category Other Requires America Rising 2, Skimpy Armor Keyword Resource, Robco Patcher -
Version 1.0.0
280 downloads
America Rising doesn't really have much 'skimpy' armor, but I also don't want people to think I'm naked! Adds SAKR keywords to the handful of new uniforms added by the America Rising 2 mods. I chose keywords that were consistent with similar vanilla clothes. Made this for personal use, but figured I would upload it here in case anyone else uses these two mods. Install using MO2 or you can merge this with Rubber Duck's SAKR Repo (like I have). Requires: America Rising 2 Skimpy Armor Keyword Resource Robco Patcher -
Version 0.9.0
4932 downloads
Intorduction Rubber Duck’s SAKR/RCP Gen is a simple tool to help you patch armor and clothing mods for Skimpy Armor Keyword Resource (SAKR) and RobCo Patcher (RCP). It’s designed to be easy and convenient to use. Requirements Microsoft .NET Desktop Runtime 6 xEdit (FO4Edit) Skimpy Armor Keyword Resource (v1.1.0+) RobCo Patcher (v2.8.1+) Some clothing mods... (optional) BodySlide & Outfit Studio How it works RD’s SAKR/RCP Gen reads data from CSV file. To get the proper CSV file, one must use xEdit to export all the necessary data to it. Obviously, the xEdit script I'm using is included as I wrote it myself specifically for this program. Once CSV file has been loaded, it shows you the content of the loaded file and allows you to select SAKR keywords for every item inside the file. Once you’ve added keywords to items, it writes your changes to INI which you then need to copy/move to proper location. I know this sounds vague, see the tutorial for details and step-by-step instructions (with screenshots!). User Documentation Available here. My SAKR Repository Check it out here. Special thanks twistedtrebla for amazing work on SAKR (as well as other mods!) Zzyxzz for RobCo Patcher as well as other mods People who provided their patches for my SAKR Repo Microsoft for VS22 & .NET Source Code Available once I polish some things out; will probably become available for v1.0.0. Changelog -
Version 300723.1
27360 downloads
Skimpy Armor Keyword Resource (SAKR) is absolutely amazing. However, not everyone has the time to manually add keywords to a bunch of different clothing items. This 'Repository' has been made with that in mind. What is this? A (master) download page for various SAKR patches. I will be patching certain clothing mods the way I see fit. From 09/04/23, every patch (INI) is created with my Rubber Duck's SAKR/RCP Gen tool. INIs created with ESLified masters probably won't work on your end and you will have to either change the FormIDs manually or (recommended) create your own INI with my tool. Requirements Skimpy Armor Keyword Resource RobCo Patcher some clothing mods How to install/use? About ESL-flagged masters... Fallout 4 has, unfortunately, a plugin limit. To bypass this, I'm applying ESL-flag to certain plugins; primarily clothing mods. What does this mean, exactly? To put it simply - it won't work as expected. To successfully apply ESL-flag to ESP plugin, one has to compact FormIDs for ESL. In a nutshell, this process changes values in the plugin. This becomes a serious problem when compacting FormIDs from a mod that's used by the other mod. It will most likely - break. My patches that have been made with ESLified masters won't work properly with RobCo Patcher (a new hard requirement for all the patches here) as it (RobCo Patcher) is looking for FormIDs that don't exist in your game. To fix this, you will (unfortunately) have to change the FormIDs yourself. Rubber Duck's SAKR/RCP Gen (link) I highly, highly recommend you to give it a shot! Not because it's mine, but because it allows you to create the perfect SAKR patch. Apart from the obvious issue (ESL-flagged masters), there's something else. See, the problem with using my patches from this repository is that they are made by me - for me. I'm applying SAKR keywords to items the way I see fit, and that might not be the most realistic case for certain items. If, for example, one outfit contains a short pants, most of the people would apply SAKR's Pants-Shorts keyword. I would, on the other hand, apply Pants-HotPants keyword. That's unfortunate and you'll have to deal with it if you use my INIs. Rubber Duck's SAKR/RCP Gen tool, will do all the work for you - you just export YOUR FormIDs from xEdit, load the exported file to SAKR/RCP Gen, select an item and all the keywords you want, and hit a button. That's it! There's a lot more information (as well as proper documentation) available on its page, so go check it out! Current progress so far: Note #1: '[ ]' indicates whether the patch has been made with ESL-flagged master plugin. If it has, it will read [ESL], else it'll read [Default]. Note #2: CTRL + F is your best friend here as this list is somewhat long... Useful links: Rubber Duck's SAKR/RCP Gen Krazyones SAKR Addons Thanks Special thanks to twistedtrebla for SAKR (and other mods!) Ultra-mega-giga thanks to Zzyxzz for RobCo Patcher (and other mods!) All the users who provided their own patches! All the mod authors for creating nice clothes! Changelog: -
Ok, since I got Skimpy Armor Keyword Resources installed, I install Robco Patcher, but that just not work in my game (using Vortex to Install it). and so...I make this edited ESP that adds SAKR Keywords to said esp. I think the edited esp need Skimpy Armor Keyword Resources.esm to work. The link for the clothes is : DX Azur Lane St. Louis Clothes The Fusion Girl Bodyslide is in : St. Louis Clothes Fusion Girl Bodyslide I use some guide from the internet (pdf file), but I can't seem to find it again...If someone needs it I can upload it from my phone... And then the edited esp is attached. Remember guys you need the original mod first and then the bodyslide files (accordingly), and of course the esm files of SAKR. I created this topic without knowing the rules of LL, and I don't even know how to upload mods to LL. I already a long time with LL, but this is the 1st time I upload sumthing... With this I also say Thank you so much for LL modders here Oh...How to Install is : Drop the esp file to overwrite the original esp file. For example : if you're using Vortex, after you install the original mod, just Right-click on the Mods name inside Mods Tab, and then choose "Open in File Manager", and then drop the esp there. For Moderators, if this is wrong (upload something in the topic section), please remove this to the Download section maybe...? Thx in Advance DX_StLouis.esp
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Rubber Duck's SAKR/RCP Gen View File Intorduction Rubber Duck’s SAKR/RCP Gen is a simple tool to help you patch armor and clothing mods for Skimpy Armor Keyword Resource (SAKR) and RobCo Patcher (RCP). It’s designed to be easy and convenient to use. Requirements Microsoft .NET Desktop Runtime 6 xEdit (FO4Edit) Skimpy Armor Keyword Resource (v1.1.0+) RobCo Patcher (v2.8.1+) Some clothing mods... (optional) BodySlide & Outfit Studio How it works RD’s SAKR/RCP Gen reads data from CSV file. To get the proper CSV file, one must use xEdit to export all the necessary data to it. Obviously, the xEdit script I'm using is included as I wrote it myself specifically for this program. Once CSV file has been loaded, it shows you the content of the loaded file and allows you to select SAKR keywords for every item inside the file. Once you’ve added keywords to items, it writes your changes to INI which you then need to copy/move to proper location. I know this sounds vague, see the tutorial for details and step-by-step instructions (with screenshots!). User Documentation Available here. My SAKR Repository Check it out here. Special thanks twistedtrebla for amazing work on SAKR (as well as other mods!) Zzyxzz for RobCo Patcher as well as other mods People who provided their patches for my SAKR Repo Microsoft for VS22 & .NET Source Code Available once I polish some things out; will probably become available for v1.0.0. Changelog Submitter rubber_duck Submitted 04/08/2023 Category Other Requires Microsoft .NET Desktop Runtime 6, xEdit, Skimpy Armor Keyword Resource, RobCo Patcher, (optional) BodySlide & Outfit Studio
- 201 replies
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Rubber Duck's SAKR Repo View File Skimpy Armor Keyword Resource (SAKR) is absolutely amazing. However, not everyone has the time to manually add keywords to a bunch of different clothing items. This 'Repository' has been made with that in mind. What is this? A (master) download page for various SAKR patches. I will be patching certain clothing mods the way I see fit. From 09/04/23, every patch (INI) is created with my Rubber Duck's SAKR/RCP Gen tool. INIs created with ESLified masters probably won't work on your end and you will have to either change the FormIDs manually or (recommended) create your own INI with my tool. Requirements Skimpy Armor Keyword Resource RobCo Patcher some clothing mods How to install/use? About ESL-flagged masters... Fallout 4 has, unfortunately, a plugin limit. To bypass this, I'm applying ESL-flag to certain plugins; primarily clothing mods. What does this mean, exactly? To put it simply - it won't work as expected. To successfully apply ESL-flag to ESP plugin, one has to compact FormIDs for ESL. In a nutshell, this process changes values in the plugin. This becomes a serious problem when compacting FormIDs from a mod that's used by the other mod. It will most likely - break. My patches that have been made with ESLified masters won't work properly with RobCo Patcher (a new hard requirement for all the patches here) as it (RobCo Patcher) is looking for FormIDs that don't exist in your game. To fix this, you will (unfortunately) have to change the FormIDs yourself. Rubber Duck's SAKR/RCP Gen (link) I highly, highly recommend you to give it a shot! Not because it's mine, but because it allows you to create the perfect SAKR patch. Apart from the obvious issue (ESL-flagged masters), there's something else. See, the problem with using my patches from this repository is that they are made by me - for me. I'm applying SAKR keywords to items the way I see fit, and that might not be the most realistic case for certain items. If, for example, one outfit contains a short pants, most of the people would apply SAKR's Pants-Shorts keyword. I would, on the other hand, apply Pants-HotPants keyword. That's unfortunate and you'll have to deal with it if you use my INIs. Rubber Duck's SAKR/RCP Gen tool, will do all the work for you - you just export YOUR FormIDs from xEdit, load the exported file to SAKR/RCP Gen, select an item and all the keywords you want, and hit a button. That's it! There's a lot more information (as well as proper documentation) available on its page, so go check it out! Current progress so far: Note #1: '[ ]' indicates whether the patch has been made with ESL-flagged master plugin. If it has, it will read [ESL], else it'll read [Default]. Note #2: CTRL + F is your best friend here as this list is somewhat long... Useful links: Rubber Duck's SAKR/RCP Gen Krazyones SAKR Addons Thanks Special thanks to twistedtrebla for SAKR (and other mods!) Ultra-mega-giga thanks to Zzyxzz for RobCo Patcher (and other mods!) All the users who provided their own patches! All the mod authors for creating nice clothes! Changelog: Submitter rubber_duck Submitted 03/31/2023 Category Armor & Clothing Requires Skimpy Armor Keyword Resource (https://www.loverslab.com/files/file/26435-skimpy-armor-keyword-resource/), RobCo Patcher (https://www.nexusmods.com/fallout4/mods/69798)